Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: 0% )
2X Contender
Weight 0.6x
Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more.
2XKO
Weight 0.6x
After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Adaptive Skin
When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
All Out
Weight 2x
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
Annihilation
Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
Artistic KO
Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
Atomic
Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Attack Expert
Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Attempt #37
Weight 1.5x
Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target.
Best Defense
When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Bestest Boy
Weight 1.5x
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Bladenado
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Blink Attack
When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Blood Brothers
Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Bludgeoner
Attacks and Abilities ignore 45% of enemy's Armor.
Body Change
At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Bonus Bloom
Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
Bullet Hell
Fire 30% more projectiles with abilities.
Caretaker
On cast, the lowest percent Health ally gains 135 () shield for 6 seconds.
Classy
Min Stage 3
This champion's last-listed trait is 45% more effective on them.
Colossal
Min Level 6
Min Stage 3
Take up two unit slots. Gain Health, Durability, and Damage Amp.
(1) 900 ; 20% ; 10% .
(2) 1250 ; 25% ; 20% .
Corner Carry
Weight 0.5x
Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
Corrosive
30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Crimson Veil
Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Critical Threat
Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Dark Amulet
Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
Demolitionist
Ability damage Stuns for 1 second.
Denting Blows
Weight 1.5x
Vi's spell now shields for 4 seconds instead of healing, but is increased by 30%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
Desperado
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
Doom Barrage
Arrows cost 2 less Mana during Varus's Ability.
Double Down
Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
Doublestrike
Attacks have a 30% chance to trigger an additional attack.
Drift Duo
Max Level 9
Weight 1.5x
Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Efficient
Abilities cost 15 less Mana to cast.
Fairy Tail
On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
Fan Service
Weight 2x
Xayah and Rakan gain bonus stats based on each other's star level.
(1) 8% | 115 , 5
(2) 15% | 225 , 10
Final Ascent
Max Level 5
Weight 1.5x
Ascend an additional time at levels 7 and 10.Level 7: Gain 6% Ability Power every 3 attacks.Level 10: Launch 2 additional waves that deal 60% damage.
Final Boss
Min Stage 4
Max Stage 9
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
Final Form
Max Level 6
Max Stage 2
After round 5-2 if this champion is 3-star, become 4-star at combat start.
Finalist
Min Stage 4
Max Stage 4
Gain 15% Damage Amp and 8% Damage Reduction, increased by 3% and 3% for each eliminated player.
Fury Break
Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Gather Force
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Golden Edge
Max Stage 2
Attacking 85 times grants 0 gold. This gold value increases by 1 each time it activates. (Attacks: 0 / 85)
Golden Gloves
Max Stage 3
Weight 1.5x
Whenever you gain interest, permanently gain 2% Attack Damage per gold collected. (Current Bonus: 0% )
Hat Trick
Max Stage 3
Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: 0)
Heart of Gold
Max Stage 2
Weight 0.5x
If this champion survives a player combat, gain 2 gold.
Hemorrhage
Abilities deal 60% bonus damage as true damage over 4 seconds.
Hero's Arc
Max Level 5
Max Stage 3
Weight 0.5x
Gain 4.5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Hungry Hero
Min Level 3
Min Stage 4
Max Stage 4
Min HP 75
Gain 100 Health and 10% Attack Damage. Each round, you may pay 3 player health for 150 and 4 .<TFTTrackerLabel>(Total: 0 0 )</TFTTrackerLabel>
Hyperactive
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
Ice Bender
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Inner Fire
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Kahunahuna
Every 6 attacks, deal 150 () true damage.
Keen Eye
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Killer Instinct
Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
Living Wall
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined and this champion has.
Mage
Cast Abilities twice, but deal 20% less total damage.
Magic Expert
Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Mana Rush
Start combat with full Mana.
Max Arcana
Max Stage 2
Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% )
Max Attack
Max Stage 2
Gain 12% Attack Damage, and permanently gain 1% every 2 takedowns. (Current: 0% )
Max Speed
Max Stage 2
Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0% )
Max Vitality
Max Stage 2
At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health. (Current: 0 )
Mech Pilot
Mighty Mech
(1) Pilot the Mech, granting it your stats: 25% , 35% . Eject when at 60%.
(2) The Mech benefits from the pilots' traits.
Mechablade
Max Stage 2
Weight 1.5x
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
Mechador
Mighty Mech
When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.
Midas Touch
Max Stage 2
Weight 0.5x
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: 0)
Mind Battery
After the first cast each combat, gain 5 Mana Regen and 30% Ability Power.
Needlework
Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.
Not Done Yet
Max Stage 3
Once this champion has died 6 times, gain 18% Health, 10% Omnivamp, and 25% Damage Amp. (Deaths: 0)
Noxious Trap
Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
On The Edge
Start combat at 65% Health, but gain 35% Damage Amp.
Ordinary
Max Stage 2
Weight 0.5x
If this champion has no active traits, gain 300-1000 Health and 40-100% Attack Speed (based on current Stage).
Over 9000
Max Stage 2
At the start of each round, gain a random permanent stat bonus.Current: +0% , +0% , +0% , +0 , +0 , +0 , +0
Pack Tactics
Weight 1.5x
Gain 2 packmates that deal 18% () physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
Power Font
At combat start and every 3 seconds, gain 1 Mana Regen.
Precision
Set Attack Speed to 0.7. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Pursuit
Weight 1.5x
Lucian's Ability dashes, fires +1 additional bullets, and grants 8% Ability Power for the rest of combat.
Quick Tag
On death, spawn a unit of the same role with the same number of items. This unit is 1 cost lower, and has 0% reduced Health.
Ramping Rage
Attacks grant 3.5% stacking Attack Speed.
Regenerative
Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
Resistant
Min Stage 3
Reduce damage taken by 25.
Rising Chaos
Weight 1.5x
On cast, fire an additional orb that deals 6% damage to a random enemy. Subsequent casts add an additional orb.
Robo Ranger
Mighty Mech
Gain 50% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.
Rocket Grab
At combat start, gain a 20% Health shield for 4 seconds. When your target dies, pull the next target into melee range and regain the shield.
Round Two
On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Serious Slam
The first attack on each enemy deals 210% () physical damage and Stuns for 1 seconds.
Shadow Clone
Create a perfect copy of this champion with the same items equipped that deals 22% damage and has 50% health.
Shine Brighter
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 30% more damage.
Singularity
Max Stage 2
Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: 0 )
Sky Piercer
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Snax Time
Weight 1.5x
Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage.This is safe for Poros. Braum is a professional.
Solar Breath
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Soul Chipper
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
Space Ace
The Crew
Min Stage 4
Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Spiky Shell
Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Spirit Sword
Gain 20% Critical Strike Chance. Attacks that critically strike deal 30% bonus magic damage.
Stalking Dart
Weight 1.5x
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 6% of her spell's damage as magic damage.
Stand Alone
If this champion starts combat alone in its row, gain 30% Health.
Stand United
Shen's ability also shields the lowest health ally for 50% of his shield and gains 25 stacking Magic Resist on cast.
Star Sailor
Star Guardian
(1) Gain 33% increased bonuses from Star Guardian.
(2) And heal the other Star Sailor for 15% of damage dealt.
Star Student
Battle Academia
(1) Gain 200 Health and +40% Potential
(2) Gain 1 XP per round, and another 1 for each surviving Star Student.
Starry Knight
Max Stage 3
Gain 7% Health and 10% Ability Power for every 1-cost fielded, doubled if they're 3-star.
Storm Bender
(1) Summon a storm that echoes 22% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.
Strong Spark
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Super Genius
Min Stage 3
Max Stage 9
Every 2 seconds gain Ability Power equal to your Mana Regen.
Super Mega
Weight 1.5x
Jinx gains 30% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
Supreme Surge
Whenever an enemy is executed by a Supreme Cell, heal 15% missing health and gain 15 mana.
Surge 66
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Tank-zilla
Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Tentacle Smash
After 4 seconds, Stun enemies within 3 hexes for 1 second. Repeat every 8 seconds.
Thrillseeker
(0) Kills heal 15% max Health and grant 40% Attack Speed for 3 seconds.
(0) 40% on kill. Execute enemies below 10% Health.
Tiny Terror
Gain 15% Attack Speed. At 70% Health, double it for the rest of combat. Then, shrink in size for 3 seconds, dodging all attacks.
Ultra Stance
Gain 100 Health and grant an additional +1 to the selected Stance's trait.
Unflinching
Gain 25% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.
Unstoppable
Gain 100 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 0.75 seconds.
Veteran
This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
Warming Up
Min Stage 3
Max Stage 9
At combat start or when this activates gain 48 Armor and Magic Resistance. Every second, convert 3 resists into 3% Attack Damage. (Up to 48)
Weights
Max Stage 2
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: 0)
Wind Wall
Weight 1.5x
Yasuo gains 60% Crit Chance, and takes 15% reduced damage from non-adjacent enemies.