Morgana
Curse the nearest non-cursed enemy, dealing 525/780/1300 () magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
Damage: 780 () [525/780/1300]
Curse the nearest non-cursed enemy, dealing 530/800/1500 () magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
Damage: 800 () [530/800/1500]
Powder
Leona
Urgot
Vander
Loris
Scar
Garen
Shield: 490 = 15% + 220% [200/220/1500]
Shield: 520 = 15% + 250% [225/250/1500]
Twitch
For the next 8 attacks, gain 85% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/593 () physical damage, reduced by 40/40/20% for each enemy they pass through.Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 15% of their max Health. For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/593 () physical damage, reduced by 40/40/20% for each enemy they pass through.Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 15% of their max Health. Jayce
Damage: 450 () [600/600/3000]
Secondary Damage: 188 () [250/250/2000]
Damage: 450 () [600/600/8000]
Secondary Damage: 188 () [250/250/8000]
Jayce
Closest Enemy Damage: 844 () [625/625/1200]
Explosion Damage: 540 () [400/400/1000]
Closest Enemy Damage: 844 () [625/625/8000]
Explosion Damage: 540 () [400/400/8000]
Viktor
Passive: Attacks are replaced with a Death Ray that deals 50/180/2000 () magic damage and 25/90/1000 true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 100/300/9999 () plus 8/20/100% of their max Health as magic damage.Sunder: Reduce Armor, Shred: Reduce Magic Resist
Death Ray Damage: 180 () [50/180/2000]
Magic Damage: 300 () [100/300/9999]
Percent Health Damage:
[8/20/100]
Passive: Attacks are replaced with a Death Ray that deals 60/240/2400 () magic damage and 25/90/1000 true damage in a 2-hex line.Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 150/500/9999 () plus 3/10/100% of their max Health as magic damage.
Death Ray Damage: 240 () [60/240/2400]
Magic Damage: 500 () [150/500/9999]
Percent Health Damage:
[3/10/100]
Reunion
When Vi casts, Ekko releases 3 afterimages towards her target each dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
When Vi casts, Ekko releases 3 afterimages towards her target each dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 120% damage.
Sisters
When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds.
When Jinx scores a takedown, Vi gains 60% bonus Attack Damage for 7 seconds. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds.
Sorcerer
Visionary
Zenith Edge
+75%
Critical Strike Chance
+75%
Critical Strike Chance
Runaan's Tempest
Rabadon's Ascended Deathcap
Urf-Angel's Staff
Glamorous Gauntlet
+75%
Critical Strike Chance
+75%
Critical Strike Chance
Blue Blessing
Flesh Ripper
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.[Unique - only 1 per Chem-Baron]Recommended users: Smeech and Sevika After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.undefinedRecommended users: Smeech and Sevika Flesh Ripper II
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.[Unique - only 1 per Chem-Baron]Recommended users: Smeech and Sevika After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.undefinedRecommended users: Smeech and Sevika Perfected Flesh Ripper
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.Perfected Bonus: Upon dying for the first time, revive with 100% max Health![Unique - only 1 per Chem-Baron]Recommended users: Smeech and Sevika After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.Perfected Bonus: Upon dying for the first time, revive with 100% max Health!undefinedRecommended users: Smeech and Sevika Dimensional Heirloom
Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.[Unique - only 1 per Chem-Baron] Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.undefined Gain 1% Durability for each star level on your board. Three-star champions grant 4% Durability instead.
Gain 20% Attack Damage. Gain 5% Attack Damage permanently for every 10000 damage they deal.
Gain 30 Ability Power. Gain 5 Ability Power permanently for every 10000 damage they deal.
Gain Ability Power equal to 30% of Magic Resist. Gain 80 Magic Resist. Gain Ability Power equal to 30% of Magic Resist. Gain 100 Magic Resist. This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 5 seconds.
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 3 seconds.
Gain 5% Attack Speed and at combat start, an additional 2.5% Attack Speed for each component held by your team.
Gain 8% Attack Speed and at combat start, an additional 2% Attack Speed for each component held by your team.
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into melee range.
This champion gains 75% more Armor and Magic Resist from all sources.
This champion gains 90% more Armor and Magic Resist from all sources.
Combat start: Consume the nearest ally Champion and gain 60% of their Health and Attack Damage.
Combat start: Consume an adjacent ally Champion and gain 60% of their Health and Attack Damage.
Gain 15% Attack Damage and 15 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 3% and 3 . Gain 15% Attack Damage and 15 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% and 2 . Gain 40% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Gain 40% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.
Attacks deal an additional 50% Attack Damage to the target and adjacent enemies.
Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Gain 15% Omnivamp. Increase this to 40% Omnivamp while below 50% health.
Gain 20% Omnivamp. Increase this to 40% Omnivamp while below 75% health.
This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 200 and 3% in exchange for 3 player health. This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 150 and 3% in exchange for 3 player health. Summon 2 untargetable wolves with 65% of this champion's Attack Damage and 0.9 Attack Speed.
Summon 2 untargetable wolves with 75% of this champion's Attack Damage and 0.9 Attack Speed.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 2 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Firesale
Each round, steal a random champion from the shop. Gain 1 gold.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Every 2 takedowns by Black Rose champions or Sion grant Sion permanent 2% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold.
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit.
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Prismatic orbs contain even more loot!
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 12% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items. Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items. Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Rocket Collection
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
Spirit Link
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Your team restores 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Survivor
After 3 players are eliminated, gain 70 gold.
After 3 players are eliminated, gain 88 gold.
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
Gain a random Emblem. After 3 player combats, gain a Tactician's Cape.
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.Gain a Vi and Ekko. When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 120% damage.Gain a Vi and Ekko. Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 160% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
Welcome to the Playground
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
If at least 2 Family members are alive after 15 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
What You Really Are
Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.(Current: 0) Gain a Bloodthirster. After you deal 0 damage to other players, gain a Warwick and a Sterak's Gage.(Current: 0) Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
You can always move freely on Carousel rounds. Gain 5 gold.