Tools

Mid-Patch Update

TRAITS

A.D.M.I.N. On Cast gain AD/AP/AS 25 ⇒ 18
A.D.M.I.N. On Cast Permanent Health: 18 ⇒ 12
A.D.M.I.N. On Kill AD/AP/AS: 25 ⇒ 20
A.D.M.I.N. On 66% Health gain permanent Health: 50 ⇒ 45
A.D.M.I.N. On ally death gain AD/AP/AS: 18 ⇒ 15
A.D.M.I.N. On ally death gain permanent Health: 12 ⇒ 10
A.D.M.I.N. combat start gain AD/AP/AS: 45 ⇒ 40
A.D.M.I.N. combat start gain permanent Health: 40 ⇒ 30
A.D.M.I.N. every 5 seconds A.D.M.I.N.s gain AD/AP/AS: 20 ⇒ 18
A.D.M.I.N. every 5 seconds A.D.M.I.N.s gain permanent Health: 12 ⇒ 10
A.D.M.I.N. every 5 seconds team gains permanent Health: 7 ⇒ 6
A.D.M.I.N. every 5 seconds team heals: 200 ⇒ 150
Hacker 0
Hacker trait breakpoints: 2/3/4/5 ⇒ 3/4/5/6
LaserCorps 0
LaserCorps Heart and Soul have been temporarily disabled
Mascot 0
Mascot max Health healing per sidelined Mascot: 1.5% ⇒ 1%
Riftwalker 0
Riftwalker, Zac Symbiotic Split Healing: 30% ⇒ 20% missing Health
Riftwalker, Zac Symbiotic Split Damage: 25% ⇒ 20% of current Health

UNITS

Draven
Draven AD: 70 ⇒ 65
Vex
Vex Shadow Surge: 240/360/600 ⇒ 210/315/510
Jhin
Jhin AD: 70 ⇒ 65
Samira
Samira Mana buff: 0/75 ⇒ 0/65
Samira Attack Speed: 0.75 ⇒ 0.80

AUGMENTS

LaserCorps 0
LaserCorps Heart and Soul have been temporarily disabled
March of Progress
March of Progress starting XP: 4 ⇒ 2
Vex
Vex Hero Augment, Joy Siphon, team healing: 22% ⇒ 11%
Jhin
Jhin Hero Augment, Rule of Four, gold per proc: 6 ⇒ 4

BUGS

Duds: Fixed a bug where blue orbs could sometimes be empty

GLITCHED OUT!! COSMETIC CONTENT

ULTRA NEFARIOUS CAPSULE: 390 RP

Developer's notes
The best place to read about the new personalization content coming in Glitched Out!! is right here, but the second best place is just below this context line. As a reminder, all our cosmetic content goes live March 22nd at 11 AM (PT), which is a bit after the rest of the mid-set goes live, so be sure to refresh the store then!
Monsters Attack! Tier 4 (Mythic) Arena (2%, guaranteed on 61st egg/box opened)
Ultra Threat Whisker (5%)
All other Capsules will contain a previously released Little Legend including our newest releases: Shork, Scuttle, Noctero, and the Dango Rango variants.
ULTRA NEFARIOUS CAPSULE is Available for purchase individually or in bundles until the release of our next set

ZED’S DATA CACHE: 390 RP

Chibi PROJECT: Zed (2%, guaranteed on 61st egg/box opened)
All other Capsules will contain a previously released Little Legend including our newest releases: Shork, Scuttle, Noctero, and the Dango Rango variants.
ZED’S DATA CACHE is available for purchase individually or in bundles until the release of our next set

RANKED REWARDS AND MORE!

GLITCHED OUT!! RANKED RESETS

Developer's notes
All rewards will be distributed throughout this patch! They may not arrive day of, but expect to see them slowly roll out throughout this patch’s live duration.
Your rank has been "soft" reset down one tier below your current standings. For example, if you are currently in Gold II you will now be in Silver II.
If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
You will get five provisional matches after the reset, meaning you will not lose any LP for sub-top-four placements in your first five ranked games of the new stage. You’ll also gain some extra LP for finishing top four, so best of luck!
Ranked rewards for the first half of Monsters Attack! will be distributed with this patch, but it may take a couple days to complete the rollout.

GAMEPLAY CHANGES

3RD PARTY FRIENDS

TFTactics
LoL Chess
Mobalytics
Blitz.gg
OP.GG
MetaTFT

HERO AUGMENTS

The maximum number of times a Threat Hero Augment can show up as a tailored Augment per slot is equal to your active Threat trait level plus 1, unless there are no more non-Threat tailored Augments available
2-1 is still full random, so this does not apply there
Threat 0
Threats rolled while as an option that is considered random (not tailored) do not count against this limit.

GLITCHED OUT CAROUSELS

Glitched Out Carousels always appear on Stage 2, but also have a chance to appear again between Stage 3 and 6. Most games will have two or less Glitched Out Carousels, but some games will have three.
The later in the game a Glitched Out Carousel appears, the more impactful its glitches will be. Contents can include but are not limited to: Loaded Dice, Eggs, Anvils, Components, Duplicators, Tome of Traits.
Regardless of whether or not they are Glitched Out, all Carousels will have items bounce off of the champion you select upon returning to your board. This is a feature that we planned to release with our Carousel updates this mid-set, but will be sticking around past this mid-set.
Expect Glitched Out Carousels to pop up in Hyper Roll as well—they’ll be replacing Armories when they occur.

HERO AUGMENT REWORKS

Annie
Annie - Reflector Shield ⇒ Pyromania: Gain an Annie. Her spell is larger, and every cast, she stuns all targets hit for 1.5 seconds.
Fiora
Fiora - Frontline Fencing ⇒ Grand Challenge: Gain a Fiora. Every 4 attacks on the same champion, she deals 20% of her maximum health as magic damage, and heals for 9% of her maximum health.
Fiora - Vitality of the Ox ⇒ Vitality of the Ox (no name change): Gain a Fiora. When you field her, your team heals 25% of their maximum Health every 10 attacks.
Yasuo
Yasuo - Siphoning Winds ⇒ Winds of the Wanderer: Gain a Yasuo. His spell is larger and deals 20% damage.
Alistar
Alistar - Smash! ⇒ Stubborn: Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units.
Alistar - Behemoth ⇒ Behemoth (no name change): Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.
Jax
Jax - Evasion ⇒ Grandmaster’s Training: Gain a Jax. When you field him, your team gains 20 Armor and 15% Attack Speed. These bonuses are doubled when your strongest Jax dies.
Kai'Sa
Kai’Sa - Star-Crossed ⇒ Reconnaissance Team: Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.
Fiddlesticks
Fiddlesticks - Traumatic Memories ⇒ Scarier-crow: Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts.
Ekko
Ekko - Resonance ⇒ Destructive Resonance: Gain an Ekko. Ekko’s spell hits all enemies within 2 hexes, and deals 220% bonus damage, but no longer slows enemies’ Attack Speed.
Syndra
Syndra - Power Overwhelming ⇒ Not In Vain: Gain a Syndra. Your strongest Syndra gains 30 starting Mana, and 30% Attack Speed every time an ally dies.

TRAITS

Civilian and Recon have been removed
A.D.M.I.N. Now gives 4 choices each activation
A.D.M.I.N. 4 Piece Multiplier: 30% ⇒ 25%
A.D.M.I.N. On Cast AP: 10 ⇒ 25
A.D.M.I.N. On Cast AD: Enabled and set to 25%
A.D.M.I.N. On Cast Chance to Drop Gold: 20% ⇒ 33%
A.D.M.I.N. On Cast Flat Heal: 200 ⇒ 250
A.D.M.I.N. On Cast Permanent HP: 10 ⇒ 18
A.D.M.I.N. On Kill, Unit who killed gains Mana: Disabled
A.D.M.I.N. On Kill, Unit who killed Heals: 350 ⇒ 400
A.D.M.I.N. On Kill, Unit who killed gains Permanent HP: 20 ⇒ 18
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AP: 75 ⇒ 60
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AD: 75 ⇒ 60
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AS: 75 ⇒ 60
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Shield: 10 ⇒ 15 sec
A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Permanent HP: 60 ⇒ 50
A.D.M.I.N. on Ally Death AP: 20 ⇒ 18
A.D.M.I.N. on Ally Death AD: 20 ⇒ 18
A.D.M.I.N. on Ally Death AS: 20 ⇒ 18
A.D.M.I.N. on Ally Death Gain Mana: Disabled
A.D.M.I.N. on Ally Death flat Heal: 350 ⇒ 250
A.D.M.I.N. on Ally Death Gold Chance: 25% ⇒ 20%
A.D.M.I.N. on Ally Death Permanent HP: 15 ⇒ 12
A.D.M.I.N. Combat Start, A.D.M.I.N. gains Mana: Disabled
A.D.M.I.N. Combat Start chance to drop Gold: 40% ⇒ 50%
A.D.M.I.N. Combat Start permanent HP: 50 ⇒ 40
A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains AP: 18 ⇒ 20
A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains Mana: 30 ⇒ 40
A.D.M.I.N. Every 5 sec, A.D.M.I.N. chance to drop Gold: 20% ⇒ 25%
A.D.M.I.N. Every 5 sec, permanent HP: 15 ⇒ 12
A.D.M.I.N. Combat Start, Team gains Mana: Disabled
A.D.M.I.N. Combat Start, Team gains permanent HP: 15 ⇒ 20
A.D.M.I.N. Combat Start, Team gains chance to drop Gold: 20% ⇒ 25%
A.D.M.I.N. Combat Start, Team gains max HP Shield: 20% ⇒ 25%
A.D.M.I.N. every 5 sec, Team gains Mana: 12 ⇒ 20
A.D.M.I.N. every 5 sec, Team chance to drop Gold: 10% ⇒ 15%
A.D.M.I.N. every 5 sec, Team gains permanent HP: 5 ⇒ 7
A.D.M.I.N. every 5 sec, Team heals: 150 ⇒ 200
Brawler 0
Brawler HP: 20/45/75/110% ⇒ 20/45/70/100%
Defender 0
Defender no longer has a built in Taunt
Defender Armor: 30/80/200 ⇒ 25/75/200
Duelist 0
Duelist Attack Speed per stack: 5/9/15/24 ⇒ 5/8/10/16%
Duelist now gives 0/0/10/20% Damage Reduction.
Gadgeteen 0
Gadgeteen Damage & Damage Reduction: 3/10% ⇒ 3/9%
Hacker 0
Hacker added a 5 piece
Hacker Omnivamp: 15/40/70% ⇒ 20/30/40/50%%
Hacker now gives the rider of H4ck3r!m bonus Omnivamp (0/10/20/30%)
LaserCorps 0
LaserCorps is now a 3/4/5/6 trait
LaserCorps 5 and 6 now grant drones to your whole team
LaserCorps Drone Damage is now 30/50/65/99
Mascot 0
Mascot has had Mascot 8 removed
Mascot bonus per cheering Mascot: 1% ⇒ 1.5%
Mecha PRIME HP Share: 100% ⇒ 90%
Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech
Ox Force 0
Ox Force now gives (10/40/90) Armor & MR instead of Attack Speed
Prankster 0
Prankster added a 4 piece that spawns a 250 Health dummy and 2 second stun
Renegade 0
Renegade is now a 3/5/7 trait
Renegade gives (25/40/65%) extra damage, and an additional (20/25/35%) to the last Renegade standing.
Star Guardian is now a 2/4/6/8 Trait
Star Guardian additional Mana Gain: 40/70/120/200% ⇒ 35/70/120/175%
Spellslinger 0
Spellslinger Ability Power: 25/60/95/140 & 150% ⇒ 25/50/80/120 & 100%
Sureshot 0
Sureshot is now a 2/3/4/5 trait
Sureshot grants 6/11/16/24% bonus AD at start of combat and each 4 sec
Underground 0
Underground: added a Reforger to the Heist 1 cash out of 1x Item Component
Underground: added a Reforger to the Heist 2 cash out of 1x Ornn Item
Underground: increased Heist 2 value by 1g on the 18g options

UNITS: TIER 1

The following Tier 1 units have been removed: Galio and Talon
Ashe
Ashe is now a LaserCorp/Sureshot
Ashe Ranger’s Focus AD ratio for additional AD gain: 40% ⇒ 60%
Ashe Ranger’s Focus base AD gain: 12/18/25% ⇒ 15/22/33%
Kayle
Kayle AD: 50 ⇒ 55
Lux
Lux Lucent Singularity targeting: Random ⇒ Current Target
Lux Mana nerf: 0/60 >>> 0/70

UNITS: TIER 2

The following Tier 2 units have been removed: Sivir* and Yuumi
Draven
Draven AD: 65 ⇒ 70
Ezreal
Ezreal is now Underground/Quickdraw/Parallel
Ezreal Sabotage Damage: 230/345/535 ⇒ 200/300/460
Ezreal Sabotage now has a new spell when Parallel is active that does 110/165/255 damage to all enemies in a line
Sivir
Sivir* has been revealed to be an InfiniTeam/Sureshot instead of a Civilian/Sureshot
Yasuo
Yasuo max Mana buff: 0/80 ⇒ 0/70

UNITS: TIER 3

The following Tier 3 units have been removed: Cho’Gath, Senna, Vel’Koz, and Zoe
Kai'Sa
Kai’Sa is now Star Guardian and Quickdraw
Kai’Sa Mana: 0/60 ⇒ 20/105
Kai’Sa Starcharged Attack Speed: 45% ⇒ 75%
Kai’Sa Starcharged Damage: 150/225/370 ⇒ 110/150/240
Sona
Sona Crescendo Sequence 1st phase (Q / Blue) Damage: 175/265/430 ⇒ 190/285/470
Vayne
Vayne is now Anima and Duelist (lost Recon)
Vayne AS: 0.75 ⇒ 0.8
Vayne Silver Bolt AD ratio: 130/130/140% ⇒ 150/150/160%

UNITS: TIER 4

The following Tier 4 units have been removed: Sejuani, Sett, Soraka, Taliyah, Zac*, and Zed
Bel'Veth
Bel’Veth Mana: 0/30 ⇒ 0/40
Miss Fortune
Miss Fortune is now Anima Squad/Ace/Quickdraw
Miss Fortune Bullet Time Damage: 40/60/180 ⇒ 35/55/150
Samira
Samira Flair AD ratio: 480/490/1250% ⇒ 460/460/1200%
Samira Flair Base Damage: 80/100/666 ⇒ 66/99/366
Vi
Viego is now OxForce/Renegade/Heart
Viego max Mana buff: 0/50 ⇒ 0/45
Viego Attack Speed: 0.75 ⇒ 0.8
Viego Heartbreaker primary target Damage: 260/390/850 ⇒ 240/360/800
Viego Heartbreaker secondary targets AOE Damage: 130/195/425 ⇒ 120/180/400

UNITS: TIER 5

The following Tier 5 unit has been removed: Aphelios
Fiddlesticks
Fiddlesticks HP: 1300 ⇒ 1200
Fiddlesticks Armor & MR: 70 ⇒ 66
Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 85/130/800
Janna
Janna AS: 0.75 ⇒ 0.8
Janna Armor & MR: 35 ⇒ 45
Janna Mana: 70/140 ⇒ 40/120
Janna Twister! Damage: 195/300/3000 ⇒ 450/675/6000
Nunu & Willump
Nunu Biggest Roboball Ever! Damage: 125/190/2000 ⇒ 120/180/2000
Syndra
Syndra Allies thrown in by Syndra now trigger “On Ally Death” events.

USER INTERFACE CHANGES

Champion Duplicator
Champion Duplicator is now orange to prevent confusion with the blue Lesser Duplicator (Tier 3 and below)
Item Remover’s color is more red so it doesn’t look like the new orange Champion Duplicator
As a reminder, items held by units on the Carousel will pop off the unit upon returning to your home board.

ITEMS

Zz'Rot Portal
Zz’Rot Portal: Added a line to the tooltip to say that summoned units will not have as much effectiveness when using Zz’Rot
Spatula
Spatula + Sword: LaserCorps Emblem ⇒ InfiniTeam Emblem

HERO AUGMENTS

Gangplank
Gangplank - Flaming Ricochet bonus Damage: 90% ⇒ 80%
Kayle
Kayle - Divine Ascent bonus AS: 50% ⇒ 40%
Lulu
Lulu - Growth Spurt bonus AP per cast: 20 ⇒ 18
Lux
Lux - Illuminating Singularity Bonus Damage: 135% ⇒ 120%
Ezreal
Ezreal - Rising Spell Force AP & AS per cast: 20 ⇒ 16
Jinx
Jinx - Get Excited! Bonus AS: 40% ⇒ 35%
Malphite
Malphite - Rock Solid Armor Percent: 180% ⇒ 130%
Vayne
Vayne - Spread Shot bonus Damage: 65% ⇒ 50%
Janna
Janna - Category Five bonus AP: 80 ⇒ 10

AUGMENTS

Cruel Pact
Cruel Pact grants 2 HP per round ⇒ Grants 3 HP per player combat
Duelist 0
Duelist Crown Item given: Edge of Night ⇒ Hand of Justice
High Roller
High Roller has been removed from the game
LaserCorps 0
LaserCorps Crown has been replaced with LaserCorps Soul, which gives 1 additional LaserCorps. Gain a Yasuo and Hand of Justice.
March of Progress
March of Progress now grants 4 XP immediately.
March of Progress XP per player combat: 5 ⇒ Equal to your current player level
Salvage Bin
Salvage Bin now only offered on 2-1. Also grants an additional item component after 7 player combats
Added Salvage Bin+ which is offered on 3-2 and 4-2, and grants an additional item component after 4 player combats.

MODES

DOUBLE UP

Rune of Allegiances Items now pop off of units before the unit is sent to your partner.
Rune of Allegiances is no longer granted at stages 4-3 and 6-1.
The Lesser Rune of Allegiance now regenerates itself 5 rounds after you use it.
After 4-1, your Lesser Rune of Allegiance upgrades to a Rune of Allegiance, and now regenerates itself 7 rounds after you use it.
Gift Armories now offer an additional gift of the highest tier that the gift armory offers.
Gift Armories chance at seeing the highest tier of gifts in the second gift armory reduced from 20% to 14%.

HYPER ROLL

Hyper Roll carousels take half as long, and release the bottom half of the lobby followed by the top half.

BUGS

Sharing is caring: Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech
Special thanks (as always) to my editor