
Kennen

Gangplank

Jhin

Kai'Sa

Katarina
Damage: 200 (
) [130/200/300]
Damage: 210 (
) [140/210/325]

Rakan
Damage: 120 (
) [80/120/180]
Damage: 85 (
) [55/85/130]

Ahri
Deal 430/650/1175 (
) magic damage to the current target, increased up to 50% based on the target's missing health.If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (
) magic damage per target.
Damage: 650 (
) [430/650/1175]
Secondary Damage: 60 (
) [40/60/95]
Deal 460/690/1275 (
) magic damage to the current target, increased up to 50% based on the target's missing health.If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 10/15/25 (
) magic damage per target.
Damage: 690 (
) [460/690/1275]
Secondary Damage: 15 (
) [10/15/25]

Jayce
Damage: 270 = 240 (
) + 30 (
) [160/240/365]
Damage: 300 = 270 (
) + 30 (
) [180/270/425]

Kog'Maw
Passive: Gain 1
per Monster Trainer level. Attacks deal 36/55/87 (
) bonus magic damage.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 15% Attack Speed for the rest of combat.Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.Shred: Reduce Magic ResistSunder: Reduce Armor
Passive: Attacks deal 50/75/120 (
) bonus magic damage. Increase Max Attack Speed to 6.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.Shred: Reduce Magic ResistSunder: Reduce Armor

Malzahar
Infect the closest 1 uninfected targets, dealing 545/820/1390 (
) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.If all enemies are infected, this effect can stack.
Damage: 820 (
) [545/820/1390]
Infect the closest 1 uninfected targets, dealing 515/775/1315 (
) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.If all enemies are infected, this effect can stack.
Damage: 775 (
) [515/775/1315]

Neeko
Gain 35/35/40% Durability and heal 300/350/450 (
) over 2 seconds, then deal 120/180/290 (
) magic damage to enemies in a 2-hex radius. Gain 40% Durability and heal 300/350/450 (
) over 2 seconds, then deal 120/180/290 (
) magic damage to enemies in a 2-hex radius. 
Rammus
Shield Amount
[450/550/675]
Damage: 108 = 90%
+ 90% 
[60/90/150]
Health Per Taunted Enemy
[10/15/20]
Shield Amount
[475/575/675]
Damage: 72 = 60%
+ 60% 
[40/60/100]
Health Per Taunted Enemy
[15/25/35]
Stun Duration:
[1/1.25/1.5]

Smolder
Passive: Gain 1%
per Monster Trainer level. Damage Burns and Wounds for 5 seconds.Active: Deal 225/340/540 (
) physical damage to the target, and 50/75/120 (
) magic damage to the 3 nearest targets.Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.Level 30: Ignore 60% of the target's Armor. Reduce max mana by 10.{{TFT_Keyword_Wound}}
Damage: 340 (
) [225/340/540]
Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor. Active: Deal 265/400/635 (
) physical damage to the target, and 50/75/120 (
) magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.{{TFT_Keyword_Wound}}
Damage: 400 (
) [265/400/635]

Swain

Viego

Ziggs

Akali
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (
) magic damage to its target and 70/105/1000 (
) magic damage to other enemies hit.If only one enemy remains, dash 3 times instead
Strike Damage: 120 (
) [80/120/1000]
Dash Damage: 105 (
) [70/105/1000]
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 95/145/1000 (
) magic damage to its target and 80/120/1000 (
) magic damage to other enemies hit.If only one enemy remains, dash 3 times instead
Strike Damage: 145 (
) [95/145/1000]
Dash Damage: 120 (
) [80/120/1000]

Ashe
The next 8 attacks fire bonus arrows dealing 144/224/1080 (
) total physical damage split between the target and up to two random enemies within 2 hexes.

Karma

Leona

Samira
Passive: After casting, gain 1 Style and 5%% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.Soul Shot: Deal 105/160/650 (
) physical damage to the target and dash a short distance.Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (
) to all enemies in a 2-hex radius. Reset your Style to 0. Passive: After casting, gain 1 Style and 5%% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.Soul Shot: Deal 105/160/650 (
) physical damage to the target and dash a short distance.Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (
) to all enemies in a 2-hex radius. Reset your Style to 0. 
Volibear
Passive: Every 4th attack deals 125/190/750 (
) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.Active: For 5 seconds gain 99/99/300% Attack Speed, 10/10/25% (
) Omnivamp, and crowd control immunity.
Attack Speed: 99%
[99/99/300]
Passive: Every 4th attack deals 125/190/750 (
) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.Active: For 5 seconds gain 125/125/500% Attack Speed, 10/10/25% (
) Omnivamp, and crowd control immunity.
Attack Speed: 125%
[125/125/500]

Yuumi
Damage per Page: 36
[24/36/150]
Potential Page Damage: 32 = 30% of 36 per 
Damage per Page: 38
[25/38/150]
Potential Page Damage: 23 = 20% of 38 per 

Braum
Damage: 415 (
) [275/415/4501]
Damage: 465 (
) [310/465/4501]

Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.Gem Power gains increase at stages 3 and 4.(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500
and 20% 
. Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.Gem Power gains increase at stages 3 and 4.(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 300
and 15% 
. 
Edgelord

Monster Trainer
Choose which monster Lulu summons to replace her in combat! It earns XP after each combat and bonus XP for each takedown it participates in.
Choose which monster Lulu summons to replace her in combat!

The Crew
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.Every 3-star Crew champion grants an additional bonus.(1x
): +1 XP per paid reroll, and Crew unit odds never drop with player level.(2x
): +1 free reroll / round.(3x
): Deal 280 damage to fire a rocket dealing 80.(4x
): Fire rockets 2.5% more often per player level.(5x
): Fire the Planet Cracker. Crew champions gain 5% Health and Attack Speed for each Crew member fielded.Every 3-star Crew champion grants an additional bonus.(1x
): +1 XP per paid reroll, and Crew unit odds never drop with player level.(2x
): +1 free reroll / round.(3x
): Deal 280 damage to fire a rocket dealing 75.(4x
): Fire rockets 2.5% more often per player level.(5x
): Fire the Planet Cracker. 
Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control. Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. 
Quicksilver
+20%
Critical Strike Chance
+20%
Critical Strike Chance

Radiant Titan's Resolve
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control. Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 20% Damage Amp and gain immunity to crowd control. 
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tank/Fighter: Gain 75 Armor and Magic Resistance.Marksman/Caster: Gain 45 Attack Damage and Ability Power. Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tank/Fighter: Gain 90 Armor and Magic Resistance.Marksman/Caster: Gain 60 Attack Damage and Ability Power. 
Radiant Quicksilver
+40%
Critical Strike Chance
+40%
Critical Strike Chance

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.At full stacks, grant
1 gold and continue gaining
1 gold every 8 seconds.[Unique - only 1 per champion] Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.At full stacks, grant
1 gold and continue gaining
1 gold every 10 seconds.[Unique - only 1 per champion] 
Silvermere Dawn

Talisman Of Ascension

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.At full stacks, grant
3 gold and continue gaining
1 gold every 8 seconds.[Unique - only 1 per champion] Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.At full stacks, grant
3 gold and continue gaining
1 gold every 10 seconds.[Unique - only 1 per champion] 
Another One!
The next completed item you make grants an additional copy of it. Gain 1 gold now.
The next completed item you make grants an additional copy of it. Gain 5 gold now.

Aura Farming
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6.
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-3.

Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Your team gains 3% Damage Amp for each Bronze-tier trait.

Bronze For Life II
Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.

Care Package
Now and at the start of each stage, receive a care package with loot and 3 gold.
Now and at the start of the next 2 stages, receive a care package with loot and 3 gold.

Caretaker's Chosen
As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 7: Choose 1 of 5 Radiant items As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 8: Choose 1 of 5 Radiant items 
Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 0 less damage for 6 seconds. Gain a Lux and a Lucian.
Enemies who take damage from Sorcerer Abilities deal 0% less damage for 6 seconds. Gain a Lux and a Lucian.

Escape Velocity
Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 0% Attack Speed for every 3 Velocity.(Velocity: 0) Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 0% Attack Speed for every 3 Velocity.(Velocity: 0) 
Investment Strategy I
Your champions gain 7 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn.

Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.

Raid Boss
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Your strongest Bastion champion gains 25% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.At the start of the next 2 stages, gain that 4-cost champion again. Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.At the start of the next 2 stages, gain that 4-cost champion again. 
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 265-320 magic damage based on stage.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).

Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 150%. Gain a Syndra and Rell.

Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
This champion's last-listed trait is 40% more effective on them.
This champion's last-listed trait is 45% more effective on them.
After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
Xayah and Rakan gain bonus stats based on each other's star level. Xayah and Rakan gain bonus stats based on each other's star level. Whenever you gain interest, permanently gain 1.5 Attack Damage per gold collected. (Current Bonus: 0
) Whenever you gain interest, permanently gain 2% Attack Damage per gold collected. (Current Bonus: 0%
) Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0%
) Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0%
) Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
Attacks grant 3% stacking Attack Speed.
Attacks grant 3.5% stacking Attack Speed.
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 10% more damage.
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 20% more damage.
Become a 2-hex singularity, dealing 1% (
) as magic damage every second. When enemies die within the radius, gain 10 permanent Health. (Total: 0
) Become a 2-hex singularity, dealing 1% (
) as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: 0
) Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Combat start: Mark adjacent hexes. Allies in marked hexes gain 6% Damage Amp and 60 Health. This champion gains 300% of the bonus.
Gain 20% Critical Strike Chance. Attacks that critically strike deal 40% bonus magic damage.
Gain 20% Critical Strike Chance. Attacks that critically strike deal 30% bonus magic damage.
Gain 6% Health and 10 Ability Power for every 1-cost fielded, doubled if they're 3-star.
Gain 7% Health and 10 Ability Power for every 1-cost fielded, doubled if they're 3-star.
(1) Summon a storm that echoes 25% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.
(1) Summon a storm that echoes 22% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.