Tools
Official Riot patch notes

SYSTEMS

OPENING ENCOUNTERS

Developer's notes
Variety is the spice of life, and now that we've had a full patch to get our feet under ourselves in this low-gravity setting, we can add a tad more with new and returning Opening Encounters! I for one am excited to play reroll in the Cheaper Level Encounter and fast eight in the Double Duplicators Encounter to throw my opponents off.
Golden Gala
Prismatic Party
Prismatic Finale
Prismatic Opener
3-cost Start
2-cost Start
Upgraded Start
Component Anvils
Loot Subscription, Gold granted reduced, Spatula odds reduced
Emblem Ensemble
Gold Subscription, Gold Reduced
No Encounter
Howling Abyss
Silver Scrapes
Scouting Party
Augment Round Swap
Gwen's Gifts
Reckoner Arena
Scuttle Puddle
Double Duplicators: Gain a Lesser Champion Duplicator. On 3-3, gain another.
Artifact Anvil: On 3-3, all players gain an Artifact Anvil.
Stage Three Augments: Augments appear on 3-1, 3-2, and 3-3 instead.
Reroll Start: On 2-1, gain 8 free rerolls.
Cheaper Levels: Each level costs 2 XP less.

AUGMENT DISTRIBUTION

Developer's notes
With Opening Encounters adding more opportunities for variable and exciting Augment distributions, and fresh starts, we're lowering the frequency of our higher-power Augments to move them back to what they were with in Lore & Legends.
Prismatic/Gold/Gold: 4% ⇒ 2%
Prismatic/Silver/Gold: 5% ⇒ 4%
Prismatic/Gold/Prismatic: 2% ⇒ 1%
Prismatic/Silver/Prismatic: 2% ⇒ 1%
Gold/Gold/Gold: 20% ⇒ 22%
Gold/Silver/Gold: 15% ⇒ 18%

LOOT SYSTEM

Developer's notes
We want to make sure players lower down on the lobby have more autonomy with their items, which is why we give them more component anvils, but we didn't mean for them to get component anvils and a guaranteed Reforger, which was often just used to reroll Emblems.You are going to see a lot of inflation reduction changes this patch and a small amount of it is here in our early stage loot distribution which, when too consistently high, can create for snowballing interest and fastly inflated mid-game economies.
Fixed a bug where players could receive a guaranteed Reforger from PvE rounds while in 7/8th place.
Average loot for stage 1-3 slightly decreased.

GOD ARMORY (4-7)

Developer's notes
Stage 4-7 is when late game begins and we start seeing boards become fully capped. Trimming a bit of gold here will just make for one less reroll to afford while trying to hit a three-star 4-cost.
God Armory: Gold Offering: 12 gold ⇒ 10 gold

GOD BOONS

Developer's notes
Kayle's Boon was very powerful, but it also was not, and yes, this statement is still true. A random item going Radiant on your carry could be game winning, but that utility item going radiant on your one item tertiary trait bot… not so much. Now the Boon is focused on item collection which will have a smaller power ceiling but a much higher and more consistent power floor.Ekko's Boon is also quite good on Casters and Tanks, but it's rarely usable on Marksmen or Fighters, so we're rebalancing the Anomaly to be in a better spot on all classes.Our changes to Thresh's Boon make it more consistent while also reducing its most inflationary output that resulted in quite a lot of three-star 4-costs.12 gold is a lot, so we're lowering that option for Yasuo's Boon in the hopes that full devotion becomes more appealing while also lowering one of our many sources of economy inflation.
ケイルの恩恵
Kayle's Boon [Reworked]: For each unique completed item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
Ekko's Anomaly:Caster Fireball Damage: 6% max HP ⇒ 5% max HPMarksman Attack Speed: 60% ⇒ 75%Fighter AD/AP: 30 ⇒ 35
Caster Fireball Damage: 6% max HP ⇒ 5% max HP
Marksman Attack Speed: 60% ⇒ 75%
Fighter AD/AP: 30 ⇒ 35
スレッシュの恩恵
Thresh's Boon Now rolls on 5-1:5 gold ⇒ 6 gold2x 4-costs ⇒ 2x 3-costAttack Speed: 5% ⇒ 6%Health: 65 ⇒ 75Yasuo's Boon2-Hex Gold: 12 ⇒ 8
5 gold ⇒ 6 gold
2x 4-costs ⇒ 2x 3-cost
Attack Speed: 5% ⇒ 6%
Health: 65 ⇒ 75
ヤスオの恩恵
Yasuo's Boon
2-Hex Gold: 12 ⇒ 8

NEW GOD BLESSINGS

Developer's notes
New God Blessings are sure to have you using the full Realm of the Gods timer in making your decisions. I for one am very excited for Thresh's mini-recombobulators!
Gold Every Turn [Stage 3]: Gain 1 gold each turn for the rest of the game.
Divine Investment [Stage 2 & 3]: Your maximum interest is increased by 1. Gain 4/6 gold.
Chest of Greed [Stage 2, 3 & 4]: Gain 2/3/4 gold, plus 12/16/25 gold split between all players who pick this (rounded down.)
Divine Refund [Stage 3]: Gain 2 gold. The next time you create an item, gain a copy of one of the components at random.
Craftsmanship [Stage 2]: Gain 2 Reforgers now and one at the start of each Stage. Whenever you use a Reforger, gain 2 gold.
Anvil Transformation [Stage 2]: Whenever you would get a component, gain a Component Anvil instead. Gain 2 gold.
Finalist Gambit [Stage 2]: Gain 3 gold. If you make it to Top 4, gain 30 gold.
Soraka's Embrace [Stage 2, 3, & 4]: At combat start, grant the ally who died first the previous combat 450 to 800 shield, based on the current stage.
Mini Recombobulate [Stage 2]: Transform all 1 and 2-Cost champions on your board into random ones of a higher cost.
Pandora's Seat [Stage 2, & 3]: At the start of each round, the champion in the two rightmost bench slots transforms into a random champion of the same cost.
Ephemeral Rerolls [Stage 3]: At the start of each round, if you don't have a free reroll, gain a free reroll.
Starcrossed Upgrade [Stage 2, 3 & 4]: The next 2/3/4-Cost you see in the shop will be 2-Star.
Super Parting Gift [Stage 2, 3 & 4]: The next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold.

ADJUSTED GOD BLESSINGS

Developer's notes
The bulk of our changes here are to reduce inflation through many small cuts rather than one drastic measure. And with resources coming down, we're preemptively nerfing Yasuo's best hexes so he doesn't become the de facto God.
Rerolls: 5/7/8 ⇒ 4/5/7
Stage 2: 8XP ⇒ 6XP
Stage 3: 10 XP ⇒ 8 XP
Stage 4: 12 gold ⇒ 10 gold
Stage 4: 12 gold + 3 shared wealth ⇒ 10 gold + 2 shared wealth
Stage 2 Removed “Spatula after 4 Rounds”
Stage 2 Low Health Blessing: 3x components >> 2x components + 3g
Stage 2 Low Health Blessing: [REMOVED] Duplicator + 13g
Stage 4 Completed Anvil after 4 rounds ⇒ after 5 rounds
Blood Pact Gold: 9/11/16 ⇒ 8/10/13
Stage 2: 2-star 2-cost, -1 Health >> 2-star 2-cost, -3 Health
Stage 3: 15g + no Shop ⇒ 12g + no Shop
Better Together Gold: 3/4/4 ⇒ 2/3/4
宇宙のマス
Cosmic Hex Health Per Turn: 30 ⇒ 35
低温のマス
Cryogenic Hex Heal: 35% ⇒ 30%
太陽のマス
Solar Hex Bonus Magic Damage: 18% ⇒ 15%
嵐のマス
Storm Hex Stun Duration: 2s ⇒ 1.75s

TRAITS

Developer's notes
Anima is over-performing in elite and casual play alike, primarily around the mid-tier cashouts. We're rebalancing their 300/400 cashout items and total values.Welcome to Arbiter, can I take your order? We've got “overperforming causes the proc on instances of damage and attacks,” and “underperforming causes the proc on rerolls and falling below a health threshold.” Now, it's time to cook on these so every cause feels worth the effect and no Arbiter comes out too well-done or undercooked.In the next section you are going to notice a very very big nerf to Viktor, so keep that in mind when you see all the Psionic Items get buffed.We want almost every Stargazer pattern to feel good with all the Stargazers. Currently, this isn't the case with the Fountain pattern really only benefitting Lulu as a carry. We're disabling that pattern for this patch as we work on a different output that can support a variety of Stargazer comps and splashes alike. It's no secret that the Medallion (Reroll) pattern is bringing the set's reroll lines to the podium. We're lowering the bonus you get for 3-stars significantly here, but with the general power level of the set coming down this patch, it shouldn't leave Medallion out of the running.Finally, we've got Timebreaker which has near-exclusively become an econ-bot with our release patch. We're fine with the trait's continued use as a stimulus splash, but we're reworking it to first be a teamwide Attack Speed splash, then be an econ splash, and finally be able to be played as a reroll mini-vertical. We look forward to seeing how the (4) piece enables new reroll comps and fast 8 tempo strategies alike.
Double-Up: Anima Tech Per Loss: 15 ⇒ 18
Anima Squad Armory Time: 35s ⇒ 28s
To be Added in tooltip in 17.3] Modifier on Loss if Partner Wins: 50% total ⇒ 85% total
300 Tech Cashout option: 1x Tier 2 Item + 1x Aurora >> 1x Guiding Hex + 2-star Aurora + 7g
300 Tech Cashout option: 1x Tier 2 Item + 1x Illaoi >> 1x Tentacle Slam + 2-star Illaoi + 7g,
300 Tech Cashout option: 1x Gold item + 2 star Briar >> 1x Savage Slicer + 3-star Briar + 7g
300 Tech Cashout option: 1x Gold item + 2 star Jinx >> 1x Rocket Swarm + 2-star Jinx + 15 gold
Tier 1 Items Savage Slicer: Briar Bonus Hits: 6 ⇒ 10
Tier 1 Items Rocket Swarm: Jinx Bonus Damage: 45% ⇒ 35%
Tier 2 Items The Annihilator Delay: 18s ⇒ 16s
Tier 2 Items Battle Bunny Crossbow can now only stack 1 time per basic attack, even if the attack hits multiple time (Xayah, Graves)
Tier 2 Items Cyclonic Slicers Razor Damage (Stage 2-6): 100/100/150/200/250 ⇒ 80/80/100/130/160
Tier 2 Items UwU Blaster AD: 15% ⇒ 25%
Deal Damage 10 Times: AP Gained: 8/12 ⇒ 7/10, Permanent Max HP Gained: 11/17 ⇒ 13/20
Each Arbiter Star Level: Gain Gold Chance: 5/5% ⇒ 8/8%, Permanent Max HP Gained: 10/10 ⇒ 12/12
Every 3 Attacks AP Gained: 6/9 ⇒ 5/8
Every 4 Seconds Gain Leona Chance: 18/25% ⇒ 15/22%
Fall Below 40% HP AS Gained: 70/100% ⇒ 80/120%, Max HP Shield Gained: 55/85% ⇒ 50/75%
Rerolled Previous Turn: Max HP Shield Gained: 40/60% ⇒ 44/66%, Permanent Max HP Gained: 50/75 ⇒ 67/100
Spend 50 Mana Permanent Max HP Gained: 24/36 ⇒ 20/30
Brawler Bonus Health: 20/40/60% ⇒ 25/45/65%
Challenger Attack Speed (4/5): 36/48% ⇒ 40/55%
Mecha AD/AP: 20/35% ⇒ 25/45%
バイオ物質保存装置
Biomatter Preserver Base Health: 400 ⇒ 550
ドローン アップリンク
Drone Uplink Ability Power: 25 ⇒ 30, Repeated Damage: 20 ⇒ 25%
共感インプラント
Sympathetic Implant Base Mana Regen: 2 ⇒ 4, True Damage: 20% ⇒ 25%
ターゲットロック スコープ
Target-Lock Optics Base AD: 15% ⇒ 25%, Heal: 15% ⇒ 20%
1-cost: 3g > 2g
2-cost: 6g > 5g
3-cost: 10g > 8g
4-cost: 2g > 1g
5-cost: 5g > 2g
Huntress Stargazer Attack Speed: 10/30/45% ⇒ 12/35/55%, Heal: 10% ⇒ 15%
Fountain Temporarily disabled as we find a better fit for Lulu and Xayah
Medallion Damage Amp Per 3-star: 6.5% ⇒ 5%
Mountain Percent Health: 12% ⇒ 15%, AD/AP: 12% ⇒ 15%, Resists: 12 ⇒ 10, Attack Speed: 12% ⇒ 10%
Timebreaker (2): Your team gains 15% Attack Speed
Timebreaker(3): When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). Rerolls (stage 2-5+): 1/2/2/3. Temporal Cores (stage 2-5+): 2/2/3/4
Timebreaker (4): Timebreakers gain an additional 50% Attack Speed

UNITS

Developer's notes
Caitlyn's headshot is getting a huge buff, but in this case it is literally getting bigger, and firing faster. Speaking of big, Cho'Gath's been too tough to get ramping up, so we're giving our hungriest, voidiest, boy a nice base buff to keep him nomming and growing. With Timebreaker's rework, we're hoping to see Ezreal emerge as a reroll carry, so a small buff to his floor should see him scaling easier into the late game. Finally for the one-costs, we've fixed a Talon bug that had Omnivamp not correctly applying to his bleed. Since Talon's already one of our most powerful one-costs, we've got a compensation nerf with a bit more tagged onto it to keep the accumulation of these changes safely in the nerf zone.If you couldn't tell from our Ezreal buff, we really want to see more creative uses of our Timebreakers, so we've got a Milio buff to keep him kicking into the meta.With our biggest Arbiter outliers in check, we're able to give Diana more power both in her ability damage and durability. Maokai lags behind our other tanks, so we're upping his bonus HP hook, which alongside a Bruiser buff should feel a lot sturdier than the 5% looks on paper.Samira has been popping up as a consistent comp somewhat recently as we write these notes (8 days before the patch goes live). We've got a decent sized nerf for her here, but we're tracking her rise as the meta develops in case we have to increase/decrease it. Viktor, on the other hand, is getting the largest nerf of the patch. He's certainly put the Vik in Viktory with his dramatic performance even after our B-patch nerf, so we're responding with a dramatic nerf that also allows us to put some power into the Psionic items and underperforming Psionic champions (Gragas).Corki's our only four-cost carry lagging behind his peers, and he's only a tad behind, so we're giving him a very light buff since he'll also be aided by the power ceiling of the set coming down.Not hitting a primary tank and being able to two-star them is an issue this set. While we have stronger 3-cost tanks this time around, we're working to add more frontline options both this patch and next patch. For 17.2, we're buffing our under-performing low-cost tank options, making the Mighty Mech a playable tank without needing to transform him into his two-slot form, and giving Tahm Kench one more follow-up change to make him a better tank option than loot printer. We believe this will make the race to Nunu (who is getting nerfed) less important, and solve many of the “where is my front-line” situations, but we've got one more solve for this planned in 17.3. I'll give you a hint as to what that is so it doesn't come out of nowhere from the dark. That was the hint by the way.As for our five-costs, we're rebalancing Grave's tech tree to lower the power of his dominant Assault Frame while improving his Marksman tree. Finally, while we think five-costs are generally balanced this set (slightly weaker than their Lore & Legends counterparts, but strong 5-costs was part of that set's identity), one has been overperforming the rest by a vexing margin. The bulk of our Vex nerf is coming in the form of her absurd range because how can a Yordle cast a shadow that long anyways? But, jokes aside, we've got a smaller damage nerf for her too.
Caitlyn Headshot's missile size is now larger at high damage values. Headshot missile speed: 2500 ⇒ 3000
Cho'Gath Base HP: 650 ⇒ 700, Bonus Health: 25/35/65/110 ⇒ 30/40/70/115
Ezreal Ability Damage: 155/235/355 AD ⇒ 160/240/365 AD, Ability Damage: 10/15/25 AP ⇒ 14/21/32 AP
Talon Ability damage now correctly benefits from Omnivamp, AS: 0.8 ⇒ 0.75, Ability Damage: 460/690/1090 ⇒ 430/645/1000
Gnar Ability Damage: 225/340/525/860 ⇒ 225/340/560/860
Gragas Healing: 385/440/600/760 ⇒ 415/470/630/790
Jinx AD Ability Damage: 27/40/60/102 ⇒ 29/44/65/110
Milio Ability Damage: 230/345/520/885 ⇒ 255/380/575/975, Bounce Damage: 75/115/175/300 ⇒ 85/130/190/325
Diana Shield: 225/275/375 ⇒ 250/290/375, Ability Damage: 45/70/110 ⇒ 50/75/120, Magic On-Hit Damage: 50/75/130 ⇒ 52/78/135
Lulu Mana: 0/60 ⇒ 0/55.
Lulu Medallion Gold: 1/3/6 ⇒ 1/3/5
Maokai Max HP % Passive: 45 ⇒ 50
Miss Fortune Channeler Ability Damage: 65/100/155 AD ⇒ 72/108/173 AD
Miss Fortune Replicator Mana: 20/70 ⇒ 20/65
Samira Ability Damage: 380/570/915 AD ⇒ 360/540/860 AD
Viktor Ability Damage: 200/300/530 AP ⇒ 185/275/475 AP
Urgot Mecha Passive AD: 250% basic AD ⇒ 225% basic AD
Corki AD Ability damage: 28/42/280 ⇒ 30/44/280
Karma Attack Speed: 0.75 ⇒ 0.8
Kindred Spell Damage: 60/90 AD ⇒ 75/115 AD
LeBlanc Passive Damage: 57/86 AP ⇒ 62/93 AP
Master Yi Passive Damage: 60/90 AD ⇒ 70/105 AD, Move Speed within his spell reduced to avoid targeting bugs
Xayah Spell Damage: 48/72 AD ⇒ 45/68 AD
The Mighty Mech Base Ability Heal: 850/1200/3000 AP ⇒ 900/1300/3000 AP
Nunu Base Mana: 40/145 ⇒ 40/155, Stun Duration: 1.75/2/8 ⇒ 1.5/1.75/8
Tahm Kench Oracle Rewards scale less with Tahm Kench rounds fielded. Gold chance/Tailored Champion Chance decreased.
Tahm Kench Ability Heal: 275/315/1500 AP ⇒ 300/360/1500 AP
Tahm Kench 3-star Ability Damage: 800% AP ⇒ 1500% AP
Graves Spell Damage: 360/540 AD ⇒ 390/585 AD
Graves Secondary Spell Damage: 120/180 AD ⇒ 135/200 AD
Graves Assault Frame Upgrades:Leeching Implants AD: 15/30% ⇒ 10/20%Grav Booster Attack Speed: 70% ⇒ 40%Heavy Plating Resists: 30 ⇒ 20Meltthrough Resist Reduction: 5 ⇒ 4
Leeching Implants AD: 15/30% ⇒ 10/20%
Grav Booster Attack Speed: 70% ⇒ 40%
Heavy Plating Resists: 30 ⇒ 20
Meltthrough Resist Reduction: 5 ⇒ 4
Graves Marksman Frame Upgrades:Double Tap Chance: 20/30% ⇒ 25/35%Precision Scope AD: 10/20/30% ⇒ 12/24/36%
Double Tap Chance: 20/30% ⇒ 25/35%
Precision Scope AD: 10/20/30% ⇒ 12/24/36%
Jhin Ability AD damage: 38/57/644 ⇒ 41/62/644
Fiora Mana: 0/80 ⇒ 0/70
Shen On-Hit Spell Damage: 40/60 AP ⇒ 45/75 AP
Shen Shield Base: 225/300 AP ⇒ 200/250 AP
Shen Shield HP Ratio: 10% ⇒ 15%
Sona Debris Initial Damage: 260/390 AP ⇒ 280/420 AP
Sona 5th Cast Damage: 620/930 AP ⇒ 680/1050 AP
Vex Autoattack Range: 8 Hexes ⇒ 5 Hexes, Ability Damage: 140/210/1000 ⇒ 130/195/1000

REMOVED AUGMENT

Developer's notes
This Augment has been benched for a similar Thresh Blessing that's been newly seated.
パンドラのベンチ
Pandora's Bench

NEW AUGMENTS

Developer's notes
More Champion Augments have arrived! Explode boards with Gragas, dive in with Leona, or unlock the Prismatic APEX PRIMORDIAN with the Heart of the Swarm!
NEW Heat Death (Gold Augment Stage 2 Only): Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
NEW Self Destruct (Gold Augment Stage 2 Only): Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
NEW Shieldmaiden (Gold Augment Stage 2 Only): Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
NEW Heart of the Swarm (Prismatic Augment Stage 2 Only): All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
NEW Divine Amendment (Gold Augment Stage 3 Only): Arbiters add a second effect to their law. Gain a Leona and a Zoe.

ADJUSTED AUGMENTS

Developer's notes
Another pass on econ-reduction for our solid econ Augments. Past that we've got a few nerfs to our strongest comp enabling Augments like The Big Band, Bronze for Life, and Twin Guardians/Two Tanky.
AFK
AFK Gold: 20 ⇒ 17
代償
At What Cost XP: 12 ⇒ 8
アニマ司令官
Anima Commander HP: 10 ⇒ 5
ビッグバン
The Big Bang (Meepsie) Ability Damage: 265/400/600/1000 AP ⇒ 240/360/560/950 AP, Falloff Per Hex: 35% ⇒ 45%
生涯ブロンズ I
Bronze for Life I Damage Amp: 2.5% ⇒ 2%
生涯ブロンズ II
Bronze for Life II Damage Amp: 2.5% ⇒ 2%
宇宙の再起
Cosmic Restart can no longer appear if a Hero Augment was selected.
ダミー化
Dummify can no longer appear if a Hero Augment was selected.
早期教育
Early Learnings Initial AD & AP: 4 ⇒ 1
エクスペディション
Expedition Gold: 27 ⇒ 20
力に鍛えられしもの
Forged in Strength Health Threshold: 40 ⇒ 35
黄金の博打
Golden Gamble 2-1, 3-2, and 4-2 versions are all now excluded from each other.
ヘッジファンド
Hedge Fund Gold: 25 ⇒ 22
英雄のラッキーバッグ
Heroic Grab Bag Gold: 5 ⇒ 4
新兵
New Recruit +1 Team Size + 1 Champion Duplicator ⇒ +1 Team Size + 3 4-cost champions
偵察なし、変更なし
No Scout No Pivot AD&AP per round: 1.5% ⇒ 1.0%
宇宙の再起
Cosmic Restart, Dummify, and Restart Mission can no longer be offered with No Scout No Pivot.
絶好調
On a Roll Rerolls: 2 ⇒ 1, Gold: 2 ⇒ 6
忍耐の美徳
Patience is a Virtue Rerolls Per Turn: 2 ⇒ 1, Initial Rerolls: 0 ⇒ 4
プリズムチケット
Prismatic Ticket Reroll Chance: 50% ⇒ 45%
星を目指して
Reach for the Stars (Jax) Resists: 45 ⇒ 50
ミッションの再開
Restart Mission can no longer appear if a Hero Augment was selected.
普通預金口座
Savings Account Gold: 30 ⇒ 25
ちょっとだけ魔法のダイス
Slightly Magic Roll Gold: 10 ⇒ 8
一人前プレート
Solo Plate Max HP: 20% ⇒ 17%
ターミィプナル ヴェロシティー
Termeepnal Velocity (Poppy) Ability Damage: 320/480/800/1200 AD ⇒ 340/510/850/1450 AD
ザ・タワー
The Tower Dummy HP per stage: 800/1100/1900/2400 ⇒ 600/900/1500/2000
ツインガーディアン
Twin Guardians AR/MR: 45 ⇒ 35
2体のタンク
Two Tanky HP: 600 ⇒ 500
Tiny Titan HP: 30 ⇒ 20
お得な2
Two Much Value Disabled

EMBLEMS

Developer's notes
The top line of our Emblems is still a bit too high.
ダークスターの紋章
Dark Star Emblem AD/AP: 25% ⇒ 18%
ローグの紋章
Rogue Emblem Damage Amp: 15% ⇒ 10%
導き手の紋章
Shepherd Emblem Mana Regen: 3 ⇒ 2, Mana Share: 12% ⇒ 8%
スペースグルーヴの紋章
Space Groove Emblem Mana Regen: 3 ⇒ 0, Health: 0 ⇒ 200, Groove Duration on Cast: 3s ⇒ 2.5s. Can no longer trigger more than 1 time every 4 seconds.
タイムブレーカーの紋章
Timebreaker Emblem Health: 300 ⇒ 200
ヴァンガードの紋章
Vanguard Emblem Health: 150 ⇒ 0, AP Per Shield: 3 ⇒ 2
ボイジャーの紋章
Voyager Emblem, Omnivamp: 18% ⇒ 10%, Bonus Resists: 15 ⇒ 10

ADJUSTED ARTIFACTS

Developer's notes
Due to a few bugs we've had to remove Kayle's Exaltation. Past that we're trying to make sure Thresh and Yasuo's Artifacts are up to the same par as the other toys from the Gods.
アーリのオーラ
Ahri's Aura Foxfire Damage: 55% AP ⇒ 50% AP
ドーンコア
Dawncore Mana Regen: 0 ⇒ 2, AD/AP: 20% ⇒ 15%
エコーの忍耐
Ekko's Patience Bonus Ability Damage: 45% ⇒ 40%
ケイルの天昇
Kayle's Exaltation Removed
タイタン ハイドラ
Titanic Hydra Splash Damage: 8% AD ⇒ 6% AD
スレッシュのランタン
Thresh's Lantern Armor/Magic Resist: 25 ⇒ 35
ヤスオのブレードワーク
Yasuo's Bladework Bonus Attack Interval: 3.5s ⇒ 3s

THREE-STAR 4-COSTS

The Mighty Mech Durability: 90% ⇒ 60%, Ability Damage AoE: 1500% AD ⇒ 800% AD, Ability Damage Line: 4000% AD ⇒ 2000% AD
Aurelion Sol Fighter Damage: 450 AP ⇒ 275 AP
LeBlanc Passive Damage: 400 AP ⇒ 250 AP

BUG FIXES

Deviled eggs: Fixed a bug where Golden Egg would not count down on the 4-7 God Boon round.
Fixed an issue where base form Aurelion Sol's VFX weren't projecting past his target. (This didn't impact damage, just the visuals!)
Carefully made Armor is not an Augment: Makeshift Armor 1 and 2 are now mutually exclusive.
Fixed a bug where players could receive Reforgers from PvE rounds more frequently than expected.
Stage 1's ranged minion has the proper Armor and Magic Resist.
窃盗
Pilfer can no longer grant an enemy player's Zed.
Galio's Ability will no longer redirect Aurelion Sol's movement.
Fixed Voyager Emblem tooltip to better indicate positioning interaction.
Yasuo's God market offering will now properly indicate that the Solar Hex wounds its targets.
“Strike Selector” item name updated to “Striker Selector”
Flight training deactivated: The camera should no longer briefly start flipped 180 degrees when loading into the game.
Marauder no longer grants a shield when activated during the planning phase, causing an unintended interaction with the Vanguard emblem.
Fixed a bug where Nasus with the Champion Augment “Bonk” could fail to attack at extreme attack ranges.
Illaoi will no longer jump to the corner of the battlefield if no targetable enemies exist when her Ability ends.
Fixed a bug where Steamroll could place the orb in a location inaccessible to players on certain arenas when playing on mobile.
Fixed a bug where removing a NOVA Emblem while fielding 6 NOVA could allow the Striker bonus to persist on that champion for an additional round if a new champion wasn't selected.
ラッキーグローブ
Lucky Gloves and Invader Zed are now mutually exclusive due to a bug.
Fixed a Stargazer Double Up bug where reinforcement deaths and deaths while reinforcing would contribute to Altar progress
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