
Rhaast

Skarner
Gain 325/375/450 (
) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 1 (
) hexes, dealing 125/188/303 (
) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them. Gain 325/375/450 (
) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 (
) hexes, dealing 125/188/303 (
) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them. 
Braum

Jarvan IV

Brand
Throw a paint bomb at the largest group of enemies within 1 (
) hexes, dealing 260/390/1500 (
) magic damage to enemies within 1 hex and 100/150/600 (
) magic damage to the nearest 4 enemies. Throw a paint bomb at the largest group of enemies within 5 (
) hexes, dealing 260/390/1500 (
) magic damage to enemies within 1 hex and 100/150/600 (
) magic damage to the nearest 4 enemies. 
Leona
Bonus Magic Damage: 0 (
) [14/21/150]
Bonus Magic Damage: 13 (
) [14/21/150]

Urgot
For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 1 (
) hexes. Attacks also fire 3 rockets, each dealing 74/111/1585 (
) total physical damage.Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.
Damage 
[100/100/1000]
For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 5 (
) hexes. Attacks also fire 3 rockets, each dealing 74/111/1585 (
) total physical damage.Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.
Damage: 
[100/100/1000]

Tear of the Goddess
+15 Mana
+1 Mana Regen
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.tft10_headliner_default 
Giant Slayer
Gain 20% additional Damage Amp against enemies with more than 1750 max Health. Gain 15% additional Damage Amp against Tanks. 
Spear of Shojin

Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.[Unique - only 1 per champion] Lifeline: At 60% Health, briefly become untargetable and shed negative effects. 
Red Buff

Void Staff

Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control. 
Kraken's Fury

Nashor's Tooth
After casting an Ability, gain 60% Attack Speed for 5 seconds. After casting an Ability, gain 30% Attack Speed for 5 seconds. 
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.[Unique - only 1 per champion]Sunder: Reduce Armor Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor 
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.tft10_headliner_default 
Archangel's Staff

Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target�s max Health as true damage every secondWound: Reduces healing received 
Blue Buff
Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.[Unique - only 1 per champion] A golem's essence, overflowing with arcane potential. 
Protector's Vow
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. Start of Combat: Gain 20 Mana.Lifeline: At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. 
Adaptive Helm
Combat start: Gain different bonuses based on starting position.Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 35 Armor and Magic Resistance.Other Roles: Gain 15 Attack Damage and Ability Power. 
Spirit Visage

Hand Of Justice
+20%
Critical Strike Chance
+20%
Critical Strike Chance

Sunfire Cape
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target�s max Health as true damage every secondWound: Reduces healing received 
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.tft10_headliner_default 
Radiant Giant Slayer
Gain 30% additional Damage Amp against enemies with more than 1750 max Health. Gain 25% additional Damage Amp against Tanks. 
Radiant Spear of Shojin

Radiant Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] Lifeline: At 60% Health, briefly become untargetable and shed negative effects. 
Radiant Void Staff

Radiant Titan's Resolve
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 50 Armor and 50 Magic Resist. Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control. 
Radiant Nashor's Tooth
After casting an Ability, gain 120% Attack Speed for 8 seconds. After casting an Ability, gain 60% Attack Speed for 8 seconds. 
Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.[Unique - only 1 per champion]Sunder: Reduce Armor Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor 
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.tft10_headliner_default 
Radiant Archangel's Staff

Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received 
Radiant Blue Buff
Gain 10 Mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds.[Unique - only 1 per champion] A blessing from the golem spirits, granting overflowing arcane energy. 
Radiant Protector's Vow
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist. Start of Combat: Gain 20 Mana.Lifeline: At 40% Health, gain 20 Mana and a Shield equal to 45% max Health. 
Radiant Adaptive Helm
Combat start: Gain different bonuses based on starting position.Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tank/Fighter: Gain 60 Armor and Magic Resistance.Marksman/Caster: Gain 30 Attack Damage and Ability Power. 
Radiant Spirit Visage

Radiant Hand of Justice
+40%
Critical Strike Chance
+40%
Critical Strike Chance

Radiant Gargoyle Stoneplate
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.Also, heal 1.5% max Health each second. Heal 1.5% max Health each second.Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. 
Radiant Sunfire Cape
Gain 12% max Health.Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received Gain 12% max Health.Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received 
Infinity Force

Manazane

Deathfire Grasp

Blighting Jewel

Horizon Focus

Innervating Locket

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.The holder's Attack Speed is locked at 0.5. Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. Convert 1% of damage taken into mana.The holder's Attack Speed is locked at 0.5. 
Flickerblade
Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4% Attack Damage and 5% Ability Power.
Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.

All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
Choose a gold-generating Artifact item and gain a Magnetic Remover.

Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Your units that start combat next to an ally with over 1750 Health gain 7% Durability.

Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Your units that start combat next to an ally with over 1750 Health gain 10% Durability.

Bronze For Life I
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
Your team gains 3% Damage Amp for each Bronze-tier trait.

Bronze For Life II
Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.

Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
When Techies cast, grant the lowest Health Techie a Shield equal to 0% of the Mana spent. Gain a Veigar and a Zyra.

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.

Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.

Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items. Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items. 
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Table Scraps
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. 
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. 
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.