Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Jan 22 9PM
Live
PBE
Morgana
Morgana
Curse the nearest non-cursed enemy, dealing 525/780/1300 (Ability power) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.

Damage: 780 (Ability power)
[525/780/1300]
Curse the nearest non-cursed enemy, dealing 530/800/1500 (Ability power) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.

Damage: 800 (Ability power)
[530/800/1500]
Powder
Powder
Attack Damage
35/53/79
Attack Speed
0.70
Attack Damage
30/45/68
Attack Speed
0.75
Leona
Leona
Fortify for 3 seconds, gaining 50% (Ability power) Durability. Afterwards, deal 115/175/270 (Ability power) magic damage to adjacent enemies.

Durability: 50% (Ability power)
[50/50/50]
Fortify for 3 seconds, gaining 50/50/55% (Ability power) Durability. Afterwards, deal 115/175/270 (Ability power) magic damage to adjacent enemies.

Durability: 50% (Ability power)
[50/50/55]
Urgot
Urgot
Armor
45
Magic Resist
45
Armor
40
Magic Resist
40
Vander
Vander
Stop attacking and brace for 2.5 seconds, gaining 100/125/150 (Ability power) Armor and Magic Resist. Vander's next attack is replaced with a strike that deals 200/300/450 (Attack damage) physical damage, increased by 50/75/113 (Attack damage) physical damage for each 1 or 2 cost champion on your team.

Defenses: 125 (Ability power)
[100/125/150]
Stop attacking and brace for 2.5 seconds, gaining 100/130/180 (Ability power) Armor and Magic Resist. Vander's next attack is replaced with a strike that deals 200/300/450 (Attack damage) physical damage, increased by 50/75/113 (Attack damage) physical damage for each 1 or 2 cost champion on your team.

Defenses: 130 (Ability power)
[100/130/180]
Loris
Loris
Gain 600/700/800 (Ability power) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Ability power) magic damage in a cone.

Shield: 700 (Ability power)
[600/700/800]
Gain 600/700/900 (Ability power) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Ability power) magic damage in a cone.

Shield: 700 (Ability power)
[600/700/900]
Scar
Scar
Lob bombs at the nearest 3 enemies, Stunning them for 1.5/1.5/1.75 seconds and dealing 80/120/180 (Ability power) magic damage to each. Heal 220/240/270 (Ability power).

Heal: 240 (Ability power)
[220/240/270]
Lob bombs at the nearest 3 enemies, Stunning them for 1.5/1.5/1.75 seconds and dealing 80/120/180 (Ability power) magic damage to each. Heal 245/255/270 (Ability power).

Heal: 255 (Ability power)
[245/255/270]
Garen
Garen
Passive: After dealing damage, heal 15/27/162 (Health).
Active: Gain 350/490/1986 (HealthAbility power) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (Attack damage) physical damage to them and 81/122/1097 (Attack damage) physical damage to enemies within 2 hexes.

Shield: 490 = 15% Health + 220% Ability power
[200/220/1500]
Passive: After dealing damage, heal 15/27/162 (Health).
Active: Gain 375/520/1986 (HealthAbility power) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (Attack damage) physical damage to them and 81/122/1097 (Attack damage) physical damage to enemies within 2 hexes.

Shield: 520 = 15% Health + 250% Ability power
[225/250/1500]
Twitch
Twitch
For the next 8 attacks, gain 85% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/593 (Attack damage) physical damage, reduced by 40/40/20% for each enemy they pass through.
Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 15% of their max Health.
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/593 (Attack damage) physical damage, reduced by 40/40/20% for each enemy they pass through.
Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 15% of their max Health.
Jayce
Jayce
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 200/275/1800 (Ability power) Shield for 4 seconds. If it's dead, revive it with 100% Health.
Active: Summon 2 Hexgates and knock target into one of them, dealing 300/450/3375 (Attack damage) physical damage and sending them flying back to their original position. While flying, they deal 125/188/2250 (Attack damage) physical damage to all other enemies in the path.

Damage: 450 (Attack damage)
[600/600/3000]
Secondary Damage: 188 (Attack damage)
[250/250/2000]
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 200/275/1800 (Ability power) Shield for 4 seconds. If it's dead, revive it with 100% Health.
Active: Summon 2 Hexgates and knock target into one of them, dealing 300/450/9000 (Attack damage) physical damage and sending them flying back to their original position. While flying, they deal 125/188/9000 (Attack damage) physical damage to all other enemies in the path.

Damage: 450 (Attack damage)
[600/600/8000]
Secondary Damage: 188 (Attack damage)
[250/250/8000]
Jayce
Jayce
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 30/40/300% (Ability power) Attack Speed for 3 seconds. If it's dead, revive it with 100% Health.
Active: Throw unstable crystals at the 3/3/20 nearest enemies. Deal 563/844/2430 (Attack damage) physical damage to the nearest enemy, causing a chain reaction of explosions that deal 360/540/2025 (Attack damage) physical damage to enemies within 1 hex of each crystal. Enemies hit by an explosion take 50% less damage from subsequent explosions this cast.

Closest Enemy Damage: 844 (Attack damage)
[625/625/1200]
Explosion Damage: 540 (Attack damage)
[400/400/1000]
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 30/40/300% (Ability power) Attack Speed for 3 seconds. If it's dead, revive it with 100% Health.
Active: Throw unstable crystals at the 3/3/20 nearest enemies. Deal 563/844/16200 (Attack damage) physical damage to the nearest enemy, causing a chain reaction of explosions that deal 360/540/16200 (Attack damage) physical damage to enemies within 1 hex of each crystal. Enemies hit by an explosion take 50% less damage from subsequent explosions this cast.

Closest Enemy Damage: 844 (Attack damage)
[625/625/8000]
Explosion Damage: 540 (Attack damage)
[400/400/8000]
Viktor
Viktor
Passive: Attacks are replaced with a Death Ray that deals 50/180/2000 (Ability power) magic damage and 25/90/1000 true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.
Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 100/300/9999 (Ability power) plus 8/20/100% of their max Health as magic damage.
Sunder: Reduce Armor, Shred: Reduce Magic Resist

Death Ray Damage: 180 (Ability power)
[50/180/2000]
Magic Damage: 300 (Ability power)
[100/300/9999]
Percent Health Damage:
[8/20/100]
Passive: Attacks are replaced with a Death Ray that deals 60/240/2400 (Ability power) magic damage and 25/90/1000 true damage in a 2-hex line.
Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 150/500/9999 (Ability power) plus 3/10/100% of their max Health as magic damage.

Death Ray Damage: 240 (Ability power)
[60/240/2400]
Magic Damage: 500 (Ability power)
[150/500/9999]
Percent Health Damage:
[3/10/100]
Reunion 0
Reunion
When Vi casts, Ekko releases 3 afterimages towards her target each dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
When Vi casts, Ekko releases 3 afterimages towards her target each dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 120% damage.
Sisters 0
Sisters
When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds.
When Jinx scores a takedown, Vi gains 60% bonus Attack Damage for 7 seconds. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds.
Sorcerer 0
Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20 Ability power
(4) 55 Ability power
(6) 105 Ability power
(8) 150 Ability power, Abilities reduce their target's damage by 25% for 3 seconds
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20 Ability power
(4) 55 Ability power
(6) 90 Ability power, Abilities reduce their target's damage by 20% for 3 seconds
Visionary 0
Visionary
Whenever Visionaries gain Mana, they gain more.
(2) 25% Mana
(4) 50% Mana
(6) 80% Mana
(8) 100% Mana, Abilities heal an ally for 20% of damage dealt
Whenever Visionaries gain Mana, they gain more.
(2) 25% Mana
(4) 50% Mana
(6) 80% Mana, Abilities heal an ally for 18% of damage dealt
Zenith Edge
Zenith Edge
+65%
Attack Damage
+75%
Critical Strike Chance
+70%
Attack Damage
+75%
Critical Strike Chance
Runaan's Tempest
Runaan's Tempest
+35%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
+50%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Rabadon's Ascended Deathcap
Rabadon's Ascended Deathcap
+70
Ability Power
+50%
Damage Amp
+80
Ability Power
+50%
Damage Amp
Urf-Angel's Staff
Urf-Angel's Staff
+50
Ability Power
+15
Mana
+60
Ability Power
+15
Mana
Glamorous Gauntlet
Glamorous Gauntlet
+55
Ability Power
+75%
Critical Strike Chance
+70
Ability Power
+75%
Critical Strike Chance
Blue Blessing
Blue Blessing
+50%
Attack Damage
+50
Ability Power
+30
Mana
+60%
Attack Damage
+60
Ability Power
+30
Mana
Flesh Ripper
Flesh Ripper
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.
[Unique - only 1 per Chem-Baron]
Recommended users: Smeech and Sevika
After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp.
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Recommended users: Smeech and Sevika
Flesh Ripper II
Flesh Ripper II
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.
[Unique - only 1 per Chem-Baron]
Recommended users: Smeech and Sevika
After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp.
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Recommended users: Smeech and Sevika
Perfected Flesh Ripper
Perfected Flesh Ripper
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.
Perfected Bonus: Upon dying for the first time, revive with 100% max Health!
[Unique - only 1 per Chem-Baron]
Recommended users: Smeech and Sevika
After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp.
Perfected Bonus: Upon dying for the first time, revive with 100% max Health!
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Recommended users: Smeech and Sevika
Dimensional Heirloom
Dimensional Heirloom
Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.
[Unique - only 1 per Chem-Baron]
Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.
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Gain 1% Durability for each star level on your board. Three-star champions grant 4% Durability instead.
Gain 20% Attack Damage. Gain 5% Attack Damage permanently for every 10000 damage they deal.
Gain 30 Ability Power. Gain 5 Ability Power permanently for every 10000 damage they deal.
Arcana Overwhelming
Gain Ability power Ability Power equal to 30% of Magic Resist. Gain 80 Magic Resist.
Gain Ability power Ability Power equal to 30% of Magic Resist. Gain 100 Magic Resist.
Brutal Claws
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 5 seconds.
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 3 seconds.
Cybernetic Speed
Gain 5% Attack Speed and at combat start, an additional 2.5% Attack Speed for each component held by your team.
Gain 8% Attack Speed and at combat start, an additional 2% Attack Speed for each component held by your team.
Deep Roots
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into melee range.
Defense Expert
This champion gains 75% more Armor and Magic Resist from all sources.
This champion gains 90% more Armor and Magic Resist from all sources.
Hunger For Power
Combat start: Consume the nearest ally Champion and gain 60% of their Health and Attack Damage.
Combat start: Consume an adjacent ally Champion and gain 60% of their Health and Attack Damage.
Infectious Anomaly
Gain 15% Attack Damage and 15 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 3% Attack damage and 3 Ability power.
Gain 15% Attack Damage and 15 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% Attack damage and 2 Ability power.
Repulsor
Gain 40% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Gain 40% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Titanic Strikes
Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.
Attacks deal an additional 50% Attack Damage to the target and adjacent enemies.
Touch of Frost
Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Vampiric Affinity
Gain 15% Omnivamp. Increase this to 40% Omnivamp while below 50% health.
Gain 20% Omnivamp. Increase this to 40% Omnivamp while below 75% health.
Voracious Appetite
This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 200 Health and 3% Damage Amplification in exchange for 3 player health.
This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 150 Health and 3% Damage Amplification in exchange for 3 player health.
Wolf Familiars
Summon 2 untargetable wolves with 65% of this champion's Attack Damage and 0.9 Attack Speed.
Summon 2 untargetable wolves with 75% of this champion's Attack Damage and 0.9 Attack Speed.
Birthday Present
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 2 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul II
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Firesale
Firesale
Each round, steal a random champion from the shop. Gain 1 gold.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Forbidden Magic
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Every 2 takedowns by Black Rose champions or Sion grant Sion permanent 2% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Forward Thinking
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold.
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gloves Off
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit.
Prismatic Pipeline
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Prismatic orbs contain even more loot!
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Quality Over Quantity
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 12% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Rigged Shop+
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Rocket Collection
Rocket Collection
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
Spirit Link
Spirit Link
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Your team restores 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Sponging
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Survivor
Survivor
After 3 players are eliminated, gain 70 gold.
After 3 players are eliminated, gain 88 gold.
Tactician's Kitchen
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
Gain a random Emblem. After 3 player combats, gain a Tactician's Cape.
Tomb Raider II
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Trait: Reunion
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
Gain a Vi and Ekko.
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 120% damage.
Gain a Vi and Ekko.
Trolling
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 160% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
Welcome to the Playground
Welcome to the Playground
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
If at least 2 Family members are alive after 15 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
What You Really Are
What You Really Are
Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.
(Current: 0)
Gain a Bloodthirster. After you deal 0 damage to other players, gain a Warwick and a Sterak's Gage.
(Current: 0)
Young and Wild and Free
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
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