Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version.
Potentially missing changes:
  • Mutant variations
  • Jayce abilities
  • Veigar
  • Innovator summons
Live
PBE
Garen
Attack Damage
60/108/194
Attack Damage
70/126/227
Graves
Mana
80 / 120
Mana
50 / 100
Illaoi
Illaoi slams her target, linking her soul to it for 5 seconds and dealing
175/300/500Attack damage
magic damage. While linked, Illaoi is healed for 25/30/35% of the damage taken by her target.
Illaoi slams her target, linking her soul to it for 5 seconds and dealing
200/325/550Attack damage
magic damage. While linked, Illaoi is healed for 25/30/40% of the damage taken by her target.
Kassadin
Kassadin fires an orb of void energy at his target, dealing
250/325/400Attack damage
magic damage and granting Kassadin a shield that reduces incoming damage by 30% for 4 seconds. Enemies hit by the orb suffer a 50% increased Mana cost for their next Ability cast.
Kassadin fires an orb of void energy at his target, dealing
250/325/400Attack damage
magic damage and granting Kassadin a shield that reduces incoming damage by 25% for 5 seconds. Enemies hit by the orb suffer a 50% increased Mana cost for their next Ability cast.
Twisted Fate
Twisted Fate throws 3 cards in a cone that deal
140/190/255Attack damage
magic damage to each enemy they pass through.
Twisted Fate throws 3 cards in a cone that deal
155/205/275Attack damage
magic damage to each enemy they pass through.
Katarina
Health
650/1170/2106
Health
700/1260/2268
Kog'Maw
For 3 seconds, Kog'Maw gains infinite Attack Range, 75% Attack Speed, and his attacks deal
7%/8%/9%Attack damage
of the target's maximum Health as bonus magic damage.
For 3 seconds, Kog'Maw gains infinite Attack Range, 75% Attack Speed, and his attacks deal
8%Attack damage
of the target's maximum Health as bonus magic damage.
Swain
Mana
40 / 80
Mana
40 / 75
Talon
Attack Speed
0.70
Attack Speed
0.75
Zilean
Zilean places a bomb on the closest enemy, stunning them for 1.5/2/2.5 seconds. When the stun ends or the target dies, the bomb explodes, dealing
250/350/700Attack damage
magic damage to adjacent enemies and reducing their Attack Speed by 25/35/50% for 3 seconds.
Zilean places a bomb on the closest enemy, stunning them for 1.5/2/2.5 seconds. When the stun ends or the target dies, the bomb explodes, dealing
250/350/700Attack damage
magic damage to adjacent enemies and reducing their Attack Speed by 25/35/50% for 4 seconds.
Zyra
Zyra summons vines in the row with the most enemies, dealing
350/450/650Attack damage
magic damage and stunning them for 1.5/2/2.5 seconds.
Zyra summons vines in the row with the most enemies, dealing
325/450/675Attack damage
magic damage and stunning them for 1.5/2/2.5 seconds.
Cho'Gath
Cho'Gath devours the lowest Health enemy within range, dealing
800/900/1000Attack damage
magic damage. If this kills the target, Cho'Gath gains a stack of Feast (increased to two in Hyper Roll), up to 20/40/999. Each stack of Feast permanently grants 2.0% bonus Health and size.
Armor
50
Magic Resist
50
Cho'Gath devours the lowest Health enemy within range, dealing
900/975/1050Attack damage
magic damage. If this kills the target, Cho'Gath gains a stack of Feast (increased to two in Hyper Roll), up to 20/40/999. Each stack of Feast permanently grants 2.0% bonus Health and size.
Armor
55
Magic Resist
55
Ekko
Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals
150/200/350Attack damage
magic damage to enemies within and applies 35/35/50% reduced Attack Speed for 4 seconds. Allies inside gain
35%/40%/50%Attack damage
Attack Speed for 4 seconds.
Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals
175/225/375Attack damage
magic damage to enemies within and applies 35/35/50% reduced Attack Speed for 4 seconds. Allies inside gain
35%/40%/50%Attack damage
Attack Speed for 4 seconds.
Gangplank
Gangplank attacks his target with his gun, dealing 170% of his Attack Damage plus
110/135/170Attack damage
bonus physical damage (total:
238/365/583Attack damage
). If this attack kills a champion, Gangplank plunders 1 gold.
Gangplank attacks his target with his gun, dealing 170% of his Attack Damage plus
110/150/200Attack damage
bonus physical damage (total:
238/380/613Attack damage
). If this attack kills a champion, Gangplank plunders 1 gold.
Heimerdinger
Heimerdinger fires a wave of 5 rockets that converge on his target, each dealing
70/95/140Attack damage
magic damage to the first target they hit. Every 3rd cast, Heimerdinger summons 3 waves instead.
Attack Speed
0.60
Range
3
Heimerdinger fires a wave of 5 rockets that converge on his target, each dealing
70/100/150Attack damage
magic damage to the first target they hit. Every 3rd cast, Heimerdinger summons 3 waves instead.
Attack Speed
0.65
Range
4
Lissandra
Lissandra encases her target in an iron maiden, stunning them for 1.5 seconds and dealing
225/300/500Attack damage
magic damage to enemies within a large area. Damage from the iron maiden reduces enemies' Attack Damage by 30% for 4 seconds.
If Lissandra is below 50% Health, she encases herself instead, dealing damage to surrounding enemies and becoming untargetable and invulnerable for 2 seconds.
Lissandra encases her target in an iron maiden, stunning them for 1.5 seconds and dealing
250/325/550Attack damage
magic damage to enemies within a large area. Damage from the iron maiden reduces enemies' Attack Damage by 30% for 4 seconds.
If Lissandra is below 50% Health, she encases herself instead, dealing damage to surrounding enemies and becoming untargetable and invulnerable for 2 seconds.
Malzahar
Malzahar infects the mind of the closest unafflicted target, dealing
700/850/1000Attack damage
magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%.
If an afflicted target dies, Malefic Visions spreads to the nearest 1/1/2 unafflicted targets with the remaining duration.
Malzahar infects the mind of the closest unafflicted target, dealing
650/900/1100Attack damage
magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%.
If an afflicted target dies, Malefic Visions spreads to the nearest 1/1/2 unafflicted targets with the remaining duration.
Miss Fortune
Miss Fortune rains 4 waves of bullets down around her target, dealing
275/375/550Attack damage
total magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
Miss Fortune rains 4 waves of bullets down around her target, dealing
275/400/600Attack damage
total magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
Samira
Health
650/1170/2106
Health
700/1260/2268
Shaco
Attack Damage
85/153/275
Attack Damage
80/144/259
Vex
Vex shields herself against
550/675/850Attack damage
damage over 4 seconds. When the shield expires, it deals
100/135/175Attack damage
magic damage to all enemies within 2 hexes, and an additional
100/135/175Attack damage
magic damage if it wasn't destroyed.
If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.
Health
800/1440/2592
Vex shields herself against
525/675/850Attack damage
damage over 4 seconds. When the shield expires, it deals
100/135/175Attack damage
magic damage to all enemies within 2 hexes, and an additional
100/135/175Attack damage
magic damage if it wasn't destroyed.
If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.
Health
850/1530/2754
Braum
Mana
100 / 180
Mana
120 / 200
Jhin
Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals 150/200/344% of his Attack Damage as physical damage, reduced by 33% for each target it pierces through. (total:
135/324/1003Attack damage
) The 4th shot is guaranteed to critically strike, and deals
100%Attack damage
more damage based on his target's missing Health.
Passive: Jhin always attacks 0.90/0.90/1.4 times per second. He converts each 1% of bonus Attack Speed into 0.80 Attack Damage.
Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals 150/200/300% of his Attack Damage as physical damage, reduced by 33% for each target it pierces through. (total:
135/324/875Attack damage
) The 4th shot is guaranteed to critically strike, and deals
100%Attack damage
more damage based on his target's missing Health.
Passive: Jhin always attacks 0.90/0.90/1.4 times per second. He converts each 1% of bonus Attack Speed into 0.80 Attack Damage.
Lux
Attack Speed
0.70
Attack Speed
0.75
Orianna
Orianna sends her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain
100/160/400Attack damage
shield for 4 seconds, while enemies within the area are briefly knocked up and dealt
350/550/1200Attack damage
magic damage. Enemies adjacent to the ball are drawn in and stunned for 1/1/4 seconds.
Mana
50 / 140
Orianna sends her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain
100/150/400Attack damage
shield for 4 seconds, while enemies within the area are briefly knocked up and dealt
350/550/1200Attack damage
magic damage. Enemies adjacent to the ball are drawn in and stunned for 1/1/4 seconds.
Mana
50 / 130
Seraphine
Seraphine projects her song towards the largest group of enemy units dealing
250/400/1000Attack damage
magic damage to enemies. Allies it passes through are healed for
250/400/1000Attack damage
Health and gain 30/50/100% Attack Speed for 4 seconds.
Mana
80 / 160
Seraphine projects her song towards the largest group of enemy units dealing
275/450/1200Attack damage
magic damage to enemies. Allies it passes through are healed for
250/350/1000Attack damage
Health and gain 30/50/100% Attack Speed for 4 seconds.
Mana
80 / 150
Sion
Sion winds up for a moment, then smashes his axe down. All enemies within a large area are knocked up, stunned for 2/3/6 seconds, and dealt
100/200/500Attack damage
magic damage.
Health
1850/3330/5994
Mana
100 / 175
Sion winds up for a moment, then smashes his axe down. All enemies within a large area are knocked up, stunned for 2.5/3/6 seconds, and dealt
125/200/500Attack damage
magic damage.
Health
1800/3240/5832
Mana
125 / 200
Urgot
For the next
5Attack damage
seconds, Urgot attacks the closest enemy at a fixed rate of 5/7/12 attacks per second. Each attack deals
37/51/76Attack damage
Attack damage Attack speed physical damage. (This Ability's damage scales with Attack Damage and Attack Speed.)
For the next
5/5/10Attack damage
seconds, Urgot attacks the closest enemy at a fixed rate of 5/7/12 attacks per second. Each attack deals
41/57/88Attack damage
Attack damage Attack speed physical damage. (This Ability's damage scales with Attack Damage and Attack Speed.)
Yone
Yone summons his spirit to attack an enemy up to 3 hexes away for 4/5/20 seconds. The spirit is an untargetable, invulnerable copy of Yone and heals him for
40%/50%/100%Attack damage
of the damage it deals.
If Yone dies, his spirit dies with him.
Health
950/1710/3078
Yone summons his spirit to attack an enemy up to 3 hexes away for 4/5/15 seconds. The spirit is an untargetable, invulnerable copy of Yone and heals him for
40%/50%/100%Attack damage
of the damage it deals.
If Yone dies, his spirit dies with him.
Health
900/1620/2916
Galio
Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take
200/300/9001Attack damage
magic damage and are knocked into the sky. The lower the enemy's maximum Health is compared to Galio's, the further they are knocked up.
Passive: Galio's Critical Strikes slam the ground, dealing
80/125/1999Attack damage
bonus magic damage to enemies around his target.
Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take
200/300/9001Attack damage
magic damage and are knocked into the sky. The lower the enemy's maximum Health is compared to Galio's, the further they are knocked up.
Passive: Galio's Critical Strikes slam the ground, dealing
70/100/1999Attack damage
bonus magic damage to enemies around his target.
Jinx
Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing
450/700/8888Attack damage
magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing 200%/250%/300%% of the target's maximum Health as true damage, and reducing healing by 50% for the duration.
She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for 190/200/888% of her Attack Damage in a small area around her target. (total:
167/317/2532Attack damage
)
Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing
450/700/8888Attack damage
magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing 200%/300%/400%% of the target's maximum Health as true damage, and reducing healing by 50% for the duration.
She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for 200/210/888% of her Attack Damage in a small area around her target. (total:
176/333/2532Attack damage
)
Kai'Sa
Kai'sa dashes away from all enemies, then fires a volley of 12/18/100 missiles spread evenly among all enemies that deal
80/100/180Attack damage
magic damage each.
For each time Kai'Sa has attacked this combat, she'll fire an additional missile.
Health
900/1620/2916
Mana
90 / 150
Kai'sa dashes away from all enemies, then fires a volley of 12/18/100 missiles spread evenly among all enemies that deal
70/90/180Attack damage
magic damage each.
For each time Kai'Sa has attacked this combat, she'll fire an additional missile.
Health
850/1530/2754
Mana
75 / 150
Tahm Kench
Tahm Kench devours his target, storing them in his belly and dealing
900/1450/30000Attack damage
magic damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% less damage.
If they die while inside, Tahm Kench either spits out a random component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact.
If a target is immune to crowd control, Tahm Kench will instead deal
325/550/10500Attack damage
magic damage.
Tahm Kench devours his target, storing them in his belly and dealing
900/1350/30000Attack damage
magic damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 30% less damage.
If they die while inside, Tahm Kench either spits out a random component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact.
If a target is immune to crowd control, Tahm Kench will instead deal
300/450/10500Attack damage
magic damage.
Viktor
Passive: Viktor's attacks melt his target's defenses, reducing their Armor by 70% for 6 seconds.
Viktor summons multiple singularities that fire death rays, which cut across the battlefield in a line. To enemies caught in its path, death rays deal
325/425/1500Attack damage
magic damage, destroy 25/33/100% of any remaining shields.
Mana
0 / 150
Passive: Viktor's attacks melt his target's defenses, reducing their Armor by 70% for 6 seconds.
Viktor summons multiple singularities that fire death rays, which cut across the battlefield in a line. To enemies caught in its path, death rays deal
350/450/1500Attack damage
magic damage, destroy 25/33/100% of any remaining shields.
Mana
0 / 140
Bodyguard
(2) 100 Armor, 100 Shield
(4) 200 Armor, 300 Shield
(6) 350 Armor, 600 Shield
(8) 500 Armor, 1000 Shield
(2) 75 Armor, 150 Shield
(4) 150 Armor, 350 Shield
(6) 250 Armor, 700 Shield
(8) 450 Armor, 1200 Shield
Chemtech
After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, 25% damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds.
(3) 25% Attack Speed, 3% Health
(5) 50% Attack Speed, 4% Health
(7) 80% Attack Speed, 7% Health
(9) 125% Attack Speed, 12% Health
After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, 20% damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds.
(3) 15% Attack Speed, 3% Health
(5) 50% Attack Speed, 5% Health
(7) 90% Attack Speed, 8% Health
(9) 135% Attack Speed, 15% Health
Imperial
(3) The Tyrant deals 75% bonus damage
(5) The Tyrant deals 150% bonus damage and the other Imperials deal 50% bonus damage
(3) The Tyrant deals 80% bonus damage
(5) The Tyrant deals 150% bonus damage and the other Imperials deal 80% bonus damage
Protector
(2) 20% maximum Health shield
(3) 30% maximum Health shield
(4) 40% maximum Health shield
(5) 50% maximum Health shield
(2) 20% maximum Health shield
(3) 35% maximum Health shield
(4) 45% maximum Health shield
(5) 60% maximum Health shield
Scrap
(2) 1 component, 20 shield
(4) 3 components, 35 shield
(6) All components, 60 shield
(2) 1 component, 20 shield
(4) 3 components, 40 shield
(6) All components, 60 shield
Socialite
(1) 20% bonus damage
(2) and 5 Mana per second
(3) and heal for 30% of all damage they deal
(1) 20% bonus damage
(2) and 3 Mana per second
(3) and heal for 30% of all damage they deal
Syndicate
Certain allies are cloaked in shadows, gaining 60 Armor, 60 Magic Resist and 20% Omnivamp (healing for a percentage of all damage dealt.)
(3) The Syndicate champion with the lowest percent Health
(5) All Syndicate champions
(7) Your whole team, and the effects are increased by 33%
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist and 20% Omnivamp (healing for a percentage of all damage dealt.)
(3) The Syndicate champion with the lowest percent Health
(5) All Syndicate champions
(7) Your whole team, and the effects are increased by 60%
Yordle
(3) After each player combat, a random Yordle is added to your bench for free.
(6) And Yordles' Abilities cost 20% less to cast.
(3) After each player combat, a random Yordle is added to your bench for free.
(6) And Yordles' Abilities cost 25% less to cast.
Guardian Angel
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Unique - only 1 per champion
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.
Unique - only 1 per champion
Rapid Firecannon
Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants Attack speed 50% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Increases the holder's Attack Range by 1 hex and grants Attack speed 60% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Statikk Shiv
Statikk Shiv
The holder gains Attack speed 15% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
The holder gains Attack speed 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Locket of the Iron Solari
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 (based on star level) damage for 8 seconds.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 (based on star level) damage for 15 seconds.
Morellonomicon
Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
Unique - only 1 per champion
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
Unique - only 1 per champion
Hand Of Justice
Hand Of Justice
The holder gains both of the following:
+10 Attack Damage and +10 Ability Power.
Attacks and Abilities heal for 10% of damage dealt.
At the beginning of each planning phase, one of these buffs is increased to 30(%).
The holder gains both of the following:
+10 Attack Damage and +10 Ability Power.
Attacks and Abilities heal for 10% of damage dealt.
At the beginning of each planning phase, one of these buffs is increased to 33(%).
Sunfire Cape
Sunfire Cape
Every 3 seconds, a random enemy within 2 hexes is burned for 20% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
Unique - only 1 per champion
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
Unique - only 1 per champion
Anima Visage
Anima Visage
The wearer regenerates 8% of their maximum Health each second.
Unique - only 1 per champion
The wearer regenerates 6% of their maximum Health each second.
Unique - only 1 per champion
Eternal Winter
Eternal Winter
Enemies who damage the holder have their Attack Speed slowed by 35% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.
Unique - only 1 per champion
Enemies who damage the holder have their Attack Speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.
Unique - only 1 per champion
Gold Collector
Gold Collector
The holder executes enemies below 10% on hit. Executions have a 75% chance to generate 1 gold.
Unique - only 1 per champion
The holder executes enemies below 10% on hit. Executions have a 50% chance to generate 1 gold.
Unique - only 1 per champion
Academy Crest
Gain an Academy Emblem.
Gain an Academy Emblem and a Garen.
Arcane Crest
Gain an Arcanist Emblem and a Swain.
Gain an Arcanist Emblem and a Swain.
Spell Blade
After casting their Ability, Arcanists' next attack deals bonus magic damage equal to 200% of their Ability Power. Spell Blade's damage is considered Ability damage.
After casting their Ability, Arcanists' next attack deals bonus magic damage equal to 225% of their Ability Power. Spell Blade's damage is considered Ability damage.
Ascension
After 15 seconds of combat, your units deal 65% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Shrug It Off
Bruisers regenerate 3% of their maximum Health each second.
Bruisers regenerate 3% of their maximum Health each second.
Clockwork Crest
Gain a Clockwork Emblem.
Gain a Clockwork Emblem and a Zilean.
Stand United III
Your units gain 4 Attack Damage and Ability Power per Trait active across your army.
Your units gain 5 Attack Damage and Ability Power per Trait active across your army.
Ardent Censer
Allies healed or shielded by Enchanters gain 40% stacking Attack Speed for the rest of combat (maximum once every 4 seconds).
Allies healed or shielded by Enchanters gain 50% stacking Attack Speed for the rest of combat (maximum once every 4 seconds).
Mutant Crest
Gain a Mutant Emblem.
Gain a Mutant Emblem and a Kassadin.
Featherweights I
Your 1 and 2 cost champions gain 30% Attack Speed and movement speed.
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
Featherweights II
Your 1 and 2 cost champions gain 40% Attack Speed and movement speed.
Your 1 and 2 cost champions gain 40% Attack Speed and Move Speed.
Featherweights III
Your 1 and 2 cost champions gain 60% Attack Speed and movement speed.
Your 1 and 2 cost champions gain 60% Attack Speed and Move Speed.
High Roller
Gain 3 Loaded Dice.
Gain 3 Loaded Dice and 4 gold.
Bodyguard Crest
Gain a Bodyguard Emblem and a Leona.
Gain a Bodyguard Emblem and a Darius.
Stand Behind Me
At the start of combat, Bodyguards grant 100% of their Armor bonus to non-Bodyguard allies directly behind them (does not stack).
Bodyguards' Armor bonus is increased by 25%. At the start of combat, Bodyguards grant 100% of their Armor bonus to non-Bodyguard allies directly behind them (does not stack).
Bodyguard Heart
Your team counts as having 1 additional Bodyguard. Gain a Leona.
Your team counts as having 1 additional Bodyguard. Gain a Blitzcrank.
Innovator Heart
Your team counts as having 1 additional Innovator.
Your team counts as having 1 additional Innovator. Gain a Singed.
Item Grab Bag I
Gain 1 random completed item(s).
Gain 1 random completed item.
Item Grab Bag II
Gain 2 random completed item(s).
Gain 2 random completed items and a Reforger.
Makeshift Armor I
Your units with no items gain 30 Armor and Magic Resist.
Your units with no items gain 35 Armor and Magic Resist.
Makeshift Armor II
Your units with no items gain 45 Armor and Magic Resist.
Your units with no items gain 55 Armor and Magic Resist.
Makeshift Armor III
Your units with no items gain 60 Armor and Magic Resist.
Your units with no items gain 75 Armor and Magic Resist.
Mercenary Crest
Gain a Mercenary Emblem.
Gain a Mercenary Emblem and 3 gold.
Mercenary Heart
Your team counts as having 1 additional Mercenary.
Your team counts as having 1 additional Mercenary. Gain 1 gold.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health at the start of each round.
Your Tactician moves faster and heals 2 Health after a PvP round.
Protector Crest
Gain a Protector Emblem.
Gain a Protector Emblem and a Garen.
Protector Heart
Your team counts as having 1 additional Protector.
Your team counts as having 1 additional Protector. Gain a Blitzcrank.
Duet
Summon 1 additional Socialite spotlight. Spotlighted units gain 500 Health.
Summon 1 additional Socialite spotlight. Spotlighted units gain 400 Health.
Socialite Heart
Your team counts as having 1 additional Socialite.
Your team counts as having 1 additional Socialite. Gain 1 gold.
Sunfire Board
At the start of combat, burn all enemies for 20% of their maximum Health over 8 seconds and reduce healing received by 50%.
At the start of combat, burn all enemies for 16% of their maximum Health over 8 seconds and reduce healing received by 50%.
Wise Spending
Gain 2 experience point(s) when you refresh your Shop.
Gain 4 gold. When you refresh your Shop, gain 2 experience point(s).
Woodland Charm
At the start of combat, your highest Health Champion creates a 1500 Health copy of themself (excluding items).
At the start of combat, your highest Health Champion creates a 1600 Health copy of themself (excluding items).