Set 11 Info

Craftable

Rabadon's Deathcap
Rabadon's Deathcap
+50
Ability Power
Needlessly Large Rod
+
Needlessly Large Rod
Deal 20% bonus damage.
Infinity Edge
Infinity Edge
+35%
Attack Damage
+35%
Critical Strike Chance
B.F. Sword
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Protector's Vow
Protector's Vow
+30
Mana
+20
Armor
Tear of the Goddess
+
Chain Vest
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Redemption
Redemption
+15
Mana
+150
Health
Tear of the Goddess
+
Giant's Belt
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Thief's Gloves
Thief's Gloves
+150
Health
+20%
Critical Strike Chance
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
Guinsoo's Rageblade
Guinsoo's Rageblade
+15%
Attack Speed
+10
Ability Power
Recurve Bow
+
Needlessly Large Rod
Attacks grant 5% stacking Attack Speed.
Ionic Spark
Ionic Spark
+15
Ability Power
+25
Magic Resist
+200
Health
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.
Shred: Reduce Magic Resist
Sterak's Gage
Sterak's Gage
+15%
Attack Damage
+200
Health
B.F. Sword
+
Giant's Belt
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Dragon's Claw
Dragon's Claw
+65
Magic Resist
Negatron Cloak
+
Negatron Cloak
Gain 9% max health.
Every 2 seconds, heal 5% max Health.
Guardbreaker
Guardbreaker
+20%
Attack Speed
+10
Ability Power
+150
Health
+20%
Critical Strike Chance
Giant's Belt
+
Sparring Gloves
After damaging a Shield, deal 25% more damage for 3 seconds.
Gargoyle Stoneplate
Gargoyle Stoneplate
+35
Armor
+35
Magic Resist
+100
Health
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Bramble Vest
Bramble Vest
+55
Armor
Chain Vest
+
Chain Vest
Gain 5% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Giant Slayer
Giant Slayer
+30%
Attack Damage
+10%
Attack Speed
+20
Ability Power
B.F. Sword
+
Recurve Bow
Deal 25% more damage to enemies with more than 1600 maximum Health.
Sunfire Cape
Sunfire Cape
+20
Armor
+250
Health
Chain Vest
+
Giant's Belt
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Hand Of Justice
Hand Of Justice
+15
Mana
+20%
Critical Strike Chance
Tear of the Goddess
+
Sparring Gloves
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
Each round, randomly double 1 of these effects.
Omnivamp: heal for some of damage dealt
Edge of Night
Edge of Night
+10%
Attack Damage
+20
Armor
B.F. Sword
+
Chain Vest
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
Titan's Resolve
Titan's Resolve
+10%
Attack Speed
+20
Armor
Recurve Bow
+
Chain Vest
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
Runaan's Hurricane
+25%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Recurve Bow
+
Negatron Cloak
Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage Attack damage as physical damage.
Bloodthirster
Bloodthirster
+20%
Attack Damage
+15
Ability Power
+20
Magic Resist
B.F. Sword
+
Negatron Cloak
Gain 20% Omnivamp.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Archangel's Staff
Archangel's Staff
+20
Ability Power
+15
Mana
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Spear of Shojin
Spear of Shojin
+20%
Attack Damage
+20
Ability Power
+15
Mana
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Evenshroud
Evenshroud
+20
Magic Resist
+150
Health
Negatron Cloak
+
Giant's Belt
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
Sunder: Reduce Armor
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+30
Ability Power
+150
Health
Recurve Bow
+
Giant's Belt
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Morellonomicon
Morellonomicon
+15%
Attack Speed
+25
Ability Power
+150
Health
Needlessly Large Rod
+
Giant's Belt
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Red Buff
Red Buff
+40%
Attack Speed
Recurve Bow
+
Recurve Bow
Deal 6% bonus damage.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Crownguard
Crownguard
+20
Ability Power
+20
Armor
+100
Health
Needlessly Large Rod
+
Chain Vest
Combat start: Gain a 30% max Health Shield for 8 seconds.
When the shield expires, gain 35 Ability Power.
Adaptive Helm
Adaptive Helm
+15
Ability Power
+15
Mana
+20
Magic Resist
Tear of the Goddess
+
Negatron Cloak
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Blue Buff
Blue Buff
+20%
Attack Damage
+20
Ability Power
+20
Mana
Tear of the Goddess
+
Tear of the Goddess
Max mana reduced by 10.
When the holder gets a takedown, they deal 8% more damage for 8 seconds.
[Unique - only 1 per champion]
Last Whisper
Last Whisper
+15%
Attack Damage
+25%
Attack Speed
+20%
Critical Strike Chance
Recurve Bow
+
Sparring Gloves
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Jeweled Gauntlet
Jeweled Gauntlet
+35
Ability Power
+35%
Critical Strike Chance
Needlessly Large Rod
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Steadfast Heart
Steadfast Heart
+20
Armor
+250
Health
+20%
Critical Strike Chance
Chain Vest
+
Sparring Gloves
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Quicksilver
Quicksilver
+30%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Negatron Cloak
+
Sparring Gloves
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Deathblade
Deathblade
+55%
Attack Damage
B.F. Sword
+
B.F. Sword
Deal 8% bonus damage.
Warmog's Armor
Warmog's Armor
+600
Health
Giant's Belt
+
Giant's Belt
Gain 8% max health.
Statikk Shiv
Statikk Shiv
+20%
Attack Speed
+15
Ability Power
+15
Mana
Recurve Bow
+
Tear of the Goddess
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
Hextech Gunblade
Hextech Gunblade
+15%
Attack Damage
+15
Ability Power
B.F. Sword
+
Needlessly Large Rod
Gain 22% Omnivamp, which also heals the lowest percent Health ally.
Omnivamp: heal for some of damage dealt

Emblems

Storyweaver Emblem
Storyweaver Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the Storyweaver trait.
[Unique - only 1 per champion.]
Dryad Emblem
Dryad Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Dryad trait.
[Unique - only 1 per champion.]
Umbral Emblem
Umbral Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Umbral trait.
[Unique - only 1 per champion.]
Fated Emblem
Fated Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Fated trait.
Fated Bonus: Restore 3% Health every 3 seconds.
[Unique - only 1 per champion.]
Heavenly Emblem
Heavenly Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Heavenly trait.
[Unique - only 1 per champion.]
Mythic Emblem
Mythic Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Mythic trait.
[Unique - only 1 per champion.]
Ghostly Emblem
Ghostly Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Ghostly trait.
[Unique - only 1 per champion.]
Porcelain Emblem
Porcelain Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Porcelain trait.
[Unique - only 1 per champion.]
Reaper Emblem
Reaper Emblem
+150
Health
The holder gains the Reaper trait.
[Unique - only 1 per champion.]
Sage Emblem
Sage Emblem
+150
Health
The holder gains the Sage trait.
[Unique - only 1 per champion.]
Dragonlord Emblem
Dragonlord Emblem
+150
Health
The holder gains the Dragonlord trait.
[Unique - only 1 per champion.]
Sniper Emblem
Sniper Emblem
+150
Health
The holder gains the Sniper trait.
[Unique - only 1 per champion.]
Duelist Emblem
Duelist Emblem
+150
Health
The holder gains the Duelist trait.
[Unique - only 1 per champion.]
Behemoth Emblem
Behemoth Emblem
+150
Health
The holder gains the Behemoth trait.
[Unique - only 1 per champion.]
Invoker Emblem
Invoker Emblem
+150
Health
The holder gains the Invoker trait.
[Unique - only 1 per champion.]
Bruiser Emblem
Bruiser Emblem
+150
Health
The holder gains the Bruiser trait.
[Unique - only 1 per champion.]
Fortune Emblem
Fortune Emblem
+150
Health
The holder gains the Fortune trait.
[Unique - only 1 per champion.]
Inkshadow Emblem
Inkshadow Emblem
+150
Health
The holder gains the Inkshadow trait.
[Unique - only 1 per champion.]
Warden Emblem
Warden Emblem
+150
Health
The holder gains the Warden trait.
[Unique - only 1 per champion.]
Arcanist Emblem
Arcanist Emblem
+150
Health
The holder gains the Arcanist trait.
[Unique - only 1 per champion.]
Altruist Emblem
Altruist Emblem
+150
Health
The holder gains the Altruist trait.
[Unique - only 1 per champion.]

Radiant

Dragon's Will
Dragon's Will
+115
Magic Resist
Gain 18% max health.
Every 2 seconds, heal 10% max Health.
Willbreaker
Willbreaker
+40%
Attack Speed
+30
Ability Power
+150
Health
+20%
Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.
Covalent Spark
Covalent Spark
+15
Ability Power
+50
Magic Resist
+400
Health
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Also, regenerate 1.5% maximum Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
Quickestsilver
Quickestsilver
+50%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Hextech Lifeblade
Hextech Lifeblade
+30%
Attack Damage
+50
Ability Power
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Statikk's Favor
Statikk's Favor
+20%
Attack Speed
+50
Ability Power
+15
Mana
Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Bulwark's Oath
Bulwark's Oath
+30
Mana
+40
Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Blue Blessing
Blue Blessing
+60%
Attack Damage
+60
Ability Power
+20
Mana
Max mana reduced by 10.
When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
Urf-Angel's Staff
Urf-Angel's Staff
+50
Ability Power
+15
Mana
Combat start: Gain 40 Ability Power every 4 seconds in combat.
More More-ellonomicon
More More-ellonomicon
+25%
Attack Speed
+50
Ability Power
+150
Health
Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Rosethorn Vest
Rosethorn Vest
+120
Armor
Gain 8% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Runaan's Tempest
Runaan's Tempest
+35%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
Guinsoo's Reckoning
Guinsoo's Reckoning
+20%
Attack Speed
+10
Ability Power
Attacks grant 10% stacking Attack Speed.
Fist of Fairness
Fist of Fairness
+15
Mana
+20%
Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Omnivamp: heal for some of damage dealt
Sunlight Cape
Sunlight Cape
+20
Armor
+300
Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Eternal Whisper
Eternal Whisper
+45%
Attack Damage
+25%
Attack Speed
+55%
Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Rascal's Gloves
Rascal's Gloves
+150
Health
+20%
Critical Strike Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
Warmog's Pride
Warmog's Pride
+1000
Health
Gain 12% max health.
Regenerate 1% maximum Health per second.
Sterak's Megashield
Sterak's Megashield
+30%
Attack Damage
+400
Health
Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.
Absolution
Absolution
+15
Mana
+200
Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Brink of Dawn
Brink of Dawn
+30%
Attack Damage
+30
Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
Crest of Cinders
Crest of Cinders
+60%
Attack Speed
Deal 8% bonus damage.
Attacks and Abilities 3% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Legacy of the Colossus
Legacy of the Colossus
+40
Armor
+500
Health
+20%
Critical Strike Chance
Take 12% less damage. While above 40% Health, take 24% less damage, instead.
Titan's Vow
Titan's Vow
+30%
Attack Speed
+35
Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Demonslayer
Demonslayer
+50%
Attack Damage
+10%
Attack Speed
+40
Ability Power
Deal 60% more damage to enemies with more than 1600 maximum Health.
Royal Crownshield
Royal Crownshield
+50
Ability Power
+40
Armor
+250
Health
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Blessed Bloodthirster
Blessed Bloodthirster
+40%
Attack Damage
+30
Ability Power
+20
Magic Resist
Gain 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Rabadon's Ascended Deathcap
Rabadon's Ascended Deathcap
+70
Ability Power
Deal 50% bonus damage.
Glamorous Gauntlet
Glamorous Gauntlet
+65
Ability Power
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Dvarapala Stoneplate
Dvarapala Stoneplate
+50
Armor
+50
Magic Resist
+250
Health
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Also, regenerate 2% maximum Health each second.
The Baron's Gift
The Baron's Gift
+20%
Attack Speed
+55
Ability Power
+200
Health
After casting an Ability, gain 80% Attack Speed for 8 seconds.
Spear of Hirana
Spear of Hirana
+45%
Attack Damage
+45
Ability Power
+15
Mana
Attacks grant 10 bonus Mana.
Equinox
Equinox
+30
Magic Resist
+500
Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Zenith Edge
Zenith Edge
+65%
Attack Damage
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Luminous Deathblade
Luminous Deathblade
+105%
Attack Damage
Deal 12% bonus damage.
Jak'sho the Protean
Jak'sho the Protean
+15
Ability Power
+15
Mana
+30
Magic Resist
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.

Artifacts

Hullcrusher
Hullcrusher
+30%
Attack Speed
+35
Armor
+35
Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
Manazane
Manazane
+15%
Attack Damage
+15%
Attack Speed
+10
Ability Power
+15
Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
Goldmancer's Staff
Goldmancer's Staff
+45
Ability Power
+15
Mana
Grant Ability power 1 Ability Power per Gold gold in your bank (up to Gold 30 gold) and a 40% chance to drop Gold 1 gold on enemy kill.
Mogul's Mail
Mogul's Mail
+200
Health
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 2 gold.
[Unique - only 1 per champion]
Gambler's Blade
Gambler's Blade
+40%
Attack Speed
+10
Ability Power
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 4% chance to drop Gold 1 gold.
Diamond Hands
Diamond Hands
+25
Ability Power
+400
Health
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant Gold 1 gold.
[Unique - only 1 per champion]
Trickster's Glass
Trickster's Glass
+10%
Attack Speed
+10
Armor
+10
Magic Resist
+15%
Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Anima Visage
Anima Visage
+25
Magic Resist
+450
Health
Heal 2.5% max Health every second.
Eternal Winter
Eternal Winter
+20
Armor
+200
Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Zhonya's Paradox
Zhonya's Paradox
+45
Ability Power
+30
Armor
+30
Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Sniper's Focus
Sniper's Focus
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain Range 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Death's Defiance
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+250
Health
Tons of EVERYTHING!
Deathfire Grasp
Deathfire Grasp
+50
Ability Power
+15
Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]
Gold Collector
Gold Collector
+20%
Attack Damage
+30%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]

Support

Zz'Rot Portal
Zz'Rot Portal
+250
Health
Summon a large Voidspawn. Its strength increases with each Stage.
​​[Support item]
[Unique - only 1 per champion]
Shroud of Stillness
Shroud of Stillness
+250
Health
Combat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
​​[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Banshee's Veil
Banshee's Veil
+250
Health
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Support item] [Unique - only 1 per champion]
Zephyr
Zephyr
+250
Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 8% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Needlessly Big Gem
Needlessly Big Gem
+250
Health
If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.
​​[Support item]
[Unique - only 1 per champion]
Zeke's Herald
Zeke's Herald
+250
Health
Combat start: Grant Attack speed 30% Attack Speed to the holder and allies within 2 hexes in the same row.
​​[Support item]
Obsidian Cleaver
Obsidian Cleaver
+250
Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power.
​​[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Virtue of the Martyr
Virtue of the Martyr
+250
Health
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.
​​[Support item]
Locket of the Iron Solari
Locket of the Iron Solari
+250
Health
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
​​[Support item]
Randuin's Omen
Randuin's Omen
+250
Health
Combat start: Grant Armor 30 Armor and Magic resist 30 Magic Resistance to the holder and adjacent allies.
​​[Support item]
Aegis of the Legion
Aegis of the Legion
+250
Health
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds.
​​[Support item]
Chalice of Power
Chalice of Power
+250
Health
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
​​[Support item]

Other

Tattoo of Vitality
Tattoo of Vitality
+250
Health
Attacks heal the holder for 2.5% of their max Health and deal the same amount as bonus magic damage.
Tattoo of Force
Tattoo of Force
+30
Armor
+30
Magic Resist
Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 250 magic damage, and double the stats from this item for 4 seconds.
Tattoo of Bombardment
Tattoo of Bombardment
+20%
Attack Damage
+20%
Attack Speed
Every third attack fires bolts at the two lowest percent health enemies which deal 65% Attack Damage as physical damage.
Tattoo of Protection
Tattoo of Protection
+250
Health
Gain a 50% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Tattoo of Toxin
Tattoo of Toxin
+25%
Attack Damage
+25
Ability Power
Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.
Wound: Reduces healing received
Tattoo of Fury
Tattoo of Fury
+25%
Attack Speed
Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Amulet of Ascension
Amulet of Ascension
+500%
Attack Damage
+2%
Attack Speed
+250
Ability Power
+200
Armor
+200
Magic Resist
This will change EVERYTHING.
Scroll of Force
Scroll of Force
Kayle's ability hits a wider area.
Scroll of Haste
Scroll of Haste
Attacks grant Kayle 5% stacking Attack Speed.
Talisman of Aid
Talisman of Aid
Kayle's damaging attacks and abilities 30% Shred and Sunder enemies hit for 3 seconds.
Talisman of Might
Talisman of Might
Grant Kayle and adjacent allies in the same row 20 Ability Power at the start of combat.
Talisman of Speed
Talisman of Speed
Grant Kayle and adjacent allies in the same row 15% Attack Speed at the start of combat.
Tome of Mending
Tome of Mending
Every 8 seconds, revive the strongest ally that hasn't been revived yet at 50% of their maximum Health.
Tome of Power
Tome of Power
Kayle deals 10% more damage. When she casts, she fires two waves.
Tome of Swiftness
Tome of Swiftness
Kayle deals 10% more damage. Her attacks now hit in a 1-hex radius around the target
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