Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Jul 9 9AM
Live
PBE
Ezreal
Ezreal
Active: Fire a blast at the current target that deals 184/276/412 (Attack damageAbility power) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 (Attack damage) physical damage to the current target on cast.
Active: Fire a blast at the current target that deals 184/276/412 (Attack damageAbility power) physical damage. Every 7 takedowns, gain a drone that deals 8/12/18 (Attack damage) physical damage to the current target on cast.
Talon
Talon
Stab the target, causing them to bleed for 460/690/1135 (Attack damageAbility power) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

Damage: 690 = 600 (Attack damage) + 90 (Ability power)
[400/600/1000]
Stab the target, causing them to bleed for 460/690/1235 (Attack damageAbility power) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

Damage: 690 = 600 (Attack damage) + 90 (Ability power)
[400/600/1100]
Zoe
Zoe
Fire a paddle star at the current target, dealing 68/102/180 (Ability power) magic damage to the first target hit and 34/51/77 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.

Secondary Damage: 51 (Ability power)
[34/51/77]
Fire a paddle star at the current target, dealing 68/102/180 (Ability power) magic damage to the first target hit and 36/54/88 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.

Secondary Damage: 54 (Ability power)
[36/54/88]
Diana
Diana
Passive: Attacks deal 52/78/135 (Ability power) bonus magic damage.
Active: Gain 275/325/475 (Ability power) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (Ability power) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Shield: 325 (Ability power)
[275/325/475]
Orb Damage: 90 (Ability power)
[60/90/145]
Passive: Attacks deal 52/78/135 (Ability power) bonus magic damage.
Active: Gain 275/325/515 (Ability power) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (Ability power) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Shield: 325 (Ability power)
[275/325/515]
Orb Damage: 90 (Ability power)
[60/90/160]
Aurelion Sol
Aurelion Sol
Channel a deathbeam in a line towards the current target for 43 seconds. It deals 320/480/2000 (Ability power) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

Damage: 480 (Ability power)
[320/480/2000]
Channel a deathbeam in a line towards the current target for 43 seconds. It deals 335/505/2000 (Ability power) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

Damage: 505 (Ability power)
[335/505/2000]
LeBlanc
LeBlanc
Passive: Attacks deal 66/99/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 85/130/750 (Ability power) magic damage.

Bolt Damage: 130 (Ability power)
[85/130/750]
Passive: Attacks deal 66/99/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 95/145/750 (Ability power) magic damage.

Bolt Damage: 145 (Ability power)
[95/145/750]
Master Yi
Master Yi
Passive: Every third attack is a doubleslash that deals 70/105/550 (Attack damage) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (Attack damageAbility power) physical damage

Projection Damage: 105 = 75 Attack damage + 30 Ability power
[50/75/600]
Mana
30 / 70
Passive: Every third attack is a doubleslash that deals 70/105/550 (Attack damage) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 75/115/800 (Attack damageAbility power) physical damage

Projection Damage: 115 = 85 Attack damage + 30 Ability power
[55/85/600]
Mana
20 / 60
Nami
Nami
Toss a disco bubble at the target that deals 440/660/5000 (Ability power) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (Ability power) magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Damage: 660 (Ability power)
[440/660/5000]
Bounce Damage: 165 (Ability power)
[110/165/1000]
Toss a disco bubble at the target that deals 460/690/5000 (Ability power) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 125/185/1000 (Ability power) magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Damage: 690 (Ability power)
[460/690/5000]
Bounce Damage: 185 (Ability power)
[125/185/1000]
Vex
Vex
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 (Ability power) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (Ability power) magic damage instead.

Empowered Strike Damage: 210 (Ability power)
[140/210/1000]
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 (Ability power) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (Ability power) magic damage instead.

Empowered Strike Damage: 195 (Ability power)
[130/195/1000]
Zed
Zed
Create a clone behind the target with 33/45/45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Bonus Health
[33/45/45]
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Bonus Health
[33/40/40]
Anima 0
Anima
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
<ShowIf.TFT17_AnimaSquad_IsDoubleUp>Gain 85% Tech from losing if your partner wins a combat in Double Up.</ShowIf.TFT17_AnimaSquad_IsDoubleUp>
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(5) After each player combat, gain loot!
<ShowIf.TFT17_AnimaSquad_IsDoubleUp>Gain 85% Tech from losing if your partner wins a combat in Double Up.</ShowIf.TFT17_AnimaSquad_IsDoubleUp>
Mecha 0
Mecha
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
(3) Energy Cells: Mechas gain 25% Attack damageAbility power.
(4) Overclocked Cells: Increased to 45% Attack damageAbility power.
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
(3) Energy Cells: Mechas gain 25% Attack damageAbility power.
(4) Overclocked Cells: Increased to 40% Attack damageAbility power.
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
Replicator 0
Replicator
Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 45% strength
Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 50% strength
Rogue 0
Rogue
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 12% Attack damage Ability power
(3) 25% Attack damage Ability power
(4) 40% Attack damage Ability power
(5) 55% Attack damage Ability power
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 12% Attack damage Ability power
(3) 25% Attack damage Ability power
(4) 45% Attack damage Ability power
(5) 60% Attack damage Ability power
Timebreaker 0
Timebreaker
(2) Allies gain 15% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
(2) Allies gain 12% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Birthday Reunion
Birthday Reunion
Gain 3 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Forward Thinking
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold.
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Two Tanky
Two Tanky
When you field exactly 2 copies of a champion, they both gain 400 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
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