Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Nov 22 10PM
Live
PBE
Giant Slayer
Giant Slayer
+20%
Attack Damage
+15%
Attack Speed
+20
Ability Power
+15%
Damage Amp
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
+15%
Damage Amp
Spear of Shojin
Spear of Shojin
+15%
Attack Damage
+10
Ability Power
+1%
ManaRegen
+15%
Attack Damage
+15
Ability Power
+1%
ManaRegen
Kraken's Fury
Kraken's Fury
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Ionic Spark
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.
Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist
Adaptive Helm
Adaptive Helm
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks and Fighters: Gain 35 Armor and Magic Resistance.
Other Roles: Gain 15% Attack Damage and Ability Power.
+20
Magic Resist
+2%
ManaRegen
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 45 Armor and Magic Resistance.
Other Roles: Gain 15% Attack Damage and Ability Power.
+20
Magic Resist
+3%
ManaRegen
Bramble Vest
Bramble Vest
Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gain 9% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Steadfast Heart
Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
tft10_headliner_default
Evenshroud
Evenshroud
+20
Magic Resist
+150
Health
+20
Magic Resist
+250
Health
Warmog's Armor
Warmog's Armor
Gain 12% max health.
+600
Health
Gain 15% max Health.
+500
Health
Radiant Deathblade
Radiant Deathblade
+105%
Attack Damage
+20%
Damage Amp
+110%
Attack Damage
+20%
Damage Amp
Radiant Giant Slayer
Radiant Giant Slayer
Gain 25% additional Damage Amp against Tanks.
+50%
Attack Damage
+20%
Attack Speed
+50
Ability Power
+20%
Damage Amp
Gain 30% additional Damage Amp against Tanks.
+30%
Attack Damage
+30%
Attack Speed
+30
Ability Power
+30%
Damage Amp
Radiant Hextech Gunblade
Radiant Hextech Gunblade
+40%
Attack Damage
+40
Ability Power
+30%
Omnivamp
+1%
ManaRegen
+40%
Attack Damage
+40
Ability Power
+30%
Omnivamp
+2%
ManaRegen
Radiant Spear of Shojin
Radiant Spear of Shojin
+30%
Attack Damage
+25
Ability Power
+2%
ManaRegen
+30%
Attack Damage
+30
Ability Power
+2%
ManaRegen
Radiant Edge of Night
Radiant Edge of Night
+30%
Attack Damage
+30%
Attack Speed
+30
Ability Power
+20
Armor
+30%
Attack Damage
+30%
Attack Speed
+30
Ability Power
+40
Armor
Radiant Bloodthirster
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+45%
Attack Damage
+45
Ability Power
+20
Magic Resist
+40%
Omnivamp
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
+40%
Attack Damage
+40
Ability Power
+40
Magic Resist
+40%
Omnivamp
Radiant Infinity Edge
Radiant Infinity Edge
+65%
Attack Damage
+75%
Critical Strike Chance
+75%
Attack Damage
+75%
Critical Strike Chance
Radiant Red Buff
Radiant Red Buff
+65%
Attack Speed
+10%
Damage Amp
+90%
Attack Speed
+6%
Damage Amp
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
Gain 13% stacking Attack Speed every second.
+25%
Attack Speed
+30
Ability Power
Gain 14% stacking Attack Speed every second.
+20%
Attack Speed
+20
Ability Power
Radiant Void Staff
Radiant Void Staff
+60%
Attack Speed
+60
Ability Power
+3%
ManaRegen
+30%
Attack Speed
+75
Ability Power
+2%
ManaRegen
Radiant Titan's Resolve
Radiant Titan's Resolve
Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
+30%
Attack Speed
+35
Armor
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
+20%
Attack Speed
+40
Armor
Radiant Kraken's Fury
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.
+20%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.
+20%
Attack Damage
+20%
Attack Speed
+40
Magic Resist
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+10%
Attack Speed
+30
Ability Power
+200
Health
+35%
Critical Strike Chance
+20%
Attack Speed
+30
Ability Power
+300
Health
+40%
Critical Strike Chance
Radiant Last Whisper
Radiant Last Whisper
+45%
Attack Damage
+25%
Attack Speed
+55%
Critical Strike Chance
+45%
Attack Damage
+40%
Attack Speed
+40%
Critical Strike Chance
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
+80
Ability Power
+50%
Damage Amp
+100
Ability Power
+50%
Damage Amp
Radiant Archangel's Staff
Radiant Archangel's Staff
Combat start: Gain 35% Ability Power every 4 seconds in combat.
+55
Ability Power
+2%
ManaRegen
Combat start: Gain 40% Ability Power every 5 seconds in combat.
+60
Ability Power
+2%
ManaRegen
Radiant Ionic Spark
Radiant Ionic Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..
Also, heal 1.5% max Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Morellonomicon
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+50
Ability Power
+150
Health
+3%
ManaRegen
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+40
Ability Power
+300
Health
+2%
ManaRegen
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
+70
Ability Power
+75%
Critical Strike Chance
+75
Ability Power
+75%
Critical Strike Chance
Radiant Protector's Vow
Radiant Protector's Vow
Combat Start: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Combat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Adaptive Helm
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 60% Attack Damage and Ability Power.
+40
Magic Resist
+4%
ManaRegen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 30% Attack Damage and Ability Power.
+40
Magic Resist
+6%
ManaRegen
Radiant Spirit Visage
Radiant Spirit Visage
+600
Health
+18%
DR
+2%
ManaRegen
+600
Health
+20%
DR
+4%
ManaRegen
Radiant Hand of Justice
Radiant Hand of Justice
Gain 2 effects:
35% Attack Damage and 35% Ability Power.
20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Bramble Vest
Radiant Bramble Vest
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+100
Armor
Gain 18% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+130
Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
Heal 1.5% max Health each second.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
+50
Armor
+50
Magic Resist
+250
Health
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
+50
Armor
+50
Magic Resist
+200
Health
Radiant Sunfire Cape
Radiant Sunfire Cape
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Steadfast Heart
Radiant Steadfast Heart
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
+40
Armor
+500
Health
+20%
Critical Strike Chance
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
tft10_headliner_default
+40
Armor
+500
Health
+40%
Critical Strike Chance
Radiant Dragon's Claw
Radiant Dragon's Claw
Gain 15% max health.
Every 2 seconds, heal 10% max Health.
+115
Magic Resist
Gain 18% max health.
Every 2 seconds, heal 5% max Health.
+150
Magic Resist
Radiant Evenshroud
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
+30
Magic Resist
+500
Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
+40
Magic Resist
+500
Health
Radiant Quicksilver
Radiant Quicksilver
+40%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
+30%
Attack Speed
+40
Magic Resist
+40%
Critical Strike Chance
Radiant Warmog's Armor
Radiant Warmog's Armor
Gain 20% max health.
Heal 1.5% max Health per second.
Gain 30% max Health.
Radiant Striker's Flail
Radiant Striker's Flail
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
+25%
Attack Speed
+150
Health
+35%
Critical Strike Chance
+20%
Damage Amp
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
+20%
Attack Speed
+300
Health
+40%
Critical Strike Chance
+20%
Damage Amp
Death's Defiance
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
+25%
Omnivamp
+25%
Attack Damage
+15%
Attack Speed
+40
Armor
+25%
Omnivamp
Gold Collector
Gold Collector
+25%
Attack Damage
+30%
Critical Strike Chance
+40%
Attack Damage
+20%
Critical Strike Chance
Zhonya's Paradox
Zhonya's Paradox
+40
Ability Power
+30
Armor
+30
Magic Resist
+25
Ability Power
+25
Armor
+25
Magic Resist
Hullcrusher
Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power.
+35
Armor
+35
Magic Resist
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
+50
Armor
+50
Magic Resist
Sniper's Focus
Sniper's Focus
Gain Range 1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain 40% Damage Amp against targets 4 or more hexes away.
+20%
Attack Damage
+20%
Attack Speed
+20
Ability Power
Mogul's Mail
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 10 seconds.
[Unique - only 1 per champion]
+100
Health
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 12 seconds.
[Unique - only 1 per champion]
+300
Health
Gambler's Blade
Gambler's Blade
+35%
Attack Speed
+10
Ability Power
+45%
Attack Speed
Blighting Jewel
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead.
+50
Ability Power
+2%
ManaRegen
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
+60
Ability Power
+2%
ManaRegen
Lich Bane
Lich Bane
+30%
Attack Speed
+30
Ability Power
+10%
Attack Speed
+55
Ability Power
Luden's Tempest
Luden's Tempest
+45%
Attack Damage
+45
Ability Power
+50%
Attack Damage
+50
Ability Power
Mittens
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill: reduce Attack Speed
+75%
Attack Speed
+25%
DR
+25%
DR
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.
Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+75%
Attack Speed
+15%
Damage Amp
+25%
DR
Prowler's Claw
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
+30%
Attack Damage
+200
Health
+50%
Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
+35%
Attack Damage
+200
Health
+45%
Critical Strike Chance
Rapid Firecannon
Rapid Firecannon
+75%
Attack Speed
+65%
Attack Speed
+5%
Damage Amp
Seeker's Armguard
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
+40
Ability Power
+30
Armor
+30
Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
+25
Ability Power
+10
Armor
+10
Magic Resist
+25%
Omnivamp
Spectral Cutlass
Spectral Cutlass
+40%
Attack Damage
+40
Armor
+40
Magic Resist
+20%
Critical Strike Chance
+40%
Attack Damage
+300
Health
+20%
Critical Strike Chance
Wit's End
Wit's End
Attacks deal 42/60/75/90/100 bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.
+30%
Attack Speed
+30
Armor
+30
Magic Resist
+300
Health
Attacks deal 30/45/65/85/100 bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
+25%
Attack Speed
+20
Armor
+20
Magic Resist
+400
Health
The Indomitable
The Indomitable
The holder's Move Speed is drastically reduced.
Gain 10% max Health, stun immunity, and pull the current target into melee range.
+25
Armor
+25
Magic Resist
+400
Health
The holder's Move Speed is drastically reduced.
Gain 12% max Health, stun immunity, and pull the current target into melee range.
+20
Armor
+20
Magic Resist
+500
Health
Flickerblades
Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power.
+15%
Attack Speed
+10
Ability Power
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
+12%
Attack Speed
+10
Ability Power
Statikk Shiv
Statikk Shiv
Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
+40%
Attack Speed
+40
Ability Power
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
+50%
Attack Speed
+15
Ability Power
Dawncore
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
+15%
Attack Damage
+15
Ability Power
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
+10%
Attack Damage
+10
Ability Power
Another One!+
Another One!+
The next completed item you make grants another copy of it. Gain 1 component.
The next completed item you make grants another copy of it. Gain 1 component anvil.
Ascension
Ascension
After 15 seconds of combat, gain 60% Damage Amp.
After 15 seconds of combat, gain 60% Damage Amp.
At What Cost
At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Belt Overflow
Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Best Friends I
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Best Friends II
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Big Friend I
Big Friend I
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
Big Friend II
Big Friend II
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
Allies that start combat next to an ally with over 1750 Health gain 13% Durability.
Blood Rage
Blood Rage
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Bronze For Life I
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Bronze For Life II
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.
Your team gains 3.5% Damage Amp and 2% Durability for each Bronze-tier trait.
Buried Treasures
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Gain a random item component now and at the start of the next 5 rounds.
Chaotic Evolution
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 80 Health, 5% Durability, 10% Ability Power, 10% Attack Damage, 9% Attack Speed. Bonuses stack.
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
Cooking Pot
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Corrosion
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crown's Will
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
Cybernetic Uplink III
Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Your champions holding an item gain 275 Health and restore 3 Mana per second.
Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 1% Ability Power per 3 takedowns the wearer gets.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Double Trouble
Double Trouble
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
Epoch
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Explosive Growth
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
Eye For An Eye+
Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Final Ascension
Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Flexible
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
Glass Cannon I
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Allies that start combat in the back row begin combat at 75% Health but gain 17% Damage Amp.
Glass Cannon II
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Allies that start combat in the back row begin combat at 75% Health but gain 30% Damage Amp.
Going Long
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 12 gold now. Round start: gain 5 XP.
Interest is extra gold you gain per 10g saved.
Gold Destiny
Gold Destiny
Gain a random Gold Augment and 4 gold.
Gain a random Gold Augment and 3 gold.
Hard Bargain
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Heavy Is the Crown
Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
Hefty Rolls
Your team gains 7 Health and size for each time you've rolled this game.
Rolls: 0 Health:0
Your team gains 8 Health and size for each time you've rolled this game.
Rolls: 0 Health: 0
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Hold the Line
Hold The Line
Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row.
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Hustler
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
Invested+
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Iron Assets
Iron Assets
Gain a component anvil and 4 gold.
Gain a component anvil and 3 gold.
Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.
Know Your Enemy
Know Your Enemy
Your team gains 10% Damage Amp.
Gain 18% Damage Amp instead if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
Last Second Save
Last Second Save
The first time each ally falls below 35% Health, they restore 22% maximum Health.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Late Game Specialist
Lategame Specialist
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 36 gold.
Lineup
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Lit Fuse
Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 2 player combats.
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
Malicious Monetization
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
0
Mess Hall
Mess Hall
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
After 10 seconds of combat, your champions gain 15% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 (Attack damageAbility power) magic damage.
Moonlight
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 2% Attack Damage and Ability Power after player combat.
0
Nine Lives
Nine Lives
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Ones Twos Three
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Pair of Fours
Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 4-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Bench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. 0
0
Placebo+
Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
Your team gains 1% Attack Speed. Gain 14 gold.
Plot Armor
Plot Armor
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Pocket Recombobulator
Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Preparation II
Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prismatic Destiny
Prismatic Destiny
Gain a random Prismatic Augment and 5 gold.
Gain a random Prismatic Augment and 4 gold.
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Psychic Forge
Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pumping Up I
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed. After each round, they gain 0.5% more.
Pumping Up II
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Your team gains 10% Attack Speed. After each round, they gain 1% more.
Pumping Up III
Pumping Up III
Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
Your team gains 16% Attack Speed. After each round, they gain 2% more.
Quality Over Quantity
Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Quiet Quitting
Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Raining Gold
Raining Gold
Gain 8 gold now and 1 gold every round.
Gain 7 gold now and 1 gold every round.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
Reroll Transfer
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.
Does not include the round this augment is selected.
Rolling For Days I
Rolling For Days I
Gain 11 free Shop rerolls.
Gain 10 free Shop rerolls.
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Silver Destiny
Silver Destiny
Gain a random Silver Augment and 3 gold.
Gain a random Silver Augment and 2 gold.
Stand United
Stand United I
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Current Bonus: 0% Attack damage 0% Ability power
Survivor
Survivor
After 3 players are eliminated, gain 92 gold.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Sword Overflow
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 6 combats, gain a Tactician's Cape.
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
Teaming Up
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random 3-cost champions.
Time Skip
Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Tiniest Titan
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Treasure Hunt
Treasure Hunt
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Vampiric Vitality
Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.
Wand Overflow
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Worth the Wait
Worth the Wait
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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