BETA
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Potentially missing changes:
  • Mirage variations
  • Zoe abilities
  • Nomsy & Jade Statues
Live
PBE
Vladimir
Vladimir deals
250/300/350Attack damage
magic damage to the target and heals for
200/250/300Attack damage
Health.
Armor
40
Magic Resist
40
Health
650/1170/2106
Mana
0 / 80
Vladimir deals
250/300/350Attack damage
magic damage to the target and heals for
270/300/330Attack damage
Health.
Armor
45
Magic Resist
45
Health
700/1260/2268
Mana
0 / 70
Ezreal
Ezreal fires an energy bolt towards his target. The first enemy hit takes
150/225/300Attack damage
magic damage and grants Ezreal
10%Attack damage
bonus Attack Speed, stacking up to 5 times.
Ezreal fires an energy bolt towards his target. The first enemy hit takes
155/215/285Attack damage
magic damage and grants Ezreal
10%Attack damage
bonus Attack Speed, stacking up to 5 times.
Skarner
Skarner shields himself for
275/325/375Attack damage
for 8 seconds, and gains 160/180/200% Attack Speed while it holds.
Skarner shields himself for
300/360/420Attack damage
for 8 seconds, and gains 160/180/200% Attack Speed while it holds.
Tahm Kench
Tahm Kench shields himself for
250/300/350Attack damage
+ 10% maximum Health for 6 seconds. The next 3 enemy attacks he receives during this duration deal
75/100/125Attack damage
magic damage to the attacker.
Health
700/1260/2268
Tahm Kench shields himself for
240/250/275Attack damage
+ 10% maximum Health for 6 seconds. The next 3 enemy attacks he receives during this duration deal
75/100/125Attack damage
magic damage to the attacker.
Health
650/1170/2106
Nami
Mana
50 / 90
Mana
25 / 75
Lillia
Lillia strikes a small area around her target's current location, dealing
175/250/350Attack damage
magic damage spread amongst all enemies hit and
175/250/350Attack damage
bonus magic damage to the enemy at the center of the blast.
Mana
0 / 60
Lillia strikes a small area around her target's current location, dealing
215/275/350Attack damage
magic damage spread amongst all enemies hit and
150/225/350Attack damage
bonus magic damage to the enemy at the center of the blast.
Mana
0 / 50
Qiyana
Mana
30 / 90
Mana
40 / 100
Diana
Diana shields herself against
300/350/400Attack damage
damage over 6 seconds and summons 6/7/8 orbs to orbit around her. These orbs explode for
80/90/100Attack damage
magic damage when they hit an enemy, refreshing her Shield when the final one explodes.
Diana shields herself against
300/350/400Attack damage
damage over 6 seconds and summons 5/6/7 orbs to orbit around her. These orbs explode for
80/90/100Attack damage
magic damage when they hit an enemy, refreshing her Shield when the final one explodes.
Swain
Swain transforms into Dragon Form, replacing his attacks with fireballs that deal
75/115/175Attack damage
magic damage and replacing his Ability with Greater Fireball.
Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.
Swain transforms into Dragon Form, replacing his attacks with fireballs that deal
65/110/165Attack damage
magic damage and replacing his Ability with Greater Fireball.
Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.
Lee Sin
Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take
300/375/500Attack damage
magic damage.
Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take
280/360/480Attack damage
magic damage.
Volibear
Volibear rages, gaining 375/650/1200 bonus Health. For the rest of combat, every 3rd attack deals
160/175/190Attack damage
magic bonus magic damage to the target, and
160/175/190Attack damage
magic damage to up to 3/4/5 additional enemies.
Volibear rages, gaining 375/650/1200 bonus Health. For the rest of combat, every 3rd attack deals
110/155/215Attack damage
magic bonus magic damage to the target, and
110/155/215Attack damage
magic damage to up to 4 additional enemies.
Sylas
Sylas whirls his chains, dealing
100/150/200Attack damage
magic damage to enemies hit and shielding himself for
300/350/400Attack damage
for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
Sylas whirls his chains, dealing
110/170/240Attack damage
magic damage to enemies hit and shielding himself for
365/415/475Attack damage
for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
Ornn
Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing
150/250/1000Attack damage
magic damage to enemies hit and slowing their Attack Speed by 50% for 3 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing
150/250/1000Attack damage
magic damage to enemies hit and stunning them for 1.5/2/8 seconds.
Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing
150/250/1000Attack damage
magic damage to enemies hit and slowing their Attack Speed by 50% for 2 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing
150/250/1000Attack damage
magic damage to enemies hit and stunning them for 1.3/1.8/8 seconds.
Hecarim
Mana
75 / 120
Mana
60 / 105
Neeko
Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage and Attack Speed to her own and copying all other stats except Health. She then gains a shield for
275/400/1200Attack damage
plus 10/20/50% of her ally's Health.
When the shield breaks, she transforms into Neeko Form, reverts back to her own stats, and casts Pop Blossom, dealing
300/425/1500Attack damage
magic damage to nearby enemies and stunning them for 1.5 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.
Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage and Attack Speed to her own and copying all other stats except Health. She then gains a shield for
275/400/2000Attack damage
plus 10/20/50% of her ally's Health.
When the shield breaks, she transforms into Neeko Form, reverts back to her own stats, and casts Pop Blossom, dealing
300/425/1500Attack damage
magic damage to nearby enemies and stunning them for 1.5 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.
Corki
Corki launches a barrage of 4 missiles at his target, each dealing
42/76/340Attack damage
physical damage (60/60/150% Attack Damage Attack damage). The final missile is instead The Big One and deals
248/427/1067Attack damage
physical damage (175/180/250% Attack Damage Attack damage +
125/200/500Attack damage
) in a large area.
Mana
0 / 70
Corki launches a barrage of 4 missiles at his target, each dealing
42/76/340Attack damage
physical damage (60/60/150% Attack Damage Attack damage). The final missile is instead The Big One and deals
233/397/1167Attack damage
physical damage (175/180/250% Attack Damage Attack damage +
110/170/600Attack damage
) in a large area.
Mana
30 / 90
Xayah
For 4 seconds, whenever Xayah attacks she fires a feather behind her target and 2/2/4 nearby enemies.
At the end of this duration Xayah recalls her feathers, dealing
33/52/107Attack damage
physical damage (25% Attack Damage Attack damage +
15/20/50Attack damage
) per feather to enemies struck.
For 4 seconds, whenever Xayah attacks she fires a feather behind her target and 2/2/4 nearby enemies.
At the end of this duration Xayah recalls her feathers, dealing
26/45/85Attack damage
physical damage (20% Attack Damage Attack damage +
12/20/40Attack damage
) per feather to enemies struck.
Sy'fen
Sy'fen charges toward the farthest enemy within 2 hexes, dealing
225/423/1620Attack damage
physical damage (225/235/500% of Attack Damage Attack damage) and knocking up enemies he passes through.
After charging, Sy'fen bites an enemy, dealing
450/900/8100Attack damage
physical damage (450/500/2500% Attack Damage Attack damage) and ignoring
50Attack damage
% of the target's Armor.
Attack Damage
100/180/324
Mana
120 / 200
Sy'fen charges toward the farthest enemy within 2 hexes, dealing
248/465/1782Attack damage
physical damage (225/235/500% of Attack Damage Attack damage) and knocking up enemies he passes through.
After charging, Sy'fen bites an enemy, dealing
550/1040/8910Attack damage
physical damage (500/525/2500% Attack Damage Attack damage) and ignoring
50Attack damage
% of the target's Armor.
Attack Damage
110/198/356
Mana
120 / 175
Idas
Idas hardens her scales for 2 seconds, reducing incoming damage by 50/75/300. She then roars, healing herself for
450/550/2500Attack damage
Health and shielding other allies for
200/300/2000Attack damage
for 5 seconds. The shield grants 40% Attack Speed while it holds.
Idas hardens her scales for 2 seconds, reducing incoming damage by 35/50/300. She then roars, healing herself for
450/550/2500Attack damage
Health and shielding other allies for
180/275/2000Attack damage
for 5 seconds. The shield grants 30% Attack Speed while it holds.
Daeja
Passive: Daeja's attacks launch three barrages that each deal
30/45/200Attack damage
bonus magic damage and reduce the target's Magic Resist by 5.
Active: Daeja sends a wind blast toward the largest group of enemies, dealing
225/350/1500Attack damage
magic damage.
Passive: Daeja's attacks launch three barrages that each deal
25/40/150Attack damage
bonus magic damage and reduce the target's Magic Resist by 5.
Active: Daeja sends a wind blast toward the largest group of enemies, dealing
250/375/1800Attack damage
magic damage.
Sona
Sona plays her ultimate chord toward the farthest enemy, dealing
190/275/1000Attack damage
magic damage to enemies and stunning them for 1/1/4 seconds.
Sona plays her ultimate chord toward the farthest enemy, dealing
200/300/1000Attack damage
magic damage to enemies and stunning them for 1/1/4 seconds.
Shyvana
Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing
100/175/500Attack damage
magic damage and stunning them for 1.5 seconds. After landing, Shyvana casts Flame Breath again immediately.
Flame Breath: Shyvana breathes fire in a cone, dealing up to
45/60/300Attack damage
% of the enemy's maximum Health as magic damage. While breathing fire, Shyvana is always enraged.
Armor
60
Magic Resist
60
Mana
45 / 75
Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing
100/175/500Attack damage
magic damage and stunning them for 1.5 seconds. After landing, Shyvana casts Flame Breath again immediately.
Flame Breath: Shyvana breathes fire in a cone, dealing up to
50/66/500Attack damage
% of the enemy's maximum Health as magic damage. While breathing fire, Shyvana is always enraged.
Armor
55
Magic Resist
55
Mana
30 / 60
Soraka
Passive: While any ally is below 50% Health, Soraka gains an additional 15 mana per attack.
Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed for
100/150/1000Attack damage
each time a star hits them.
Passive: While any ally is below 50% Health, Soraka gains an additional 15 mana per attack.
Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed for
120/180/1000Attack damage
each time a star hits them.
Zoe
Mana
60 / 120
Mana
50 / 100
Yasuo
Attack Damage
90/162/292
Attack Damage
85/153/275
Bard
Bard sends magical energy toward the largest group of enemies, stunning them for 1.5/2/15 seconds and causing them to take
15%/20%/9999%Attack damage
increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Bard sends magical energy toward the largest group of enemies, stunning them for 1.3/2/15 seconds and causing them to take
15%/20%/9999%Attack damage
increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Pyke
Health
800/1440/2592
Health
900/1620/2916
Aurelion Sol
Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing
160/240/2500Attack damage
magic damage to all enemies in the area and reducing their Attack Damage by 40% for 3 seconds. Each cast the area increases by 50% and the damage increases by
160/240/2500Attack damage
.
Mana
20 / 80
Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing
325/450/5000Attack damage
magic damage to all enemies in the area and increasing their damage taken by 20% for 10 seconds.
Black holes generated after 20 seconds of combat are larger and deal 50% more damage.
Mana
40 / 90
Cannoneer
(2) 150% Attack Damage
(3) 200% Attack Damage
(4) 250% Attack Damage
(5) 300% Attack Damage
(2) 150% Attack Damage
(3) 210% Attack Damage
(4) 280% Attack Damage
(5) 350% Attack Damage
Assassin
(2) +15% Crit Chance and +15% Crit Damage
(4) +30% Crit Chance and +30% Crit Damage
(6) +45% Crit Chance and +50% Crit Damage
(2) +15% Crit Chance and +10% Crit Damage
(4) +30% Crit Chance and +20% Crit Damage
(6) +45% Crit Chance and +40% Crit Damage
Ragewing
(3) +50% Attack Speed and +30% Omnivamp (healing for a percentage of damage dealt)
(6) +125% Attack Speed and +50% Omnivamp
(9) +225% Attack Speed and +70% Omnivamp
(3) +50% Attack Speed and +25% Omnivamp (healing for a percentage of damage dealt)
(6) +135% Attack Speed and +50% Omnivamp
(9) +250% Attack Speed and +75% Omnivamp
Guild
(1) 100% Guild bonus
(2) 120% Guild bonus
(3) 140% Guild bonus
(4) 160% Guild bonus
(5) 180% Guild bonus
(6) 200% Guild bonus
(1) 100% Guild bonus
(2) 120% Guild bonus
(3) 140% Guild bonus
(4) 160% Guild bonus
(5) 180% Guild bonus
(6) 200% Guild bonus
(7) 250% Guild bonus
Evoker
(2) 3 Mana
(4) 6 Mana
(6) 10 Mana
(2) 3 Mana
(4) 7 Mana
(6) 12 Mana
Dragonmancer
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 10% per star level of your Dragonmancers.
(3) +450 Health, +20% Ability Power
(6) +1350 Health, +60% Ability Power
(9) +2250 Health, +100% Ability Power
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 20% per star level of your Dragonmancers.
(3) +300 Health, +15 Ability Power
(6) +750 Health, +35 Ability Power
(9) +1400 Health, +60 Ability Power
Scalescorn
If you don't have a Dragon on your team, Scalescorn champions deal bonus magic damage. They also take 20% reduced damage from enemies with more than 2200 Health.
(2) 20% magic damage
(4) 50% magic damage
(6) 80% magic damage
Scalescorns take 20% reduced damage from enemies with more than 2200 Health. If you don't have a Dragon on your team, they also deal a percent of their damage as additional magic damage.
(2) 15% magic damage
(4) 50% magic damage
(6) 100% magic damage
Whispers
(2) +1 Attack Damage and Ability Power
(4) +2 Attack Damage and Ability Power
(6) +4 Attack Damage and Ability Power
(8) +6 Attack Damage and Ability Power
(2) +1 Attack Damage and Ability Power
(4) +3 Attack Damage and Ability Power
(6) +5 Attack Damage and Ability Power
(8) +8 Attack Damage and Ability Power
Revel
(2) 150 magic damage
(3) 175 magic damage
(4) 225 magic damage
(5) 275 magic damage
(2) 140 magic damage
(3) 170 magic damage
(4) 210 magic damage
(5) 300 magic damage
Trainer
Every round, each Trainer feeds 1 Snax per star level to Nomsy, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
After combat, each Trainer feeds 1 Snax per star level to Nomsy, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
Warrior
(2) +120% damage
(4) +200% damage
(6) +350% damage
(2) +120% damage
(4) +220% damage
(6) +420% damage
Astral
Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb.
Your team gains bonus Ability Power.
(3) 5 Ability Power
(6) 30 Ability Power; orb value increases
(9) 70 Ability Power; orbs may contain components
After you've fielded an Astral team, every 5th shop has increased odds to show Astral champions, and grants a bonus Astral Orb. The orb's value comes from the Astral Trait tier you last fielded.
Your team gains bonus Ability Power.
(3) 10 Ability Power
(6) 40 Ability Power; orb value increases
(9) 80 Ability Power; orbs may contain components
Blue Blessing
Grant Mana 50 starting Mana. Gain Mana 30 Mana after casting an Ability.
Radiant Bonus: Ability power 30 Ability Power.
Unique - only 1 per champion
After casting an Ability, set Mana to Mana 30.
Radiant Bonus: Ability power 30 Ability Power.
Unique - only 1 per champion
Manazane
Once per combat: After casting a spell, restore Mana 150 Mana over 4 seconds.
Unique - only 1 per champion
Once per combat: After casting a spell, restore Mana 200 Mana over 5 seconds.
Unique - only 1 per champion
Mogul's Mail
Grant Armor 2 Armor, Magic resist 2 Magic Resist, and Health 15 Health when taking damage, stacking up to 30 times.
At full stacks, grant Gold 2 gold.
Grant Armor 1 Armor, Magic resist 1 Magic Resist, and Health 5 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 2 gold.
Giant Slayer
Abilities and attacks deal 25% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 50%.
Abilities and attacks deal 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
Sunfire Cape
Grant Health 400 bonus Health (including components). Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.
Unique - only 1 per champion
Grant Health 300 bonus Health (including components). Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.
Unique - only 1 per champion
Blue Buff
Grant Mana 50 starting Mana (including components). Gain Mana 20 Mana after casting an Ability.
Unique - only 1 per champion
Grant Mana 50 starting Mana (including components). After casting an Ability, set Mana to Mana 20.
Unique - only 1 per champion
March of Progress
Gain 4 bonus experience points per round. You can no longer use gold to level up.
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Makeshift Armor III
Your units without items equipped gain 60 Armor and Magic Resist.
Your units without items equipped gain 65 Armor and Magic Resist.
Blue Battery
After casting their Ability, your units restore 20 Mana.
After casting their Ability, set the caster's Mana to Mana 20.
Shapeshifter Soul
Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Combat Training I
Your champions permanently gain 1 Attack Damage every time they kill an enemy. Champions start with 5 bonus Attack Damage.
Your champions permanently gain 1 Attack Damage every time they kill an enemy. Champions start with 8 bonus Attack Damage.
Hallucinate
Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Cluttered Mind
If your bench is full at the end of a round, gain 3 experience points.
If your bench is full at the end of a round, gain 4 experience points.