Tools

Mid-Patch Updates

BUG FIXES

Pandora's Items
Pandora’s Items (Augment) has been temporarily disabled as we work to resolve a critical bug with it.

BUG FIXES

Hacker 0
Hacker: Ranged H4ckerr!m riders will no longer attack frontliners once before retargetting appropriately
Hacker: Melee H4ckerr!m riders will no longer get confused looking for backliners to attack that are just out of range

DECEMBER 14TH MID-PATCH UPDATE

Ox Force 0
Ox Force Attack Speed Min: 20/50/100/200 ⇒ 15/35/70/125
Ox Force Attack Attack Speed Max: 40/100/200/400 ⇒ 30/70/140/250
Heart 0
Heart Ability Power per cast: 4/6/9 ⇒ 4/7/10
Recon 0
Recon Crit Percent: 20/45/75 ⇒ 20/75/100%

UNITS

Ashe
Ashe Attack Damage: 60 ⇒ 55
Ashe Ranger’s Focus Attack Damage ratio: 45/50/55% ⇒ 40/40/40%
Ashe Ranger’s Focus flat Attack Damage: 12/20/30 ⇒ 12/18/25
Aurelion Sol
Aurelion Sol Meteor Shower number of meteors: 3/3/5 ⇒ 4/4/6
Aurelion Sol Meteor Shower meteor Damage: 170/255/500 ⇒ 135/200/450
Fiddlesticks
Fiddlesticks Health: 1100 ⇒ 1300
It’s Harvest Time! Fiddlesticks moves much faster during his Dark Harvest
Fiora
Fiora Attack Speed: 0.7 ⇒ 0.8
Jax
Jax Attack Speed: 0.9 ⇒ 0.8
Jax Adaptive Strike max stacks: 8 ⇒ 7
Lux
Lux Attack Speed: 0.65 ⇒ 0.7
Malphite
Malphite Ground Slam Armor granted: 80/100/125 ⇒ 100/125/150
Miss Fortune
Miss Fortune Bullet Time Damage: 45/65/250 ⇒ 50/70/250
Poppy
Poppy max Mana buff: 40/90 ⇒ 40/80
Renekton
Renekton Dominus bonus Health: 240/320/400 ⇒ 200/250/300
Syndra
Syndra Range: 3 ⇒ 4 hexes
Vel'Koz
Vel’koz Frozen Tomb Damage: 325/500/850 ⇒ 300/450/775
Vi
Viego Heartbreaker Damage: 270/400/900 ⇒ 250/375/850
Viego Heartbreaker AOE Damage: 135/200/450 ⇒ 125/185/425
Viego Heartbreaker Damage fall off on recast: 15/15/1% ⇒ 18/18/1%
Yuumi
Yuumi max Mana buff: 0/60 ⇒ 0/50
Zed
Zed Attack Damage: 90 ⇒ 85
Zed Armor & Magic Resist: 50 ⇒ 45
Zoe
Zoe Trouble Bubble Damage: 400/600/1100 ⇒ 375/550/1000

HERO AUGMENTS

Annie
Annie - Reflector Shield Magic Damage: 175 ⇒ 185
Camille
Camille - Adaptive Defenses bonus Attack Damage: 35% ⇒ 20%
Draven
Draven - Ruthless Blades team Crit Chance: 55% ⇒ 75%
Ezreal
Ezreal - Rising Spellforce bonus Ability Power & Attack Speed per cast: 20 ⇒ 25
Fiora
Fiora - Frontline Fencing Armor & Magic Resist during spell: 150 ⇒ 175
Gangplank
Gangplank - Flaming Ricochet Bounce damage percent: 60% ⇒ 75%
Gangplank Get Paid chance for Gold: 33% ⇒ 50%
Jinx
Jinx - Get Excited! Bonus Attack Speed: 110% ⇒ 125%
Jinx - Get Excited! duration: 5 ⇒ 7 sec
Malphite
Malphite - Rock Solid bonus Ability Power from Armor: 75% ⇒ 100%
Mordekaiser
Mordekaiser - Not So Heavy Metal 20 Ability Power gain every: 5 ⇒ 4 sec
Rell
Rell - Hold the Line bonus Ability Power: 50 ⇒ 70
Renekton
Renekton - Cull the Meek bonus damage: 10% ⇒ 8%
Sivir
Sivir - Endless Pizza heals and cleanses every: 6 ⇒ 7 sec
Syndra
Syndra - Power Overwhelming Bonus Ability Power, Armor, Magic Resist, and percent Attack Damage Stats: 60 ⇒ 70
Syndra - Empowered Reserves Ability Power per champ on bench: 7 ⇒ 6
Vayne
Vayne - Spread Shot Extra Shot Damage: 35% ⇒ 50%
Vel'Koz
Vel'koz - Frostburn Burn Duration: 15 ⇒ 20 sec
Vi
Vi - Boxing Lesson team Health: 250 ⇒ 200
Viego - Heartstopper Bonus Ability Power: 30 ⇒ 10
Viego - Heartstopper Bug Fix - Now properly deals bonus damage based on enemy’s missing Health
Viego - Partners in Crime Omnivamp: 15% ⇒ 12%

AUGMENTS

Big Friend I
Big Friend I/II required Health of the friend: 1500 ⇒ 1600
Big Friend I/II Damage Reduction: 9%/15% ⇒ 7%/12%
Cybernetic Implants, Shell, and Uplink III Health: 180 ⇒ 200
Electrocharge I
Electrocharge I Damage by stage: 40/60/80/100 ⇒ 35/55/70/90
Electrocharge II Damage: 70/90/110/130 ⇒ 60/80/100/120
Electrocharge III Damage: 115/155/195/235 ⇒ 105/140/175/210
Luden's Echo I
Luden’s Echo I Damage by stage: 40/60/80/100 ⇒ 35/55/70/90
Luden’s Echo II Damage: 55/90/125/160 ⇒ 50/80/110/140
Luden’s Echo III Damage: 90/140/190/240 ⇒ 80/125/170/215

ITEMS

Redemption
Redemption missing Health percent healing: 18% ⇒ 15%
Warmog's Armor
Warmog’s Armor bonus Health: 700 ⇒ 500 (Total Health: 1000 ⇒ 800)
Warmog's Pride
Warmog’s Pride (Radiant) bonus Health: 1300 ⇒ 1000 (Total HP: 1600 ⇒ 1300)
Gadgeteen 0
Gadgeteen Warmog’s Armor bonus Health: 900 ⇒ 600 (Total HP: 1200 ⇒ 900)
Runaan's Tempest
Runaan's Tempest (Radiant) bolt bonus Damage: 110% ⇒ 100% of Attack Damage

BUG FIXES

Fixed Bug where Hackers would change targets at seemingly random times.
Gadgeteen 0
Gadgeteen no longer gives an extra item if toggled at the beginning of round.
Hyper Roll: Hyper Roll armories that should offer Emblems will now correctly do so.
Missions: The Old Guard mission now correctly completes after fielding four 3-star units instead of five.
Missions: Super Weapon “Acquisition” now correctly completes when you gain a Tactician’s Crown.
Missions: Underground missions recognize Tactician's Crown drops in addition to Radiant Items.
Missions: Corrects the Supers completion criteria from 5 to 4 3-star units to match the mission text.

RANKED REWARDS!

NEW RANKED SEASON

Developer's notes
If you finish Blue, Purple, or Hyper tier in Hyper Roll, then you’ll get another emote to flex with! Now that’s hype.
When Monsters Attack! goes live in your region, you'll be able to start climbing the ladder in this set's first ranked stage.
Depending on your rank in the previous season you will start anywhere from Iron II to Bronze IV. This is true for both Double Up and Standard ranked.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Your Hyper rating will be reset to 500

SYSTEMS

HERO AUGMENTS

Developer's notes
New set, new systems and a chance to update existing ones!
All champions have two Hero Augments. One that is more carry oriented, while the other is more supportive.
All players are offered a Hero Augment at the same time during one of the three Augment Armories (2-1, 3-2, 4-2). Each player is offered Hero Augments of the same cost bucket.
There is a 5 percent chance that a game will not feature a Hero Augment
2-1 Armories can only offer Hero Augments for 1 and 2-cost units OR 2 and 3-cost units
3-2 Armories can only offer Hero Augments for 2 and 3-cost units OR 3 and 4-cost units
4-2 Armories can only offer Hero Augments for 3 and 4-cost units OR 4 and 5-cost units
Hero Augments will be semi-tailored for your boards, meaning you’ll get some fairly intuitive choices to fit the comp you already have.
There are 118 Hero Augments. Can you take each one to Victory?
In addition to the 118 new Hero Augments, we are bringing back over 100 Augments from past sets, as well as 63 Heart, Crown, Crest, and Soul Augments for our new traits.

ITEM ANVILS

Item Anvils will drop starting with the Stage 4-7 PVE encounter with a component Anvil, which will give you the opportunity to choose from one of three item components.
Further Completed Item Anvils will drop with PVE encounters in Stage 5-7 and 6-7 that will allow you to choose one of five completed items.
PVE Boss encounters occur starting Stage 5-7. These can be encounters with Aurelion Sol, Urgot, or Zac. These encounters will always drop a Completed Item Anvil or more (below).
Bosses have a small chance to drop Tome of Traits as well as Completed Item Anvils.
Bosses have an even smaller chance to drop Enhanced Item Anvils that will allow you to choose from one of five Ornn items instead of standard completed items.

ITEM SYSTEMS

Physical spells now work like Magic spells. They can no longer be dodged or missed, but they also can’t crit without something like a Jeweled Gauntlet that allows your spells to crit.
Critical Strike Chance over 100% now converts into bonus Critical Strike Damage at a 2:1 ratio.
Grievous Wounds reduced healing: 50% ⇒ 30%
Item power has been lowered while champion base power has gone up. Expect to see more about this in the Items section.
Attack Damage bonuses have all been changed from flat bonuses (+10) to percent bonuses (+10%). This percent bonus scales off a unit’s base Attack Damage and does not scale with other sources of Attack Damage (see Item changes for more details)
NEW: Items have new Keywords (see next section)

KEYWORDS

Burn: deals some of the target's maximum Health as true damage over time
Chill: reduce Attack Speed
Disarm: cannot move or attack
Mana Reave: increase maximum Mana until the next cast
Omnivamp: heal for some of damage dealt
Shred: reduce Magic Resist
Stun: cannot move, attack, or cast Abilities
Sunder: reduce Armor
Taunt: enemies that are able and in range must attack the taunter
Wound: reduces healing received

LARGE CHANGES

3RD PARTY FRIENDS

Developer's notes
Large, like the Monsters Attack! PBE wait times. Can y’all chill a second so I can get a game!?
TFTactics
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OP.GG

AUGMENTS REMOVED

Meditation I/II/III
Best Friends I/II/III
Axiom Arc I
Better Together
Better Together
Blue Battery I
Blue Battery II
Exiles I
Exiles III
Makeshift Armor I
Makeshift Armor III
Scoped Weapons I
Scoped Weapons II

AUGMENTS ADJUSTED

Big Friend I
Big Friend I / II Damage Reduction: 10/18% ⇒ 9/15%
Binary Airdrop
Binary Airdrop Components Granted: 2 ⇒ 1
Blue Battery I
Blue Battery I REWORKED: Gold Augment that grants 10 Mana each cast and 8 Ability Power
Built Different I
Built Different I Attack Speed: 30/45/60/75% ⇒ 25/35/45/55%
Built Different II
Built Different II Health: 250/300/350/400 ⇒ 250/275/300/350
Built Different II Attack Speed: 40/55/70/85% ⇒ 40/50/60/70%
Built Different III Health: 300/375/450/525 ⇒ 300/350/400/450
Built Different III Attack Speed: 50/65/80/95% ⇒ 50/60/70/80%
Celestial Blessing Omnivamp: 12/20/35% ⇒ 10/15/25%
Celestial Blessing Overheal Shield: 300/450/600 ⇒ 200/300/400
Cybernetic Implants I
Cybernetic Implants I/II/III Health: 100/150/250 ⇒ 80/120/180
Cybernetic Implants I/II/III Attack Damage: Changed from flat to 10/20/30% Attack Damage
Cybernetic Shell Health: 100/150/250 ⇒ 80/120/180
Cybernetic Uplink Health: 100/150/250 ⇒ 80/120/180
Cybernetic Uplink Mana Per Second: 2/3/4 ⇒ 2/2.5/3
Electrocharge I
Electrocharge I Damage: 50/70/90/110 ⇒ 40/60/80/100
Electrocharge II Damage: 85/105/125/145 ⇒ 70/90/110/130
Featherweights I
Featherweights I/II/III Attack Speed: 25/35/60% ⇒ 20/30/50%
High Roller
High Roller Bonus Gold: 10 ⇒ 6
Lategame Specialist
Lategame Specialist Gold: 45 ⇒ 40
Last Stand
Last Stand Health: 200 ⇒ 180
Last Stand Armor, Magic Resist, and Omnivamp: 20 ⇒ 18
Lucky Gloves
Lucky Gloves Sparring Gloves given: 3 ⇒ 2
Rich Get Richer
Rich get Richer Gold: 10 ⇒ 12
Rich get Richer+ Gold: 18 ⇒ 20
Scoped Weapon I Increased Range: 1 hex ⇒ 2 sec
Scoped Weapon I Bonus Attack speed: 15% ⇒ 10%
Thrill of the Hunt Healing: 400/700 ⇒ 300/550
Trade Sector
Trade Sector+ Gold: 8 ⇒ 12
NEW AUGMENT Threat Level Maximum Health per Threat: 75
Triforce I / II / III Health:133/233/333 ⇒ 75/125/200
Triforce I / II / III Mana: 13/23/33 ⇒ 10/15/25
Triforce I / II / III Attack Speed: 13/23/33 ⇒ 10/15/25
Verdant Veil
Verdant Veil Bonus Attack Speed: 5% ⇒ 15%

ITEMS: COMPONENTS

B.F. Sword
B.F. Sword: +10 AD ⇒ +10% Base AD
Sparring Gloves
Sparring Gloves: 5% Critical Strike Chance ⇒ 20% Critical Strike Chance
Sparring Gloves: 5% Dodge Chance ⇒ Removed

ITEMS: COMPLETED

REPLACED: Guardbreaker has replaced Banshee’s Claw
NEW: Guardbreaker builds from Sparring Gloves + Giant’s Belt
Guardbreaker
Guardbreaker grants 20% bonus Attack Damage and 20 bonus Ability Power. After attacking a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Archangel's Staff
Archangel’s Staff Bonus Ability Power: 20 ⇒ 10
Bloodthirster
Bloodthirster Omnivamp: 25% ⇒ 20%
Blue Buff
Blue Buff REWORKED: Grant 10 bonus starting Mana and 15 Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.
Bramble Vest
Bramble Vest Bonus Armor granted: 45 ⇒ 30 (70 Total)
Chalice of Power
Chalice of Power Ability Power Granted: 30 ⇒ 25
Deathblade
Deathblade grants 25/45/65 Attack Damage ⇒ Grants +40% Base Attack Damage (+60% Total)
Dragon's Claw
Dragon’s Claw grants 80 Magic Resistance ⇒ Grants 30 Magic Resistance (70 Total)
Dragon’s Claw max Health Regen: 1.2% per target attacking wearer ⇒ 5% every 2 seconds regardless of attackers
Edge of Night
Edge of Night Attack Speed Granted on Proc: 40% ⇒ 15%
Gargoyle Stoneplate
Gargoyle Stoneplate Armor & MR per target: 16 ⇒ 15
Giant Slayer
Giant Slayer REWORKED: Grants bonus 20% base Attack Damage (30% total) and 20 Ability Power. If the target has more than 1600 max Health, deal 30% more damage with abilities and attacks.
Guinsoo's Rageblade
Guinsoo’s Rageblade Attack Speed per auto: 6% ⇒ 5%
Hand Of Justice
Hand of Justice grants 15 Attack Damage & Ability Power ⇒ Grants 15% Base AD & AP
Hand of Justice Omnivamp: 15% ⇒ 10%
Hextech Gunblade
Hextech Gunblade Omnivamp: 25% ⇒ 20%
Infinity Edge
Infinity Edge REWORKED: Your abilities can now crit. Gain 15% Base Attack Damage and Crit Chance (25% AD and 35% Crit total)
Infinity Edge is no longer Unique
Jeweled Gauntlet
Jeweled Gauntlet REWORKED: Your abilities can now crit. Gain 15 Ability Power and Crit Chance (25 AP and 35% Crit Total)
Last Whisper
Last Whisper Grants 10% Attack Speed ⇒ Grants 10% Base Attack Damage
Morellonomicon
Morellonomicon bonus Ability Power Grants: 20 ⇒ 10 (20 Total)
Quicksilver
Quicksilver grants 15% Dodge ⇒ Grants 20% Crit Chance (This is from the Sparring Glove)
Quicksilver Bonus Attack Speed: 20% ⇒ 30%
Protector's Vow
Protector’s Vow REWORKED: Grants 15 bonus starting Mana (30 total). Once per combat: At 40% Health, gain a 25% max HP shield that lasts up to 5 seconds and grants 35 Armor & Magic Resist for the rest of combat.
Rabadon's Deathcap
Rabadon’s Deathcap bonus Ability Power Granted: 60 ⇒ 50 (70 Total)
Ruunan’s Hurricane grants 20 Attack Damage ⇒ Grants 20% Base Attack Damage
Ruunan’s Hurricane bolt Attack Damage ratio: 70% ⇒ 50%
Shroud of Stillness
Shroud of Stillness grants 15% Dodge ⇒ grants 20% Crit Chance (This is from the Sparring Glove)
Shroud of Stillness now additionally grants 250 HP
Spear of Shojin
Spear of Shojin grants 15 Ability Power
Spear of Shojin REWORKED: Every 3 attacks grants 20 Mana
Statikk Shiv
Statikk Shiv grants 10% Attack Speed ⇒ Grants 15 Ability Power
Statikk Shiv Shock Damage: 50 ⇒ 30
Thieve’s Gloves grants 10% Crit & 10% Dodge ⇒ Grants 40% Crit Chance (This is from the Sparring Glove)
Titan's Resolve
Titan’s Resolve Grants 2 Attack Damage & 2 Ability Power per stack ⇒ Grants 2% Base Attack Damage & 2 Ability Power per stack
Zeke's Herald
Zeke’s Herald Attack Speed Granted: 30% ⇒ 20%
Zephyr
Zephyr now additionally grants 15% Attack Speed

ITEMS: RADIANT AND FORGE (ORNN)

Statikk Favor (Radiant) grants 30% Attack Speed ⇒ 40 Abilty Power
Shroud of Reverence
Shroud of Reverence (Radiant) now grants +250 Health
Shroud of Reverence (Radiant) Dodge 15% ⇒ Crit 20%
Mistral
Mistral (Radiant) now grants +20% AS
Dragon's Will
Dragon’s Will (Radiant) Regen: 8% maximum Health every 1.5 seconds
Death's Defiance
Death’s Defiance (Forge) Omnivamp: 25% ⇒ 20%
Anima Visage
Anima Visage (Forge) max Health Regen: 5% per sec ⇒ 4% per sec
Eternal Winter
Eternal Winter (Forge) Slow Duration: 2 ⇒ 1.5 sec
Eternal Winter (Forge) Freeze Duration: 2 ⇒ 1.5 sec
Obsidian Cleaver
Obsidian Cleaver (Forge) Armor/Magic Resistance Sunder/Shred: 60% ⇒ 50%
The Collector (Forge) execute threshold: 10% ⇒ 12%

DOUBLE UP

GIFT ARMORIES

Developer's notes
For our Double Up section, I’ve brought in the lead designer of the mode, Llord Llama, to go over our extensive changes to the new Gift Armory. Take it away, my Llord.
The Assist Armory’s in Double Up have been changed into Gift Armories!
First one appears on Stage 3-5 and 3-6
Second one appears on Stage 5-2 and 5-3
Gift Armories have much more varied loot options to give to your partner!
There are always 3 options.
Two of the options will cost gold, while one will always be free.
Gifts that cost gold are more varied and exciting!
There are different gift options in the early and late game armories.
Like the Assist Armory you can only pick one option to send to your partner
You can sell units during the Gift Armory in case you want more gold to afford a nicer gift!
There are multiple types of Gift Armories, chosen randomly each game.
Different types of Gift Armories will have varying costs of offerings. The most expensive gifts being a random Radiant Item and a Tactician’s Crown!
All players will see the same type of Gift Armory option, although not the exact same offerings.