
Illaoi

Warwick

Hextech Gunblade
Heal the lowest percent Health ally for 25% of damage dealt. Heal the lowest percent Health ally for 20% of damage dealt. 
Runaan's Hurricane
Attacks fire a bolt at a nearby enemy, dealing 60% Attack Damage
as physical damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage
as physical damage. 
Steadfast Heart
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.+20%
Critical Strike Chance
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.+20%
Critical Strike Chance

Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage
as physical damage. Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage
as physical damage. 
More More-ellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received 
Sunlight Cape
Gain 12% max Health.Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received Gain 12% max Health.Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received 
Equinox
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.Sunder: Reduce Armor 30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.Sunder: Reduce Armor 
Prowler's Claw
+50%
Critical Strike Chance
+50%
Critical Strike Chance

Gambler's Blade

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power.
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Branching Out
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item. Gain a random Emblem.

Build a Bud!
Gain a random 3-star 1-cost champion and 10 gold.
Gain a random 3-star 1-cost champion. Gain 8 gold.

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer.
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.

Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.

Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 25% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.

Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 70% of their combined Health and 60% of their combined Attack Damage. The Golem gains 1000 Health per stage.

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Champions that aren't holding items have a 50% chance to drop 1 gold on death.

Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.This item allows you to copy a 3-cost or less champion. Gain 2 Lesser Champion Duplicators. Gain 7 gold.This item allows you to copy a 3-cost or less champion. 
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 50%.
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.

Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
Your champions gain 7 permanent max health per interest you earn.

Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Iron Assets
Gain a component anvil and 4 gold.The anvil offers 4 choices. Gain a component anvil and 4 gold.

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold now.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect. Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect. 
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Every 8 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: 0 Gold 
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.

Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
Your units that start combat in the back row gain 3 additional Mana per attack.

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 120 Health.
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.

NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.5% Attack Damage, and 1.5% Ability Power.

One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.

One For All II
Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
For the next stage, you only get 2 bench slots. After, get 2 item components.

Overheal
Every third attack deals an additional 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Every third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
Your team gains 1% Attack Speed. Gain 15 gold.

Pumping Up III
Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.

Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.

Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Superstars II
Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.
Your team deals 7% more damage, increased by 3% for every 3-star champion on your team. Gain 4 rerolls.

Support Mining
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.

Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a random Support Item and remove the Training Dummy.
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed.
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.

Table Scraps
After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.

Tactician's Kitchen
Gain a random Emblem. After 3 player combats, gain a Tactician's Cape.
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 35% of the damage dealt.

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 15 gold now. Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed.
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 33% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.

Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.