Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Dec 7 8AM
Live
PBE
Draven
Draven
Passive: If Draven has an empowered axe in hand, it replaces his next attack, dealing 87/131/198 (Attack damage) physical damage. Empowered axes return to Draven after hitting an enemy.
Active: Spin an empowered axe.

Damage: 131 = 140% Attack damage + 15% Ability power
Passive: If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of 87/131/198 (Attack damage) physical damage. Empowered axes return to Draven after hitting an enemy.
Active: Spin an empowered axe.

Damage: 131 = 140% Attack damage + 15% Ability power
[140/140/140]
Morgana
Morgana
Curse the nearest non-cursed enemy, dealing 500/750/1150 (Ability power) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.

Damage: 750 (Ability power)
[500/750/1150]
Curse the nearest non-cursed enemy, dealing 525/780/1300 (Ability power) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.

Damage: 780 (Ability power)
[525/780/1300]
Powder
Powder
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 320/480/680 (Ability power) magic damage, reduced by 30/30/25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 480 (Ability power)
[320/480/680]
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 350/500/700 (Ability power) magic damage, reduced by 30/30/25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 500 (Ability power)
[350/500/700]
Trundle
Trundle
Heal 160/190/230 (Ability power) and chomp target for 140/210/315 (Attack damage) physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.

Heal: 190 (Ability power)
[160/190/230]
Damage: 210 = 280% Attack damage
Heal 200/220/250 (Ability power) and chomp target for 140/210/315 (Attack damage) physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.

Heal: 220 (Ability power)
[200/220/250]
Damage: 210 (Attack damage)
[280/280/280]
Vex
Vex
Deal 220/330/500 (Ability power) magic damage to target and create a one-hex radius zone of darkness around them. After a brief delay, deal 110/165/250 (Ability power) magic damage to enemies still in the zone.

Damage: 330 (Ability power)
[220/330/500]
Final Damage: 165 (Ability power)
[110/165/250]
Deal 220/330/550 (Ability power) magic damage to target and create a one-hex radius zone of darkness around them. After a brief delay, deal 110/165/275 (Ability power) magic damage to enemies still in the zone.

Damage: 330 (Ability power)
[220/330/550]
Final Damage: 165 (Ability power)
[110/165/275]
Violet
Violet
Jab target 2 times for 54/81/126 (Attack damage) physical damage each. Then uppercut them, dealing 220/330/518 (Attack damageAbility power) physical damage and briefly knocking them up.

Damage: 81 (Attack damage)
[135/135/140]
Uppercut Damage Ability power
[40/60/90]
1-2-3 Combo Damage: 330 = 450% Attack damage + 60% Ability power
[450/450/475]
Attack Damage
40/60/90
Mana
20 / 70
Jab target 2 times for 68/101/152 (Attack damage) physical damage each. Then uppercut them, dealing 185/278/416 (Attack damageAbility power) physical damage and briefly knocking them up.

Damage: 101 (Attack damage)
[135/135/135]
Uppercut Damage Ability power
[20/30/45]
1-2-3 Combo Damage: 278 = 330% Attack damage + 30% Ability power
[330/330/330]
Attack Damage
50/75/113
Mana
20 / 65
Zyra
Zyra
Send vines towards the current target, Stunning them for 1 second and dealing 260/390/585 (Ability power) magic damage. Then smaller vines seek out the 2 nearest enemies and deal 80/120/180 (Ability power) magic damage to them.
Experiment Bonus: Ability damage bleeds enemies for 50% bonus true damage over 2 seconds.

Nearby Enemy Damage: 120 (Ability power)
[80/120/180]
Send vines towards the current target, Stunning them for 1 second and dealing 260/390/585 (Ability power) magic damage. Then smaller vines seek out the 2 nearest enemies and deal 95/140/215 (Ability power) magic damage to them.
Experiment Bonus: Ability damage bleeds enemies for 50% bonus true damage over 2 seconds.

Nearby Enemy Damage: 140 (Ability power)
[95/140/215]
Akali
Akali
Throw a shuriken at target, dealing 80/120/185 (Ability power) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/600 (Ability power) magic damage.

Secondary Damage: 360 (Ability power)
[240/360/600]
Throw a shuriken at target, dealing 80/120/185 (Ability power) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/550 (Ability power) magic damage.

Secondary Damage: 360 (Ability power)
[240/360/550]
Camille
Camille
Kick the target, dealing 165/250/458 (Attack damageAbility power) Adaptive Damage. Heal for 40% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Damage Ability power
[45/70/120]
Damage: 250 = 240% Attack damage + 70% Ability power
[240/240/300]
Kick the target, dealing 145/218/363 (Attack damageAbility power) Adaptive Damage. Heal for 33% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Damage Ability power
[30/45/70]
Damage: 218 = 230% Attack damage + 45% Ability power
[230/230/260]
Nocturne
Nocturne
Attack Speed
0.75
Attack Speed
0.80
Renata Glasc
Renata Glasc
Fire a pair of missiles at target. Allies they pass through gain 95/120/150 (Ability power) Shield for 3 seconds. When they collide, they deal 280/420/650 (Ability power) magic damage to target and 140/210/325 (Ability power) magic damage to adjacent enemies.

Target Damage: 420 (Ability power)
[280/420/650]
Explosion Damage: 210 (Ability power)
[140/210/325]
Fire a pair of missiles at target. Allies they pass through gain 95/120/150 (Ability power) Shield for 3 seconds. When they collide, they deal 310/465/700 (Ability power) magic damage to target and 155/230/350 (Ability power) magic damage to adjacent enemies.

Target Damage: 465 (Ability power)
[310/465/700]
Explosion Damage: 230 (Ability power)
[155/230/350]
Tristana
Tristana
Attack Speed
0.70
Attack Speed
0.75
Urgot
Urgot
Fire an explosive charge, dealing 185/275/446 (Attack damage) physical damage to target and 110/163/261 (Attack damage) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.
Sunder: Reduce Armor
Experiment Bonus: On Combat Start and after Ability casts, dash to the target, then gain 8% max Health Shield and 20% Attack Speed for 5 seconds.
Fire an explosive charge, dealing 185/275/446 (Attack damage) physical damage to target and 110/163/261 (Attack damage) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.
Sunder: Reduce Armor
Experiment Bonus: Dash to targets. On cast, gain 8% max Health Shield and 20% Attack Speed for 5 seconds.
Vander
Vander
Stop attacking and brace for 2.5 seconds, gaining 100/125/150 (Ability power) Armor and Magic Resist. Empower the next attack to deal 200/300/450 (Attack damage) physical damage, increased by 50/75/113 (Attack damage) physical damage for each 1 or 2 cost champion on your team.
Stop attacking and brace for 2.5 seconds, gaining 100/125/150 (Ability power) Armor and Magic Resist. Vander's next attack is replaced with a strike that deals 200/300/450 (Attack damage) physical damage, increased by 50/75/113 (Attack damage) physical damage for each 1 or 2 cost champion on your team.
Zeri
Zeri
Passive: Every 3rd attack is replaced with a spark that deals 96/143/212 (Attack damage) physical damage to target and 48/72/106 (Attack damage) physical damage to 2 nearby enemies.

Damage: 143 = 190% Attack damage + 15% Ability power
[190/190/190]
Secondary Damage: 72 = 50% of 143
Passive: Every 3rd attack is replaced with a spark that deals 100/150/223 (Attack damage) physical damage to target and 50/75/111 (Attack damage) physical damage to 2 nearby enemies.

Damage: 150 = 200% Attack damage + 15% Ability power
[200/200/200]
Secondary Damage: 75 = 50% of 150
Ziggs
Ziggs
Toss a bomb at target, dealing 175/265/400 (Ability power) magic damage. 3 mini-bombs fly out, dealing 80/120/180 (Ability power) magic damage to random enemies.

Damage: 265 (Ability power)
[175/265/400]
Damage: 120 (Ability power)
[80/120/180]
Toss a bomb at target, dealing 180/270/450 (Ability power) magic damage. 3 mini-bombs fly out, dealing 90/135/200 (Ability power) magic damage to random enemies.

Damage: 270 (Ability power)
[180/270/450]
Damage: 135 (Ability power)
[90/135/200]
Blitzcrank
Blitzcrank
Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.
Active: Gain 450/470/520 (Ability power) Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 (Ability power) magic damage and reduce their damage by 10% for 4 seconds.

Shield: 470 (Ability power)
[450/470/520]
Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.
Active: Gain 470/500/550 (Ability power) Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 (Ability power) magic damage and reduce their damage by 10% for 4 seconds.

Shield: 500 (Ability power)
[470/500/550]
Gangplank
Gangplank
Cleanse all negative effects and heal 100/125/150 (Ability power). Slash, dealing 158/236/354 (Attack damage) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

Damage: 236 (Attack damage)
[315/315/315]
Restore 100/125/150 (Ability power) Health. Then slash, dealing 170/255/383 (Attack damage) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

Damage: 255 (Attack damage)
[340/340/340]
Kog'Maw
Kog'Maw
Passive: Attacks deal 50/75/120 (Ability power) bonus magic damage.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.

Damage: 75 (Ability power)
[50/75/120]
Passive: Attacks deal 48/72/120 (Ability power) bonus magic damage.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.

Damage: 72 (Ability power)
[48/72/120]
Loris
Loris
Gain 500/575/675 (Ability power) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Ability power) magic damage in a cone.

Shield: 575 (Ability power)
[500/575/675]
Mana
50 / 100
Gain 525/600/700 (Ability power) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Ability power) magic damage in a cone.

Shield: 600 (Ability power)
[525/600/700]
Mana
50 / 90
Scar
Scar
Lob bombs at the nearest 3 enemies, Stunning them for 1.5/1.5/1.75 seconds and dealing 110/165/265 (Ability power) magic damage to each. Heal 210/240/285 (Ability power).

Damage: 165 (Ability power)
[110/165/265]
Heal: 240 (Ability power)
[210/240/285]
Mana
80 / 155
Lob bombs at the nearest 3 enemies, Stunning them for 1.5/1.5/1.75 seconds and dealing 80/120/180 (Ability power) magic damage to each. Heal 220/240/270 (Ability power).

Damage: 120 (Ability power)
[80/120/180]
Heal: 240 (Ability power)
[220/240/270]
Mana
80 / 170
Smeech
Smeech
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 410/615/935 (Attack damage) physical damage. If they die, leap again, dealing 30% less damage.

Damage: 615 = 500% Attack damage + 105% Ability power
[500/500/500]
Attack Damage
68/102/153
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 420/630/958 (Attack damage) physical damage. If they die, leap again, dealing 30% less damage.

Damage: 630 = 500% Attack damage + 105% Ability power
[500/500/500]
Attack Damage
70/105/158
Swain
Swain
Heal 250/300/350 (Ability power) and ascend for 6 seconds. While ascended, heal 75/90/110 (Ability power) and deal 40/60/95 (Ability power) magic damage to adjacent enemies every second. On takedown, the ascension's duration is extended by 2 seconds.

Heal: 300 (Ability power)
[250/300/350]
Heal per Second: 90 (Ability power)
[75/90/110]
Heal 240/300/380 (Ability power) and ascend for 6 seconds. While ascended, heal 70/90/125 (Ability power) and deal 40/60/95 (Ability power) magic damage to adjacent enemies every second. On takedown, the ascension's duration is extended by 2 seconds.

Heal: 300 (Ability power)
[240/300/380]
Heal per Second: 90 (Ability power)
[70/90/125]
Twisted Fate
Twisted Fate
Throw 3 cards at different targets.
Blue Card: Restore 80/100/125 (Ability power) Health to the lowest Health ally.
Red Card: Deal 110/165/255 (Ability power) magic damage to the largest circle of enemies.
Yellow Card: Deal 210/315/505 (Ability power) magic damage to target and Stun them for 1 second.

Blue Card Heal: 100 (Ability power)
[80/100/125]
Yellow Card Damage: 315 (Ability power)
[210/315/505]
Throw 3 cards at different targets.
Blue Card: Restore 90/110/140 (Ability power) Health to the lowest Health ally.
Red Card: Deal 110/165/255 (Ability power) magic damage to the largest circle of enemies.
Yellow Card: Deal 230/345/535 (Ability power) magic damage to target and Stun them for 1 second.

Blue Card Heal: 110 (Ability power)
[90/110/140]
Yellow Card Damage: 345 (Ability power)
[230/345/535]
Ambessa
Ambessa
Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 98/146/512 (Attack damage) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (Attack damage) physical damage to enemies hit.
Fists: Gain 25/25/45% (Ability power) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 293/439/1463 (Attack damage) physical damage, then dash away.

Fist Slam Damage: 439 (Attack damage)
[450/450/1000]
Mana
40 / 100
Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 98/146/512 (Attack damage) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (Attack damage) physical damage to enemies hit.
Fists: Gain 25/25/45% (Ability power) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (Attack damage) physical damage, then dash away.

Fist Slam Damage: 488 (Attack damage)
[500/500/1200]
Mana
40 / 90
Corki
Corki
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 28/42/121 (Attack damage) physical damage and reduces Armor by 1.
Every 7th missile deals 196/295/847 (Attack damage) physical damage and reduces Armor by 7.

Damage: 42 = 35% Attack damage + 9% Ability power
[35/35/60]
7th Missile Damage: 295 = 700% of 42
Attack Damage
63/95/142
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 (Attack damage) physical damage and reduces Armor by 1.
Every 7th missile deals 201/302/866 (Attack damage) physical damage and reduces Armor by 7.

Damage: 43 = 35% Attack damage + 9% Ability power
[35/35/60]
7th Missile Damage: 302 = 700% of 43
Attack Damage
65/98/146
Dr. Mundo
Dr. Mundo
Become energized and heal 775/1095/2891 (HealthAbility power) over 2 seconds. While energized, deal 80/120/800 (Ability power) magic damage to a nearby enemy each second. Afterwards, deal 132/238/1426 (Health) magic damage to all enemies within 2 hexes.
Experiment Bonus: Gain 200 max Health. On takedown, gain 75 max Health for the rest of combat.

Heal: 1095 = 25% Health + 600% Ability power
[500/600/2000]
Damage: 120 (Ability power)
[80/120/800]
Secondary Damage: 238 (Health)
[12/12/40]
Become energized and heal 848/1106/3142 (HealthAbility power) over 2 seconds. While energized, deal 120/180/1000 (Ability power) magic damage to a nearby enemy each second. Afterwards, deal 77/139/1247 (Health) magic damage to all enemies within 2 hexes.
Experiment Bonus: Gain 120 max Health. On each takedown, gain 60 more max Health.

Heal: 1106 = 18% Health + 750% Ability power
[650/750/2500]
Damage: 180 (Ability power)
[120/180/1000]
Secondary Damage: 139 (Health)
[7/7/35]
Elise
Elise
Send spiderlings towards the 4 nearest enemies that explode on contact, dealing 205/310/925 (Ability power) magic damage to the target and 90/135/400 (Ability power) magic damage around them.

Damage: 310 (Ability power)
[205/310/925]
Secondary Damage: 135 (Ability power)
[90/135/400]
Send spiderlings towards the 4 nearest enemies that explode on contact, dealing 200/300/900 (Ability power) magic damage to the target and 70/105/400 (Ability power) magic damage around them.

Damage: 300 (Ability power)
[200/300/900]
Secondary Damage: 105 (Ability power)
[70/105/400]
Heimerdinger
Heimerdinger
Fire 5/5/7 missiles at random enemies that deal 54/81/270 (Ability power) magic damage. Each cast fires 1 more missile than the last.

Damage: 81 (Ability power)
[54/81/270]
Fire 5/5/7 missiles at random enemies that deal 50/75/225 (Ability power) magic damage. Each cast fires 1 more missile than the last.

Damage: 75 (Ability power)
[50/75/225]
Vi
Vi
Gain 250/300/1200 (Ability power) Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 413/619/1856 (Attack damage) physical damage to them and causing a shockwave in their row. Enemies hit take 113/169/759 (Attack damage) physical damage and are briefly knocked up.

Shield: 300 (Ability power)
[250/300/1200]
Damage: 619 (Attack damage)
[550/550/1100]
Row Damage: 169 (Attack damage)
[150/150/450]
Gain 280/325/1200 (Ability power) Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 450/675/2025 (Attack damage) physical damage to them and causing a shockwave in their row. Enemies hit take 135/203/844 (Attack damage) physical damage and are briefly knocked up.

Shield: 325 (Ability power)
[280/325/1200]
Damage: 675 (Attack damage)
[600/600/1200]
Row Damage: 203 (Attack damage)
[180/180/500]
Caitlyn
Caitlyn
Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 140/210/1450 (Attack damage Ability power) physical damage in a one-hex circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 224/336/2430 (Attack damage) physical damage.

Damage: 210 = 150% Attack damage + 30% Ability power
[150/150/750]
Headshot Damage: 336 = 280% Attack damage
[280/280/1350]
Attack Damage
80/120/180
Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 168/251/1484 (Attack damage Ability power) physical damage in a one-hex circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 230/344/2491 (Attack damage) physical damage.

Damage: 251 = 180% Attack damage + 30% Ability power
[180/180/750]
Headshot Damage: 344 (Attack damage)
[280/280/1350]
Attack Damage
82/123/185
Jayce
Jayce
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 200/275/1800 (Ability power) Shield for 4 seconds. If it's dead, revive it with 100% Health.
Active: Summon 2 Hexgates and knock target into one of them, dealing 225/338/2250 (Attack damage) physical damage and sending them flying back to their original position. While flying, they deal 113/169/1688 (Attack damage) physical damage to all other enemies in the path.

Damage: 338 (Attack damage)
[450/450/2000]
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 200/275/1800 (Ability power) Shield for 4 seconds. If it's dead, revive it with 100% Health.
Active: Summon 2 Hexgates and knock target into one of them, dealing 250/375/2250 (Attack damage) physical damage and sending them flying back to their original position. While flying, they deal 113/169/1688 (Attack damage) physical damage to all other enemies in the path.

Damage: 375 (Attack damage)
[500/500/2000]
Jinx
Jinx
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.
Zap: Deal 159/239/2025 (Attack damage) physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.
Flame Chompers: Deal 159/239/2025 (Attack damage) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 480/720/12451 (Attack damageAbility power) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.

Zap Damage: 239 (Attack damage)
[265/265/1500]
Flame Chompers Damage: 239 (Attack damage)
[265/265/1500]
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.
Zap: Deal 159/239/2700 (Attack damage) physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.
Flame Chompers: Deal 159/239/2700 (Attack damage) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 480/720/12451 (Attack damageAbility power) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.

Zap Damage: 239 (Attack damage)
[265/265/2000]
Flame Chompers Damage: 239 (Attack damage)
[265/265/2000]
Malzahar
Malzahar
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 (Ability power) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 18/27/400 (Ability power) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist

Infection Damage: 27 (Ability power)
[18/27/400]
Mana
30 / 90
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 (Ability power) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 14/21/400 (Ability power) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist

Infection Damage: 21 (Ability power)
[14/21/400]
Mana
30 / 95
Academy 0
Academy
The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
(3) 2% Health Damage Amplification;
gain 1 sponsored item.
(4) 3% Health Damage Amplification;
gain 1 sponsored item.
(5) 4% Health Damage Amplification;
gain 1 sponsored item.
(6) 8% Health Damage Amplification
The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
(3) 2% Health Damage Amplification;
gain 1 sponsored item.
(4) 3% Health Damage Amplification;
gain 1 sponsored item.
(5) 5% Health Damage Amplification;
gain 1 sponsored item.
(6) 9% Health Damage Amplification
Ambusher 0
Ambusher
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
(2) 20% Critical strike change, 10% Critical strike damage
(3) 30% Critical strike change, 20% Critical strike damage
(4) 40% Critical strike change, 30% Critical strike damage
(5) 55% Critical strike change, 35% Critical strike damage; also gain 15% Durability
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
(2) 25% Critical strike change, 10% Critical strike damage
(3) 35% Critical strike change, 20% Critical strike damage
(4) 45% Critical strike change, 25% Critical strike damage
(5) 55% Critical strike change, 25% Critical strike damage; also gain 15% Durability
Artillerist 0
Artillerist
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
(2) 10% Attack damage
(4) 40% Attack damage
(6) 50% Attack damage, Launch a rocket every 4 attacks that deals double damage.
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
(2) 10% Attack damage
(4) 45% Attack damage
(6) 60% Attack damage, Launch a rocket every 4 attacks that deals double damage.
Automata 0
Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 20 ArmorMagic resist
(4) 350 damage, 50 ArmorMagic resist
(6) 800 damage, 100 ArmorMagic resist
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 25 ArmorMagic resist
(4) 450 damage, 70 ArmorMagic resist
(6) 1200 damage, 150 ArmorMagic resist
Chem-Baron 0
Chem-Baron
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
(3) 15 or 30; 20 Health
(4) 20 or 40; 50 Health
(5) 20 or 50; 90 Health
(6) 25 or 70; 125 Health
(7) 30 or 100; 180 Health
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
(3) 15 or 35; 20 Health
(4) 20 or 45; 60 Health
(5) 20 or 55; 110 Health
(6) 25 or 70; 160 Health
(7) 30 or 100; 220 Health
Conqueror 0
Conqueror
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
(2) 16% Attack damageAbility power; 1x Conquest
(4) 25% Attack damageAbility power; 3x Conquest
(6) 40% Attack damageAbility power; 6x Conquest
(9) 100% Attack damageAbility power; 20x Conquest
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
(2) 18% Attack damageAbility power; 1x Conquest
(4) 25% Attack damageAbility power; 3x Conquest
(6) 40% Attack damageAbility power; 6x Conquest
(9) 100% Attack damageAbility power; 20x Conquest
Emissary 0
Emissary
This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 200 Health and 20% Damage Amplification
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)
Garen: On Combat Start, Garen and allies to his left and right gain 20% of his max Health.
Nami: Allies' attacks grant 2 bonus Mana.
Tristana: Allies gain 6% Attack Speed per star level.
This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 200 Health and 20% Damage Amplification
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)
Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.
Nami: Allies' attacks grant 2 bonus Mana.
Tristana: Allies gain 6% Attack Speed per star level.
Enforcer 0
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 units; 12% Health, 12% Damage Amplification
(4) 2 units; 20% Health, 20% Damage Amplification
(6) 4 units; 30% Health, 33% Damage Amplification
(8) 5 units; 40% Health, 50% Damage Amplification
(10) ALL enemies; 100% Health, 150% Damage Amplification; Combat Start: Confiscate all enemy items!
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% Health, 12% Damage Amplification
(4) 2 units; 20% Health, 20% Damage Amplification
(6) 4 units; 30% Health, 33% Damage Amplification
(8) 5 units; 40% Health, 50% Damage Amplification
(10) ALL enemies; 100% Health, 150% Damage Amplification; Combat Start: Confiscate all enemy items!
Family 0
Family
Family members support each other, reducing their max Mana and gaining extra bonuses.
(3) 25% reduction, 15% Damage Reduction
(4) 30% reduction, 20% Attack speed
(5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
Family members support each other, reducing their max Mana and gaining extra bonuses.
(3) 25% reduction, 20% Damage Reduction
(4) 30% reduction, 20% Attack speed
(5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
0
Firelight 0
Firelight
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
(2) 25% of damage taken
(3) 40% of damage taken
(4) 45% of damage taken. While dashing, gain a massive burst of Attack Speed.
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
(2) 20% of damage taken
(3) 33% of damage taken
(4) 40% of damage taken. While dashing, gain a massive burst of Attack Speed.
Geniuses 0
Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage.
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage.
Pit Fighter 0
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10% Health
(4) 12% true damage, 25% Health
(6) 20% true damage, 40% Health
(8) 50% true damage, 99% Health
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10% Health
(4) 12% true damage, 25% Health
(6) 20% true damage, 40% Health
(8) 40% true damage, 80% Health
Rebel 0
Rebel
Rebels gain 12% max Health.
After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.
(3) 20% Attack damageAbility power
(5) 40% Attack damageAbility power, 12% Health
(7) 45% Attack damageAbility power, 15% Health, and Stun all enemies for 2 seconds
(10) The smoke signal triggers at Combat Start and every 8 seconds.
Rebels gain 12% max Health.
After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
(3) 20% Attack damageAbility power
(5) 40% Attack damageAbility power, 12% Health
(7) 45% Attack damageAbility power, 15% Health, and Stun all enemies for 2 seconds
(10) The smoke signal triggers at Combat Start and every 12 seconds.
Scrap 0
Scrap
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 40 Shield
(6) All components, and full items become lucky! 60 Shield
(9) Generate Radiant items! 70 Shield
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 35 Shield
(6) All components, and full items become lucky! 50 Shield
(9) Generate Radiant items! 60 Shield
Sorcerer 0
Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20 Ability power
(4) 50 Ability power
(6) 85 Ability power
(8) 100 Ability power, Abilities reduce their target's damage by 25% for 3 seconds
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20 Ability power
(4) 50 Ability power
(6) 95 Ability power
(8) 110 Ability power, Abilities reduce their target's damage by 25% for 3 seconds
Hand Of Justice
Hand Of Justice
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Bramble Vest
Bramble Vest
Gain 5% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Luden's Tempest
Luden's Tempest
+40%
Attack Damage
+40
Ability Power
+45%
Attack Damage
+45
Ability Power
Silvermere Dawn
Silvermere Dawn
+120%
Attack Damage
+75
Armor
+75
Magic Resist
+120%
Attack Damage
+60
Armor
+60
Magic Resist
Suspicious Trench Coat
Suspicious Trench Coat
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
+25%
Attack Speed
+100
Health
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 30% of their max Health.
[Unique - only 1 per champion]
+15%
Attack Speed
+100
Health
Salvaged Contraption
Salvaged Contraption
Recommend users: Renni and Singed
Reduce all incoming damage by 10.
Reduce all incoming damage by 10.
Recommended users: Renni and Singed
Salvaged Revolver
Salvaged Revolver
Recommend users: Silco and Renata Glasc
Gain 10 Ability Power every 5 seconds.
Gain 10 Ability Power every 5 seconds.
Recommended users: Silco and Renata Glasc
Salvaged Gauntlet
Salvaged Gauntlet
Recommend users: Smeech and Sevika
Attacks deal an additional 15 true damage.
Attacks deal an additional 15 true damage.
Recommended users: Smeech and Sevika
Destabilized Chemtank
Destabilized Chemtank
Recommend users: Renni and Singed
At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
Executioner's Chainblade
Executioner's Chainblade
Recommend users: Smeech and Sevika
Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills).
Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills).
Recommended users: Smeech and Sevika
Flesh Ripper
Flesh Ripper
Recommend users: Smeech and Sevika
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.
[Unique - only 1 per Chem-Baron]
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.
[Unique - only 1 per Chem-Baron]
Recommended users: Smeech and Sevika
Piltoven Hexarmor
Piltoven Hexarmor
Recommend users: Renni and Singed
Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 50% ArmorMagic resist as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 50% ArmorMagic resist as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Recommended users: Renni and Singed
Shimmer Bloom
Shimmer Bloom
Recommend users: Renni and Renata Glasc
Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Recommended users: Renni and Renata Glasc
Unleashed Toxins
Unleashed Toxins
Recommend users: Silco and Renata Glasc
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage.
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage.
Recommended users: Silco and Renata Glasc
Virulent Virus
Virulent Virus
Recommend users: Silco and Renata Glasc
After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage.
After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage.
Recommended users: Silco and Renata Glasc
Voltaic Saber
Voltaic Saber
Recommend users: Sevika and Smeech
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage.
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage.
Recommended users: Sevika and Smeech
Destabilized Chemtank II
Destabilized Chemtank II
Recommend users: Renni and Singed
At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.
Recommended users: Renni and Singed
Executioner's Chainblade II
Executioner's Chainblade II
Recommend users: Smeech and Sevika
Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills).
Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills).
Recommended users: Smeech and Sevika
Flesh Ripper II
Flesh Ripper II
Recommend users: Smeech and Sevika
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.
[Unique - only 1 per Chem-Baron]
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.
[Unique - only 1 per Chem-Baron]
Recommended users: Smeech and Sevika
Piltoven Hexarmor II
Piltoven Hexarmor II
Recommend users: Renni and Singed
Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 75% ArmorMagic resist as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.
At max stacks, deal 75% ArmorMagic resist as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)
Recommended users: Renni and Singed
Shimmer Bloom II
Shimmer Bloom II
Recommend users: Renni and Renata Glasc
Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.
Recommended users: Renni and Renata Glasc
Unleashed Toxins II
Unleashed Toxins II
Recommend users: Silco and Renata Glasc
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage.
Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage.
Recommended users: Silco and Renata Glasc
Virulent Virus II
Virulent Virus II
Recommend users: Silco and Renata Glasc
After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage.
After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage.
Recommended users: Silco and Renata Glasc
Voltaic Saber II
Voltaic Saber II
Recommend users: Sevika and Smeech
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage.
After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage.
Recommended users: Sevika and Smeech
Perfected Destabilized Chemtank
Perfected Destabilized Chemtank
Recommend users: Renni and Singed
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield.
Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage.
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield.
Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage.
Recommended users: Renni and Singed
Perfected Executioner's Chainblade
Perfected Executioner's Chainblade
Recommend users: Smeech and Sevika
Attacks and Abilities execute enemies under 20% Health. On kill, gain 20% Durability and 20% Damage Amp for 10 seconds (refreshes on kills).
Perfected Bonus: Executes drop 3 Gold and heals the holder for 400.
Attacks and Abilities execute enemies under 20% Health. On kill, gain 20% Durability and 20% Damage Amp for 10 seconds (refreshes on kills).
Perfected Bonus: Executes drop 3 Gold and heals the holder for 400.
Recommended users: Smeech and Sevika
Perfected Flesh Ripper
Perfected Flesh Ripper
Recommend users: Smeech and Sevika
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.
Perfected Bonus: Upon dying for the first time, revive with 100% max Health!
[Unique - only 1 per Chem-Baron]
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.
Perfected Bonus: Upon dying for the first time, revive with 100% max Health!
[Unique - only 1 per Chem-Baron]
Recommended users: Smeech and Sevika
Perfected Piltoven Hexarmor
Perfected Piltoven Hexarmor
Recommend users: Renni and Singed
Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% ArmorMagic resist as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)
Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.
Perfected Bonus: At max stacks, deal 50% ArmorMagic resist as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)
Recommended users: Renni and Singed
Perfected Shimmer Bloom
Perfected Shimmer Bloom
Recommend users: Renni and Renata Glasc
Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.
Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed.
Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.
Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed. (Cooldown: 1s)
Recommended users: Renni and Renata Glasc
Perfected Unleashed Toxins
Perfected Unleashed Toxins
Recommend users: Silco and Renata Glasc
Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.
Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds.
Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.
Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds.
Recommended users: Silco and Renata Glasc
Perfected Virulent Virus
Perfected Virulent Virus
Recommend users: Silco and Renata Glasc
After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.
Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds.
After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.
Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds.
Recommended users: Silco and Renata Glasc
Perfected Voltaic Saber
Perfected Voltaic Saber
Recommend users: Sevika and Smeech
After every 4 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage.
Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed.
After every 4 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage.
Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed.
Recommended users: Sevika and Smeech
Self Destruct Button
Self Destruct Button
Self Destruct Button: Increase Armor and Magic Resist by 25%. On death, deal 200% / 300% / 2000% ArmorMagic resist as magic damage to enemies within 2 hexes.
Self Destruct Button: Increase Armor and Magic Resist by 25%. On death, deal 160% / 240% / 2000% ArmorMagic resist as magic damage to enemies within 2 hexes.
Flamethrower
Flamethrower
Flamethrower: Constantly deal 35% / 50% / 600% Ability power magic damage in a cone.
Flamethrower: Constantly deal 30% / 45% / 600% Ability power magic damage in a cone.
Miniature Champion
Miniature Champion
Gain 0 Ability power Ability Power, 0 Attack damage Attack Damage, 0 Armor Armor, and 0 Magic resist Magic Resist.
Gain 0 Ability power Ability Power, 0 Attack damage Attack Damage, 0 Armor Armor, and 0 Magic resist Magic Resist.
Original Champion: TFT13_JunkerKing_Blank
Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.
Arcana Overwhelming
Gain Ability power Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.
Gain Ability power Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist.
Avalanche of Armor
Gain Attack damage Attack Damage equal to 25% of Armor. Gain 50 Armor Armor.
Gain Attack damage Attack Damage equal to 30% of Armor. Gain 50 Armor Armor.
Berserker Rage
Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.
Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health.
Bully
Gain 18% Damage Amp, increased to 36% against units with a lower star level.
Gain 12% Damage Amp, increased to 36% against units with a lower star level.
Center of the Universe
Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Gain 6 stars that orbit this champion. Each star deals 75 magic damage and the orbit expands to hit the champion's current target.
Comeback Story
Gain 5% Damage Amp for every 10 player health you have lost this game.
Gain 6% Damage Amp for every 10 player health you have lost this game.
Defense Expert
This champion gains 50% more Armor and Magic Resist from all sources.
This champion gains 66% more Armor and Magic Resist from all sources.
Dramatic Entrance
Combat start: Leap off the battlefield. After 6 seconds, arrive with 70% increased max Health and Stun all enemies for 1.5 seconds.
Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds.
Fireball
For every 70 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.
For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds.
Fortified
Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).
Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).
Freestyling
Gain 4.5% Damage Amp for each activated trait you have.
Gain 4.5% Damage Amp for each activated non-unique trait you have.
Heavy Hitter
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 3 seconds)
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds)
Invisibility
Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Kill Streak
Gain 25 Mana each kill.
Gain 20 Mana each kill.
Laser Eyes
Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Legacy Of Shurima
After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed
Mage Armor
Gain Armor and Magic Resist equal to 40% of Ability Power.
Gain Armor and Magic Resist equal to 50% of Ability Power.
Magic Training
Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
Nothing Wasted
When an ally dies, gain 100% of their current Mana.
When an ally dies, gain 70% of their current Mana.
One Thousand Cuts
Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.
Power Absorption
Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.
Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.
Protective Shielding
Combat start and every 8 seconds: Grant 15% max Health Shield to self and 2 lowest health alles for 5 seconds.
Combat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds.
Scuttle Familiar
On death, summon a crab with 111% of their maximum Health, Armor, and Magic Resist.
On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.
Share Your Energy
Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime Time
Every 2 seconds, deal 100% (Ability power) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Every 2 seconds, deal 130% (Ability power) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Slow Cooker
Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.
Titanic Strikes
Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.
Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.
Ultimate Hero
Star up a 3-star 1-cost champion to 4 stars!
After 3 rounds, star up a 3-star 1-cost champion to 4 stars!
Wolf Familiars
Summon 2 untargetable wolves with 45% of this champion's Attack Damage and 0.9 Attack Speed.
Summon 2 untargetable wolves with 50% of this champion's Attack Damage and 0.9 Attack Speed.
All That Shimmers
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
An Exalted Adventure
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator now and at the start of every stage.
Anger Issues
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Another Anomaly
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.
Arcane Retribution
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir and Lux.
At What Cost
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Black Rose Crown
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Gain a Black Rose Emblem and a Spear of Shojin.
Bronze For Life I
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Your team gains 3% Damage Amp for each Bronze-tier trait.
Brutal Revenge
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Calculated Enhancement
Calculated Enhancement
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.
Each combat, 4 random champions in your last two rows gain 35% Attack Damage and 40 Ability Power.
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Crimson Pact
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the nearest enemy.
Crown Guarded
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health.
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 250 Health per stage.
Enforcer Crest
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
Gain an Enforcer Emblem.
Enforcer Crown
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.
Fractured Crystals
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 70% of the original damage. Gain an Amumu and Nocturne.
Ghost of Friends Past
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 12 health, 0.8% Attack Damage, or 0.8 Ability Power, based on the dying champion's role.
Health: 0
Attack Damage: 0%
Ability Power 0
Whenever an allied champion dies, your current team and all future allies permanently gain 5 health, 0.8% Attack Damage, or 1 Ability Power, based on the dying champion's role.
Health: 0
Attack Damage: 0%
Ability Power: 0
Gloves Off
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 75% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage.
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 150 Health per stage.
Health is Wealth I
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Health is Wealth II
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
Lone Hero
Lone Hero
Your last surviving unit gains 140% Attack Speed and 30% Durability
Your last surviving unit gains 140% Attack Speed and 35% Durability
Malicious Monetization
Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Moonlight
Moonlight
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20 Ability Power.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 25% Attack Damage and 25 Ability Power.
Prismatic Pipeline
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Prismatic orbs contain even more loot!
Pumping Up I
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Pumping Up II
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Quality Over Quantity
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 12% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Scavenger
Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Shop Glitch
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
Starry Night
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Chances increase with player level.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Current Chances: 0%
Chances increase with player level.
Starry Night+
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Current Chances: 0%
Chances increase with player level.
Support Mining
Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Support Mining+
Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
Gain a Training Dummy. When it dies 4 times, gain a random Support Item and remove the Training Dummy.
Table Scraps
Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Training Arc
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Trait: Geniuses
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage.
Gain a Heimerdinger and Ekko.
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage.
Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet.
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed.
Trolling
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
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