Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Potentially missing changes:
  • Mirage variations
  • Zoe abilities
  • Jade Statues
Live
PBE
Leona
Leona creates a barrier around herself, reducing all incoming damage by
35/45/70Attack damage
for 4 seconds.
Leona creates a barrier around herself, reducing all incoming damage by
35/45/70Attack damage
for 4 seconds.
Malphite
Attack Damage
70/105/158
Attack Speed
0.50
Attack Damage
80/120/180
Attack Speed
0.60
Nasus
Mana
60 / 120
Mana
30 / 90
Sejuani
Sejuani swings her mace wide, hitting all enemies in a cone for <magicDamage>39/70/126</magicDamage> Health magic damage (
6%Attack damage
maximum Health). She quickly strikes again, repeating the damage on her target and the enemy directly behind it and stunning them for 1.5/1.75/2 seconds.
Mana
50 / 90
Sejuani swings her mace wide, hitting all enemies in a cone for <magicDamage>39/70/126</magicDamage> Health magic damage (
6%Attack damage
maximum Health). She quickly strikes again, repeating the damage on her target and the enemy directly behind it and stunning them for 1.5/1.75/2 seconds.
Mana
25 / 75
Taliyah
Taliyah throws 3 stones at her target, each dealing
160/240/380Attack damage
to the first enemy hit.
Taliyah throws 3 stones at her target, each dealing
160/240/380Attack damage
to the first enemy hit.
Wukong
Attack Damage
55/83/124
Armor
40
Magic Resist
40
Attack Damage
65/98/146
Armor
45
Magic Resist
45
Braum
Attack Damage
70/105/158
Attack Damage
85/128/191
Jax
Jax enters a defensive stance for 2 seconds, dodging all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing
225/350/750Attack damage
magic damage and stunning them for 1/1.25/1.5 seconds.
Jax enters a defensive stance for 2 seconds, dodging all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing
225/350/750Attack damage
magic damage and stunning them for 1/1.25/1.5 seconds.
Lillia
Attack Damage
40/60/90
Attack Speed
0.70
Armor
40
Magic Resist
40
Attack Damage
50/75/113
Attack Speed
0.75
Armor
50
Magic Resist
50
Qiyana
Attack Damage
50/75/113
Mana
40 / 100
Attack Damage
55/83/124
Mana
30 / 90
Rell
Rell forms a tether between herself and her lowest percent health ally, dealing
160/240/440Attack damage
magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 35/40/50% of Rell's current Armor and Magic Resist for 4 seconds.
Rell forms a tether between herself and her lowest percent health ally, dealing
160/240/440Attack damage
magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 35/40/50% of Rell's current Armor and Magic Resist for 4 seconds.
Twitch
Twitch hurls an exploding flask at his target, dealing
128/212/348Attack damage
physical damage (160% Attack Damage Attack damage +
40/80/150Attack damage
) in an area and reducing the Armor of enemies hit by 40% for 5 seconds.
Twitch hurls an exploding flask at his target, dealing
128/212/348Attack damage
physical damage (160% Attack Damage Attack damage +
40/80/150Attack damage
) in an area and reducing the Armor of enemies hit by 40% for 5 seconds.
Diana
Attack Damage
50/75/113
Mana
50 / 100
Attack Damage
55/83/124
Mana
30 / 90
Nomsy
Range
3
Range
4
Nomsy
Range
3
Range
4
Nomsy
Range
3
Range
4
Rakan
Attack Damage
45/68/101
Attack Damage
55/83/124
Sylas
Sylas whirls his chains, dealing
140/200/320Attack damage
magic damage to enemies hit and shielding himself for
365/415/525Attack damage
for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
Mana
70 / 140
Sylas whirls his chains, dealing
140/200/320Attack damage
magic damage to enemies hit and shielding himself for
365/415/525Attack damage
for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
Mana
60 / 120
Zeri
Zeri fires a water pulse at the closest enemy within 3 hexes, or at the centermost enemy, stunning them briefly for 0.75 seconds. When the pulse explodes it deals
72/112/176Attack damage
physical damage (110/115/120% Attack Damage Attack damage) and creates a laser behind the target that deals
275/375/525Attack damage
magic damage to all enemies hit.
Zeri fires a water pulse at the closest enemy within 3 hexes, or at the centermost enemy, stunning them briefly for 0.75 seconds. When the pulse explodes it deals
72/112/176Attack damage
physical damage (110/115/120% Attack Damage Attack damage) and creates a laser behind the target that deals
275/375/525Attack damage
magic damage to all enemies hit.
Hecarim
Hecarim summons spectral riders that charge through his target, dealing
200/300/1500Attack damage
magic damage and stunning enemies hit for 1.5/2/8 seconds.
Health
900/1620/2916
Hecarim summons spectral riders that charge through his target, dealing
200/300/1500Attack damage
magic damage and stunning enemies hit for 1.5/2/8 seconds.
Health
1000/1800/3240
Jayce
Jayce transforms into his melee form, then slams the ground around his target, dealing
300/400/1500Attack damage
magic damage and gaining 40 Armor and Magic Resist. He replaces his Ability with Mercurial Judgement for the rest of combat.
Mercurial Judgment: Jayce calls lightning upon his target, smiting them for
400/550/2000Attack damage
magic damage and dealing an additional
225/275/1200Attack damage
magic damage to other enemies in the area. He then heals for
100/150/500Attack damage
health and an additional 20% per enemy struck.
Jayce transforms into his melee form, then slams the ground around his target, dealing
300/400/1500Attack damage
magic damage and gaining 40 Armor and Magic Resist. He replaces his Ability with Mercurial Judgement for the rest of combat.
Mercurial Judgment: Jayce calls lightning upon his target, smiting them for
400/550/2000Attack damage
magic damage and dealing an additional
225/275/1200Attack damage
magic damage to other enemies in the area. He then heals for
100/150/500Attack damage
health and an additional 20% per enemy struck.
Nilah
Mana
0 / 60
Mana
0 / 50
Bruiser
(2) 180 Health
(4) 350 Health
(6) 600 Health
(8) 1000 Health
(2) 180 Health
(4) 375 Health
(6) 700 Health
(8) 1500 Health
Evoker
(2) 4 Mana
(3) 6 Mana
(4) 8 Mana
(2) 5 Mana
(3) 8 Mana
(4) 10 Mana
Mage
(3) 80% Ability Power
(5) 105% Ability Power
(7) 135% Ability Power
(9) 170% Ability Power
(3) 80% Ability Power
(5) 105% Ability Power
(7) 135% Ability Power
(9) 195% Ability Power
Ragewing
(2) 50% Attack Speed and 15% Omnivamp (healing for a percentage of damage dealt)
(4) 100% Attack Speed and 30% Omnivamp
(6) 150% Attack Speed and 45% Omnivamp
(8) 275% Attack Speed and 85% Omnivamp
(2) 50% Attack Speed and 15% Omnivamp (healing for a percentage of damage dealt)
(4) 100% Attack Speed and 30% Omnivamp
(6) 150% Attack Speed and 45% Omnivamp
(8) 325% Attack Speed and 85% Omnivamp
Shapeshifter
(2) 50% bonus Health
(4) 125% bonus Health
(2) 60% bonus Health
(4) 150% bonus Health
Tempest
(2) 5% lightning, 10% unit damage
(4) 15% lightning, 30% unit damage
(6) 25% lightning, 60% unit damage
(8) 35% lightning, 120% unit damage
(2) 10% lightning, 10% unit damage
(4) 20% lightning, 30% unit damage
(6) 30% lightning, 60% unit damage
(8) 45% lightning, 120% unit damage
Whispers
(2) +1 Attack Damage and Ability Power
(4) +3 Attack Damage and Ability Power
(6) +6 Attack Damage and Ability Power
(2) +1 Attack Damage and Ability Power
(4) +3 Attack Damage and Ability Power
(6) +7 Attack Damage and Ability Power