Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Apr 16 7AM
Live
PBE
Kayle
Kayle
Passive: Attacks deal 18/30/40 (Ability power) bonus magic damage.
Active: Fire a wave at the current target that deals 140/225/375 (Ability power) magic damage to all enemies hit.

Passive Damage: 30 (Ability power)
[18/30/40]
Damage: 225 (Ability power)
[140/225/375]
Passive: Attacks deal 15/30/40 (Ability power) bonus magic damage.
Active: Fire a wave at the current target that deals 125/225/375 (Ability power) magic damage to all enemies hit.

Passive Damage: 30 (Ability power)
[15/30/40]
Damage: 225 (Ability power)
[125/225/375]
Garen
Garen
Gain 250/275/300 (Ability power) Shield for 5 seconds. Garen's next attack deals 248/371/557 (Attack damage) physical damage.

Shield: 275 (Ability power)
[250/275/300]
Gain 275/325/375 (Ability power) Shield for 5 seconds. Garen's next attack deals 248/371/557 (Attack damage) physical damage.

Shield: 325 (Ability power)
[275/325/375]
Gnar
Gnar
Passive: Gain 2% (Ability power) Attack Damage upon attacking or getting hit, up to 50 times.
Active: Fling a boulder at the current target, dealing 186/279/432 (Attack damage) physical damage to targets in a line.

Passive Bonus: 2% = 2% Ability power
Passive: Gain 4% (Ability power) Attack Damage upon attacking or getting hit, up to 25 times.
Active: Fling a boulder at the current target, dealing 186/279/432 (Attack damage) physical damage to targets in a line.

Passive Bonus: 4% = 4% Ability power
Qiyana
Qiyana
Attack Speed
0.75
Attack Speed
0.80
Riven
Riven
Deal 75/113/174 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 150/225/349 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 150/180/220 (Ability power) Health.

Damage: 113 (Attack damage)
[150/150/155]
Third Cast Damage: 225 (Attack damage)
[300/300/310]
Heal: 180 (Ability power)
[150/180/220]
Attack Damage
50/75/113
Deal 83/124/192 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 165/248/384 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.

Damage: 124 (Attack damage)
[150/150/155]
Third Cast Damage: 248 (Attack damage)
[300/300/310]
Heal: 225 (Ability power)
[175/225/275]
Attack Damage
55/83/124
Senna
Senna
Fire a laser 2 Hexes beyond the current target, dealing 155/232/361 (Attack damage) physical damage to enemies hit. Grant 20/25/30% Attack Damage to Senna and allies to the left and right for 4 seconds.

Damage Attack damage
[245/245/255]
Damage Ability power
[20/30/45]
Damage: 232 = 245% Attack damage + 30% Ability power
Fire a laser 2 Hexes beyond the current target, dealing 137/205/322 (Attack damage) physical damage to enemies hit. Grant 20/25/30% Attack Damage to Senna and allies to the left and right for 4 seconds.

Damage Attack damage
[230/230/240]
Damage Ability power
[10/15/25]
Damage: 205 = 230% Attack damage + 15% Ability power
Teemo
Teemo
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 420/630/1000 (Ability power) magic damage over 8 seconds.

Damage: 630 (Ability power)
[420/630/1000]
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 420/630/1050 (Ability power) magic damage over 8 seconds.

Damage: 630 (Ability power)
[420/630/1050]
Zyra
Zyra
Summon 2 Vine Lashers that attack the nearest enemy 3 times. Their attacks deal 90/135/210 (Ability power) magic damage and Wound their targets for 6 seconds.
Wound: Reduce healing received by 33%

Damage: 135 (Ability power)
[90/135/210]
Summon 2 Vine Lashers that attack the nearest enemy 3 times. Their attacks deal 95/140/220 (Ability power) magic damage and Wound their targets for 6 seconds.
Wound: Reduce healing received by 33%

Damage: 140 (Ability power)
[95/140/220]
Alune
Alune
Rain meteors through the row with the most total enemy Health. Meteors deal 360/540/860 (Ability power) magic damage split between all enemies hit. Deal 160/240/380 (Ability power) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds.
Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds.
Shred: Reduce Magic Resist

Meteor Damage: 540 (Ability power)
[360/540/860]
Rain meteors through the row with the most total enemy Health. Meteors deal 380/570/900 (Ability power) magic damage split between all enemies hit. Deal 160/240/380 (Ability power) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds.
Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds.
Shred: Reduce Magic Resist

Meteor Damage: 570 (Ability power)
[380/570/900]
Bard
Bard
Attack Speed
0.75
Attack Speed
0.80
Volibear
Volibear
Mana
0 / 50
Mana
10 / 60
Yone
Yone
Dash in spirit form to the farthest enemy within 3 Hexes for 3 seconds, dealing 107/161/256 (Attack damage) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain 280/340/400 (Ability power) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position.
Each cast this combat increases his dash range by 1 Hex.
Wound: Reduce healing received by 33%

Shield: 340 (Ability power)
[280/340/400]
Attack Speed
0.90
Mana
0 / 60
Dash in spirit form to the farthest enemy within 3 Hexes for 3 seconds, dealing 107/161/256 (Attack damage) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain 250/300/350 (Ability power) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position.
Each cast this combat increases his dash range by 1 Hex.
Wound: Reduce healing received by 33%

Shield: 300 (Ability power)
[250/300/350]
Attack Speed
0.85
Mana
10 / 70
Annie
Annie
Passive: Heal 43/77/138 (Health) Health when damaging a Burning enemy.
Active: On first cast, hop on Tibbers, gaining 428/580/1913 (Health) max Health and Stunning enemies within 2 hexes for 1.5 seconds.
Deal 150/225/2500 (Ability power) magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Bonus Health: 580 = 15% Health + 350% Ability power
Passive Heal: 77 = 5% Health
Health
850/1530/2754
Passive: Heal 53/95/170 (Health) Health when damaging a Burning enemy.
Active: On first cast, hop on Tibbers, gaining 458/634/2010 (Health) max Health and Stunning enemies within 2 hexes for 1.5 seconds.
Deal 150/225/2500 (Ability power) magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Bonus Health: 634 = 15% Health + 350% Ability power
Passive Heal: 95 = 5% Health
Health
1050/1890/3402
Ashe
Ashe
Health
700/1260/2268
Mana
25 / 100
Health
900/1620/2916
Mana
30 / 90
Galio
Galio
Health
1100/1980/3564
Health
1200/2160/3888
Kai'Sa
Kai'Sa
Attack Speed
0.85
Health
700/1260/2268
Attack Speed
0.80
Health
900/1620/2916
Kayn
Kayn
Health
1000/1800/3240
Health
1200/2160/3888
Lee Sin
Lee Sin
Kick the target's spirit out of their body, dealing 315/473/1418 (Attack damageAttack speed) physical damage, 30% Mana Reaving them, and Stunning them. Enemies hit by the spirit take 105/158/709 (Attack damageAttack speed) physical damage. Gain 200/250/1000 (Ability power) Shield for 3 seconds.
Mana Reave: Increase max Mana until the next cast

Damage: 473 = 450% (Attack damage) + 0%
[450/450/900]
AOE Damage: 158 = 150% (Attack damage) + 0%
[150/150/450]
Attack Damage
70/105/158
Health
950/1710/3078
Kick the target's spirit out of their body, dealing 338/506/1519 (Attack damageAttack speed) physical damage, 30% Mana Reaving them, and Stunning them. Enemies hit by the spirit take 113/169/759 (Attack damageAttack speed) physical damage. Gain 200/250/1000 (Ability power) Shield for 3 seconds.
Mana Reave: Increase max Mana until the next cast

Damage: 506 = 450% (Attack damage) + 0%
[450/450/900]
AOE Damage: 169 = 150% (Attack damage) + 0%
[150/150/450]
Attack Damage
75/113/169
Health
1200/2160/3888
Lillia
Lillia
Hurl an orb towards the current target, dealing 220/330/900 (Ability power) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 100/150/350 (Ability power) magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360/540/1600 (Ability power) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.

Damage: 330 (Ability power)
[220/330/900]
Small Orb Damage: 150 (Ability power)
[100/150/350]
Health
700/1260/2268
Hurl an orb towards the current target, dealing 240/360/900 (Ability power) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/400 (Ability power) magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360/540/1600 (Ability power) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.

Damage: 360 (Ability power)
[240/360/900]
Small Orb Damage: 180 (Ability power)
[120/180/400]
Health
900/1620/2916
Morgana
Morgana
Attack Speed
0.75
Health
750/1350/2430
Attack Speed
0.80
Health
950/1710/3078
Nautilus
Nautilus
Health
1000/1800/3240
Mana
80 / 180
Health
1200/2160/3888
Mana
60 / 160
Ornn
Ornn
Gain 500/710/1848 (Ability powerHealth) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300/450/1500 (Ability power) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

Shield: 710 = 20% Health + 350% Ability power
Health
1000/1800/3240
Gain 540/782/1978 (Ability powerHealth) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300/450/1500 (Ability power) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

Shield: 782 = 20% Health + 350% Ability power
Health
1200/2160/3888
Sylas
Sylas
Health
1000/1800/3240
Health
1200/2160/3888
Syndra
Syndra
Passive: Start combat with 7/7/10 butterflies and gain one every 1 casts.
Active: Throw all butterflies at the current target, dealing 40/60/180 (Ability power) magic damage for each butterfly.
Fated Bonus: Deal 10% more damage.
Health
700/1260/2268
Passive: Start combat with 7/7/10 butterflies and gain one every 1 casts.
Active: Throw all butterflies at the current target, dealing 40/60/180 (Ability power) magic damage for each butterfly.
Fated Bonus: Deal 11% more damage.
Health
900/1620/2916
Azir
Azir
Health
800/1440/2592
Health
900/1620/2916
Hwei
Hwei
Health
800/1440/2592
Health
900/1620/2916
Lissandra
Lissandra
Health
1000/1800/3240
Health
1200/2160/3888
Rakan
Rakan
Health
1100/1980/3564
Health
1200/2160/3888
Sett
Sett
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll
Active: Slam the current target forward, Stunning them and dealing 176/263/13164 (Attack damage) physical damage. Deal 108/162/2176 (Attack damage) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 15% Omnivamp.
Health
1100/1980/3564
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll
Active: Slam the current target forward, Stunning them and dealing 176/263/13164 (Attack damage) physical damage. Deal 108/162/2176 (Attack damage) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 12% Omnivamp.
Health
1200/2160/3888
Udyr
Udyr
Health
950/1710/3078
Health
1050/1890/3402
Xayah
Xayah
Health
850/1530/2754
Health
900/1620/2916
Dragonlord 0
Dragonlord
After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
(2) 5% Health damage, 12% Attack speed.
(3) 10% Health damage, 18% Attack speed.
(4) 12% Health damage and Stuns for 1.5 seconds.
(5) 18% Health damage, 45% Attack speed.
After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
(2) 5% Health damage, 12% Attack speed.
(3) 10% Health damage, 18% Attack speed.
(4) 10% Health damage and Stuns for 1.5 seconds.
(5) 15% Health damage, 45% Attack speed.
Exalted 0
Exalted
Your team gains 4% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
(3) 1% damage per level
(5) 2.5% damage per level
Each game a different set of units is Exalted.
Your team gains 5% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
(3) 1% damage per level
(5) 3% damage per level
Each game a different set of units is Exalted.
Fortune 0
Fortune
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
(3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
(5) Heal 3 player health at the start of each player combat.
(7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Each Festival, roll a new die.
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
(3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
(5) Heal 2 player health at the start of each player combat.
(7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Each Festival, roll a new die.
Heavenly 0
Heavenly
Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play.
(2) 100% bonus.
(3) 115% bonus.
(4) 135% bonus.
(5) 165% bonus.
(6) 200% bonus.
(7) 240% bonus.
Kha'Zix -  Critical strike change 10%
Malphite -  Armor Magic resist 8
Neeko -  Health 10
Qiyana -  Attack damage 10%
Soraka -  Ability power 10%
Wukong -  Attack speed 10%
Emblem -  Omnivamp 6%
Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play.
(2) 100% bonus.
(3) 115% bonus.
(4) 135% bonus.
(5) 165% bonus.
(6) 200% bonus.
(7) 225% bonus.
Kha'Zix -  Critical strike change 10%
Malphite -  Armor Magic resist 8
Neeko -  Health 10
Qiyana -  Attack damage 10%
Soraka -  Ability power 10%
Wukong -  Attack speed 10%
Emblem -  Omnivamp 6%
Porcelain 0
Porcelain
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
(2) 30% Attack speed; 20% reduced damage
(4) 60% Attack speed; 35% reduced damage
(6) 125% Attack speed; 60% reduced damage
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
(2) 30% Attack speed; 20% reduced damage
(4) 60% Attack speed; 35% reduced damage
(6) 100% Attack speed; 50% reduced damage
Umbral 0
Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 18% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 40% Health execute
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 20% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 45% Health execute
Giant Slayer
Giant Slayer
Deal 25% more damage to enemies with more than 1600 maximum Health.
Deal 25% more damage to enemies with more than 1750 maximum Health.
Titan's Resolve
Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Demonslayer
Demonslayer
Deal 60% more damage to enemies with more than 1600 maximum Health.
Deal 60% more damage to enemies with more than 1750 maximum Health.
Titan's Vow
Titan's Vow
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Gain 3% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Tattoo of Bombardment
Tattoo of Bombardment
Every third attack fires bolts at the two lowest percent health enemies which deal 65% Attack Damage as physical damage.
Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.
Tattoo of Protection
Tattoo of Protection
Gain a 50% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Gain a 40% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Tattoo of Toxin
Tattoo of Toxin
Damage applies a toxin that deals an additional 44% of that damage over 3 seconds and 33% Wounds the target.
Wound: Reduces healing received
Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.
Wound: Reduces healing received
Tattoo of Vitality
Tattoo of Vitality
+250
Health
+350
Health
Tome of Power
Tome of Power
Kayle deals 20% more damage. When she casts, she fires two waves.
Kayle deals 15% more damage. When she casts, she fires two waves.
Boiling Point
Boiling Point
Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Divine Rolls
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Rerolls last this turn only. Gain a Kha'Zix and a Malphite.
Fine Vintage
Fine Vintage
Completed items left on your bench for 3 rounds transform into Support Anvils.
Completed items left on your bench for 4 rounds transform into Support Anvils.
Lucky Paws
Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
The Golden Remover
The Golden Remover
Gain a Golden Remover and component item anvil.
Gain a Golden Remover and component item anvil.
Golden Remover is an Item Remover with infinite uses.
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