Draven
Passive: If Draven has an empowered axe in hand, it replaces his next attack, dealing 87/131/198 () physical damage. Empowered axes return to Draven after hitting an enemy.Active: Spin an empowered axe.
Damage: 131 = 140% + 15% Passive: If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of 87/131/198 () physical damage. Empowered axes return to Draven after hitting an enemy.Active: Spin an empowered axe.
Damage: 131 = 140% + 15% [140/140/140]
Morgana
Curse the nearest non-cursed enemy, dealing 500/750/1150 () magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
Damage: 750 () [500/750/1150]
Curse the nearest non-cursed enemy, dealing 525/780/1300 () magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
Damage: 780 () [525/780/1300]
Powder
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 320/480/680 () magic damage, reduced by 30/30/25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.Burn: Deal a percent of the target's max Health as true damage every secondWound: Reduce healing received by 33%
Damage: 480 () [320/480/680]
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 350/500/700 () magic damage, reduced by 30/30/25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.Burn: Deal a percent of the target's max Health as true damage every secondWound: Reduce healing received by 33%
Damage: 500 () [350/500/700]
Trundle
Vex
Violet
Zyra
Send vines towards the current target, Stunning them for 1 second and dealing 260/390/585 () magic damage. Then smaller vines seek out the 2 nearest enemies and deal 80/120/180 () magic damage to them.Experiment Bonus: Ability damage bleeds enemies for 50% bonus true damage over 2 seconds.
Nearby Enemy Damage: 120 () [80/120/180]
Send vines towards the current target, Stunning them for 1 second and dealing 260/390/585 () magic damage. Then smaller vines seek out the 2 nearest enemies and deal 95/140/215 () magic damage to them.Experiment Bonus: Ability damage bleeds enemies for 50% bonus true damage over 2 seconds.
Nearby Enemy Damage: 140 () [95/140/215]
Akali
Camille
Kick the target, dealing 165/250/458 () Adaptive Damage. Heal for 40% of the damage dealt.Adaptive Damage: Uses the damage type the target resists less
Damage [45/70/120]
Damage: 250 = 240% + 70% [240/240/300]
Kick the target, dealing 145/218/363 () Adaptive Damage. Heal for 33% of the damage dealt.Adaptive Damage: Uses the damage type the target resists less
Damage [30/45/70]
Damage: 218 = 230% + 45% [230/230/260]
Nocturne
Renata Glasc
Tristana
Urgot
Fire an explosive charge, dealing 185/275/446 () physical damage to target and 110/163/261 () physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.Sunder: Reduce ArmorExperiment Bonus: On Combat Start and after Ability casts, dash to the target, then gain 8% max Health Shield and 20% Attack Speed for 5 seconds. Fire an explosive charge, dealing 185/275/446 () physical damage to target and 110/163/261 () physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.Sunder: Reduce ArmorExperiment Bonus: Dash to targets. On cast, gain 8% max Health Shield and 20% Attack Speed for 5 seconds. Vander
Stop attacking and brace for 2.5 seconds, gaining 100/125/150 () Armor and Magic Resist. Empower the next attack to deal 200/300/450 () physical damage, increased by 50/75/113 () physical damage for each 1 or 2 cost champion on your team. Stop attacking and brace for 2.5 seconds, gaining 100/125/150 () Armor and Magic Resist. Vander's next attack is replaced with a strike that deals 200/300/450 () physical damage, increased by 50/75/113 () physical damage for each 1 or 2 cost champion on your team. Zeri
Passive: Every 3rd attack is replaced with a spark that deals 96/143/212 () physical damage to target and 48/72/106 () physical damage to 2 nearby enemies.
Damage: 143 = 190% + 15% [190/190/190]
Secondary Damage: 72 = 50% of 143
Passive: Every 3rd attack is replaced with a spark that deals 100/150/223 () physical damage to target and 50/75/111 () physical damage to 2 nearby enemies.
Damage: 150 = 200% + 15% [200/200/200]
Secondary Damage: 75 = 50% of 150
Ziggs
Blitzcrank
Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.Active: Gain 450/470/520 () Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 () magic damage and reduce their damage by 10% for 4 seconds.
Shield: 470 () [450/470/520]
Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.Active: Gain 470/500/550 () Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 () magic damage and reduce their damage by 10% for 4 seconds.
Shield: 500 () [470/500/550]
Gangplank
Kog'Maw
Passive: Attacks deal 50/75/120 () bonus magic damage.Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Damage: 75 () [50/75/120]
Passive: Attacks deal 48/72/120 () bonus magic damage.Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Damage: 72 () [48/72/120]
Loris
Scar
Smeech
Swain
Twisted Fate
Throw 3 cards at different targets.Blue Card: Restore 80/100/125 () Health to the lowest Health ally.Red Card: Deal 110/165/255 () magic damage to the largest circle of enemies.Yellow Card: Deal 210/315/505 () magic damage to target and Stun them for 1 second.
Blue Card Heal: 100 () [80/100/125]
Yellow Card Damage: 315 () [210/315/505]
Throw 3 cards at different targets.Blue Card: Restore 90/110/140 () Health to the lowest Health ally.Red Card: Deal 110/165/255 () magic damage to the largest circle of enemies.Yellow Card: Deal 230/345/535 () magic damage to target and Stun them for 1 second.
Blue Card Heal: 110 () [90/110/140]
Yellow Card Damage: 345 () [230/345/535]
Ambessa
Ambessa switches between two stances on cast:Chains: Gain +1 Range. Attacks deal 98/146/512 () physical damage.On cast, dash to target and strike in a half-circle, dealing 163/244/731 () physical damage to enemies hit.Fists: Gain 25/25/45% () Omnivamp and attack twice as fast.On cast, briefly Stun target before slamming them into the ground, dealing 293/439/1463 () physical damage, then dash away.
Fist Slam Damage: 439 () [450/450/1000]
Ambessa switches between two stances on cast:Chains: Gain +1 Range. Attacks deal 98/146/512 () physical damage.On cast, dash to target and strike in a half-circle, dealing 163/244/731 () physical damage to enemies hit.Fists: Gain 25/25/45% () Omnivamp and attack twice as fast.On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 () physical damage, then dash away.
Fist Slam Damage: 488 () [500/500/1200]
Corki
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 28/42/121 () physical damage and reduces Armor by 1.Every 7th missile deals 196/295/847 () physical damage and reduces Armor by 7.
Damage: 42 = 35% + 9% [35/35/60]
7th Missile Damage: 295 = 700% of 42
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 () physical damage and reduces Armor by 1.Every 7th missile deals 201/302/866 () physical damage and reduces Armor by 7.
Damage: 43 = 35% + 9% [35/35/60]
7th Missile Damage: 302 = 700% of 43
Dr. Mundo
Heal: 1095 = 25% + 600% [500/600/2000]
Damage: 120 () [80/120/800]
Secondary Damage: 238 () [12/12/40]
Heal: 1106 = 18% + 750% [650/750/2500]
Damage: 180 () [120/180/1000]
Secondary Damage: 139 () [7/7/35]
Elise
Heimerdinger
Fire 5/5/7 missiles at random enemies that deal 54/81/270 () magic damage. Each cast fires 1 more missile than the last.
Damage: 81 () [54/81/270]
Fire 5/5/7 missiles at random enemies that deal 50/75/225 () magic damage. Each cast fires 1 more missile than the last.
Damage: 75 () [50/75/225]
Vi
Caitlyn
Damage: 210 = 150% + 30% [150/150/750]
Headshot Damage: 336 = 280% [280/280/1350]
Damage: 251 = 180% + 30% [180/180/750]
Headshot Damage: 344 () [280/280/1350]
Jayce
Damage: 338 () [450/450/2000]
Damage: 375 () [500/500/2000]
Jinx
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.Zap: Deal 159/239/2025 () physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.Flame Chompers: Deal 159/239/2025 () physical damage to 3 1-hex circles of enemies.Death Rocket: Fire a rocket at the center of the board that 480/720/12451 () physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.
Zap Damage: 239 () [265/265/1500]
Flame Chompers Damage: 239 () [265/265/1500]
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.Zap: Deal 159/239/2700 () physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.Flame Chompers: Deal 159/239/2700 () physical damage to 3 1-hex circles of enemies.Death Rocket: Fire a rocket at the center of the board that 480/720/12451 () physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.
Zap Damage: 239 () [265/265/2000]
Flame Chompers Damage: 239 () [265/265/2000]
Malzahar
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 () magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.Infection deals 18/27/400 () magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.Shred: Reduce Magic Resist
Infection Damage: 27 () [18/27/400]
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 () magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.Infection deals 14/21/400 () magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.Shred: Reduce Magic Resist
Infection Damage: 21 () [14/21/400]
Academy
Ambusher
Artillerist
Automata
Chem-Baron
Conqueror
Emissary
This trait is active only when you have exactly 1 or 4 unique Emissaries. (1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 200 and 20% Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)Garen: On Combat Start, Garen and allies to his left and right gain 20% of his max Health.Nami: Allies' attacks grant 2 bonus Mana.Tristana: Allies gain 6% Attack Speed per star level. This trait is active only when you have exactly 1 or 4 unique Emissaries. (1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 200 and 20% Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.Nami: Allies' attacks grant 2 bonus Mana.Tristana: Allies gain 6% Attack Speed per star level. Enforcer
Family
Family members support each other, reducing their max Mana and gaining extra bonuses.(3) 25% reduction, 15% (4) 30% reduction, 20% (5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
Family members support each other, reducing their max Mana and gaining extra bonuses.(3) 25% reduction, 20% (4) 30% reduction, 20% (5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
0 Firelight
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.(2) 25% of damage taken
(3) 40% of damage taken
(4) 45% of damage taken. While dashing, gain a massive burst of Attack Speed.
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.(2) 20% of damage taken
(3) 33% of damage taken
(4) 40% of damage taken. While dashing, gain a massive burst of Attack Speed.
Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage.
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage.
Pit Fighter
Rebel
Scrap
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.(2) 1 component, 25 Shield
(4) 3 components, 40 Shield
(6) All components, and full items become lucky! 60 Shield
(9) Generate Radiant items! 70 Shield
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.(2) 1 component, 25 Shield
(4) 3 components, 35 Shield
(6) All components, and full items become lucky! 50 Shield
(9) Generate Radiant items! 60 Shield
Sorcerer
Hand Of Justice
Gain 2 effects:15% Attack Damage and 15 Ability Power.
15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. Gain 2 effects:15% Attack Damage and 15 Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. Bramble Vest
Gain 5% max health.Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds Gain 7% max health.Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds Luden's Tempest
Silvermere Dawn
Suspicious Trench Coat
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health.[Unique - only 1 per champion] Once per combat at 50% Health, the holder splits into 3 copies of themself each with 30% of their max Health.[Unique - only 1 per champion] Salvaged Contraption
Recommend users: Renni and SingedReduce all incoming damage by 10. Reduce all incoming damage by 10.Recommended users: Renni and Singed Salvaged Revolver
Recommend users: Silco and Renata GlascGain 10 Ability Power every 5 seconds. Gain 10 Ability Power every 5 seconds.Recommended users: Silco and Renata Glasc Salvaged Gauntlet
Recommend users: Smeech and SevikaAttacks deal an additional 15 true damage. Attacks deal an additional 15 true damage.Recommended users: Smeech and Sevika Destabilized Chemtank
Recommend users: Renni and SingedAt 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.Recommended users: Renni and Singed Executioner's Chainblade
Recommend users: Smeech and SevikaAttacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills). Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills).Recommended users: Smeech and Sevika Flesh Ripper
Recommend users: Smeech and SevikaAfter dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.[Unique - only 1 per Chem-Baron] After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.[Unique - only 1 per Chem-Baron]Recommended users: Smeech and Sevika Piltoven Hexarmor
Recommend users: Renni and SingedGain 3 Armor and Magic Resist when taking damage, stacking up to 15 times.At max stacks, deal 50% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times.At max stacks, deal 50% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)Recommended users: Renni and Singed Shimmer Bloom
Recommend users: Renni and Renata GlascIncrease healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.Recommended users: Renni and Renata Glasc Unleashed Toxins
Recommend users: Silco and Renata GlascAttacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage. Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage.Recommended users: Silco and Renata Glasc Virulent Virus
Recommend users: Silco and Renata GlascAfter dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage. After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage.Recommended users: Silco and Renata Glasc Voltaic Saber
Recommend users: Sevika and SmeechAfter every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage. After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage.Recommended users: Sevika and Smeech Destabilized Chemtank II
Recommend users: Renni and SingedAt 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.Recommended users: Renni and Singed Executioner's Chainblade II
Recommend users: Smeech and SevikaAttacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills). Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills).Recommended users: Smeech and Sevika Flesh Ripper II
Recommend users: Smeech and SevikaAfter dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.[Unique - only 1 per Chem-Baron] After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.[Unique - only 1 per Chem-Baron]Recommended users: Smeech and Sevika Piltoven Hexarmor II
Recommend users: Renni and SingedGain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.At max stacks, deal 75% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.At max stacks, deal 75% as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds)Recommended users: Renni and Singed Shimmer Bloom II
Recommend users: Renni and Renata GlascIncrease healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies.Recommended users: Renni and Renata Glasc Unleashed Toxins II
Recommend users: Silco and Renata GlascAttacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage. Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage.Recommended users: Silco and Renata Glasc Virulent Virus II
Recommend users: Silco and Renata GlascAfter dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage.Recommended users: Silco and Renata Glasc Voltaic Saber II
Recommend users: Sevika and SmeechAfter every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage. After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage.Recommended users: Sevika and Smeech Perfected Destabilized Chemtank
Recommend users: Renni and SingedAt 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield.Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage. At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield.Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage.Recommended users: Renni and Singed Perfected Executioner's Chainblade
Recommend users: Smeech and SevikaAttacks and Abilities execute enemies under 20% Health. On kill, gain 20% Durability and 20% Damage Amp for 10 seconds (refreshes on kills).Perfected Bonus: Executes drop 3 Gold and heals the holder for 400. Attacks and Abilities execute enemies under 20% Health. On kill, gain 20% Durability and 20% Damage Amp for 10 seconds (refreshes on kills).Perfected Bonus: Executes drop 3 Gold and heals the holder for 400.Recommended users: Smeech and Sevika Perfected Flesh Ripper
Recommend users: Smeech and SevikaAfter dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.Perfected Bonus: Upon dying for the first time, revive with 100% max Health![Unique - only 1 per Chem-Baron] After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.Perfected Bonus: Upon dying for the first time, revive with 100% max Health![Unique - only 1 per Chem-Baron]Recommended users: Smeech and Sevika Perfected Piltoven Hexarmor
Recommend users: Renni and SingedGain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.Perfected Bonus: At max stacks, deal 50% as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds) Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.Perfected Bonus: At max stacks, deal 50% as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)Recommended users: Renni and Singed Perfected Shimmer Bloom
Recommend users: Renni and Renata GlascIncrease healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed. Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed. (Cooldown: 1s)Recommended users: Renni and Renata Glasc Perfected Unleashed Toxins
Recommend users: Silco and Renata GlascAttacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds. Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds.Recommended users: Silco and Renata Glasc Perfected Virulent Virus
Recommend users: Silco and Renata GlascAfter dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds. After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds.Recommended users: Silco and Renata Glasc Perfected Voltaic Saber
Recommend users: Sevika and SmeechAfter every 4 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage.Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed. After every 4 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage.Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed.Recommended users: Sevika and Smeech Self Destruct Button
Self Destruct Button: Increase Armor and Magic Resist by 25%. On death, deal 200% / 300% / 2000% as magic damage to enemies within 2 hexes. Self Destruct Button: Increase Armor and Magic Resist by 25%. On death, deal 160% / 240% / 2000% as magic damage to enemies within 2 hexes. Flamethrower
Flamethrower: Constantly deal 35% / 50% / 600% magic damage in a cone. Flamethrower: Constantly deal 30% / 45% / 600% magic damage in a cone. Miniature Champion
Gain 0 Ability Power, 0 Attack Damage, 0 Armor, and 0 Magic Resist. Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.
Gain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist. Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist. Gain Attack Damage equal to 25% of Armor. Gain 50 Armor. Gain Attack Damage equal to 30% of Armor. Gain 50 Armor. Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.
Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health.
Gain 18% Damage Amp, increased to 36% against units with a lower star level.
Gain 12% Damage Amp, increased to 36% against units with a lower star level.
Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Gain 6 stars that orbit this champion. Each star deals 75 magic damage and the orbit expands to hit the champion's current target.
Gain 5% Damage Amp for every 10 player health you have lost this game.
Gain 6% Damage Amp for every 10 player health you have lost this game.
This champion gains 50% more Armor and Magic Resist from all sources.
This champion gains 66% more Armor and Magic Resist from all sources.
Combat start: Leap off the battlefield. After 6 seconds, arrive with 70% increased max Health and Stun all enemies for 1.5 seconds.
Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds.
For every 70 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.
For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds.
Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).
Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).
Gain 4.5% Damage Amp for each activated trait you have.
Gain 4.5% Damage Amp for each activated non-unique trait you have.
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 3 seconds)
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds)
Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Gain 25 Mana each kill.
Gain 20 Mana each kill.
Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed
Gain Armor and Magic Resist equal to 40% of Ability Power.
Gain Armor and Magic Resist equal to 50% of Ability Power.
Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
When an ally dies, gain 100% of their current Mana.
When an ally dies, gain 70% of their current Mana.
Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.
Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.
Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.
Combat start and every 8 seconds: Grant 15% max Health Shield to self and 2 lowest health alles for 5 seconds.
Combat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds.
On death, summon a crab with 111% of their maximum Health, Armor, and Magic Resist.
On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.
Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Every 2 seconds, deal 100% () magic damage in a 1-hex radius and heal this champion for 100% of damage dealt. Every 2 seconds, deal 130% () magic damage in a 1-hex radius and heal this champion for 100% of damage dealt. Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.
Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.
Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.
Star up a 3-star 1-cost champion to 4 stars!
After 3 rounds, star up a 3-star 1-cost champion to 4 stars!
Summon 2 untargetable wolves with 45% of this champion's Attack Damage and 0.9 Attack Speed.
Summon 2 untargetable wolves with 50% of this champion's Attack Damage and 0.9 Attack Speed.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved. Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved. Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator now and at the start of every stage.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir and Lux.
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Gain a Black Rose Emblem and a Spear of Shojin.
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Your team gains 3% Damage Amp for each Bronze-tier trait.
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Calculated Enhancement
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.
Each combat, 4 random champions in your last two rows gain 35% Attack Damage and 40 Ability Power.
Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the nearest enemy.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health.
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 250 Health per stage.
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
Gain an Enforcer Emblem.
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 70% of the original damage. Gain an Amumu and Nocturne.
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 12 health, 0.8% Attack Damage, or 0.8 Ability Power, based on the dying champion's role.Health: 0Attack Damage: 0% Ability Power 0 Whenever an allied champion dies, your current team and all future allies permanently gain 5 health, 0.8% Attack Damage, or 1 Ability Power, based on the dying champion's role.Health: 0Attack Damage: 0% Ability Power: 0 Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 75% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage.
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 150 Health per stage.
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
Lone Hero
Your last surviving unit gains 140% Attack Speed and 30% Durability
Your last surviving unit gains 140% Attack Speed and 35% Durability
Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Moonlight
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20 Ability Power.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 25% Attack Damage and 25 Ability Power.
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Prismatic orbs contain even more loot!
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items. Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 12% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items. Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.Chances increase with player level. 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.Current Chances: 0%Chances increase with player level. Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.Chances increase with player level. 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.Current Chances: 0%Chances increase with player level. Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
Gain a Training Dummy. When it dies 4 times, gain a random Support Item and remove the Training Dummy.
Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko. When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage.Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet. Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed.
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.