Yordles: Now gives one Yordle after each player combat.
Yordles: Has a chance to give a second Yordle after each player combat. This chance increases each stage.
Nice shot: Sharpshooter (Twinshot) Augment no longer works with Sniper attacks
Time waits for no one: Broken Stopwatch Augment (Clockwork) now properly freezes CC immune units (ie: Colossus, Quicksilver)
It still works: Items created from the Binary Airdrop Augment will now properly trigger their start of combat phase effects (ex: Zephyr, Zeke’s Herald, etc.)
No longer off-the-hook: Blitzcrank’s allies always properly retarget to his Rocket Grab target if they’re within range
Bench bubbles: The Runic Shield Augment (Arcanist) will no longer grant shields to units on the bench
TrainingDummiesRpeople2: Training Dummies should no longer show up in End of Game/Match History screens
Orb hunter: Mercenary Orbs have been moved to the right so they should no longer be hidden by the Hextech core.
Yordle together strong: Fixed an issue where Yordles could fail to combine and star-up when coming out of the Yordle Portal. This would most commonly happen when getting 2 Yordles in Hyper Roll. We believe there’s still a second, much rarer way this bug can happen that may not be fixed. We’ll be keeping an eye out for Yordles that want to stay independent.
Even the Minion rounds: Gold Collector no longer grants gold on PVE rounds
Ride together, die together: Taric no longer fails to heal himself if his primary heal target dies while he’s casting