
Grasping Root

Malphite
Passive: Gain 20 Armor for each item equipped.Active: Deal 189/283/426 (
) physical damage to enemies in a cone. Passive: Gain 12 Armor for each item equipped.Active: Deal 189/283/426 (
) physical damage to enemies in a cone. 
Sivir

Janna

Kai'Sa

Katarina

Vi
Passive: Gain 2 
for each component equipped to your team.Active: Heal 200/250/300 (
), deal 150/225/350 (
) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.Sunder: Reduce Armor
Heal: 250 (
) [200/250/300]
Passive: Gain 2 
for each component equipped to your team.Active: Heal 230/280/330 (
), deal 150/225/350 (
) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.Sunder: Reduce Armor
Heal: 280 (
) [230/280/330]

Darius

Kog'Maw
Passive: Gain 1
per Monster Trainer level. Attacks deal 36/55/87 (
) bonus magic damage.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 15% Attack Speed for the rest of combat.Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.Shred: Reduce Magic ResistSunder: Reduce Armor
Passive: Attacks deal 40/60/95 (
) bonus magic damage. Increase Max Attack Speed to 6.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.Shred: Reduce Magic ResistSunder: Reduce Armor

Malzahar

Rammus
Damage: 108 = 90%
+ 90% 
[60/90/150]
Damage: 72 = 60%
+ 60% 
[40/60/100]
Stun Duration:
[1/1.25/1.5]

Senna
Damage: 640 = 580 (
) + 60 (
) [385/580/960]
Secondary Damage: 141 = 22% of 640
Damage: 600 = 540 (
) + 60 (
) [360/540/875]
Secondary Damage: 132 = 22% of 600

Smolder
Passive: Gain 1%
per Monster Trainer level. Damage Burns and Wounds for 5 seconds.Active: Deal 215/325/515 (
) physical damage to the target, and 50/75/120 (
) magic damage to the 3 nearest targets.Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.Level 30: Ignore 60% of the target's Armor. Reduce max mana by 10.{{TFT_Keyword_Wound}}
Damage: 325 (
) [215/325/515]
Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor. Active: Deal 250/375/600 (
) physical damage to the target, and 50/75/120 (
) magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.{{TFT_Keyword_Wound}}
Damage: 375 (
) [250/375/600]

Udyr

Yasuo

Ziggs
Damage: 300 (
) [200/300/465]
Damage: 345 (
) [230/345/550]

Akali

Ashe
The next 8 attacks fire bonus arrows dealing 120/184/880 (
) total physical damage split between the target and up to two random enemies within 2 hexes. 
K'Sante
Durability: 55% (
) [50/55/85]
Durability: 50% (
) [45/50/85]

Leona
Sunburst Resist Steal: 4.5 (
) = 1.5 per 
Sunburst Resist Steal: 3 (
) = 1 per 

Poppy
Gain 500/575/1200 (
) Shield for 4 seconds. When it breaks, deal 310/498/4782 (
) physical damage to the target and 115/189/1891 (
) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.

Samira
Passive: After casting, gain 1 Style and 5%% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.Soul Shot: Deal 80/120/650 (
) physical damage to the target and dash a short distance.Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (
) to all enemies in a 2-hex radius. Reset your Style to 0.
Soul Shot Damage: 120 (
) [80/120/650]
Passive: After casting, gain 1 Style and 5%% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.Soul Shot: Deal 105/160/650 (
) physical damage to the target and dash a short distance.Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (
) to all enemies in a 2-hex radius. Reset your Style to 0.
Soul Shot Damage: 160 (
) [105/160/650]

Volibear

Yuumi
Damage per Page: 42
[28/42/150]
Potential Page Damage: 38 = 30% of 42 per 
Damage per Page: 36
[24/36/150]
Potential Page Damage: 32 = 30% of 36 per 

Braum

Lee Sin

Twisted Fate
Damage: 180 (
) [120/180/1500]
Damage Per Mark: 40 (
) [26/40/500]
Damage: 300 (
) [200/300/9999]
Damage Per Mark: 25 (
) [15/25/500]

Yone

Zyra

Heavyweight
Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health. Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health. 
Luchador

Mighty Mech
Gain The Mighty Mech. Mighty Mechs heal it for 12.1% of the damage they deal.Unlock the Mightiest Mech(3) The Mighty Mech arrives
(5) Blade Protocol: Level 1
(7) Blade Protocol: Level 2
Each Mighty Mech champion's star level increases The Mighty Mech's power. Gain The Mighty Mech. Mighty Mechs heal it for 12% of the damage they deal.Unlock the Mightiest Mech(3) The Mighty Mech arrives
(5) Blade Protocol: Level 1
(7) Blade Protocol: Level 2
Each Mighty Mech champion's star level increases The Mighty Mech's power. 
Monster Trainer
Choose which monster Lulu summons to replace her in combat! It earns XP after each combat and bonus XP for each takedown it participates in.
Choose which monster Lulu summons to replace her in combat!

Prodigy

Protector
Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.(2) 20%
shield (4) 40%
shield (6) 60%
shield Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.(2) 18%
shield (4) 36%
shield (6) 55%
shield 
Wraith
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.(2) 20% damage.
(4) 40% damage.
(6) 60% damage.
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.(2) 20% damage.
(4) 40% damage.
(6) 60% damage.

Red Buff

Kraken's Fury
Attacks grant 3% stacking Attack Damage. Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed. 
Nashor's Tooth
After casting an Ability, gain 30% Attack Speed for 5 seconds. Attacks grant 2 bonus Mana, increased to 4 if they critically strike.+20%
Critical Strike Chance

Archangel's Staff
Combat start: Gain 30 Ability Power every 5 seconds in combat. Combat start: Gain 20 Ability Power every 5 seconds in combat. 
Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.When the shield expires, gain 25 Ability Power. Combat Start: Gain a 25% max Health Shield for 8 seconds.When the Shield expires, gain 25 Ability Power. 
Blue Buff
A golem's essence, overflowing with arcane potential. Gain 10% additional Attack Damage and Ability Power from all sources. 
Protector's Vow
Start of Combat: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. 
Quicksilver
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.[Unique - only 1 per champion]+20%
Critical Strike Chance
Combat Start: Gain immunity to crowd control for 18 seconds.Gain 3% stacking Attack Speed every second.+20%
Critical Strike Chance

Radiant Red Buff

Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage. Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed. 
Radiant Nashor's Tooth
After casting an Ability, gain 60% Attack Speed for 8 seconds. Attacks grant 4 bonus Mana, increased to 8 if they critically strike.+35%
Critical Strike Chance

Radiant Archangel's Staff
Combat start: Gain 40 Ability Power every 4 seconds in combat. Combat start: Gain 35 Ability Power every 4 seconds in combat. 
Radiant Crownguard
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. Combat Start: Gain a 50% max Health Shield for 8 seconds.When the Shield expires, gain 50 Ability Power. 
Radiant Blue Buff
A blessing from the golem spirits, granting overflowing arcane energy. Gain 20% additional Attack Damage and Ability Power from all sources. 
Radiant Protector's Vow
Start of Combat: Gain 20 Mana.At 40% Health, gain 20 Mana and a Shield equal to 45% max Health. Combat Start: Gain 20 Mana.At 40% Health, gain 20 Mana and a Shield equal to 45% max Health. 
Radiant Quicksilver
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.[Unique - only 1 per champion]+40%
Critical Strike Chance
Combat Start: Gain immunity to crowd control for 45 seconds.Gain 6% stacking Attack Speed every second.+40%
Critical Strike Chance

Infinity Force

Manazane
After casting the first time in combat, gain 120 Mana over 5 seconds.[Unique - only 1 per champion] After casting the first time in combat, gain 100 Mana over 5 seconds.[Unique - only 1 per champion] 
Fishbones

Innervating Locket
The holder gains 2% of their total Mana whenever they're hit by an attack.Each cast restores 20% of the holder's max Health over 3 seconds. The holder gains 1% of their total Mana whenever they're hit by an attack.Each cast restores 20% of the holder's max Health over 3 seconds. 
Lich Bane
The holder's first attack after each Ability cast deals 240 / 320 / 400 / 480 / 540 bonus magic damage.Damage increases based on Stage. The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.Damage increases based on Stage. 
Rapid Firecannon

Silvermere Dawn

Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.

Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 3-21% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 10%
Attack Damage and
Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight.You can remove this item by benching the holder. If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight.You can remove this item by benching the holder. 
Space Camp
Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.

Teacher's Council
Mentor bonuses are increased by 10%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
When taking damage, gain 1 Armor or 6 Magic Resistance based on the damage type, up to 60 total resists.
When taking damage, gain 1 Armor or 6 Magic Resistance based on the damage type, up to 80 total resists.
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
At combat start go ALL OUT, gaining 20% Damage Reduction and 45% Attack Damage. Health no longer decays while ALL OUT.
Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw. Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw. Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Attacks and Abilities ignore 40% of enemy's Armor.
Attacks and Abilities ignore 45% of enemy's Armor.
After every 12th attack, fire five projectiles at the closest enemies that deal 120% of Basic Attack Damage as physical damage.
After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.
On cast spawn 2 fairies that each deal 80-250 (based on Stage) magic damage to the target over the next 8 seconds.
On cast spawn 2 fairies that each deal 80-275 (based on Stage) magic damage to the target over the next 8 seconds.
Ascend an additional time at levels 7 and 10.Level 7: Gain 5% Ability Power every 3 attacks.Level 10: Launch 2 additional waves that deal 55% damage. Ascend an additional time at levels 7 and 10.Level 7: Gain 6% Ability Power every 3 attacks.Level 10: Launch 2 additional waves that deal 60% damage. Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
Gain 12% Damage Amp and 8% Damage Reduction, increased by 2%
and 2%
for each eliminated player. Gain 12% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player. On cast, gain stacking Attack Damage equal to 40% of Mana spent.
On cast, gain stacking Attack Damage equal to 45% of Mana spent.
Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 30% bonus damage to enemies adjacent to the target.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.
Attacks and Abilities ignore 40% of enemy's Magic Resistance.
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has. Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined
and
this champion has. Cast Abilities twice, but deal 25% less total damage.
Cast Abilities twice, but deal 20% less total damage.
Gain 10% Ability Power. All other sources of Ability Power give 30% more.
Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0%
) Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0%
) Gain 10% Attack Speed, and permanently gain 1.5% every 3 takedowns. (Current: 0%
) Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0%
) Gain Attack Speed equal to 3% maximum Health. Attacks grant 2 bonus Mana.
Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.
If this champion has no active traits, gain 300-1000 Health and 30-85% Attack Speed (based on current Stage).
If this champion has no active traits, gain 300-1000 Health and 40-100% Attack Speed (based on current Stage).
Gain 2 packmates that deal 15% (
) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes. Gain 2 packmates that deal 18% (
) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes. Set Attack Speed to 70. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Set Attack Speed to 0.7. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
The first attack on each enemy deals 175% (
) physical damage and Stuns for 1 seconds. The first attack on each enemy deals 210% (
) physical damage and Stuns for 1 seconds. Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Dealing magic damage reduces Magic Resistance by 4 for the rest of combat.
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
If this champion starts combat alone in its row, gain 35% Health.
If this champion starts combat alone in its row, gain 30% Health.
Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.
Gain 15% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 3 seconds, dodging all attacks.