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FORTUNE’S FAVOR AND LUNAR GALA

FORTUNE’S FAVOR

The first shared carousel (draft) will offer either all 5-cost champions, or all 4-cost champions
Golden Bun Bun will visit your arena, dropping loot orbs every stage (starting with 3 orbs at stage 1, and building up to 7 orbs by the time you hit stage 5)
Golden Bun Bun loot orbs can drop things like Ornn (Forge) Items, Tactician’s Crown, Item Removers, Gold, Training Dummies, Tome of Traits, Champions, and more
Loot orbs will vary in power from game to game and stage to stage, all players will be given the same power level of loot orbs each offering
After first dropping below 50 Tactician Health, the Golden Bun Bun will hop on your board to gift you a Golden Orb which will contain some serious loot to boot, and not a hare too late!
Available to play until patch 13.3 goes live!

SYSTEM CHANGES

AUGMENT DISTRIBUTION

Hero Augment armories that appear on round 4-2 now have a 5% chance to be all 5-cost units.
Silver Augment in a game: 52% ⇒ 37%
Gold Augment in a game: 71% ⇒ 92%
Prismatic Augment in a game: 35% ⇒ 20%
Hero Augment in a game: 95% ⇒ 92%
Hero/Prismatic/Silver ⇒ Hero/Prismatic/Gold
Prismatic/Hero/Prismatic ⇒ Prismatic/Hero/Gold
Prismatic/Prismatic/Hero ⇒ Gold/Prismatic/Hero

KRUGS

Krugs are now guaranteed to drop at least 2 item components.

CAROUSEL ADJUSTMENTS

The 3x Tear of the Goddess /3x Sparring Gloves /3x Random Components carousel has been changed to 3x Tears /3x Gloves /3x Giant’s Belts

CHAMPION STAR LEVEL SPELL SCALING

3-star two cost champions spell scaling: 60% ⇒ 55%
3-star three cost champions spell scaling: 75% ⇒ 65%
Annie
Annie 3 Burst Shield Damage: 335 ⇒ 325
Draven
Draven 3 Whirling Death Damage: 175 ⇒ 150
Fiora
Fiora 3 En Garde! Attack Damage ratio: 250% ⇒ 235%
Malphite
Malphite 3 Ground Slam Damage: 335 ⇒ 325
Rell
Rell 3 Iron Bond Damage: 335 ⇒ 325
Sivir
Sivir 3 Pizza Delivery Attack Damage ratio: 425% ⇒ 410%
Yasuo
Yasuo 3 Steel Tempest Damage: 500 ⇒ 485
Alistar
Alistar 3 Pulverize Damage: 375 ⇒ 350
Kai'Sa
Kai’Sa 3 Starcharged Damage: 385 ⇒ 370
Nilah
Nilah 3 Apotheosis start & end Damage: 235 ⇒ 225
Riven
Riven 3 Bunny Blade Damage: 235 ⇒ 225
Sona
Sona 3 Crescendo Sequence (1st cast, damage only) Damage: 450 ⇒ 430
Sona 3 Crescendo Sequence (3rd cast, stun) Damage: 315 ⇒ 300
Zoe
Zoe 3 Trouble Bubble Damage: 1000 ⇒ 925

LARGE CHANGES

TRAITS

Ace 0
Ace Execution Threshold: 12/30% ⇒ 15/30%
A.D.M.I.N. 0
ADMIN 6 piece bonus: +80% ⇒ +100%
ADMIN “On Kill” cause has been re-enabled
On Kill, champion (can be any on team) gains permanent Health: 20
On Kill, champion gains Attack Damage: 25%
On Kill, champion gains Ability Power: 25
On Kill, champion gains Attack Speed: 25%
On Kill, champion gains Mana: 20
On Kill, champion heals: 350
On Kill, champion has a chance to drop gold: 50%
When ADMIN drops below 40% Health gain permanent Health: 50 ⇒ 60
When ADMIN drops below 40% Health gain Attack Damage: 75 ⇒ 80
When ADMIN drops below 40% Health gain Ability Power: 75 ⇒ 80
When ADMIN drops below 40% Health gain gain Attack Speed: 75 ⇒ 80
On Ally Death, ADMIN champions gain Ability Power: 18 ⇒ 20
On Ally Death, ADMIN champions gain Mana: 30 ⇒ 40
On Ally Death, ADMIN champions heal: 250 ⇒ 350
On Ally Death, ADMIN champions chance to Drop Gold: 33% ⇒ 40%
On Spell Cast, ADMIN champions heal: 150 ⇒ 200
On Combat Start, ADMIN champions gain Attack Damage: 60 ⇒ 50
On Combat Start, your TEAM gains permanent Health: 20 ⇒ 15
On Combat Start, your TEAM gains Ability Power: 30 ⇒ 25
On Combat Start, your TEAM gains AD: 30 ⇒ 25
On Combat Start, your TEAM champion’s chance to Drop Gold: 20% ⇒ 25%
Every 5 seconds, ADMIN champion chance to Drop Gold: 20% ⇒ 25%
Every 5 seconds, your TEAM gains permanent Health: 7 ⇒ 5
Every 5 seconds, your TEAM gains Attack Speed: 10% ⇒ 12%
Every 5 seconds, your TEAM champion’s chance to Drop Gold: 10% ⇒ 12%
Brawler 0
Brawler max Health Bonus: 20/40/70/111% ⇒ 20/40/65/90%
Duelist 0
Duelist Attack Speed Per Auto: 6/12/20/30% ⇒ 5/10/16/24%
Duelist Max Stacks: 10 ⇒ 12
LaserCorps 0
LaserCorpsDamage: 60/150/150 ⇒ 65/165/200
Mascot 0
Mascot max Health Regen per 2 seconds: 1.5/3.25/6.5/12% ⇒ 1.5/2.5/4.5/10%
Mecha Prime Attack Damage & Ability Power: 60/45% ⇒ 70/50%
Recon 0
Recon dash AI updated to better avoid crowds
Supers 0
Supers base Damage Increase: 20% ⇒ 18%
Supers bonus Damage per 3-star: 5% ⇒ 3%
Spellslinger 0
Spellslinger Ability Power: 25/60/100/150 ⇒ 25/55/85/125
Spellslinger Meteor Ability Power ratio: 50/50/50/200% ⇒ 50/50/50/150%
Units no longer launch meteors as their first attack in combat
Spellslingers no longer launch meteors as their first attack in combat

UNITS: TIER 1

Galio
Galio Mana nerf: 60/120 ⇒ 70/140
Galio Outta My Way! Shield: 250/300/375 ⇒ 200/240/280
Sylas
Sylas Health: 650 ⇒ 700
Sylas Battle Blast Heal Amount: 130/150/170 ⇒ 150/170/190
Talon
Talon Attack Speed: 0.65 ⇒ 0.7
Talon OX-ian Diplomacy Damage: 160/240/360 ⇒ 170/250/370

UNITS: TIER 2

Annie
Annie max Mana nerf: 20/80 ⇒ 30/90
Annie Burst Shield shield: 325/400/500 ⇒ 300/350/425
Camille
Camille Tactical Sweep Attack Damage ratio: 180/200/225% ⇒ 190/200/215%
Draven
Draven Attack Speed: 0.7 ⇒ 0.75
Ezreal
Ezreal Sabotage Damage: 215/320/510 ⇒ 230/345/535
Jinx
Jinx Attack Damage: 45 ⇒ 50
Jinx Fishbones Damage: 200/300/480 ⇒ 225/335/525
Vi
Vi Blast Shield Sunder (Armor Shred): 40/50/70% ⇒ 50/50/50%
Yuumi
Yuumi Range: 5 ⇒ 4
Yuumi Prowling Projectile Damage: 255/385/600 ⇒ 220/330/510

UNITS: TIER 3

Jax
Jax Attack Damage: 50 ⇒ 45
Jax Adaptive Strike Damage: 110/165/285 ⇒ 100/150/250
Jax Adaptive Strike Damage Per Stack: 30/45/75 ⇒ 20/30/50
Jax Adaptive Strike Max (at full stacks) Damage: 320/480/810 ⇒ 240/360/600
Kai'Sa
Kai’Sa Starcharged Attack Speed: 40/50/65% ⇒ 40/45/55%
Vayne
Vayne Silver Bolts Attack Damage ratio: 120/120/130% ⇒ 130/130/140%
Vayne Silver Bolts base Damage: 18/25/40 ⇒ 18/25/45
Vel'Koz
Vel’koz Mana: 0/60 ⇒ 0/70
Vel’koz Frozen Tomb damage: 300/450/775 ⇒ 275/415/680

UNITS: TIER 4

Bel'Veth
Bel’Veth: fixed a major bug that caused her to not scale with Attack Damage granted by items properly. This is a massive buff, so we’re also making some adjustments.
Bel’Veth Attack Damage: 85 ⇒ 80
Bel’Veth Attack Speed Per Cast: 30% ⇒ 25%
Bel’Veth Endless Banquet Damage: 25/40/160 ⇒ 20/30/150
Miss Fortune
Miss Fortune now casts toward the largest clump of enemies
Miss Fortune now turns slightly faster when there are no more enemies in her cone
Miss Fortune Bullet Time first bullet Damage: 50/70/250 ⇒ 45/65/210
Sett
Sett Health: 900 ⇒ 1000
Sett Mecha SLAM! Channel Time: 2.5 ⇒ 2 sec
Sett Mecha SLAM! Max Attack Damage ratio: 280/300/600% ⇒ 300/320/800%
Zac
Zac Symbiotic Split current Health damage ratio: 18% ⇒ 25%
Zac Symbiotic Split missing Health percent heal: 20% ⇒ 30%
Zac Symbiotic Split passive Zac blobs spawn 100% faster when his passive is triggered
Zed
Zed Empowered Kill Mode duration: 6/6/15 ⇒ 7/7/7 sec
Zed Empowered Kill Mode 3rd attack base bonus Damage: 30/45/200 ⇒ 40/60/300

UNITS: TIER 5

Aphelios
Aphelios Gravitum (Purple) Attack Damage ratio: 160/160/800 ⇒ 150/150/1500%
Aphelios Infernum (Blue) Attack Damage ratio: 200/200/800 ⇒ 225/225/1500%
Aphelios Severum (Red) Attack Damage ratio: 270/270/800 ⇒ 300/300/2000%
Fiddlesticks
Fiddlesticks max Mana buff: 90/90 ⇒ 66/66
Fiddlesticks Armor & Magic Resist: 60 ⇒ 70
Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 111/166/1000
Fiddlesticks Corrupted awakening max Health threshold: 60% ⇒ 70%
Mordekaiser
Mordekaiser starting Mana buff: 50/150 ⇒ 60/150
Mordekaiser Skylines Damage: 400/600/3000 ⇒ 420/630/5555
Syndra
Syndra Mana buff: 90/140 ⇒ 70/125
Urgot
Urgot Undertow passive autos Attack Damage ratio: 30% ⇒ 40%
Urgot Undertow passive autos Attack Speed ratio: 10% ⇒ 20%
Urgot Undertow stun duration: 1.25/1.5/5 sec ⇒ 1/1.5/5 sec
Urgot Undertow Treasure Chest dredge chance: 12/15/100% ⇒ 15/25/100%
Urgot Undertow Treasure Chest chance for item component: 20/30/90% ⇒ 15/25/75%

ITEMS

Blue Buff
Blue Buff bonus Ability Power: 15 ⇒ 10
Dragon's Claw
Dragon’s Claw bonus Magic Resist: 20 ⇒ 30 (Total 70 MR)
Giant Slayer
Giant Slayer bonus Damage to giants: 30% ⇒ 25%
Hextech Gunblade
Hextech Gunblade Omnivamp: 20% ⇒ 25%
Infinity Edge
Infinity Edge Bonus Attack Damage: 15% ⇒ 20% (Total 30%)
Demon Slayer (Radiant) bonus Attack Damage & Ability Power: 30 ⇒ 40
Bulwark's Oath
Bulwark’s Oath (Radiant) shield duration: 5 ⇒ 10 sec

HERO AUGMENTS

Lee - Flurry reworked to Cleansing Safeguard
Lee - Cleansing Safeguard: Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Ashe
Ashe - Laser Focus bonus Attack Speed: 40% ⇒ 45%
Gangplank
Gangplank - Flaming Ricochet bonus Damage: 75% ⇒ 90%
Lulu
Lulu - Growth Spurt bonus Ability Power per cast: 25 ⇒ 20
Lulu - Foster Growth bonus Ability Power for allies holding items: 35 ⇒ 40
Lux
Lux - Illuminating Singularity second cast Damage increase: 180% ⇒ 150%
Lux - Lucent Barrier Health shield: 400 ⇒ 350
Lux - Lucent Barrier Ability Power: 40 ⇒ 35
Renekton
Renekton - Reign of Anger bonus Attack Speed: 40% ⇒ 60%
Sylas
Sylas - Kingslayer bonus max Health: 20% ⇒ 30%
Wukong
Wukong - Re-Energize team Mana restore: 75% ⇒ 60%
Annie
Annie - Reflector Shield damage proc internal cooldown: 0.5 sec ⇒ 0.2 sec
Ezreal
Ezreal - Rising Spell Force bonus Attack Speed & Ability Power: 25% ⇒ 20%
Ezreal - Raider’s Spoils Gold: 1 ⇒ 0 (Note: The tooltip will say 0g until 13.2 due to our translation lock times)
Vi
Vi - Boxing Lessons Health: 200 ⇒ 180
Yasuo
Yasuo - Siphoning Winds Omnivamp: 66% ⇒ 50%
Yuumi
Yuumi - Predatory Precision bonus Ability Power: 30 ⇒ 5
Alistar
Alistar - Behemoth Bonus Health: 300 ⇒ 450
Alistar - Smash! Mana regen: 10 ⇒ 15
Cho'Gath
Cho’gath - Cosmic Barrier Magic Resist: 40 ⇒ 35
Rammus
Rammus - Spiked Shell Armor damage ratio: 180% ⇒ 150%
Rammus - Armored-dillo Armor: 40 ⇒ 35
Sona
Sona - Power Grid Bonus Ability Power: 30 ⇒ 10
Vayne
Vayne - Spread Shot extra shot Damage: 50% ⇒ 75%
Vel'Koz
Vel'koz - Frozen Tundra Chill duration: 6 ⇒ 8 sec
Aurelion Sol
Aurelion Sol - Impact Velocity Stun duration: 2 ⇒ 1.75 sec
Bel'Veth
Bel’Veth - Voidmother Voidling Health Percent: 75% ⇒ 60%
Samira
Samira - Daredevil Attack Speed per 10 missing Tactician Health: 4.5% ⇒ 3.5%
Taliyah
Taliyah - Stoneweaver bonus Ability Power: 25 ⇒ 20
Taliyah - Stoneweaver bonus Damage to enemies above 1600 max Health: 30% ⇒ 20%
Taliyah - Be the Stone max Health: 60% ⇒ 50%
Zed
Zed - Contempt for the Weak team Attack Speed: 9% ⇒ 7%
Aphelios
Aphelios - Locked and Loaded bonus Attack Damage: 15% ⇒ 10%
Aphelios - Locked and Loaded Attack Damage per 5 sec: 10% ⇒ 5%
Aphelios - Armor Piercing Rounds Armor Sunder: 10% ⇒ 20%
Fiddlesticks
Fiddlesticks - Traumatic Memories Health gained per ally death: 200 ⇒ 350
Nunu & Willump
Nunu - They See Me Rolling bonus Ability Power: 30 ⇒ 10
Syndra
Syndra - Empowered Reserves bonus Ability Power per champion on the bench: 6 ⇒ 5

AUGMENTS

Blue Battery has been disabled
Built Different I
Built Different I has been disabled
Double Trouble I
Double Trouble I has been disabled
Pandora's Items
Pandora’s Items has been disabled
Built Different II
Built Different II Health: 250/275/300/350 ⇒ 175/225/275/325
Built Different III Health: 300/350/400/450 ⇒ 225/300/375/450
Double Trouble I
Double Trouble II AD, AP, Armor, and MR: 35 ⇒ 30
Double Trouble III AD, AP, Armor, and MR: 45 ⇒ 40
Electrocharge I
Electrocharge I Damage: 35/55/70/90 ⇒ 30/50/70/90
Electrocharge II Damage: 60/80/100/120 ⇒ 50/70/90/110
Electrocharge III Damage: 105/140/175/210 ⇒ 95/125/155/185
High Roller
High Roller Gold: 6 ⇒ 3
Jeweled Lotus
Jeweled Lotus bonus Crit Chance: 25% ⇒ 20%
Luden's Echo I
Luden’s Echo I Damage: 35/55/70/90 ⇒ 35/50/65/80
Luden’s Echo II Damage: 50/80/110/140 ⇒ 50/70/90/110
Luden’s Echo III Damage: 80/125/170/215 ⇒ 80/115/150/185
Think Fast
Think Fast Gold: 8 ⇒ 3
Thrill of the Hunt I
Thrill of the Hunt I Heal: 300 ⇒ 350
Trade Sector
Trade Sector+ Gold: 12 ⇒ 10

SMALL CHANGES

TRAITS

Anima Squad 0
Anima Squad Attack Damage & Ability Power: 10/30/50 ⇒ 10/30/55
Ox Force 0
Ox Force max Attack Speed: 30/70/140/250 ⇒ 30/80/150/300%
Renegade 0
Renegade bonus Damage: 40/80% ⇒ 40/70%

UNITS: TIER 1

Ashe
Ashe Mana buff: 0/60 ⇒ 0/50
Blitzcrank
Blitzcrank Static Defense damage reduction: 45/55/65% ⇒ 55/60/65%
Lux
Lux Lucent Singularity Damage: 190/285/425 ⇒ 200/300/450
Poppy
Poppy Buckler Toss shield: 250/300/375 ⇒ 300/350/425

UNITS: TIER 3

Cho'Gath
Cho’gath Cosmic Bellow Magic Resist ratio: 150/200/250 ⇒ 150/190/240%
LeBlanc
LeBlanc Sigil of Malice Damage: 80/100/130 ⇒ 85/105/130
Nilah
Nilah Apotheosis Heal: 275/325/400 ⇒ 250/300/350
Rammus
Rammus Sand Slam Armor ratio: 130/175/225% ⇒ 150/175/205%
Senna
Senna Piercing Darkness Attack Damage ratio: 170/180/190% ⇒ 175/185/190%
Senna Piercing Darkness base Damage: 45/65/120 ⇒ 45/65/125

UNITS: TIER 4

Aurelion Sol
Aurelion Sol Meteor Shower Damage: 135/200/450 ⇒ 135/200/400
Samira
Samira Flair Attack Damage ratio: 500/525/1000 ⇒ 500/525/1500%
Soraka
Soraka Starcall empowered 3rd cast stars: 3/3/5 ⇒ 3/3/4
Soraka Starcall self max Heal: 10% ⇒ 8%
Viego
Viego Health: 900 ⇒ 950
Viego Heartbreaker: 250/375/850 ⇒ 260/390/850

UNITS: TIER 5

Nunu & Willump
Nunu & Willump Biggest Roboball Ever! Damage: 135/205/2000 ⇒ 125/190/2000

AUGMENTS

Coins from the following augments will now vacuum to the player after spawning: AFK, Birthday Present, Calculated Loss, High End Shopping, High Roller, Lategame Specialist, Pandora’s Bench, Rich Get Richer, Think Fast, Trade Sector+, Windfall, Trait Augments (Hearts, Crests, etc.)

MODES

FORTUNE’S FAVOR

The first shared carousel (draft) will offer either all 5-cost champions, or all 4-cost champions
Golden Bun Bun will visit your arena, dropping loot orbs every stage (starting with 3 orbs at stage 1, and building up to 7 orbs by the time you hit stage 5)
Golden Bun Bun loot orbs can drop things like Ornn (Forge) Items, Tactician’s Crown, Item Removers, Gold, Training Dummies, Tome of Traits, Champions, and more
Loot orbs will vary in power from game to game and stage to stage, all players will be given the same power level of loot orbs each offering
After first dropping below 50 Tactician Health, the Golden Bun Bun will hop on your board to gift you a Golden Orb which will contain some serious loot to boot, and not a hare too late!
Available to play until patch 13.3 goes live!

HYPER ROLL

Samira
Samira Hero Augment - Daredevil bonus Attack Speed 5% ⇒ 4.5%
Gangplank
Gangplank Hero Augment -Get Paid gold chance increased from 33% ⇒ 66%
Bugfix: Trait Emblem items will now appear correctly in the late game armories.
Bugfix: Fixed an issue with some armories only showing 2 or 3 completed items instead of the intended 4.
Bugfix: Sivir’s Delivery Tip Augment now works properly on Hyper Roll.

BUG FIXES

More invigorating than you thought: Lee Sin Invigorate Hero Augment tooltip updated to correctly state that your units gain Attack Speed when receiving any shield, not specifically Lee Sin’s. Behavior is unchanged.
Blue Buff
Blue Buff will no longer refund mana multiple times in specific situations
Taliyah
Taliyah Be the Stone Augment now works on ghost armies
Viego
Viego Partners in Crime Augment now works on ghost armies
Defender 0
Defenders will no longer taunt enemies already attacking Defenders at the start of combat
Poser: Lee Sin will no longer t-pose if he dies while casting his spell
Clear Mind
Clear mind no longer treats Anvils as champions
Hacker 0
Hacker, Hecarim riders, should no longer switch combat targets while their target is alive
A.D.M.I.N. 0
ADMIN Tooltip Correction: “On kill” tooltips have been changed to properly reflect that the bonus is being given to the killer
Two Vel’Koz casting on the same unit should no longer fizzle the first to cast
Urgot
Urgot tooltip fixed to clarify Attack Speed modifier.
Lucky Gloves
Lucky Gloves now grants Nilah tank items
Lucky Gloves will not grant Fiddlesticks Mana items
Lucky Gloves no longer grants Kai’Sa AD items
Bloodthirster
Bloodthirster shield now correctly procs once when multiple Bloodthirsters are equipped (triggered shields still stack)
Sivir
Sivir no longer pauses while waiting for her pizzas to be delivered to her allies
LaserCorps 0
LaserCorps drones no longer benefit from damage increasing items, such as Giant Slayer.
Fixed a bug with Underground that allowed for an exploitative advantage
Fixed a bug where one of the Underground 4 Heist payouts offered less value than intended.
Fixed a bug where Bel’Veth would visually register attacks as critical strikes when they were not.