Set 13 Update

Set Mechanic: Anomalies

The Anomaly in Into the Arcane's set mechanic will permanently enhance one unit for your choice on your team for the remainder of the game. On Stage 4-6, you will be given a choice on what anomaly will be offered to you or you can roll for a new one for just 1 gold. Do not worry if you sell the champion later in the game as the anomaly's effect will remain with it!
Into the Arcane will be available on PBE November 11th afternoon PT.
It will launch on live servers Wednesday, November 20th with patch 14.23.
STARTER PACK
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Units

Amumu
1gold
Amumu
Automata 0
Automata
Watcher 0
Watcher
Magic Tank
Range
1
Obsolete Technology
Passive: Reduce all incoming damage by 12/15/25. Every second, emit sparks that deal 10/15/25 (Ability power) magic damage to adjacent enemies.

Damage Reduction
[12/15/25]
Damage: 15 (Ability power)
[10/15/25]
Darius
1gold
Darius
Conqueror 0
Conqueror
Watcher 0
Watcher
Attack Fighter
Range
1
Decimate
Mana
30/70
Spin, dealing 132/198/297 (Attack damage) physical damage to adjacent enemies and healing 150/175/200 (Ability power). Apply a 110/165/248 (Attack damage) physical damage bleed to target over 4 seconds.

Heal: 175 (Ability power)
[150/175/200]
Damage: 198 = 240% Attack damage
Bleed Damage: 165 = 200% Attack damage
Draven
1gold
Draven
Conqueror 0
Conqueror
Pit Fighter 0
Pit Fighter
Attack Carry
Range
4
Spinning Axes
Mana
30/60
Passive: If Draven has an empowered axe in hand, it replaces his next attack, dealing 87/131/198 (Attack damage) physical damage. Empowered axes return to Draven after hitting an enemy.
Active: Spin an empowered axe.

Damage Ability power
[10/15/25]
Damage: 131 = 140% Attack damage + 15% Ability power
Irelia
1gold
Irelia
Rebel 0
Rebel
Sentinel 0
Sentinel
Magic Tank
Range
1
Defiant Dance
Mana
30/70
Enter a defensive stance and gain 400/475/575 (Ability power) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (Ability power) magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.

Shield: 475 (Ability power)
[400/475/575]
Damage: 100 (Ability power)
[70/100/150]
Lux
1gold
Lux
Academy 0
Academy
Sorcerer 0
Sorcerer
Magic Caster
Range
4
Prismatic Barrier
Mana
0/50
Grant 160/180/240 (Ability power) Shield to the lowest current Health ally. Lux's next attack deals 360/540/900 (Ability power) bonus magic damage.

Shield: 180 (Ability power)
[160/180/240]
Damage: 540 (Ability power)
[360/540/900]
Maddie
1gold
Maddie
Enforcer 0
Enforcer
Sniper 0
Sniper
Attack Caster
Range
4
Fan the Hammer
Mana
20/120
Fire 6 shots towards the farthest enemy that deal 73/109/183 (Attack damage) physical damage to the first enemy they hit.

Damage Ability power
[10/15/25]
Damage: 109 = 125% Attack damage + 15% Ability power
[125/125/140]
Morgana
1gold
Morgana
Black Rose 0
Black Rose
Visionary 0
Visionary
Magic Caster
Range
4
Tormented Soul
Mana
0/40
Curse the nearest non-cursed enemy, dealing 500/750/1150 (Ability power) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.

Damage: 750 (Ability power)
[500/750/1150]
Powder
1gold
Powder
Family 0
Family
Scrap 0
Scrap
Ambusher 0
Ambusher
Magic Caster
Range
4
Misfit Toy
Mana
40/120
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 320/480/680 (Ability power) magic damage, reduced by 30/30/25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 480 (Ability power)
[320/480/680]
Reduced Damage per Hex:
[30/30/25]
Singed
1gold
Singed
Chem-Baron 0
Chem-Baron
Sentinel 0
Sentinel
Magic Tank
Range
1
Dangerous Mutations
Mana
0/50
Gain 50/50/60% (Ability power) Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.

Attack Speed: 120%
[100/120/160]
Durability: 50% (Ability power)
[50/50/60]
Steb
1gold
Steb
Enforcer 0
Enforcer
Bruiser 0
Bruiser
Magic Tank
Range
1
Field Medicine
Mana
30/90
Passive: On heal, heal the 2 closest allies for 25% of the amount.
Active: Heal for 270/310/360 (Ability power) and strike target for 260/390/585 (Ability power) magic damage.

Heal: 310 (Ability power)
[270/310/360]
Damage: 390 (Ability power)
[260/390/585]
Trundle
1gold
Trundle
Scrap 0
Scrap
Bruiser 0
Bruiser
Attack Tank
Range
1
Desperate Chomp
Mana
30/90
Heal 160/190/230 (Ability power) and chomp target for 140/210/315 (Attack damage) physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.

Heal: 190 (Ability power)
[160/190/230]
Damage: 210 = 280% Attack damage
Vex
1gold
Vex
Rebel 0
Rebel
Visionary 0
Visionary
Magic Caster
Range
4
Looming Darkness
Mana
0/60
Deal 220/330/500 (Ability power) magic damage to target and create a one-hex radius zone of darkness around them. After a brief delay, deal 110/165/250 (Ability power) magic damage to enemies still in the zone.

Damage: 330 (Ability power)
[220/330/500]
Final Damage: 165 (Ability power)
[110/165/250]
Violet
1gold
Violet
Family 0
Family
Pit Fighter 0
Pit Fighter
Attack Fighter
Range
1
1-2-3 Combo
Mana
20/70
Jab target 2 times for 54/81/126 (Attack damage) physical damage each. Then uppercut them, dealing 220/330/518 (Attack damageAbility power) physical damage and briefly knocking them up.

Damage: 81 (Attack damage)
[135/135/140]
Uppercut Damage Ability power
[40/60/90]
1-2-3 Combo Damage: 330 = 450% Attack damage + 60% Ability power
[450/450/475]
Zyra
1gold
Zyra
Experiment 0
Experiment
Sorcerer 0
Sorcerer
Magic Caster
Range
4
Grasping Roots
Mana
10/60
Send vines towards the current target, Stunning them for 1 second and dealing 260/390/585 (Ability power) magic damage. Then smaller vines seek out the 2 nearest enemies and deal 80/120/180 (Ability power) magic damage to them.
Experiment Bonus: Ability damage bleeds enemies for 50% bonus true damage over 2 seconds.

Damage: 390 (Ability power)
[260/390/585]
Nearby Enemy Damage: 120 (Ability power)
[80/120/180]
Akali
2gold
Akali
Rebel 0
Rebel
Quickstriker 0
Quickstriker
Magic Reaper
Range
1
Shuriken Flip
Mana
0/60
Throw a shuriken at target, dealing 80/120/185 (Ability power) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/600 (Ability power) magic damage.

Damage: 120 (Ability power)
[80/120/185]
Secondary Damage: 360 (Ability power)
[240/360/600]
Camille
2gold
Camille
Enforcer 0
Enforcer
Ambusher 0
Ambusher
Attack Fighter
Range
1
Adaptive Strike
Mana
0/25
Kick the target, dealing 165/250/458 (Attack damageAbility power) Adaptive Damage. Heal for 40% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Damage Ability power
[45/70/120]
Damage: 250 = 240% Attack damage + 70% Ability power
[240/240/300]
Leona
2gold
Leona
Academy 0
Academy
Sentinel 0
Sentinel
Magic Tank
Range
1
Eclipse
Mana
50/90
Fortify for 3 seconds, gaining 50% (Ability power) Durability. Afterwards, deal 115/175/270 (Ability power) magic damage to adjacent enemies.

Durability: 50% (Ability power)
[50/50/50]
Damage: 175 (Ability power)
[115/175/270]
Nocturne
2gold
Nocturne
Automata 0
Automata
Quickstriker 0
Quickstriker
Attack Reaper
Range
1
Overdrive Blades
Mana
0/40
For 6 seconds, attacks also cause adjacent enemies to bleed for 93/142/245 (Attack damage) physical damage over 1 second.

Damage Ability power
[15/25/40]
Damage: 142 = 120% Attack damage + 25%Ability power
[120/120/140]
Rell
2gold
Rell
Conqueror 0
Conqueror
Sentinel 0
Sentinel
Visionary 0
Visionary
Magic Tank
Range
1
Shattering Strike
Mana
40/90
Gain 300/350/400 (Ability power) Shield for 4 seconds. Lance enemies in a line for 120/180/270 (Ability power) magic damage and steal 10/12/15 Armor and Magic Resist from enemies hit.

Shield: 350 (Ability power)
[300/350/400]
Defenses Steal
[10/12/15]
Damage: 180 (Ability power)
[120/180/270]
Renata Glasc
2gold
Renata Glasc
Chem-Baron 0
Chem-Baron
Visionary 0
Visionary
Magic Caster
Range
4
Loyalty Program
Mana
20/80
Fire a pair of missiles at target. Allies they pass through gain 95/120/150 (Ability power) Shield for 3 seconds. When they collide, they deal 280/420/650 (Ability power) magic damage to target and 140/210/325 (Ability power) magic damage to adjacent enemies.

Shield: 120 (Ability power)
[95/120/150]
Target Damage: 420 (Ability power)
[280/420/650]
Explosion Damage: 210 (Ability power)
[140/210/325]
Sett
2gold
Sett
Rebel 0
Rebel
Bruiser 0
Bruiser
Magic Tank
Range
1
Facebreaker
Mana
50/100
Pull in an enemy on either side and slam them together, dealing 180/270/420 (Ability power) magic damage and Stunning them for 1.5/1.5/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

Damage: 270 (Ability power)
[180/270/420]
Stun Duration:
[1.5/1.5/2]
Tristana
2gold
Tristana
Emissary 0
Emissary
Artillerist 0
Artillerist
Attack Caster
Range
4
Draw a Bead
Mana
20/60
Fire a cannonball at target, dealing 271/406/611 (Attack damage) physical damage. If they die, the cannonball ricochets to the nearest enemy, dealing the overkill damage. When it does, permanently gain 1% Attack Damage.

Damage Ability power
[50/75/115]
Damage: 406 = 525% Attack damage + 75% Ability power
[525/525/525]
Urgot
2gold
Urgot
Experiment 0
Experiment
Pit Fighter 0
Pit Fighter
Artillerist 0
Artillerist
Attack Fighter
Range
2
Corrosive Charge
Mana
20/70
Fire an explosive charge, dealing 185/275/446 (Attack damage) physical damage to target and 110/163/261 (Attack damage) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.
Sunder: Reduce Armor
Experiment Bonus: On Combat Start and after Ability casts, dash to the target, then gain 8% max Health Shield and 20% Attack Speed for 5 seconds.

Damage Ability power
[35/50/75]
Primary Damage: 275 = 300% Attack damage + 50% Ability power
[300/300/330]
Secondary Damage: 163 = 150% Attack damage + 50% Ability power
[150/150/165]
Vander
2gold
Vander
Family 0
Family
Watcher 0
Watcher
Attack Tank
Range
1
Hound of the Underground
Mana
0/50
Stop attacking and brace for 2.5 seconds, gaining 100/125/150 (Ability power) Armor and Magic Resist. Empower the next attack to deal 200/300/450 (Attack damage) physical damage, increased by 50/75/113 (Attack damage) physical damage for each 1 or 2 cost champion on your team.

Defenses: 125 (Ability power)
[100/125/150]
Damage: 300 (Attack damage)
[400/400/400]
Bonus Damage: 75 (Attack damage)
[100/100/100]
Vladimir
2gold
Vladimir
Black Rose 0
Black Rose
Watcher 0
Watcher
Sorcerer 0
Sorcerer
Magic Tank
Range
1
Transfusion
Mana
0/65
Heal 200/240/300 (Ability power) and deal 140/210/325 (Ability power) magic damage to the target.

Heal: 240 (Ability power)
[200/240/300]
Damage: 210 (Ability power)
[140/210/325]
Zeri
2gold
Zeri
Firelight 0
Firelight
Sniper 0
Sniper
Attack Carry
Range
4
Living Battery
Mana
0/3
Passive: Every 3rd attack is replaced with a spark that deals 96/143/212 (Attack damage) physical damage to target and 48/72/106 (Attack damage) physical damage to 2 nearby enemies.

Damage Ability power
[10/15/20]
Damage: 143 = 190% Attack damage + 15% Ability power
[190/190/190]
Secondary Damage: 72 = 50% of 143
Ziggs
2gold
Ziggs
Scrap 0
Scrap
Dominator 0
Dominator
Magic Caster
Range
4
Bomb Full of Bombs
Mana
15/60
Toss a bomb at target, dealing 175/265/400 (Ability power) magic damage. 3 mini-bombs fly out, dealing 80/120/180 (Ability power) magic damage to random enemies.

Damage: 265 (Ability power)
[175/265/400]
Damage: 120 (Ability power)
[80/120/180]
Blitzcrank
3gold
Blitzcrank
Automata 0
Automata
Dominator 0
Dominator
Magic Tank
Range
1
Static Field
Mana
20/70
Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.
Active: Gain 450/470/520 (Ability power) Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 (Ability power) magic damage and reduce their damage by 10% for 4 seconds.

Shield: 470 (Ability power)
[450/470/520]
Damage: 60 (Ability power)
[40/60/100]
Cassiopeia
3gold
Cassiopeia
Black Rose 0
Black Rose
Dominator 0
Dominator
Magic Caster
Range
4
Thorned Miasma
Mana
10/40
Blast target for 230/345/550 (Ability power) magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing 160/240/385 (Ability power) magic damage to each.

Damage: 345 (Ability power)
[230/345/550]
Miasma Damage: 240 (Ability power)
[160/240/385]
Ezreal
3gold
Ezreal
Academy 0
Academy
Rebel 0
Rebel
Artillerist 0
Artillerist
Attack Caster
Range
4
Essence Flux
Mana
0/60
Fire a shot towards current target that deals 101/152/232 (Attack damage) physical damage to all enemies within 1 hex. Then, deal 273/409/627 (Attack damage) physical damage to the unit in the center of the blast.

Damage Ability power
[20/30/50]
Damage: 152 = 135% Attack damage + 30% Ability power
[135/135/135]
Secondary Damage: 409 = 270% of 152
Gangplank
3gold
Gangplank
Scrap 0
Scrap
Form Swapper 0
Form Swapper
Pit Fighter 0
Pit Fighter
Attack Fighter
Range
1
Harvest from Flames
Mana
0/60
Cleanse all negative effects and heal 100/125/150 (Ability power). Slash, dealing 158/236/354 (Attack damage) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

Heal: 125 (Ability power)
[100/125/150]
Damage: 236 (Attack damage)
[315/315/315]
Gangplank
3gold
Gangplank
Scrap 0
Scrap
Form Swapper 0
Form Swapper
Pit Fighter 0
Pit Fighter
Attack Fighter
Range
4
Sticky Bombs
Mana
0/75
Passive: While gaining Mana, throw out 3 sticky bombs. If the enemy they attach to dies, they pass to another nearby enemy.
Active: Detonate them, dealing 195/293/462 (Attack damageAbility power) physical damage to the enemy they're attached to and 39/59/92 (Attack damageAbility power) physical damage to adjacent enemies.

Damage Ability power
[30/45/70]
Damage: 293 = 275% Attack damage + 45% Ability power
[275/275/290]
Adjacent Enemy Damage: 59 = 20% of 293
Kog'Maw
3gold
Kog'Maw
Automata 0
Automata
Sniper 0
Sniper
Magic Carry
Range
4
Upgrading Barrage Module
Mana
0/40
Passive: Attacks deal 50/75/120 (Ability power) bonus magic damage.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.

Damage: 75 (Ability power)
[50/75/120]
Loris
3gold
Loris
Enforcer 0
Enforcer
Sentinel 0
Sentinel
Magic Tank
Range
1
Piltover Bulwark
Mana
50/100
Gain 500/575/675 (Ability power) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Ability power) magic damage in a cone.

Shield: 575 (Ability power)
[500/575/675]
Damage: 225 (Ability power)
[150/225/360]
Nami
3gold
Nami
Emissary 0
Emissary
Sorcerer 0
Sorcerer
Magic Caster
Range
4
Ocean's Ebb
Mana
0/60
Launch a wave at target that bounces 3 times to enemies within 3 hexes and deals 120/180/290 (Ability power) magic damage.

Damage: 180 (Ability power)
[120/180/290]
Nunu & Willump
3gold
Nunu & Willump
Experiment 0
Experiment
Bruiser 0
Bruiser
Visionary 0
Visionary
Magic Tank
Range
1
ZOMBIE POWER!!
Mana
60/125
For 3 seconds, gain 50/50/55% (Ability power) Durability and create a 2-hex cloud of noxious fumes that deals 30/45/65 (Ability power) magic damage to enemies within. Afterwards, detonate the cloud and deal 150/225/340 (Ability power) magic damage to all enemies within.
Experiment Bonus: After dealing damage, deal 3% max Health bonus magic damage (1s cooldown).

Durability: 50% (Ability power)
[50/50/55]
Damage: 45 (Ability power)
[30/45/65]
Secondary Damage: 225 (Ability power)
[150/225/340]
Renni
3gold
Renni
Chem-Baron 0
Chem-Baron
Bruiser 0
Bruiser
Attack Tank
Range
1
Sludgerunner's Smash
Mana
40/100
Heal 428/555/788 (HealthAbility power) over 1.5 seconds. For the duration, raise target into the air, Stunning them, and dealing 275/413/619 (Attack damage) physical damage. Afterwards, slam them down, dealing 110/165/248 (Attack damage) physical damage to all adjacent enemies.

Heal: 555 = 15% Health + 325% Ability power
[300/325/375]
Damage: 413 = 500% Attack damage
Final Damage: 165 = 200% Attack damage
Scar
3gold
Scar
Firelight 0
Firelight
Watcher 0
Watcher
Magic Tank
Range
1
Sumpsnipe Surprise
Mana
80/155
Lob bombs at the nearest 3 enemies, Stunning them for 1.5/1.5/1.75 seconds and dealing 110/165/265 (Ability power) magic damage to each. Heal 210/240/285 (Ability power).

Stun Duration:
[1.5/1.5/1.75]
Damage: 165 (Ability power)
[110/165/265]
Heal: 240 (Ability power)
[210/240/285]
Smeech
3gold
Smeech
Chem-Baron 0
Chem-Baron
Ambusher 0
Ambusher
Attack Reaper
Range
1
Scrap Hacker
Mana
20/80
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 410/615/935 (Attack damage) physical damage. If they die, leap again, dealing 30% less damage.

Damage Ability power
[70/105/170]
Damage: 615 = 500% Attack damage + 105% Ability power
[500/500/500]
Swain
3gold
Swain
Conqueror 0
Conqueror
Form Swapper 0
Form Swapper
Sorcerer 0
Sorcerer
Magic Tank
Range
1
Demonic Ascension
Mana
40/100
Heal 250/300/350 (Ability power) and ascend for 6 seconds. While ascended, heal 75/90/110 (Ability power) and deal 40/60/95 (Ability power) magic damage to adjacent enemies every second. On takedown, the ascension's duration is extended by 2 seconds.

Heal: 300 (Ability power)
[250/300/350]
Damage: 60 (Ability power)
[40/60/95]
Heal per Second: 90 (Ability power)
[75/90/110]
Swain
3gold
Swain
Conqueror 0
Conqueror
Form Swapper 0
Form Swapper
Sorcerer 0
Sorcerer
Magic Tank
Range
4
Murder of Crows
Mana
20/70
Send 8 crows towards target that deal a total of 310/465/700 (Ability power) magic damage. They each fly to a nearby enemy and deal 40/60/90 (Ability power) magic damage.

Damage: 465 (Ability power)
[310/465/700]
Secondary Damage: 60 (Ability power)
[40/60/90]
Twisted Fate
3gold
Twisted Fate
Enforcer 0
Enforcer
Quickstriker 0
Quickstriker
Magic Caster
Range
4
Wild Cards
Mana
25/75
Throw 3 cards at different targets.
Blue Card: Restore 80/100/125 (Ability power) Health to the lowest Health ally.
Red Card: Deal 110/165/255 (Ability power) magic damage to the largest circle of enemies.
Yellow Card: Deal 210/315/505 (Ability power) magic damage to target and Stun them for 1 second.

Blue Card Heal: 100 (Ability power)
[80/100/125]
Red Card Damage: 165 (Ability power)
[110/165/255]
Yellow Card Damage: 315 (Ability power)
[210/315/505]
Ambessa
4gold
Ambessa
Emissary 0
Emissary
Conqueror 0
Conqueror
Quickstriker 0
Quickstriker
Attack Fighter
Range
1
Unrelenting Huntress
Mana
40/100
Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 98/146/512 (Attack damage) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (Attack damage) physical damage to enemies hit.
Fists: Gain 25/25/45% (Ability power) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 293/439/1463 (Attack damage) physical damage, then dash away.

Chain Attack Damage: 146 (Attack damage)
[150/150/350]
Chain Strike Damage: 244 (Attack damage)
[250/250/500]
Fists Omnivamp: 25% (Ability power)
[25/25/45]
Fist Slam Damage: 439 (Attack damage)
[450/450/1000]
Corki
4gold
Corki
Scrap 0
Scrap
Artillerist 0
Artillerist
Attack Caster
Range
4
Broadside Barrage
Mana
0/60
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 28/42/121 (Attack damage) physical damage and reduces Armor by 1.
Every 7th missile deals 196/295/847 (Attack damage) physical damage and reduces Armor by 7.

Missiles:
[21/21/35]
Damage Ability power
[6/9/36]
Damage: 42 = 35% Attack damage + 9% Ability power
[35/35/60]
7th Missile Damage: 295 = 700% of 42
Dr. Mundo
4gold
Dr. Mundo
Experiment 0
Experiment
Dominator 0
Dominator
Magic Tank
Range
1
Maximum Dosage
Mana
30/100
Become energized and heal 775/1095/2891 (HealthAbility power) over 2 seconds. While energized, deal 80/120/800 (Ability power) magic damage to a nearby enemy each second. Afterwards, deal 132/238/1426 (Health) magic damage to all enemies within 2 hexes.
Experiment Bonus: Gain 200 max Health. On takedown, gain 75 max Health for the rest of combat.

Heal: 1095 = 25% Health + 600% Ability power
[500/600/2000]
Damage: 120 (Ability power)
[80/120/800]
Secondary Damage: 238 (Health)
[12/12/40]
Ekko
4gold
Ekko
Firelight 0
Firelight
Scrap 0
Scrap
Ambusher 0
Ambusher
Magic Reaper
Range
1
Splitting Seconds
Mana
0/60
Summon an assault of afterimages that deals 290/435/1200 (Ability power) magic damage to the target and 145/215/450 (Ability power) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

Damage: 435 (Ability power)
[290/435/1200]
Secondary Damage: 215 (Ability power)
[145/215/450]
Additional Targets
[2/2/4]
Elise
4gold
Elise
Black Rose 0
Black Rose
Form Swapper 0
Form Swapper
Bruiser 0
Bruiser
Magic Tank
Range
1
Cocoon
Mana
50/160
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 1.75/2/8 seconds and dealing 120/180/1200 (Ability power) magic damage. Heal 400/450/2000 (Ability power).

Stun Duration:
[1.75/2/8]
Damage: 180 (Ability power)
[120/180/1200]
Heal: 450 (Ability power)
[400/450/2000]
Elise
4gold
Elise
Black Rose 0
Black Rose
Form Swapper 0
Form Swapper
Bruiser 0
Bruiser
Magic Tank
Range
4
Volatile Spiderlings
Mana
20/80
Send spiderlings towards the 4 nearest enemies that explode on contact, dealing 205/310/925 (Ability power) magic damage to the target and 90/135/400 (Ability power) magic damage around them.

Damage: 310 (Ability power)
[205/310/925]
Secondary Damage: 135 (Ability power)
[90/135/400]
Garen
4gold
Garen
Emissary 0
Emissary
Watcher 0
Watcher
Attack Tank
Range
1
Demacian Justice
Mana
60/125
Passive: After dealing damage, heal 15/27/162 (Health).
Active: Gain 350/490/1986 (HealthAbility power) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (Attack damage) physical damage to them and 81/122/1097 (Attack damage) physical damage to enemies within 2 hexes.

Heal: 27 = 1.5% Health
[1.5/1.5/5]
Shield: 490 = 15% Health + 220% Ability power
[200/220/1500]
Damage: 244 (Attack damage)
[250/250/1500]
Nearby Enemy Damage: 122 (Attack damage)
[125/125/750]
Heimerdinger
4gold
Heimerdinger
Academy 0
Academy
Visionary 0
Visionary
Magic Caster
Range
4
PROGRESSSSS!
Mana
0/40
Fire 5/5/7 missiles at random enemies that deal 54/81/270 (Ability power) magic damage. Each cast fires 1 more missile than the last.

Starting Missiles
[5/5/7]
Damage: 81 (Ability power)
[54/81/270]
Illaoi
4gold
Illaoi
Rebel 0
Rebel
Sentinel 0
Sentinel
Magic Tank
Range
1
Test of Spirit
Mana
65/125
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (Ability power) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (ArmorMagic resist) magic damage to all enemies within 2 hexes.

Durability
[50/50/90]
Health Steal: 75 (Ability power)
[50/75/225]
Number of Targets:
[4/4/10]
Damage: 108 = 90% Armor + 90% Magic resist
[60/90/700]
Silco
4gold
Silco
Chem-Baron 0
Chem-Baron
Dominator 0
Dominator
Magic Caster
Range
4
Canned Monstrosity
Mana
30/80
Throw a canister at target, dealing 100/200/1000 (Ability power) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 38/57/100 (Ability power) magic damage per attack.

Damage: 200 (Ability power)
[100/200/1000]
Monstrosity Damage: 57 (Ability power)
[38/57/100]
Monstrosities: 4
[4/4/8]
Twitch
4gold
Twitch
Experiment 0
Experiment
Sniper 0
Sniper
Attack Carry
Range
4
Spray and Pray
Mana
0/60
For the next 8 attacks, gain 85% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/593 (Attack damage) physical damage, reduced by 40/40/20% for each enemy they pass through.
Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 15% of their max Health.

Damage Ability power
[18/25/120]
Damage: 172 = 140% Attack damage + 25% Ability power
[140/140/300]
Reduced Damage:
[40/40/20]
Vi
4gold
Vi
Enforcer 0
Enforcer
Pit Fighter 0
Pit Fighter
Attack Fighter
Range
1
Wrecking Crew
Mana
40/100
Gain 250/300/1200 (Ability power) Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 413/619/1856 (Attack damage) physical damage to them and causing a shockwave in their row. Enemies hit take 113/169/759 (Attack damage) physical damage and are briefly knocked up.

Shield: 300 (Ability power)
[250/300/1200]
Damage: 619 (Attack damage)
[550/550/1100]
Row Damage: 169 (Attack damage)
[150/150/450]
Zoe
4gold
Zoe
Rebel 0
Rebel
Sorcerer 0
Sorcerer
Magic Caster
Range
4
Paddle Star!
Mana
20/80
Launch a star at target that deals 140/210/450 (Ability power) magic damage. It bounces to the farthest enemy within 4 hexes, then bounces back to the target. This effect repeats 2/2/4 times, hitting a different enemy each time.

Damage: 210 (Ability power)
[140/210/450]
Repeat Count
[2/2/4]
Caitlyn
5gold
Caitlyn
Enforcer 0
Enforcer
Sniper 0
Sniper
Attack Caster
Range
4
Air Raid
Mana
0/50
Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 140/210/1450 (Attack damage Ability power) physical damage in a one-hex circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 224/336/2430 (Attack damage) physical damage.

Damage Ability power
[20/30/100]
Damage: 210 = 150% Attack damage + 30% Ability power
[150/150/750]
Headshot Damage: 336 = 280% Attack damage
[280/280/1350]
Jayce
5gold
Jayce
Academy 0
Academy
Form Swapper 0
Form Swapper
Attack Fighter
Range
1
Special Delivery
Mana
30/80
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 200/275/1800 (Ability power) Shield for 4 seconds. If it's dead, revive it with 100% Health.
Active: Summon 2 Hexgates and knock target into one of them, dealing 225/338/2250 (Attack damage) physical damage and sending them flying back to their original position. While flying, they deal 113/169/1688 (Attack damage) physical damage to all other enemies in the path.

Shield: 275 (Ability power)
[200/275/1800]
Damage: 338 (Attack damage)
[450/450/2000]
Secondary Damage: 169 (Attack damage)
[225/225/1500]
Jayce
5gold
Jayce
Academy 0
Academy
Form Swapper 0
Form Swapper
Attack Fighter
Range
4
Hexcrystal Destruction
Mana
15/65
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 30/40/300% (Ability power) Attack Speed for 3 seconds. If it's dead, revive it with 100% Health.
Active: Throw unstable crystals at the 3/3/20 nearest enemies. Deal 563/844/2430 (Attack damage) physical damage to the nearest enemy, causing a chain reaction of explosions that deal 360/540/2025 (Attack damage) physical damage to enemies within 1 hex of each crystal. Enemies hit by an explosion take 50% less damage from subsequent explosions this cast.

Attack Speed: 40% (Ability power)
[30/40/300]
Closest Enemy Damage: 844 (Attack damage)
[625/625/1200]
Explosion Damage: 540 (Attack damage)
[400/400/1000]
Jinx
5gold
Jinx
Rebel 0
Rebel
Ambusher 0
Ambusher
Attack Caster
Range
4
Ruin Everything
Mana
0/60
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.
Zap: Deal 159/239/2025 (Attack damage) physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.
Flame Chompers: Deal 159/239/2025 (Attack damage) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 480/720/12451 (Attack damageAbility power) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.

Zap Stun Duration
[1.25/1.5/10]
Zap Damage: 239 (Attack damage)
[265/265/1500]
Flame Chompers Damage: 239 (Attack damage)
[265/265/1500]
Death Rocket Damage Ability power
[60/90/300]
Death Rocket Damage: 720 = 700% Attack damage + 90% Ability power
[700/700/9001]
LeBlanc
5gold
LeBlanc
Black Rose 0
Black Rose
Sorcerer 0
Sorcerer
Magic Caster
Range
4
The Chains of Fate
Mana
45/90
Chain together the nearest 4/4/20 enemies for 5 seconds, dealing 650/975/5000 (Ability power) magic damage split between them. When one takes damage, 18/25/100% of the amount is split as bonus true damage to the others.
LeBlanc's next 3 attacks deal 160/240/900 (Ability power) bonus magic damage, increased by 50% for each enemy killed by the initial damage.

Damage: 975 (Ability power)
[650/975/5000]
Damage Share
[18/25/100]
Bonus Damage: 240 (Ability power)
[160/240/900]
Malzahar
5gold
Malzahar
Automata 0
Automata
Visionary 0
Visionary
Magic Caster
Range
4
Call of the Machine
Mana
30/90
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 (Ability power) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 18/27/400 (Ability power) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist

Damage: 120 (Ability power)
[80/120/1000]
Infection Damage: 27 (Ability power)
[18/27/400]
Mordekaiser
5gold
Mordekaiser
Conqueror 0
Conqueror
Dominator 0
Dominator
Magic Fighter
Range
1
Grasp of the Iron Revenant
Mana
25/100
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (Ability power) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.
For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (Ability power) magic damage to target and 85/125/1500 (Ability power) magic damage to all other enemies within 2 hexes.

Damage: 240 (Ability power)
[160/240/800]
Slam Target Damage: 500 (Ability power)
[330/500/3000]
Slam Circle Damage: 125 (Ability power)
[85/125/1500]
Rumble
5gold
Rumble
Junker King 0
Junker King
Scrap 0
Scrap
Sentinel 0
Sentinel
Magic Fighter
Range
1
The Equalizer
Mana
40/120
Call down a rain of 5 missiles on target's row that each deal 500/750/4000 (Ability power) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 750 (Ability power)
[500/750/4000]
Sevika
5gold
Sevika
High Roller 0
High Roller
Chem-Baron 0
Chem-Baron
Pit Fighter 0
Pit Fighter
Attack Fighter
Range
1
Beat the Odds
Mana
0/60
Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower: Deal 212/318/3200 (Attack damage) true damage to target every second until death. Enemies in a cone around them take 50% less as physical damage.
Extendo-Punch: Deal 636/954/9600 (Attack damage) physical damage to target and knock them away. Then, dash to them and deal 276/413/4160 (Attack damage) physical damage in a 1 hex radius around them.
Chomp: Deal 678/1018/10240 (Attack damage) physical damage to target. If they are left with less than 15/15/100% Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing 80% damage.

Flamethrower Damage: 318 = 240% Attack damage + 30% Ability power
[20/30/500]
Extendo-Punch Damage: 954 = 300% of 318
Dash Damage: 413 = 130% of 318
Chomp Damage: 1018 = 320% of 318

Traits

Academy 0

Academy

The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
(3) 2% Health Damage Amplification;
gain 1 sponsored item.
(4) 3% Health Damage Amplification;
gain 1 sponsored item.
(5) 4% Health Damage Amplification;
gain 1 sponsored item.
(6) 8% Health Damage Amplification
LuxLeonaEzrealHeimerdingerJayce
Automata 0

Automata

Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 20 ArmorMagic resist
(4) 350 damage, 50 ArmorMagic resist
(6) 800 damage, 100 ArmorMagic resist
AmumuNocturneBlitzcrankKog'MawMalzahar
Black Rose 0

Black Rose

(3) Summon a chained Sion. He is freed after 5 casts from Black Rose units or when he drops below 65% health.
(4) Sion grows stronger and his enemies take more damage from Black Rose units.
(5) Sion unleashes dark magic and heals to full Health when freed.
(7) When Sion dies, he restores to life with power beyond death!
Each Black Rose champion's star level increases Sion's power
MorganaVladimirCassiopeiaEliseLeBlanc
Chem-Baron 0

Chem-Baron

Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
(3) 15 or 30; 20 Health
(4) 20 or 40; 50 Health
(5) 20 or 50; 90 Health
(6) 25 or 70; 125 Health
(7) 30 or 100; 180 Health
SingedRenata GlascRenniSmeechSilcoSevika
Conqueror 0

Conqueror

Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
(2) 16% Attack damageAbility power; 1x Conquest
(4) 25% Attack damageAbility power; 3x Conquest
(6) 40% Attack damageAbility power; 6x Conquest
(9) 100% Attack damageAbility power; 20x Conquest
DariusDravenRellSwainAmbessaMordekaiser
Emissary 0

Emissary

This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 200 Health and 20% Damage Amplification
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)
Garen: On Combat Start, Garen and allies to his left and right gain 20% of his max Health.
Nami: Allies' attacks grant 2 bonus Mana.
Tristana: Allies gain 6% Attack Speed per star level.
TristanaNamiAmbessaGaren
Enforcer 0

Enforcer

Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 units; 12% Health, 12% Damage Amplification
(4) 2 units; 20% Health, 20% Damage Amplification
(6) 4 units; 30% Health, 33% Damage Amplification
(8) 5 units; 40% Health, 50% Damage Amplification
(10) ALL enemies; 100% Health, 150% Damage Amplification; Combat Start: Confiscate all enemy items!
MaddieStebCamilleLorisTwisted FateViCaitlyn
Experiment 0

Experiment

Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100 Health
(5) 3 Laboratories, 300 Health
(7) Experiment bonuses increase by 100%!
ZyraUrgotNunu & WillumpDr. MundoTwitch
Family 0

Family

Family members support each other, reducing their max Mana and gaining extra bonuses.
(3) 25% reduction, 15% Damage Reduction
(4) 30% reduction, 20% Attack speed
(5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
PowderVioletVander
Firelight 0

Firelight

Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
(2) 25% of damage taken
(3) 40% of damage taken
(4) 45% of damage taken. While dashing, gain a massive burst of Attack Speed.
ZeriScarEkko
High Roller 0

High Roller

When casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.5 seconds.
Mods:
-Rocket: Launch 8 rockets that deal 100 physical damage each
-Shield: Gain 500 Shield for 4 seconds
-Coin: Gain 3 gold
-Triple: Enhance her rolled ability!
Sevika
Junker King 0

Junker King

Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
Rumble

Junker KingUpgrades

Petricite Rod
Self Destruct Button
Junkyard Titan!
Flamethrower
Repairing Microbots
Tankbuster
Petricite Rod
Petricite Rod
Petricite Rod: Every 5 seconds, fire a blast at the furthest enemy within 4 hexes that deals 350% / 525% / 6000% Ability power magic damage over 15 seconds.
Rebel 0

Rebel

Rebels gain 12% max Health.
After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.
(3) 20% Attack damageAbility power
(5) 40% Attack damageAbility power, 12% Health
(7) 45% Attack damageAbility power, 15% Health, and Stun all enemies for 2 seconds
(10) The smoke signal triggers at Combat Start and every 8 seconds.
IreliaVexAkaliSettEzrealIllaoiZoeJinx
Scrap 0

Scrap

Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 40 Shield
(6) All components, and full items become lucky! 60 Shield
(9) Generate Radiant items! 70 Shield
PowderTrundleZiggsGangplankCorkiEkkoRumble
Ambusher 0

Ambusher

Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
(2) 20% Critical strike change, 10% Critical strike damage
(3) 30% Critical strike change, 20% Critical strike damage
(4) 40% Critical strike change, 30% Critical strike damage
(5) 55% Critical strike change, 35% Critical strike damage; also gain 15% Durability
PowderCamilleSmeechEkkoJinx
Artillerist 0

Artillerist

Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
(2) 10% Attack damage
(4) 40% Attack damage
(6) 50% Attack damage, Launch a rocket every 4 attacks that deals double damage.
TristanaUrgotEzrealCorki
Bruiser 0

Bruiser

Your team gains 100 max Health. Bruisers gain more.
(2) 20% Health
(4) 45% Health
(6) 80% Health
StebTrundleSettNunu & WillumpRenniElise
Dominator 0

Dominator

Combat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power based on the Mana spent.
(2) 350 Shield, 25% Ability power
(4) 500 Shield, 45% Ability power
(6) 700 Shield, 65% Ability power
ZiggsBlitzcrankCassiopeiaDr. MundoSilcoMordekaiser
Form Swapper 0

Form Swapper

Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
(2) 15% Damage Reduction or 20% Damage Amplification
(4) 30% Damage Reduction or 40% Damage Amplification
GangplankSwainEliseJayce
Pit Fighter 0

Pit Fighter

Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10% Health
(4) 12% true damage, 25% Health
(6) 20% true damage, 40% Health
(8) 50% true damage, 99% Health
DravenVioletUrgotGangplankViSevika
Quickstriker 0

Quickstriker

Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
(2) 20-60% Attack speed
(3) 30-80% Attack speed
(4) 40-100% Attack speed. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
AkaliNocturneTwisted FateAmbessa
Sentinel 0

Sentinel

Your team gains Armor and Magic Resist. Sentinels gain triple.
(2) 12 ArmorMagic resist
(4) 25 ArmorMagic resist
(6) 42 ArmorMagic resist
IreliaSingedLeonaRellLorisIllaoiRumble
Sniper 0

Sniper

Snipers deal more damage to targets farther away.
(2) 7% damage per hex
(4) 16% damage per hex
(6) 35% damage per hex and +5 Attack Range
MaddieZeriKog'MawTwitchCaitlyn
Sorcerer 0

Sorcerer

Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20 Ability power
(4) 50 Ability power
(6) 85 Ability power
(8) 100 Ability power, Abilities reduce their target's damage by 25% for 3 seconds
LuxZyraVladimirNamiSwainZoeLeBlanc
Visionary 0

Visionary

Whenever Visionaries gain Mana, they gain more.
(2) 25% Mana
(4) 50% Mana
(6) 80% Mana
(8) 100% Mana, Abilities heal an ally for 20% of damage dealt
MorganaVexRellRenata GlascNunu & WillumpHeimerdingerMalzahar
Watcher 0

Watcher

Watchers gain Durability, increased while above 50% Health.
(2) 15% or 30% Damage Reduction
(4) 25% or 45% Damage Reduction
(6) 35% or 50% Damage Reduction
AmumuDariusVanderVladimirScarGaren

Items

Emblem

Conqueror Emblem
Conqueror Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Conqueror trait.
Rebel Emblem
Rebel Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Rebel trait.
Black Rose Emblem
Black Rose Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Black Rose trait.
Family Emblem
Family Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Family trait.
Enforcer Emblem
Enforcer Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the Enforcer trait.
Automata Emblem
Automata Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Automata trait.
Experiment Emblem
Experiment Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Experiment trait.
<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with 60% max Health.</spellActive>
Firelight Emblem
Firelight Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Firelight trait.
Artillerist Emblem
Artillerist Emblem
+10%
Attack Damage
B.F. Sword
+
Frying Pan
The holder gains the Artillerist trait.
Quickstriker Emblem
Quickstriker Emblem
+10%
Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Quickstriker trait.
Sorcerer Emblem
Sorcerer Emblem
+10
Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Sorcerer trait.
Visionary Emblem
Visionary Emblem
+15
Mana
Frying Pan
+
Tear of the Goddess
The holder gains the Visionary trait.
Sentinel Emblem
Sentinel Emblem
+20
Armor
Frying Pan
+
Chain Vest
The holder gains the Sentinel trait.
Pit Fighter Emblem
Pit Fighter Emblem
+20
Magic Resist
Frying Pan
+
Negatron Cloak
The holder gains the Pit Fighter trait.
Bruiser Emblem
Bruiser Emblem
+150
Health
Frying Pan
+
Giant's Belt
The holder gains the Bruiser trait.
Ambusher Emblem
Ambusher Emblem
+20%
Critical Strike Chance
Frying Pan
+
Sparring Gloves
The holder gains the Ambusher trait.
Academy Emblem
Academy Emblem
+150
Health
The holder gains the Academy trait. This item is always considered to be sponsored.
Chem-Baron Emblem
Chem-Baron Emblem
+150
Health
The holder gains the Chem-Baron trait.
Dominator Emblem
Dominator Emblem
+150
Health
The holder gains the Dominator trait.
Scrap Emblem
Scrap Emblem
+150
Health
The holder gains the Scrap trait.
Sniper Emblem
Sniper Emblem
+150
Health
The holder gains the Sniper trait and +2 range.
Watcher Emblem
Watcher Emblem
+150
Health
The holder gains the Watcher trait.

Chem-Baron

Salvaged Contraption
Salvaged Contraption
+10
Armor
+10
Magic Resist
+200
Health
Recommend users: Renni and Singed
Reduce all incoming damage by 10.
Salvaged Revolver
Salvaged Revolver
+20
Ability Power
+15
Mana
Recommend users: Silco and Renata Glasc
Gain 10 Ability Power every 5 seconds.
Salvaged Gauntlet
Salvaged Gauntlet
+25%
Attack Damage
+10%
Attack Speed
Recommend users: Smeech and Sevika
Attacks deal an additional 15 true damage.
Destabilized Chemtank
Destabilized Chemtank
+15
Armor
+15
Magic Resist
+200
Health
Recommend users: Renni and Singed
At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Executioner's Chainblade
Executioner's Chainblade
+25%
Attack Damage
+10%
Attack Speed
Recommend users: Smeech and Sevika
Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills).
Flesh Ripper
Flesh Ripper
+15%
Attack Damage
+20%
Critical Strike Chance
Recommend users: Smeech and Sevika
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.
[Unique - only 1 per Chem-Baron]
Piltoven Hexarmor
Piltoven Hexarmor
+25
Armor
+25
Magic Resist
+100
Health
Recommend users: Renni and Singed
Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 50% ArmorMagic resist as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Shimmer Bloom
Shimmer Bloom
+20
Ability Power
+150
Health
Recommend users: Renni and Renata Glasc
Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Unleashed Toxins
Unleashed Toxins
+15
Ability Power
+10
Mana
Recommend users: Silco and Renata Glasc
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage.
Virulent Virus
Virulent Virus
+15%
Attack Speed
+25
Ability Power
Recommend users: Silco and Renata Glasc
After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage.
Voltaic Saber
Voltaic Saber
+15%
Attack Damage
+15
Ability Power
+20%
Omnivamp
Recommend users: Sevika and Smeech
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage.
Destabilized Chemtank II
Destabilized Chemtank II
+25
Armor
+25
Magic Resist
+350
Health
Recommend users: Renni and Singed
At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Executioner's Chainblade II
Executioner's Chainblade II
+40%
Attack Damage
+15%
Attack Speed
Recommend users: Smeech and Sevika
Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills).
Flesh Ripper II
Flesh Ripper II
+25%
Attack Damage
+35%
Critical Strike Chance
Recommend users: Smeech and Sevika
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.
[Unique - only 1 per Chem-Baron]
Piltoven Hexarmor II
Piltoven Hexarmor II
+40
Armor
+40
Magic Resist
+175
Health
Recommend users: Renni and Singed
Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 75% ArmorMagic resist as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Shimmer Bloom II
Shimmer Bloom II
+35
Ability Power
+250
Health
Recommend users: Renni and Renata Glasc
Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Unleashed Toxins II
Unleashed Toxins II
+25
Ability Power
+15
Mana
Recommend users: Silco and Renata Glasc
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage.
Virulent Virus II
Virulent Virus II
+25%
Attack Speed
+40
Ability Power
Recommend users: Silco and Renata Glasc
After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage.
Voltaic Saber II
Voltaic Saber II
+25%
Attack Damage
+25
Ability Power
+35%
Omnivamp
Recommend users: Sevika and Smeech
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage.
Perfected Destabilized Chemtank
Perfected Destabilized Chemtank
+45
Armor
+45
Magic Resist
+600
Health
Recommend users: Renni and Singed
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield.
Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage.
Perfected Executioner's Chainblade
Perfected Executioner's Chainblade
+75%
Attack Damage
+30%
Attack Speed
Recommend users: Smeech and Sevika
Attacks and Abilities execute enemies under 20% Health. On kill, gain 20% Durability and 20% Damage Amp for 10 seconds (refreshes on kills).
Perfected Bonus: Executes drop 3 Gold and heals the holder for 400.
Perfected Flesh Ripper
Perfected Flesh Ripper
+45%
Attack Damage
+60%
Critical Strike Chance
Recommend users: Smeech and Sevika
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.
Perfected Bonus: Upon dying for the first time, revive with 100% max Health!
[Unique - only 1 per Chem-Baron]
Perfected Piltoven Hexarmor
Perfected Piltoven Hexarmor
+75
Armor
+75
Magic Resist
+300
Health
Recommend users: Renni and Singed
Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% ArmorMagic resist as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)
Perfected Shimmer Bloom
Perfected Shimmer Bloom
+60
Ability Power
+450
Health
Recommend users: Renni and Renata Glasc
Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.
Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed.
Perfected Unleashed Toxins
Perfected Unleashed Toxins
+45
Ability Power
+30
Mana
Recommend users: Silco and Renata Glasc
Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.
Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds.
Perfected Virulent Virus
Perfected Virulent Virus
+45%
Attack Speed
+75
Ability Power
Recommend users: Silco and Renata Glasc
After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.
Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds.
Perfected Voltaic Saber
Perfected Voltaic Saber
+45%
Attack Damage
+45
Ability Power
+60%
Omnivamp
Recommend users: Sevika and Smeech
After every 4 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage.
Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed.
Dimensional Heirloom
Dimensional Heirloom
+5000
Health
Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.
[Unique - only 1 per Chem-Baron]

Anomalies

Arcana Overwhelming
(Magic Damage)
Gain Ability power Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.
Attack Expert
(Attack Damage)
This champion gains 55% more Attack Damage from all sources.
Avalanche of Armor
(Attack Damage)
Gain Attack damage Attack Damage equal to 25% of Armor. Gain 50 Armor Armor.
Avarice Incarnate
(Damage Amp)
Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
Berserker Rage
(Power)
Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.
Bully
(Damage Amp)
Gain 18% Damage Amp, increased to 36% against units with a lower star level.
Bulwark
(Tank)
Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.
Calling Card
(Utility)
Gain an emblem that matches a non-unique trait from this champion.
Center of the Universe
(Power)
Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Comeback Story
(Damage Amp)
Gain 5% Damage Amp for every 10 player health you have lost this game.
Cosmic Rhythm
(Mana)
No longer gain Mana but instead cast their Ability every 4 seconds.
Cull The Weak
(Power)
Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Deep Roots
(Tank)
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Defense Expert
(Tank)
This champion gains 50% more Armor and Magic Resist from all sources.
Diving In
(Power)
On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp.
Dragonsoul
(Power)
This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
Dramatic Entrance
(Utility)
Combat start: Leap off the battlefield. After 6 seconds, arrive with 70% increased max Health and Stun all enemies for 1.5 seconds.
Dual Wielding
(Utility)
Gain 2 completed items that fit this champion's role.
Eagle Eye
(Attack Damage)
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Energy Absorption
(Magic Damage)
Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Essence of Navori
(Mana)
Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).
Fireball
(Power)
For every 70 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.
Force of Friendship
(Damage Amp)
Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
Fortified
(Tank)
Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).
Freestyling
(Damage Amp)
Gain 4.5% Damage Amp for each activated trait you have.
Giant-Sized
(Tank)
Gain 1000 Health and grow greatly in size.
Headhunter
(Attack Speed)
This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).
Heavy Hitter
(Tank)
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 3 seconds)
Hunger For Power
(Utility)
Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
Hypervelocity
(Attack Speed)
Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Into the Unknown
(Power)
This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
Invisibility
(Critical Strike Chance)
Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Kill Streak
(Mana)
Gain 25 Mana each kill.
Knockout
(Attack Damage)
Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.
Laser Eyes
(Magic Damage)
Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Last Chance
(Power)
On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
Legacy Of Shurima
(Attack Speed)
After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
Mage Armor
(Tank)
Gain Armor and Magic Resist equal to 40% of Ability Power.
Magic Expert
(Magic Damage)
This champion gains 40% more Ability Power from all sources.
Magic Training
(Magic Damage)
Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
Mini Mees
(Attack Damage)
Gain 3 minis that deal 30% (Attack damage) Attack Damage every 3 attacks. Their attacks reduce Armor by 5.
Miniaturize
(Utility)
Transform into an item that gives 75% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.
Nothing Wasted
(Mana)
When an ally dies, gain 100% of their current Mana.
One Thousand Cuts
(Power)
Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
Power Absorption
(Attack Damage)
Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.
Protective Shielding
(Tank)
Combat start and every 8 seconds: Grant 15% max Health Shield to self and 2 lowest health alles for 5 seconds.
Repulsor
(Utility)
Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Scuttle Familiar
(Tank)
On death, summon a crab with 111% of their maximum Health, Armor, and Magic Resist.
Share Your Energy
(Utility)
Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime Time
(Magic Damage)
Every 2 seconds, deal 100% (Ability power) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Slow Cooker
(Tank)
Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
Stoneskin
(Tank)
Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Strength Training
(Attack Damage)
Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.
The Finisher
(Power)
This champion's attacks and Ability executes enemy champions at 15% health or lower.
Thornskin
(Tank)
Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Titanic Strikes
(Attack Damage)
Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.
Touch of Frost
(Utility)
Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Ultimate Hero
(Utility)
Star up a 3-star 1-cost champion to 4 stars!
Unstoppable Force
(Tank)
On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
Wolf Familiars
(Attack Damage)
Summon 2 untargetable wolves with 45% of this champion's Attack Damage and 0.9 Attack Speed.

Augments

Backup
Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
Band of Thieves I
Band of Thieves I
Gain 1 Thief's Gloves.
Beggars Can Be Choosers
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Blade Dance
Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Blistering Strikes
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Bulky Buddies I
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Called Shot
Called Shot
Set your win streak to +4. Gain 4 gold.
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
Climb The Ladder I
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Combat Medic
Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Corrosion
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.
Delayed Start
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+
Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health.
Eye For An Eye
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+
Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Find Your Center
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Fine Vintage
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Firesale
Firesale
Each round, steal a random champion from the shop. Gain 1 gold.
Glass Cannon I
Glass Cannon I
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
Good For Something I
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Health is Wealth I
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Help Is On The Way
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
I Hope This Works
I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
Iron Assets
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Item Collector I
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
Lategame Specialist
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lineup
Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lone Hero
Lone Hero
Your last surviving unit gains 140% Attack Speed and 30% Durability
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mad Chemist
Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Manaflow I
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Mentorship I
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
One For All I
One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
Pandora's Bench
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
Patience is a Virtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Placebo+
Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
Power Up
Power Up
Your next augment is one tier higher.
Pumping Up I
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Reroll Transfer
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop
Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.
Rigged Shop+
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Rolling For Days I
Gain 11 free Shop rerolls.
Silver Spoon
Silver Spoon
Gain 10 XP.
Spoils of War I
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Superstars I
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Support Mining
Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
Support Mining+
Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
Survivor
Survivor
After 3 players are eliminated, gain 60 gold.
Table Scraps
Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
Teaming Up I
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Titanic Titan
Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
Trolling
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
Young and Wild and Free
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
A Golden Find
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.
A Magic Roll
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Academic Research
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
Academy Crest
Academy Crest
Gain an Academy Emblem and a Leona.
Adrenaline Burst
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Aerial Warfare
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
All That Shimmers
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
All That Shimmers+
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Ambusher Crest
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
Another Anomaly
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
Arcane Retribution
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
Artillerist Crest
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
Automata Crest
Automata Crest
Gain an Automata Emblem and a Nocturne.
BRB
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Bad Luck Protection
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Battle Scars
Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Black Rose Crest
Black Rose Crest
Gain a Black Rose Emblem.
Blazing Soul I
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life I
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Bruiser Crest
Bruiser Crest
Gain a Bruiser Emblem and a Sett.
Brutal Revenge
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Built Different
Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Bulky Buddies II
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Category Five
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Chem-Baron Crest
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Conqueror Crest
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
Contested
Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
Cooking Pot
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Crimson Pact
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
Crown Guarded
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Crown's Will
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Domination
Domination
Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.
Dominator Crest
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
Dragon's Spirit
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Enforcer Crest
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
Epoch
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Family Crest
Family Crest
Gain a Family Emblem and a Violet.
Firelight Crest
Firelight Crest
Gain a Firelight Emblem and a Zeri.
Forbidden Magic
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Forward Thinking
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Fractured Crystals
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Glass Cannon II
Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
Gloves Off
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 75% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gold For Dummies
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage.
Health is Wealth II
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Heavily Smash
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Inspiring Epitaph
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Investment Strategy I
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
Item Collector II
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Law Enforcement
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loot Explosion
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow II
Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
Mentorship II
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Moonlight
Moonlight
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20 Ability Power.
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Noble Sacrifice
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Not Today
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Noxian Guillotine
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
One For All II
One For All II
Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Overheal
Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Paint the Town Blue
Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Pair of Fours
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Lotus I
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Pit Fighter Crest
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Powered Shields
Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
Prizefighter
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Pumping Up II
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Pyromaniac
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Quickstriker Crest
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
Raining Gold
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Raining Gold+
Gain 18 gold now and 1 gold every round.
Rebel Crest
Rebel Crest
Gain a Rebel Emblem and an Akali.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Rocket Collection
Rocket Collection
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Scapegoat
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Scrap Crest
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
Sentinel Crest
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
Shield Bash
Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.
Shop Glitch
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
Slammin'
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sniper Crest
Sniper Crest
Gain a Sniper Emblem and a Zeri.
Sniper's Nest
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Sorcerer Crest
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
Spear's Will
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Spirit Link
Spirit Link
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spoils of War II
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Starry Night
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Chances increase with player level.
Starry Night+
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
Superstars II
Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Support Cache
Support Cache
Choose 1 of 4 Support items.
Teaming Up II
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
The Mutation Survives
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Tomb Raider I
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
Top of the Scrap Heap
Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
Tower Defense
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Training Arc
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Trait Tracker
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Trait: Martial Law
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.
Trait: Menaces
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
Gain a 2-star Powder and a Silco.
Trait: Reunion
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
Gain a Vi and Ekko.
Trait: Sisters
Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.
Gain a Vi and Jinx.
Trait: Unlikely Duo
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.
Gain a Jinx and Sevika.
Trifecta I
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Unleash The Beast
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Vampiric Vitality
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Visionary Crest
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
Voidcaller
Voidcaller
For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 400-600 Health based on Stage.
Wandering Trainer I
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
War for the Undercity
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Warpath
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
Watcher Crest
Watcher Crest
Gain a Watcher Emblem and a Vander.
Welcome to the Playground
Welcome to the Playground
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
What Doesn't Kill You
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Why Not Both?
Why Not Both?
While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Worth the Wait
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Academy Crown
Academy Crown
Gain an Academy Emblem and a random sponsored item.
Ambusher Crown
Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
An Exalted Adventure
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Anger Issues
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Artifactory
Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
Artillerist Crown
Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
At What Cost
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Automata Crown
Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Belt Overflow
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Birthday Present
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Black Rose Crown
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Blazing Soul II
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Blinding Speed
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Bronze For Life II
Bronze For Life II
Your team gains 3.5% Damage Amp and 1.5% Durability for each Bronze-tier trait.
Bruiser Crown
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.
Build a Bud!
Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
Bulky Buddies III
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures III
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Calculated Enhancement
Calculated Enhancement
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
Chem-Baron Crown
Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Conqueror Crown
Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
Dark Alley Dealings
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Dominator Crown
Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Dual Purpose
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Enforcer Crown
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Expected Unexpectedness
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Family Crown
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Final Polish
Final Polish
Gain a Support Anvil and a completed item anvil.
Firelight Crown
Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Flexible
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
Flurry of Blows
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
Ghost of Friends Past
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 12 health, 0.8% Attack Damage, or 0.8 Ability Power, based on the dying champion's role.
Health: 0
Attack Damage: 0%
Ability Power 0
Going Long
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Greater Moonlight
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Hall of Mirrors
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Hard Commit
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Hedge Fund
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
I'm the Carry Now
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Invested+
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Max Cap
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
One Buff, Two Buff
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Phreaky Friday
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Piercing Lotus II
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pit Fighter Crown
Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Prismatic Pipeline
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Quality Over Quantity
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Quickstriker Crown
Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Radiant Refactor
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Rebel Crown
Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Roll The Dice
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
Scrap Crown
Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Sentinel Crown
Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Sniper Crown
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Sorcerer Crown
Sorcerer Crown
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Spoils of War III
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Sponging
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Subscription Service
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sword Overflow
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
Tactician's Kitchen
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
Tomb Raider II
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
Trait: Geniuses
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage.
Gain a Heimerdinger and Ekko.
Trait: What Could Have Been
Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies.
Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
Visionary Crown
Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Void Swarm
Void Swarm
Gain a Zz'Rot Portal and another after every 11 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
Wand Overflow
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.
Wandering Trainer II
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Watcher Crown
Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Worth the Wait II
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Tacticians

Arcane Jinx Unbound

Chibi Arcane Caitlyn

Chibi Firelight Ekko

Chibi Arcane Vi

Chibi Prestige Superfan Annie

Down to the Last Drop Arena

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