Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Aug 13 12AM
Live
PBE
Aatrox
Aatrox
Heal 126/152/194 (Ability powerHealth) and deal 125/190/280 (Attack damageAbility power) physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's mising health.
Heal 126/152/194 (Ability powerHealth) and deal 125/190/280 (Attack damageAbility power) physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.
Garen
Garen
Heal 386/461/571 (HealthAbility power) and deal 150/226/352 (HealthAttack damage) physical damage to the target.
Gain 1 stack on cast. Each stack grants 11/13/15 (Potential) max Health.

Permanent Health: 13 = 4 + 3 Health per Potential
[2/4/6]
Heal 386/461/571 (HealthAbility power) and deal 150/226/352 (HealthAttack damage) physical damage to the target.
Gain 1 stack on cast. Each stack grants 14/16/18 (Potential) max Health.

Permanent Health: 16 = 4 + 4 Health per Potential
[2/4/6]
Kayle
Kayle
Passive: Attacks deal 33/50/75 (Ability power) bonus magic damage. Gain additional power based on your Tactician level.
Level 6: Every 3rd attack launches a wave that deals 55/85/125 (Ability power) magic damage and 20% shreds enemies for 3 seconds.
Level 9: Every attack launches a wave. Waves travel farther.
Shred: Reduce Magic Resist

Wave Damage: 85 (Ability power)
[55/85/125]
Passive: Attacks deal 33/50/75 (Ability power) bonus magic damage. Gain additional power based on your Tactician level.
Level 6: Every 3rd attack launches a wave that deals 50/75/110 (Ability power) magic damage and 20% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave. Waves travel farther.
Shred: Reduce Magic Resist

Wave Damage: 75 (Ability power)
[50/75/110]
Lucian
Lucian
Fire 4 shots towards the target. Each deals 85/130/200 (Ability power) magic damage to the first enemy hit. For each miss, restore 10 mana.

Damage: 130 (Ability power)
[85/130/200]
Fire 4 shots towards the target. Each deals 85/130/225 (Ability power) magic damage to the first enemy hit. For each miss, restore 8/8/15 mana.

Damage: 130 (Ability power)
[85/130/225]
Mana Refund
[8/8/15]
Dr. Mundo
Dr. Mundo
Passive: Every 7 seconds the next attack deals 114/190/332 (Attack damageHealth) bonus physical damage.
Active: Gain 325/380/450 (Ability power) maximum health over 1.5 seconds and immediately trigger the passive.

Heal: 380 (Ability power)
[325/380/450]
Passive: Every 7 seconds the next attack deals 114/190/332 (Attack damageHealth) bonus physical damage.
Active: Gain 300/350/420 (Ability power) maximum health over 1.5 seconds and immediately trigger the passive.

Heal: 350 (Ability power)
[300/350/420]
Gangplank
Gangplank
Deal 320/480/875 (Attack damage) physical damage to the lowest health enemy within 2 (Range) hexes. If the target dies, 40% Ability power chance to gain 1 gold.

Damage: 480 (Attack damage)
[320/480/875]
Deal 285/430/775 (Attack damage) physical damage to the lowest health enemy within 2 (Range) hexes. If the target dies, 40% Ability power chance to gain 1 gold.

Damage: 430 (Attack damage)
[285/430/775]
Jhin
Jhin
Attack Speed
0.85
Attack Speed
0.90
Kai'Sa
Kai'Sa
Passive: Kills grant 1% permanent Attack Damage.
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 41/63/94 (Attack damageAbility power) physical damage.

Damage: 63 = 55 (Attack damage) + 8 (Ability power)
[35/55/80]
Passive: Kills grant 1% permanent Attack Damage.
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 44/65/104 (Attack damageAbility power) physical damage.

Damage: 65 = 57 (Attack damage) + 8 (Ability power)
[38/57/90]
Katarina
Katarina
Blink to the enemy with the lowest health within 2 hexes and deal 140/210/325 (Ability power) magic damage to enemies in a 1-hex radius.
Blink again, dealing 55/82/127 (Ability powerPotential) magic damage.

Damage: 210 (Ability power)
[140/210/325]
Additional Blink Damage: 82 (Ability powerPotential) = 13% per Potential of 210
Blink to the enemy with the lowest health within 2 hexes and deal 130/200/300 (Ability power) magic damage to enemies in a 1-hex radius.
Blink again, dealing 51/78/117 (Ability powerPotential) magic damage.

Damage: 200 (Ability power)
[130/200/300]
Additional Blink Damage: 78 (Ability powerPotential) = 13% per Potential of 200
Kobuko
Kobuko
Gain 325/375/450 (Ability power) Shield for 3 seconds. The next attack deals 244/384/622 (Attack damageHealth) bonus physical damage and Stuns for 1.75 seconds.
Gain 325/375/450 (Ability power) Shield for 3 seconds. The next attack deals 244/384/622 (Attack damageHealth) bonus physical damage and Stuns for 1.5 seconds.
Lux
Lux
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 (Ability power) magic damage split between them plus 90/135/210 (Ability power) magic damage to each.
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 (Ability power) magic damage split between them plus 90/135/210 (Ability power) magic damage to each.
Shred: Reduce Magic Resist
Rakan
Rakan
Mana
15 / 65
Mana
25 / 75
Darius
Darius
Heal 90/130/170 (Ability power), then deal 200/300/480 (Attack damage) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.

Damage
[200/300/480]
Heal 90/130/170 (Ability power), then deal 215/325/520 (Attack damage) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.

Damage
[215/325/520]
Kog'Maw
Kog'Maw
Passive: Gain 1 Ability power per Monster Trainer level. Attacks deal 33/50/80 (Ability power) bonus magic damage.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds.
Level 15: On-cast, gain 12% Attack Speed for the rest of combat.
Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[33/50/80]
Passive: Gain 1 Ability power per Monster Trainer level. Attacks deal 36/55/87 (Ability power) bonus magic damage.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds.
Level 15: On-cast, gain 15% Attack Speed for the rest of combat.
Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[36/55/87]
Rammus
Rammus
Passive: Gain 1 ArmorMagic resist per Monster Trainer level.
Active: Gain 425/550/625 (Ability power) Shield for 4 seconds. When it breaks, deal 72/108/180 (ArmorMagic resist) magic damage to the nearest 3 enemies and Stun them for 1 second.
Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (Ability power) max Health per enemy Taunted.
Level 30: Gain an additional 1 Armor Armor and Magic resist Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.

Shield Amount
[425/550/625]
Passive: Gain 1 ArmorMagic resist per Monster Trainer level.
Active: Gain 450/550/675 (Ability power) Shield for 4 seconds. When it breaks, deal 72/108/180 (ArmorMagic resist) magic damage to the nearest 3 enemies and Stun them for 1 second.
Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (Ability power) max Health per enemy Taunted.
Level 30: Gain an additional 1 Armor Armor and Magic resist Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.

Shield Amount
[450/550/675]
Senna
Senna
Mana
15 / 75
Mana
0 / 60
Ziggs
Ziggs
Passive: Attacks are bouncing bombs that deal 62/93/145 (Ability powerBase AD) magic damage to the first enemy hit.
Active: Deal 200/300/465 (Ability power) magic damage in a 1-hex radius centered on the target.

Passive Damage: 93 = 30 Base AD + 63 (Ability power)
[42/63/100]
Passive: Attacks are bouncing bombs that deal 70/105/165 (Ability powerBase AD) magic damage to the first enemy hit.
Active: Deal 200/300/465 (Ability power) magic damage in a 1-hex radius centered on the target.

Passive Damage: 105 = 30 Base AD + 75 (Ability power)
[50/75/120]
Ashe
Ashe
The next 8 attacks fire bonus arrows dealing 112/168/800 (Attack damageAbility powerAttack speed) total physical damage split between the target and up to two random enemies within 2 hexes.

Damage Per Arrow: 21 (Attack damage) = 19 (Attack damage) + 2 (Ability power)
[13/19/90]
The next 8 attacks fire bonus arrows dealing 120/184/880 (Attack damageAbility powerAttack speed) total physical damage split between the target and up to two random enemies within 2 hexes.

Damage Per Arrow: 23 (Attack damage) = 21 (Attack damage) + 2 (Ability power)
[14/21/100]
Volibear
Volibear
Passive: Every 4th attack deals 90/135/500 (Attack damage) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 150% damage.
Active: For 5 seconds gain 99/99/300% Attack Speed, 10/10/25% (Ability power) Omnivamp, and crowd control immunity.

Slam Damage: 135 (Attack damage)
[90/135/500]
Attack Damage
65/98/146
Passive: Every 4th attack deals 110/165/650 (Attack damage) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 120% damage.
Active: For 5 seconds gain 99/99/300% Attack Speed, 10/10/25% (Ability power) Omnivamp, and crowd control immunity.

Slam Damage: 165 (Attack damage)
[110/165/650]
Attack Damage
70/105/158
Braum
Braum
Stun the target and spin them around for 1.5 seconds, dealing 550/825/9001 (Attack damage) physical damage to the target and 275/415/4501 (Attack damage) to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000 (Attack damage) in a 1-hex area around the target. If the target drops below 18% (Ability power) health, throw them off the board instead.

Damage: 825 (Attack damage)
[550/825/9001]
Stun the target and spin them around for 1.5 seconds, dealing 575/865/9001 (Attack damage) physical damage to the target and 275/415/4501 (Attack damage) to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000 (Attack damage) in a 1-hex area around the target. If the target drops below 18% (Ability power) health, throw them off the board instead.

Damage: 865 (Attack damage)
[575/865/9001]
Gwen
Gwen
Passive: Attacks deal 30/45/400 (Ability power) magic damage in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 (Ability power) magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/450/9999 (Ability power) split between all enemies and 80/120/9001 (Ability power) bonus magic damage to each. Enemies near at least one thread take 10% more damage.

Cone Damage: 45 (Ability power)
[30/45/400]
Split Damage: 450 (Ability power)
[320/450/9999]
Passive: Attacks deal 10/15/400 (Ability power) magic damage, and 40/60/1000 (Ability power) magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 (Ability power) magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/450/9999 (Ability power) split between all enemies and 80/120/9001 (Ability power) bonus magic damage to each. Enemies near at least one thread take 10% more damage.

Cone Damage: 15 (Ability power)
[10/15/400]
Cone Split Damage: 60 (Ability power)
[40/60/1000]
Thread Split Damage: 450 (Ability power)
[320/450/9999]
Seraphine
Seraphine
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (Attack damageAbility powerArmorMagic resistAttack speedCritical strike changeCritical strike damageHealth). Stats on Seraphine contribute more.
Active: Fire a friendship bomb towards the largest group of enemies within 5 (Range) hexes, dealing  (Power of Friendship) magic damage in a 2-hex radius.

Damage: @TFTUnitProperty.trait:TFT15_Seraphine_PowerOfFriendship@ (Attack damageAbility powerArmorMagic resistAttack speedCritical strike changeCritical strike damageHealth)
[125/190/2468]
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (Attack damageAbility powerArmorMagic resistAttack speedCritical strike changeCritical strike damageHealth). Stats on Seraphine contribute more.
Active: Fire a friendship bomb towards the largest group of enemies within 1 (Range) hexes, dealing  (Power of Friendship) magic damage in a 2-hex radius.

Damage: @TFTUnitProperty.trait:TFT15_Seraphine_PowerOfFriendship@ (Attack damageAbility powerArmorMagic resistAttack speedCritical strike changeCritical strike damageHealth)
[135/205/2468]
Battle Academia 0
Battle Academia
Battle Academia champions upgrade their abilities and gain Potential Potential. Potential improves their abilities.
Prismatic: Earn 1 point for every Completed item used in combat. Graduate at 175 points. (0/175).
True Potential Unlocked: +10 Potential
(3) 3 Potential
(5) 5 Potential
(7) 7 Potential
Battle Academia champions upgrade their abilities and gain Potential Potential. Potential improves their abilities.
Prismatic: Earn 1 point for every Completed item a champions uses in combat. Graduate at 175 points. (0/175).
True Potential Unlocked: +10 Potential
(3) 3 Potential
(5) 5 Potential
(7) 7 Potential
Crystal Gambit 0
Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Gem Power gains increase at stages 3 and 4.
(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500 Health and 35% Damage Amplification
.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Gem Power gains increase at stages 3 and 4.
(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500 Health and 30% Damage Amplification
.
Edgelord 0
Edgelord
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
(2) 10% Omnivamp, 15% Attack damage
(4) 12% Omnivamp, 35% Attack damage
(6) 15% Omnivamp, 50% Attack damage
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
(2) 10% Omnivamp, 15% Attack damage
(4) 12% Omnivamp, 35% Attack damage
(6) 15% Omnivamp, 55% Attack damage
Heavyweight 0
Heavyweight
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
(2) 20% Health | 0.2% Health to Attack damage
(4) 40% Health | 0.4% Health to Attack damage
(6) 55% Health | 0.6% Health to Attack damage
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
(2) 20% Health | 0.2% Health to Attack damage
(4) 40% Health | 0.4% Health to Attack damage
(6) 60% Health | 0.6% Health to Attack damage
Monster Trainer 0
Monster Trainer
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in.
Choose which monster Lulu summons to replace her in combat! It earns XP after each combat and bonus XP for each takedown it participates in.
Prodigy 0
Prodigy
Your team gains Mana Regen. Prodigies gain more.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 5 Mana Regen
(4) 2 Mana Regen | 7 Mana Regen
(5) 3 Mana Regen | 8 Mana Regen | Prodigy abilities heal an ally for 10% of the damage dealt.
Your team gains Mana Regen. Prodigies gain more.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 4 Mana Regen
(4) 2 Mana Regen | 6 Mana Regen
(5) 3 Mana Regen | 7 Mana Regen | Prodigy abilities heal an ally for 12% of the damage dealt.
Sorcerer 0
Sorcerer
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 20 Ability power; 8% max Health
(4) 50 Ability power; 10% max Health
(6) 90 Ability power; 12% max Health to 2 enemies
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 20 Ability power; 8% max Health
(4) 50 Ability power; 10% max Health
(6) 80 Ability power; 12% max Health to 2 enemies
The Champ 0
The Champ
The Champ's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans.
The Champ's victories against players grant Poro-fans equal to his star level. On loss, Poro-fans prevent 1 Tactician damage each, then lose all of your Poro-fans.
The Crew 0
The Crew
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
(1x 3-Star): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x 3-Star): +1 free reroll / round.
(3x 3-Star): Deal 280 damage to fire a rocket dealing 105.
(4x 3-Star): Fire rockets 2.5% more often per player level.
(5x 3-Star): Fire the Planet Cracker.
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
(1x 3-Star): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x 3-Star): +1 free reroll / round.
(3x 3-Star): Deal 280 damage to fire a rocket dealing 80.
(4x 3-Star): Fire rockets 2.5% more often per player level.
(5x 3-Star): Fire the Planet Cracker.
Edge of Night
Edge of Night
Lifeline: At 60% Health, briefly become untargetable and shed negative effects.
+10%
Attack Damage
+20%
Attack Speed
+10
Ability Power
+20
Armor
At 60% Health, briefly become untargetable and shed negative effects.
+10%
Attack Damage
+15%
Attack Speed
+10
Ability Power
+20
Armor
Morellonomicon
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Protector's Vow
Protector's Vow
Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Start of Combat: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Striker's Flail
Striker's Flail
+20%
Attack Speed
+150
Health
+20%
Critical Strike Chance
+10%
Damage Amp
+10%
Attack Speed
+150
Health
+20%
Critical Strike Chance
+10%
Damage Amp
Brink of Dawn
Radiant Edge of Night
Lifeline: At 60% Health, briefly become untargetable and shed negative effects.
+25%
Attack Damage
+40%
Attack Speed
+30
Ability Power
+20
Armor
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
+20%
Attack Damage
+30%
Attack Speed
+20
Ability Power
+20
Armor
Bulwark's Oath
Radiant Protector's Vow
Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Start of Combat: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Chainstriker
Radiant Striker's Flail
+35%
Attack Speed
+150
Health
+35%
Critical Strike Chance
+20%
Damage Amp
+25%
Attack Speed
+150
Health
+35%
Critical Strike Chance
+20%
Damage Amp
Backup Dancers
Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3.5% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Bastion Crown
Bastion Crown
Gain a Bastion Emblem, an Evenshroud, and a Xin Zhao.
Gain a Bastion Emblem, an Crownguard, and a Swain.
Battle Academia Circlet
Battle Academia Circlet
Gain a Battle Academia Emblem and a Garen.
Gain a Battle Academia Emblem and a Rakan.
Bronze For Life I
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Chaotic Evolution
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades gain 1% Attack Damage per 5 takedowns the wearer gets.
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 4 takedowns the wearer gets.
Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets.
Double Trouble
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crown
Duelist Crown
Gain a Duelist Emblem, a Guinsoo's Rageblade, and a Kayle.
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.
Edgelord Crown
Edgelord Crown
Gain an Edgelord Emblem, a Bloodthirster, and a Shen.
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.
Gold Destiny
Gold Destiny
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 4 gold.
Gold Destiny+
Gold Destiny+
Gain a random Gold Augment and 12 gold.
Gain a random Gold Augment and 6 gold.
Grand Slam
Grand Slam
When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Gnar.
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Juggernaut Circlet
Juggernaut Circlet
Gain a Juggernaut Emblem, a Sett, and a Giant's Belt.
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Juggernaut Crown
Juggernaut Crown
Get a Juggernaut Emblem, a Strerak's Gage, and an Aatrox.
Get a Juggernaut Emblem, an Anima Visage, and a Dr. Mundo.
Knuckledusters
Knuckledusters
Gain a Vi. Your strongest Vi becomes an Attack Fighter. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Last Second Save
Last Second Save
The first time each ally falls below 35% Health, they restore 30% maximum Health.
The first time each ally falls below 35% Health, they restore 22% maximum Health.
Learn From The Best
Learn From The Best
Whenever you star-up a champion they permanently gain 50% of your unique owned Mentor champion's Mentor bonus. Gain a Yasuo.
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Luchador Crown
Luchador Crown
Gain a Luchador Emblem, a Titan's Resolve, and a Dr Mundo.
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.
Nine Thousand Volts
Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.
Power of Friendship
Power of Friendship
Star Guardians who start combat adjacent to at least one other Star Guardian gain 2 Mana Regeneration, 15 Armor, and 15 Magic Resist.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Prismatic Destiny
Prismatic Destiny
Gain a random Prismatic Augment and 8 gold.
Gain a random Prismatic Augment and 5 gold.
Prodigy Circlet
Prodigy Circlet
Gain a Prodigy Emblem, a Yuumi, and a Needlessly Large Rod.
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Protagonist
Protagonist
Gain a random 1-cost Champion Augment and a component item Anvil. Gain a copy of the champion at the start of every turn.
Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn.
Protector Circlet
Protector Circlet
Gain a Protector Emblem, a K'Sante, and a Giant's Belt.
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Protector Crown
Protector Crown
Gain a Protector Emblem, a Protector's Vow, and a Kennen.
Gain a Protector Emblem, a Protector's Vow, and a Neeko.
Silver Destiny
Silver Destiny
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 3 gold.
Silver Destiny+
Silver Destiny+
Gain a random Silver Augment and 8 gold.
Gain a random Silver Augment and 4 gold.
Silver Destiny++
Silver Destiny++
Gain a random Silver Augment and 10 gold.
Gain a random Silver Augment and 7 gold.
Sniper Crown
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Jhin.
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.
Sorcerer Crown
Sorcerer Crown
Gain a Sorcerer Emblem, a Blue Buff, and a Lux.
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.
Soul Fighter Crown
Soul Fighter Crown
Gain a Soul Fighter Emblem, a Nashor's Tooth, and a Kalista.
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.
Space Camp
Space Camp
Whenever you star-up a Crew champion, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.
Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.
Starfall
Starfall
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability heals more, deals more damage, and increases its radius with every cast.
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.
Strategist Circlet
Strategist Circlet
Gain a Strategist Emblem, a Ryze, and a Tear of the Goddess.
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Supreme Cells Circlet
Supreme Cells Circlet
Gain a Supreme Cells Emblem and a Kai'sa.
Gain a Supreme Cells Emblem and an Akali.
Wraith Circlet
Wraith Circlet
Gain a Wraith Emblem and a Zac.
Gain a Wraith Emblem and a K'Sante.
Wraith Crown
Wraith Crown
Gain a Wraith Emblem, a Sunfire Cape, and a Zac.
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.
All Out
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
Bullet Hell
Fire 35% more projectiles with abilities.
Fire 30% more projectiles with abilities.
Hat Trick
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.5% of each. On death, lose 50% of your hats. (Current Hats: 0)
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: 0)
Midas Touch
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold.
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: 0)
Shadow Clone
Create a perfect copy of this champion with the same items equipped that deals 25% damage.
Create a perfect copy of this champion with the same items equipped that deals 25% damage and has 75% health.
Trickster
(1) At low Health, gain 8% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
(2) 12% Damage Amplification; Dummies gain 1250 Health
(1) At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
(2) 6% Damage Amplification; Dummies gain 1250 Health
Unflinching
Gain 15% Omnivamp and immunity to crowd control for the first 15 seconds of combat.
Gain 15% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.
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