Set 16 features a total of 100 different champions: 60 of them in a base roster, as in previous sets, and 40 additional champions accessible through the new set mechanic, Unlocks. Each unlockable champion has a unique condition required to unlock them. Once unlocked, one copy of that champion is guaranteed to appear in your next shop, and after that, they are added to the pool of champions that can appear in your shops for the rest of the game. You can learn more about unlockable champions and their conditions in the Unlocks section below.
Unlock rules:
Once Unlocked, the unit will appear in the furthest right slot of your shop on your next roll
Unlocked units have the same amount of copies as other units of their tier. Note that units above 5 gold still count as Legendary (gold shop border) units and have the same unit pool sizes (9 for Legendary units).
If multiple players Unlock the same Unlockable units they will be taking copies from the same shared Unlocked pool.
If you Unlock a unit and do not have a copy of it on your board/bench, you will see it less often. If you continue to not purchase this unit and not have it on your board or bench, it will appear less and less down to a minimum of 20% of the normal appearance rate for that unit. This is to keep your shop focused on the units you want to field. If at a later point in the game you purchase this previously ignored unit from the shop, they return to the pool as normal.
If you sell an Unlockable unit, it returns to that unit’s pool as normal
For 4- and 5-cost Unlockables, if a small number of players have them Unlocked, the odds of them appearing after you have 3 copies become much worse based on the total copies in the pool. So if one player has a champ unlocked, buying 9 copies is much harder than a standard champion. This is to ensure three-starring them is roughly equivalent to three-starring a regular unit that can be contested. Note, once four players have that unit unlocked, their weight (frequency) returns to normal as they can be adequately contested.
Lore & Legends will be available on PBE Tuesday, November 18th afternoon PT.
It will launch on live servers Wednesday, December 3rd with patch 16.1.
STARTER PACK
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Units
Anivia
1
Freljord
Invoker
Magic Caster
4
Frostbite
0/40
Fire an ice shard at target that deals 325/455/650() magic damage. If they are Chilled, the damage CriticallyStrikes.
Damage: 455 ()
[325/455/650]
Blitzcrank
1
Zaun
Juggernaut
Magic Tank
1
Static Field
60/120
Gain 350/425/525() Shield for 4 seconds and deal 56/84/126() magic damage to all enemies within1hex.
Shield: 425 ()
[350/425/525]
Damage: 84 ()
[140/210/315]
Briar
1
Noxus
Slayer
Juggernaut
Attack Assassin
1
Blood Frenzy
0/40
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and 300%() decaying AttackSpeed.
Attack Speed: 300% ()
[300/300/300]
Caitlyn
1
Piltover
Longshot
Attack Caster
4
Ace in the Hole
0/80
Fire a bullet towards the farthest enemy, dealing 515/775/1205() physical damage to the first enemy ithits. If they die, the bullet ricochets, dealing excess damage to the next enemyhit.
Damage:
[40/60/100]
Damage: 775 = 715 () + 60 ()
[475/715/1105]
Illaoi
1
Bilgewater
Bruiser
Attack Tank
1
Tentacle Smash
40/100
Restore 249/328/439()Health and slam a tentacle, dealing 180/270/405() physical damage to enemies in aline.
Heal: 328 = 7% + 240 ()
[200/240/280]
Damage: 270 ()
[180/270/405]
Jarvan IV
1
Demacia
Defender
Magic Tank
1
Demacian Standard
30/100
Gain 350/425/500() Shield for 4 seconds. Grant all allies 20/25/50%() Attack Speed for 4seconds.
Shield: 425 ()
[350/425/500]
Attack Speed: 25% ()
[20/25/50]
Jhin
1
Ionia
Gunslinger
Attack Marksman
4
Curtain Call
0/70
For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 140/212/314() physical damage. The 4th shot deals 144% moredamage.
Damage:
[15/22/34]
Damage: 212 = 190 () + 22 ()
[125/190/280]
Kog'Maw
1
Void
Arcanist
Longshot
Magic Caster
4
Caustic Spittle
0/30
Deal 140/200/300() magic damage to target and reduce their Armor and Magic Resist by 8/10/15. Adjacent enemies are dealt 50% of the damage andeffect.
Damage: 200 ()
[140/200/300]
Resistance Reduction
[8/10/15]
Lulu
1
Yordle
Arcanist
Magic Caster
4
Whimsy
20/70
Deal 265/400/600() magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing 110/165/250() magicdamage.
Damage: 400 ()
[265/400/600]
Secondary Damage: 165 ()
[110/165/250]
Qiyana
1
Ixtal
Slayer
Attack Fighter
1
Clear The Brush
0/30
Dash to a nearby hex and swing forward, dealing 180/270/405() physical damage to enemies in a 2-hex line.
Damage:
[20/30/45]
Damage: 270 = 240 () + 30 ()
[160/240/360]
Rumble
1
Yordle
Defender
Magic Tank
1
Junkyard Titan
40/110
Gain 325/400/500() Shield for 4 seconds. Fire a burst of flames, dealing 72/108/162() magic damage in acone.
Shield: 400 ()
[325/400/500]
Damage: 108 ()
[180/270/405]
Shen
1
Ionia
Bruiser
Magic Tank
1
Stand United
30/90
Grant 250/325/425() Shield to this unit and a nearby damaged ally for 4seconds.
Shield: 325 ()
[250/325/425]
Sona
1
Demacia
Invoker
Magic Caster
4
Power Chord
0/30
Deal 120/180/270() magic damage to 2 nearby enemies and restore 40/50/80() Health to the lowest Healthally.
Damage: 180 ()
[120/180/270]
Heal: 50 ()
[40/50/80]
Viego
1
Shadow Isles
Quickstriker
Hybrid Fighter
1
Blade of the Ruined King
0/30
Passive: Gain 10%() Attack Speed.Active: Deal 55/85/125() physical damage to target. For the rest of combat, Viego's attacks deal 18/27/42() bonus stacking magicdamage.
Attack Speed: 10% = 10% + 1% per 6
Damage: 85 ()
[55/85/125]
Stacking Damage: 27 ()
[18/27/42]
Aphelios
2
Targon
Attack Marksman
4
Incendiary Onslaught
0/40
Start with Infernum equipped. On cast, switch to Severum for 8()attacks.Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6seconds.Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 70/105/175() physicaldamage.
Severum Attacks: 8 ()
[8/8/8]
Damage: 105 ()
[70/105/175]
Ashe
2
Freljord
Quickstriker
Attack Marksman
4
True Ice Arrow
20/80
Fire an arrow at target that deals 140/210/325() physical damage to them and 46/69/107() damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3seconds.Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.
Damage:
[15/25/35]
Damage: 210 = 185 () + 25 ()
[125/185/290]
Circle Damage: 69 = 33% of 210
Bloodsworn Arrow Damage: 3.975 = 5%
Cho'Gath
2
Void
Juggernaut
Magic Tank
1
Rupture
40/100
Restore 200/225/400() Health and rupture a 2hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 88/152/248() magicdamage.
Heal: 225 ()
[200/225/400]
Damage: 152 = 5% + 75 ()
[45/75/110]
Ekko
2
Zaun
Disruptor
Magic Fighter
1
Parallel Convergence
0/40
Create a 1hex zone around the target that lasts 3 seconds. The next 3 attacks deal 150/225/340() bonus magicdamage. When the zone ends, it deals 130/195/295() magic damage + 10% of the target's damage taken during the duration to all enemies in thezone.
Bonus Magic Damage: 225 ()
[150/225/340]
Zone Damage: 195 ()
[130/195/295]
Neeko
2
Ixtal
Arcanist
Defender
Magic Tank
1
Pop Blossom
15/65
Leap at target and gain 400/500/650() Shield for 4 seconds. Slam down after a brief delay, dealing 150/225/350() magic damage to enemies within twohexes and 20% Chilling them for 3seconds.
Shield: 500 ()
[400/500/650]
Damage: 225 ()
[150/225/350]
Rek'Sai
2
Void
Vanquisher
Attack Assassin
1
Burrow
0/30
Dash to the furthest enemy within 3 hexes and deal 160/240/360() physical damage to them. The next 3 attacks hit adjacent enemies and deal 110/165/260() physicaldamage.
Damage:
[20/30/45]
Damage: 240 = 210 () + 30 ()
[140/210/315]
Spin Damage: 165 ()
[110/165/260]
Sion
2
Noxus
Bruiser
Magic Tank
1
Soul Furnace
0/70
Passive: Takedowns grant 18/20/50 permanent max Health.(Total: @TFTUnitProperty.:TFT16_Sion_BonusHealth@)Active: Gain 226/272/334() Shield for 4 seconds. When it breaks, deal 26/47/84() magic damage to adjacentenemies.
Permanent Health
[18/20/50]
Shield: 272 = 4% + 225 ()
[200/225/250]
Damage: 47 ()
[4/4/4]
Teemo
2
Yordle
Longshot
Magic Caster
4
Toxic Dart
0/30
Shoot the closest unpoisoned enemy, dealing 125/185/285() magic damage and poisoning them for 8 seconds. Poisoned enemies take 30/45/70() magic damage eachsecond.
Damage: 185 ()
[125/185/285]
Damage Per Second: 45 ()
[30/45/70]
Tristana
2
Yordle
Gunslinger
Attack Caster
4
Buster Shot
0/50
Fire a massive cannonball at target, dealing 280/420/635() physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stunthem.
Damage:
[30/45/70]
Damage: 420 = 375 () + 45 ()
[250/375/565]
Twisted Fate
2
Bilgewater
Quickstriker
Magic Specialist
4
Stacked Deck
0/3
Passive: Attacks deal 40/60/90() bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160() magic damage, reduced by 50% for each enemy they passthrough.Partners in Crime: When you field Graves and Twisted Fate, both gainbonuses.
Attack Bonus Damage: 60 ()
[40/60/90]
Damage: 105 ()
[70/105/160]
Vi
2
Piltover
Zaun
Defender
Attack Fighter
1
Relentless Force
0/30
Gain 125/150/175() Shield for 2 seconds. Slam on target, dealing 120/180/270() physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340() damage in a 2 hex range instead and knocks up enemies hit for 1second.
Shield: 150 ()
[125/150/175]
Damage: 180 ()
[120/180/270]
Damage: 225 ()
[150/225/340]
Xin Zhao
2
Demacia
Ionia
Warden
Attack Tank
1
Three Talon Strike
15/70
Strike target 3 times. Each strike deals 65/100/150() physical damage and restores 95/135/170() Health. The final one Stuns for 1.5seconds.
Damage: 100 ()
[65/100/150]
Heal: 135 ()
[95/135/170]
Yasuo
2
Ionia
Slayer
Attack Fighter
1
Sweeping Blade
0/30
Dash, then deal 78/117/179() physical damage to adjacent enemies. If only one enemy is hit, deal doubledamage.Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.
Damage:
[6/9/14]
Damage: 117 = 108 () + 9 ()
[72/108/165]
Ahri
3
Ionia
Arcanist
Magic Caster
4
Fox-Fire
0/30
Fire 3 flames at target, each dealing 82/125/195() magicdamage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearbyenemies.If there are nearby enemies, dashaway.
Damage: 125 ()
[82/125/195]
Dr. Mundo
3
Zaun
Bruiser
Attack Tank
1
Maximum Dosage
0/80
Bulk up for 5 seconds. While bulked, restore 114/177/275() Health every second and attacks deal 105/171/291() physicaldamage.
Heal: 177 = 6% + 80 ()
[60/80/100]
Damage: 171 = 5% + 90 ()
[60/90/145]
Draven
3
Noxus
Quickstriker
Attack Marksman
4
Spinning Axes
60/100
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5Gold. Active: Spin an empowered axe that replaces his basic attack and deals 150/225/375() physical damage and returns to Draven after hitting anenemy.
Damage:
[10/15/25]
Damage: 225 = 210 () + 15 ()
[140/210/350]
Gold Gained:
[1/3/5]
Gangplank
3
Bilgewater
Slayer
Vanquisher
Attack Fighter
1
Powder Kegs
0/50
Toss barrels at the 3 nearest enemies and detonate them. They deal 200/300/475() damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage criticallystrikes.
Damage:
[10/15/25]
Damage: 300 = 285 () + 15 ()
[190/285/450]
Jinx
3
Zaun
Gunslinger
Attack Specialist
4
Switcheroo!
0/18
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 42/63/109() physicaldamage.
Number of Attacks:
[18/18/16]
Damage:
[4/6/9]
Damage: 63 = 57 () + 6 ()
[38/57/100]
Leona
3
Targon
Magic Tank
1
Solar Flare
70/120
Passive: Reduce instances of incoming damage by15/30/60().Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200() magic damage. Wound and 1% Burn them for 4seconds..
Damage Reduction: 30 ()
[15/30/60]
Damage: 120 ()
[80/120/200]
Loris
3
Piltover
Warden
Magic Tank
1
Piltover Tussle
70/140
Gain 700/800/1000() Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360() magic damage to them. After charging, force nearby enemies to target thisunit.
Shield: 800 ()
[700/800/1000]
Damage: 225 ()
[150/225/360]
Malzahar
3
Void
Disruptor
Magic Caster
4
Void Swarm
0/35
Summon 2 Voidlings that each attack a nearby enemy 10 times. Each attack deals 30/45/80() magicdamage.
Damage: 45 ()
[30/45/80]
Milio
3
Ixtal
Invoker
Magic Caster
4
Ultra Mega Fire Kick!!!
0/60
Launch a fuemigo at target that bounces 3 times, dealing 190/285/445() magic damage to enemies hit. The last bounce deals 160/240/375() magic damage to enemies in a 1 hexradius.
Ball Damage: 285 ()
[190/285/445]
Bounce Damage: 240 ()
[160/240/375]
Nautilus
3
Bilgewater
Juggernaut
Warden
Magic Tank
1
Titan's Wrath
60/120
Passive: Every 4 seconds and on cast, the next attack deals damage in a 1hex circle and deals 45/68/108() bonus magicdamage.Active: Gain 465/562/717() Shield for 4 seconds.
Damage: 68 ()
[90/135/215]
Shield: 562 = 10% + 400 ()
[375/400/425]
Sejuani
3
Freljord
Defender
Magic Tank
1
Winter's Wrath
40/80
Gain 475/525/625() Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170() magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1second.
Shield: 525 ()
[475/525/625]
Damage: 105 ()
[70/105/170]
Vayne
3
Demacia
Longshot
Attack Marksman
4
Tumble
0/40
Tumble to a nearby hex, then fire a bolt at target that deals 106/160/245() truedamage.
Damage:
[6/10/15]
Damage: 160 = 150 () + 10 ()
[100/150/230]
Zoe
3
Targon
Magic Caster
4
Double Trouble Bubble
30/60
Passive: Damaging an enemy applies 30% Shred for 6seconds.Active: Kick 2 bubbles at nearby enemies, dealing 300/450/700() magic damage and 30% Chilling them for 2seconds.
Damage: 450 ()
[300/450/700]
Ambessa
4
Noxus
Vanquisher
Attack Fighter
1
Lacerate
0/20
Swipe and dash around target, dealing 50/75/350() physical damage to enemies in the path. Then slam chains on target, dealing 138/206/963() physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100%damage.
Damage:
[5/10/30]
Damage: 75 = 65 () + 10 ()
[45/65/320]
Slam Damage: 206 = 275% of 75
Bel'Veth
4
Void
Slayer
Attack Fighter
2
Endless Banquet
0/100
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.Active: Deal 150/225/900() physical damage in a 2hex radius and transform for the rest ofcombat.While transformed, gain 33/33/133% () Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy ishit.
Damage: 225 ()
[150/225/900]
Attack Speed: 33% ()
[33/33/133]
True Damage
[15/25/100]
Stacking True Damage
[3/5/30]
Braum
4
Freljord
Warden
Magic Tank
1
Unbreakable Frost
60/120
Raise shield for 4 seconds, gaining 55/55/90%() Durability and redirecting projectiles to towards Brauminstead. When hit, deal 27/43/1245() magic damage to nearby enemies and 30% Chill them for 2seconds.
Durability: 55% ()
[55/55/90]
Damage:
[15/25/1050]
Damage: 43 = 30% + 25 ()
[20/30/325]
Garen
4
Demacia
Defender
Attack Tank
1
Judgment
50/130
Spin for 3 seconds, gaining 50/50/80% Durability and healing for 420/566/1589() over the duration. Each second, deal 100/150/1700() physical damage to adjacent enemies and reduce their Armor and Magic Resistance by5.
Durability
[50/50/80]
Heal: 566 = 10% + 350 ()
[300/350/1200]
Damage: 150 ()
[100/150/1700]
Lissandra
4
Freljord
Invoker
Magic Caster
4
Frozen Tomb
0/80
Encase target in ice, Stunning them for 1 second and dealing 275/415/2800() magic damage. All enemies within 2 hexes of them split 415/625/2800() magic damage. If the target dies, shards fly out and split excess damage between the 2 nearestenemies.Chilled enemies take 12% more damage from thisability.
Damage: 415 ()
[275/415/2800]
Secondary Damage: 625 ()
[415/625/2800]
Lux
4
Demacia
Arcanist
Magic Caster
4
Final Spark
0/50
Fire a ball of light at the most enemies, dealing 30/45/100() magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 310/465/1600() magic damage to enemies hit by the ball and 90/135/900() magic damage to all other enemieshit.
Initial Damage: 45 ()
[30/45/100]
Damage: 465 ()
[310/465/1600]
Secondary Damage: 135 ()
[90/135/900]
Miss Fortune
4
Bilgewater
Gunslinger
Attack Caster
4
Heartbreaker
0/30
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100%damage.Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 145/225/5070() physical damage and the rest deal 94/146/5070() physical damage. Every 3rd cast, increase the number of waves by1.
Damage:
[15/25/70]
Damage: 225 = 200 () + 25 ()
[130/200/5000]
Secondary Wave Damage: 146 = 65% of 225
Seraphine
4
Piltover
Disruptor
Magic Caster
4
Grand Encore
0/20
Gain 3 notes. For each one active, deal 25/40/200() magic damage to a nearbyenemy.While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400() Health. Enemies hit take 270/405/2200() magic damage, reduced by 30% for each enemy it's passedthrough.
Note Damage: 40 ()
[25/40/200]
Heal: 90()
[60/90/400]
Wave Damage: 405 ()
[270/405/2200]
Swain
4
Noxus
Arcanist
Juggernaut
Magic Tank
1
Nevermove
50/145
Passive: Each second, restore 40/56/158() Health and deal 20/30/90() magic damage to enemies within 1Hex. Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800() magic damage and Stunning them for 1.75/2/8seconds.
Heal: 56 = 1.5% + 24 ()
[22/24/100]
Damage: 30 ()
[20/30/90]
Demonic Eye Damage: 150 ()
[100/150/1800]
Stun Duration
[1.75/2/8]
Taric
4
Targon
Magic Tank
1
Starlight's Touch
0/80
Passive: All allies gain 10/20/100 Magic Resist. Once per combat after dropping below 35% max Health, gain 90% Durability for 2seconds.Active: Gain 600/700/2500() Shield and grant the 2 lowest Health allies 125/150/1000() Shield for 4 seconds. The next 2/2/10 attacks deal 200/300/3000() bonus magicdamage.
Passive Magic Resist
[10/20/100]
Shield: 700 ()
[600/700/2500]
Ally Shield: 150 ()
[125/150/1000]
Damage: 300 ()
[200/300/3000]
Wukong
4
Ionia
Bruiser
Attack Tank
1
Diverting Trickster
30/90
Passive: On death, summon a Stone copy with 570/956/3361() Health and Wukong's items.Active: For 4 seconds, gain 100/110/400() Armor and Magic Resist. Then spin, dealing 150/225/3000() physical damage to all enemies within 2hexes.
Copy Health: 956 = 40% + 200
[150/200/2000]
Defenses: 110 ()
[100/110/400]
Damage: 225 ()
[150/225/3000]
Yunara
4
Ionia
Quickstriker
Attack Marksman
4
Transcendent State
0/50
For the next 4 seconds, gain 75/75/300%() Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 85/130/450() physical damage in a line, reduced by 70/70/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus truedamage.
Attack Speed: 75% ()
[75/75/300]
Damage: 130 ()
[85/130/450]
Annie
5
Dark Child
Arcanist
Magic Caster
4
Enraged Inferno
0/170
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000() magic damage to each of them over 45 seconds. Annie's max Mana is reduced by 150 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000() magicdamage.
Damage: 2250 ()
[1500/2250/8000]
Secondary Damage: 360 ()
[240/360/3000]
Azir
5
Shurima
Emperor
Disruptor
Magic Marksman
4
Arise!
20/40
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000() magic damage to theirtarget.Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 70/105/5000() magic damageinstead.
Damage: 150 ()
[100/150/3000]
Secondary Damage: 105 ()
[70/105/5000]
Fiddlesticks
5
Harvester
Vanquisher
Magic Assassin
2
Crowstorm
30/70
Teleport into the largest cluster of enemies and Stun them for 1.75/1.75/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666() magic damage per second to all enemies within a 2hex radius. The closest 2 enemies take 33% moredamage.
Damage Per Second: 150 ()
[100/150/6666]
Kindred
5
Eternal
Quickstriker
Attack Marksman
4
Lamb's Respite
80/200
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999() physicaldamage. When the zone ends, heal all allies for 8%() of damage dealt while it was up and dashaway.
Damage: 38 ()
[25/38/999]
Heal Percentage: 8% ()
[8/8/8]
Duration:
[2.5/2.5/99]
Lucian & Senna
5
Soulbound
Gunslinger
Attack Caster
4
The Culling
0/60
Fire 12/12/42() shots towards target. Each shot explodes on the first enemy hit, dealing 98/147/900() physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the totalamount.
Number of Shots: 12 = 12 + 1 per 20% bonus
Damage:
[8/12/100]
Damage: 147 = 135 () + 12 ()
[90/135/800]
Ornn
5
Blacksmith
Warden
Magic Tank
1
Call of the Forge
50/150
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals 100/150/3000() magic damage to them.When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500() magic damageinstead.
Damage: 150 ()
[100/150/3000]
Secondary Damage: 225 ()
[150/225/4500]
Shyvana
5
Dragonborn
Juggernaut
Attack Fighter
1
Dragon's Descent / Flame Breath
0/40
Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing 100/150/3000() physical damage in a 3hexcircle.Flame Breath: Breath fire in a cone for 3.5 seconds, dealing 185/280/13579() physical damage each second to enemieshit.
Max Health
[600/1000/9999]
Dive-Bomb Damage: 150 ()
[100/150/3000]
Flame Breath Damage
[20/30/1234]
Flame Breath Damage: 280 = 250 () + 30 ()
[165/250/12345]
Zilean
5
Chronokeeper
Invoker
Magic Caster
4
Visions of the End
0/35
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 75/115/1000() magic damage each second. When the target dies, they explode, dealing 150/225/4000() magic damage in a 1hex radius and grant Zilean 15mana.If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantlydies.
Damage: 115 ()
[75/115/1000]
Secondary Damage: 225 ()
[150/225/4000]
Seconds Before Instant Death
[18/16/1]
Tibbers
0
Arcanist
Magic Tank
1
Rage of Embers
40/100
Passive: After attacking an enemy, restore 38/68/4860() Health. If they are Burning, the healing isdoubled.Active: Gain 200/200/500% Attack Speed and 1000/1200/9000() Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the sameduration.
Heal: 68 ()
[2.5/2.5/100]
Shield: 1200 ()
[1000/1200/9000]
Unlockable Units
Bard
2
Caretaker
Unlock:
Reroll 4 times before Stage 2 Carousel
Magic Caster
4
Traveler's Call
0/55
Launch 6 Meeps at nearby enemies that deal 105/160/240() magic damage. Add an additional Meep for each 3-star unit on yourboard
Damage: 160 ()
[105/160/240]
Graves
2
Bilgewater
Gunslinger
Unlock:
Twisted Fate with 2 items equipped
Attack Fighter
2
Collateral Damage
0/50
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit. Active: Fire an explosive shell at target, dealing 200/300/450() physical damage split among enemies in a 1hexcircle. Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Damage:
[20/30/45]
Damage: 300 = 270 () + 30 ()
[180/270/405]
Orianna
2
Piltover
Invoker
Unlock:
3 unique Piltover units
Magic Caster
4
Command: Protect
20/60
Send the Ball to target, dealing 220/330/500() magic damage and splitting 100/150/250() magic damage among enemies within a 1hexcircle.Then grant 80/120/200() Shield to the two lowest Health allies for 3seconds.
Damage: 330 ()
[220/330/500]
Secondary Damage: 150 ()
[100/150/250]
Shield: 120 ()
[80/120/200]
Poppy
2
Demacia
Yordle
Juggernaut
Unlock:
%i:TFT16Demacia% Demacian or a Yordle with 2 items equipped
Attack Tank
1
Hammer Shock
40/80
Gain 330/410/500() Shield for 4 seconds and deal 70/105/165() physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shieldgained.
Damage: 105 ()
[70/105/165]
Shield: 410 ()
[330/410/500]
Tryndamere
2
Freljord
Slayer
Unlock:
Ashe with 2 items equipped
Attack Fighter
1
Undying Rage
0/50
Become enraged for 5 seconds. While enraged, gain 25%() Durability and attacks are replaced with a strike that deals 120/180/270() physical damage. Ignore 30% of Armor against Chilledenemies.Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.
Durability: 25% ()
[25/25/25]
Damage: 180 ()
[120/180/270]
Yorick
2
Shadow Isles
Warden
Unlock:
2-star Viego with 2 items equipped
Magic Tank
1
Mourning Mist
15/75
Restore 325/370/500() Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 123/187/288() magic damage in 1hexradius.
Heal: 370 = 7 per 10 + 370 ()
[325/370/500]
Damage: 187 = 5% + 110
[80/110/150]
Darius
3
Noxus
Defender
Unlock:
Have Draven drop 1 gold
Attack Tank
1
Decimate
15/75
Restore 250/352/512() Health and spin, dealing 90/135/210() physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40() physical damage each second for 4seconds.If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by5%)
Heal: 352 = 10% + 190 ()
[160/190/220]
Damage: 135 ()
[90/135/210]
Hemorrhage Damage: 25 ()
[15/25/40]
Gwen
3
Shadow Isles
Disruptor
Unlock:
Collect 20 Shadow Isles Souls
Magic Fighter
2
Snip Snip!
0/30
Dash around target and snip 5() times, dealing 45/68/105() magic damage to them and 20/30/50() damage to all other enemies in acone.
Snips: 5 = 5 + 1 per 80
Damage: 68 ()
[45/68/105]
Secondary Damage: 30 ()
[20/30/50]
Kennen
3
Ionia
Yordle
Defender
Unlock:
8 unique star levels of Ionia, Yordle, or Defender in combat.
Magic Tank
1
Slicing Maelstrom
70/125
Gain 600/700/900() Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290() magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50%effectiveness.
Shield: 700 ()
[600/700/900]
Damage: 180 ()
[120/180/290]
Kobuko & Yuumi
3
Yordle
Bruiser
Invoker
Unlock:
6 unique star levels of Yordle, Bruiser, or Invoker
Level 7
Magic Tank
1
You & Me!
30/90
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240() Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4seconds.Active: Dance, restoring 176/277/446() Health over 3seconds.
Heal: 180 ()
[140/180/240]
Attack Speed: 33%
[25/33/50]
Self Heal: 277 = 8% + 140 ()
[100/140/200]
LeBlanc
3
Noxus
Invoker
Unlock:
Sion with 2 items equipped
Magic Caster
4
Distortions
0/60
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 250/375/580() magic damage and is Stunned for 1 second, while other units hit take 140/210/325() magicdamage.
Damage: 375 ()
[250/375/580]
Secondary Damage: 210 ()
[140/210/325]
Diana
4
Targon
Unlock:
2-star Leona with 3 items equipped
Level 6
Magic Assassin
1
Lunar Rush
0/30
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as<TFT16_Moonlight>Moonlit</TFT16_Moonlight>, reducing their damage by 10%.Active: Gain 200/250/300() Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-<TFT16_Moonlight>Moonlit</TFT16_Moonlight> enemy within 4 hexes, dealing 165/250/500() magic damage. Then, dash to all <TFT16_Moonlight>Moonlit</TFT16_Moonlight> enemies, dealing 150/225/1350() magic damage tothem.
Shield: 250 ()
[200/250/300]
Damage: 250 ()
[165/250/500]
Secondary Damage: 225 ()
[150/225/1350]
Fizz
4
Bilgewater
Yordle
Unlock:
5 unique Yordles or Bilgewater units
Level 7
Magic Assassin
1
Playful Trickster
0/20
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 85/125/300() magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 70/105/500() bonus magic damage onhit.
Damage: 125 ()
[85/125/300]
Bonus Damage on Hit: 105 ()
[70/105/500]
Kai'Sa
4
Assimilator
Void
Longshot
Unlock:
a Longshot unit with 3 items equipped
Level 8
Attack Caster
4
Icathian Rain
0/10
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/155() physicaldamage.
Number of Missiles
[15/15/25]
Damage:
[6/9/20]
Damage: 66 = 57 () + 9 ()
[38/57/135]
Kalista
4
Shadow Isles
Vanquisher
Unlock:
Collect 70 Shadow Isles Souls
Attack Caster
4
Endless Rend
20/70
Summon 20() spears split among the 3 nearestenemies. After a brief delay, they each impale their target, dealing 35/53/465() physical damage and reducing Armor by1.
Number of Spears: 20 = 20 + 1 per 25
Damage:
[3/5/15]
Damage: 53 = 48 () + 5 ()
[32/48/450]
Nasus
4
Shurima
Unlock:
Lose 2 combats in a row with Azir.(Gets harder each time you unlock a Shuriman!)
Magic Tank
1
Fury of the Sands
0/80
Steal 485/620/3000() Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 23/41/583() magic damage to adjacent enemies eachsecond.
Health Steal: 620 ()
[485/620/3000]
Number of Targets
[4/4/8]
Damage Per Second: 41 ()
[1.5/1.5/12]
Nidalee
4
Ixtal
Huntress
Unlock:
Two 2-star Neekos
Magic Fighter
1
Relentless Pounce
0/40
Jump on an adjacent enemy with the lowest health, then deal 320/500/2000() magic damage to them and 100/150/600() magic damage to adjacent enemies. If any die, cast again, dealing 70%damage.Tanks take 50% more damage from this ability and Fighters take 25%more.
Damage: 500 ()
[320/500/2000]
Secondary Damage: 150 ()
[100/150/600]
Renekton
4
Shurima
Unlock:
Win 2 combats in a row with Azir.(Gets harder each time you unlock a Shuriman!)
Attack Fighter
1
Slice and Dice
0/30
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360() physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600() physical damage. Subsquent casts increase the number of slashes by1.
Dash Damage: 120 ()
[80/120/360]
Slash Damage:
[5/10/50]
Slash Damage: 85 = 75 () + 10 ()
[50/75/550]
Rift Herald
4
Void
Bruiser
Unlock:
Have Void active for 8 player combats
Magic Tank
1
Warp Armor
60/125
Gain 350/450/2000 max Health and grow larger. Slam in a 2Hex circle on the target, dealing 172/280/2467() magic damage to enemies hit. For 4 seconds, gain 30/30/80%() Durability + 1% for each enemy targeting thisunit.
Max Health
[350/450/2000]
Damage: 280 = 150 () + 6%
[100/150/2000]
Durability: 30% ()
[30/30/80]
Singed
4
Zaun
Juggernaut
Unlock:
4 unique Zaunites or Juggernauts
Lose 35 Player Health
Magic Fighter
1
Poison Trail
0/80
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 18/27/160() magic damage per second to enemies within. Gain 0 () Mana eachsecond.Active: For 4 seconds, gain increased Move Speed, restore 60/75/500() Health each second, and gain 50 Armor and MagicResistance.
Damage Per Second: 27 ()
[18/27/160]
Heal per Second: 75 ()
[60/75/500]
Mana per Second: 0 = 10 x ()
Skarner
4
Ixtal
Unlock:
A non-Tank with a Gargoyle's Stoneplate equipped
Level 7
Attack Tank
1
Impale
60/120
Passive: All allies gain 10/20/100Armor.Active: Gain 725/875/3000() Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750() physical damage and Stunning them for 2/2.25/8seconds.
Passive Armor
[10/20/100]
Shield: 875 ()
[725/875/3000]
Damage: 126 ()
[120/180/2500]
Impale Duration:
[2/2.25/8]
Veigar
4
Yordle
Arcanist
Unlock:
Unit with 2 Rabadon's Deathcaps equipped
Level 7
Magic Caster
4
Dark Storm
0/60
Passive: Gain 50% more Ability Power from all sources. Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 60/90/150() magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 AbilityPower.
Num Meteors
[12/12/24]
Damage: 90 ()
[60/90/150]
Warwick
4
Zaun
Quickstriker
Unlock:
1-star Jinx
2-star Vi
Level 7
Attack Fighter
1
Eternal Hunger
0/90
Gain 100/100/400%Attack Speed, 15% Omnivamp, increased Move Speed, and deal 45/70/550() bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50%() Attack Speed for 3seconds.
Attack Speed
[100/100/400]
Damage: 70 ()
[45/70/550]
Attack Speed on Takedown: 20% ()
[20/20/50]
Yone
4
Ionia
Slayer
Unlock:
3-star Yasuo
Hybrid Fighter
1
Kin of the Stained Blade
30/100
Passive: Attacks alternate between dealing 80/120/800() bonus physical damage and 140/210/1400() bonus magicdamage.Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing 80/120/480() physical damage and 80/120/480() magicdamage. Yone then splits 320/480/2160() physical damage and 320/480/2160() magicdamage among all enemies hit.Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.
Bonus Physical Damage: 120 ()
[80/120/800]
Bonus Magic Damage: 210 ()
[140/210/1400]
Spell Damage: 120 = 60 () + 60 ()
[40/60/240]
Split Damage: 480 = 240 () + 240 ()
[160/240/1080]
Aatrox
5
Darkin
World Ender
Slayer
Unlock:
A champion who starts combat with 40% Omnivamp
Level 8
Attack Fighter
1
The Darkin Blade
0/30
On cast, cycle through one of the followingabilities:Slash in a line, dealing 100/195/2500() physical damage to enemies hit and 20% Sundering them for 4seconds.Swipe in a cone, dealing 120/234/3000() physical damage to enemies hit and knocking them up for 1second.Slam on target, dealing 160/312/4000() physical damage in a 1hex circle. Targets below 15% max Health areexecuted.
Damage:
[15/25/100]
Slash Damage: 195 = 170 () + 25 ()
[85/170/2400]
Swipe Damage: 234 = 120% of 195
Slam Damage: 312 = 160% of 195
Aurelion Sol
7
Star Forger
Targon
Unlock:
5 unique Targonians
Magic Caster
4
The Skies Descend
20/90
Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend morepowerful. Active: Crash a star on target, dealing 325/575/5000() magic damage in a 2 hex radius.Stardust Upgrades:15: Create a shockwave that deals 50/75/1000() additional magic damage in a 3Hexradius.60: The star crash deals 12% moredamage.100: Shockwave increases to a 4 hexradius.175: Knock up targets in the star crash for 2seconds.250: Shockwave increases to 10radius.400: The star crash deals 25% bonus truedamage.700: Also call down a meteor storm that deals 1000/1500/9999() magic damage split between livingenemies.1988: Summon a black hole at the epicenter, instantly killing enemieswithin.
Damage: 575 ()
[325/575/5000]
Shockwave Damage: 75 ()
[50/75/1000]
Meteor Storm Damage: 1500 ()
[1000/1500/9999]
Baron Nashor
7
Void
Riftscourge
Unlock:
Field 7 unique Void units.
Level 10
Attack Fighter
2
Wrath of the Void
0/50
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies onarrival.While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5seconds.Active: Slam and erect spikes in a 2 hex circle, dealing 280/420/20500() physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 140/210/10250() physicaldamage.
Damage:
[30/45/500]
Damage: 420 = 375 () + 45 ()
[250/375/20000]
Acid Damage: 210 = 50% of 420
Brock
7
Ixtal
Unlock:
Collect 500 Ixtal Sunshards over the course of the game
Attack Fighter
1
Seismic Slam
40/100
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1hex radius aroundthem.Active: Slam the ground, dealing 190/272/1630() physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 220/405/700() physical damage to enemieshit.
Slam Damage: 272 = 2% + 200 ()
[150/200/1500]
Rock Damage:
[20/30/100]
Rock Damage: 405 = 375 () + 30 ()
[200/375/600]
Galio
5
Demacia
Heroic
Unlock:
12 unique star levels of Demacia
Magic Tank
1
Inspirational Might
90/140
Passive: Every 3rd attack deals 247/371/5850() magic damage in a circle around thetarget.Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000() Shield for 4seconds. Then crash down, dealing 260/439/3250() bonus magic damage to all enemies with 2hexes.
Passive Damage: 371 ()
[380/570/9000]
Crash Damage: 439 ()
[400/675/5000]
Shield: 600 ()
[500/600/2000]
Mel
5
Noxus
Disruptor
Unlock:
2-star Ambessa with an item dies in combat
Magic Caster
4
Radiant Eclipse
0/200
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90() magic damage in a 1hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item.Active: Detonate orbs on target, causing a 3hex radius explosion that deals 1000/1500/10000() magic damage to them and 500/750/10000() damage to all other enemieshit.
Orb Damage: 60 ()
[40/60/90]
Target Damage: 1500 ()
[1000/1500/10000]
Secondary Damage: 750 ()
[500/750/10000]
Ryze
7
Rune Mage
Unlock:
4 Region Traits together
Level 9
Magic Caster
4
Runic Overload
0/45
Release a runic blast, dealing 220/385/1500() magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additionaltime.Bilgewater: Blasts explode on impact, dealing 25% of the damage as physical damage to adjacentenemies.Demacia: Execute targets below 12%()Health.Freljord:Chill targets for 4 seconds and deal 60/108/194() bonus truedamage.Ionia: Blasts split an additionaltime, dealing 50% damage.Ixtal: Gain a random Region's effect on combat start and every 10seconds.Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemyhit.Piltover: Every third cast is Overcharged, dealing 40% moredamage.Shadow Isles: Increase blast damage by 5%().Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold orTreasures.Targon: Heal the lowest Health ally for 10% of the damagedealt.Void: Ignore 30% of enemies' Armor and Magic Resistance.Yordle: Shrink targets hit, lowering their damage by 12% percent for 4seconds.Zaun: Poison targets, dealing 15/30/500 magic damage 3() times over 4seconds.
Damage: 385 ()
[220/385/1500]
Demacia Execute: 12% = 12% + 1 per 5
Freljord Damage: 108 = 6% max
Shadow Isles Bonus Damage: 5% = 5% + 1 per 8
Zaun Damage:
[15/30/500]
Zaun Ticks: 3 = 3 + 1 per 40% bonus
Sett
5
Ionia
The Boss
Unlock:
Only 1 unit in the two front rows of the battlefield
Level 8
Magic Fighter
1
The Show Stopper
10/90
Grab target and slam them forward, dealing 220/350/9999() + 3/9/900%() of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the totaldamage.
Damage: 350 ()
[220/350/9999]
Max Health Damage: 9% ()
[3/9/900]
Sylas
7
Chainbreaker
Arcanist
Defender
Unlock:
Sell a 2-star Jarvan IV
Sell a 2-star Garen
Sell a 2-star Lux
Magic Fighter
1
Stolen Might
0/30
Cast one of three spells:Cataclysm: Leap on a nearby enemy. Deal 100/180/1000() magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30seconds.Demacian Justice: Deal 700/1050/99999() magic damage to target. If they are below 15% max Health, executethem.Final Spark: Gain 400/450/800() Shield for 1.25 seconds. Deal 325/540/1000() magic damage to all enemies in aline.
Cataclysm Damage: 180 ()
[100/180/1000]
Cataclysm Stun Duration
[1.5/1.75/30]
Demacian Justice Damage: 1050 ()
[700/1050/99999]
Shield: 450 ()
[400/450/800]
Final Spark Damage: 540 ()
[325/540/1000]
T-Hex
5
HexMech
Piltover
Gunslinger
Unlock:
9 unique star levels of Piltover
Attack Fighter
2
Hextech Arsenal
30/100
Passive: Attacks fire a barrage of 4 bullets.Active: Gain 580/904/67573() Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 130/215/2150() physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch 20() missiles split between 4 nearby enemies that each deal 39/65/645() physicaldamage.
Shield: 904 = 20% + 400
[300/400/66666]
Damage:
[10/15/150]
Laser Damage: 215 = 200 () + 15 ()
[120/200/2000]
Missiles Per Second: 20 = 4 + 1 per 25%
Missile Damage: 65 = 30% of 215
Tahm Kench
5
Bilgewater
Glutton
Bruiser
Unlock:
Spend 500 Bilgewater Silver Serpents
Magic Tank
1
Devour
10/90
Devour target for 2.5 seconds, dealing 900/1400/30000() magic damage and making them immune to other sources of damage. During this time, gain 30%Durability. If they are immune to crowd control, deal 600/900/20000() magic damageinstead.If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets onimpact.
Damage: 1400 ()
[900/1400/30000]
Reduced Damage: 900 ()
[600/900/20000]
Thresh
5
Shadow Isles
Warden
Unlock:
Collect 175 Shadow Isles Souls
Magic Fighter
1
The Box
0/40
Passive: Each second, deal 30/50/400() magicdamage to all enemies within 2 hexes. Heal for 50% of the damage dealt by thiseffect.Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000() magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemyin.
Passive Drain: 50 = 50 () + 1 per 20
[30/50/400]
Damage: 150 ()
[100/150/4000]
Volibear
5
Freljord
Bruiser
Unlock:
A unit that starts combat with 3800 Health
Level 8
Attack Fighter
1
The Relentless Storm
0/20
Bite the target and mark them, dealing 136/215/2117() physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233() physical damage to enemies within a two hexradius.Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155() magic damage. Takedowns summon a bolt on fallenenemies.
Bite Damage: 215 = 3% + 150 ()
[100/150/2000]
Slam Damage: 430 = 200% of 215
Max Health:
[400/550/9999]
Bolt Damage: 161 = 4% + 75 ()
[50/75/999]
Xerath
5
Shurima
Ascendant
Unlock:
Alternate between winning and losing for 3 combats with Azir.(Gets harder each time you unlock a Shuriman!)
Magic Caster
4
Eye of the Ascendant
0/135
Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 390/650/2500() magicdamage.
Damage: 650 ()
[390/650/2500]
Num Blasts: 10
[10/10/99]
Zaahen
7
Darkin
Immortal
Unlock:
Have the 'Trials of Twilight' Augment
Field a 3-star Xin Zhao for 5 combats.
Attack Fighter
2
Divine Challenge
0/40
Dash around target and slash in a circle, dealing 100/150/1700() physical damage to target and 25/38/425() physical damage to all other adjacent enemies hit. If the target doesn't die, immediately castagain.If this Ability is cast 25 times in a row, instead slam on target, instantly killing them and dealing 200/300/3400() physical damage to all enemies within3hexes.
Damage:
[20/30/200]
Damage: 150 = 120 () + 30 ()
[80/120/1500]
Secondary Damage: 38 = 25% of 150
Slam Circle Damage: 300 = 200% of 150
Ziggs
5
Zaun
Yordle
Longshot
Unlock:
A Yordle or a Zaunite with 3 items equipped
Level 9
Magic Marksman
4
Mega Inferno Bomb
0/160
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 30/50/500() magic damage to unitshit.Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000() and 550/875/7000() magic damage to enemies hit based on their distance from theepicenter.
Each round, gain Silver Serpents (), plus 2 additional for each Bilgewater takedown. Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 18
(5) 30 , improved loot
(7) 55 , superior loot
(10) 150 , 2x stats, FIRE CANNONS!
Current Bonus Stats:0% , 0% , 0% Current Serpents: 0
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.Each item he is equipped with grants him 250/450/2000 max Health. Artifacts grant 300% more.Forging Progress: 0/4
After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.Rerolls on Loss: 0
Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP. If you are level 10, he instead gains 15% Damage Amp.Stored XP: 0
Annie summons Tibbers on your bench. He can be fielded, takes up a team slot, and can be equipped with items separately. His star level is the same as Annie's.
Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level.To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.Current Stats: 0 , 0% , 0%
Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight. On landing, he creates a 3-hex shockwave that deals 10% of his max Health as magic damage. Enemies hit are knocked up for 1 seconds, reduced by distance from the center.
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.Tank: +15/25/40% OmnivampFighter: +15/25/40% Attack DamageMarksman: +10/18/30% Damage AmpCaster: +3/6/12 Mana RegenAssassin: +30/60/100% Crit ChanceOn death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits.On kill, Zaahen gains a stack of Determination for the rest of combat. If he has 3 or more Determination when dying, he spends it to revive and restore 60% max Health.
Baron Nashor takes up 2 team slots and grants +2 to the Void trait.After 8 seconds, the board enters a Void Rift. The Rift grants Void units 30% Damage Amp and constantly strikes enemies with bolts of plasma, dealing 5% max Health as magic damage.
The Rune Mage benefits from all active Region traits, but contributes to none.He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.
Whenever ANY champion dies, gain Souls (). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.Shadow Isles champions gain Attack Damage and Ability Power.
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.
When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed.If he reaches full Health, he returns to combat Pumped Up, converting all damage from his attacks and Ability to true damage. If all of his allies die, he immediately returns to combat.
Aatrox gains Attack Damage equal to his Omnivamp.On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 20% Durability.
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again.
(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 30%. Refresh after 3 seconds instead.
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.
(2) 16%
(3) 20%
(4) 26%
(5) 33%
Augments
Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
2-1
3-2
4-2
Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
2-1
3-2
4-2
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.Attacks: 0
2-1
3-2
4-2
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
2-1
3-2
4-2
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
2-1
3-2
4-2
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
Branching Out+
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
2-1
3-2
4-2
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.Damage dealt: 0
2-1
3-2
4-2
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
2-1
3-2
4-2
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.The anvil offers 4 choices.
2-1
3-2
4-2
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.Damage dealt: 0
2-1
3-2
4-2
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.Critical strikes: 0
2-1
3-2
4-2
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
2-1
3-2
4-2
Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
2-1
3-2
4-2
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
2-1
3-2
4-2
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.Damage taken: 0
2-1
3-2
4-2
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
2-1
3-2
4-2
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.Mana spent: 0
2-1
3-2
4-2
Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
2-1
3-2
4-2
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2
Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
2-1
3-2
4-2
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: 0 Gold
2-1
3-2
4-2
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
2-1
3-2
4-2
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2
Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2
Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 2 5-cost champions.
2-1
3-2
4-2
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.Current Bonus: 0% 0%
2-1
3-2
4-2
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Trials of Twilight
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
2-1
3-2
4-2
Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
2-1
3-2
4-2
Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
2-1
3-2
4-2
Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
2-1
3-2
4-2
3 Threes
Gain 3 random 2-star 3-cost champions and 8 gold.
2-1
3-2
4-2
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
After 15 seconds of combat, gain 60% Damage Amp.
2-1
3-2
4-2
Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
2-1
3-2
4-2
Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
2-1
3-2
4-2
Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
2-1
3-2
4-2
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
2-1
3-2
4-2
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2
Bringer of Ruin
Every takedown Atakhan scores permanently grants him 2% Ability Power and 30 max Health. Gain a Briar and a Sion. (Current Takedowns: 0)
2-1
3-2
4-2
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2
Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
2-1
3-2
4-2
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
2-1
3-2
4-2
Crown's Will
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
2-1
3-2
4-2
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
2-1
3-2
4-2
Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
2-1
3-2
4-2
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
2-1
3-2
4-2
Demacia Forever
Demacians gain 7 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
2-1
3-2
4-2
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.0TFT Vegas Open, 2023
2-1
3-2
4-2
Epic Rolldown
When you reach Level 8, gain 23 Shop rerolls.Runeterra Reforged Championship, 2023
2-1
3-2
4-2
Epoch
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
2-1
3-2
4-2
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Evolve and Overcome
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: 0/5)Void provides unique Mutations.
2-1
3-2
4-2
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
2-1
3-2
4-2
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
2-1
3-2
4-2
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
2-1
3-2
4-2
Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2
Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2
Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.
2-1
3-2
4-2
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2
Hefty Rolls
Your team gains 8 Health and size for each time you've rolled this game.Rolls: 0 Health: 0
2-1
3-2
4-2
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
2-1
3-2
4-2
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2
Hustler
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 3 gold now.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
2-1
3-2
4-2
Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.
2-1
3-2
4-2
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2
Infinity Protection
Gain 8 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.Monsters Attack Championship, 2023
2-1
3-2
4-2
Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
2-1
3-2
4-2
Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
2-1
3-2
4-2
Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
2-1
3-2
4-2
Know Your Enemy
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
2-1
3-2
4-2
Late Game Scaling
Gain 2 XP every round. Your 5-cost champions gain 16% Health and 16% Attack Speed.CyberCity Tactician's Crown, 2025
2-1
3-2
4-2
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.Reckoning Championship, 2021
2-1
3-2
4-2
Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.00 / 0
2-1
3-2
4-2
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Makeshift Armor II
Allies without items equipped gain 45 Armor and Magic Resist.
2-1
3-2
4-2
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.0
2-1
3-2
4-2
Max Build
Gain a Champion Duplicator and 7 free Shop rerolls. On Stage 6-1, gain these again.Galaxies Championship, 2020
2-1
3-2
4-2
Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 () magic damage.
2-1
3-2
4-2
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. 0
2-1
3-2
4-2
Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. 00
2-1
3-2
4-2
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Poison Pals
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Precision and Grace
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
2-1
3-2
4-2
Preparation II
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources.
2-1
3-2
4-2
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Raining Gold
Gain 7 gold now and 1 gold every round.
2-1
3-2
4-2
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
2-1
3-2
4-2
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.Gold earned: 0
2-1
3-2
4-2
Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
2-1
3-2
4-2
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Silco's Revenge
Zaunites explode into Shimmer on death, dealing 45% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
2-1
3-2
4-2
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.
2-1
3-2
4-2
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
2-1
3-2
4-2
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.Fates Championship, 2021
2-1
3-2
4-2
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
2-1
3-2
4-2
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
2-1
3-2
4-2
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability.Mogul's Mail gives gold as well as combat power.Dragonlands Championship, 2022
2-1
3-2
4-2
The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
2-1
3-2
4-2
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
2-1
3-2
4-2
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2
Trifecta I
Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
2-1
3-2
4-2
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
2-1
3-2
4-2
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2
Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
2-1
3-2
4-2
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
2-1
3-2
4-2
Walk The True Path I
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
2-1
3-2
4-2
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
2-1
3-2
4-2
Worth the Wait
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 0/3).Mana spent: 0/2200
2-1
3-2
4-2
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
2-1
3-2
4-2
Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.
2-1
3-2
4-2
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Bronze For Life II
Your team gains 3% Damage Amp and 2% Durability for each Bronze-tier trait.
2-1
3-2
4-2
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2
Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
2-1
3-2
4-2
Comeback Story
Your team gains 6 Health and 0.5% Attack Speed per missing player Health.0
2-1
3-2
4-2
Commerce Core
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
2-1
3-2
4-2
Component Heist
After 5 player combats, gain 1 of every item component.0 0
2-1
3-2
4-2
Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.
2-1
3-2
4-2
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2
Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
2-1
3-2
4-2
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Forged in Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.Remix Rumble Championship, 2023
2-1
3-2
4-2
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
You no longer gain interest. Gain 12 gold now. Round start: gain 5 XP.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Growth Mindset
Gain 36 XP. Buying XP costs 3 gold instead of 4.
2-1
3-2
4-2
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
2-1
3-2
4-2
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Jeweled Lotus II
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
2-1
3-2
4-2
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
2-1
3-2
4-2
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2
Living Forge
Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 2 player combats.
2-1
3-2
4-2
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Min-Max
Gain a Golden Item Remover and 4 random components.Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
2-1
3-2
4-2
Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
2-1
3-2
4-2
Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.
2-1
3-2
4-2
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
2-1
3-2
4-2
Secrets of the Sands
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
2-1
3-2
4-2
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
2-1
3-2
4-2
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2
Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.
2-1
3-2
4-2
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.At the start of the next 2 stages, gain that 4-cost champion again.
2-1
3-2
4-2
Sweet Treats
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.Health Gained: 0Magic N' Mayhem Tactician's Crown, 2024
2-1
3-2
4-2
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
2-1
3-2
4-2
Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
2-1
3-2
4-2
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
The Trait Tree
Gain 3 random Emblems and 7 gold.
2-1
3-2
4-2
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 12 gold.
2-1
3-2
4-2
The World Runes
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (0/4)
2-1
3-2
4-2
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2
Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: 0)Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2
Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.