Set 14 Update

Set Mechanic: Hacks

In Cyber City, you will encounter hacks that steer your game in unexpected directions! Unstable components morph every round if left on your bench, neutral monsters might drop health points, and hacked augment rounds could let you pick 2 augments instead of 1. Plus, augments once banished from The Convergence have been spotted on The Black Market—and thanks to a few surprise exploits, they might just pop up in your games. Get ready to Think Fast!
Cyber City will be available on PBE March 18th afternoon PT.
It will launch on live servers Wednesday, April 2nd with patch 14.1.
STARTER PACK
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Units

Alistar
1gold
Alistar
Golden Ox 0
Golden Ox
Bruiser 0
Bruiser
Magic Tank
Range
1
Gilded Endurance
Mana
40/80
Passive: Reduce all incoming damage by 12/18/25 (Ability power).
Active: Deal 200/300/450 (Ability power) magic damage to the current target and Stun them for 2 seconds.

Damage Reduction: 18 (Ability power)
[12/18/25]
Damage: 300 (Ability power)
[200/300/450]
Dr. Mundo
1gold
Dr. Mundo
Street Demon 0
Street Demon
Bruiser 0
Bruiser
Slayer 0
Slayer
Attack Tank
Range
1
Flex On 'Em
Mana
25/75
Passive: Gain 30% more max Health from all sources.
Active: Flex, healing 88/138/217 (HealthAbility power) Health, then deal 195/332/567 (HealthAttack damage) physical damage to the current target.

Heal Ability power
[75/115/175]
Heal: 138 = 2% Health + 115% Ability power
Damage: 332 = 20% Health + 130% Attack damage
Jax
1gold
Jax
Exotech 0
Exotech
Bastion 0
Bastion
Magic Tank
Range
1
Ion Barrier
Mana
20/80
Gain 350/425/525 (Ability power) Shield for 4 seconds and deal 110/165/250 (Ability power) magic damage to adjacent enemies.

Shield: 425 (Ability power)
[350/425/525]
Damage: 165 (Ability power)
[110/165/250]
Kindred
1gold
Kindred
Nitro 0
Nitro
Rapidfire 0
Rapidfire
Marksman 0
Marksman
Attack Caster
Range
4
Rev Up
Mana
0/50
Fire wolf at the current target, dealing 270/404/607 (Attack damage) physical damage. Overkill damage bounces to the nearest enemy.

Bonus Damage Ability power
[20/30/45]
Damage: 404 = 520% Attack damage + 30% Ability power
Kog'Maw
1gold
Kog'Maw
BoomBot 0
BoomBot
Rapidfire 0
Rapidfire
Attack Carry
Range
4
Fire at Will
Mana
0/40
For the next 5 seconds, gain 50% Attack Speed and attacks deal 29/44/65 (Attack damage) bonus physical damage.

Damage: Ability power
[9/14/20]
Damage: 44 = 40% Attack damage + 14% Ability power
Morgana
1gold
Morgana
Divinicorp 0
Divinicorp
Dynamo 0
Dynamo
Magic Caster
Range
4
Short Circuit
Mana
0/40
Hack the target and the nearest non-hacked enemy, dealing 220/330/550 (Ability power) magic damage over 10 seconds.

Damage: 330 (Ability power)
[220/330/550]
Nidalee
1gold
Nidalee
Nitro 0
Nitro
A.M.P. 0
A.M.P.
Magic Fighter
Range
1
Charged Claws
Mana
20/60
Deal 200/300/455 (Ability power) magic damage to the current target and 75/115/170 (Ability power) magic damage to the 2 (Ability Amp) nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.

Damage: 300 (Ability power)
[200/300/455]
Charged Damage: 115 (Ability power)
[75/115/170]
Additional Targets: 2 = 2 + 1 per Ability Amp
Base Heal: 125
[100/125/210]
Poppy
1gold
Poppy
Cyberboss 0
Cyberboss
Bastion 0
Bastion
Magic Tank
Range
1
Buckler Toss
Mana
20/70
Throw a buckler at the farthest enemy within 4 hexes, dealing 164/246/369 (ArmorAbility power) magic damage to them (Cyberboss: and 66/98/148 (ArmorAbility power) magic damage to enemies within 1 hex). Gain 425/500/600 (Ability power) Shield.

Damage Armor
[160/240/360]
Damage 246 (Ability power)
[100/150/225]
Damage: 246 = 240 Armor + 150% Ability power
Shield: 500 (Ability power)
[425/500/600]
Final Form Damage: 98 = 40% of 246 (ArmorAbility power)
Seraphine
1gold
Seraphine
Anima Squad 0
Anima Squad
Techie 0
Techie
Magic Caster
Range
4
Ping()
Mana
0/60
Fire a soundwave through the current target that deals 250/375/585 (Ability power) magic damage, reduced by 40% for each enemy hit.

Damage: 375 (Ability power)
[250/375/585]
Shaco
1gold
Shaco
Syndicate 0
Syndicate
Slayer 0
Slayer
Attack Reaper
Range
1
Felony Fantastique
Mana
0/50
Passive: Gain 1.5% Attack Damage for each kill this game
Active: Deal 205/308/461 (Attack damage) physical damage to the current target.
Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62 (Attack damage) bonus physical damage.

Damage: Ability power
[40/60/90]
Damage: 308 = 300% Attack damage + 60% Ability power
Boss Damage: 41 = 50% Attack damage
Sylas
1gold
Sylas
Anima Squad 0
Anima Squad
Vanguard 0
Vanguard
Magic Tank
Range
1
Chains of the Pack
Mana
25/75
Gain 150/200/250 (Ability power) max Health and deal 165/267/436 (Ability powerHealth) magic damage to the current target. If they die, gain an additional 75/100/125 Health.

Health: 200 (Ability power)
[150/200/250]
Damage: 267 = 150% Ability power + 10% Health
[100/150/225]
On-Kill Health:
[75/100/125]
Vi
1gold
Vi
Cypher 0
Cypher
Vanguard 0
Vanguard
Attack Tank
Range
1
Block Chain
Mana
30/65
Gain 373/526/766 (Ability powerHealth) Shield that rapidly decays over 4 seconds. Vi's next attack deals 275/413/619 (Attack damage) physical damage.

Shield: 526 = 350% Ability power + 15% Health
[275/350/450]
Damage: 413 (Attack damage)
[500/500/500]
Zyra
1gold
Zyra
Street Demon 0
Street Demon
Techie 0
Techie
Magic Caster
Range
4
Stroke of Brilliance
Mana
0/60
Send a large vine towards the current target, Stunning them for 1 second and dealing 260/390/600 (Ability power) magic damage. Send a smaller vine at the nearest target that deals 130/195/300 (Ability power) magic damage.

Main Damage: 390 (Ability power)
[260/390/600]
Secondary Damage: 195 (Ability power)
[130/195/300]
Darius
2gold
Darius
Syndicate 0
Syndicate
Bruiser 0
Bruiser
Attack Tank
Range
1
Kneecapper
Mana
30/80
Heal 238/288/362 (Ability powerHealth) Health, then deal 130/195/293 (Attack damage) physical damage and 20% Sunder enemies within 1 hex for 6 seconds.
Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 10% per hex away. Heal 65/77/99 (Health) Health for each enemy hit.

Heal: 288 = 220% Ability power + 5% Health
[200/220/240]
Damage: 195 (Attack damage)
[200/200/200]
Kingpin Heal: 77 = 50 + 2% Health
Ekko
2gold
Ekko
Street Demon 0
Street Demon
Strategist 0
Strategist
Magic Tank
Range
1
Paintover
Mana
30/70
Heal 280/340/425 (Ability power) Health and deal 180/270/410 (Ability power) magic damage to the current target.

Heal: 340 (Ability power)
[280/340/425]
Damage: 270 (Ability power)
[180/270/410]
Graves
2gold
Graves
Golden Ox 0
Golden Ox
Executioner 0
Executioner
Attack Reaper
Range
2
Buckshot of Midas
Mana
0/2
Passive: Attacks fire 5 projectiles in a cone that deal 18/26/39 (Attack damage) physical damage each. Graves casts every 2 attacks.
Active: Dash next to the target and quickly fire 2 empowered shells that deal 26/39/67 (Attack damageAbility power) physical damage per projectile.

Damage: 26 = 35% Attack damage
Empowered Damage Ability power
[6/9/16]
Empowered Damage Attack damage
[40/40/45]
Empowered Damage: 39 = 40% Attack damage + 9% Ability power
Illaoi
2gold
Illaoi
Anima Squad 0
Anima Squad
Bastion 0
Bastion
Magic Tank
Range
1
Bionic Battle Bear
Mana
0/60
Heal 350/400/500 (Ability power) Health. Deal 150/225/350 (Ability power) magic damage the current target and 60/90/140 (Ability power) to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.

Heal: 400 (Ability power)
[350/400/500]
Damage: 225 (Ability power)
[150/225/350]
Splash Damage: 90 (Ability power)
[60/90/140]
Jhin
2gold
Jhin
Exotech 0
Exotech
Marksman 0
Marksman
Dynamo 0
Dynamo
Attack Caster
Range
4
Logic Bomb
Mana
14/74
Fire a bouncing grenade that hits four enemies, dealing 77/115/172 (Attack damage) physical damage and 20% Sundering them for 4.4 (Ability power) seconds. The fourth bounce returns to the initial target and deals 195/293/440 (Attack damage) physical damage.

Bounce Damage: 115 = 174% Attack damage
Sunder Duration: 4.4% Ability power
Final Bounce Damage: 293 = 444% Attack damage
LeBlanc
2gold
LeBlanc
Cypher 0
Cypher
Strategist 0
Strategist
Magic Caster
Range
4
Data Spike
Mana
0/50
Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 (Ability power) magic damage. Every cast, send 1 more sigil.

Damage: 95 (Ability power)
[65/95/145]
Naafiri
2gold
Naafiri
Exotech 0
Exotech
A.M.P. 0
A.M.P.
Attack Fighter
Range
1
Alpha Protocol
Mana
0/50
Passive: Gain 15% (Ability power) Omnivamp.
Active: Deal 151/227/340 (Attack damage) physical damage to the current target. Then, summon 3 packmates that deal 41/62/93 (Attack damage) physical damage and 1 (Ability Amp) Alphas that deal 96/144/217 (Attack damage) physical damage to the current target.

Damage: 227 (Attack damage)
[275/275/275]
Packmate Damage: 62 (Attack damage)
[75/75/75]
Alpha Damage: 144 (Attack damage)
[175/175/175]
Alphas Summoned: 1 = 1 + 1 per Ability Amp
Rhaast
2gold
Rhaast
Divinicorp 0
Divinicorp
Vanguard 0
Vanguard
Attack Tank
Range
1
Reaping Slash
Mana
40/80
Knock the target into the air for 1.75 seconds. Over the duration, heal 160/185/210 (Ability powerHealth) Health and deal 315/473/709 (Attack damage) physical damage to the target.

Heal: 185 = 175% Ability power + 10% max Health
[150/175/200]
Damage: 473 = 525% Attack damage
Shyvana
2gold
Shyvana
Nitro 0
Nitro
Bastion 0
Bastion
Techie 0
Techie
Magic Tank
Range
1
Burnout
Mana
40/105
First cast: Every second for the rest of combat, heal 13/21/33 (Ability powerHealth) Health and deal 25/40/63 (Ability powerHealth) magic damage to adjacent enemies.
Gain 200/250/300 (Ability power) max Health and 10% Damage Amp.

Heal per Second: 21 = 8% Ability power + 1% Health
[6/8/10]
Damage: 40 = 27% Ability power + 1% Health
[18/27/40]
Health: 250 (Ability power)
[200/250/300]
Skarner
2gold
Skarner
BoomBot 0
BoomBot
Vanguard 0
Vanguard
Magic Tank
Range
1
Missile Defense
Mana
25/80
Gain 325/375/450 (Ability power) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 1 (Range) hexes, dealing 115/173/265 (Armor) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.

Shield: 375 (Ability power)
[325/375/450]
Damage
[40/60/90]
Damage Armor
[150/225/350]
Total Damage: 173 = 60 + 225% Armor
Twisted Fate
2gold
Twisted Fate
Syndicate 0
Syndicate
Rapidfire 0
Rapidfire
Magic Carry
Range
4
Ace High
Mana
10/70
Passive: Gain 2 Ability Power each Attack.
Active: Throw a card at the current target and next nearest target, dealing 200/300/450 (Ability power) magic damage.
Kingpin bonus: Throw a random special card at the current target that deals 250/375/565 (Ability power) magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.

Damage: 300 (Ability power)
[200/300/450]
Special Card Damage: 375 (Ability power)
[250/375/565]
Vayne
2gold
Vayne
Anima Squad 0
Anima Squad
Slayer 0
Slayer
Attack Carry
Range
4
Bat Bolts
Mana
40/80
Rapidly fire 3 attacks. The first two deal 25/38/56 (Attack damage) bonus true damage, and the final attack deals 90/135/205 (Attack damage) bonus true damage.

On Hit Damage: 38 = 50% Attack damage
Final Hit: 135 = 160% Attack damage + 15% Ability power
[10/15/25]
Veigar
2gold
Veigar
Cyberboss 0
Cyberboss
Techie 0
Techie
Magic Caster
Range
4
Cyber Supremacy
Mana
0/40
Deal 320/420/560 (Ability power) magic damage to the current target (Cyberboss: and 125/170/240 (Ability power) magic damage to adjacent enemies).
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.

Damage: 420 (Ability power)
[320/420/560]
Final Form Damage: 170 (Ability power)
[125/170/240]
Braum
3gold
Braum
Syndicate 0
Syndicate
Vanguard 0
Vanguard
Magic Tank
Range
1
Protection Racket
Mana
30/90
Gain 460/553/725 (Ability powerHealth) Shield for 4 seconds. When it breaks, deal 100/150/240 (Ability power) magic damage to the 3 closest enemies and Chill them for 3 seconds.
Kingpin bonus: Gain 30 Armor and Magic Resist. Every 42 seconds, Braum's next attack deals 135/203/325 (ArmorMagic resistHealth) bonus magic damage.

Shield: 553 = 400% Ability power + 10% Health
[375/400/450]
Damage: 150 (Ability power)
[100/150/240]
Boss Damage: 203 = 100% Armor Magic resist + 10% max Health
Draven
3gold
Draven
Cypher 0
Cypher
Rapidfire 0
Rapidfire
Attack Caster
Range
4
Cache Hack
Mana
30/120
Hurl two massive axes at the most enemies in a line, dealing 226/339/545 (Attack damageAbility power) physical damage before returning. Damage is reduced by 20% for each enemy hit.

Damage Attack damage
[370/370/390]
Damage Ability power
[30/45/80]
Damage: 339 = 370% Attack damage + 45% Ability power
Elise
3gold
Elise
Nitro 0
Nitro
Dynamo 0
Dynamo
Magic Caster
Range
4
Fire on all Cylinders
Mana
0/55
Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 (Ability power) magic damage and reducing Magic Resist by 5 for the rest of combat.

Damage: 81 (Ability power)
[54/81/125]
Fiddlesticks
3gold
Fiddlesticks
BoomBot 0
BoomBot
Techie 0
Techie
Magic Fighter
Range
2
3RR0R
Mana
0/45
For 3 seconds, tether to the closest 3 enemies, dealing 190/285/445 (Ability power) magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.

Damage Per Second: 285 (Ability power)
[190/285/445]
Galio
3gold
Galio
Cypher 0
Cypher
Bastion 0
Bastion
Magic Tank
Range
1
Stonewall
Mana
20/80
Gain 55/55/60% (Ability power) Durability for 3 seconds. Afterwards, heal 425/500/600 (Ability power) Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 (Ability power) magic damage and Stuns for 1.5 seconds.

Durability:
[55/55/60]
Heal: 500 (Ability power)
[425/500/600]
Damage: 225 (Ability power)
[150/225/335]
Gragas
3gold
Gragas
Divinicorp 0
Divinicorp
Bruiser 0
Bruiser
Magic Tank
Range
1
Corporate Mixer
Mana
30/90
Heal 385/478/655 (HealthAbility power) Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (Ability power) magic damage to enemies within 1 hex.

Heal: 478 = 10% max Health + 325% Ability power
[300/325/380]
Damage: 225 (Ability power)
[150/225/335]
Jarvan IV
3gold
Jarvan IV
Golden Ox 0
Golden Ox
Vanguard 0
Vanguard
Slayer 0
Slayer
Attack Tank
Range
1
Half-Moon Sweep
Mana
25/75
Strike the most enemies in a semi-circle, gaining 300/350/400 (Ability power) Shield for 4 seconds plus 30/50/80 (Ability power) per enemy hit. Deal 350 (Attack damage) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

Shield: 350 (Ability power)
[300/350/400]
Bonus Shield: 50 (Ability power)
[30/50/80]
Damage: 350 (Attack damage)
[350/350/350]
Armor Reduction
[15/18/20]
Jinx
3gold
Jinx
Street Demon 0
Street Demon
Marksman 0
Marksman
Attack Caster
Range
4
Rampant Vandalism
Mana
0/50
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 92/141/226 (Attack damage) physical damage. Each cast fires an additional rocket.

Damage Attack damage
[140/140/150]
Damage: Ability power
[15/25/40]
Damage: 141 = 140% Attack damage + 25% Ability power
Mordekaiser
3gold
Mordekaiser
Exotech 0
Exotech
Bruiser 0
Bruiser
Techie 0
Techie
Magic Tank
Range
1
Antivirus
Mana
30/80
Gain 475/525/700 (Ability power) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (Ability power) magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.

Shield: 525 (Ability power)
[475/525/700]
Damage: 300 (Ability power)
[200/300/500]
Rengar
3gold
Rengar
Street Demon 0
Street Demon
Executioner 0
Executioner
Attack Reaper
Range
1
Freestyle
Mana
0/60
Heal 140/160/180 (Ability power) Health and leap to the lowest Health enemy in 2 hexes, dealing 142/213/319 (Attack damage) physical damage. Then, strike 2 times, each dealing 113/170/255 (Attack damage) physical damage.
Each cast increases leap range by 1 hex.

Heal: 160 (Ability power)
[140/160/180]
Damage: 213 = 225% Attack damage
Slash Damage: 170 = 180% Attack damage
Senna
3gold
Senna
Divinicorp 0
Divinicorp
Slayer 0
Slayer
Attack Caster
Range
4
Ion Beam
Mana
0/100
Passive: Attacks deal 34/51/77 (Attack damage) physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (Attack damage) physical damage to enemies hit.

Damage: Ability power
[20/30/45]
Damage: 387 = 280% Attack damage + 30% Ability power
Passive Damage: 51 = 40% Attack damage
Varus
3gold
Varus
Exotech 0
Exotech
Executioner 0
Executioner
Magic Caster
Range
4
Malware Chain
Mana
15/75
Fire a chain that deals 200/300/480 (Ability power) magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (Ability power) magic damage to each.

Damage: 300 (Ability power)
[200/300/480]
Chain Damage: 150 (Ability power)
[100/150/240]
Yuumi
3gold
Yuumi
Anima Squad 0
Anima Squad
A.M.P. 0
A.M.P.
Strategist 0
Strategist
Magic Caster
Range
4
Yuum.AI
Mana
0/30
Passive: Gain 0 (Ability Amp) Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 95/145/220 (Ability power) magic damage to the current target and 55/85/125 (Ability power) to the other, marking both of them. If they're already marked, deal 175% damage.

Mana per second: 0 = 3 per Ability Amp
Primary Damage: 145 (Ability power)
[95/145/220]
Secondary Damage: 85 (Ability power)
[55/85/125]
Annie
4gold
Annie
Golden Ox 0
Golden Ox
A.M.P. 0
A.M.P.
Magic Caster
Range
4
Goldilocks
Mana
0/40
Throw a fireball at the current target that deals 230/345/1200 (Ability power) magic damage and 2 (Ability Amp) mini-fireballs split between the target and 2 nearby enemies that deal 40/60/300 (Ability power) magic damage each.
Every 4 casts, instead, summon Tibbers (Ability powerAbility Amp) next to the current target, dealing 270/405/1215 (Ability power) magic damage to enemies within 1 hex.

Damage: 345 (Ability power)
[230/345/1200]
Mini-Fireballs: 2 = 2 + 1 per Ability Amp
Mini Damage: 60 (Ability power)
[40/60/300]
Tibbers Damage: 405 (Ability power)
[270/405/1215]
Aphelios
4gold
Aphelios
Golden Ox 0
Golden Ox
Marksman 0
Marksman
Attack Carry
Range
4
Moonlight Vigil
Mana
0/60
Fire a moon blast at the largest group of enemies that deals 159/238/951 (Attack damageAbility power) physical damage to enemies within 2 hexes.
Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 4.41/6.615/71 (Attack damage) bonus physical damage each.

Damage: Attack damage
[220/220/600]
Damage: Ability power
[20/30/100]
Damage: 238 = 220% Attack damage + 30% Ability power
Chakram Damage: 6.615 (Attack damage)
[7/7/50]
Brand
4gold
Brand
Street Demon 0
Street Demon
Techie 0
Techie
Magic Caster
Range
4
Paint Bomb
Mana
25/70
Throw a paint bomb at the largest group of enemies within 1 (Range) hexes, dealing 260/390/1500 (Ability power) magic damage to enemies within 1 hex and 100/150/600 (Ability power) magic damage to the nearest 4 enemies.

Damage: 390 (Ability power)
[260/390/1500]
Secondary Damage: 150 (Ability power)
[100/150/600]
Cho'Gath
4gold
Cho'Gath
BoomBot 0
BoomBot
Bruiser 0
Bruiser
Magic Tank
Range
1
Sonic Scream
Mana
60/110
Fire a disorienting sound blast in a cone, dealing 130/204/1597 (Ability powerHealth) magic damage. Gain 270/476/2995 (Ability powerHealth) max Health, get bigger, and increase the size of future sound blasts.

Damage: 204 = 150% Ability power + 3% Health
[100/150/1500]
Health Ability power
[50/80/500]
Health Health
[22/22/77]
Health: 476 = 80% Ability power + 22% starting Health
Leona
4gold
Leona
Anima Squad 0
Anima Squad
Vanguard 0
Vanguard
Magic Tank
Range
1
Solar Flare
Mana
50/110
Gain 55/60/90% (Ability power) Durability for 4 seconds. Deal 100/150/2000 (Ability power) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 0 (Magic resist) bonus magic damage from allies' attacks for 4/4/10 seconds.

Durability: 60% (Ability power)
[55/60/90]
Damage: 150 (Ability power)
[100/150/2000]
Bonus Magic Damage: 0 (Magic resist)
[14/21/150]
Miss Fortune
4gold
Miss Fortune
Syndicate 0
Syndicate
Dynamo 0
Dynamo
Attack Caster
Range
4
Street Sweeper
Mana
50/150
Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 33/50/269 (Attack damage) physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.
Kingpin bonus: Fire 3 more waves.

Damage Attack damage
[50/50/150]
Damage: Ability power
[8/12/100]
First Bullet Damage: 50 (Attack damage) = 50% Attack damage + 12% Ability power
[50/50/150]
Neeko
4gold
Neeko
Street Demon 0
Street Demon
Strategist 0
Strategist
Magic Tank
Range
1
Pop Up Mural
Mana
30/85
Gain 380/480/1824 (Ability powerHealth) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (Ability power) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

Shield: 480 = 300% Ability power + 10% Health
[280/300/1500]
Damage: 120 (Ability power)
[80/120/1800]
Sejuani
4gold
Sejuani
Exotech 0
Exotech
Bastion 0
Bastion
Magic Tank
Range
1
Blue Screen
Mana
50/140
Passive: Gain 30% more Armor and Magic Resist from all sources.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (Ability power) magic damage to enemies within 3 hexes and Stun them for 1.75/2/8 seconds.

Damage: 180 (Ability power)
[120/180/1800]
Stun Duration:
[1.75/2/8]
Vex
4gold
Vex
Divinicorp 0
Divinicorp
Executioner 0
Executioner
Magic Caster
Range
4
Retribution
Mana
0/30
Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.
Active: Send a shadow to the target, dealing 100/150/600 (Ability power) magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1100 (Ability power) magic damage to the target and 100/150/600 (Ability power) to enemies within 1 hex.

Passthrough Damage: 150 (Ability power)
[100/150/600]
Damage: 285 (Ability power)
[190/285/1100]
Area Damage: 150 (Ability power)
[100/150/600]
Xayah
4gold
Xayah
Anima Squad 0
Anima Squad
Marksman 0
Marksman
Attack Caster
Range
4
Buffer Overflow
Mana
25/75
Impale 6 feathers into the current target that each deal 110/165/740 (Attack damage) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 21/32/135 (Attack damage) physical damage.

Damage Attack damage
[150/150/400]
Damage: Ability power
[20/30/200]
Damage: 165 = 150% Attack damage + 30% Ability power
Seek Damage 32 (Attack damage)
[35/35/100]
Zed
4gold
Zed
Cypher 0
Cypher
Slayer 0
Slayer
Attack Reaper
Range
1
Cutthroat Business
Mana
0/50
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (Ability power) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 (Attack damage) physical damage to adjacent enemies, while shadows deal 135/203/788 (Attack damage) physical damage to adjacent enemies.

Shuriken Damage 60 (Ability power)
[40/60/800]
Spin Damage: 203 (Attack damage)
[270/270/700]
Shadow Damage: 203 (Attack damage)
[270/270/700]
Zeri
4gold
Zeri
Exotech 0
Exotech
Rapidfire 0
Rapidfire
Attack Carry
Range
4
Hyperthread Rush
Mana
0/40
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (Attack damageAttack speed) as if it were Zeri, but deals 40/40/200% damage.
Echoes last 5/5/10 (Ability power) seconds, and disappear when Zeri dies.

Echo Damage:
[40/40/200]
Duration
[2/2/5]
Duration: 5 = 2 + 3% Ability power
[3/3/5]
Ziggs
4gold
Ziggs
Cyberboss 0
Cyberboss
Strategist 0
Strategist
Magic Caster
Range
4
Bomberyordle
Mana
20/70
Throw a bomb that hits the most enemies in a + shape(Cyberboss: whole row and column) within Attack Range, dealing 250/375/1500 (Ability power) magic damage to enemies within 1 hex of the center (Cyberboss: and 130/200/900 (Ability power) magic damage to enemies further away). If only one unit is hit, deal 100% more.

Damage: 375 (Ability power)
[250/375/1500]
Final Form Damage: 200 (Ability power)
[130/200/900]
Aurora
5gold
Aurora
Anima Squad 0
Anima Squad
Dynamo 0
Dynamo
Magic Caster
Range
4
Pierce the Veil
Mana
20/80
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50/100/1000% (Ability power) Attack Speed. If the swapped champion dies, return to the board.
Teleport to hit the most enemies in a line, dealing 50/125/3333 (Ability power) to each one, plus 575/1000/9999 (Ability power) split between all enemies hit.
Aurora cannot swap places with another Aurora.

Damage: 125 (Ability power)
[50/125/3333]
Split Damage: 1000 (Ability power)
[575/1000/9999]
Attack Speed: 100% (Ability power)
[50/100/1000]
Garen
5gold
Garen
God of the Net 0
God of the Net
Attack Fighter
Range
1
Banwave
Mana
30/100
Gain 700/1000/21337 (Ability power) Shield for 1.5/1.5/10 seconds. Deal 520/780/5400 (Attack damage) physical damage to the current target and send a wave that deals 208/312/2700 (Attack damage) physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 30 Mana.

Shield: 1000 (Ability power)
[700/1000/21337]
Damage: 780 (Attack damage)
[650/650/3000]
Wave Damage 312 (Attack damage)
[260/260/1500]
Kobuko
5gold
Kobuko
Cyberboss 0
Cyberboss
Bruiser 0
Bruiser
Magic Fighter
Range
1
Game Over!
Mana
120/240
Passive: Attacks deal 90/135/314 (Ability power) bonus magic damage. At 35/35/90% Health, gain 630/1134/11664 (Health) Shield decaying over 4 seconds, 100% Attack Speed, 20/20/100% Omnivamp, and 100 Mana.
Active: Briefly gain 33/33/99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex(Cyberboss: 2 hexes) for 1.5 seconds. Then, slam down, dealing 200/300/13370 (Ability power) magic damage to the target and 9/15/200% (Ability power) of the target's max Health as magic damage to all enemies hit.

On Hit Damage: 135 = 135% Ability power
[90/135/314]
Shield: 1134 (Health)
[70/70/400]
Damage: 300 = 300% Ability power
[200/300/13370]
Enemy Health Damage: 15% = 5% + 10% Ability power
[3/5/100]
Renekton
5gold
Renekton
Overlord 0
Overlord
Divinicorp 0
Divinicorp
Bastion 0
Bastion
Attack Fighter
Range
1
Dominus
Mana
70/150
Deal 228/337/4955 (Attack damageAbility power) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/550/30000 max Health.
First Cast: Enter frenzy mode where attacks strike twice, dealing 116/173/1485 (Attack damage) total physical damage and can dash to new targets.
Second Cast: Frenzy mode now strikes thrice, dealing 178/267/2970 (Attack damage) total physical damage. Cannot cast again.
{{TFT_Keyword_Wound}}

Damage Attack damage
[300/300/3000]
Damage: Ability power
[30/40/500]
Damage: 337 = 300% Attack damage + 40% Ability power
Health: 550
[400/550/30000]
Double Attacks: 173 = 175% Attack damage
Triple Attacks: 267 = 270% Attack damage
Samira
5gold
Samira
Street Demon 0
Street Demon
A.M.P. 0
A.M.P.
Attack Caster
Range
4
Demon Trigger
Mana
20/100
Dash towards the target and fire a volley of 20 (Ability Amp) bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 59/88/2194 (Attack damage) physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1170/1755/43875 (Attack damage)).
When the volley ends, dash back to safety while dealing 325/488/7313 (Attack damage) physical damage to the current target.
For the duration of the Ability, Samira is Unstoppable and has 12/12/100% (Ability power) Omnivamp.

Bullets: 20 = 20 + 2 per Ability Amp
Bullet Damage: 88 Attack damage
[90/90/1500]
Slide Damage: 488 Attack damage
[500/500/5000]
Omnivamp: 12% (Ability power)
[12/12/100]
Urgot
5gold
Urgot
BoomBot 0
BoomBot
Executioner 0
Executioner
Attack Carry
Range
4
Fear Beyond Death
Mana
0/50
For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 1 (Range) hexes. Attacks also fire 3 rockets, each dealing 68/102/1516 (Attack damage) total physical damage.
Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.

Damage Attack damage
[95/95/999]
Damage: Ability power
[8/12/100]
Damage: 102 = 95% Attack damage + 12% Ability power
Grind Item Chance: 33%
[10/33/100]
Grind Gold Chance: 50%
[25/50/100]
Viego
5gold
Viego
Soul Killer 0
Soul Killer
Golden Ox 0
Golden Ox
Techie 0
Techie
Magic Reaper
Range
1
Holoblade
Mana
25/65
Passive: When units die, absorb their soul and heal 88/158/3564 (Health) Health.
Active: Jump to the largest clump of enemies within 2 hexes, dealing 220/330/20000 (Ability power) magic damage to adjacent enemies and 100/150/20000 (Ability power) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.
Shred: Reduce Magic Resist

Heal: 158 = 8% max Health
Damage: 330 (Ability power)
[220/330/20000]
Splash Damage 150 Ability power
[100/150/20000]
Zac
5gold
Zac
Virus 0
Virus
Magic Tank
Range
1
Replicating Malware
Mana
30/100
Passive: At 10% Health, split into two copies with 50/50/100% Health.
Active: Bounce 3 times on nearby enemies. Each bounce deals 187/305/2458 (Ability powerHealth) magic damage, Stuns for 1 second, and heals Zac 80/100/2000 (Ability power) Health.

Damage: Ability power
[115/175/1000]
Damage Health
[8/8/50]
Damage: 305 = 175% Ability power + 8% Health
Heal: 100 (Ability power)
[80/100/2000]

Traits

Anima Squad 0

Anima Squad

At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
(3) 10 ArmorMagic resist, 5% Damage Amplification, Choose a weapon
(5) 25 ArmorMagic resist, 10% Damage Amplification, Choose a weapon
(7) 35 ArmorMagic resist, 15% Damage Amplification, Choose a weapon
(10) 75 ArmorMagic resist, 25% Damage Amplification, Choose an ultimate weapon
Weapons scale with Anima Squad star level and stage.
SeraphineSylasIllaoiVayneYuumiLeonaXayahAurora
BoomBot 0

BoomBot

BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.
(2) 150 magic damage
(4) 325 magic damage
(6) Fire two missiles, each dealing 275 magic damage
Kog'MawSkarnerFiddlesticksCho'GathUrgot
Cyberboss 0

Cyberboss

Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
(2) 25% Health, 20 Ability power
(3) 33% Health, 30 Ability power
(4) All Cyberbosses upgrade. Your strongest Cyberboss gains 40% Health and 40 Ability power.
PoppyVeigarZiggsKobuko
Cypher 0

Cypher

Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round
3-3, 3-7, 4-3, 4-7, or 5-5.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.
(3) 1x Intel, 30% Attack damageAbility power
(4) 1.5x Intel, 45% Attack damageAbility power
(5) 2x Intel, 55% Attack damageAbility power
ViLeBlancDravenGalioZed
Divinicorp 0

Divinicorp

Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.
Divinicorp champions gain double.
(1) 100% bonus.
(2) 110% bonus.
(3) 125% bonus.
(4) 140% bonus.
(5) 160% bonus.
(6) 180% bonus.
(7) 200% bonus.
Morgana - Ability power 9%
Rhaast - Armor Magic resist 6
Senna - Attack damage 8%
Gragas - Health 50
Vex - Critical strike change 7%
Renekton - Attack speed 5%
Emblem - Omnivamp 3
MorganaRhaastGragasSennaVexRenekton
Exotech 0

Exotech

Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
(3) 50 Health, 2% Attack speed, Exotech Item #1
(5) 150 Health, 5% Attack speed, Exotech Item #2
(7) 225 Health, 9% Attack speed, Exotech Item #3
(10) 500 Health, 40% Attack speed,
Enhance.
JaxJhinNaafiriMordekaiserVarusSejuaniZeri

Exotech Items

Pulse Silencer
Corrupted Chassis
Holobow
Cybercoil
Scoped Holobow
Apex-Fangs
Pulse Stabilizer
Flux Capacitor
Repulsor Lantern
Hijacked Cybercoil
Fully-Charged Flux Capacitor
Nullifier Lantern
Harmonized Chassis
Hyper Fangs
Pulse Silencer
Pulse Silencer
+44%
Attack Damage
+44%
Critical Strike Chance
Execute enemies below 44% Health. Abilities can critically strike. Gain 44% Critical Strike Damage.
Recommended users: Jhin and Zeri
God of the Net 0

God of the Net

After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).
Every time you get a Trait Mod, the next one requires 1 additional round.
Rounds remaining: 0
Champions can only have one Trait Mod.
Garen
Golden Ox 0

Golden Ox

Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
(2) 12% Damage Amplification, 20% gold
(4) 22% Damage Amplification, 60% gold
(6) 30% Damage Amplification, 100% loot, 7% chance loot is a component
AlistarGravesJarvan IVAnnieApheliosViego
Nitro 0

Nitro

Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 11 Health and 1 Ability Power.
At 200 Chrome, it upgrades to T-43X!
(3) Summon R-080T!
(4) Fire a giant laser!
Chrome per star: 0/0/0/0
KindredNidaleeShyvanaElise
Overlord 0

Overlord

The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.
Renekton
Soul Killer 0

Soul Killer

Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.
Viego
Street Demon 0

Street Demon

Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.
Street Demons double all bonuses.
(3) +6% Health, 6 Ability power, 6% Attack damage
(5) +10% Health, 10 Ability power, 10% Attack damage
(7) +15% Health, 15 Ability power, 15% Attack damage
(10) +50% Health, 50 Ability power, 50% Attack damage
Paint the town!
Dr. MundoZyraEkkoJinxRengarBrandNeekoSamira
Syndicate 0

Syndicate

Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.
Syndicate champions gain Health and Damage Amp.
(3) 100 Health, 5% Damage Amplification, 1 Kingpin
(5) 400 Health, 15% Damage Amplification, 2 Kingpins
(7) 500 Health, 20% Damage Amplification, Upgrade Kingpin effect
ShacoDariusTwisted FateBraumMiss Fortune
Virus 0

Virus

The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4 (doubled in Hyper Roll).
Zac
A.M.P. 0

A.M.P.

A.M.P. champions upgrade their abilities in unique ways with Amp (Ability Amp). They also gain Health.
(2) 1 Ability Amp, 100 Health
(3) 2 Ability Amp, 200 Health
(4) 3 Ability Amp, 350 Health
(5) 4 Ability Amp, 500 Health
NidaleeNaafiriYuumiAnnieSamira
Bastion 0

Bastion

Your team gains 10 Armor and Magic Resist. Bastions gain more.
For the first 10 seconds of combat, Bastions increase their bonus by 100%.
(2) 18 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 70 ArmorMagic resist Non-Bastions gain an additional 30 ArmorMagic resist.
JaxPoppyIllaoiShyvanaGalioSejuaniRenekton
Bruiser 0

Bruiser

Your team gains 100 Health. Bruisers gain more.
(2) 20% Health
(4) 45% Health
(6) 70% Health
AlistarDr. MundoDariusGragasMordekaiserCho'GathKobuko
Dynamo 0

Dynamo

Every 3 seconds, your team gains Mana. Dynamos gain 100% more.
(2) 5 Mana
(3) 7 Mana
(4) 10 Mana
MorganaJhinEliseMiss FortuneAurora
Executioner 0

Executioner

Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.
(2) 25% Critical strike change, 5% Critical strike damage
(3) 35% Critical strike change, 10% Critical strike damage
(4) 45% Critical strike change, 15% Critical strike damage
(5) 50% Critical strike change, 15% Critical strike damage; also gain 12% Durability
GravesRengarVarusVexUrgot
Marksman 0

Marksman

Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.
(2) 18% Attack damage
(4) 35% Attack damage. After 8 seconds, gain 20% Attack damage every 6 seconds.
KindredJhinJinxApheliosXayah
Rapidfire 0

Rapidfire

Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.
(2) 4% Attack speed per stack
(4) 10% Attack speed per stack
(6) 24% Attack speed per stack
KindredKog'MawTwisted FateDravenZeri
Slayer 0

Slayer

Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
(2) 15% Attack damage, 15% Omnivamp
(4) 40% Attack damage, 15% Omnivamp
(6) 70% Attack damage, 20% Omnivamp
Dr. MundoShacoVayneJarvan IVSennaZed
Strategist 0

Strategist

Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.
(2) 6% Damage Amplification, 4% Damage Reduction
(3) 9% Damage Amplification, 6% Damage Reduction
(4) 12% Damage Amplification, 8% Damage Reduction
(5) 15% Damage Amplification, 10% Damage Reduction
EkkoLeBlancYuumiNeekoZiggs
Techie 0

Techie

Techies gain Ability Power.
Enemies hit by their abilities deal 10% less damage for 3 seconds.
(2) 20 Ability power
(4) 50 Ability power
(6) 85 Ability power
(8) 125 Ability power Enemies hit deal 18% less damage.
SeraphineZyraShyvanaVeigarFiddlesticksMordekaiserBrandViego
Vanguard 0

Vanguard

Vanguards gain 10% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
(2) 16% max Health
(4) 32% max Health
(6) 40% max Health;
16% Damage Reduction while Shielded
SylasViRhaastSkarnerBraumJarvan IVLeona

Items

Emblem

Strategist Emblem
Strategist Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Strategist trait and 50% of the other Strategist bonus.
Divinicorp Emblem
Divinicorp Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Divinicorp trait.
Street Demon Emblem
Street Demon Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Street Demon trait.
Anima Squad Emblem
Anima Squad Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Anima Squad trait.
BoomBot Emblem
BoomBot Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the BoomBot trait.
Syndicate Emblem
Syndicate Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Syndicate trait.
Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.
Golden Ox Emblem
Golden Ox Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Golden Ox trait.
Exotech Emblem
Exotech Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Exotech trait.
Marksman Emblem
Marksman Emblem
+10%
Attack Damage
B.F. Sword
+
Frying Pan
The holder gains the Marksman trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Rapidfire Emblem
Rapidfire Emblem
+10%
Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Rapidfire trait and 2 range.
Techie Emblem
Techie Emblem
+10
Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Techie trait.
The holder gains 15% more Ability Power from all sources.
Dynamo Emblem
Dynamo Emblem
+15
Mana
Frying Pan
+
Tear of the Goddess
The holder gains the Dynamo trait.
On cast, gain 1% Damage Amp per 10 Mana spent.
Bastion Emblem
Bastion Emblem
+20
Armor
Frying Pan
+
Chain Vest
The holder gains the Bastion trait.
Gain 10% of Armor and Magic Resistance as Ability Power.
Slayer Emblem
Slayer Emblem
+20
Magic Resist
Frying Pan
+
Negatron Cloak
The holder gains the Slayer trait.
Healing received is increased by 25%.
Bruiser Emblem
Bruiser Emblem
+150
Health
+1%
Damage Amp
Frying Pan
+
Giant's Belt
The holder gains the Bruiser trait.
For every 240 max Health, deal 1% bonus damage as magic damage.
Executioner Emblem
Executioner Emblem
+20%
Critical Strike Chance
Frying Pan
+
Sparring Gloves
The holder gains the Executioner trait.
Critical Strikes ignore 40% of the target's Armor and Magic Resist.
Cypher Emblem
Cypher Emblem
+150
Health
The holder gains the Cypher trait.
Vanguard Emblem
Vanguard Emblem
+150
Health
The holder gains the Vanguard trait.
The holder gains 150 max Health whenever they gain Shield.

Exotech

Corrupted Chassis
Corrupted Chassis
+200
Health
All Shields are 15% more effective on the holder. Every 7 seconds, siphon 10% of the owner's max Health from the current target and convert it to a Shield for 5 seconds.
Recommended users: Mordekaiser, Jax, and Sejuani
Cybercoil
Cybercoil
+55
Armor
+55
Magic Resist
Abilities and Attacks mark enemies for 8 seconds. Heal for 12% of damage dealt to marked enemies.
Recommended users: Sejuani, Jax, and Mordekaiser
Flux Capacitor
Flux Capacitor
+15%
Attack Damage
+20%
Attack Speed
Attacks store charge. At 4 charges, the next attack consumes the charges to deal 15% of the target's max health as physical damage and reduces their Armor by 10.
Recommended users: Zeri and Naafiri
Holobow
Holobow
+25%
Attack Speed
+25
Ability Power
+15
Mana
Attacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 60% Critical Strike Chance for 5 seconds.
Recommended users: Varus, Jhin, and Zeri
Hyper Fangs
Hyper Fangs
+30%
Attack Damage
+30
Ability Power
+15%
Omnivamp
When you damage an enemy, store 30% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage.
Recommended users: Naafiri, Jhin, and Varus
Repulsor Lantern
Repulsor Lantern
+444
Health
Gain 5% health. Every 3 seconds, deal 6% of the holder's max health as magic damage to all enemies within 1-hex.
Recommended users: Jax, Mordekaiser, and Sejuani
Pulse Stabilizer
Pulse Stabilizer
+30%
Attack Damage
+30%
Critical Strike Chance
Execute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Recommended users: Jhin and Zeri

Anima Squad

The Annihilator
The Annihilator
At 6 seconds, The Annihilator deals percent max Health true damage once.
Gatling Bunny-Guns
Gatling Bunny-Guns
Every 5.5 seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage.
Tornadoes
Tornadoes
Every 6 seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage.
Searing Shortbow
Searing Shortbow
Every 5 seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time.
Vortex Glove
Vortex Glove
Every 5 seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck.
Ani-Mines
Ani-Mines
Every 5 seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area.
Guiding Hex
Guiding Hex
Cast homing missiles that deal magic damage to 3 random nearby targets
UwU Blasters
UwU Blasters
Every 4 seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit.
Guiding Hex
Guiding Hex
Every 4 seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets.
Blade-o-rang
Blade-o-rang
Every 4 seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit.
Final City Transit
Final City Transit
Every few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies.
Surprise Supply Drop
Surprise Supply Drop
Every 8 seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield.

Augments

AFK
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Adaptive Strikes
Adaptive Strikes
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
Backup
Backup
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
Band of Thieves I
Band of Thieves I
Gain 1 Thief's Gloves.
Big Friend I
Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Blistering Strikes
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Branching Out
Gain a random Emblem.
Branching Out+
Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Bulky Buddies I
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Button Mash
Button Mash
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Called Shot
Called Shot
Set your win streak to +4. Gain 4 gold.
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
Cease and Desist
Cease and Desist
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
Climb The Ladder I
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Corrosion
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Delayed Start
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Eye For An Eye
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+
Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 3).
Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Fine Vintage
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Firesale
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Glass Cannon I
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
Good For Something I
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Healing Orbs I
Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
Health is Wealth I
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Iron Assets
Iron Assets
Gain a component anvil and 4 gold.
Item Collector I
Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Lategame Specialist
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lineup
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
Manaflow I
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Mentorship I
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
One For All I
One For All I
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's Bench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
Patience is a Virtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
Preparation I
Preparation I
Champions on your bench permanently gain 20 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up I
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Rolling For Days I
Gain 11 free Shop rerolls.
Silver Spoon
Silver Spoon
Gain 10 XP.
Spoils of War I
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Stand United I
Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.
Support Mining
Support Mining
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
Support Mining+
Support Mining+
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Survivor
Survivor
After 3 players are eliminated, gain 92 gold.
Table Scraps
Table Scraps
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
Teaming Up I
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Titanic Titan
Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Wolf Unchained
Wolf Unchained
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
Young and Wild and Free
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
10,000 IQ
10,000 IQ
Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If you're correct, gain 2 gold and a random completed item. Gain a LeBlanc and an Ekko.
0
A Magic Roll
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
All That Shimmers
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Alter Ego
Alter Ego
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
Anima Squad Crest
Anima Squad Crest
Gain an Anima Squad Emblem.
Ascension
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
BRB
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Bad Luck Protection
Bad Luck Protection
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
Bastion Crest
Bastion Crest
Gain an Bastion emblem.
Big Friend II
Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Blazing Soul I
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Board of Directors
Board of Directors
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 75% + 0% for each Stage. Gain a Rhaast and a Morgana.
BoomBot Crest
BoomBot Crest
Gain a BoomBot emblem.
Bronze For Life I
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Bruiser Crest
Bruiser Crest
Gain a Bruiser emblem.
Bulky Buddies II
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Calculated Loss
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
Capacitor
Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Category Five
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork Accelerator
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Implant
Cognitive Implant
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Cooking Pot
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Cower, Weaklings!
Cower, Weaklings!
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Crown Guarded
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Crown's Will
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Cutpurse
Cutpurse
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
Gold Gained: 0
Cyberdeck
Cyberdeck
On combat start, up to 2 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
Cybernetic Bulk II
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Cybernetic Implants II
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Uplink II
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Divine Ascension
Divine Ascension
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
Divinicorp Crest
Divinicorp Crest
Gain a Divinicorp emblem.
Dummy With A Gun
Dummy With A Gun
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Dynamo Crest
Dynamo Crest
Gain a Dynamo emblem.
Epoch
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Executioner Crest
Executioner Crest
Gain an Executioner emblem.
Exotech Crest
Exotech Crest
Gain an Exotech emblem.
Flatline
Flatline
Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.
Forward Thinking
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Freestyling
Freestyling
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.
Glass Cannon II
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
Gold For Dummies
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Fleece
Golden Fleece
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.
Golden Fleece+
Golden Fleece+
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
Golden Ox Crest
Golden Ox Crest
Gain a Golden Ox emblem.
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 70% of their combined Health and 60% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Healing Orbs II
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
Health is Wealth II
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.
This item allows you to copy a 3-cost or less champion.
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Hostile Takeover
Hostile Takeover
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.
Hunter Killer Missile
Hunter Killer Missile
Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
Hustler
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
Inspiring Epitaph
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
Investment Strategy I
Investment Strategy I
Your champions gain 7 permanent max health per interest you earn.
Item Collector II
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Keep Your Friends Close
Keep Your Friends Close
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Last Stand
Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 200 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Lethal Rerouting
Lethal Rerouting
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
Liquidate
Liquidate
When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow II
Manaflow II
Your units that start combat in the back row gain 3 additional Mana per attack.
Marksman Crest
Marksman Crest
Gain a Marksman emblem.
Memory Bank
Memory Bank
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.
0
Mentorship II
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
Moonlight
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.5% Attack Damage, and 1.5% Ability Power.
New High Score
New High Score
Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 1.5% Attack Speed and bonus loot. Gain a Veigar and a Poppy.
0
Noble Sacrifice
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Not Today
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
One For All II
One For All II
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Overclocked
Overclocked
Your A.M.P. champions with 3 items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.
Overheal
Overheal
Every third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pair of Fours
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Lotus I
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Polished Chrome
Polished Chrome
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Power Leveling
Power Leveling
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
0
Preparation II
Preparation II
Champions on your bench permanently gain 35 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Pumping Up II
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pyromaniac
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Raining Gold
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Raining Gold+
Gain 18 gold now and 1 gold every round.
Rapidfire Crest
Rapidfire Crest
Gain a Rapidfire emblem.
Reactive Shell
Reactive Shell
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Reinforcing Skeleture
Reinforcing Skeleture
Whenever a Bruiser dies, it permanently gains 40 Health.
Gain a Darius and Alistar.
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Scapegoat
Scapegoat
Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Shop Glitch
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.
Slammin'
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slayer Crest
Slayer Crest
Gain a Slayer emblem.
Spare Parts
Spare Parts
Get a Nitro Hex Turret that has 33% of your total Chrome. Gain a Shyvana.
Spear's Will
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Speed Kills
Speed Kills
Rapidfire champions start at 2 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Spirit Link
Spirit Link
Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spoils of War II
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Starry Night
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Current Chances: 0%
Chances increase with player level.
Starry Night+
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Current Chances: 0%
Chances increase with player level.
Strategist Crest
Strategist Crest
Gain a Strategist Emblem.
Support Cache
Support Cache
Choose 1 of 4 Support items.
Support Spire
Support Spire
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
0
Syndicate Crest
Syndicate Crest
Gain a Syndicate emblem.
Tagging Spree
Tagging Spree
Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
Teaming Up II
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Techie Crest
Techie Crest
Gain a Techie emblem.
The Chug Bug
The Chug Bug
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
The Chug Bug+
The Chug Bug+
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 35% of the damage dealt.
Tomb Raider I
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
Tower Defense
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Trait Tracker
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Transference
Transference
When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
Transistor
Transistor
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax.
Trial Run
Trial Run
Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1% Health and 2% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Trifecta I
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Vampiric Vitality
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Vanguard Crest
Vanguard Crest
Gain a Vanguard Emblem.
Wandering Trainer I
Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Warpath
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Worth the Wait
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
An Exalted Adventure
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
Anger Issues
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Anima Squad Circlet
Anima Squad Circlet
Gain an Anima Squad Emblem and a Yuumi.
Anima Squad Crown
Anima Squad Crown
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
Axiom Arc III
Axiom Arc III
Your units gain 15 Mana on kill. Gain a completed item Anvil.
Bastion Circlet
Bastion Circlet
Gain a Bastion Emblem, a Sejuani, and a Giant's Belt.
Bastion Crown
Bastion Crown
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Belt Overflow
Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Binary Airdrop
Binary Airdrop
Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.
Birthday Present
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul II
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Blinding Speed
Blinding Speed
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Blue Battery III
Blue Battery III
Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 5 Mana.
BoomBot Circlet
BoomBot Circlet
Gain a BoomBot Emblem and a Fiddlesticks.
BoomBot Crown
BoomBot Crown
Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.
Bronze For Life II
Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Bruiser Circlet
Bruiser Circlet
Gain a Bruiser Emblem, a Gragas, and a Giant's Belt.
Bruiser Crown
Bruiser Crown
Gain a Bruiser Emblem, a Crownguard, and a Darius.
Build a Bud!
Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.
Bulky Buddies III
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures III
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Calculated Enhancement
Calculated Enhancement
Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
Chemtech Overdrive
Chemtech Overdrive
Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 450 Health and 35% Attack Speed, and drops 1 gold on death.
Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Cruel Pact
Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
Cursed Crown
Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
Cybernetic Bulk III
Cybernetic Bulk III
Your champions holding an item gain 500 Health.
Cybernetic Implants III
Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.
Cybernetic Uplink III
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Divinicorp Circlet
Divinicorp Circlet
Gain a Divinicorp Emblem and a Senna.
Divinicorp Crown
Divinicorp Crown
Gain a Divinicorp Emblem, a Redemption, and a Rhaast.
Dominance
Dominance
For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
Double Trouble III
Double Trouble III
When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dual Purpose
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Dynamo Circlet
Dynamo Circlet
Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword.
Dynamo Crown
Dynamo Crown
Gain a Dynamo Emblem, a Spear of Shojin, and an Elise.
Endless Hordes
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 8 gold.
Endless Hordes +
Endless Hordes +
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 18 gold.
Executioner Circlet
Executioner Circlet
Gain an Executioner Emblem, a Zed, and a Sparring Gloves.
Executioner Crown
Executioner Crown
Gain an Executioner Emblem, a Guardbreaker, and a Graves.
Exotech Circlet
Exotech Circlet
Gain an Exotech Emblem and a Mordekaiser.
Exotech Crown
Exotech Crown
Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
Expected Unexpectedness
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Final Ascension
Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Final Polish
Final Polish
Gain a Support Anvil and a completed item anvil.
Final Reserves
Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 90. Excess gold is converted to XP.
Flexible
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Flurry of Blows
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
Future Sight II
Future Sight II
You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
Gargantuan Resolve
Gargantuan Resolve
Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.
Gargantuan Resolve
Gargantuan Resolve
Gain a Titan's Resolve and another after 1 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.
Going Long
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Golden Ox Circlet
Golden Ox Circlet
Gain a Golden Ox Emblem and a Jarvan.
Golden Ox Crown
Golden Ox Crown
Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
Greater Moonlight
Greater Moonlight
Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Hall of Mirrors
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
Hard Commit
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Hedge Fund
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
High End Shopping II
High End Shopping II
Champions appear in your Shop as if you were 1 level higher. Gain 6 gold.
I'm the Carry Now
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.
Invested+
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
Investment Strategy II
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Lifelong Learning
Lifelong Learning
Your units gain 2% health every round. If they survive combat, they gain an additional 2.5 Ability Power and 2.5% Attack Damage.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Luden's Echo III
Luden's Echo III
Every 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy.
Marksman Circlet
Marksman Circlet
Gain a Marskman Emblem, an Aphelios, and a Recurve Bow.
Marksman Crown
Marksman Crown
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
Max Cap
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
One Buff, Two Buff
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Phreaky Friday
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Piercing Lotus II
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pirates
Pirates
Your units have a rare chance to drop treasure chests when they kill enemy champions.
Prismatic Pipeline
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Quality Over Quantity
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Radiant Refactor
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Rapidfire Circlet
Rapidfire Circlet
Gain a Rapidfire Emblem, a Zeri, and a BF Sword.
Rapidfire Crown
Rapidfire Crown
Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
Roll The Dice
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
Scoped Weapons II
Scoped Weapons II
Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed.
Share the Spotlight
Share the Spotlight
Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second.
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Shock Treatment
Shock Treatment
Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 30-120% more damage (based on stage level).
Shock Treatment+
Shock Treatment+
Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
Slayer Circlet
Slayer Circlet
Gain a Slayer Emblem, a Zed, and a Sparring Gloves.
Slayer Crown
Slayer Crown
Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
Spoils of War III
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
Sponging
Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Strategist Circlet
Strategist Circlet
Gain a Strategist Emblem, a Yuumi, and a Giant's Belt.
Strategist Crown
Strategist Crown
Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
Street Demon Circlet
Street Demon Circlet
Gain a Street Demon Emblem and a Jinx.
Street Demon Crown
Street Demon Crown
Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
Subscription Service
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sword Overflow
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Syndicate Circlet
Syndicate Circlet
Gain a Syndicate Emblem and a Braum.
Syndicate Crown
Syndicate Crown
Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Techie Circlet
Techie Circlet
Gain a Techie Emblem, a Brand, and a Tear of the Goddess.
Techie Crown
Techie Crown
Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
Think Fast
Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Tiniest Titan
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Titanic Strength
Titanic Strength
Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.
Tomb Raider II
Tomb Raider II
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Unstable Evolution
Unstable Evolution
Your champions randomly gain one of the following when they are starred up: 333 Health, 33% Attack Speed, 33% Attack Damage, or 33 Ability Power.
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vanguard Circlet
Vanguard Circlet
Gain a Vanguard Emblem, a Leona, and a Giant's Belt.
Vanguard Crown
Vanguard Crown
Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.
Void Swarm
Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.
Void Swarm
Void Swarm
Gain a Zz'Rot Portal and another after every 6 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 25% Omnivamp.
Wand Overflow
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer II
Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Wise Spending
Wise Spending
When you reroll your Shop, gain 2 XP. Gain 1 gold.
Woodland Charm
Woodland Charm
Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items.
Worth the Wait II
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Tacticians

Project Vayne Unbound

Chibi Forecast Janna

Arenas

Cyber City Arena

Project Edgefall Arena

Booms

Code Break

CTRL ALT DELETE!

Light Gun Laser

Portals

Bee Portal

Coven Portal

Cyberpunk Portal

Dark Star Portal

Forecast Janna Portal

Project Portal

Tacticians

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