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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Apr 29 8PM
Live
PBE
Mordekaiser
Mordekaiser
Gain 300/375/500 (Ability power) Shield. Each second for the next 4 seconds, gain 75/90/105 (Ability power) more Shield and deal 45/70/100 (Ability power) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500 (Ability power) Shield. Each second for the next 64 seconds, gain 75/90/105 (Ability power) more Shield and deal 45/70/100 (Ability power) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Zoe
Zoe
Fire a paddle star at the current target, dealing 68/102/153 (Ability power) magic damage to the first target hit and 34/51/77 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153 (Ability power) magic damage to the first target hit and 34/51/77 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 64 times.
Viktor
Viktor
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (Ability power) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 185/275/475 (Ability power) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Aurelion Sol
Aurelion Sol
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2000 (Ability power) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Channel a deathbeam in a line towards the current target for 43 seconds. It deals 185/280/2000 (Ability power) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Karma
Karma
Attack Speed
0.75
Attack Speed
0.80
Kindred
Kindred
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (Attack damageAbility power) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.6/0.9/6 (Attack damage) physical damage.
N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.

Arrow Damage: 0.9 (Attack damage)
[60/90/600]
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (Attack damageAbility power) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (Attack damage) physical damage.
N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.

Arrow Damage: 1.15 (Attack damage)
[75/115/600]
LeBlanc
LeBlanc
Passive: Attacks deal 57/86/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (Ability power) magic damage.

Attack Damage: 86 (Ability power)
[57/86/250]
Passive: Attacks deal 62/93/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (Ability power) magic damage.

Attack Damage: 93 (Ability power)
[62/93/250]
Master Yi
Master Yi
Passive: Every third attack is a doubleslash that deals 60/90/550 (Attack damage) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (Attack damageAbility power) physical damage

Passive Damage: 90 (Attack damage)
[60/90/550]
Passive: Every third attack is a doubleslash that deals 70/105/550 (Attack damage) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (Attack damageAbility power) physical damage

Passive Damage: 105 (Attack damage)
[70/105/550]
Xayah
Xayah
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 54/81/960 (Attack damage) physical damage each.

Damage: 81 = 72 (Attack damage) + 9 (Ability power)
[48/72/900]
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (Attack damage) physical damage each.

Damage: 77 = 68 (Attack damage) + 9 (Ability power)
[45/68/900]
Bard
Bard
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (Ability power) magic damage to the target, plus 135/205/1500 (Ability power) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 0 (Potential) Meeple allies an additional Meep.
Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals 220/330/3000 (Ability power) magic damage to the target, plus 135/205/1500 (Ability power) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 0 (Potential) Meeple allies an additional Meep.
Fiora
Fiora
Mana
0 / 80
Mana
0 / 70
Graves
Graves
Passive: Attacks fire 5 projectiles in a cone that deal 20/30/45 (Base AD) physical damage each.
Active: Fire an explosive shell that deals 360/540/5555 (Attack damage) physical damage to the target, and 150/225/4110 (Attack damageAbility power) physical damage to adjacent enemies.

Damage: 540 (Attack damage)
[360/540/5555]
Secondary Damage: 225 = 180 Attack damage + 45 Ability power
[120/180/3333]
Passive: Attacks fire 5 projectiles in a cone that deal 20/30/45 (Base AD) physical damage each.
Active: Fire an explosive shell that deals 390/585/5555 (Attack damage) physical damage to the target, and 165/245/4110 (Attack damageAbility power) physical damage to adjacent enemies.

Damage: 585 (Attack damage)
[390/585/5555]
Secondary Damage: 245 = 200 Attack damage + 45 Ability power
[135/200/3333]
Morgana
Morgana
Passive: Heal for 20% of Ability damage.
Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (Ability power) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (Ability power) magic damage per second to each one.
At the end of the transfomation, deal 240/360/4000 (Ability power) magic damage to all tethered enemies.

Shield: 300 (Ability power)
[250/300/4000]
Damage Per Second: 75 (Ability power)
[50/75/1500]
Delayed Damage: 360 (Ability power)
[240/360/4000]
Attack Damage
50/75/113
Attack Speed
0.90
Armor
50
Magic Resist
50
Health
1000/1800/3240
Mana
20 / 60
Transform for 3 seconds, gaining 795/1051/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 100/150/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 1051 = 700 (Ability power) + 15% Health
[600/700/2500]
Damage: 150 (Ability power)
[100/150/3000]
Heal: 150 (Ability power)
[100/150/3000]
Attack Damage
60/90/135
Attack Speed
0.65
Armor
70
Magic Resist
70
Health
1300/2340/4212
Mana
40 / 100
Shen
Shen
Passive: On cast, attacks gain 40/60/777 (Ability power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 321/473/3767 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 60 (Ability power)
[40/60/777]
Shield: 473 = 8% Health + 300 Ability power
[225/300/3456]
Passive: On cast, attacks gain 57/97/816 (HealthAbility power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 320/466/3845 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 97 = 1% Health + 75 Ability power
[45/75/777]
Shield: 466 = 10% Health + 250 Ability power
[200/250/3456]
Sona
Sona
Hurl a chunk of magnetic debris at the nearest target without one, dealing 260/390/999 (Ability power) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (Ability power) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (Ability power) magic damage and briefly stunning them.

Damage: 390 (Ability power)
[260/390/999]
Slam Damage: 930 (Ability power)
[620/930/9999]
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (Ability power) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (Ability power) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (Ability power) magic damage and briefly stunning them.

Damage: 420 (Ability power)
[280/420/999]
Slam Damage: 1050 (Ability power)
[680/1050/9999]
Anima 0
Anima
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After winning a player combat, gain loot!
<ShowIf.TFT17_AnimaSquad_IsDoubleUp>Gain 85% Tech from losing if your partner wins a combat in Double Up.</ShowIf.TFT17_AnimaSquad_IsDoubleUp>
Dark Lady 0
Dark Lady
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 5% Durability %i:scaleDurability%, increased to 10% when Morgana is in her Dark Form.
Dark Star 0
Dark Star
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 45% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Stargazer - Fountain 0
Stargazer - Fountain
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(3) 1 Mana Regen, 18% ability damage heal
(5) 5 Mana Regen, 25% ability damage heal
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal 2% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 4% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 2% Attack damage Ability power
(5) 4% Attack damage Ability power
More hexes reveal at each player level
Anima Commander
Anima Commander
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
Misfits
Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
0
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
0
Unique traits belong to 1 champion and are shown in orange.
Tiny Titans
Tiny Titans
Increase your current and max player health by 30.
Increase your current and max player health by 20.
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