
Irelia
Enter a defensive stance and gain 400/475/575 (
) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (
) magic damage + 30% of the damage absorbed to enemies around and in front of Irelia. Enter a defensive stance and gain 400/475/575 (
) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (
) magic damage + 75% of the damage absorbed to enemies around and in front of Irelia. 
Powder

Sett
Pull in an enemy on either side and slam them together, dealing 180/270/420 (
) magic damage and Stunning them for 1.5/1.5/2 seconds.If only one enemy is grabbed, the damage and Stun duration are increased by 50%.
Damage: 270 (
) [180/270/420]
Pull in an enemy on either side and slam them together, dealing 220/330/500 (
) magic damage and Stunning them for 1.5/1.5/2 seconds.If only one enemy is grabbed, the damage and Stun duration are increased by 50%.
Damage: 330 (
) [220/330/500]

Kog'Maw

Smeech

Ambessa
Ambessa switches between two stances on cast:Chains: Gain +1 Range. Attacks deal 102/153/612 (
) physical damage.On cast, dash to target and strike in a half-circle, dealing 170/255/918 (
) physical damage to enemies hit.Fists: Gain 25/25/45% (
) Omnivamp and attack twice as fast.On cast, briefly Stun target before slamming them into the ground, dealing 340/510/2295 (
) physical damage, then dash away.
Chain Attack Damage: 153 (
) [150/150/400]
Chain Strike Damage: 255 (
) [250/250/600]
Fist Slam Damage: 510 (
) [500/500/1500]
Ambessa switches between two stances on cast:Chains: Gain +1 Range. Attacks deal 105/158/630 (
) physical damage.On cast, dash to target and strike in a half-circle, dealing 175/263/945 (
) physical damage to enemies hit.Fists: Gain 25/25/45% (
) Omnivamp and attack twice as fast.On cast, briefly Stun target before slamming them into the ground, dealing 350/525/2363 (
) physical damage, then dash away.
Chain Attack Damage: 158 (
) [150/150/400]
Chain Strike Damage: 263 (
) [250/250/600]
Fist Slam Damage: 525 (
) [500/500/1500]

Twitch
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/750 (
) physical damage, reduced by 40/40/10% for each enemy they pass through.Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 20% of their max Health.
Damage: 172 = 140%
+ 25% 
[140/140/400]
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 117/174/759 (
) physical damage, reduced by 40/40/10% for each enemy they pass through.Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 20% of their max Health.
Damage: 174 = 140%
+ 25% 
[140/140/400]

Jinx

Sevika

Viktor
Passive: Attacks are replaced with a Death Ray that deals 75/300/2400 (
) magic damage and 25/90/1000 true damage in a 2-hex line.Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 160/600/9999 (
) plus 3/10/100% of their max Health as magic damage.
Magic Damage: 600 (
) [160/600/9999]
Passive: Attacks are replaced with a Death Ray that deals 75/300/2400 (
) magic damage and 25/90/1000 true damage in a 2-hex line.Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 175/700/9999 (
) plus 3/10/100% of their max Health as magic damage.
Magic Damage: 700 (
) [175/700/9999]

Automata

Conqueror

Emissary
This trait is active only when you have exactly 1 or 4 unique Emissaries. (1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 250
and 20% 
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.Nami: Allies' attacks grant 2 bonus Mana.Tristana: Allies gain 6% Attack Speed per star level. This trait is active only when you have exactly 1 or 4 unique Emissaries. (1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 250
and 20% 
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.Nami: Allies' attacks grant 3 bonus Mana.Tristana: Allies gain 6% Attack Speed per star level. 
Experiment
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.(3) 2 Laboratories, 100 
(5) 3 Laboratories, 300 
(7) Experiment bonuses increase by 100%!
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.(3) 2 Laboratories, 100 
(5) 3 Laboratories, 450 
(7) Experiment bonuses increase by 100%!

Firelight
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.(2) 20% of damage taken
(3) 33% of damage taken
(4) 40% of damage taken. While dashing, gain a massive burst of Attack Speed.
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.(2) 25% of damage taken
(3) 40% of damage taken
(4) 45% of damage taken. While dashing, gain a massive burst of Attack Speed.

Form Swapper

Pit Fighter
Gain
Ability Power equal to 30% of Magic Resist. Gain 100 Magic Resist. Gain
Ability Power equal to 50% of Magic Resist. Gain 100 Magic Resist. Gain
Attack Damage equal to 30% of Armor. Gain 70
Armor. Gain
Attack Damage equal to 30% of Armor. Gain 99
Armor. Gain 25 Ability Power & 25% Attack Damage. Triple it when below 70% Health.
Gain 25 Ability Power & 25% Attack Damage. Triple it when below 85% Health.
This champion gains 90% more Armor and Magic Resist from all sources.
This champion gains 110% more Armor and Magic Resist from all sources.
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 9% Attack Damage.
Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 2.5 seconds)
Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 1.5 seconds)
Combat start: Consume an adjacent ally Champion and gain 66% of their Health and Attack Damage.
Combat start: Consume an adjacent ally Champion and gain 75% of their Health and Attack Damage.
This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
This champion disappears for 3 rounds. When they return, they gain 60 Ability Power and 60% Attack Damage.
Constantly deal 133% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Constantly deal 175% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Every 2 seconds, deal 160% (
) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt. Every 2 seconds, deal 200% (
) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt. Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 1.5 second.
Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 2.5 second.

I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 50% damage to ALLIES.