Abandon Ship
0

Sell your board and bench, gain 10 gold, 10 XP, and 5 rerolls.
All Ones
0

Reroll your shop with all 1-cost units.
Artifactinate
0

Lose 3 components, including ones built into items. Gain an artifact anvil.
Appearance condition: have at least 3 components
Brutal Bargain
0

Lose 8 player health and gain a component anvil.
Coin Flip
0

Flip a coin, gain 1 gold if it's heads.
Doodad Jar
0

Gain 1 random consumable that gives Armor, Magic Resist, or Health.
Early Fix
0

Gain 1 reforger.
Forest Mage
0

Fill your shop with 5 Wisps. You can cast 1 of them.
Golden Altar
0

Gain gold based on the Eldritch sacrifice's cost and star level.
Appearance condition: eldritch trait active
Knick-Knack Jar
0

Gain 1 random consumable that give Attack Damage or Attack Speed.
Life Debt
0

Gain 1 gold for every 10 missing Player Health.
Appearance condition: missing at least 70 player health
Premium Swap Meet
0

Sell a 3 star champion to get 3 rerolls and a Lucky Item Chest.
Appearance condition: have a 3* champion
Prolific Power
0

Your champions gain 8% Attack Damage and Ability Power.
Salvager
0

Any units you bench have items removed and broken apart.
Sinister Deal
0

Lose 3 player health. Gain 2 gold.
Thingamjig Jar
0

Gain 1 random consumable that gives AP or Mana Regen.
Touch Grass
0

Gain 5 Gold and disable all actions. After 15 seconds, gain 2 instead.
Appearance condition: is start of round reroll or first 2 seconds of planning
Truce
0

Gain 1 gold. Your opponent gains 1 gold.
Ultra Ascension
0

After 25 seconds, allies gain 300% [DA].
Verdant Vitality
0

Your champions gain 125 Health.
All Twos
1

Reroll your shop with all 2-cost champions.
Bark Armor
1

Your champions gain 150 shield for 10 seconds.
Barter
1

The next champion sold sells for 200% gold.
Better Bestie
1

The BFF rider gains 15% Attack Speed and 150 Health.
Appearance condition: sprykin trait active
Blast Potion
1

Gain an equippable one-time use Blast Potion.
Blood Money
1

Gain 1 gold for every champion you kill.
Borrowed Gear
1

A champion gains a temporary recommended item.
Breeze
1

Your team gains 12% Attack Speed.
Consumable
1

Open a store where you can spend gold to buy a consumable.
Crystal Ball
1

Reveal your next opponent. Your team gains 12% Attack Speed.
Appearance condition: 4 or more players left
Drought
1

Add 2 to your loss streak.
Appearance condition: only if you're on no streak or a loss streak
Essence Theft
1

Gain 50% bonus Coven Essence this combat.
Appearance condition: coven trait active
Experienced
1

Gain 2 XP.
Faerie Flight
1

Attract 100% more Fae pixies this combat.
Appearance condition: fae trait active
Fertilize
1

Gain 1 XP for each enemy that dies.
Flip Frenzy
1

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Flood
1

Add 2 to your win streak.
Appearance condition: only if you're on no streak or a win streak
Found Friend
1

Gain a Training Dummy with a Giant's Belt.
Health Potion
1

Gain an equippable one-time use Health Potion.
Hugify
1

Your highest Health unit bulks up, gaining 350 [HP].
Hummingbird
1

Your highest [AS] unit shrinks, gaining 20% [AS].
Knick-Knack Bag
1

Gain 2 random consumables that give Attack Damage or Attack Speed.
Lesser Chaos
1

Cast a random Wisp.
Major Polymorph
1

A 4-cost you have permanently transforms into a 5-cost.
Mana Potion
1

Gain an equippable one-time use Mana Potion.
Minor Gambit
1

If you win the next player combat, gain 2 gold.
Minor Polymorph
1

A 1-cost you have permanently transforms into a 2-cost.
Mitosis
1

Gain a Tiny Duplicator.
Pocket Change
1

Your 1-star champions drop 1 gold on death.
Polymorph
1

A 2-cost you have permanently transforms into a 3-cost.
Propagate
1

Gain a copy of the first allied champion to die.
Protective Ritual
1

Reduce any player damage taken by 3 this round.
Appearance condition: coven trait active
Rain
1

Your team gains 1 mana regen.
Starfall
1

When you reroll the shop, the lowest cost champion becomes 2-star.
Stealthy
1

Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
Take One With Ya
1

If you lose and kill at least 1 unit, gain 4 XP.
Aftershock
2

After 10 seconds, stun all enemies for 1.5 seconds.
All Threes
2

Reroll your shop with all 3-cost champions.
Barrier
2

Allies gain 1000 Shield, decaying over 5 seconds.
Big Boom
2

The first ally to die explodes, dealing 20% Max Health magic damage.
Blood Hunt
2

Rivals dash on takedown and deal 150 physical damage to their target.
Appearance condition: Rival trait active and at least 1 item on a Rival unit
Bunch O' Belts
2

Your champions gain 7 temporary, non-removable Giant's Belts.
Comfort Food
2

Gain 2 HP. If you lose the next player combat, gain 4 more.
Die Roll
2

Roll a six-sided die. Gain gold equal to the result.
Diversified
2

Your team gains 30 Health for each active trait.
Appearance condition: at least 4 non-unique traits active
Double Up
2

The next Wisp bought activates twice and costs double.
Downpour
2

Your team gains 2 mana regen.
Flow
2

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Freeroller
2

Gain 2 rerolls.
Friendly Flora
2

All allies gain the Flora Fatalis bonus at 50% effectiveness.
Appearance condition: Flora Fatalis trait active
Golden Goose
2

Gain 1 gold for every 1000 damage your highest damage champion deals.
Greater Chaos
2

Cast 2 random Wisps.
Healing Pool
2

Gain 5 Player Health.
Appearance condition: missing at least 10 player health
Iron Core
2

Your front center champion gains 4% Max Health per front-row unit.
Lightning Strike
2

Deal 10% max [HP] true damage to enemies.
Living Soil
2

Every 4 seconds, roots stun an enemy for 1 second.
Major Gambit
2

If you win the next player combat, get 10 gold.
Marksmen's Gale
2

Your Marksmen's attacks grant 3% stacking AS.
Appearance condition: 2 or more marksmen on board
Moonlight Ritual
2

Your lowest star-level 1 or 2-cost champion stars up in combat.
Appearance condition: at least 1 2* 1 or 2-cost
Moonrise
2

After 10 seconds, increase Lunar's effects by 100%.
Appearance condition: Lunar trait active
Nature's Ally
2

Every 3 ally deaths, summon a random Riftbeast.
Petrified Dummy
2

Your first champion to die turns into a 1000 Health target dummy with their defenses.
Petrify Shields
2

10% Slow enemies and reduce their shields by 20% for 10 seconds.
Phantom Armor
2

Gain 1 temporary Warmog's Armor.
Phantom Vest
2

Gain 1 temporary Bramble Vest.
Plated Shields
2

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Potted Stonebark
2

Gain a temporary Stonebark Tree.
Appearance condition: elderwood trait active
Preppers
2

Your stacking items will start off partially stacked.
Appearance condition: at least 2 stacking items
Quicken
2

On cast, your champions gain 25% Attack Speed for 3 seconds.
Resistant
2

Tanks reduce each instance of incoming damage by 15.
Sunfire Sorcery
2

Burn and Wound enemies for 10 seconds.
Tattered Armor
2

30% Shred and Sunder enemies for 10 seconds.
Terraforming
2

Gain 5 Greenfather seeds at the start of combat.
Appearance condition: greenfather trait active
Trophy Hunter
2

Gain 100% more takedowns on Rivals.
Appearance condition: Rival trait active and at least 1 item on a Rival unit
Wrapped in Thorns
2

Your tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Appearance condition: only if you have 2 or more tanks on your team
Apprentice
3

Gain a random 2-star 1-cost champion.
Blood and Iron
3

After 20 champion deaths, gain a component anvil.
Bronze Spoon
3

Gain 6 XP.
Bulwark
3

Your tanks gain a 20% Max Health shield upon falling below 50% Health.
Appearance condition: 2 or more tanks on board
Counterspell
3

Increase all enemies' Max Mana by 15 until their next cast.
Cutpurse
3

Every 5 seconds, your champions have a 20% chance to drop 1 gold.
Doodad Bag
3

Gain 3 random consumables that give Armor, Magic Resist, or Health.
Escalation
3

After 15 seconds of combat, your team gains 30% Damage Amp.
Flash Fire
3

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Appearance condition: Inferno trait active
Golden Road
3

After 3 Player Combats, gain 3 gold per fight won.
Heated Rivalry
3

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Heroic Sacrifice
3

Champions with 3 items gain HEROIC POWER, but other allies are sacrificed.
Homing Fireflies
3

Casters spawn a firefly per 20 mana spent. Each deals 150 magic damage.
Appearance condition: 2 or more casters on board
Horse's Visit
3

Gain the Horse Primal buff for this combat.
Appearance condition: primal trait active, horse not chosen
Improved Reach
3

Fighters gain 1 range.
Appearance condition: 2 or more fighters on board
Ironwood
3

Enemies attacking your highest health champion deal 10% less damage.
Killing Frenzy
3

Fighters execute targets under 10% Health. They gain 15% Attack Speed on kill.
Appearance condition: 2 or more fighters on board
Lost Travelers
3

Gain 3 gold worth of random champions.
Mana-Rich Soil
3

Your casters have 15% less max mana.
Appearance condition: 2 or more casters on board
Marksmen's Marks
3

Your marksmen have a 25% chance to double attack.
Appearance condition: 2 or more marksmen on board
Memorial Dummy
3

Your first itemized tank spawns a Dummy with their items on death.
Appearance condition: 1 or more itemized tank on board
Mercenary Force
3

Gain 3% damage amp for every 10 gold you have.
Appearance condition: more than 30 gold.
New and Improved
3

Gain a pocket recombobulator.
Payday
3

For each ally champion that survives combat, gain 2 gold.
Phantom Gloves
3

Gain a temporary Thief’s Gloves.
Potioncraft
3

Gain three equippable one-time use Potions.
Potted Lifebloom
3

Gain a temporary Lifeblossom.
Appearance condition: elderwood trait active
Regeneration
3

Your team heals 1% Max Health per second.
Revenge
3

Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Ride the Wave
3

The next 2 rerolls this round will have 2+ champions fielded last combat.
Ritual Complete
3

If you win combat, complete the current Coven ritual.
Appearance condition: coven trait active
Rolling Bones
3

You have a 60% chance to get a free reroll with each kill.
Roly-Polys
3

For each ally champion alive at 18 seconds, gain a reroll.
Scrappy
3

2 champions without items gain a temporary recommended item.
Search Party
3

Each of your shops has a 4-cost in it this round until you buy one.
Slow Study
3

For each ally champion alive at 15 seconds, gain 2 XP.
Solitude's Cloak
3

Champions with no adjacent allies gain 10% Max HP and Damage Amp.
Appearance condition: can't appear if sunbeam or moonbeam is active
Stand Alone
3

Champions alone in their row gain 15% Health and 15% Damage Amp.
Appearance condition: elderwood trait not active
Star Power
3

Your team gains 10% <AD><AP>, your 3-star units gain 25% <AD><AP>.
Appearance condition: at least 1 3* non-tank fielded
Supercritical
3

Your units with Precision gain 25% Critical Strike Damage.
Appearance condition: at least 1 unit in army has precision
Thingamjig Bag
3

Gain 3 random consumable that gives AP or Mana Regen.
Tiger's Visit
3

Gain the Tiger Primal buff for this combat.
Appearance condition: primal trait active, tiger not chosen
Training Yard
3

Gain 2 Training Dummies each with a random tank item.
Turtle's Visit
3

Gain the Turtle Primal buff for this combat.
Appearance condition: primal trait active, turtle not chosen
Yordle Spirit
3

Allies have a 99% chance to dodge attacks for 4 seconds.
All Fours
4

Reroll your shop with all 4-cost champions.
Backrow Star
4

A random back row champion gains 75% AS for 7 seconds.
Booster Shot
4

Up to 2 1-star champions temporarily star up during combat.
Appearance condition: 1 or more 1* 3-5 cost champion on board
Component Bounty
4

If you win the next player combat, gain a component anvil.
Fae Federation
4

ALL your units gain 2 Fae pixies this round.
Appearance condition: fae trait active
Fellowship
4

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Forest Twins
4

Gain 2 copies of a 2-cost champion you don't have.
Giant Growth
4

Your highest health champion gains 600 health and grows in size.
Giant's Aura
4

Your highest Health ally deals 2% max Health damage per second in an area.
Hero's Entrance
4

After 8 seconds, the leftmost benched champion joins combat with 2 items.
Idle Craftsman
4

A component on your bench turns into a completed item it builds.
Appearance condition: have at least 1 component
Jungling
4

Overrun the shop with Riftbeasts.
Appearance condition: riftbeast trait active
Melting Resists
4

Burning enemies lose 3 Armor and Magic Resist per second.
Appearance condition: inferno trait active
Minion Horde
4

Spawn 4 minions.
Minor Blood Ritual
4

Lose 3 Player Health. Gain a lesser champion duplicator.
Phantom Splash
4

At combat start up to 2 inactive traits activate at the lowest level.
Snacktime!
4

The BFF eats enemies he damages under 10% Max Health.
Appearance condition: sprykin trait active
Starting Town
4

Reroll your shop with all 2-star 1-cost champions.
All In
5

If you win your next 3 combats, level up.
Blaze
5

Fire spreads across the board, dealing ramping true damage to enemies.
Blood Ritual
5

Lose 9 Player Health. Gain a champion duplicator.
Clone Companion
5

Clone your highest damage champion. The clone deals 20% damage.
Combust
5

Your champions explode on death, dealing 20% max health magic damage.
Doodad Sack
5

Gain 5 random consumables that give Armor, Magic Resist, or Health.
Field of Mice
5

Gain a Tiny Duplicator for each unique 1-cost champion you field.
Appearance condition: 2 or more 1-costs on board last combat
Forest Guide
5

Gain a random 4-cost champion.
Good Loss
5

For the next 3 player combats, gain 6 XP if you lose.
Killer's Regret
5

Your first 3 champions to die stun their killer for 1 second.
Knick-Knack Sack
5

Gain 4 random consumables that give Attack Damage or Attack Speed.
Late Bloomer
5

A temporary 3 star 1-cost with 1 recommended item joins your team.
Lightning Storm
5

Every 1 second deal 7% max health true damage to an enemy.
Solar Gift
5

Gain a Leona, Sejuani, and Kayle.
Appearance condition: Solar trait active
Thingamjig Sack
5

Gain 5 random consumable that gives AP or Mana Regen.
Treetop Archers
5

Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Border Village
6

Reroll your shop with all 2-star 2-cost champions.
Guild of Thieves
6

Gain 2 temporary Thief's Gloves.
Hireling
6

A temporary 1-star 5-cost with 1 recommended item joins your team.
Infliction
6

Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Journeyman
6

Gain a random 2-star 2-cost champion.
Peddler
6

Open a store where you can buy an item. They cost 0 to 10 gold.
Phantom Emblem
6

Gain a temporary emblem of your most active trait.
Radiantize
6

After 12 seconds, 1 random equipped item temporarily becomes Radiant.
Refreshing Light
6

Gain a free reroll per star level of each unique Sunbeam champion.
Appearance condition: Solar trait active
Tremors
6

Every 8 seconds, stun enemies for 1 second.
Lucky 7
7

Gain 7 shop rerolls.
Middle Path
7

Reroll your shop with all 2-star 3-cost champions.
Animate Shop
8

For 20 seconds, your shop refreshes for free every 2 seconds.
Big Guns
8

Gain 2 random 1-star 4-cost champions.
Smurfing
8

Gain a random 5-cost champion.
Three Me
9

Gain a random 2-star 3-cost champion.
All Fives
10

Reroll your shop with all 5-cost champions.
Fake Level
10

You are temporarily level 10.
Appearance condition: not level 10
Grow Up
10

Gain 16 XP.
Hand of Baron
10

Your team gains Baron Buff, increasing their stats.
Appearance condition: riftbeast trait active
The Chariot
10

Rerolls and XP are half price.
Appearance condition: have at least 30 gold
Tornado
10

Summon a tornado that deals 5% Max Health magic damage to enemies.
Nature's Wrath
15

Kill EVERYONE without items after 10 seconds.
Appearance condition: at least 3 itemized units on team
Grandmaster
18

Gain a random 2-star 5-cost champion.
Hero of Prophecy
35

Permanently gain a copy of the same random 5-cost every round.
Appearance condition: level 10 and have 0 copies of at least 1 5-cost
Circle of Elders
45

Gain one of each 5-cost champion.