Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Feb 23 4AM
Live
PBE
Atakhan
Atakhan
Frozen Tower
Frozen Tower
Golem
Golem
Sand Soldier
Sand Soldier
Senna
Senna
Shyvana
Shyvana
Training Dummy
Training Dummy
Anivia
Anivia
Blitzcrank
Blitzcrank
Gain 400/480/600 (Ability power) Shield for 4 seconds and deal 56/84/126 (Magic resist) magic damage to all enemies within 1 hex.

Damage: 84 (Magic resist)
[140/210/315]
Gain 400/480/600 (Ability power) Shield for 4 seconds and deal 0 (Magic resist) magic damage to all enemies within 1 hex.

Damage: 0 (Magic resist)
[140/210/315]
Briar
Briar
Caitlyn
Caitlyn
Illaoi
Illaoi
Restore 249/328/439 (HealthAbility power) Health and slam a tentacle, dealing 180/270/405 (Attack damage) physical damage to enemies in a line.

Heal: 328 = 7% Health + 240 (Ability power)
[200/240/280]
Restore 200/240/280 (HealthAbility power) Health and slam a tentacle, dealing 180/270/405 (Attack damage) physical damage to enemies in a line.

Heal: 240 = 7% Health + 240 (Ability power)
[200/240/280]
Jarvan IV
Jarvan IV
Jhin
Jhin
Kog'Maw
Kog'Maw
Lulu
Lulu
Qiyana
Qiyana
Rumble
Rumble
Gain 350/430/550 (Ability power) Shield for 4 seconds. Fire a burst of flames, dealing 72/108/162 (Armor) magic damage in a cone.

Damage: 108 (Armor)
[180/270/405]
Gain 350/430/550 (Ability power) Shield for 4 seconds. Fire a burst of flames, dealing 0 (Armor) magic damage in a cone.

Damage: 0 (Armor)
[180/270/405]
Shen
Shen
Sona
Sona
Viego
Viego
Aphelios
Aphelios
Ashe
Ashe
Bard
Bard
Cho'Gath
Cho'Gath
Restore 200/225/400 (Ability power) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 88/152/248 (HealthAbility power) magic damage.

Damage: 152 = 5% Health + 75 (Ability power)
[45/75/110]
Restore 200/225/400 (Ability power) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 45/75/110 (HealthAbility power) magic damage.

Damage: 75 = 5% Health + 75 (Ability power)
[45/75/110]
Ekko
Ekko
Graves
Graves
Neeko
Neeko
Orianna
Orianna
Poppy
Poppy
Rek'Sai
Rek'Sai
Sion
Sion
Passive: Takedowns grant 18/20/50 permanent max Health. 
Active: Gain 226/272/334 (HealthAbility power) Shield for 4 seconds. When it breaks, deal 26/47/84 (Health) magic damage to adjacent enemies.

Shield: 272 = 4% Health + 225 (Ability power)
[200/225/250]
Damage: 47 (Health)
[4/4/4]
Passive: Takedowns grant 18/20/50 permanent max Health. 
Active: Gain 200/225/250 (HealthAbility power) Shield for 4 seconds. When it breaks, deal 0 (Health) magic damage to adjacent enemies.

Shield: 225 = 4% Health + 225 (Ability power)
[200/225/250]
Damage: 0 (Health)
[4/4/4]
Teemo
Teemo
Tristana
Tristana
Tryndamere
Tryndamere
Twisted Fate
Twisted Fate
Vi
Vi
Xin Zhao
Xin Zhao
Yasuo
Yasuo
Yorick
Yorick
Restore 325/370/500 (Ability powerSouls) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 123/187/288 (Health) magic damage in 1 hex radius.

Heal: 370 = 7 per 10 Souls + 370 (Ability power)
[325/370/500]
Damage: 187 = 5% Health + 110
[80/110/150]
Restore 250/350/500 (Ability powerSouls) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 80/110/150 (Health) magic damage in 1 hex radius.

Heal: 350 = 7 per 10 Souls + 350 (Ability power)
[250/350/500]
Damage: 110 = 5% Health + 110
[80/110/150]
Ahri
Ahri
Darius
Darius
Restore 345/523/857 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 12/18/30 (Attack damage) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Heal: 523 = 15% Health + 280 (Ability power)
[210/280/420]
Restore 210/280/420 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 12/18/30 (Attack damage) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Heal: 280 = 15% Health + 280 (Ability power)
[210/280/420]
Dr. Mundo
Dr. Mundo
Bulk up for 5 seconds. While bulked, restore 114/192/325 (HealthAbility power) Health every second and attacks deal 105/171/291 (HealthAttack damage) physical damage.

Heal: 192 = 6% Health + 95 (Ability power)
[60/95/150]
Damage: 171 = 5% Health + 90 (Attack damage)
[60/90/145]
Bulk up for 5 seconds. While bulked, restore 60/95/150 (HealthAbility power) Health every second and attacks deal 60/90/145 (HealthAttack damage) physical damage.

Heal: 95 = 6% Health + 95 (Ability power)
[60/95/150]
Damage: 90 = 5% Health + 90 (Attack damage)
[60/90/145]
Draven
Draven
Gangplank
Gangplank
Gwen
Gwen
Jinx
Jinx
Kennen
Kennen
Kobuko & Yuumi
Kobuko & Yuumi
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (Ability power) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring 294/445/669 (HealthAbility power) Health over 3 seconds.

Self Heal: 445 = 12% Health + 240 (Ability power)
[180/240/300]
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (Ability power) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring 180/240/300 (HealthAbility power) Health over 3 seconds.

Self Heal: 240 = 12% Health + 240 (Ability power)
[180/240/300]
LeBlanc
LeBlanc
Leona
Leona
Loris
Loris
Malzahar
Malzahar
Milio
Milio
Nautilus
Nautilus
Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals 45/68/108 (Magic resist) bonus magic damage.
Active: Gain 465/562/717 (HealthAbility power) Shield for 4 seconds.

Damage: 68 (Magic resist)
[90/135/215]
Shield: 562 = 10% Health + 400 (Ability power)
[375/400/425]
Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals 0 (Magic resist) bonus magic damage.
Active: Gain 375/400/425 (HealthAbility power) Shield for 4 seconds.

Damage: 0 (Magic resist)
[90/135/215]
Shield: 400 = 10% Health + 400 (Ability power)
[375/400/425]
Sejuani
Sejuani
Vayne
Vayne
Zoe
Zoe
Ambessa
Ambessa
Bel'Veth
Bel'Veth
Braum
Braum
Raise shield for 4 seconds, gaining 55/55/90% (Ability power) Durability and redirecting projectiles to towards Braum instead. When hit, deal 27/43/1245 (ArmorAbility power) magic damage to nearby enemies and 30% Chill them for 2 seconds.

Damage: 43 = 30% Armor + 25 (Ability power)
[20/30/325]
Raise shield for 4 seconds, gaining 55/55/90% (Ability power) Durability and redirecting projectiles to towards Braum instead. When hit, deal 15/25/1050 (ArmorAbility power) magic damage to nearby enemies and 30% Chill them for 2 seconds.

Damage: 25 = 30% Armor + 25 (Ability power)
[20/30/325]
Diana
Diana
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain 100/175/300 (Ability power) Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 125/190/600 (Ability power) magic damage. Then, dash to all Moonlit enemies, dealing 140/210/1350 (Ability power) magic damage to them.

Secondary Damage: 210 (Ability power)
[140/210/1350]
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain 100/175/300 (Ability power) Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 125/190/600 (Ability power) magic damage. Then, dash to all Moonlit enemies, dealing 160/240/1500 (Ability power) magic damage to them.

Secondary Damage: 240 (Ability power)
[160/240/1500]
Fizz
Fizz
Garen
Garen
Spin for 3 seconds, gaining 50/50/80% Durability and healing for 370/516/1589 (HealthAbility power) over the duration. Each second, deal 100/150/1700 (Attack damage) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Heal: 516 = 10% Health + 300 (Ability power)
[250/300/1200]
Spin for 3 seconds, gaining 50/50/80% Durability and healing for 250/300/1200 (HealthAbility power) over the duration. Each second, deal 100/150/1700 (Attack damage) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Heal: 300 = 10% Health + 300 (Ability power)
[250/300/1200]
Kai'Sa
Kai'Sa
Kalista
Kalista
Summon 20 (Souls) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing 35/53/465 (Attack damageAbility power) physical damage and reducing Armor by 1.

Number of Spears: 20 = 20 + 1 per 25 Souls
Summon 25 (Souls) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing 35/53/465 (Attack damageAbility power) physical damage and reducing Armor by 1.

Number of Spears: 25 = 25 + 1 per 50 Souls
Lissandra
Lissandra
Lux
Lux
Fire a ball of light at the most enemies, dealing 30/45/100 (Ability power) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 330/500/1600 (Ability power) magic damage to enemies hit by the ball and 90/135/900 (Ability power) magic damage to all other enemies hit.

Damage: 500 (Ability power)
[330/500/1600]
Fire a ball of light at the most enemies, dealing 30/45/100 (Ability power) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 360/550/1800 (Ability power) magic damage to enemies hit by the ball and 90/135/900 (Ability power) magic damage to all other enemies hit.

Damage: 550 (Ability power)
[360/550/1800]
Miss Fortune
Miss Fortune
Nasus
Nasus
Steal 500/685/3000 (Ability power) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 23/41/583 (Health) magic damage to adjacent enemies each second.

Damage Per Second: 41 (Health)
[1.5/1.5/12]
Steal 500/685/3000 (Ability power) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 0 (Health) magic damage to adjacent enemies each second.

Damage Per Second: 0 (Health)
[1.5/1.5/12]
Nidalee
Nidalee
Jump on an adjacent enemy with the lowest health, then deal 320/500/2000 (Ability power) magic damage to them and 100/150/600 (Ability power) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.
Tanks take 60% more damage from this ability and Fighters take 30% more.

Damage: 500 (Ability power)
[320/500/2000]
Jump on an adjacent enemy with the lowest health, then deal 290/470/2000 (Ability power) magic damage to them and 100/150/600 (Ability power) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.
Tanks take 60% more damage from this ability and Fighters take 30% more.

Damage: 470 (Ability power)
[290/470/2000]
Renekton
Renekton
Rift Herald
Rift Herald
Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (Ability powerHealth) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (Ability power) Durability + 1% for each enemy targeting this unit.

Damage: 269 = 150 (Ability power) + 6% Health
[100/150/2000]
Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 100/150/2000 (Ability powerHealth) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (Ability power) Durability + 1% for each enemy targeting this unit.

Damage: 150 = 150 (Ability power) + 6% Health
[100/150/2000]
Seraphine
Seraphine
Singed
Singed
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 8/18/160 (Ability power) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 15/80/500 (Ability power) Health each second, and gain 20 Armor and Magic Resistance.
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 8/18/160 (Ability power) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 15/80/500 (Ability power) Health each second, and gain 20/60/100 Armor and Magic Resistance.

Defenses: 60
[20/60/100]
Skarner
Skarner
Passive: All allies gain 10/20/100 Armor.
Active: Gain 750/950/3000 (Ability power) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (Armor) physical damage and Stunning them for 1.5/1.75/8 seconds.

Damage: 126 (Armor)
[120/180/2500]
Passive: All allies gain 10/20/100 Armor.
Active: Gain 750/950/3000 (Ability power) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 0 (Armor) physical damage and Stunning them for 1.5/1.75/8 seconds.

Damage: 0 (Armor)
[120/180/2500]
Swain
Swain
Passive: Each second, restore 36/52/158 (HealthAbility power) Health and deal 20/30/90 (Ability power) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 (Ability power) magic damage and Stunning them for 1.5/1.75/8 seconds.

Heal: 52 = 1.5% Health + 20 (Ability power)
[18/20/100]
Passive: Each second, restore 18/20/100 (HealthAbility power) Health and deal 20/30/90 (Ability power) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 (Ability power) magic damage and Stunning them for 1.5/1.75/8 seconds.

Heal: 20 = 1.5% Health + 20 (Ability power)
[18/20/100]
Taric
Taric
Veigar
Veigar
Warwick
Warwick
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 45/70/550 (Attack damage) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% (Ability power) Attack Speed for 3 seconds.

Damage: 70 (Attack damage)
[45/70/550]
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 50/80/550 (Attack damage) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% (Ability power) Attack Speed for 3 seconds.

Damage: 80 (Attack damage)
[50/80/550]
Wukong
Wukong
Passive: On death, summon a Stone copy with 570/956/3361 (Health) Health and Wukong's items.
Active: For 4 seconds, gain 100/110/400 (Ability power) Armor and Magic Resist. Then spin, dealing 150/225/3000 (Attack damage) physical damage to all enemies within 2 hexes.

Copy Health: 956 = 40% Health + 200
[150/200/2000]
Passive: On death, summon a Stone copy with 150/200/2000 (Health) Health and Wukong's items.
Active: For 4 seconds, gain 100/110/400 (Ability power) Armor and Magic Resist. Then spin, dealing 150/225/3000 (Attack damage) physical damage to all enemies within 2 hexes.

Copy Health: 200 = 40% Health + 200
[150/200/2000]
Yone
Yone
Passive: Attacks alternate between dealing 80/120/800 (Attack damage) bonus physical damage and 140/210/1400 (Ability power) bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing 80/120/480 (Attack damageAbility power) physical damage and 80/120/480 (Attack damageAbility power) magic damage. Yone then splits 320/480/2160 (Attack damageAbility power) physical damage and 320/480/2160 (Attack damageAbility power) magic damage among all enemies hit.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Bonus Physical Damage: 120 (Attack damage)
[80/120/800]
Bonus Magic Damage: 210 (Ability power)
[140/210/1400]
Split Damage: 480 = 240 (Attack damage) + 240 (Ability power)
[160/240/1080]
Passive: Attacks alternate between dealing 65/105/800 (Attack damage) bonus physical damage and 125/190/1400 (Ability power) bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing 80/120/480 (Attack damageAbility power) physical damage and 80/120/480 (Attack damageAbility power) magic damage. Yone then splits 280/450/2160 (Attack damageAbility power) physical damage and 280/450/2160 (Attack damageAbility power) magic damage among all enemies hit.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Bonus Physical Damage: 105 (Attack damage)
[65/105/800]
Bonus Magic Damage: 190 (Ability power)
[125/190/1400]
Split Damage: 450 = 210 (Attack damage) + 240 (Ability power)
[140/210/1080]
Yunara
Yunara
Aatrox
Aatrox
On cast, cycle through one of the following abilities:
Slash in a line, dealing 110/210/2500 (Attack damageAbility power) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing 132/252/3000 (Attack damageAbility power) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing 176/336/4000 (Attack damageAbility power) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Slash Damage: 210 = 185 (Attack damage) + 25 (Ability power)
[95/185/2400]
Swipe Damage: 252 = 120% of 210
Slam Damage: 336 = 160% of 210
On cast, cycle through one of the following abilities:
Slash in a line, dealing 100/195/2500 (Attack damageAbility power) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing 120/234/3000 (Attack damageAbility power) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing 160/312/4000 (Attack damageAbility power) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Slash Damage: 195 = 170 (Attack damage) + 25 (Ability power)
[85/170/2400]
Swipe Damage: 234 = 120% of 195
Slam Damage: 312 = 160% of 195
Annie
Annie
Aurelion Sol
Aurelion Sol
Azir
Azir
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 (Ability power) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 70/105/5000 (Ability power) magic damage instead.

Secondary Damage: 105 (Ability power)
[70/105/5000]
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 (Ability power) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 90/135/5000 (Ability power) magic damage instead.

Secondary Damage: 135 (Ability power)
[90/135/5000]
Baron Nashor
Baron Nashor
Brock
Brock
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing 186/265/1617 (HealthAttack damage) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 220/405/700 (Attack damageAbility power) physical damage to enemies hit.

Slam Damage: 265 = 2% Health + 200 (Attack damage)
[150/200/1500]
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing 150/200/1500 (HealthAttack damage) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 220/405/700 (Attack damageAbility power) physical damage to enemies hit.

Slam Damage: 200 = 2% Health + 200 (Attack damage)
[150/200/1500]
Fiddlesticks
Fiddlesticks
Galio
Galio
Passive: Every 3rd attack deals 247/371/5850 (Magic resist) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 (Ability power) Shield for 4 seconds. Then crash down, dealing 325/488/3900 (Magic resistArmor) bonus magic damage to all enemies with 2 hexes.

Passive Damage: 371 (Magic resist)
[380/570/9000]
Crash Damage: 488 = 525% (Magic resist) + 225% (Armor)
[350/525/5000]
Passive: Every 3rd attack deals 0 (Magic resist) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 (Ability power) Shield for 4 seconds. Then crash down, dealing 0 (Magic resistArmor) bonus magic damage to all enemies with 2 hexes.

Passive Damage: 0 (Magic resist)
[380/570/9000]
Crash Damage: 0 = 525% (Magic resist) + 225% (Armor)
[350/525/5000]
Kindred
Kindred
Lucian & Senna
Lucian & Senna
Mel
Mel
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 65/100/150 (Ability power) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 225/225/10 mana, gain a random Radiant Item. 
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (Ability power) magic damage to them and 400/600/10000 (Ability power) damage to all other enemies hit.
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 65/100/150 (Ability power) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. 
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (Ability power) magic damage to them and 400/600/10000 (Ability power) damage to all other enemies hit.
Ornn
Ornn
Ryze
Ryze
Release a runic blast, dealing 235/425/1500 (Ability power) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 25% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below 12% (ArmorMagic resist) Health.
Freljord: Chill targets for 4 seconds and deal 60/108/194 (Health) bonus true damage.
Ionia: Blasts split an additional time, dealing 50% damage.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing 40% more damage.
Shadow Isles: Increase blast damage by 5% (Souls).
Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.
Void:
Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds.
Zaun: Poison targets, dealing 15/30/500 magic damage 3 (Attack speed) times over 4 seconds.

Freljord Damage: 108 = 6% max Health
Release a runic blast, dealing 235/425/1500 (Ability power) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 25% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below 12% (ArmorMagic resist) Health.
Freljord: Chill targets for 4 seconds and deal 0 (Health) bonus true damage.
Ionia: Blasts split an additional time, dealing 50% damage.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing 40% more damage.
Shadow Isles: Increase blast damage by 5% (Souls).
Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.
Void:
Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds.
Zaun: Poison targets, dealing 15/30/500 magic damage 3 (Attack speed) times over 4 seconds.

Freljord Damage: 0 = 6% max Health
Sett
Sett
Shyvana
Shyvana
Sylas
Sylas
T-Hex
T-Hex
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 440/652/67120 (Health) Shield and begin consuming 25 mana per second. Each second while casting, fire a laser that deals 370/555/2150 (Attack damageAbility power) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 37/56/215 (Attack damageAbility power) physical damage.

Shield: 652 = 10% Health + 400
[300/400/66666]
Laser Damage: 555 = 540 (Attack damage) + 15 (Ability power)
[360/540/2000]
Missile Damage: 56 = 10% of 555
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 300/400/66666 (Health) Shield and begin consuming 25 mana per second. Each second while casting, fire a laser that deals 330/495/2150 (Attack damageAbility power) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 33/50/215 (Attack damageAbility power) physical damage.

Shield: 400 = 10% Health + 400
[300/400/66666]
Laser Damage: 495 = 480 (Attack damage) + 15 (Ability power)
[320/480/2000]
Missile Damage: 50 = 10% of 495
Tahm Kench
Tahm Kench
Thresh
Thresh
Passive: Each second, deal 30/50/400 (Ability powerSouls) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 (Ability power) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

Passive Drain: 50 = 50 (Ability power) + 1 per 15 Souls
[30/50/400]
Passive: Each second, deal 37/56/400 (Ability powerSouls) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 (Ability power) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

Passive Drain: 56 = 56 (Ability power) + 1 per 30 Souls
[37/56/400]
Tibbers
Tibbers
Passive: After attacking an enemy, restore 38/68/4860 (Health) Health. If they are Burning, the healing is doubled.
Active: Gain 200/200/500% Attack Speed and 1000/1200/9000 (Ability power) Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.

Heal: 68 (Health)
[2.5/2.5/100]
Passive: After attacking an enemy, restore 0 (Health) Health. If they are Burning, the healing is doubled.
Active: Gain 200/200/500% Attack Speed and 1000/1200/9000 (Ability power) Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.

Heal: 0 (Health)
[2.5/2.5/100]
Volibear
Volibear
Bite the target and mark them, dealing 136/215/2117 (Attack damageHealth) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (HealthAttack damage) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (HealthAbility power) magic damage. Takedowns summon a bolt on fallen enemies.

Bite Damage: 215 = 3% Health + 150 (Attack damage)
[100/150/2000]
Slam Damage: 430 = 200% of 215
Bolt Damage: 161 = 4% Health + 75 (Ability power)
[50/75/999]
Bite the target and mark them, dealing 100/150/2000 (Attack damageHealth) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 200/300/4000 (HealthAttack damage) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 50/75/999 (HealthAbility power) magic damage. Takedowns summon a bolt on fallen enemies.

Bite Damage: 150 = 3% Health + 150 (Attack damage)
[100/150/2000]
Slam Damage: 300 = 200% of 150
Bolt Damage: 75 = 4% Health + 75 (Ability power)
[50/75/999]
Xerath
Xerath
Zaahen
Zaahen
Ziggs
Ziggs
Zilean
Zilean
Ascendant 0
Ascendant
After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.0
After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.0
<ShowIfCustom.Set=TFTSetEventCT>In Choncc's Treasure, the Fateful Find Charm and the Faithful Followers Charm cannot appear until you are level 7.</ShowIfCustom.Set=TFTSetEventCT>
Bruiser 0
Bruiser
Your team gains 150 maximum Health. Bruisers gain more.
(2) 25% Health
(4) 45% Health
(6) 65% Health
Your team gains 150 maximum Health. Bruisers gain more.
(2) 25% Health
(4) 40% Health
(6) 60% Health
Chronokeeper 0
Chronokeeper
Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP.
If you are level 10, he instead gains 15% Damage Amp.
Stored XP: 0
Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP.
If you are level 10, he instead gains 15% Damage Amp.
Stored XP: 0<ShowIfCustom.Set=TFTSetEventCT>
In Choncc's Treasure, the amount of casts required to gain XP is increased to 4 until Stage 3-5.</ShowIfCustom.Set=TFTSetEventCT>
Shurima 0
Shurima
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
(2) 20% max Health
(3) 50 Armor and Magic Resist
(4) A Shuriman ascends to GODHOOD every 3 seconds.
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.<ShowIfCustom.Set=TFTSetEventCT><ShowIf.TFT16_Shurima_NoPrismatic>
Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima
</ShowIf.TFT16_Shurima_NoPrismatic></ShowIfCustom.Set=TFTSetEventCT>
(2) 20% max Health
(3) 50 Armor and Magic Resist
(4) <ShowIf.TFT16_Shurima_PrismaticActive>A Shuriman ascends to GODHOOD every 3 seconds </ShowIf.TFT16_Shurima_PrismaticActive><ShowIfCustom.Set=TFTSetEventCT><ShowIf.TFT16_Shurima_NoPrismatic>Only available when Nasus, Renekton, and Xerath have been unlocked.</ShowIf.TFT16_Shurima_NoPrismatic></ShowIfCustom.Set=TFTSetEventCT>
Slayer 0
Slayer
Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
(2) 22% Attack damage, 10% Omnivamp
(4) 33% Attack damage, 16% Omnivamp
(6) 44% Attack damage, 20% Omnivamp
Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
(2) 20% Attack damage, 10% Omnivamp
(4) 30% Attack damage, 16% Omnivamp
(6) 40% Attack damage, 20% Omnivamp
Adrenaline Modules
Adrenaline Modules
Gain 15% Damage Amp, increased by 1% after every 3 attacks.
Recommended users: Bel'Veth and Kai'sa
Gain 20% Damage Amp, increased by 1% after every 3 attacks.
Recommended users: Bel'Veth and Kai'sa
Leeching Nucleus
Leeching Nucleus
Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to 15 stacks from all sources.
Recommended users: Kog'Maw, Malzahar, and Kai'sa
Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to 10 stacks from all sources.
Recommended users: Kog'Maw, Malzahar, and Kai'sa
Bandle Bounty I
Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Lulu and a Rumble.
Bandle Bounty II
Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
For every Yordle you've unlocked or unlock, gain 2 gold. Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Tristana and Teemo.
Walk The True Path I
Walk The True Path I
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
Gain a Lesser Champion Duplicator and a Yasuo. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.
Walk The True Path II
Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
Gain 2 Lesser Champion Duplicators, a Yasuo, and a B.F. Sword. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.
tactics.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.