Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Sep 9 10PM
Live
PBE
Grasping Root
Grasping Root
Health
1200/2160/3888
Health
800/1440/2592
Malphite
Malphite
Passive: Gain 20 Armor for each item equipped.
Active: Deal 189/283/426 (ArmorAbility power) physical damage to enemies in a cone.
Health
750/1350/2430
Passive: Gain 12 Armor for each item equipped.
Active: Deal 189/283/426 (ArmorAbility power) physical damage to enemies in a cone.
Health
700/1260/2268
Sivir
Sivir
Attack Damage
45/68/101
Mana
0 / 60
Attack Damage
50/75/113
Mana
0 / 50
Janna
Janna
Grant 80/100/135 (Ability power) shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing 440/660/1040 (Ability power) magic damage split between the 2 closest enemies.

Damage per Butterfly: 165 (Ability power)
[110/165/260]
Total Damage: 660 (Ability power)
Grant 80/100/135 (Ability power) shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing 520/780/1240 (Ability power) magic damage split between the 2 closest enemies.

Damage per Butterfly: 195 (Ability power)
[130/195/310]
Total Damage: 780 (Ability power)
Kai'Sa
Kai'Sa
Passive: Kills grant 1% permanent Attack Damage.
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 44/65/104 (Attack damageAbility power) physical damage.

Damage: 65 = 57 (Attack damage) + 8 (Ability power)
[38/57/90]
Passive: Kills grant 1% permanent Attack Damage.
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 42/62/98 (Attack damageAbility power) physical damage.

Damage: 62 = 54 (Attack damage) + 8 (Ability power)
[36/54/84]
Katarina
Katarina
Attack Speed
0.80
Attack Speed
0.75
Vi
Vi
Passive: Gain 2 ArmorMagic resist for each component equipped to your team.
Active: Heal 200/250/300 (Ability power), deal 150/225/350 (Attack damage) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.
Sunder: Reduce Armor

Heal: 250 (Ability power)
[200/250/300]
Passive: Gain 2 ArmorMagic resist for each component equipped to your team.
Active: Heal 230/280/330 (Ability power), deal 150/225/350 (Attack damage) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.
Sunder: Reduce Armor

Heal: 280 (Ability power)
[230/280/330]
Darius
Darius
Attack Speed
0.85
Attack Speed
0.80
Kog'Maw
Kog'Maw
Passive: Gain 1 Ability power per Monster Trainer level. Attacks deal 36/55/87 (Ability power) bonus magic damage.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds.
Level 15: On-cast, gain 15% Attack Speed for the rest of combat.
Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[36/55/87]
Passive: Attacks deal 40/60/95 (Ability power) bonus magic damage. Increase Max Attack Speed to 6.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[40/60/95]
Malzahar
Malzahar
Mana
0 / 35
Mana
0 / 30
Rammus
Rammus
Passive: Gain 1 ArmorMagic resist per Monster Trainer level.
Active: Gain 450/550/675 (Ability power) Shield for 4 seconds. When it breaks, deal 72/108/180 (ArmorMagic resist) magic damage to the nearest 3 enemies and Stun them for 1 second.
Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (Ability power) max Health per enemy Taunted.
Level 30: Gain an additional 1 Armor Armor and Magic resist Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.

Damage: 108 = 90% Armor + 90% Magic resist
[60/90/150]
Health
900/1620/2916
Gain 450/550/675 (Ability power) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing 48/72/120 (ArmorMagic resist) magic damage and Taunting enemies hit. Gain 10/15/20 (Ability power) max Health per enemy Taunted.
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1.25/1.5 second.

Damage: 72 = 60% Armor + 60% Magic resist
[40/60/100]
Stun Duration:
[1/1.25/1.5]
Health
1000/1800/3240
Senna
Senna
Over 1 second, deal 425/640/1055 (Attack damageAbility power) physical damage in a line through the current target. Enemies after the first take 94/141/232 (Attack damageAbility power) instead.
When no targets are left, regain mana based on the time remaining.

Damage: 640 = 580 (Attack damage) + 60 (Ability power)
[385/580/960]
Secondary Damage: 141 = 22% of 640
Over 1 second, deal 400/600/970 (Attack damageAbility power) physical damage in a line through the current target. Enemies after the first take 88/132/213 (Attack damageAbility power) instead.
When no targets are left, regain mana based on the time remaining.

Damage: 600 = 540 (Attack damage) + 60 (Ability power)
[360/540/875]
Secondary Damage: 132 = 22% of 600
Smolder
Smolder
Passive: Gain 1% Attack damage per Monster Trainer level. Damage Burns and Wounds for 5 seconds.
Active: Deal 215/325/515 (Attack damage) physical damage to the target, and 50/75/120 (Ability power) magic damage to the 3 nearest targets.
Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
Level 30: Ignore 60% of the target's Armor. Reduce max mana by 10.
{{TFT_Keyword_Wound}}

Damage: 325 (Attack damage)
[215/325/515]
Mana
0 / 60
Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor.
Active: Deal 250/375/600 (Attack damage) physical damage to the target, and 50/75/120 (Ability power) magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
{{TFT_Keyword_Wound}}

Damage: 375 (Attack damage)
[250/375/600]
Mana
0 / 50
Udyr
Udyr
Make 3 rapid attacks. Each heals Udyr for 160/200/250 (Ability power) and deals 35/50/80 (Attack damage) additional damage to enemies in a 1-hex radius.

Heal: 200 (Ability power)
[160/200/250]
Make 3 rapid attacks. Each heals Udyr for 130/170/220 (Ability power) and deals 35/50/80 (Attack damage) additional damage to enemies in a 1-hex radius.

Heal: 170 (Ability power)
[130/170/220]
Yasuo
Yasuo
Attack Speed
0.90
Attack Speed
0.75
Ziggs
Ziggs
Passive: Attacks are bouncing bombs that deal 70/105/165 (Ability powerBase AD) magic damage to the first enemy hit.
Active: Deal 200/300/465 (Ability power) magic damage in a 1-hex radius centered on the target.

Damage: 300 (Ability power)
[200/300/465]
Passive: Attacks are bouncing bombs that deal 70/105/165 (Ability powerBase AD) magic damage to the first enemy hit.
Active: Deal 230/345/550 (Ability power) magic damage in a 1-hex radius centered on the target.

Damage: 345 (Ability power)
[230/345/550]
Akali
Akali
Attack Speed
0.80
Attack Speed
0.70
Ashe
Ashe
The next 8 attacks fire bonus arrows dealing 120/184/880 (Attack damageAbility powerAttack speed) total physical damage split between the target and up to two random enemies within 2 hexes.

Arrows Per Attack: 8 (Attack speed)
[8/8/8]
Attack Damage
60/90/135
The next 8 attacks fire bonus arrows dealing 120/184/880 (Attack damageAbility power) total physical damage split between the target and up to two random enemies within 2 hexes.
Attack Damage
65/98/146
K'Sante
K'Sante
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (Health) on kill.
Active: Gain 50/55/85% (Ability power) Durability for 3 seconds, then deal 144/216/1440 (ArmorMagic resist) physical damage to the target.
Active (ALL OUT): . Deal 350/525/3000 (Attack damage) physical damage to the target.

Durability: 55% (Ability power)
[50/55/85]
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (Health) on kill.
Active: Gain 45/50/85% (Ability power) Durability for 3 seconds, then deal 144/216/1440 (ArmorMagic resist) physical damage to the target.
Active (ALL OUT): . Deal 350/525/3000 (Attack damage) physical damage to the target.

Durability: 50% (Ability power)
[45/50/85]
Leona
Leona
Shield for 600/750/2000 (Ability power) for 4 seconds and deal 60/90/960 (ArmorMagic resist) magic damage to enemies in a 2-hex radius.
Fire sunbursts through enemies within 3-hexes. Each steals 4.5 (Potential) Armor and Magic Resist and deals 30/48/300 (ArmorMagic resist) magic damage.

Sunburst Resist Steal: 4.5 (Potential) = 1.5 per Potential
Shield for 600/750/2000 (Ability power) for 4 seconds and deal 60/90/960 (ArmorMagic resist) magic damage to enemies in a 2-hex radius.
Fire sunbursts through enemies within 3-hexes. Each steals 3 (Potential) Armor and Magic Resist and deals 30/48/300 (ArmorMagic resist) magic damage.

Sunburst Resist Steal: 3 (Potential) = 1 per Potential
Poppy
Poppy
Gain 500/575/1200 (Ability power) Shield for 4 seconds. When it breaks, deal 310/498/4782 (HealthAttack damage) physical damage to the target and 115/189/1891 (HealthAttack damage) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.

Shield: 575 (Ability power)
[500/575/1200]
Damage: 498 = 300 (Attack damage) + 10% Health
[200/300/3000]
Secondary Damage: 189 = 90 (Attack damage) + 5% Health
[60/90/1000]
Gain 390/528/1256 (HealthAbility power) Shield for 4 seconds. When it breaks, deal 250/375/4000 (Attack damage) physical damage to the target and 125/200/1500 (Attack damage) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.

Shield: 528 (Ability power)
[280/330/900]
Damage: 375 = 375 (Attack damage)
[250/375/4000]
Secondary Damage: 200 = 200 (Attack damage)
[125/200/1500]
Samira
Samira
Passive: After casting, gain 1 Style and 5%% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 80/120/650 (Attack damage) physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (Attack damageAbility power) to all enemies in a 2-hex radius. Reset your Style to 0.

Soul Shot Damage: 120 (Attack damage)
[80/120/650]
Passive: After casting, gain 1 Style and 5%% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 105/160/650 (Attack damage) physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (Attack damageAbility power) to all enemies in a 2-hex radius. Reset your Style to 0.

Soul Shot Damage: 160 (Attack damage)
[105/160/650]
Volibear
Volibear
Attack Speed
0.90
Attack Speed
0.85
Yuumi
Yuumi
Launch 15 pages dealing 28/42/150 (Ability power) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages.
Every 5 pages, launch a bonus page that deals 25/38/135 (PotentialAbility power) true damage.

Damage per Page: 42
[28/42/150]
Potential Page Damage: 38 = 30% of 42 per Potential
Launch 15 pages dealing 24/36/150 (Ability power) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages.
Every 5 pages, launch a bonus page that deals 22/32/135 (PotentialAbility power) true damage.

Damage per Page: 36
[24/36/150]
Potential Page Damage: 32 = 30% of 36 per Potential
Braum
Braum
Attack Speed
0.80
Attack Speed
0.75
Lee Sin
Lee Sin
Attack Speed
1.00
Attack Speed
0.90
Twisted Fate
Twisted Fate
Passive: Attacks bounce between 3 enemies, dealing 35/55/999 (Ability power) bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.
Active: Deal 120/180/1500 (Attack damage) physical damage to the 4/4/20 closest enemies, and detonate their marks for 26/40/500 (Ability power) magic damage each.

Damage: 180 (Attack damage)
[120/180/1500]
Damage Per Mark: 40 (Ability power)
[26/40/500]
Passive: Attacks bounce between 3 enemies, dealing 35/55/999 (Ability power) bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.
Active: Deal 200/300/9999 (Attack damage) physical damage to the 4/4/20 closest enemies, and detonate their marks for 15/25/500 (Ability power) magic damage each.

Damage: 300 (Attack damage)
[200/300/9999]
Damage Per Mark: 25 (Ability power)
[15/25/500]
Yone
Yone
Attack Speed
1.00
Armor
70
Magic Resist
70
Attack Speed
0.90
Armor
75
Magic Resist
75
Zyra
Zyra
Summon 4/4/20 untargetable Thornspitters that deal 80/120/999 (Ability power) per attack and attack 4 times.
Non-plant allies gain 55/75/1014% (Ability power) Attack Speed decaying over 4 seconds.

Plant Damage: 120 (Ability power)
[80/120/999]
Attack Speed: 75% (Ability power) = 15% + 60% (Ability power)
[40/60/999]
Summon 4/4/20 untargetable Thornspitters that deal 90/135/999 (Ability power) per attack and attack 4 times.
Non-plant allies gain 35/50/1009% (Ability power) Attack Speed decaying over 4 seconds.

Plant Damage: 135 (Ability power)
[90/135/999]
Attack Speed: 50% (Ability power) = 10% + 40% (Ability power)
[25/40/999]
Heavyweight 0
Heavyweight
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
(2) 20% Health | 0.2% Health to Attack damage
(4) 40% Health | 0.4% Health to Attack damage
(6) 60% Health | 0.6% Health to Attack damage
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
(2) 20% Health | 0.2% Health to Attack damage
(4) 40% Health | 0.4% Health to Attack damage
(6) 65% Health | 0.6% Health to Attack damage
Luchador 0
Luchador
Luchadors gain bonus Attack Damage.
At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
(2) 15 Attack damage; 15% Health heal
(4) 40 Attack damage; 35% Health heal
Luchadors gain bonus Attack Damage.
At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
(2) 15 Attack damage; 25% Health heal
(4) 40 Attack damage; 50% Health heal
Mighty Mech 0
Mighty Mech
Gain The Mighty Mech. Mighty Mechs heal it for 12.1% of the damage they deal.
Unlock the Mightiest Mech
(3) The Mighty Mech arrives
(5) Blade Protocol: Level 1
(7) Blade Protocol: Level 2
Each Mighty Mech champion's star level increases The Mighty Mech's power.
Gain The Mighty Mech. Mighty Mechs heal it for 12% of the damage they deal.
Unlock the Mightiest Mech
(3) The Mighty Mech arrives
(5) Blade Protocol: Level 1
(7) Blade Protocol: Level 2
Each Mighty Mech champion's star level increases The Mighty Mech's power.
Monster Trainer 0
Monster Trainer
Choose which monster Lulu summons to replace her in combat! It earns XP after each combat and bonus XP for each takedown it participates in.
Choose which monster Lulu summons to replace her in combat!
Prodigy 0
Prodigy
Your team gains Mana Regen. Prodigies gain more.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 4 Mana Regen
(4) 2 Mana Regen | 6 Mana Regen
(5) 3 Mana Regen | 7 Mana Regen | Prodigy abilities heal an ally for 12% of the damage dealt.
Your team gains Mana Regen. Prodigies gain more.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 4 Mana Regen
(4) 1 Mana Regen | 6 Mana Regen
(5) 1 Mana Regen | 7 Mana Regen | Prodigy abilities heal an ally for 12% of the damage dealt.
Protector 0
Protector
Units gain 5% Durability while shielded.
Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
(2) 20% Health shield
(4) 40% Health shield
(6) 60% Health shield
Units gain 5% Durability while shielded.
Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
(2) 18% Health shield
(4) 36% Health shield
(6) 55% Health shield
Wraith 0
Wraith
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
(2) 20% damage.
(4) 40% damage.
(6) 60% damage.
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
(2) 20% damage.
(4) 40% damage.
(6) 60% damage.
Red Buff
Red Buff
+40%
Attack Speed
+6%
Damage Amp
+45%
Attack Speed
+6%
Damage Amp
Kraken's Fury
Kraken's Fury
Attacks grant 3% stacking Attack Damage.
+20%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
+10%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Nashor's Tooth
Nashor's Tooth
After casting an Ability, gain 30% Attack Speed for 5 seconds.
+10%
Attack Speed
+25
Ability Power
+150
Health
+2%
ManaRegen
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
+10%
Attack Speed
+15
Ability Power
+150
Health
+20%
Critical Strike Chance
Archangel's Staff
Archangel's Staff
Combat start: Gain 30 Ability Power every 5 seconds in combat.
+20
Ability Power
+1%
ManaRegen
Combat start: Gain 20 Ability Power every 5 seconds in combat.
+30
Ability Power
+1%
ManaRegen
Crownguard
Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25 Ability Power.
Blue Buff
Blue Buff
A golem's essence, overflowing with arcane potential.
+15%
Attack Damage
+15
Ability Power
+6%
ManaRegen
Gain 10% additional Attack Damage and Ability Power from all sources.
+15%
Attack Damage
+15
Ability Power
+5%
ManaRegen
Protector's Vow
Protector's Vow
Start of Combat: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Quicksilver
Quicksilver
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
+30%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
+10%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Crest of Cinders
Radiant Red Buff
+60%
Attack Speed
+10%
Damage Amp
+65%
Attack Speed
+10%
Damage Amp
Torrential Maelstrom
Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage.
+30%
Attack Damage
+25%
Attack Speed
+20
Magic Resist
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
+20%
Attack Damage
+25%
Attack Speed
+20
Magic Resist
The Baron's Gift
Radiant Nashor's Tooth
After casting an Ability, gain 60% Attack Speed for 8 seconds.
+20%
Attack Speed
+60
Ability Power
+200
Health
+4%
ManaRegen
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
+20%
Attack Speed
+30
Ability Power
+200
Health
+35%
Critical Strike Chance
Urf-Angel's Staff
Radiant Archangel's Staff
Combat start: Gain 40 Ability Power every 4 seconds in combat.
+60
Ability Power
+2%
ManaRegen
Combat start: Gain 35 Ability Power every 4 seconds in combat.
+55
Ability Power
+2%
ManaRegen
Royal Crownshield
Radiant Crownguard
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50 Ability Power.
Blue Blessing
Radiant Blue Buff
A blessing from the golem spirits, granting overflowing arcane energy.
+45%
Attack Damage
+45
Ability Power
+10%
ManaRegen
Gain 20% additional Attack Damage and Ability Power from all sources.
+30%
Attack Damage
+30
Ability Power
+10%
ManaRegen
Bulwark's Oath
Radiant Protector's Vow
Start of Combat: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Combat Start: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Quickestsilver
Radiant Quicksilver
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
+50%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
+25%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Armor
+25
Magic Resist
+250
Health
+30%
Attack Damage
+30%
Attack Speed
+30
Ability Power
+30
Armor
+30
Magic Resist
+300
Health
Manazane
Manazane
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
After casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]
Fishbones
Fishbones
+20%
Attack Damage
+50%
Attack Speed
+20%
Attack Damage
+30%
Attack Speed
Innervating Locket
Innervating Locket
The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
The holder gains 1% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
Lich Bane
The holder's first attack after each Ability cast deals 240 / 320 / 400 / 480 / 540 bonus magic damage.
Damage increases based on Stage.
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.
Damage increases based on Stage.
Rapid Firecannon
Rapid Firecannon
+66%
Attack Speed
+75%
Attack Speed
Silvermere Dawn
Silvermere Dawn
+110%
Attack Damage
+60
Armor
+60
Magic Resist
+120%
Attack Damage
+60
Armor
+60
Magic Resist
Flickerblade
Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.
Crown of Demacia
Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 3-21% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 10% Attack damage Attack Damage and Ability power Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack damage Attack Damage and Ability power Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Space Camp
Space Camp
Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.
Teacher's Council
Teacher's Council
Mentor bonuses are increased by 10%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Adaptive Skin
When taking damage, gain 1 Armor or 6 Magic Resistance based on the damage type, up to 60 total resists.
When taking damage, gain 1 Armor or 6 Magic Resistance based on the damage type, up to 80 total resists.
All Out
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
At combat start go ALL OUT, gaining 20% Damage Reduction and 45% Attack Damage. Health no longer decays while ALL OUT.
Attack Expert
Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Bestest Boy
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Health Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Health Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Bladenado
Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Bludgeoner
Attacks and Abilities ignore 40% of enemy's Armor.
Attacks and Abilities ignore 45% of enemy's Armor.
Desperado
After every 12th attack, fire five projectiles at the closest enemies that deal 120% of Basic Attack Damage as physical damage.
After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.
Fairy Tail
On cast spawn 2 fairies that each deal 80-250 (based on Stage) magic damage to the target over the next 8 seconds.
On cast spawn 2 fairies that each deal 80-275 (based on Stage) magic damage to the target over the next 8 seconds.
Final Ascent
Ascend an additional time at levels 7 and 10.
Level 7: Gain 5% Ability Power every 3 attacks.
Level 10: Launch 2 additional waves that deal 55% damage.
Ascend an additional time at levels 7 and 10.
Level 7: Gain 6% Ability Power every 3 attacks.
Level 10: Launch 2 additional waves that deal 60% damage.
Final Boss
Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
Finalist
Gain 12% Damage Amp and 8% Damage Reduction, increased by 2% Damage Amplification and 2% Damage Reduction for each eliminated player.
Gain 12% Damage Amp and 8% Damage Reduction, increased by 3% Damage Amplification and 3% Damage Reduction for each eliminated player.
Gather Force
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
On cast, gain stacking Attack Damage equal to 45% of Mana spent.
Hungry Hero
Gain 100 Health and 8% Attack Damage. Each round, you may pay 3 player health for 75 Health and 3 Attack damage.
<TFTTrackerLabel>(Total: 0 Health 0 Attack damage)</TFTTrackerLabel>
Gain 100 Health and 8% Attack Damage. Each round, you may pay 3 player health for 100 Health and 4 Attack damage.
<TFTTrackerLabel>(Total: 0 Health 0 Attack damage)</TFTTrackerLabel>
Hyperactive
Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
Ice Bender
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 30% bonus damage to enemies adjacent to the target.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.
Keen Eye
Attacks and Abilities ignore 40% of enemy's Magic Resistance.
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Living Wall
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined Armor and Magic resist this champion has.
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined Armor and Magic resist this champion has.
Mage
Cast Abilities twice, but deal 25% less total damage.
Cast Abilities twice, but deal 20% less total damage.
Magic Expert
Gain 10% Ability Power. All other sources of Ability Power give 30% more.
Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Max Arcana
Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% Ability power)
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% Ability power)
Max Speed
Gain 10% Attack Speed, and permanently gain 1.5% every 3 takedowns. (Current: 0% Attack speed)
Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0% Attack speed)
Mech Pilot
(1) Pilot the Mech, granting it your stats: 60% Health, 100% Attack damageAbility powerAttack speed. Eject when at 60%.
(2) The Mech benefits from the pilots' traits.
(1) Pilot the Mech, granting it your stats: 60% Health, 80% Attack damageAbility powerAttack speed. Eject when at 60%.
(2) The Mech benefits from the pilots' traits.
Mechablade
Gain Attack Speed equal to 3% maximum Health. Attacks grant 2 bonus Mana.
Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.
Ordinary
If this champion has no active traits, gain 300-1000 Health and 30-85% Attack Speed (based on current Stage).
If this champion has no active traits, gain 300-1000 Health and 40-100% Attack Speed (based on current Stage).
Pack Tactics
Gain 2 packmates that deal 15% (Base AD) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
Gain 2 packmates that deal 18% (Base AD) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
Precision
Set Attack Speed to 70. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Set Attack Speed to 0.7. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Serious Slam
The first attack on each enemy deals 175% (Base AD) physical damage and Stuns for 1 seconds.
The first attack on each enemy deals 210% (Base AD) physical damage and Stuns for 1 seconds.
Socialite
Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Soul Chipper
Dealing magic damage reduces Magic Resistance by 4 for the rest of combat.
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
Stand Alone
If this champion starts combat alone in its row, gain 35% Health.
If this champion starts combat alone in its row, gain 30% Health.
Strong Spark
Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Surge 66
Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Tiny Terror
Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.
Gain 15% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 3 seconds, dodging all attacks.
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