Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: 0% )
2X Contender
Weight 0.6x
Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more.
2XKO
Weight 0.6x
After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Adaptive Skin
When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
All Out
Weight 2x
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
Annihilation
Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
Artistic KO
Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
Atomic
Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Attack Expert
Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Attempt #37
Weight 1.5x
Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target.
Best Defense
When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
Bestest Boy
Weight 1.5x
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Bladenado
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Blink Attack
When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Blood Brothers
Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Bludgeoner
Attacks and Abilities ignore 45% of enemy's Armor.
Body Change
At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Bonus Bloom
Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
Bullet Hell
Fire 30% more projectiles with abilities.
Caretaker
On cast, the lowest percent Health ally gains 135 () shield for 6 seconds.
Classy
Min Stage 3
This champion's last-listed trait is 45% more effective on them.
Colossal
Min Level 6
Min Stage 3
Take up two unit slots. Gain Health, Durability, and Damage Amp.
(1) 900 ; 20% ; 10% .
(2) 1250 ; 25% ; 20% .
Corner Carry
Weight 0.5x
Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
Corrosive
30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Crimson Veil
Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Critical Threat
Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Dark Amulet
Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
Demolitionist
Ability damage Stuns for 1 second.
Denting Blows
Weight 1.5x
Vi's spell now shields for 4 seconds instead of healing, but is increased by 25%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
Desperado
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
Doom Barrage
Arrows cost 2 less Mana during Varus's Ability.
Double Down
Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
Doublestrike
Attacks have a 30% chance to trigger an additional attack.
Drift Duo
Max Level 9
Weight 1.5x
Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Efficient
Abilities cost 15 less Mana to cast.
Fairy Tail
On cast spawn 2 fairies that each deal 80-275 (based on Stage) magic damage to the target over the next 8 seconds.
Fan Service
Weight 2x
Xayah and Rakan gain bonus stats based on each other's star level.
(1) 8% | 115 , 5
(2) 15% | 225 , 10
Final Ascent
Max Level 5
Weight 1.5x
Ascend an additional time at levels 7 and 10.Level 7: Gain 6% Ability Power every 3 attacks.Level 10: Launch 2 additional waves that deal 60% damage.
Final Boss
Min Stage 4
Max Stage 9
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
Final Form
Max Level 6
Max Stage 2
After round 5-2 if this champion is 3-star, become 4-star at combat start.
Finalist
Min Stage 4
Max Stage 4
Gain 15% Damage Amp and 8% Damage Reduction, increased by 3% and 3% for each eliminated player.
Fury Break
Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Gather Force
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Golden Edge
Max Stage 2
Attacking 85 times grants 0 gold. This gold value increases by 1 each time it activates. (Attacks: 0 / 85)
Golden Gloves
Max Stage 3
Weight 1.5x
Whenever you gain interest, permanently gain 2% Attack Damage per gold collected. (Current Bonus: 0% )
Hat Trick
Max Stage 3
Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: 0)
Heart of Gold
Max Stage 2
Weight 0.5x
If this champion survives a player combat, gain 2 gold.
Hemorrhage
Abilities deal 60% bonus damage as true damage over 4 seconds.
Hero's Arc
Max Level 5
Max Stage 3
Weight 0.5x
Gain 4.5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Hungry Hero
Min Level 3
Min Stage 4
Max Stage 4
Min HP 75
Gain 100 Health and 10% Attack Damage. Each round, you may pay 3 player health for 150 and 4 .<TFTTrackerLabel>(Total: 0 0 )</TFTTrackerLabel>
Hyperactive
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
Ice Bender
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Inner Fire
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Kahunahuna
Every 6 attacks, deal 150 () true damage.
Keen Eye
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Killer Instinct
Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
Living Wall
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined and this champion has.
Mage
Cast Abilities twice, but deal 20% less total damage.
Magic Expert
Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Mana Rush
Weight 0.5x
Start combat with full Mana.
Max Arcana
Max Stage 2
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% )
Max Attack
Max Stage 2
Gain 12% Attack Damage, and permanently gain 1% every 2 takedowns. (Current: 0% )
Max Speed
Max Stage 2
Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0% )
Max Vitality
Max Stage 2
At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health. (Current: 0 )
Mech Pilot
Mighty Mech
(1) Pilot the Mech, granting it your stats: 60% , 70% . Eject when at 60%.
(2) The Mech benefits from the pilots' traits.
Mechablade
Max Stage 2
Weight 1.5x
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
Mechador
Mighty Mech
When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.
Midas Touch
Max Stage 2
Weight 0.5x
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: 0)
Mind Battery
The first cast each combat grants 5 Mana Regen and 30% Ability Power.
Needlework
Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.
Not Done Yet
Max Stage 3
Once this champion has died 6 times, gain 18% Health, 10% Omnivamp, and 25% Damage Amp. (Deaths: 0)
Noxious Trap
Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
On The Edge
Start combat at 65% Health, but gain 35% Damage Amp.
Ordinary
Max Stage 2
Weight 0.5x
If this champion has no active traits, gain 300-1000 Health and 40-100% Attack Speed (based on current Stage).
Over 9000
Max Stage 2
At the start of each round, gain a random permanent stat bonus.Current: +0% , +0% , +0% , +0 , +0 , +0 , +0
Pack Tactics
Weight 1.5x
Gain 2 packmates that deal 18% () physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
Power Font
At combat start and every 3 seconds, gain 1 Mana Regen.
Precision
Set Attack Speed to 0.7. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Pursuit
Weight 1.5x
Lucian's Ability dashes, fires +1 additional bullets, and grants 8% Ability Power for the rest of combat.
Quick Tag
On death, spawn a unit of the same role with the same number of items. This unit is 1 cost lower, and has 0% reduced Health.
Ramping Rage
Attacks grant 3.5% stacking Attack Speed.
Regenerative
Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
Resistant
Min Stage 3
Reduce each instance of incoming damage by 25.
Rising Chaos
Weight 1.5x
On cast, fire an additional orb that deals 6% damage to a random enemy. Subsequent casts add an additional orb.
Robo Ranger
Mighty Mech
Gain 50% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.
Rocket Grab
At combat start, gain a 20% Health shield for 4 seconds. When your target dies, pull the next target into melee range and regain the shield.
Round Two
On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Serious Slam
The first attack on each enemy deals 210% () physical damage and Stuns for 1 seconds.
Shadow Clone
Create a perfect copy of this champion with the same items equipped that deals 22% damage and has 50% health.
Shine Brighter
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 30% more damage.
Singularity
Max Stage 2
Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: 0 )
Sky Piercer
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Snax Time
Weight 1.5x
Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage.This is safe for Poros. Braum is a professional.
Solar Breath
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Soul Chipper
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
Space Ace
The Crew
Min Stage 4
Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Spiky Shell
Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Spirit Sword
Gain 20% Critical Strike Chance. Attacks that critically strike deal 30% bonus magic damage.
Stalking Dart
Weight 1.5x
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 5% of her spell's damage as magic damage.
Stand Alone
If this champion starts combat alone in its row, gain 30% Health.
Stand United
Shen's ability also shields the lowest health ally for 50% of his shield and gains 25 stacking Magic Resist on cast.
Star Sailor
Star Guardian
(1) Gain 33% increased bonuses from Star Guardian.
(2) And heal the other Star Sailor for 15% of damage dealt.
Star Student
Battle Academia
(1) Gain 200 Health and +40% Potential
(2) Gain 1 XP per round, and another 1 for each surviving Star Student.
Starry Knight
Max Stage 3
Gain 7% Health and 10% Ability Power for every 1-cost fielded, doubled if they're 3-star.
Storm Bender
(1) Summon a storm that echoes 22% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.
Strong Spark
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Super Genius
Min Stage 3
Max Stage 9
Every 2 seconds gain Ability Power equal to your Mana Regen.
Super Mega
Weight 1.5x
Jinx gains 20% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
Supremacy
Supreme Cells
Min Level 4
While this champion is the Supreme Cell, they execute enemies under 18% Health instead.
Supreme Surge
Whenever an enemy is executed by a Supreme Cell, heal 15% missing health and gain 15 mana.
Surge 66
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Tank-zilla
Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Tentacle Smash
After 4 seconds, Stun enemies within 3 hexes for 1 second. Repeat every 9 seconds.
Thrillseeker
(0) Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
(0) 40% on kill. Execute enemies below 10% Health.
Tiny Terror
Gain 15% Attack Speed. At 70% Health, double it for the rest of combat. Then, shrink in size for 3 seconds, dodging all attacks.
Ultra Stance
Gain 100 Health and grant an additional +1 to the selected Stance's trait.
Unflinching
Gain 25% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.
Unstoppable
Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
Veteran
This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
Warming Up
Min Stage 3
Max Stage 9
At combat start or when this activates gain 48 Armor and Magic Resistance. Every second, convert 3 resists into 3% Attack Damage. (Up to 48)
Weights
Max Stage 2
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: 0)
Wind Wall
Weight 1.5x
Yasuo gains 60% Crit Chance, and takes 15% reduced damage from non-adjacent enemies.