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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Dec 25 3AM
Live
PBE
Leona
Leona
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power).
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds..
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power).
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds.
Aurelion Sol
Aurelion Sol
Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 350/615/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
15: Create a shockwave that deals 50/75/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 33% bonus true damage.
700: Also call down a meteor storm that deals 1000/1500/9999 (Ability power) magic damage split between living enemies.
1988: Summon a black hole at the epicenter, instantly killing enemies within.
Passive: After dealing ability damage to an enemy, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 350/615/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
15: Create a shockwave that deals 50/75/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 33% bonus true damage.
700: Also call down a meteor storm that deals 1000/1500/9999 (Ability power) magic damage split between living enemies.
1988: Summon a black hole at the epicenter, instantly killing enemies within.
Fiddlesticks
Fiddlesticks
Teleport into the largest cluster of enemies and Stun them for 1.25/1.25/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 (Ability power) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.
Teleport into a large cluster of enemies within 2 hexes and Stun them for 1.25/1.25/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 (Ability power) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.
Bilgewater 0
Bilgewater
Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 15 Serpents
(5) 35 Serpents, improved loot
(7) 65 Serpents, superior loot
(10) 150 Serpents, 2x stats, FIRE CANNONS!
Current Bonus Stats:
0% Attack damageAbility power, 0% Attack speed, 0% Health
Current Serpents: 0 Serpents
Each player combat, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 15 Serpents
(5) 35 Serpents, improved loot
(7) 65 Serpents, superior loot
(10) 150 Serpents, 2x stats, FIRE CANNONS!
Current Bonus Stats:
0% Attack damageAbility power, 0% Attack speed, 0% Health
Current Serpents: 0 Serpents
Shadow Isles 0
Shadow Isles
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
(2) 1x Souls, 18% Attack damageAbility power
(3) 1.3x Souls, 20% Attack damageAbility power
(4) 1.6x Souls, 22% Attack damageAbility power
(5) 1.9x Souls, 25% Attack damageAbility power
Souls Collected: 0 Souls
Whenever ANY champion dies in a player combat, gain Souls (Souls). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
(2) 1x Souls, 18% Attack damageAbility power
(3) 1.3x Souls, 20% Attack damageAbility power
(4) 1.6x Souls, 22% Attack damageAbility power
(5) 1.9x Souls, 25% Attack damageAbility power
Souls Collected: 0 Souls
Radiant Adaptive Helm
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 20% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 100 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Radiant Spirit Visage
Radiant Spirit Visage
+600
Health
+20%
DR
+4%
Mana Regen
+700
Health
+20%
DR
+4%
Mana Regen
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
+50
Armor
+50
Magic Resist
+200
Health
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
+50
Armor
+50
Magic Resist
+300
Health
Radiant Steadfast Heart
Radiant Steadfast Heart
+40
Armor
+500
Health
+40%
Critical Strike Chance
+40
Armor
+600
Health
+40%
Critical Strike Chance
Radiant Dragon's Claw
Radiant Dragon's Claw
Gain 18% max health.
Every 2 seconds, heal 5% max Health.
Gain 22% max health.
Every 2 seconds, heal 5% max Health.
Radiant Warmog's Armor
Radiant Warmog's Armor
Gain 30% max Health.
+1000
Health
Gain 33% max Health.
+1200
Health
Void Gauntlet
Void Gauntlet
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Eternal Pact
Eternal Pact
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Cappa Juice
Cappa Juice
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
+20%
Attack Damage
+20%
Attack Speed
+20
Ability Power
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
+25%
Attack Damage
+20%
Attack Speed
+25
Ability Power
Aegis of Dawn
Aegis of Dawn
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.
Healing increases based on Stage.
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Aegis of Dusk
Aegis of Dusk
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.
Damage increases based on Stage.
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Birthday Reunion
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Bronze For Life II
Bronze For Life II
Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait.
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Evolve and Overcome
Evolve and Overcome
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: 0/5)
Void provides unique Mutations.
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. 0
Void provides unique Mutations.
Infinity Protection
Infinity Protection
Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
Late Game Scaling
Late Game Scaling
Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.
CyberCity Tactician's Crown, 2025
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
CyberCity Tactician's Crown, 2025
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
The Axiomata
The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.
Trials of Twilight
Trials of Twilight
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 2 2-cost champions.
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