Gain a Lucian. The first time your strongest Lucian casts his Ability each combat, and every 2 times afterwards, gain 1 experience point.
Gain a Lucian. When you field him, your team gains 20 Ability Power, and 2 when they attack (this can stack).
Gain a Pantheon. He gains 50 Ability Power and 100 Magic Resistance.
Gain a Pantheon. Combat start: He and his 4 nearest allies take 70% reduced damage for 6 seconds.
Gain a Fiora. Every 4 attacks on the same champion, she deals 20% of her maximum health as magic damage, and heals for 9% of her maximum health.
Gain a Fiora. When you field her, your team heals 25% of their maximum Health every 10 attacks.
Gain a Pyke. After player combat rounds, gain 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round.
Gain a Pyke. When you field him, your team's abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health.
Gain a Sivir. At the start of player combat rounds, gain 1 gold for every 42 Attack Damage your strongest Sivir has.
Gain a Sivir. When you field her, your team gains 15% Attack Damage, and 5% when they cast Abilities (this can stack).
Gain an Alistar. He has 0 bonus health. His ability now hits all adjacent enemies and deals bonus damage to the main target equal to 0% of his max health.
Gain an Alistar. Round Start: He 50% Shreds all Enemies.
Gain a Gnar. He gains 25 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability.
Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability.
Gain a Morgana. Morgana sends out 1 additional Dark Binding(s) when she casts her Ability, and her Dark Bindings stun their targets for 1 additional second(s).
Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
Gain a Shen. His Ability lasts an additional 5 seconds and his tethered ally deals 30% more damage while protected.
Gain a Shen. When you field him, your team takes 8% reduced damage, tripled for 4 seconds when they cast Abilities.
Gain a Vex. Vex heals her allies for 22% of the damage she deals.
Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack).
Gain an Aatrox. His Abilities deal additional damage equal to 12% of his Maximum Health.
Gain an Aatrox. When you field him, 50% of the damage your team recieves is instead dealt over 3 seconds as non-lethal damage.
Gain a Garen. His ability costs 40 less Mana to cast and deals additional damage equal to 80% of his Attack Damage, but no longer stuns.
Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 15% of their maximum health for 6 seconds.
Gain a Jhin. Every 4 takedowns he gets each combat, he drops 2-6 gold (based on current Stage). He occasionally also drops an item component.
Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage.
Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 15 Ability Power until the end of combat.
Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power.
Gain a Twisted Fate. Your strongest Twisted Fate drops 1 gold every 20-10 cards thrown each combat (based on current Stage).
Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat.
Gain a Warwick. When you field him your team gains 50 Maximum Health. This is increased by 1 every 2 times your strongest Warwick attacks. (Current Health: 0)
Gain a Warwick. When you field him, your units deal 0.75% increased damage for every 100 Health they have.
Gain an Ultimate Ezreal. His Ability causes enemies struck to burn for 2% of their Health every second and have their healing reduced by 33% for the rest of combat.
Gain an Ultimate Ezreal. After player combat rounds where you fielded him, gain 8 experience points.