
Alistar
Passive: Reduce all incoming damage by 12/18/25 (
).Active: Deal 200/300/450 (
) magic damage to the current target and Stun them for 2 seconds.
Damage Reduction: 18 (
) [12/18/25]
Damage: 300 (
) [200/300/450]
Passive: Reduce all incoming damage by 15/20/30 (
).Active: Deal 240/360/600 (
) magic damage to the current target and Stun them for 2 seconds.
Damage Reduction: 20 (
) [15/20/30]
Damage: 360 (
) [240/360/600]

Dr. Mundo

Kog'Maw

Morgana
Hack the target and the nearest non-hacked enemy, dealing 220/330/550 (
) magic damage over 10 seconds.
Damage: 330 (
) [220/330/550]
Hack the target and the nearest non-hacked enemy, dealing 400/600/1000 (
) magic damage over 16 seconds.
Damage: 600 (
) [400/600/1000]

Poppy

Shaco
Passive: Gain 1.5% Attack Damage for each kill this game Active: Deal 205/308/461 (
) physical damage to the current target. Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62 (
) bonus physical damage. Passive: Gain 1.5% Attack Damage for each kill this game. Active: Deal 205/308/461 (
) physical damage to the current target. Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62 (
) bonus physical damage. 
Zyra

Jhin

Twisted Fate
Passive: Gain 2 Ability Power each Attack.Active: Throw a card at the current target and next nearest target, dealing 200/300/450 (
) magic damage.Kingpin bonus: Throw a random special card at the current target that deals 250/375/565 (
) magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.
Damage: 300 (
) [200/300/450]
Special Card Damage: 375 (
) [250/375/565]
Passive: Gain 1.5 Ability Power each Attack.Active: Throw a card at the current target and next nearest target, dealing 220/330/500 (
) magic damage.Kingpin bonus: Throw a random special card at the current target that deals 265/400/595 (
) magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.
Damage: 330 (
) [220/330/500]
Special Card Damage: 400 (
) [265/400/595]

Vayne

Veigar
Deal 320/420/560 (
) magic damage to the current target (Cyberboss: and 125/170/240 (
) magic damage to adjacent enemies).If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Damage: 420 (
) [320/420/560]
Deal 310/400/535 (
) magic damage to the current target (Cyberboss: and 125/170/240 (
) magic damage to adjacent enemies).If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Damage: 400 (
) [310/400/535]

Braum

Gragas

Jarvan IV

Rengar

Yuumi
Primary Damage: 145 (
) [95/145/220]
Secondary Damage: 85 (
) [55/85/125]
Primary Damage: 150 (
) [100/150/235]
Secondary Damage: 90 (
) [60/90/140]

Annie
Mini Damage: 60 (
) [40/60/300]
Mini Damage: 68 (
) [45/68/300]

Aphelios
Chakram Damage: 6.615 (
) [7/7/50]
Chakram Damage: 10 (
) [11/11/100]

Brand

Cho'Gath

Vex

Xayah

Aurora
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50/100/1000% (
) Attack Speed. If the swapped champion dies, return to the board.Teleport to hit the most enemies in a line, dealing 50/125/3333 (
) to each one, plus 575/1000/9999 (
) split between all enemies hit.Aurora cannot swap places with another Aurora.
Damage: 125 (
) [50/125/3333]
Split Damage: 1000 (
) [575/1000/9999]
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50/100/1000% (
) Attack Speed. If the swapped champion dies, return to the board.Teleport to hit the most enemies in a line, dealing 50/90/3333 (
) to each one, plus 525/800/9999 (
) split between all enemies hit.Aurora cannot swap places with another Aurora.
Damage: 90 (
) [50/90/3333]
Split Damage: 800 (
) [525/800/9999]

Kobuko
On Hit Damage: 135 = 135% 
[90/135/314]
Shield: 1134 (
) [70/70/400]
Damage: 300 = 300% 
[200/300/13370]
Enemy Health Damage: 15% = 5% + 10% 
[3/5/100]
On Hit Damage: 150 (
) [100/150/999]
Shield: 1620 (
) [100/100/400]
Damage: 450 (
) [300/450/13370]
Secondary Damage: 225 (
) [150/225/1337]

Samira
Bullet Damage: 88 
[90/90/1500]
Slide Damage: 488 
[500/500/5000]
Bullet Damage: 95 
[90/90/1500]
Slide Damage: 525 
[500/500/5000]

Urgot

Viego
Passive: When units die, absorb their soul and heal 88/158/3564 (
) Health.Active: Jump to the largest clump of enemies within 2 hexes, dealing 220/330/20000 (
) magic damage to adjacent enemies and 100/150/20000 (
) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.Shred: Reduce Magic Resist
Heal: 158 = 8% max 
Damage: 330 (
) [220/330/20000]
Splash Damage 150 
[100/150/20000]
Passive: When units die, absorb their soul and heal 55/99/3564 (
) Health.Active: Jump to the largest clump of enemies within 2 hexes, dealing 200/300/10000 (
) magic damage to adjacent enemies and 90/135/10000 (
) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.Shred: Reduce Magic Resist
Heal: 99 = 5% max 
Damage: 300 (
) [200/300/10000]
Splash Damage 135 
[90/135/10000]

A.M.P.

Cypher
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time on round3-3, 3-7, 4-3, 4-7, or 5-5.After trading Intel, Cypher champions gain Attack Damage and Ability Power.(3) 1x Intel, 30% 

(4) 1.5x Intel, 45% 

(5) 2x Intel, 55% 

Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time on round3-3, 3-7, 4-3, 4-7, or 5-5.After trading Intel, Cypher champions gain Attack Damage and Ability Power.(3) 1x Intel, 30% 

(4) 1.5x Intel, 45% 

(5) 2x Intel, 65% 


Dynamo

Golden Ox
Golden Ox gain Damage Amp and have a chance to drop gold on kill.If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.(Golden Ox must have fought last round)(2) 12%
, 20% gold (4) 22%
, 60% gold (6) 30%
, 100% loot, 7% chance loot is a component Golden Ox gain Damage Amp and have a chance to drop gold on kill.If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.(Golden Ox must have fought last round)(2) 12%
, 20% gold (4) 22%
, 60% gold (6) 25%
, 100% loot, 7% chance loot is a component 
Street Demon
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. 
Cybercoil

Flux Capacitor
Attacks store charge. At 4 charges, the next attack consumes the charges to deal 15% of the target's max health as physical damage and reduces their Armor by 10.Recommended users: Zeri and Naafiri Attacks store charge. At 4 charges, the next attack consumes the charges to deal 8% of the target's max health as physical damage and reduces their Armor by 10.Recommended users: Zeri and Naafiri 
Holobow
Attacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 60% Critical Strike Chance for 5 seconds. Recommended users: Varus, Jhin, and Zeri Attacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 40% Critical Strike Chance for 5 seconds. Recommended users: Varus, Jhin, and Zeri 
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.

Cyberdeck
On combat start, up to 2 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.

Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Your champions holding an item gain 180 Health and restore 3 Mana per second.

Executioner Circlet
Gain an Executioner Emblem, a Zed, and a Sparring Gloves.
Gain an Executioner Emblem, a Vex, and a Sparring Gloves.

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 3).
Gain a random component. For every 16 ally champions that die, gain another component (max 2).

Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Reinforcing Skeleture
Whenever a Bruiser dies, it permanently gains 40 Health.Gain a Darius and Alistar. Whenever a Bruiser dies, it permanently gains 55 Health.Gain a Darius and Alistar. 
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Scapegoat
Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.

Spirit Link
Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.

Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.

Trial Run
Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1% Health and 2% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.

Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.