Silver

AFK

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

Best Friends I

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Blistering Strikes

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Blood Money

Blood Money
Gain 3 gold per 10 Health your Tactician loses.

Buried Treasures I

Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.

Cutting Corners

Cutting Corners
Leveling up costs 3 XP less.

Good For Something I

Good For Something I
Champions that aren't holding items have a 35% to drop 1 gold on death.

Harmacist I

Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)

Healing Orbs I

Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.

Help Is On The Way

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Indomitable Will

Indomitable Will
When your team scores a takedown, they shed all negative effects and become immune to crowd control for 10 seconds.

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.

On a Roll

On a Roll
Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three

Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Gain 1 random component.

Parting Gifts

Parting Gifts
When a champion dies, the nearest ally with open slots receives a temporary copy of an item they were holding and a 10% max Health Shield.

Pumping Up I

Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.

Reach the Summit

Reach the Summit
When you reach Level 9, gain 50 XP and 10 Gold.

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Silver Spoon

Silver Spoon
Gain 10 XP.

Silver Ticket

Silver Ticket
Gain a free Shop reroll after every 4 rerolls.

Silver Veil

Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Stationary Support I

Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

Sticks And Stones

Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Shred: reduces Magic Resist, Sunder: reduces Armor

Stimpack

Stimpack
Gain 4 components after you lose 50 player health.
(Health lost this game: @tft10_augment_stimpack_healthlost@)

Switching Gears

Switching Gears
Gain 3 gold whenever you break your win or loss streak.

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.

Tiny Titans

Tiny Titans
Increase your current and maximum player health by 30.

Unified Resistance I

Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Vampirism I

Vampirism I
Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Gold

A Cut Above

A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.

Ascension

Ascension
After 15 seconds of combat, your units deal 50% more damage.

Balanced Budget

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+

Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.

Best Friends II

Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Big Gains

Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.

Blank Slate

Blank Slate
Immediately sell your team (including bench) for 200% of their value. Your next 8 Shop rerolls this round are free.

Buried Treasures II

Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).

Capricious Forge

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Caster

Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.

Contagion

Contagion
Combat start: The highest Health enemy takes 18% more damage. Every 5 seconds or on death, this effect spreads to 2 nearby enemies.

Crash Test Dummies

Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.

Escort Quest

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Frequent Flier

Frequent Flier
After you reroll your Shop 8 times, rerolls only cost 1 gold.

Fully Adapted

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

Gargantuan Resolve

Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

Gifts from the Fallen

Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.
Each time an ally dies, gain these stats again.

Golden Ticket

Golden Ticket
Each time your Shop is rerolled, you have a 30% chance to gain a free reroll.

Good For Something II

Good For Something II
Champions that aren't holding items have a 50% to drop 1 gold on death.

Harmacist II

Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)

Healing Orbs II

Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.

Heavy Hitters

Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold.
This item allows you to copy a 3-cost or less champion.

Idealism

Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

Infusion

Infusion
Your team restores 20 Mana every 5 seconds.

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.

Jeweled Lotus II

Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Know Your Enemy

Know Your Enemy
Your team deals 10% more damage.
Deal 15% more damage instead if you and your opponent have any of the same traits active.

Last Stand

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp.

Learning to Spell

Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Low Interest Rates

Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Interest is extra gold you gain per 10g saved.

Lucky Streak

Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gambler's Blade helps you gain gold.

Magic Wand

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Martyr

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Metabolic Accelerator

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random completed item.

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Portable Forge

Portable Forge
Choose 1 of 2 Artifacts.
Artifacts are more powerful items with a unique effect.

Portable Forge+

Portable Forge+
Choose 1 of 3 Artifacts.
Artifacts are more powerful items with a unique effect.

Portable Forge++

Portable Forge++
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.

Pumping Up II

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

Return on Investment

Return on Investment
When you reroll your Shop 16 times, gain a Tactician's Crown.

Rich Get Richer

Rich Get Richer
Gain 12 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

Rich Get Richer+

Rich Get Richer+
Gain 18 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Scapegoat

Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.

Scrappy Inventions

Scrappy Inventions
Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages.

Shock Treatment

Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).

Sleight of Hand

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Stars are Born

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.

Stationary Support II

Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).

Support Cache

Support Cache
Choose 1 of 4 Support items.

Three's Company

Three's Company
Gain 4 random 3-cost champions.

Three's a Crowd

Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.

Tons of Stats!

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Twin Terror I

Twin Terror I
When you field exactly 2 copies of a champion, they both gain 300 Health and 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.

Two Healthy

Two Healthy
Your team gains 110 Health for each unique 2-cost champion on your board.

Unified Resistance II

Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Vampirism II

Vampirism II
Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)

What Doesn't Kill You

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

You Have My Bow

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Prismatic

Binary Airdrop

Binary Airdrop
Combat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold.

Birthday Present

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blinding Speed

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Cruel Pact

Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.

Cursed Crown

Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.

Determined Investors

Determined Investors
The first time you have 40 gold at the end of combat, gain Diamond Hands and 2 random component(s).
This defensive item helps you gain more gold.

Endless Hordes

Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.

Final Reserves

Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.

Going Long

Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.

Harmacist III

Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)

Hedge Fund

Hedge Fund
Gain 20 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

Hedge Fund+

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

Hedge Fund++

Hedge Fund++
Gain 40 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

Impenetrable Bulwark

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Useful for Magic Tanks or Attack Tanks!

Infernal Contract

Infernal Contract
Your max level is 7. Gain 90 gold.

Jeweled Lotus III

Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

Living Forge

Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

March of Progress

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

New Recruit

New Recruit
Gain +1 max team size and a Champion Duplicator.

Overwhelming Force

Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Useful for Attack Carries or Attack Fighters!

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random Radiant item.

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Pumping Up III

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.

Spoils of War III

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Starter Kit

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
At the start of the next 2 stages, gain that 4-cost champion again.

Stationary Support III

Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.

Twin Terror II

Twin Terror II
When you field exactly 2 copies of a champion, they both gain 450 Health and 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.

Unleashed Arcana

Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Useful for Magic Carries or Magic Casters!

Wellness Trust

Wellness Trust
Round start: Gain 3 gold. If you have at least 40 gold, heal 2 player health.

What The Forge

What The Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.
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