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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Mar 7 2AM
Live
PBE
Irelia
Irelia
Enter a defensive stance and gain 400/475/575 (Ability power) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (Ability power) magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.
Enter a defensive stance and gain 400/475/575 (Ability power) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (Ability power) magic damage + 75% of the damage absorbed to enemies around and in front of Irelia.
Powder
Powder
Mana
40 / 120
Mana
0 / 90
Sett
Sett
Pull in an enemy on either side and slam them together, dealing 180/270/420 (Ability power) magic damage and Stunning them for 1.5/1.5/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

Damage: 270 (Ability power)
[180/270/420]
Pull in an enemy on either side and slam them together, dealing 220/330/500 (Ability power) magic damage and Stunning them for 1.5/1.5/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

Damage: 330 (Ability power)
[220/330/500]
Kog'Maw
Kog'Maw
Attack Speed
0.70
Attack Speed
0.75
Smeech
Smeech
Health
800/1440/2592
Health
777/1399/2517
Ambessa
Ambessa
Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 102/153/612 (Attack damage) physical damage.
On cast, dash to target and strike in a half-circle, dealing 170/255/918 (Attack damage) physical damage to enemies hit.
Fists: Gain 25/25/45% (Ability power) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 340/510/2295 (Attack damage) physical damage, then dash away.

Chain Attack Damage: 153 (Attack damage)
[150/150/400]
Chain Strike Damage: 255 (Attack damage)
[250/250/600]
Fist Slam Damage: 510 (Attack damage)
[500/500/1500]
Attack Damage
68/102/153
Mana
40 / 90
Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 105/158/630 (Attack damage) physical damage.
On cast, dash to target and strike in a half-circle, dealing 175/263/945 (Attack damage) physical damage to enemies hit.
Fists: Gain 25/25/45% (Ability power) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 350/525/2363 (Attack damage) physical damage, then dash away.

Chain Attack Damage: 158 (Attack damage)
[150/150/400]
Chain Strike Damage: 263 (Attack damage)
[250/250/600]
Fist Slam Damage: 525 (Attack damage)
[500/500/1500]
Attack Damage
70/105/158
Mana
30 / 70
Twitch
Twitch
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/750 (Attack damage) physical damage, reduced by 40/40/10% for each enemy they pass through.
Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 20% of their max Health.

Damage: 172 = 140% Attack damage + 25% Ability power
[140/140/400]
Attack Damage
70/105/158
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 117/174/759 (Attack damage) physical damage, reduced by 40/40/10% for each enemy they pass through.
Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 20% of their max Health.

Damage: 174 = 140% Attack damage + 25% Ability power
[140/140/400]
Attack Damage
71/107/160
Jinx
Jinx
Mana
0 / 60
Mana
0 / 50
Sevika
Sevika
Health
1200/2160/3888
Health
1277/2299/4137
Viktor
Viktor
Passive: Attacks are replaced with a Death Ray that deals 75/300/2400 (Ability power) magic damage and 25/90/1000 true damage in a 2-hex line.
Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 160/600/9999 (Ability power) plus 3/10/100% of their max Health as magic damage.

Magic Damage: 600 (Ability power)
[160/600/9999]
Passive: Attacks are replaced with a Death Ray that deals 75/300/2400 (Ability power) magic damage and 25/90/1000 true damage in a 2-hex line.
Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 175/700/9999 (Ability power) plus 3/10/100% of their max Health as magic damage.

Magic Damage: 700 (Ability power)
[175/700/9999]
Automata 0
Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 25 ArmorMagic resist
(4) 400 damage, 60 ArmorMagic resist
(6) 1200 damage, 111 ArmorMagic resist
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 25 ArmorMagic resist
(4) 450 damage, 60 ArmorMagic resist
(6) 1337 damage, 111 ArmorMagic resist
Conqueror 0
Conqueror
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 8% for each War Chest opened.
(2) 22% Attack damageAbility power; 1x Conquest
(4) 25% Attack damageAbility power; 3x Conquest
(6) 40% Attack damageAbility power; 6x Conquest
(9) 120% Attack damageAbility power; 20x Conquest
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 8% for each War Chest opened.
(2) 22% Attack damageAbility power; 1x Conquest
(4) 33% Attack damageAbility power; 3x Conquest
(6) 40% Attack damageAbility power; 6x Conquest
(9) 120% Attack damageAbility power; 20x Conquest
Emissary 0
Emissary
This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 250 Health and 20% Damage Amplification
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)
Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.
Nami: Allies' attacks grant 2 bonus Mana.
Tristana: Allies gain 6% Attack Speed per star level.
This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 250 Health and 20% Damage Amplification
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)
Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.
Nami: Allies' attacks grant 3 bonus Mana.
Tristana: Allies gain 6% Attack Speed per star level.
Experiment 0
Experiment
Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100 Health
(5) 3 Laboratories, 300 Health
(7) Experiment bonuses increase by 100%!
Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100 Health
(5) 3 Laboratories, 450 Health
(7) Experiment bonuses increase by 100%!
Firelight 0
Firelight
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
(2) 20% of damage taken
(3) 33% of damage taken
(4) 40% of damage taken. While dashing, gain a massive burst of Attack Speed.
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
(2) 25% of damage taken
(3) 40% of damage taken
(4) 45% of damage taken. While dashing, gain a massive burst of Attack Speed.
Form Swapper 0
Form Swapper
Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
(2) 15% Damage Reduction or 20% Damage Amplification
(4) 33% Damage Reduction or 44% Damage Amplification
Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
(2) 15% Damage Reduction or 20% Damage Amplification
(3) 22% Damage Reduction or 30% Damage Amplification
(4) 33% Damage Reduction or 44% Damage Amplification
Pit Fighter 0
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10% Health
(4) 12% true damage, 35% Health
(6) 22% true damage, 55% Health
(8) 45% true damage, 80% Health
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10% Health
(4) 12% true damage, 35% Health
(6) 22% true damage, 55% Health
(8) 35% true damage, 80% Health
Arcana Overwhelming
Gain Ability power Ability Power equal to 30% of Magic Resist. Gain 100 Magic Resist.
Gain Ability power Ability Power equal to 50% of Magic Resist. Gain 100 Magic Resist.
Avalanche of Armor
Gain Attack damage Attack Damage equal to 30% of Armor. Gain 70 Armor Armor.
Gain Attack damage Attack Damage equal to 30% of Armor. Gain 99 Armor Armor.
Berserker Rage
Gain 25 Ability Power & 25% Attack Damage. Triple it when below 70% Health.
Gain 25 Ability Power & 25% Attack Damage. Triple it when below 85% Health.
Defense Expert
This champion gains 90% more Armor and Magic Resist from all sources.
This champion gains 110% more Armor and Magic Resist from all sources.
Eagle Eye
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 9% Attack Damage.
Heavy Hitter
Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 2.5 seconds)
Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 1.5 seconds)
Hunger For Power
Combat start: Consume an adjacent ally Champion and gain 66% of their Health and Attack Damage.
Combat start: Consume an adjacent ally Champion and gain 75% of their Health and Attack Damage.
Into the Unknown
This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
This champion disappears for 3 rounds. When they return, they gain 60 Ability Power and 60% Attack Damage.
Laser Eyes
Constantly deal 133% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Constantly deal 175% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Share Your Energy
Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime Time
Every 2 seconds, deal 160% (Ability power) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Every 2 seconds, deal 200% (Ability power) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Touch of Frost
Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 1.5 second.
Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 2.5 second.
I Hope This Works
I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 50% damage to ALLIES.
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