
Aatrox
N.O.V.A. Damage: 121 = 50% of 242 (
)
N.O.V.A. Damage: 157 = 65% of 242 (
) 
Akali

Jax
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30 and gaining 400/450/500 (
) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153 (
) magic damage and Stunning them for 1/1.25/1.5 second(s).
Flat Damage Reduction: 25
[20/25/30]

Kindred
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (
) physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (
) physical damage. N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies. Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (
) physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (
) physical damage. N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 5 seconds after, add a mark to all enemies. 
Dark Star
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 45% 
. (6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 50% 
. (6) AND the strongest Dark Star unit goes supermassive, gaining 50% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.

Redeemer
(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
(1) For each non-unique trait you have active, your team gains 2% Attack Speed, and 2 Armor and Magic Resist.

Stargazer - Fountain
Stargazers chart a different constellation every game. This game: The Fountain.Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.(3) 4%

(5) 7%

More hexes reveal at each player level Stargazers chart a different constellation every game. This game: The Fountain.Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.(3) 4%

(5) 9%

More hexes reveal at each player level 
Stargazer - Huntress
Stargazers chart a different constellation every game. This game: The Huntress.Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.(3) 12%
, 3 marks (5) 35%
, 5 marks (7) 55%
, 7 marks More hexes reveal at each player level Stargazers chart a different constellation every game. This game: The Huntress.Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 12% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.(3) 15%
, 3 marks (5) 45%
, 5 marks (7) 70%
, 9 marks More hexes reveal at each player level 
Meeple Emblem
The holder gains the Meeple trait and 1 additional Mana Regen per
. The holder gains the Meeple trait and 4% Damage Amp and 50 Health per
. 
Arbiter Emblem

Rogue Emblem
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.

Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead.Ability damage can only trigger on each enemy once every 0.5 seconds. Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.Ability damage can only trigger on each enemy once every 0.5 seconds. 
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target. 
Ekko's Patience
Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.

Yasuo's Bladework

Drone Uplink

Malware Matrix
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)Recommended users: Master Yi and Pyke. Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke.Ability Damage Cooldown: 0.75 seconds. 
Sympathetic Implant
Every 5 seconds, gain 1 additional Mana Regen.Recommended users: Sona and Viktor. Every 5 seconds, gain:Magic Champions: 1 Mana Regen.Attack Champions: 15% Attack Speed.Recommended users: Sona and Viktor. 
Target-Lock Optics
The holder's first attack on each enemy deals 150 (
) additional damage.Recommended users: Pyke and Master Yi When the holder damages each enemy for the first time each combat, gain:Attack Champions: 10% Attack DamageMagic Champions: 8% Ability PowerRecommended users: Pyke and Master Yi 
Drone Uplink

Malware Matrix
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (
) physical damage to nearby enemies.Recommended users: Master Yi and Pyke. Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (
) physical damage to nearby enemies.Recommended users: Master Yi and Pyke.Ability Damage Cooldown: 0.75 seconds. 
Sympathetic Implant
Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.Recommended users: Sona and Viktor. Every 5 seconds, gain:Magic Champions: 1 Mana Regen.Attack Champions: 15% Attack Speed.At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.Recommended users: Sona and Viktor. 
Target-Lock Optics
The holder's first attack on each enemy deals 150 (
) additional damage.At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.Recommended users: Pyke and Master Yi When the holder damages each enemy for the first time each combat, gain:Attack Champions: 10% Attack DamageMagic Champions: 8% Ability PowerAt (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.Recommended users: Pyke and Master Yi 
Booster Pack
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)(Each champion has a small chance of being holographic!) Gain 12 gold of random champions. (At least one 3-cost guaranteed!)(Each champion has a small chance of being holographic!) 
Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 6% Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.

Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

Heart of the Swarm
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.Unique 3-Star Champions Fielded: 0 / 6Levels: 0 / 9 All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.Unique 3-Star Champions Fielded: 0 / 6Levels: 0 / 9 
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Kahunahuna
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again. Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.At the start of the next 2 stages, gain the package again. 
Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.Health Gained: 0Magic N' Mayhem Tactician's Crown, 2024 Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.Health Gained: 0Magic N' Mayhem Tactician's Crown, 2024 
Timestream
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.(Health: 0, Attack Speed: 0%) Timebreakers gain 6 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.(Health: 0, Attack Speed: 0%)