At the start of each round, gain a random permanent stat bonus.Current: +0 , +0 , +0% , +0 , +0 , +0 , +0
Inner Fire
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Artistic KO
Every 4th attack deals 40% more damage. Overkill damage bounces to the nearest enemy.
Demolitionist
Ability damage Stuns for 1 second.
Weights
Max Stage 3
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 60% Attack Speed and 18% Damage Reduction. (Weights Left: 0)
Shadow Clone
Create a perfect copy of this champion with the same items equipped that deals 25% damage.
Max Arcana
Max Stage 2
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% )
Corrupted
Min Level 10
Start dormant. Gain 4.5% Damage Amp and 80 Health whenever any unit dies. At 60% Health, awaken and blink toward enemies, stunning them for 1.5 seconds.
Cyclone Rush
Gain Attack Speed. At combat start, disable the opposite enemy for 3 seconds.
(1) 15% .
(2) 25% . Disable two enemies.
Space Ace
Min Stage 4
Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Hero's Arc
Max Level 5
Max Stage 3
Gain 4.5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Tank-zilla
Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Thrillseeker
(0) Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
(0) 40% on kill. Execute enemies below 10% Health.
Max Vitality
Max Stage 2
At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health. (Current: 0 )
Final Form
Max Level 6
Max Stage 2
After round 5-2 if this champion is 3-star, become 4-star at combat start.
Ramping Rage
Attacks grant 3% stacking Attack Speed.
Solar Breath
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Star Student
(1) Gain 200 Health and +40% Potential
(2) Gain 1 XP per round, and another 1 for each surviving Star Student.
Bestest Boy
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.
Killer Instinct
Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
Singularity
Max Stage 3
Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 8 permanent Health. (Total: 0 )
Strong Spark
Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Fairy Tail
On cast spawn 2 fairies that each deal 80-200 (based on Stage) magic damage to the target over the next 8 seconds.
Precision
Set Attack Speed to 70. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 10 more Mana.
Kahunahuna
Every 6 attacks, deal 215 () true damage.
All Out
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
Magic Expert
Gain 10% Ability Power. All other sources of Ability Power give 30% more.
Surge 66
Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Living Wall
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined and this champion has.
Assassinate
Max Stage 3
(0) Combat Start: Jump into the enemy's backline and deal 20% less damage for the first 8 seconds of combat.
(0) Both champions jump.
Annihilation
Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
100 Push Ups
Max Level 6
Max Stage 2
Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: 0% )
Bonus Bloom
Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
Atomic
Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Gather Force
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Ultra Stance
Gain 100 Health and grant an additional +1 to the selected Stance's trait.
Unstoppable
Gain 300 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
Crimson Veil
Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Rising Chaos
On cast, fire an additional orb that deals 6% damage to a random enemy. Subsequent casts add an additional orb.
Hungry Hero
Min Level 3
Min Stage 3
Max Stage 4
Min HP 50
Gain 100 Health and 8% Attack Damage. Each round, you may pay 3 player health for 75 and 3 .<TFTTrackerLabel>(Total: 0 0 )</TFTTrackerLabel>
Desperado
After every 12th attack, fire five projectiles at the closest enemies that deal 120% of Basic Attack Damage as physical damage.
Frost Touch
(1) Attacks have a 15% chance to Stun the target for 1 seconds.
(2) These attacks deal 55 bonus magic damage per Stage.
Heart of Gold
Max Stage 3
If this champion survives a player combat, gain 2 gold.
Classy
Min Stage 3
This champion's last-listed trait is 40% more effective on them.
Fan Service
Max Stage 3
Xayah and Rakan gain bonus stats based on each other's star level.
(1) 10% | 180 , 12
(2) 12% | 250 , 15
Not Done Yet
Max Stage 3
Once this champion has died 8 times, gain 25% Health, 10% Omnivamp, and 25% Damage Amp. (Deaths: 0)
Tiny Terror
Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.
Stand United
Shen's ability also shields the lowest health ally for 40% of his shield and gains 10 stacking Magic Resist on cast.
Fusion Dance
At combat start, fuse with the nearest ally, gaining 45% of their Health, Attack Damage, and Ability Power.
Blink Attack
When switching targets, blink to the next target. The next attack deals 175% more as magic damage.
Soul Chipper
Dealing magic damage reduces Magic Resistance by 4 for the rest of combat.
Spiky Shell
Gain 40 Armor. Enemies attacking this champion take 25 + 5 per stage physical damage. (1 second cooldown per attacker)
Round Two
On death, summon a Training Dummy equipped with the same items. It has 85% of this unit's health.
Doom Barrage
Arrows cost 2 less Mana during Varus's Ability.
Midas Touch
Max Stage 3
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold.
Unflinching
Gain 15% Omnivamp and immunity to crowd control for the first 15 seconds of combat.
Mech Pilot
Min Level 4
(1) Pilot the Mech, granting it your stats: 50% , 100% . Eject when at 50%.
(2) The Mech benefits from the pilots' traits.
Hat Trick
Max Stage 3
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.5% of each. On death, lose 50% of your hats. (Current Hats: 0)
Super Genius
Every 1.5 seconds gain Ability Power equal to your Mana Regen.
Attack Expert
Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Finalist
Min Stage 4
Max Stage 4
Gain 12% Damage Amp and 8% Damage Reduction, increased by 2% and 2% for each eliminated player.
Body Change
At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Golden Edge
Max Stage 3
Attacking 85 times grants 0 gold. This gold value increases by 1 each time it activates. (Attacks: 0 / 85)
Pack Tactics
Gain 2 packmates that deal 15% () physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
Corrosive
30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Needlework
Fire 2 bonus needles with every 1st and 2nd cast that deal 50% damage.
Critical Threat
Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Colossal
Min Level 6
Min Stage 3
Take up two unit slots. Gain Health, Durability, and Damage Amp.
(1) 1000 ; 20% ; 10% .
(2) 1400 ; 25% ; 30% .
Essence Share
On cast, the 2 nearest allies gain 25% of Mana spent.
Robo Ranger
Gain 35% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.
Stand Alone
If this champion starts combat alone in its row, gain 35% Health.
Selfish
Gain 10% Durability. Heal for 5% of damage dealt by all other allies.
Warming Up
Min Stage 3
Max Stage 9
At combat start or when this activates gain 48 Armor and Magic Resistance. Every second, convert 3 resists into 3% Attack Damage. (Up to 48)
Ordinary
Max Stage 3
If this champion has no active traits, gain 300-800 Health and 20-65% Attack Speed (based on current Stage).
Efficient
Abilities cost 20 less Mana to cast.
Mind Battery
The first cast each combat grants 5 Mana Regen and 30% Ability Power.
Keen Eye
Attacks and Abilities ignore 40% of enemy's Magic Resistance.
Dark Amulet
Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12 stacking Ability Power.
Regenerative
Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
Storm Bender
(1) Summon a storm that echoes 25% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.
Socialite
Min Stage 3
Max Stage 4
Combat start: Mark adjacent hexes for 3 rounds. Allies in marked hexes gain 12% Damage Amp and 200 Health. This champion gains 200% of the bonus.
Hyperactive
Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.
Final Ascent
Max Level 5
Ascend an additional time at levels 7 and 10.Level 7: Gain 5% Ability Power every 3 attacks.Level 10: Launch 2 additional waves that deal 55% damage.
Caretaker
On cast, the lowest percent Health ally gains 120 () shield for 6 seconds.
Sky Piercer
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Hemorrhage
Abilities deal 60% bonus damage as true damage over 4 seconds.
On The Edge
Start combat at 65% Health, but gain 35% Damage Amp.
Mana Rush
Start combat with full Mana.
Adaptive Skin
When taking damage, gain 1 Armor or 6 Magic Resistance based on the damage type, up to 55 total resists.
Pure Heart
Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
Rare Treat
Min Stage 4
Your Monster has +15 Monster Trainer levels.
Mechador
When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.
Bludgeoner
Attacks and Abilities ignore 35% of enemy's Armor.
Max Speed
Max Stage 2
Gain 8% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0% )
Stretchy Arms
Gain 10% Attack Speed. On takedown, gain +1 Attack Range.
Serious Slam
The first attack on each enemy deals 175% () physical damage and Stuns for 1 seconds.
S.O.L.E. Fighter
If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).
Power Font
At combat start and every 3 seconds, gain 1 Mana Regen.
Final Boss
Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.
Blood Brothers
Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Max Attack
Max Stage 2
Gain 12% Attack Damage, and permanently gain 1% every 2 takedowns. (Current: 0% )
Bullet Hell
Fire 35% more projectiles with abilities.
Supremacy
Min Level 4
While this champion is the Supreme Cell, they execute enemies under 18% Health instead.
Best Defense
When granting or receiving shields, add 150% of the shield's value as bonus physical damage on the next attack.
Doublestrike
Attacks have a 25% chance to trigger an additional attack.
Spirit Sword
Gain 20% Critical Strike Chance. Attacks that critically strike deal 40% bonus magic damage.
Resistant
Min Stage 3
Reduce each instance of incoming damage by 30.
Bladenado
Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Ice Bender
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 20% bonus damage to enemies adjacent to the target.
Pursuit
Lucian's Ability dashes, fires +1 additional bullets, and grants 5 Ability Power for the rest of combat.
Mage
Cast Abilities twice, but deal 25% less total damage.
Trickster
Max Stage 2
(1) At low Health, gain 8% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
(2) 12% ; Dummies gain 1250
Star Sailor
(1) Gain 25% increased bonuses from Star Guardian.
(2) And heal the other Star Sailor for 15% of damage dealt.