Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Aug 2 4PM
Live
PBE
Twisted Fate
Twisted Fate
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205/305/460 (Ability power) and 450/675/1015 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 305 (Ability power)
[205/305/460]
Max Damage: 675 (Ability power)
[450/675/1015]
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 30/45/70 (Ability power) and 680/1020/1550 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
If a 9 is thrown, generate 1 gold. If a 1 is thrown, take 15% max health true damage.
Lucky: Check twice and take the better outcome.

Min Damage: 45 (Ability power)
[30/45/70]
Max Damage: 1020 (Ability power)
[680/1020/1550]
Meepsie
Meepsie
Attack Damage
65/98/146
Attack Speed
0.55
Mana
50 / 100
Attack Damage
20/30/45
Attack Speed
0.65
Mana
0 / 55
Milio
Milio
Kick a ball at the current target that deals 255/380/575 (Ability power) magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 85/130/190 (Ability power) magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.
Lucky: Check twice and take the better outcome.

Damage: 380 (Ability power)
[255/380/575]
Bounce Damage: 130 (Ability power)
[85/130/190]
Kick a ball at the current target that deals 200/300/470 (Ability power) magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 60/90/150 (Ability power) magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.
Milio has a 40% chance to cast an additional time at an additional target. Bonus casts can trigger more bonus casts.
Lucky: Check twice and take the better outcome.

Damage: 300 (Ability power)
[200/300/470]
Bounce Damage: 90 (Ability power)
[60/90/150]
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