Ace Execution Threshold: 12/30% ⇒ 15/30%
ADMIN 6 piece bonus: +80% ⇒ +100%
ADMIN “On Kill” cause has been re-enabled
On Kill, champion (can be any on team) gains permanent Health: 20
On Kill, champion gains Attack Damage: 25%
On Kill, champion gains Ability Power: 25
On Kill, champion gains Attack Speed: 25%
On Kill, champion gains Mana: 20
On Kill, champion heals: 350
On Kill, champion has a chance to drop gold: 50%
When ADMIN drops below 40% Health gain permanent Health: 50 ⇒ 60
When ADMIN drops below 40% Health gain Attack Damage: 75 ⇒ 80
When ADMIN drops below 40% Health gain Ability Power: 75 ⇒ 80
When ADMIN drops below 40% Health gain gain Attack Speed: 75 ⇒ 80
On Ally Death, ADMIN champions gain Ability Power: 18 ⇒ 20
On Ally Death, ADMIN champions gain Mana: 30 ⇒ 40
On Ally Death, ADMIN champions heal: 250 ⇒ 350
On Ally Death, ADMIN champions chance to Drop Gold: 33% ⇒ 40%
On Spell Cast, ADMIN champions heal: 150 ⇒ 200
On Combat Start, ADMIN champions gain Attack Damage: 60 ⇒ 50
On Combat Start, your TEAM gains permanent Health: 20 ⇒ 15
On Combat Start, your TEAM gains Ability Power: 30 ⇒ 25
On Combat Start, your TEAM gains AD: 30 ⇒ 25
On Combat Start, your TEAM champion’s chance to Drop Gold: 20% ⇒ 25%
Every 5 seconds, ADMIN champion chance to Drop Gold: 20% ⇒ 25%
Every 5 seconds, your TEAM gains permanent Health: 7 ⇒ 5
Every 5 seconds, your TEAM gains Attack Speed: 10% ⇒ 12%
Every 5 seconds, your TEAM champion’s chance to Drop Gold: 10% ⇒ 12%
Brawler max Health Bonus: 20/40/70/111% ⇒ 20/40/65/90%
Duelist Attack Speed Per Auto: 6/12/20/30% ⇒ 5/10/16/24%
Duelist Max Stacks: 10 ⇒ 12
LaserCorpsDamage: 60/150/150 ⇒ 65/165/200
Mascot max Health Regen per 2 seconds: 1.5/3.25/6.5/12% ⇒ 1.5/2.5/4.5/10%
Mecha Prime Attack Damage & Ability Power: 60/45% ⇒ 70/50%
Recon dash AI updated to better avoid crowds
Supers base Damage Increase: 20% ⇒ 18%
Supers bonus Damage per 3-star: 5% ⇒ 3%
Spellslinger Ability Power: 25/60/100/150 ⇒ 25/55/85/125
Spellslinger Meteor Ability Power ratio: 50/50/50/200% ⇒ 50/50/50/150%
Units no longer launch meteors as their first attack in combat
Spellslingers no longer launch meteors as their first attack in combat