Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Dec 23 10AM
Live
PBE
Singed
Singed
Gain 50/50/60% (Ability power) Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.

Durability: 50% (Ability power)
[50/50/60]
Gain 50/50/55% (Ability power) Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.

Durability: 50% (Ability power)
[50/50/55]
Violet
Violet
Jab target 2 times for 68/101/152 (Attack damage) physical damage each. Then uppercut them, dealing 185/278/416 (Attack damageAbility power) physical damage and briefly knocking them up.

Damage: 101 (Attack damage)
[135/135/135]
1-2-3 Combo Damage: 278 = 330% Attack damage + 30% Ability power
[330/330/330]
Attack Damage
50/75/113
Jab target 2 times for 62/93/140 (Attack damage) physical damage each. Then uppercut them, dealing 172/258/387 (Attack damageAbility power) physical damage and briefly knocking them up.

Damage: 93 (Attack damage)
[135/135/135]
1-2-3 Combo Damage: 258 = 330% Attack damage + 30% Ability power
[330/330/330]
Attack Damage
46/69/104
Camille
Camille
Kick the target, dealing 145/218/363 (Attack damageAbility power) Adaptive Damage. Heal for 33% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Damage: 218 = 230% Attack damage + 45% Ability power
[230/230/260]
Attack Damage
50/75/113
Kick the target, dealing 150/224/374 (Attack damageAbility power) Adaptive Damage. Heal for 33% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Damage: 224 = 230% Attack damage + 45% Ability power
[230/230/260]
Attack Damage
52/78/117
Nocturne
Nocturne
For 6 seconds, attacks also cause adjacent enemies to bleed for 93/142/245 (Attack damage) physical damage over 1 second.

Damage: 142 = 120% Attack damage + 25%Ability power
[120/120/140]
Attack Damage
65/98/146
For 6 seconds, attacks also cause adjacent enemies to bleed for 91/138/238 (Attack damage) physical damage over 1 second.

Damage: 138 = 120% Attack damage + 25%Ability power
[120/120/140]
Attack Damage
63/95/142
Zeri
Zeri
Passive: Every 3rd attack is replaced with a spark that deals 100/150/223 (Attack damage) physical damage to target and 50/75/111 (Attack damage) physical damage to 2 nearby enemies.

Damage: 150 = 200% Attack damage + 15% Ability power
[200/200/200]
Secondary Damage: 75 = 50% of 150
Attack Damage
45/68/101
Passive: Every 3rd attack is replaced with a spark that deals 106/159/236 (Attack damage) physical damage to target and 53/80/118 (Attack damage) physical damage to 2 nearby enemies.

Damage: 159 = 200% Attack damage + 15% Ability power
[200/200/200]
Secondary Damage: 80 = 50% of 159
Attack Damage
48/72/108
Gangplank
Gangplank
Attack Damage
60/90/135
Attack Damage
65/98/146
Gangplank
Gangplank
Passive: While gaining Mana, throw out 3 sticky bombs. If the enemy they attach to dies, they pass to another nearby enemy.
Active: Detonate them, dealing 195/293/462 (Attack damageAbility power) physical damage to the enemy they're attached to and 39/59/92 (Attack damageAbility power) physical damage to adjacent enemies.

Damage: 293 = 275% Attack damage + 45% Ability power
[275/275/290]
Adjacent Enemy Damage: 59 = 20% of 293
Passive: While gaining Mana, throw out 3 sticky bombs. If the enemy they attach to dies, they pass to another nearby enemy.
Active: Detonate them, dealing 209/313/494 (Attack damageAbility power) physical damage to the enemy they're attached to and 42/63/99 (Attack damageAbility power) physical damage to adjacent enemies.

Damage: 313 = 275% Attack damage + 45% Ability power
[275/275/290]
Adjacent Enemy Damage: 63 = 20% of 313
Loris
Loris
Mana
50 / 90
Mana
40 / 80
Ekko
Ekko
Summon an assault of afterimages that deals 290/435/1200 (Ability power) magic damage to the target and 145/215/450 (Ability power) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

Damage: 435 (Ability power)
[290/435/1200]
Secondary Damage: 215 (Ability power)
[145/215/450]
Summon an assault of afterimages that deals 300/450/1200 (Ability power) magic damage to the target and 150/225/450 (Ability power) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

Damage: 450 (Ability power)
[300/450/1200]
Secondary Damage: 225 (Ability power)
[150/225/450]
Silco
Silco
Throw a canister at target, dealing 100/200/1000 (Ability power) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 38/57/100 (Ability power) magic damage per attack.

Monstrosity Damage: 57 (Ability power)
[38/57/100]
Throw a canister at target, dealing 100/200/1000 (Ability power) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (Ability power) magic damage per attack.

Monstrosity Damage: 55 (Ability power)
[36/55/100]
Malzahar
Malzahar
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 (Ability power) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 14/21/400 (Ability power) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist

Infection Damage: 21 (Ability power)
[14/21/400]
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 (Ability power) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 15/22/400 (Ability power) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist

Infection Damage: 22 (Ability power)
[15/22/400]
Viktor
Viktor
Passive: Attacks are replaced with a Death Ray that deals 70/175/2000 (Ability power) magic damage and 35/90/1000 true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.
Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 120/300/9999 (Ability power) plus 8/20/100% of their max Health as magic damage.
Sunder: Reduce Armor, Shred: Reduce Magic Resist

Death Ray Damage: 175 (Ability power)
[70/175/2000]
Laser True Damage
[35/90/1000]
Magic Damage: 300 (Ability power)
[120/300/9999]
Passive: Attacks are replaced with a Death Ray that deals 50/180/2000 (Ability power) magic damage and 25/90/1000 true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.
Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 100/300/9999 (Ability power) plus 8/20/100% of their max Health as magic damage.
Sunder: Reduce Armor, Shred: Reduce Magic Resist

Death Ray Damage: 180 (Ability power)
[50/180/2000]
Laser True Damage
[25/90/1000]
Magic Damage: 300 (Ability power)
[100/300/9999]
Artillerist 0
Artillerist
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
(2) 10% Attack damage
(4) 45% Attack damage
(6) 60% Attack damage, Launch a rocket every 4 attacks that deals double damage.
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
(2) 10% Attack damage
(4) 45% Attack damage
(6) 70% Attack damage, Launch a rocket every 4 attacks that deals double damage.
Conqueror 0
Conqueror
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
(2) 18% Attack damageAbility power; 1x Conquest
(4) 25% Attack damageAbility power; 3x Conquest
(6) 40% Attack damageAbility power; 6x Conquest
(9) 100% Attack damageAbility power; 20x Conquest
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 5% for each War Chest opened.
(2) 18% Attack damageAbility power; 1x Conquest
(4) 25% Attack damageAbility power; 3x Conquest
(6) 40% Attack damageAbility power; 6x Conquest
(9) 100% Attack damageAbility power; 20x Conquest
Sniper 0
Sniper
Snipers deal more damage to targets farther away.
(2) 7% damage per hex
(4) 16% damage per hex
(6) 35% damage per hex and +5 Attack Range
Snipers deal more damage to targets farther away.
(2) 7% damage per hex
(4) 18% damage per hex
(6) 36% damage per hex and +5 Attack Range
Sorcerer 0
Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20 Ability power
(4) 50 Ability power
(6) 95 Ability power
(8) 110 Ability power, Abilities reduce their target's damage by 25% for 3 seconds
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20 Ability power
(4) 50 Ability power
(6) 95 Ability power
(8) 125 Ability power, Abilities reduce their target's damage by 25% for 3 seconds
Crest of Cinders
Crest of Cinders
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Trickster's Glass
Trickster's Glass
Summon a clone with 70% max Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Destabilized Chemtank
Destabilized Chemtank
At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
At 50% Health, gain a 25% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
Destabilized Chemtank II
Destabilized Chemtank II
At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
At 50% Health, gain a 50% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
Perfected Destabilized Chemtank
Perfected Destabilized Chemtank
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield.
Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage.
Recommended users: Renni and Singed
+45
Armor
+45
Magic Resist
+600
Health
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 20% max Health Shield.
Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 15% max Health magic damage.
Recommended users: Renni and Singed
+45
Armor
+45
Magic Resist
+999
Health
Perfected Flesh Ripper
Perfected Flesh Ripper
+45%
Attack Damage
+60%
Critical Strike Chance
+60%
Attack Damage
+60%
Critical Strike Chance
Perfected Piltoven Hexarmor
Perfected Piltoven Hexarmor
Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% ArmorMagic resist as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)
Recommended users: Renni and Singed
Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% ArmorMagic resist as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)
Recommended users: Renni and Singed
Perfected Shimmer Bloom
Perfected Shimmer Bloom
Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.
Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed. (Cooldown: 1s)
Recommended users: Renni and Renata Glasc
Increase healing and shielding by 50%. Every 6 seconds, gain 400 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.
Perfected Bonus: Shielding or healing allies grants them 25 Ability Power and 25% Attack Speed. (Cooldown: 1s)
Recommended users: Renni and Renata Glasc
Perfected Unleashed Toxins
Perfected Unleashed Toxins
Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.
Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds.
Recommended users: Silco and Renata Glasc
Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.
Perfected Bonus: Casts also launch a wave of toxins that deals 200 magic damage and Stuns enemies hit for 1 seconds.
Recommended users: Silco and Renata Glasc
Perfected Virulent Virus
Perfected Virulent Virus
After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.
Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds.
Recommended users: Silco and Renata Glasc
+45%
Attack Speed
+75
Ability Power
After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.
Perfected Bonus: Infected enemies deal 20% less damage. When they die, they join your side with 1200 Health that decays over 8 seconds.
Recommended users: Silco and Renata Glasc
+45%
Attack Speed
+50
Ability Power
Gain 15% Omnivamp. Increase this to 40% Omnivamp while below 50% health.
Gain 5% Attack Speed and at combat start, an additional 2.5% Attack Speed for each component held by your team.
Brutal Claws
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage over 5 seconds.
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 5 seconds.
Hunger For Power
Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
Combat start: Consume the nearest ally Champion and gain 60% of their Health and Attack Damage.
Voracious Appetite
This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 120 Health and 1.5% Damage Amplification in exchange for 3 player health.
This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 200 Health and 3% Damage Amplification in exchange for 3 player health.
An Exalted Adventure
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator now and at the start of every stage.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 3 stages.
Birthday Present
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Built Different
Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage).
Cloning Facility
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 70% base Health and 20% increased Mana cost.
Family Crest
Family Crest
Gain a Family Emblem and a Violet.
Gain a Family Emblem.
Family Crown
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Gain a Family Emblem and a Redemption.
Find Your Center
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
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