Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Sep 18 8AM
Live
PBE
Kennen
Kennen
Heal 215/273/353 (HealthAbility power), then deal 130/195/300 (Ability power) magic damage to the 2 nearest enemies and Stun them for 1 seconds.

Heal: 273 = 5% Health + 210 (Ability power)
Damage: 195 (Ability power)
[130/195/300]
Heal 245/313/413 (HealthAbility power), then deal 100/150/225 (Ability power) magic damage to the 2 nearest enemies and Stun them for 1 seconds.

Heal: 313 = 5% Health + 250 (Ability power)
Damage: 150 (Ability power)
[100/150/225]
Gangplank
Gangplank
Attack Speed
0.75
Attack Speed
0.80
Jhin
Jhin
Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 230/395/550 (Attack damage) physical damage.

Damage: 395 = 350 (Attack damage) + 45 (Ability power)
[200/350/480]
Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 220/330/510 (Attack damage) physical damage.

Damage: 330 = 285 (Attack damage) + 45 (Ability power)
[190/285/440]
Kai'Sa
Kai'Sa
Passive: Kills grant 1% permanent Attack Damage.
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 42/62/98 (Attack damageAbility power) physical damage.

Damage: 62 = 54 (Attack damage) + 8 (Ability power)
[36/54/84]
Passive: Kills grant 1% permanent Attack Damage.
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 38/56/89 (Attack damageAbility power) physical damage.

Damage: 56 = 48 (Attack damage) + 8 (Ability power)
[32/48/75]
Katarina
Katarina
Blink to the enemy with the lowest health within 2 hexes and deal 130/200/300 (Ability power) magic damage to enemies in a 1-hex radius.
Blink again, dealing 51/78/117 (Ability powerPotential) magic damage.

Damage: 200 (Ability power)
[130/200/300]
Additional Blink Damage: 78 (Ability powerPotential) = 13% per Potential of 200
Blink to the enemy with the lowest health within 2 hexes and deal 140/210/325 (Ability power) magic damage to enemies in a 1-hex radius.
Blink again, dealing 55/82/127 (Ability powerPotential) magic damage.

Damage: 210 (Ability power)
[140/210/325]
Additional Blink Damage: 82 (Ability powerPotential) = 13% per Potential of 210
Rakan
Rakan
Heal 350/400/625 (Ability power) and deal 80/120/180 (Ability power) magic damage to the 3 closest enemies.
Heal the 2 lowest percent Health allies for 165/195/255 (Potential) health.

Damage: 120 (Ability power)
[80/120/180]
Heal 350/400/625 (Ability power) and deal 55/85/130 (Ability power) magic damage to the 3 closest enemies.
Heal the 2 lowest percent Health allies for 165/195/255 (Potential) health.

Damage: 85 (Ability power)
[55/85/130]
Ahri
Ahri
Deal 430/650/1175 (Ability power) magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (Ability power) magic damage per target.

Damage: 650 (Ability power)
[430/650/1175]
Secondary Damage: 60 (Ability power)
[40/60/95]
Deal 460/690/1275 (Ability power) magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 10/15/25 (Ability power) magic damage per target.

Damage: 690 (Ability power)
[460/690/1275]
Secondary Damage: 15 (Ability power)
[10/15/25]
Jayce
Jayce
Deal 180/270/415 (Attack damageAbility power) physical damage to enemies in a 1-hex radius centered on the target.
Shoot 3 (Potential) sparks split between the 3 nearest enemies. Sparks deal 70/105/170 (Attack damage) physical damage and reduce armor by 3.

Damage: 270 = 240 (Attack damage) + 30 (Ability power)
[160/240/365]
Deal 200/300/475 (Attack damageAbility power) physical damage to enemies in a 1-hex radius centered on the target.
Shoot 3 (Potential) sparks split between the 3 nearest enemies. Sparks deal 70/105/170 (Attack damage) physical damage and reduce armor by 3.

Damage: 300 = 270 (Attack damage) + 30 (Ability power)
[180/270/425]
Kog'Maw
Kog'Maw
Passive: Gain 1 Ability power per Monster Trainer level. Attacks deal 36/55/87 (Ability power) bonus magic damage.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds.
Level 15: On-cast, gain 15% Attack Speed for the rest of combat.
Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[36/55/87]
Attack Speed
0.75
Passive: Attacks deal 50/75/120 (Ability power) bonus magic damage. Increase Max Attack Speed to 6.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[50/75/120]
Attack Speed
0.80
Malzahar
Malzahar
Infect the closest 1 uninfected targets, dealing 545/820/1390 (Ability power) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
If all enemies are infected, this effect can stack.

Damage: 820 (Ability power)
[545/820/1390]
Infect the closest 1 uninfected targets, dealing 515/775/1315 (Ability power) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
If all enemies are infected, this effect can stack.

Damage: 775 (Ability power)
[515/775/1315]
Neeko
Neeko
Gain 35/35/40% Durability and heal 300/350/450 (Ability power) over 2 seconds, then deal 120/180/290 (Ability power) magic damage to enemies in a 2-hex radius.
Mana
20 / 80
Gain 40% Durability and heal 300/350/450 (Ability power) over 2 seconds, then deal 120/180/290 (Ability power) magic damage to enemies in a 2-hex radius.
Mana
20 / 70
Rammus
Rammus
Passive: Gain 1 ArmorMagic resist per Monster Trainer level.
Active: Gain 450/550/675 (Ability power) Shield for 4 seconds. When it breaks, deal 72/108/180 (ArmorMagic resist) magic damage to the nearest 3 enemies and Stun them for 1 second.
Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (Ability power) max Health per enemy Taunted.
Level 30: Gain an additional 1 Armor Armor and Magic resist Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.

Shield Amount
[450/550/675]
Damage: 108 = 90% Armor + 90% Magic resist
[60/90/150]
Health Per Taunted Enemy
[10/15/20]
Health
900/1620/2916
Mana
40 / 110
Gain 475/575/675 (Ability power) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing 48/72/120 (ArmorMagic resist) magic damage and Taunting enemies hit. Gain 15/25/35 (Ability power) max Health per enemy Taunted.
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1.25/1.5 second.

Shield Amount
[475/575/675]
Damage: 72 = 60% Armor + 60% Magic resist
[40/60/100]
Health Per Taunted Enemy
[15/25/35]
Stun Duration:
[1/1.25/1.5]
Health
1000/1800/3240
Mana
40 / 100
Smolder
Smolder
Passive: Gain 1% Attack damage per Monster Trainer level. Damage Burns and Wounds for 5 seconds.
Active: Deal 225/340/540 (Attack damage) physical damage to the target, and 50/75/120 (Ability power) magic damage to the 3 nearest targets.
Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
Level 30: Ignore 60% of the target's Armor. Reduce max mana by 10.
{{TFT_Keyword_Wound}}

Damage: 340 (Attack damage)
[225/340/540]
Mana
0 / 60
Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor.
Active: Deal 265/400/635 (Attack damage) physical damage to the target, and 50/75/120 (Ability power) magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
{{TFT_Keyword_Wound}}

Damage: 400 (Attack damage)
[265/400/635]
Mana
0 / 50
Swain
Swain
Gain 415/531/708 (HealthAbility power) max Health, then deal 25/35/55 (Ability power) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 355/461/633 (HealthAbility power) and increase the damage by 6/9/14 (Ability power).

Health Gain: 531 = 10% Health + 360 (Ability power)
[320/360/400]
Heal: 461 = 10% Health + 290 (Ability power)
[260/290/325]
Gain 395/511/688 (HealthAbility power) max Health, then deal 25/35/55 (Ability power) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 395/511/688 (HealthAbility power) and increase the damage by 6/9/14 (Ability power).

Health Gain: 511 = 10% Health + 340 (Ability power)
[300/340/380]
Heal: 511 = 10% Health + 340 (Ability power)
[300/340/380]
Viego
Viego
Attack Speed
0.90
Attack Speed
0.85
Ziggs
Ziggs
Attack Speed
0.75
Attack Speed
0.80
Akali
Akali
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (Ability power) magic damage to its target and 70/105/1000 (Ability power) magic damage to other enemies hit.
If only one enemy remains, dash 3 times instead

Strike Damage: 120 (Ability power)
[80/120/1000]
Dash Damage: 105 (Ability power)
[70/105/1000]
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 95/145/1000 (Ability power) magic damage to its target and 80/120/1000 (Ability power) magic damage to other enemies hit.
If only one enemy remains, dash 3 times instead

Strike Damage: 145 (Ability power)
[95/145/1000]
Dash Damage: 120 (Ability power)
[80/120/1000]
Ashe
Ashe
The next 8 attacks fire bonus arrows dealing 120/184/880 (Attack damageAbility powerAttack speed) total physical damage split between the target and up to two random enemies within 2 hexes.

Arrows Per Attack: 8 (Attack speed)
[8/8/8]
Damage Per Arrow: 23 (Attack damage) = 21 (Attack damage) + 2 (Ability power)
[14/21/100]
Attack Damage
60/90/135
The next 8 attacks fire bonus arrows dealing 144/224/1080 (Attack damageAbility power) total physical damage split between the target and up to two random enemies within 2 hexes.

Damage Per Arrow: 28 (Attack damage) = 26 (Attack damage) + 2 (Ability power)
[17/26/125]
Attack Damage
65/98/146
Karma
Karma
Mana
0 / 70
Mana
0 / 65
Leona
Leona
Mana
30 / 100
Mana
30 / 90
Samira
Samira
Passive: After casting, gain 1 Style and 5%% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 105/160/650 (Attack damage) physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (Attack damageAbility power) to all enemies in a 2-hex radius. Reset your Style to 0.
Passive: After casting, gain 1 Style and 5%% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 105/160/650 (Attack damage) physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 (Attack damageAbility power) to all enemies in a 2-hex radius. Reset your Style to 0.
Volibear
Volibear
Passive: Every 4th attack deals 125/190/750 (Attack damage) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.
Active: For 5 seconds gain 99/99/300% Attack Speed, 10/10/25% (Ability power) Omnivamp, and crowd control immunity.

Attack Speed: 99%
[99/99/300]
Attack Damage
70/105/158
Passive: Every 4th attack deals 125/190/750 (Attack damage) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.
Active: For 5 seconds gain 125/125/500% Attack Speed, 10/10/25% (Ability power) Omnivamp, and crowd control immunity.

Attack Speed: 125%
[125/125/500]
Attack Damage
75/113/169
Yuumi
Yuumi
Launch 15 pages dealing 24/36/150 (Ability power) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages.
Every 5 pages, launch a bonus page that deals 22/32/135 (PotentialAbility power) true damage.

Damage per Page: 36
[24/36/150]
Potential Page Damage: 32 = 30% of 36 per Potential
Attack Speed
0.75
Launch 20 pages dealing 25/38/150 (Ability power) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 4 more pages.
Every 4 pages, launch a bonus page that deals 15/23/90 (PotentialAbility power) true damage.

Damage per Page: 38
[25/38/150]
Potential Page Damage: 23 = 20% of 38 per Potential
Attack Speed
0.80
Braum
Braum
Stun the target and spin them around for 1.5 seconds, dealing 575/865/9001 (Attack damage) physical damage to the target and 275/415/4501 (Attack damage) to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000 (Attack damage) in a 1-hex area around the target. If the target drops below 18% (Ability power) health, throw them off the board instead.

Damage: 415 (Attack damage)
[275/415/4501]
Stun the target and spin them around for 1.5 seconds, dealing 575/865/9001 (Attack damage) physical damage to the target and 310/465/4501 (Attack damage) to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000 (Attack damage) in a 1-hex area around the target. If the target drops below 18% (Ability power) health, throw them off the board instead.

Damage: 465 (Attack damage)
[310/465/4501]
Crystal Gambit 0
Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Gem Power gains increase at stages 3 and 4.
(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500 Health and 20% Damage Amplification
.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Gem Power gains increase at stages 3 and 4.
(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 300 Health and 15% Damage Amplification
.
Edgelord 0
Edgelord
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
(2) 10% Omnivamp, 15% Attack damage
(4) 12% Omnivamp, 35% Attack damage
(6) 15% Omnivamp, 55% Attack damage
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
(2) 10% Omnivamp, 15% Attack damage
(4) 12% Omnivamp, 40% Attack damage
(6) 15% Omnivamp, 60% Attack damage
Monster Trainer 0
Monster Trainer
Choose which monster Lulu summons to replace her in combat! It earns XP after each combat and bonus XP for each takedown it participates in.
Choose which monster Lulu summons to replace her in combat!
The Crew 0
The Crew
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
(1x 3-Star): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x 3-Star): +1 free reroll / round.
(3x 3-Star): Deal 280 damage to fire a rocket dealing 80.
(4x 3-Star): Fire rockets 2.5% more often per player level.
(5x 3-Star): Fire the Planet Cracker.
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
(1x 3-Star): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x 3-Star): +1 free reroll / round.
(3x 3-Star): Deal 280 damage to fire a rocket dealing 75.
(4x 3-Star): Fire rockets 2.5% more often per player level.
(5x 3-Star): Fire the Planet Cracker.
Titan's Resolve
Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Quicksilver
Quicksilver
+10%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
+15%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Titan's Vow
Radiant Titan's Resolve
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Jak'sho the Protean
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 75 Armor and Magic Resistance.
Marksman/Caster: Gain 45 Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 60 Attack Damage and Ability Power.
Quickestsilver
Radiant Quicksilver
+25%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
+40%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
Mogul's Mail
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 8 seconds.
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 10 seconds.
[Unique - only 1 per champion]
Silvermere Dawn
Silvermere Dawn
+120%
Attack Damage
+60
Armor
+60
Magic Resist
+140%
Attack Damage
+80
Armor
+80
Magic Resist
Talisman Of Ascension
Talisman Of Ascension
+20%
Attack Damage
+20
Ability Power
+300
Health
+20%
Attack Damage
+20
Ability Power
+500
Health
Mogul's Mail
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 3 gold and continue gaining Gold 1 gold every 8 seconds.
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 3 gold and continue gaining Gold 1 gold every 10 seconds.
[Unique - only 1 per champion]
Another One!
Another One!
The next completed item you make grants an additional copy of it. Gain 1 gold now.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
Aura Farming
Aura Farming
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6.
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-3.
Bronze For Life I
Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Your team gains 3% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Bronze For Life II
Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.
Care Package
Care Package
Now and at the start of each stage, receive a care package with loot and 3 gold.
Now and at the start of the next 2 stages, receive a care package with loot and 3 gold.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 7: Choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Dazzling Display
Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 0 less damage for 6 seconds. Gain a Lux and a Lucian.
Enemies who take damage from Sorcerer Abilities deal 0% less damage for 6 seconds. Gain a Lux and a Lucian.
Escape Velocity
Escape Velocity
Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 0% Attack Speed for every 3 Velocity.
(Velocity: 0)
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 0% Attack Speed for every 3 Velocity.
(Velocity: 0)
Investment Strategy I
Investment Strategy I
Your champions gain 7 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn.
Preemptive Protection
Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Raid Boss
Raid Boss
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Your strongest Bastion champion gains 25% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Starter Kit
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Tesla Coil
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 265-320 magic damage based on stage.
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
Tiny Team
Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 150%. Gain a Syndra and Rell.
Wandering Trainer II
Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Classy
This champion's last-listed trait is 40% more effective on them.
This champion's last-listed trait is 45% more effective on them.
Desperado
After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
Fan Service
Xayah and Rakan gain bonus stats based on each other's star level.
(1) 8% Attack damageAttack speed | 150 Health, 8 ArmorMagic resist
(2) 15% Attack damageAttack speed | 300 Health, 15 ArmorMagic resist
Xayah and Rakan gain bonus stats based on each other's star level.
(1) 8% Attack damageAttack speed | 115 Health, 5 ArmorMagic resist
(2) 15% Attack damageAttack speed | 225 Health, 10 ArmorMagic resist
Golden Gloves
Whenever you gain interest, permanently gain 1.5 Attack Damage per gold collected. (Current Bonus: 0 Attack damage)
Whenever you gain interest, permanently gain 2% Attack Damage per gold collected. (Current Bonus: 0% Attack damage)
Hungry Hero
Gain 100 Health and 8% Attack Damage. Each round, you may pay 3 player health for 100 Health and 4 Attack damage.
<TFTTrackerLabel>(Total: 0 Health 0 Attack damage)</TFTTrackerLabel>
Gain 100 Health and 10% Attack Damage. Each round, you may pay 3 player health for 150 Health and 4 Attack damage.
<TFTTrackerLabel>(Total: 0 Health 0 Attack damage)</TFTTrackerLabel>
Ice Bender
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Max Speed
Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0% Attack speed)
Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 0% Attack speed)
Mech Pilot
(1) Pilot the Mech, granting it your stats: 60% Health, 80% Attack damageAbility powerAttack speed. Eject when at 60%.
(2) The Mech benefits from the pilots' traits.
(1) Pilot the Mech, granting it your stats: 60% Health, 70% Attack damageAbility powerAttack speed. Eject when at 60%.
(2) The Mech benefits from the pilots' traits.
Mechablade
Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
Ramping Rage
Attacks grant 3% stacking Attack Speed.
Attacks grant 3.5% stacking Attack Speed.
Shine Brighter
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 10% more damage.
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 20% more damage.
Singularity
Become a 2-hex singularity, dealing 1% (Health) as magic damage every second. When enemies die within the radius, gain 10 permanent Health. (Total: 0 Health)
Become a 2-hex singularity, dealing 1% (Health) as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: 0 Health)
Socialite
Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Combat start: Mark adjacent hexes. Allies in marked hexes gain 6% Damage Amp and 60 Health. This champion gains 300% of the bonus.
Spirit Sword
Gain 20% Critical Strike Chance. Attacks that critically strike deal 40% bonus magic damage.
Gain 20% Critical Strike Chance. Attacks that critically strike deal 30% bonus magic damage.
Starry Knight
Gain 6% Health and 10 Ability Power for every 1-cost fielded, doubled if they're 3-star.
Gain 7% Health and 10 Ability Power for every 1-cost fielded, doubled if they're 3-star.
Storm Bender
(1) Summon a storm that echoes 25% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.
(1) Summon a storm that echoes 22% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.
tactics.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.