Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: May 6 10PM
Live
PBE
Briar
Briar
Passive: For every 1% missing Health, gain 2/2/2.5% (Ability power) Attack Speed
Active: Deal 130/195/320 (Attack damage) physical damage to the target, increased by 50% if they're a tank.

Damage: 195 (Attack damage)
[130/195/320]
Bonus Tank Damage = 50% of 195 (Attack damage)
Attack Damage
40/60/90
Passive: For every 1% missing Health, gain 2/2/2.5% (Ability power) Attack Speed
Active: Deal 120/180/285 (Attack damage) physical damage to the target, increased by 50% if they're a tank.

Damage: 180 (Attack damage)
[120/180/285]
Bonus Tank Damage = 50% of 180 (Attack damage)
Attack Damage
35/53/79
Leona
Leona
Gain 420/500/685 (Ability power) Shield for 4 seconds. Bash the current target, dealing 226/339/509 (ArmorMagic resist) magic damage and stunning them for 1.75/1.75/2 seconds.

Shield: 500 (Ability power)
[420/500/685]
Damage: 339 = 150 + 210% Armor + 210% Magic resist
[140/210/315]
Armor
45
Magic Resist
45
Gain 420/480/620 (Ability power) Shield for 4 seconds. Bash the current target, dealing 196/294/441 (ArmorMagic resist) magic damage and stunning them for 1.75/1.75/2 seconds.

Shield: 480 (Ability power)
[420/480/620]
Damage: 294 = 150 + 180% Armor + 180% Magic resist
[120/180/270]
Armor
40
Magic Resist
40
Teemo
Teemo
Passive: Attacks deal 30/45/100 (Ability power) bonus magic damage and an additional 70/105/190 (Ability power) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.
Active: Gain 150% Attack Speed for 3 attacks.

Poison Damage: 105 (Ability power)
[70/105/190]
Passive: Attacks deal 30/45/100 (Ability power) bonus magic damage and an additional 65/95/170 (Ability power) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.
Active: Gain 150% Attack Speed for 3 attacks.

Poison Damage: 95 (Ability power)
[65/95/170]
Twisted Fate
Twisted Fate
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430 (Ability power) and 380/570/860 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 285 (Ability power)
[190/285/430]
Max Damage: 570 (Ability power)
[380/570/860]
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405 (Ability power) and 360/540/810 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 270 (Ability power)
[180/270/405]
Max Damage: 540 (Ability power)
[360/540/810]
Akali
Akali
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 38/56/89 (Attack damage) physical damage to the first enemy hit, reduced to 15/22/36 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 10%.

Damage: 56 (Attack damage) = 50 Attack damage + 6 Ability power
[34/50/80]
Secondary Damage: 22 = 40% of 56 (Attack damage)
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93 (Attack damage) physical damage to the first enemy hit, reduced to 16/25/37 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 10%.

Damage: 62 (Attack damage) = 56 Attack damage + 6 Ability power
[37/56/84]
Secondary Damage: 25 = 40% of 62 (Attack damage)
Bel'Veth
Bel'Veth
Unleash a flurry of 12 (Attack speed) slashes at the current target over 2 seconds, dealing 23/35/52 (Attack damageAbility power) physical damage each.

Damage: 35 = 30 (Attack damage) + 5 (Ability power)
[20/30/45]
Unleash a flurry of 12 (Attack speed) slashes at the current target over 2 seconds, dealing 21/32/48 (Attack damageAbility power) physical damage each.

Damage: 32 = 27 (Attack damage) + 5 (Ability power)
[18/27/41]
Gnar
Gnar
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605 (Attack damageAbility power) physical damage, reduced by 75% per hit.
Meep Bonus: 1 (Potential) Meeps attack alongside Gnar, dealing 10/16/23 (Attack damageAttack speed) physical damage per second.

Meep Damage: 16 = 23% of 68 Base AD x 40% Bonus Attack speed
Attack Damage
45/68/101
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605 (Attack damageAbility power) physical damage, reduced by 75% per hit.
Meep Bonus: 1 (Potential) Meeps attack alongside Gnar, dealing 12/17/26 (Attack damageAttack speed) physical damage per second.

Meep Damage: 17 = 23% of 75 Base AD x 40% Bonus Attack speed
Attack Damage
50/75/113
Jax
Jax
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35 (Ability power) and gaining 400/500/625 (Ability power) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153 (ArmorMagic resist) magic damage and Stunning them for 1/1.25/1.5 second(s).

Flat Damage Reduction: 25 (Ability power)
[15/25/35]
Shield: 500 (Ability power)
[400/500/625]
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25 (Ability power) and gaining 400/450/500 (Ability power) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153 (ArmorMagic resist) magic damage and Stunning them for 1/1.25/1.5 second(s).

Flat Damage Reduction: 20 (Ability power)
[15/20/25]
Shield: 450 (Ability power)
[400/450/500]
Jinx
Jinx
Fire a barrage of 16 (Attack speed) rockets in a cone, each dealing 32/49/72 (Attack damage) physical damage to the first target hit.

Damage: 49 = 44 Attack damage + 5 Ability power
[29/44/65]
Fire a barrage of 16 (Attack speed) rockets in a cone, each dealing 32/49/77 (Attack damage) physical damage to the first target hit.

Damage: 49 = 44 Attack damage + 5 Ability power
[29/44/70]
Mordekaiser
Mordekaiser
Gain 300/375/500 (Ability power) Shield. Each second for the next 4 seconds, gain 75/90/105 (Ability power) more Shield and deal 45/70/100 (Ability power) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500 (Ability power) Shield. Each second for the next 64 seconds, gain 75/90/105 (Ability power) more Shield and deal 45/70/100 (Ability power) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Zoe
Zoe
Fire a paddle star at the current target, dealing 68/102/153 (Ability power) magic damage to the first target hit and 34/51/77 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153 (Ability power) magic damage to the first target hit and 34/51/77 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.
Diana
Diana
Passive: Attacks deal 52/78/135 (Ability power) bonus magic damage.
Active: Gain 250/290/375 (Ability power) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (Ability power) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Shield: 290 (Ability power)
[250/290/375]
Orb Damage: 75 (Ability power)
[50/75/120]
Passive: Attacks deal 52/78/135 (Ability power) bonus magic damage.
Active: Gain 275/325/475 (Ability power) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (Ability power) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Shield: 325 (Ability power)
[275/325/475]
Orb Damage: 90 (Ability power)
[60/90/145]
Fizz
Fizz
Dash through the current target, dealing 110/165/265 (Ability power) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 260/395/625 (Ability powerPotential) magic damage. Adjacent enemies take 50% damage.
Meep Bonus: Add 1 (Potential) Meep to the bait, increasing Mega Meep damage by 75/115/180 (Ability power).

Dash Damage: 165 (Ability power)
[110/165/265]
Dash through the current target, dealing 120/180/290 (Ability power) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 260/395/625 (Ability powerPotential) magic damage. Adjacent enemies take 50% damage.
Meep Bonus: Add 1 (Potential) Meep to the bait, increasing Mega Meep damage by 75/115/180 (Ability power).

Dash Damage: 180 (Ability power)
[120/180/290]
Kai'Sa
Kai'Sa
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.
<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (Attack damage) physical damage each.

Damage: 53 = 48 (Attack damage) + 5 (Ability power)
[32/48/77]
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.
<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (Attack damage) physical damage each.

Damage: 50 = 45 (Attack damage) + 5 (Ability power)
[30/45/72]
Ornn
Ornn
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 100/150/500 (Ability power) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (Ability power) magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Shield: 150 (Ability power)
[100/150/500]
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 125/200/500 (Ability power) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (Ability power) magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Shield: 200 (Ability power)
[125/200/500]
Samira
Samira
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (Attack damageAbility power) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 360/540/860 (Attack damage) physical damage and knocking up for 1.25 seconds.

Damage: 540 (Attack damage)
[360/540/860]
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (Attack damageAbility power) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (Attack damage) physical damage and knocking up for 1.25 seconds.

Damage: 560 (Attack damage)
[375/560/900]
Viktor
Viktor
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (Ability power) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 185/275/475 (Ability power) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Aurelion Sol
Aurelion Sol
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2000 (Ability power) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

Damage: 280 (Ability power)
[185/280/2000]
Channel a deathbeam in a line towards the current target for 43 seconds. It deals 320/480/2000 (Ability power) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

Damage: 480 (Ability power)
[320/480/2000]
Karma
Karma
Gather the force of a black hole, dealing 570/855/5000 (Ability power) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (Ability power) magic damage.

Additional Damage: 225 (Ability power)
[150/225/1000]
Gather the force of a black hole, dealing 570/855/5000 (Ability power) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (Ability power) magic damage.

Additional Damage: 270 (Ability power)
[180/270/1000]
LeBlanc
LeBlanc
Passive: Attacks deal 62/93/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (Ability power) magic damage.

Bolt Damage: 105 (Ability power)
[70/105/750]
Passive: Attacks deal 62/93/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (Ability power) magic damage.

Bolt Damage: 120 (Ability power)
[80/120/750]
Master Yi
Master Yi
Passive: Every third attack is a doubleslash that deals 70/105/550 (Attack damage) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (Attack damageAbility power) physical damage
Passive: Every third attack is a doubleslash that deals 70/105/550 (Attack damage) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (Attack damageAbility power) physical damage
Nami
Nami
Toss a disco bubble at the target that deals 410/615/5000 (Ability power) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (Ability power) magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Damage: 615 (Ability power)
[410/615/5000]
Toss a disco bubble at the target that deals 440/660/5000 (Ability power) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (Ability power) magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Damage: 660 (Ability power)
[440/660/5000]
Nunu & Willump
Nunu & Willump
Mana
40 / 155
Mana
40 / 145
Xayah
Xayah
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (Attack damage) physical damage each.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (Attack damage) physical damage each. Xayah's current target takes 10/15/200 (Attack damage) additional physical damage per feather.

Primary Target Damage: Attack damage
[10/15/200]
Bard
Bard
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (Ability power) magic damage to the target, plus 135/205/1500 (Ability power) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 0 (Potential) Meeple allies an additional Meep.
Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals 220/330/3000 (Ability power) magic damage to the target, plus 135/205/1500 (Ability power) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 0 (Potential) Meeple allies an additional Meep.
Morgana
Morgana
Passive: Heal for 20% of Ability damage.
Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (Ability power) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (Ability power) magic damage per second to each one.
At the end of the transfomation, deal 240/360/4000 (Ability power) magic damage to all tethered enemies.

Shield: 300 (Ability power)
[250/300/4000]
Damage Per Second: 75 (Ability power)
[50/75/1500]
Delayed Damage: 360 (Ability power)
[240/360/4000]
Attack Damage
50/75/113
Attack Speed
0.90
Armor
50
Magic Resist
50
Health
1000/1800/3240
Mana
20 / 60
Transform for 3 seconds, gaining 655/859/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 100/150/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 859 = 625 (Ability power) + 10% Health
[525/625/2500]
Damage: 150 (Ability power)
[100/150/3000]
Heal: 150 (Ability power)
[100/150/3000]
Attack Damage
60/90/135
Attack Speed
0.65
Armor
70
Magic Resist
70
Health
1300/2340/4212
Mana
30 / 90
Shen
Shen
Passive: On cast, attacks gain 45/75/777 (Ability power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 380/574/4039 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 75 (Ability power)
[45/75/777]
Shield: 574 = 15% Health + 250 Ability power
[200/250/3456]
Health
1200/2160/3888
Passive: On cast, attacks gain 33/53/819 (HealthAbility power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 53 = 1% Health + 30 Ability power
[20/30/777]
Shield: 601 = 15% Health + 250 Ability power
[200/250/3456]
Health
1300/2340/4212
Sona
Sona
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (Ability power) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (Ability power) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (Ability power) magic damage and briefly stunning them.

Damage: 420 (Ability power)
[280/420/999]
Slam Damage: 1050 (Ability power)
[680/1050/9999]
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (Ability power) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (Ability power) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (Ability power) magic damage and briefly stunning them.

Damage: 450 (Ability power)
[300/450/999]
Slam Damage: 1100 (Ability power)
[720/1100/9999]
Zed
Zed
Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Bonus Health
[33/40/40]
Anima 0
Anima
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
<ShowIf.TFT17_AnimaSquad_IsDoubleUp>Gain 85% Tech from losing if your partner wins a combat in Double Up.</ShowIf.TFT17_AnimaSquad_IsDoubleUp>
Dark Lady 0
Dark Lady
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Dark Star 0
Dark Star
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 45% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Marauder 0
Marauder
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
(2) 5% Omnivamp, 20% Attack damage
(4) 7% Omnivamp, 40% Attack damage
(6) 10% Omnivamp, 60% Attack damage.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
(2) 5% Omnivamp, 18% Attack damage
(4) 7% Omnivamp, 35% Attack damage
(6) 10% Omnivamp, 55% Attack damage.
Stargazer - Fountain 0
Stargazer - Fountain
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(3) 1 Mana Regen, 18% ability damage heal
(5) 5 Mana Regen, 25% ability damage heal
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4% Attack damage Ability power
(5) 7% Attack damage Ability power
More hexes reveal at each player level
Edge of Night
Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Space Groove Emblem
Space Groove Emblem
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds.
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds.
Can only occur once every 4 seconds.
Buried Treasures
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 4 rounds.
Cosmic Restart
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II
Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Flexible
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Golden Gamble+
Golden Gamble+
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
Golden Gamble++
Golden Gamble++
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Heart of the Swarm
Heart of the Swarm
All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
Unique 3-Star Units Fielded: 0 / 6
Levels: 0 / 10
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
Unique 3-Star Champions Fielded: 0 / 6
Levels: 0 / 9
Jeweled Lotus I
Jeweled Lotus I
Your team gains 20% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Kahunahuna
Kahunahuna
Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.
Kayle's Boon
Kayle's Boon
For each unique ccompleted item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
May the Fours Be With You
May the Fours Be With You
Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.
Misfits
Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
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Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
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Unique traits belong to 1 champion and are shown in orange.
New Recruit
New Recruit
Gain +1 max team size and 3 four-cost champions.
Gain +1 max team size and 1 four-cost champions.
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. 0
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Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. 0
Retribution
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Soraka's Boon
Soraka's Boon
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Varus's Boon
Varus's Boon
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
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