Set 16 Update

Set Mechanic: Unlockable Champions

Set 16 features a total of 100 different champions: 60 of them in a base roster, as in previous sets, and 40 additional champions accessible through the new set mechanic, Unlocks. Each unlockable champion has a unique condition required to unlock them. Once unlocked, one copy of that champion is guaranteed to appear in your next shop, and after that, they are added to the pool of champions that can appear in your shops for the rest of the game. You can learn more about unlockable champions and their conditions in the Unlocks section below.

Unlock rules:

  • Once Unlocked, the unit will appear in the furthest right slot of your shop on your next roll
  • Unlocked units have the same amount of copies as other units of their tier. Note that units above 5 gold still count as Legendary (gold shop border) units and have the same unit pool sizes (9 for Legendary units).
  • If multiple players Unlock the same Unlockable units they will be taking copies from the same shared Unlocked pool.
  • If you Unlock a unit and do not have a copy of it on your board/bench, you will see it less often. If you continue to not purchase this unit and not have it on your board or bench, it will appear less and less down to a minimum of 20% of the normal appearance rate for that unit. This is to keep your shop focused on the units you want to field. If at a later point in the game you purchase this previously ignored unit from the shop, they return to the pool as normal.
  • If you sell an Unlockable unit, it returns to that unit’s pool as normal
  • For 4- and 5-cost Unlockables, if a small number of players have them Unlocked, the odds of them appearing after you have 3 copies become much worse based on the total copies in the pool. So if one player has a champ unlocked, buying 9 copies is much harder than a standard champion. This is to ensure three-starring them is roughly equivalent to three-starring a regular unit that can be contested. Note, once four players have that unit unlocked, their weight (frequency) returns to normal as they can be adequately contested.
Lore & Legends will be available on PBE Tuesday, November 18th afternoon PT.
It will launch on live servers Wednesday, December 3rd with patch 16.1.
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Units

Anivia
1gold
Anivia
Freljord 0
Freljord
Invoker 0
Invoker
Magic Caster
Range
4
Frostbite
Mana
0/40
Fire an ice shard at target that deals 325/455/650 (Ability power) magic damage. If they are Chilled, the damage Critically Strikes.

Damage: 455 (Ability power)
[325/455/650]
Blitzcrank
1gold
Blitzcrank
Zaun 0
Zaun
Juggernaut 0
Juggernaut
Magic Tank
Range
1
Static Field
Mana
60/120
Gain 350/425/525 (Ability power) Shield for 4 seconds and deal 56/84/126 (Magic resist) magic damage to all enemies within 1 hex.

Shield: 425 (Ability power)
[350/425/525]
Damage: 84 (Magic resist)
[140/210/315]
Briar
1gold
Briar
Noxus 0
Noxus
Slayer 0
Slayer
Juggernaut 0
Juggernaut
Attack Assassin
Range
1
Blood Frenzy
Mana
0/40
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and 300% (Ability power) decaying Attack Speed.

Attack Speed: 300% (Ability power)
[300/300/300]
Caitlyn
1gold
Caitlyn
Piltover 0
Piltover
Longshot 0
Longshot
Attack Caster
Range
4
Ace in the Hole
Mana
0/80
Fire a bullet towards the farthest enemy, dealing 515/775/1205 (Attack damageAbility power) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

Damage: Ability power
[40/60/100]
Damage: 775 = 715 (Attack damage) + 60 (Ability power)
[475/715/1105]
Illaoi
1gold
Illaoi
Bilgewater 0
Bilgewater
Bruiser 0
Bruiser
Attack Tank
Range
1
Tentacle Smash
Mana
40/100
Restore 249/328/439 (HealthAbility power) Health and slam a tentacle, dealing 180/270/405 (Attack damage) physical damage to enemies in a line.

Heal: 328 = 7% Health + 240 (Ability power)
[200/240/280]
Damage: 270 (Attack damage)
[180/270/405]
Jarvan IV
1gold
Jarvan IV
Demacia 0
Demacia
Defender 0
Defender
Magic Tank
Range
1
Demacian Standard
Mana
30/100
Gain 350/425/500 (Ability power) Shield for 4 seconds. Grant all allies 20/25/50% (Ability power) Attack Speed for 4 seconds.

Shield: 425 (Ability power)
[350/425/500]
Attack Speed: 25% (Ability power)
[20/25/50]
Jhin
1gold
Jhin
Ionia 0
Ionia
Gunslinger 0
Gunslinger
Attack Marksman
Range
4
Curtain Call
Mana
0/70
For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 140/212/314 (Attack damageAbility power) physical damage. The 4th shot deals 144% more damage.

Damage: Ability power
[15/22/34]
Damage: 212 = 190 (Attack damage) + 22 (Ability power)
[125/190/280]
Kog'Maw
1gold
Kog'Maw
Void 0
Void
Arcanist 0
Arcanist
Longshot 0
Longshot
Magic Caster
Range
4
Caustic Spittle
Mana
0/30
Deal 140/200/300 (Ability power) magic damage to target and reduce their Armor and Magic Resist by 8/10/15. Adjacent enemies are dealt 50% of the damage and effect.

Damage: 200 (Ability power)
[140/200/300]
Resistance Reduction
[8/10/15]
Lulu
1gold
Lulu
Yordle 0
Yordle
Arcanist 0
Arcanist
Magic Caster
Range
4
Whimsy
Mana
20/70
Deal 265/400/600 (Ability power) magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing 110/165/250 (Ability power) magic damage.

Damage: 400 (Ability power)
[265/400/600]
Secondary Damage: 165 (Ability power)
[110/165/250]
Qiyana
1gold
Qiyana
Ixtal 0
Ixtal
Slayer 0
Slayer
Attack Fighter
Range
1
Clear The Brush
Mana
0/30
Dash to a nearby hex and swing forward, dealing 180/270/405 (Attack damageAbility power) physical damage to enemies in a 2-hex line.

Damage: Ability power
[20/30/45]
Damage: 270 = 240 (Attack damage) + 30 (Ability power)
[160/240/360]
Rumble
1gold
Rumble
Yordle 0
Yordle
Defender 0
Defender
Magic Tank
Range
1
Junkyard Titan
Mana
40/110
Gain 325/400/500 (Ability power) Shield for 4 seconds. Fire a burst of flames, dealing 72/108/162 (Armor) magic damage in a cone.

Shield: 400 (Ability power)
[325/400/500]
Damage: 108 (Armor)
[180/270/405]
Shen
1gold
Shen
Ionia 0
Ionia
Bruiser 0
Bruiser
Magic Tank
Range
1
Stand United
Mana
30/90
Grant 250/325/425 (Ability power) Shield to this unit and a nearby damaged ally for 4 seconds.

Shield: 325 (Ability power)
[250/325/425]
Sona
1gold
Sona
Demacia 0
Demacia
Invoker 0
Invoker
Magic Caster
Range
4
Power Chord
Mana
0/30
Deal 120/180/270 (Ability power) magic damage to 2 nearby enemies and restore 40/50/80 (Ability power) Health to the lowest Health ally.

Damage: 180 (Ability power)
[120/180/270]
Heal: 50 (Ability power)
[40/50/80]
Viego
1gold
Viego
Shadow Isles 0
Shadow Isles
Quickstriker 0
Quickstriker
Hybrid Fighter
Range
1
Blade of the Ruined King
Mana
0/30
Passive: Gain 10% (Souls) Attack Speed.
Active: Deal 55/85/125 (Attack damage) physical damage to target. For the rest of combat, Viego's attacks deal 18/27/42 (Ability power) bonus stacking magic damage.

Attack Speed: 10% = 10% + 1% per 6 Souls
Damage: 85 (Attack damage)
[55/85/125]
Stacking Damage: 27 (Ability power)
[18/27/42]
Aphelios
2gold
Aphelios
Targon 0
Targon
Attack Marksman
Range
4
Incendiary Onslaught
Mana
0/40
Start with Infernum equipped. On cast, switch to Severum for 8 (Ability power) attacks.
Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.
Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 70/105/175 (Attack damage) physical damage.

Severum Attacks: 8 (Ability power)
[8/8/8]
Damage: 105 (Attack damage)
[70/105/175]
Ashe
2gold
Ashe
Freljord 0
Freljord
Quickstriker 0
Quickstriker
Attack Marksman
Range
4
True Ice Arrow
Mana
20/80
Fire an arrow at target that deals 140/210/325 (Attack damageAbility power) physical damage to them and 46/69/107 (Attack damageAbility power) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.

Damage: Ability power
[15/25/35]
Damage: 210 = 185 (Attack damage) + 25 (Ability power)
[125/185/290]
Circle Damage: 69 = 33% of 210
Bloodsworn Arrow Damage: 3.975 = 5% Base AD
Cho'Gath
2gold
Cho'Gath
Void 0
Void
Juggernaut 0
Juggernaut
Magic Tank
Range
1
Rupture
Mana
40/100
Restore 200/225/400 (Ability power) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 88/152/248 (HealthAbility power) magic damage.

Heal: 225 (Ability power)
[200/225/400]
Damage: 152 = 5% Health + 75 (Ability power)
[45/75/110]
Ekko
2gold
Ekko
Zaun 0
Zaun
Disruptor 0
Disruptor
Magic Fighter
Range
1
Parallel Convergence
Mana
0/40
Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal 150/225/340 (Ability power) bonus magic damage.
When the zone ends, it deals 130/195/295 (Ability power) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

Bonus Magic Damage: 225 (Ability power)
[150/225/340]
Zone Damage: 195 (Ability power)
[130/195/295]
Neeko
2gold
Neeko
Ixtal 0
Ixtal
Arcanist 0
Arcanist
Defender 0
Defender
Magic Tank
Range
1
Pop Blossom
Mana
15/65
Leap at target and gain 400/500/650 (Ability power) Shield for 4 seconds. Slam down after a brief delay, dealing 150/225/350 (Ability power) magic damage to enemies within two hexes and 20% Chilling them for 3 seconds.

Shield: 500 (Ability power)
[400/500/650]
Damage: 225 (Ability power)
[150/225/350]
Rek'Sai
2gold
Rek'Sai
Void 0
Void
Vanquisher 0
Vanquisher
Attack Assassin
Range
1
Burrow
Mana
0/30
Dash to the furthest enemy within 3 hexes and deal 160/240/360 (Attack damageAbility power) physical damage to them. The next 3 attacks hit adjacent enemies and deal 110/165/260 (Attack damage) physical damage.

Damage: Ability power
[20/30/45]
Damage: 240 = 210 (Attack damage) + 30 (Ability power)
[140/210/315]
Spin Damage: 165 (Attack damage)
[110/165/260]
Sion
2gold
Sion
Noxus 0
Noxus
Bruiser 0
Bruiser
Magic Tank
Range
1
Soul Furnace
Mana
0/70
Passive: Takedowns grant 18/20/50 permanent max Health. (Total: @TFTUnitProperty.:TFT16_Sion_BonusHealth@)
Active: Gain 226/272/334 (HealthAbility power) Shield for 4 seconds. When it breaks, deal 26/47/84 (Health) magic damage to adjacent enemies.

Permanent Health
[18/20/50]
Shield: 272 = 4% Health + 225 (Ability power)
[200/225/250]
Damage: 47 (Health)
[4/4/4]
Teemo
2gold
Teemo
Yordle 0
Yordle
Longshot 0
Longshot
Magic Caster
Range
4
Toxic Dart
Mana
0/30
Shoot the closest unpoisoned enemy, dealing 125/185/285 (Ability power) magic damage and poisoning them for 8 seconds. Poisoned enemies take 30/45/70 (Ability power) magic damage each second.

Damage: 185 (Ability power)
[125/185/285]
Damage Per Second: 45 (Ability power)
[30/45/70]
Tristana
2gold
Tristana
Yordle 0
Yordle
Gunslinger 0
Gunslinger
Attack Caster
Range
4
Buster Shot
Mana
0/50
Fire a massive cannonball at target, dealing 280/420/635 (Attack damageAbility power) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

Damage: Ability power
[30/45/70]
Damage: 420 = 375 (Attack damage) + 45 (Ability power)
[250/375/565]
Twisted Fate
2gold
Twisted Fate
Bilgewater 0
Bilgewater
Quickstriker 0
Quickstriker
Magic Specialist
Range
4
Stacked Deck
Mana
0/3
Passive: Attacks deal 40/60/90 (Ability power) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 (Ability power) magic damage, reduced by 50% for each enemy they pass through.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Attack Bonus Damage: 60 (Ability power)
[40/60/90]
Damage: 105 (Ability power)
[70/105/160]
Vi
2gold
Vi
Piltover 0
Piltover
Zaun 0
Zaun
Defender 0
Defender
Attack Fighter
Range
1
Relentless Force
Mana
0/30
Gain 125/150/175 (Ability power) Shield for 2 seconds. Slam on target, dealing 120/180/270 (Attack damage) physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340 (Attack damage) damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Shield: 150 (Ability power)
[125/150/175]
Damage: 180 (Attack damage)
[120/180/270]
Damage: 225 (Attack damage)
[150/225/340]
Xin Zhao
2gold
Xin Zhao
Demacia 0
Demacia
Ionia 0
Ionia
Warden 0
Warden
Attack Tank
Range
1
Three Talon Strike
Mana
15/70
Strike target 3 times. Each strike deals 65/100/150 (Attack damage) physical damage and restores 95/135/170 (Ability power) Health. The final one Stuns for 1.5 seconds.

Damage: 100 (Attack damage)
[65/100/150]
Heal: 135 (Ability power)
[95/135/170]
Yasuo
2gold
Yasuo
Ionia 0
Ionia
Slayer 0
Slayer
Attack Fighter
Range
1
Sweeping Blade
Mana
0/30
Dash, then deal 78/117/179 (Attack damageAbility power) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Damage: Ability power
[6/9/14]
Damage: 117 = 108 (Attack damage) + 9 (Ability power)
[72/108/165]
Ahri
3gold
Ahri
Ionia 0
Ionia
Arcanist 0
Arcanist
Magic Caster
Range
4
Fox-Fire
Mana
0/30
Fire 3 flames at target, each dealing 82/125/195 (Ability power) magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies.
If there are nearby enemies, dash away.

Damage: 125 (Ability power)
[82/125/195]
Dr. Mundo
3gold
Dr. Mundo
Zaun 0
Zaun
Bruiser 0
Bruiser
Attack Tank
Range
1
Maximum Dosage
Mana
0/80
Bulk up for 5 seconds. While bulked, restore 114/177/275 (HealthAbility power) Health every second and attacks deal 105/171/291 (HealthAttack damage) physical damage.

Heal: 177 = 6% Health + 80 (Ability power)
[60/80/100]
Damage: 171 = 5% Health + 90 (Attack damage)
[60/90/145]
Draven
3gold
Draven
Noxus 0
Noxus
Quickstriker 0
Quickstriker
Attack Marksman
Range
4
Spinning Axes
Mana
60/100
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold.
Active: Spin an empowered axe that replaces his basic attack and deals 150/225/375 (Attack damageAbility power) physical damage and returns to Draven after hitting an enemy.

Damage: Ability power
[10/15/25]
Damage: 225 = 210 (Attack damage) + 15 (Ability power)
[140/210/350]
Gold Gained:
[1/3/5]
Gangplank
3gold
Gangplank
Bilgewater 0
Bilgewater
Slayer 0
Slayer
Vanquisher 0
Vanquisher
Attack Fighter
Range
1
Powder Kegs
Mana
0/50
Toss barrels at the 3 nearest enemies and detonate them. They deal 200/300/475 (Attack damageAbility power) damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage critically strikes.

Damage: Ability power
[10/15/25]
Damage: 300 = 285 (Attack damage) + 15 (Ability power)
[190/285/450]
Jinx
3gold
Jinx
Zaun 0
Zaun
Gunslinger 0
Gunslinger
Attack Specialist
Range
4
Switcheroo!
Mana
0/18
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 42/63/109 (Attack damage) physical damage.

Number of Attacks:
[18/18/16]
Damage: Ability power
[4/6/9]
Damage: 63 = 57 (Attack damage) + 6 (Ability power)
[38/57/100]
Leona
3gold
Leona
Targon 0
Targon
Magic Tank
Range
1
Solar Flare
Mana
70/120
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power).
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds..

Damage Reduction: 30 (Ability power)
[15/30/60]
Damage: 120 (Ability power)
[80/120/200]
Loris
3gold
Loris
Piltover 0
Piltover
Warden 0
Warden
Magic Tank
Range
1
Piltover Tussle
Mana
70/140
Gain 700/800/1000 (Ability power) Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360 (Ability power) magic damage to them. After charging, force nearby enemies to target this unit.

Shield: 800 (Ability power)
[700/800/1000]
Damage: 225 (Ability power)
[150/225/360]
Malzahar
3gold
Malzahar
Void 0
Void
Disruptor 0
Disruptor
Magic Caster
Range
4
Void Swarm
Mana
0/35
Summon 2 Voidlings that each attack a nearby enemy 10 times. Each attack deals 30/45/80 (Ability power) magic damage.

Damage: 45 (Ability power)
[30/45/80]
Milio
3gold
Milio
Ixtal 0
Ixtal
Invoker 0
Invoker
Magic Caster
Range
4
Ultra Mega Fire Kick!!!
Mana
0/60
Launch a fuemigo at target that bounces 3 times, dealing 190/285/445 (Ability power) magic damage to enemies hit. The last bounce deals 160/240/375 (Ability power) magic damage to enemies in a 1 hex radius.

Ball Damage: 285 (Ability power)
[190/285/445]
Bounce Damage: 240 (Ability power)
[160/240/375]
Nautilus
3gold
Nautilus
Bilgewater 0
Bilgewater
Juggernaut 0
Juggernaut
Warden 0
Warden
Magic Tank
Range
1
Titan's Wrath
Mana
60/120
Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals 45/68/108 (Magic resist) bonus magic damage.
Active: Gain 465/562/717 (HealthAbility power) Shield for 4 seconds.

Damage: 68 (Magic resist)
[90/135/215]
Shield: 562 = 10% Health + 400 (Ability power)
[375/400/425]
Sejuani
3gold
Sejuani
Freljord 0
Freljord
Defender 0
Defender
Magic Tank
Range
1
Winter's Wrath
Mana
40/80
Gain 475/525/625 (Ability power) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 (Ability power) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

Shield: 525 (Ability power)
[475/525/625]
Damage: 105 (Ability power)
[70/105/170]
Vayne
3gold
Vayne
Demacia 0
Demacia
Longshot 0
Longshot
Attack Marksman
Range
4
Tumble
Mana
0/40
Tumble to a nearby hex, then fire a bolt at target that deals 106/160/245 (Attack damageAbility power) true damage.

Damage: Ability power
[6/10/15]
Damage: 160 = 150 (Attack damage) + 10 (Ability power)
[100/150/230]
Zoe
3gold
Zoe
Targon 0
Targon
Magic Caster
Range
4
Double Trouble Bubble
Mana
30/60
Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 300/450/700 (Ability power) magic damage and 30% Chilling them for 2 seconds.

Damage: 450 (Ability power)
[300/450/700]
Ambessa
4gold
Ambessa
Noxus 0
Noxus
Vanquisher 0
Vanquisher
Attack Fighter
Range
1
Lacerate
Mana
0/20
Swipe and dash around target, dealing 50/75/350 (Attack damageAbility power) physical damage to enemies in the path. Then slam chains on target, dealing 138/206/963 (Attack damageAbility power) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.

Damage: Ability power
[5/10/30]
Damage: 75 = 65 (Attack damage) + 10 (Ability power)
[45/65/320]
Slam Damage: 206 = 275% of 75
Bel'Veth
4gold
Bel'Veth
Void 0
Void
Slayer 0
Slayer
Attack Fighter
Range
2
Endless Banquet
Mana
0/100
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.
Active: Deal 150/225/900 (Attack damage) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain 33/33/133% (Ability power) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.

Damage: 225 (Attack damage)
[150/225/900]
Attack Speed: 33% (Ability power)
[33/33/133]
True Damage
[15/25/100]
Stacking True Damage
[3/5/30]
Braum
4gold
Braum
Freljord 0
Freljord
Warden 0
Warden
Magic Tank
Range
1
Unbreakable Frost
Mana
60/120
Raise shield for 4 seconds, gaining 55/55/90% (Ability power) Durability and redirecting projectiles to towards Braum instead. When hit, deal 27/43/1245 (ArmorAbility power) magic damage to nearby enemies and 30% Chill them for 2 seconds.

Durability: 55% (Ability power)
[55/55/90]
Damage: Ability power
[15/25/1050]
Damage: 43 = 30% Armor + 25 (Ability power)
[20/30/325]
Garen
4gold
Garen
Demacia 0
Demacia
Defender 0
Defender
Attack Tank
Range
1
Judgment
Mana
50/130
Spin for 3 seconds, gaining 50/50/80% Durability and healing for 420/566/1589 (HealthAbility power) over the duration. Each second, deal 100/150/1700 (Attack damage) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Durability
[50/50/80]
Heal: 566 = 10% Health + 350 (Ability power)
[300/350/1200]
Damage: 150 (Attack damage)
[100/150/1700]
Lissandra
4gold
Lissandra
Freljord 0
Freljord
Invoker 0
Invoker
Magic Caster
Range
4
Frozen Tomb
Mana
0/80
Encase target in ice, Stunning them for 1 second and dealing 275/415/2800 (Ability power) magic damage. All enemies within 2 hexes of them split 415/625/2800 (Ability power) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.
Chilled enemies take 12% more damage from this ability.

Damage: 415 (Ability power)
[275/415/2800]
Secondary Damage: 625 (Ability power)
[415/625/2800]
Lux
4gold
Lux
Demacia 0
Demacia
Arcanist 0
Arcanist
Magic Caster
Range
4
Final Spark
Mana
0/50
Fire a ball of light at the most enemies, dealing 30/45/100 (Ability power) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 310/465/1600 (Ability power) magic damage to enemies hit by the ball and 90/135/900 (Ability power) magic damage to all other enemies hit.

Initial Damage: 45 (Ability power)
[30/45/100]
Damage: 465 (Ability power)
[310/465/1600]
Secondary Damage: 135 (Ability power)
[90/135/900]
Miss Fortune
4gold
Miss Fortune
Bilgewater 0
Bilgewater
Gunslinger 0
Gunslinger
Attack Caster
Range
4
Heartbreaker
Mana
0/30
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 145/225/5070 (Attack damageAbility power) physical damage and the rest deal 94/146/5070 (Attack damageAbility power) physical damage. Every 3rd cast, increase the number of waves by 1.

Damage: Ability power
[15/25/70]
Damage: 225 = 200 (Attack damage) + 25 (Ability power)
[130/200/5000]
Secondary Wave Damage: 146 = 65% of 225
Seraphine
4gold
Seraphine
Piltover 0
Piltover
Disruptor 0
Disruptor
Magic Caster
Range
4
Grand Encore
Mana
0/20
Gain 3 notes. For each one active, deal 25/40/200 (Ability power) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (Ability power) Health. Enemies hit take 270/405/2200 (Ability power) magic damage, reduced by 30% for each enemy it's passed through.

Note Damage: 40 (Ability power)
[25/40/200]
Heal: 90 (Ability power)
[60/90/400]
Wave Damage: 405 (Ability power)
[270/405/2200]
Swain
4gold
Swain
Noxus 0
Noxus
Arcanist 0
Arcanist
Juggernaut 0
Juggernaut
Magic Tank
Range
1
Nevermove
Mana
50/145
Passive: Each second, restore 40/56/158 (HealthAbility power) Health and deal 20/30/90 (Ability power) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 (Ability power) magic damage and Stunning them for 1.75/2/8 seconds.

Heal: 56 = 1.5% Health + 24 (Ability power)
[22/24/100]
Damage: 30 (Ability power)
[20/30/90]
Demonic Eye Damage: 150 (Ability power)
[100/150/1800]
Stun Duration
[1.75/2/8]
Taric
4gold
Taric
Targon 0
Targon
Magic Tank
Range
1
Starlight's Touch
Mana
0/80
Passive: All allies gain 10/20/100 Magic Resist. Once per combat after dropping below 35% max Health, gain 90% Durability for 2 seconds.
Active: Gain 600/700/2500 (Ability power) Shield and grant the 2 lowest Health allies 125/150/1000 (Ability power) Shield for 4 seconds. The next 2/2/10 attacks deal 200/300/3000 (Ability power) bonus magic damage.

Passive Magic Resist
[10/20/100]
Shield: 700 (Ability power)
[600/700/2500]
Ally Shield: 150 (Ability power)
[125/150/1000]
Damage: 300 (Ability power)
[200/300/3000]
Wukong
4gold
Wukong
Ionia 0
Ionia
Bruiser 0
Bruiser
Attack Tank
Range
1
Diverting Trickster
Mana
30/90
Passive: On death, summon a Stone copy with 570/956/3361 (Health) Health and Wukong's items.
Active: For 4 seconds, gain 100/110/400 (Ability power) Armor and Magic Resist. Then spin, dealing 150/225/3000 (Attack damage) physical damage to all enemies within 2 hexes.

Copy Health: 956 = 40% Health + 200
[150/200/2000]
Defenses: 110 (Ability power)
[100/110/400]
Damage: 225 (Attack damage)
[150/225/3000]
Yunara
4gold
Yunara
Ionia 0
Ionia
Quickstriker 0
Quickstriker
Attack Marksman
Range
4
Transcendent State
Mana
0/50
For the next 4 seconds, gain 75/75/300% (Ability power) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 85/130/450 (Attack damage) physical damage in a line, reduced by 70/70/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Attack Speed: 75% (Ability power)
[75/75/300]
Damage: 130 (Attack damage)
[85/130/450]
Annie
5gold
Annie
Dark Child 0
Dark Child
Arcanist 0
Arcanist
Magic Caster
Range
4
Enraged Inferno
Mana
0/170
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 (Ability power) magic damage to each of them over 45 seconds.
Annie's max Mana is reduced by 150 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000 (Ability power) magic damage.

Damage: 2250 (Ability power)
[1500/2250/8000]
Secondary Damage: 360 (Ability power)
[240/360/3000]
Azir
5gold
Azir
Shurima 0
Shurima
Emperor 0
Emperor
Disruptor 0
Disruptor
Magic Marksman
Range
4
Arise!
Mana
20/40
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 (Ability power) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 70/105/5000 (Ability power) magic damage instead.

Damage: 150 (Ability power)
[100/150/3000]
Secondary Damage: 105 (Ability power)
[70/105/5000]
Fiddlesticks
5gold
Fiddlesticks
Harvester 0
Harvester
Vanquisher 0
Vanquisher
Magic Assassin
Range
2
Crowstorm
Mana
30/70
Teleport into the largest cluster of enemies and Stun them for 1.75/1.75/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 (Ability power) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.

Damage Per Second: 150 (Ability power)
[100/150/6666]
Kindred
5gold
Kindred
Eternal 0
Eternal
Quickstriker 0
Quickstriker
Attack Marksman
Range
4
Lamb's Respite
Mana
80/200
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 (Attack damage) physical damage.
When the zone ends, heal all allies for 8% (Ability power) of damage dealt while it was up and dash away.

Damage: 38 (Attack damage)
[25/38/999]
Heal Percentage: 8% (Ability power)
[8/8/8]
Duration:
[2.5/2.5/99]
Lucian & Senna
5gold
Lucian & Senna
Soulbound 0
Soulbound
Gunslinger 0
Gunslinger
Attack Caster
Range
4
The Culling
Mana
0/60
Fire 12/12/42 (Attack speed) shots towards target. Each shot explodes on the first enemy hit, dealing 98/147/900 (Attack damageAbility power) physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.

Number of Shots: 12 = 12 + 1 per 20% bonus Attack speed
Damage: Ability power
[8/12/100]
Damage: 147 = 135 (Attack damage) + 12 (Ability power)
[90/135/800]
Ornn
5gold
Ornn
Blacksmith 0
Blacksmith
Warden 0
Warden
Magic Tank
Range
1
Call of the Forge
Mana
50/150
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals 100/150/3000 (Ability power) magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 (Ability power) magic damage instead.

Damage: 150 (Ability power)
[100/150/3000]
Secondary Damage: 225 (Ability power)
[150/225/4500]
Shyvana
5gold
Shyvana
Dragonborn 0
Dragonborn
Juggernaut 0
Juggernaut
Attack Fighter
Range
1
Dragon's Descent / Flame Breath
Mana
0/40
Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing 100/150/3000 (Attack damage) physical damage in a 3 hex circle.
Flame Breath: Breath fire in a cone for 3.5 seconds, dealing 185/280/13579 (Attack damageAbility power) physical damage each second to enemies hit.

Max Health
[600/1000/9999]
Dive-Bomb Damage: 150 (Attack damage)
[100/150/3000]
Flame Breath Damage Ability power
[20/30/1234]
Flame Breath Damage: 280 = 250 (Attack damage) + 30 (Ability power)
[165/250/12345]
Zilean
5gold
Zilean
Chronokeeper 0
Chronokeeper
Invoker 0
Invoker
Magic Caster
Range
4
Visions of the End
Mana
0/35
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 75/115/1000 (Ability power) magic damage each second. When the target dies, they explode, dealing 150/225/4000 (Ability power) magic damage in a 1 hex radius and grant Zilean 15 mana.
If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.

Damage: 115 (Ability power)
[75/115/1000]
Secondary Damage: 225 (Ability power)
[150/225/4000]
Seconds Before Instant Death
[18/16/1]
Tibbers
0gold
Tibbers
Arcanist 0
Arcanist
Magic Tank
Range
1
Rage of Embers
Mana
40/100
Passive: After attacking an enemy, restore 38/68/4860 (Health) Health. If they are Burning, the healing is doubled.
Active: Gain 200/200/500% Attack Speed and 1000/1200/9000 (Ability power) Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.

Heal: 68 (Health)
[2.5/2.5/100]
Shield: 1200 (Ability power)
[1000/1200/9000]

Unlockable Units

Bard
2gold
Bard
Caretaker 0
Caretaker
Unlock:
Reroll 4 times before Stage 2 Carousel
Magic Caster
Range
4
Traveler's Call
Mana
0/55
Launch 6 Meeps at nearby enemies that deal 105/160/240 (Ability power) magic damage. Add an additional Meep for each 3-star unit on your board

Damage: 160 (Ability power)
[105/160/240]
Graves
2gold
Graves
Bilgewater 0
Bilgewater
Gunslinger 0
Gunslinger
Unlock:
Twisted Fate with 2 items equipped
Attack Fighter
Range
2
Collateral Damage
Mana
0/50
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing 200/300/450 (Attack damage) physical damage split among enemies in a 1 hex circle.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Damage: Ability power
[20/30/45]
Damage: 300 = 270 (Attack damage) + 30 (Ability power)
[180/270/405]
Orianna
2gold
Orianna
Piltover 0
Piltover
Invoker 0
Invoker
Unlock:
3 unique Piltover units
Magic Caster
Range
4
Command: Protect
Mana
20/60
Send the Ball to target, dealing 220/330/500 (Ability power) magic damage and splitting 100/150/250 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 80/120/200 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Damage: 330 (Ability power)
[220/330/500]
Secondary Damage: 150 (Ability power)
[100/150/250]
Shield: 120 (Ability power)
[80/120/200]
Poppy
2gold
Poppy
Demacia 0
Demacia
Yordle 0
Yordle
Juggernaut 0
Juggernaut
Unlock:
%i:TFT16Demacia% Demacian or a Yordle with 2 items equipped
Attack Tank
Range
1
Hammer Shock
Mana
40/80
Gain 330/410/500 (Ability power) Shield for 4 seconds and deal 70/105/165 (Attack damage) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

Damage: 105 (Attack damage)
[70/105/165]
Shield: 410 (Ability power)
[330/410/500]
Tryndamere
2gold
Tryndamere
Freljord 0
Freljord
Slayer 0
Slayer
Unlock:
Ashe with 2 items equipped
Attack Fighter
Range
1
Undying Rage
Mana
0/50
Become enraged for 5 seconds. While enraged, gain 25% (Ability power) Durability and attacks are replaced with a strike that deals 120/180/270 (Attack damage) physical damage. Ignore 30% of Armor against Chilled enemies.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.

Durability: 25% (Ability power)
[25/25/25]
Damage: 180 (Attack damage)
[120/180/270]
Yorick
2gold
Yorick
Shadow Isles 0
Shadow Isles
Warden 0
Warden
Unlock:
2-star Viego with 2 items equipped
Magic Tank
Range
1
Mourning Mist
Mana
15/75
Restore 325/370/500 (Ability powerSouls) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 123/187/288 (Health) magic damage in 1 hex radius.

Heal: 370 = 7 per 10 Souls + 370 (Ability power)
[325/370/500]
Damage: 187 = 5% Health + 110
[80/110/150]
Darius
3gold
Darius
Noxus 0
Noxus
Defender 0
Defender
Unlock:
Have Draven drop 1 gold
Attack Tank
Range
1
Decimate
Mana
15/75
Restore 250/352/512 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40 (Attack damage) physical damage each second for 4 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Heal: 352 = 10% Health + 190 (Ability power)
[160/190/220]
Damage: 135 (Attack damage)
[90/135/210]
Hemorrhage Damage: 25 (Attack damage)
[15/25/40]
Gwen
3gold
Gwen
Shadow Isles 0
Shadow Isles
Disruptor 0
Disruptor
Unlock:
Collect 20 Shadow Isles Souls
Magic Fighter
Range
2
Snip Snip!
Mana
0/30
Dash around target and snip 5 (Souls) times, dealing 45/68/105 (Ability power) magic damage to them and 20/30/50 (Ability power) damage to all other enemies in a cone.

Snips: 5 = 5 + 1 per 80 Souls
Damage: 68 (Ability power)
[45/68/105]
Secondary Damage: 30 (Ability power)
[20/30/50]
Kennen
3gold
Kennen
Ionia 0
Ionia
Yordle 0
Yordle
Defender 0
Defender
Unlock:
8 unique star levels of Ionia, Yordle, or Defender in combat.
Magic Tank
Range
1
Slicing Maelstrom
Mana
70/125
Gain 600/700/900 (Ability power) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 (Ability power) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

Shield: 700 (Ability power)
[600/700/900]
Damage: 180 (Ability power)
[120/180/290]
Kobuko & Yuumi
3gold
Kobuko & Yuumi
Yordle 0
Yordle
Bruiser 0
Bruiser
Invoker 0
Invoker
    Unlock:
  • 6 unique star levels of Yordle, Bruiser, or Invoker
  • Level 7
Magic Tank
Range
1
You & Me!
Mana
30/90
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (Ability power) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring 176/277/446 (HealthAbility power) Health over 3 seconds.

Heal: 180 (Ability power)
[140/180/240]
Attack Speed: 33%
[25/33/50]
Self Heal: 277 = 8% Health + 140 (Ability power)
[100/140/200]
LeBlanc
3gold
LeBlanc
Noxus 0
Noxus
Invoker 0
Invoker
Unlock:
Sion with 2 items equipped
Magic Caster
Range
4
Distortions
Mana
0/60
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 250/375/580 (Ability power) magic damage and is Stunned for 1 second, while other units hit take 140/210/325 (Ability power) magic damage.

Damage: 375 (Ability power)
[250/375/580]
Secondary Damage: 210 (Ability power)
[140/210/325]
Diana
4gold
Diana
Targon 0
Targon
    Unlock:
  • 2-star Leona with 3 items equipped
  • Level 6
Magic Assassin
Range
1
Lunar Rush
Mana
0/30
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as <TFT16_Moonlight>Moonlit</TFT16_Moonlight>, reducing their damage by 10%.
Active: Gain 200/250/300 (Ability power) Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-<TFT16_Moonlight>Moonlit</TFT16_Moonlight> enemy within 4 hexes, dealing 165/250/500 (Ability power) magic damage. Then, dash to all <TFT16_Moonlight>Moonlit</TFT16_Moonlight> enemies, dealing 150/225/1350 (Ability power) magic damage to them.

Shield: 250 (Ability power)
[200/250/300]
Damage: 250 (Ability power)
[165/250/500]
Secondary Damage: 225 (Ability power)
[150/225/1350]
Fizz
4gold
Fizz
Bilgewater 0
Bilgewater
Yordle 0
Yordle
    Unlock:
  • 5 unique Yordles or Bilgewater units
  • Level 7
Magic Assassin
Range
1
Playful Trickster
Mana
0/20
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 85/125/300 (Ability power) magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 70/105/500 (Ability power) bonus magic damage on hit.

Damage: 125 (Ability power)
[85/125/300]
Bonus Damage on Hit: 105 (Ability power)
[70/105/500]
Kai'Sa
4gold
Kai'Sa
Assimilator 0
Assimilator
Void 0
Void
Longshot 0
Longshot
    Unlock:
  • a Longshot unit with 3 items equipped
  • Level 8
Attack Caster
Range
4
Icathian Rain
Mana
0/10
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/155 (Attack damageAbility power) physical damage.

Number of Missiles
[15/15/25]
Damage: Ability power
[6/9/20]
Damage: 66 = 57 (Attack damage) + 9 (Ability power)
[38/57/135]
Kalista
4gold
Kalista
Shadow Isles 0
Shadow Isles
Vanquisher 0
Vanquisher
Unlock:
Collect 70 Shadow Isles Souls
Attack Caster
Range
4
Endless Rend
Mana
20/70
Summon 20 (Souls) spears split among the 3 nearest enemies. After a brief delay, they each impale their target, dealing 35/53/465 (Attack damageAbility power) physical damage and reducing Armor by 1.

Number of Spears: 20 = 20 + 1 per 25 Souls
Damage: Ability power
[3/5/15]
Damage: 53 = 48 (Attack damage) + 5 (Ability power)
[32/48/450]
Nasus
4gold
Nasus
Shurima 0
Shurima
Unlock:
Lose 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Magic Tank
Range
1
Fury of the Sands
Mana
0/80
Steal 485/620/3000 (Ability power) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 23/41/583 (Health) magic damage to adjacent enemies each second.

Health Steal: 620 (Ability power)
[485/620/3000]
Number of Targets
[4/4/8]
Damage Per Second: 41 (Health)
[1.5/1.5/12]
Nidalee
4gold
Nidalee
Ixtal 0
Ixtal
Huntress 0
Huntress
Unlock:
Two 2-star Neekos
Magic Fighter
Range
1
Relentless Pounce
Mana
0/40
Jump on an adjacent enemy with the lowest health, then deal 320/500/2000 (Ability power) magic damage to them and 100/150/600 (Ability power) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.
Tanks take 50% more damage from this ability and Fighters take 25% more.

Damage: 500 (Ability power)
[320/500/2000]
Secondary Damage: 150 (Ability power)
[100/150/600]
Renekton
4gold
Renekton
Shurima 0
Shurima
Unlock:
Win 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Attack Fighter
Range
1
Slice and Dice
Mana
0/30
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 (Attack damage) physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 (Attack damageAbility power) physical damage. Subsquent casts increase the number of slashes by 1.

Dash Damage: 120 (Attack damage)
[80/120/360]
Slash Damage: Ability power
[5/10/50]
Slash Damage: 85 = 75 (Attack damage) + 10 (Ability power)
[50/75/550]
Rift Herald
4gold
Rift Herald
Void 0
Void
Bruiser 0
Bruiser
Unlock:
Have Void active for 8 player combats
Magic Tank
Range
1
Warp Armor
Mana
60/125
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 172/280/2467 (Ability powerHealth) magic damage to enemies hit. For 4 seconds, gain 30/30/80% (Ability power) Durability + 1% for each enemy targeting this unit.

Max Health
[350/450/2000]
Damage: 280 = 150 (Ability power) + 6% Health
[100/150/2000]
Durability: 30% (Ability power)
[30/30/80]
Singed
4gold
Singed
Zaun 0
Zaun
Juggernaut 0
Juggernaut
    Unlock:
  • 4 unique Zaunites or Juggernauts
  • Lose 35 Player Health
Magic Fighter
Range
1
Poison Trail
Mana
0/80
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 18/27/160 (Ability power) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 60/75/500 (Ability power) Health each second, and gain 50 Armor and Magic Resistance.

Damage Per Second: 27 (Ability power)
[18/27/160]
Heal per Second: 75 (Ability power)
[60/75/500]
Mana per Second: 0 = 10 x (Attack speed)
Skarner
4gold
Skarner
Ixtal 0
Ixtal
    Unlock:
  • A non-Tank with a Gargoyle's Stoneplate equipped
  • Level 7
Attack Tank
Range
1
Impale
Mana
60/120
Passive: All allies gain 10/20/100 Armor.
Active: Gain 725/875/3000 (Ability power) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (Armor) physical damage and Stunning them for 2/2.25/8 seconds.

Passive Armor
[10/20/100]
Shield: 875 (Ability power)
[725/875/3000]
Damage: 126 (Armor)
[120/180/2500]
Impale Duration:
[2/2.25/8]
Veigar
4gold
Veigar
Yordle 0
Yordle
Arcanist 0
Arcanist
    Unlock:
  • Unit with 2 Rabadon's Deathcaps equipped
  • Level 7
Magic Caster
Range
4
Dark Storm
Mana
0/60
Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 60/90/150 (Ability power) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

Num Meteors
[12/12/24]
Damage: 90 (Ability power)
[60/90/150]
Warwick
4gold
Warwick
Zaun 0
Zaun
Quickstriker 0
Quickstriker
    Unlock:
  • 1-star Jinx
  • 2-star Vi
  • Level 7
Attack Fighter
Range
1
Eternal Hunger
Mana
0/90
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 45/70/550 (Attack damage) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% (Ability power) Attack Speed for 3 seconds.

Attack Speed
[100/100/400]
Damage: 70 (Attack damage)
[45/70/550]
Attack Speed on Takedown: 20% (Ability power)
[20/20/50]
Yone
4gold
Yone
Ionia 0
Ionia
Slayer 0
Slayer
Unlock:
3-star Yasuo
Hybrid Fighter
Range
1
Kin of the Stained Blade
Mana
30/100
Passive: Attacks alternate between dealing 80/120/800 (Attack damage) bonus physical damage and 140/210/1400 (Ability power) bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing 80/120/480 (Attack damageAbility power) physical damage and 80/120/480 (Attack damageAbility power) magic damage. Yone then splits 320/480/2160 (Attack damageAbility power) physical damage and 320/480/2160 (Attack damageAbility power) magic damage among all enemies hit.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Bonus Physical Damage: 120 (Attack damage)
[80/120/800]
Bonus Magic Damage: 210 (Ability power)
[140/210/1400]
Spell Damage: 120 = 60 (Attack damage) + 60 (Ability power)
[40/60/240]
Split Damage: 480 = 240 (Attack damage) + 240 (Ability power)
[160/240/1080]
Aatrox
5gold
Aatrox
Darkin 0
Darkin
World Ender 0
World Ender
Slayer 0
Slayer
    Unlock:
  • A champion who starts combat with 40% Omnivamp
  • Level 8
Attack Fighter
Range
1
The Darkin Blade
Mana
0/30
On cast, cycle through one of the following abilities:
Slash in a line, dealing 100/195/2500 (Attack damageAbility power) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing 120/234/3000 (Attack damageAbility power) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing 160/312/4000 (Attack damageAbility power) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Damage: Ability power
[15/25/100]
Slash Damage: 195 = 170 (Attack damage) + 25 (Ability power)
[85/170/2400]
Swipe Damage: 234 = 120% of 195
Slam Damage: 312 = 160% of 195
Aurelion Sol
7gold
Aurelion Sol
Star Forger 0
Star Forger
Targon 0
Targon
Unlock:
5 unique Targonians
Magic Caster
Range
4
The Skies Descend
Mana
20/90
Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 325/575/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
15: Create a shockwave that deals 50/75/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 12% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 25% bonus true damage.
700: Also call down a meteor storm that deals 1000/1500/9999 (Ability power) magic damage split between living enemies.
1988: Summon a black hole at the epicenter, instantly killing enemies within.

Damage: 575 (Ability power)
[325/575/5000]
Shockwave Damage: 75 (Ability power)
[50/75/1000]
Meteor Storm Damage: 1500 (Ability power)
[1000/1500/9999]
Baron Nashor
7gold
Baron Nashor
Void 0
Void
Riftscourge 0
Riftscourge
    Unlock:
  • Field 7 unique Void units.
  • Level 10
Attack Fighter
Range
2
Wrath of the Void
Mana
0/50
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing 280/420/20500 (Attack damageAbility power) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 140/210/10250 (Attack damageAbility power) physical damage.

Damage: Ability power
[30/45/500]
Damage: 420 = 375 (Attack damage) + 45 (Ability power)
[250/375/20000]
Acid Damage: 210 = 50% of 420
Brock
7gold
Brock
Ixtal 0
Ixtal
Unlock:
Collect 500 Ixtal Sunshards over the course of the game
Attack Fighter
Range
1
Seismic Slam
Mana
40/100
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing 190/272/1630 (HealthAttack damage) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 220/405/700 (Attack damageAbility power) physical damage to enemies hit.

Slam Damage: 272 = 2% Health + 200 (Attack damage)
[150/200/1500]
Rock Damage: Ability power
[20/30/100]
Rock Damage: 405 = 375 (Attack damage) + 30 (Ability power)
[200/375/600]
Galio
5gold
Galio
Demacia 0
Demacia
Heroic 0
Heroic
Unlock:
12 unique star levels of Demacia
Magic Tank
Range
1
Inspirational Might
Mana
90/140
Passive: Every 3rd attack deals 247/371/5850 (Magic resist) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 (Ability power) Shield for 4 seconds. Then crash down, dealing 260/439/3250 (Magic resist) bonus magic damage to all enemies with 2 hexes.

Passive Damage: 371 (Magic resist)
[380/570/9000]
Crash Damage: 439 (Magic resist)
[400/675/5000]
Shield: 600 (Ability power)
[500/600/2000]
Mel
5gold
Mel
Noxus 0
Noxus
Disruptor 0
Disruptor
Unlock:
2-star Ambessa with an item dies in combat
Magic Caster
Range
4
Radiant Eclipse
Mana
0/200
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90 (Ability power) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. 
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (Ability power) magic damage to them and 500/750/10000 (Ability power) damage to all other enemies hit.

Orb Damage: 60 (Ability power)
[40/60/90]
Target Damage: 1500 (Ability power)
[1000/1500/10000]
Secondary Damage: 750 (Ability power)
[500/750/10000]
Ryze
7gold
Ryze
Rune Mage 0
Rune Mage
    Unlock:
  • 4 Region Traits together
  • Level 9
Magic Caster
Range
4
Runic Overload
Mana
0/45
Release a runic blast, dealing 220/385/1500 (Ability power) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 25% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below 12% (ArmorMagic resist) Health.
Freljord: Chill targets for 4 seconds and deal 60/108/194 (Health) bonus true damage.
Ionia: Blasts split an additional time, dealing 50% damage.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing 40% more damage.
Shadow Isles: Increase blast damage by 5% (Souls).
Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.
Void:
Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds.
Zaun: Poison targets, dealing 15/30/500 magic damage 3 (Attack speed) times over 4 seconds.

Damage: 385 (Ability power)
[220/385/1500]
Demacia Execute: 12% = 12% + 1 per 5 ArmorMagic resist
Freljord Damage: 108 = 6% max Health
Shadow Isles Bonus Damage: 5% = 5% + 1 per 8 Souls
Zaun Damage:
[15/30/500]
Zaun Ticks: 3 = 3 + 1 per 40% bonus Attack speed
Sett
5gold
Sett
Ionia 0
Ionia
The Boss 0
The Boss
    Unlock:
  • Only 1 unit in the two front rows of the battlefield
  • Level 8
Magic Fighter
Range
1
The Show Stopper
Mana
10/90
Grab target and slam them forward, dealing 220/350/9999 (Ability power) + 3/9/900% (Ability power) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

Damage: 350 (Ability power)
[220/350/9999]
Max Health Damage: 9% (Ability power)
[3/9/900]
Sylas
7gold
Sylas
Chainbreaker 0
Chainbreaker
Arcanist 0
Arcanist
Defender 0
Defender
    Unlock:
  • Sell a 2-star Jarvan IV
  • Sell a 2-star Garen
  • Sell a 2-star Lux
Magic Fighter
Range
1
Stolen Might
Mana
0/30
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal 100/180/1000 (Ability power) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal 700/1050/99999 (Ability power) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain 400/450/800 (Ability power) Shield for 1.25 seconds. Deal 325/540/1000 (Ability power) magic damage to all enemies in a line.

Cataclysm Damage: 180 (Ability power)
[100/180/1000]
Cataclysm Stun Duration
[1.5/1.75/30]
Demacian Justice Damage: 1050 (Ability power)
[700/1050/99999]
Shield: 450 (Ability power)
[400/450/800]
Final Spark Damage: 540 (Ability power)
[325/540/1000]
T-Hex
5gold
T-Hex
HexMech 0
HexMech
Piltover 0
Piltover
Gunslinger 0
Gunslinger
Unlock:
9 unique star levels of Piltover
Attack Fighter
Range
2
Hextech Arsenal
Mana
30/100
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 580/904/67573 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 130/215/2150 (Attack damageAbility power) physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 39/65/645 (Attack damageAbility power) physical damage.

Shield: 904 = 20% Health + 400
[300/400/66666]
Damage: Ability power
[10/15/150]
Laser Damage: 215 = 200 (Attack damage) + 15 (Ability power)
[120/200/2000]
Missiles Per Second: 20 = 4 + 1 per 25% Attack speed
Missile Damage: 65 = 30% of 215
Tahm Kench
5gold
Tahm Kench
Bilgewater 0
Bilgewater
Glutton 0
Glutton
Bruiser 0
Bruiser
Unlock:
Spend 500 Bilgewater Silver Serpents
Magic Tank
Range
1
Devour
Mana
10/90
Devour target for 2.5 seconds, dealing 900/1400/30000 (Ability power) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 600/900/20000 (Ability power) magic damage instead.
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

Damage: 1400 (Ability power)
[900/1400/30000]
Reduced Damage: 900 (Ability power)
[600/900/20000]
Thresh
5gold
Thresh
Shadow Isles 0
Shadow Isles
Warden 0
Warden
Unlock:
Collect 175 Shadow Isles Souls
Magic Fighter
Range
1
The Box
Mana
0/40
Passive: Each second, deal 30/50/400 (Ability powerSouls) magic damage to all enemies within 2 hexes. Heal for 50% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 (Ability power) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

Passive Drain: 50 = 50 (Ability power) + 1 per 20 Souls
[30/50/400]
Damage: 150 (Ability power)
[100/150/4000]
Volibear
5gold
Volibear
Freljord 0
Freljord
Bruiser 0
Bruiser
    Unlock:
  • A unit that starts combat with 3800 Health
  • Level 8
Attack Fighter
Range
1
The Relentless Storm
Mana
0/20
Bite the target and mark them, dealing 136/215/2117 (Attack damageHealth) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (HealthAttack damage) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (HealthAbility power) magic damage. Takedowns summon a bolt on fallen enemies.

Bite Damage: 215 = 3% Health + 150 (Attack damage)
[100/150/2000]
Slam Damage: 430 = 200% of 215
Max Health:
[400/550/9999]
Bolt Damage: 161 = 4% Health + 75 (Ability power)
[50/75/999]
Xerath
5gold
Xerath
Shurima 0
Shurima
Ascendant 0
Ascendant
Unlock:
Alternate between winning and losing for 3 combats with Azir.
(Gets harder each time you unlock a Shuriman!)
Magic Caster
Range
4
Eye of the Ascendant
Mana
0/135
Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 390/650/2500 (Ability power) magic damage.

Damage: 650 (Ability power)
[390/650/2500]
Num Blasts: 10
[10/10/99]
Zaahen
7gold
Zaahen
Darkin 0
Darkin
Immortal 0
Immortal
    Unlock:
  • Have the 'Trials of Twilight' Augment
  • Field a 3-star Xin Zhao for 5 combats.
Attack Fighter
Range
2
Divine Challenge
Mana
0/40
Dash around target and slash in a circle, dealing 100/150/1700 (Attack damageAbility power) physical damage to target and 25/38/425 (Attack damageAbility power) physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.
If this Ability is cast 25 times in a row, instead slam on target, instantly killing them and dealing 200/300/3400 (Attack damageAbility power) physical damage to all enemies within 3 hexes.

Damage: Ability power
[20/30/200]
Damage: 150 = 120 (Attack damage) + 30 (Ability power)
[80/120/1500]
Secondary Damage: 38 = 25% of 150
Slam Circle Damage: 300 = 200% of 150
Ziggs
5gold
Ziggs
Zaun 0
Zaun
Yordle 0
Yordle
Longshot 0
Longshot
    Unlock:
  • A Yordle or a Zaunite with 3 items equipped
  • Level 9
Magic Marksman
Range
4
Mega Inferno Bomb
Mana
0/160
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 30/50/500 (Attack damageAbility power) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (Ability power) and 550/875/7000 (Ability power) magic damage to enemies hit based on their distance from the epicenter.

Bouncing Bomb Damage: 50 = 100% Base AD + 50 (Ability power)
[30/50/500]
Min Explosion Damage: 105 (Ability power)
[70/105/3000]
Max Explosion Damage: 875 (Ability power)
[550/875/7000]

Traits

Ascendant 0

Ascendant

After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.0
Xerath
Assimilator 0

Assimilator

Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.
Kai'Sa
Bilgewater 0

Bilgewater

Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 18 Serpents
(5) 30 Serpents, improved loot
(7) 55 Serpents, superior loot
(10) 150 Serpents, 2x stats, FIRE CANNONS!
Current Bonus Stats:
0% Attack damageAbility power, 0% Attack speed, 0% Health
Current Serpents: 0 Serpents
Illaoi
Graves
Twisted FateGangplankNautilus
Fizz
Miss Fortune
Tahm Kench
Blacksmith 0

Blacksmith

After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.
Each item he is equipped with grants him 250/450/2000 max Health. Artifacts grant 300% more.
Forging Progress: 0/4
Ornn
Caretaker 0

Caretaker

After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.
Rerolls on Loss: 0
Bard
Chainbreaker 0

Chainbreaker

Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.
Sylas
Chronokeeper 0

Chronokeeper

Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP.
If you are level 10, he instead gains 15% Damage Amp.
Stored XP: 0
Zilean
Dark Child 0

Dark Child

Annie summons Tibbers on your bench. He can be fielded, takes up a team slot, and can be equipped with items separately. His star level is the same as Annie's.
Annie
Darkin 0

Darkin

(1) Darkin gain 15% Omnivamp.
(2) AND you heal for 25% of the player damage you deal.
(3) AND whenever Darkin restore 600 Health, they deal 100 magic damage to the 2 closest enemies.
Aatrox
Zaahen
Demacia 0

Demacia

Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist.
(3) 8 ArmorMagic resist
(5) 20 ArmorMagic resist
(7) 20 ArmorMagic resist. On Rally, smite enemies for 5% of their max Health.
(11) 150 ArmorMagic resist. BATTLE FOR DEMACIA!
Jarvan IVSona
Poppy
Xin ZhaoVayneGarenLux
Galio
Dragonborn 0

Dragonborn

On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.
Shyvana
Emperor 0

Emperor

Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.
Azir
Eternal 0

Eternal

Every 3rd attack from Kindred on the same enemy deals 350% damage, as Wolf mauls their target.
Kindred
Freljord 0

Freljord

Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp.
Freljordians gain 150% more.
(3) 8% Health, 10% Damage Amplification
(5) Two Towers. 12% Health, 16% Damage Amplification
(7) Towers stun enemies on death for 1.5 seconds. 16% Health, 22% Damage Amplification.
AniviaAshe
Tryndamere
SejuaniBraumLissandra
Volibear
Glutton 0

Glutton

Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level.
To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
Current Stats: 0 Health, 0% Attack speed, 0% Ability power
Tahm Kench
Harvester 0

Harvester

Each time an enemy champion dies, gain 10 Mana. Casting abilities does not consume Mana.
All enemies lose 10 Armor and Magic Resist.
Fiddlesticks
Heroic 0

Heroic

Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight.
On landing, he creates a 3-hex shockwave that deals 10% of his max Health as magic damage. Enemies hit are knocked up for 1 seconds, reduced by distance from the center.
Galio
HexMech 0

HexMech

Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
Tank: +15/25/40% Omnivamp
Fighter: +15/25/40% Attack Damage
Marksman: +10/18/30% Damage Amp
Caster: +3/6/12 Mana Regen
Assassin: +30/60/100% Crit Chance
On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
T-Hex
Huntress 0

Huntress

While your strongest Neeko is alive, your strongest Nidalee cannot be targeted by basic attacks and gains 50% Durability.
Nidalee
Immortal 0

Immortal

While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits.
On kill, Zaahen gains a stack of Determination for the rest of combat. If he has 3 or more Determination when dying, he spends it to revive and restore 60% max Health.
Zaahen
Ionia 0

Ionia

Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
0
(3) 0% Health Shield, 0% Attack damageAbility power
(5) 0% Health Shield, 0% Attack damageAbility power
(7) 0% Health Shield, 0% Attack damageAbility power
JhinShenXin ZhaoYasuoAhri
Kennen
Wukong
Yone
Yunara
Sett
Ixtal 0

Ixtal

(3) Complete Quests to earn Sunshards (Ixtal) and spend them for loot!
(5) Heal 2 player health at the start of each player combat.
(7) After winning combat, find 50 Ixtal and unearth bonus loot.
Completing a Quest before combat ends grants you a new one at the start of next round.
QiyanaNeekoMilio
Nidalee
Skarner
Brock
Noxus 0

Noxus

After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
(3) He slashes enemies, dealing magic damage.
(5) Noxians get more powerful the longer he is alive.
(7) He drains the souls of enemies on cast.
(10) After 10 seconds, BRING RUIN.
BriarSion
Darius
Draven
LeBlanc
SwainAmbessa
Mel
Piltover 0

Piltover

Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
(2) Choose a Module
(4) Choose a Second Module
(6) Choose a Third Module
Caitlyn
Orianna
ViLorisSeraphine
T-Hex
Riftscourge 0

Riftscourge

Baron Nashor takes up 2 team slots and grants +2 to the Void trait.
After 8 seconds, the board enters a Void Rift. The Rift grants Void units 30% Damage Amp and constantly strikes enemies with bolts of plasma, dealing 5% max Health as magic damage.
Baron Nashor
Rune Mage 0

Rune Mage

The Rune Mage benefits from all active Region traits, but contributes to none.
He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.
Ryze
Shadow Isles 0

Shadow Isles

Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
(2) 1x Souls, 18% Attack damageAbility power
(3) 1.3x Souls, 20% Attack damageAbility power
(4) 1.6x Souls, 22% Attack damageAbility power
(5) 1.9x Souls, 25% Attack damageAbility power
Souls Collected: 0 Souls
Viego
Yorick
Gwen
Kalista
Thresh
Shurima 0

Shurima

Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
(2) 20% max Health
(3) 50 Armor and Magic Resist
(4) A Shuriman ascends to GODHOOD every 3 seconds.
Nasus
Renekton
Azir
Xerath
Soulbound 0

Soulbound

Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.
Lucian & Senna
Star Forger 0

Star Forger

Aurelion Sol gains 20/60/100% increased Stardust for each other unique Targonian fielded in combat.
Current Bonus: 0%
Aurelion Sol
Targon 0

Targon

Targonians are forged by the stars. They are traitless, but stronger than the average champion.
ApheliosLeonaZoe
Diana
Taric
Aurelion Sol
The Boss 0

The Boss

When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed.
If he reaches full Health, he returns to combat Pumped Up, converting all damage from his attacks and Ability to true damage. If all of his allies die, he immediately returns to combat.
Sett
Void 0

Void

Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
(2) 1 Mutation, 8% Attack speed
(4) 2 Mutations, 18% Attack speed
(6) 3 Mutations, 33% Attack speed
(9) Mutations become supercharged, increasing their power by 100%. 40% Attack speed
Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
Kog'MawCho'GathRek'SaiMalzaharBel'Veth
Kai'Sa
Rift Herald
Baron Nashor
World Ender 0

World Ender

Aatrox gains Attack Damage equal to his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 20% Durability.
Aatrox
Yordle 0

Yordle

(2) Yordles gain 40 Health and 5% Attack Speed for each unique Yordle fielded. 3 star Yordles grant 50% more!
(4) AND your first shop each round has a Yordle in it!
(6) AND get 2 free rerolls each round!
(8) AND get a Yordle Grab Bag each round!
LuluRumble
Poppy
TeemoTristana
Kennen
Kobuko & Yuumi
Fizz
Veigar
Ziggs
Zaun 0

Zaun

After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 30%. Refresh after 3 seconds instead.
BlitzcrankEkkoViDr. MundoJinx
Singed
Warwick
Ziggs
Arcanist 0

Arcanist

Your team gains Ability Power, Arcanists gain more.
(2) 18% Ability power, 25% Ability power for Arcanists
(4) 25% Ability power, 40% Ability power for Arcanists
(6) 40% Ability power, 60% Ability power for Arcanists
Kog'MawLuluNeekoAhriSwainLux
Veigar
Annie
Sylas
Tibbers
Bruiser 0

Bruiser

Your team gains 150 maximum Health. Bruisers gain more.
(2) 25% Health
(4) 45% Health
(6) 65% Health
IllaoiShenSionDr. Mundo
Kobuko & Yuumi
Rift Herald
Wukong
Tahm Kench
Volibear
Defender 0

Defender

Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 30 ArmorMagic resist
(4) 55 ArmorMagic resist
(6) 80 ArmorMagic resist
Jarvan IVRumbleNeekoVi
Darius
Kennen
SejuaniGaren
Sylas
Disruptor 0

Disruptor

Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.
(2) 25% bonus damage
(4) 45% bonus damage
Dazzle: Reduce damage dealt by 10%
Ekko
Gwen
MalzaharSeraphineAzir
Mel
Gunslinger 0

Gunslinger

Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
(2) 20% Attack damage, 100 bonus damage
(4) 35% Attack damage, 200 bonus damage
Jhin
Graves
TristanaJinxMiss FortuneLucian & Senna
T-Hex
Invoker 0

Invoker

Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.
(2) 25% more Mana
(4) 40% more Mana
AniviaSona
Orianna
Kobuko & Yuumi
LeBlanc
MilioLissandraZilean
Juggernaut 0

Juggernaut

Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
(2) 18% or 25% Damage Reduction
(4) 20% or 30% Damage Reduction
(6) 25% or 33% Damage Reduction
BlitzcrankBriarCho'Gath
Poppy
NautilusSwain
Singed
Shyvana
Longshot 0

Longshot

Longshots gain Damage Amp and deal more damage to targets farther away.
(2) 18% Damage Amplification + 2% per Hex
(3) 24% Damage Amplification + 3% per Hex
(4) 28% Damage Amplification + 4% per Hex
(5) 32% Damage Amplification + 5% per Hex
CaitlynKog'MawTeemoVayne
Kai'Sa
Ziggs
Quickstriker 0

Quickstriker

Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.
(2) 10-30% Attack speed
(3) 20-45% Attack speed
(4) 30-60% Attack speed
(5) 40-80% Attack speed
ViegoAsheTwisted FateDraven
Warwick
YunaraKindred
Slayer 0

Slayer

Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
(2) 22% Attack damage, 10% Omnivamp
(4) 33% Attack damage, 16% Omnivamp
(6) 44% Attack damage, 20% Omnivamp
BriarQiyana
Tryndamere
YasuoGangplankBel'Veth
Yone
Aatrox
Vanquisher 0

Vanquisher

Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.
(2) 15% Critical strike change , 15% Critical strike damage
(3) 20% Critical strike change , 20% Critical strike damage
(4) 25% Critical strike change , 25% Critical strike damage
(5) 30% Critical strike change , 30% Critical strike damage
Rek'SaiGangplankAmbessa
Kalista
Fiddlesticks
Warden 0

Warden

When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.
(2) 16% Health
(3) 20% Health
(4) 26% Health
(5) 33% Health
Xin Zhao
Yorick
LorisNautilusBraumOrnn
Thresh

Augments

Air Axiom

Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
2-1
3-2
4-2

Artillery Barrage

Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
2-1
3-2
4-2

Augmented Power

Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2

Backup Bows

Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Attacks: 0
2-1
3-2
4-2

Band of Thieves

Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2

Best Friends I

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
2-1
3-2
4-2

Big Friend I

Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
2-1
3-2
4-2

Boxing Lessons

Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2

Branching Out

Branching Out
Gain a random Emblem.
2-1
3-2
4-2

Branching Out+

Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Called Shot

Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
2-1
3-2
4-2

Carve a Path

Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Damage dealt: 0
2-1
3-2
4-2

Celestial Blessing I

Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2

Chaotic Evolution

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
2-1
3-2
4-2

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
2-1
3-2
4-2

Continuous Conjuration

Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Damage dealt: 0
2-1
3-2
4-2

Corrosion

Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2

Critical Success

Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Critical strikes: 0
2-1
3-2
4-2

Delayed Start

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
2-1
3-2
4-2

Earth Axiom

Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
2-1
3-2
4-2

Efficient Shopper

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
2-1
3-2
4-2

Exiles I

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2

Extra Buckles

Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Damage taken: 0
2-1
3-2
4-2

Eye For An Eye

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2

Eye For An Eye+

Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
2-1
3-2
4-2

Find Your Center

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2

Fire Axiom

Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
2-1
3-2
4-2

Firesale

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2

Flowing Tears

Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Mana spent: 0
2-1
3-2
4-2

Focused Fire

Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2

Glass Cannon I

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
2-1
3-2
4-2

Good For Something I

Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2

Healing Orbs I

Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2

Iron Assets

Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2

Item Grab Bag

Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2

Late Game Specialist

Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Leap of Faith

Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
2-1
3-2
4-2

Lineup

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2

Lunch Money

Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
2-1
3-2
4-2

Makeshift Armor I

Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2

On a Roll

On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2

Ones Twos Three

Ones Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2

Placebo

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2

Placebo+

Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
2-1
3-2
4-2

Preparation I

Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2

Rolling For Days I

Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2

Second Wind

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2

Silver Destiny

Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2

Silver Destiny+

Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2

Silver Spoon

Silver Spoon
Gain 10 XP.
2-1
3-2
4-2

Slice of Life

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 2 5-cost champions.
2-1
3-2
4-2

Slightly Magic Roll

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2

Small Grab Bag

Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2

Stand United

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Current Bonus: 0% Attack damage 0% Ability power
2-1
3-2
4-2

Survivor

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2

Table Scraps

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Teaming Up

Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2

Titanic Titan

Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2

Trials of Twilight

Trials of Twilight
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
2-1
3-2
4-2

Twin Guardians

Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
2-1
3-2
4-2

Water Axiom

Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
2-1
3-2
4-2

Wood Axiom

Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
2-1
3-2
4-2

3 Threes

3 Threes
Gain 3 random 2-star 3-cost champions and 8 gold.
2-1
3-2
4-2

A Magic Roll

A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2

Advanced Loan

Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2

Advanced Loan+

Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2

Arcane Viktor-y

Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.
TFT Macao Open, 2024
2-1
3-2
4-2

Ascension

Ascension
After 15 seconds of combat, gain 60% Damage Amp.
2-1
3-2
4-2

Aura Farming

Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
2-1
3-2
4-2

Bandle Bounty I

Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
2-1
3-2
4-2

Bandle Bounty II

Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
2-1
3-2
4-2

Best Friends II

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
2-1
3-2
4-2

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Birthday Reunion

Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2

Blood Offering

Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2

Bodyguard Training

Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2

Bringer of Ruin

Bringer of Ruin
Every takedown Atakhan scores permanently grants him 2% Ability Power and 30 max Health. Gain a Briar and a Sion.
(Current Takedowns: 0)
2-1
3-2
4-2

Bronze For Life I

Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2

Calculated Loss

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2

Care Package

Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2

Celestial Blessing II

Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2

Chaos Magic

Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
2-1
3-2
4-2

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Cooking Pot

Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2

Crash Test Dummies

Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
2-1
3-2
4-2

Crown's Will

Crown's Will
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
2-1
3-2
4-2

Cry Me A River

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
2-1
3-2
4-2

Darkwill's Invasion

Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
2-1
3-2
4-2

Deadlier Blades

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2

Deadlier Caps

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2

Defense of the Placidium

Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
2-1
3-2
4-2

Demacia Forever

Demacia Forever
Demacians gain 7 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
2-1
3-2
4-2

Double Trouble

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2

Early Learnings

Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
0
TFT Vegas Open, 2023
2-1
3-2
4-2

Epic Rolldown

Epic Rolldown
When you reach Level 8, gain 23 Shop rerolls.
Runeterra Reforged Championship, 2023
2-1
3-2
4-2

Epoch

Epoch
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
2-1
3-2
4-2

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2

Evolve and Overcome

Evolve and Overcome
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: 0/5)
Void provides unique Mutations.
2-1
3-2
4-2

Exclusive Customization

Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2

Exiles II

Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
2-1
3-2
4-2

Explosive Growth

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2

Explosive Growth+

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2

Feed the Flames

Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2

Flexible

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
2-1
3-2
4-2

Forward Thinking

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2

Gain @Gold@ Gold

Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2

Glass Cannon II

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
2-1
3-2
4-2

Gold Destiny

Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2

Gold Destiny+

Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2

Golemify

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2

Hard Bargain

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2

Healing Orbs II

Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.
2-1
3-2
4-2

Heart of Steel

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2

Heavy Is the Crown

Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2

Hefty Rolls

Hefty Rolls
Your team gains 8 Health and size for each time you've rolled this game.
Rolls: 0 Health: 0
2-1
3-2
4-2

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag+

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag++

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Hexgate Travel

Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
2-1
3-2
4-2

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2

Hustler

Hustler
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Indecision I

Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
2-1
3-2
4-2

Indecision II

Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.
2-1
3-2
4-2

Indiscriminate Killer

Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2

Infinity Protection

Infinity Protection
Gain 8 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
2-1
3-2
4-2

Ixtal Expeditionist

Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
2-1
3-2
4-2

Jeweled Lotus I

Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
2-1
3-2
4-2

Kahunahuna

Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
2-1
3-2
4-2

Know Your Enemy

Know Your Enemy
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
2-1
3-2
4-2

Last Second Save

Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
2-1
3-2
4-2

Late Game Scaling

Late Game Scaling
Gain 2 XP every round. Your 5-cost champions gain 16% Health and 16% Attack Speed.
CyberCity Tactician's Crown, 2025
2-1
3-2
4-2

Legion of Threes

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Reckoning Championship, 2021
2-1
3-2
4-2

Lifting Competition

Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.
00 / 0
2-1
3-2
4-2

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2

Mace's Will

Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2

Makeshift Armor II

Makeshift Armor II
Allies without items equipped gain 45 Armor and Magic Resist.
2-1
3-2
4-2

Malicious Monetization

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
0
2-1
3-2
4-2

Max Build

Max Build
Gain a Champion Duplicator and 7 free Shop rerolls. On Stage 6-1, gain these again.
Galaxies Championship, 2020
2-1
3-2
4-2

Mess Hall

Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 (Attack damageAbility power) magic damage.
2-1
3-2
4-2

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
0
2-1
3-2
4-2

Pair of Fours

Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2

Pandora's Bench

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. 0
0
2-1
3-2
4-2

Plot Armor

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2

Poison Pals

Poison Pals
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
2-1
3-2
4-2

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Precision and Grace

Precision and Grace
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
2-1
3-2
4-2

Preparation II

Preparation II
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2

Prizefighter

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2

Promised Protection

Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources.
2-1
3-2
4-2

Pyromaniac

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2

Raining Gold

Raining Gold
Gain 7 gold now and 1 gold every round.
2-1
3-2
4-2

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
2-1
3-2
4-2

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Savings Account

Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Gold earned: 0
2-1
3-2
4-2

Sentinels of Light

Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
2-1
3-2
4-2

Seraphim's Staff

Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2

Silco's Revenge

Silco's Revenge
Zaunites explode into Shimmer on death, dealing 45% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
2-1
3-2
4-2

Slammin'

Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Solo Leveling

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2

Solo Plate

Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.
2-1
3-2
4-2

Spear's Will

Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
2-1
3-2
4-2

Speedy Double Kill

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2-1
3-2
4-2

Spirit Link

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2

Spirit of Redemption

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
2-1
3-2
4-2

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2

Spreading Roots

Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2

Spreading Roots+

Spreading Roots+
Gain 2 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2

Staffsmith

Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2

Stars Are Born

Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
2-1
3-2
4-2

Swordsmith

Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2

The Golden Dragon

The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2-1
3-2
4-2

The Ruined King

The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
2-1
3-2
4-2

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
2-1
3-2
4-2

Tons of Stats!

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2

Treasure Hunt

Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2

Trifecta I

Trifecta I
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2

Two Much Value

Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
2-1
3-2
4-2

Two Trick

Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
2-1
3-2
4-2

U.R.F

U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2

Unsealed From Steel

Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
2-1
3-2
4-2

Urf's Gambit

Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
2-1
3-2
4-2

Walk The True Path I

Walk The True Path I
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2

Warlord's Honor

Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
2-1
3-2
4-2

Warpath

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2

Wild Growth

Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
2-1
3-2
4-2

Worth the Wait

Worth the Wait
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Woven Magic

Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 0/3).
Mana spent: 0/2200
2-1
3-2
4-2

Band of Thieves II

Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2

Band of Thieves II+

Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2

Band of Thieves II++

Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2

Belt Overflow

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
2-1
3-2
4-2

Binary Airdrop

Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.
2-1
3-2
4-2

Birthday Present

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2

Bronze For Life II

Bronze For Life II
Your team gains 3% Damage Amp and 2% Durability for each Bronze-tier trait.
2-1
3-2
4-2

Buried Treasures

Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2

Call to Chaos

Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2

Celestial Blessing III

Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2

Chosen Wolves

Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
2-1
3-2
4-2

Comeback Story

Comeback Story
Your team gains 6 Health and 0.5% Attack Speed per missing player Health.
0
2-1
3-2
4-2

Commerce Core

Commerce Core
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
2-1
3-2
4-2

Component Heist

Component Heist
After 5 player combats, gain 1 of every item component.
0 0
2-1
3-2
4-2

Construct a Companion

Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.
2-1
3-2
4-2

Coronation

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2

Cursed Crown

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2

Dragonguards

Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
2-1
3-2
4-2

Expected Unexpectedness

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2

Forged in Strength

Forged in Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
2-1
3-2
4-2

Giant and Mighty

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2

Going Long

Going Long
You no longer gain interest. Gain 12 gold now. Round start: gain 5 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Growth Mindset

Growth Mindset
Gain 36 XP. Buying XP costs 3 gold instead of 4.
2-1
3-2
4-2

Hard Commit

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
2-1
3-2
4-2

Hedge Fund

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Hold the Line

Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2

Invested+

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Invested++

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Jeweled Lotus II

Jeweled Lotus II
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
2-1
3-2
4-2

Just Hit

Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
2-1
3-2
4-2

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2

Living Forge

Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 2 player combats.
2-1
3-2
4-2

Luxury Subscription

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2

Min-Max

Min-Max
Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2

Money Monsoon

Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2

Nine Lives

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2

One Buff, Two Buff

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2

Prismatic Destiny

Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
2-1
3-2
4-2

Prismatic Destiny+

Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.
2-1
3-2
4-2

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2

Radiant Rascal

Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Retribution

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
2-1
3-2
4-2

Secrets of the Sands

Secrets of the Sands
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
2-1
3-2
4-2

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
3-2
4-2

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2

Soul Awakening

Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.
2-1
3-2
4-2

Spoils of War III

Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2

Starter Kit

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
2-1
3-2
4-2

Sweet Treats

Sweet Treats
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.
Health Gained: 0
Magic N' Mayhem Tactician's Crown, 2024
2-1
3-2
4-2

Sword Overflow

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
2-1
3-2
4-2

Tactician's Kitchen

Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
2-1
3-2
4-2

The Axiomata

The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
2-1
3-2
4-2

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2

The Trait Tree

The Trait Tree
Gain 3 random Emblems and 7 gold.
2-1
3-2
4-2

The Trait Tree+

The Trait Tree+
Gain 3 random Emblems, a Reforger, and 12 gold.
2-1
3-2
4-2

The World Runes

The World Runes
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (0/4)
2-1
3-2
4-2

Tiniest Titan

Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2

Tiny, but Deadly

Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2

Trifecta II

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2

Walk The True Path II

Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2

Wand Overflow

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2

We Stick Together

We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: 0)
Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2

Win Out

Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2

Worth the Wait II

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Tacticians

Chibi Blood Moon Miss Fortune Prestige

KDA Ahri Unbound

Chibi Dark Cosmic Lux

God King Darius Unbound

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