
Atakhan
Passive: Gain 20% Omnivamp and grant Noxians 0/3/3% Damage Amp. Every 2 attacks, swipe twice, dealing a total of 150/225/340 (
) magic damage to enemies in a 1 hex radius and grant Noxians 0/3/3% stacking Damage Amp until the end of combat.Active: Split 900 (
) magic damage between enemies within 3 hexes over 2.5 seconds.
Passive: Gain 30% Omnivamp and grant Noxians 0/3/3% Damage Amp. Every 2 attacks, swipe twice, dealing a total of 150/225/340 (
) magic damage to enemies in a 1 hex radius and grant Noxians 0/3/3% stacking Damage Amp until the end of combat.Active: Split 900 (
) magic damage between enemies within 3 hexes over 2.5 seconds.

Anivia

Blitzcrank

Briar
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and 300% (
) decaying Attack Speed.
Attack Speed: 300% (
) [300/300/300]
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and 300/300/350% (
) decaying Attack Speed.
Attack Speed: 300% (
) [300/300/350]

Jhin

Qiyana

Ashe
Damage: 
[15/25/35]
Damage: 210 = 185 (
) + 25 (
) [125/185/290]
Circle Damage: 69 = 33% of 210
Damage: 
[20/30/40]
Damage: 225 = 195 (
) + 30 (
) [135/195/300]
Circle Damage: 74 = 33% of 225
Launch 6 Meeps at nearby enemies that deal 115/155/220 (
) magic damage. Add an additional Meep for each 3-star unit on your board
Damage: 155 (
) [115/155/220]
Launch 6 Meeps at nearby enemies that deal 120/170/240 (
) magic damage. Add an additional Meep for each 3-star unit on your board
Damage: 170 (
) [120/170/240]

Ekko

Teemo
Become enraged for 5 seconds. While enraged, gain 25% (
) Durability and attacks are replaced with a strike that deals 120/180/270 (
) physical damage. Ignore 30% of Armor against Chilled enemies.Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.
Durability: 25% (
) [25/25/25]
Damage: 180 (
) [120/180/270]
Become enraged for 5 seconds. While enraged, gain 15% (
) Durability and attacks are replaced with a strike that deals 110/160/235 (
) physical damage. Ignore 30% of Armor against Chilled enemies.Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.
Durability: 15% (
) [15/15/15]
Damage: 160 (
) [110/160/235]

Twisted Fate
Passive: Attacks deal 40/60/90 (
) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 (
) magic damage, reduced by 50% for each enemy they pass through.Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Attack Bonus Damage: 60 (
) [40/60/90]
Passive: Attacks deal 50/75/115 (
) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 (
) magic damage, reduced by 50% for each enemy they pass through.Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Attack Bonus Damage: 75 (
) [50/75/115]
Heal: 382 = 10%
+ 220 (
) [180/220/280]
Heal: 463 = 15%
+ 220 (
) [180/220/280]

Draven
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. Active: Spin an empowered axe that replaces his basic attack and deals 150/225/375 (
) physical damage and returns to Draven after hitting an enemy.
Damage: 225 = 210 (
) + 15 (
) [140/210/350]
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. Active: Spin an empowered axe that replaces his basic attack and deals 130/185/315 (
) physical damage and returns to Draven after hitting an enemy.
Damage: 185 = 170 (
) + 15 (
) [120/170/290]

Jinx
Self Heal: 277 = 8%
+ 140 (
) [100/140/200]
Self Heal: 445 = 12%
+ 240 (
) [180/240/300]

Leona
Passive: Reduce instances of incoming damage by 15/30/60 (
).Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (
) magic damage. Wound and 1% Burn them for 4 seconds. Passive: Reduce instances of incoming damage by 15/30/60 (
). Your strong Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (
) magic damage. Wound and 1% Burn them for 4 seconds.
Diana Ability Power:
[3/4/5]

Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 27/40/65 (
) magic damage.
Damage: 40 (
) [27/40/65]
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 29/43/68 (
) magic damage.
Damage: 43 (
) [29/43/68]

Sejuani

Zoe
Passive: Damaging an enemy applies 30% Shred for 6 seconds.Active: Kick 2 bubbles at nearby enemies, dealing 300/450/700 (
) magic damage and 30% Chilling them for 2 seconds.
Damage: 450 (
) [300/450/700]
Passive: Damaging an enemy applies 30% Shred for 6 seconds.Active: Kick 2 bubbles at nearby enemies, dealing 330/500/770 (
) magic damage and 30% Chilling them for 2 seconds.
Damage: 500 (
) [330/500/770]

Ambessa

Bel'Veth
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.Active: Deal 150/225/900 (
) physical damage in a 2 hex radius and transform for the rest of combat.While transformed, gain 33/33/133% (
) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit. Passive: On takedown, gain 100/100/200% Attack Speed that decays over 3 seconds.Active: Deal 150/225/900 (
) physical damage in a 2 hex radius and transform for the rest of combat.While transformed, gain 33/33/133% (
) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit. 
Braum
Shield: 250 (
) [200/250/300]
Damage: 250 (
) [165/250/500]
Secondary Damage: 225 (
) [150/225/1350]
Shield: 175 (
) [100/175/300]
Damage: 190 (
) [125/190/600]
Secondary Damage: 210 (
) [140/210/1350]

Garen
Summon 20 (
) spears split among the 3 nearest enemies. After a brief delay, they each impale their target, dealing 35/53/465 (
) physical damage and reducing Armor by 1. Summon 20 (
) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing 35/53/465 (
) physical damage and reducing Armor by 1. 
Miss Fortune
Damage: 225 = 200 (
) + 25 (
) [130/200/3000]
Secondary Wave Damage: 146 = 65% of 225
Damage: 245 = 220 (
) + 25 (
) [145/220/3000]
Secondary Wave Damage: 159 = 65% of 245

Seraphine
Note Damage: 40 (
) [25/40/200]
Heal: 90 (
) [60/90/400]
Note Damage: 55 (
) [35/55/300]
Heal: 80 (
) [40/80/400]
Heal per Second: 65 (
) [12/65/500]
Mana per Second: 0 = 10 x (
)
Heal per Second: 80 (
) [15/80/500]
Mana per Second: 0 = 5 x (
) Passive: All allies gain 10/20/100 Armor.Active: Gain 750/950/3000 (
) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (
) physical damage and Stunning them for 2/2.25/8 seconds.
Impale Duration:
[2/2.25/8]
Passive: All allies gain 10/20/100 Armor.Active: Gain 750/950/3000 (
) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (
) physical damage and Stunning them for 1.5/1.75/8 seconds.
Impale Duration:
[1.5/1.75/8]

Taric
Passive Heal:
[300/700/2500]
Passive: Gain 50% more Ability Power from all sources. Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 66/99/199 (
) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.
Damage: 99 (
) [66/99/199]
Passive: Gain 50% more Ability Power from all sources. Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 58/90/199 (
) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.
Damage: 90 (
) [58/90/199]

Yunara
Slash Damage: 195 = 170 (
) + 25 (
) [85/170/2400]
Swipe Damage: 234 = 120% of 195
Slam Damage: 312 = 160% of 195
Slash Damage: 225 = 200 (
) + 25 (
) [95/200/2400]
Swipe Damage: 270 = 120% of 225
Slam Damage: 360 = 160% of 225

Annie
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 (
) magic damage to each of them over 45 seconds. Annie's max Mana is reduced by 150 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000 (
) magic damage. Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 (
) magic damage to each of them over 45 seconds. Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000 (
) magic damage. Passive: After dealing ability damage to an enemy, gain Stardust. Stardust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 350/615/5000 (
) magic damage in a 2 hex radius.Stardust Upgrades:15: Create a shockwave that deals 50/75/1000 (
) additional magic damage in a 3 Hex radius.60: The star crash deals 15% more damage.100: Shockwave increases to a 4 hex radius.175: Knock up targets in the star crash for 2 seconds.250: Shockwave increases to 10 radius.400: The star crash deals 33% bonus true damage.700: Also call down a meteor storm that deals 1000/1500/9999 (
) magic damage split between living enemies.1988: Summon a black hole at the epicenter, instantly killing enemies within.
Damage: 615 (
) [350/615/5000]
Shockwave Damage: 75 (
) [50/75/1000]
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 450/800/5000 (
) magic damage in a 2 hex radius.Stardust Upgrades:25: Create a shockwave that deals 100/150/1000 (
) additional magic damage in a 3 Hex radius.60: The star crash deals 15% more damage.120: Shockwave increases to a 4 hex radius.180: Knock up targets in the star crash for 2 seconds.250: Shockwave increases to 10 radius.350: The star crash deals 33% bonus true damage.600: Also call down a meteor storm that deals 1000/1500/9999 (
) magic damage split between living enemies.1337: Summon a black hole at the epicenter, instantly killing enemies within.
Damage: 800 (
) [450/800/5000]
Shockwave Damage: 150 (
) [100/150/1000]
Acid Damage: 210 = 50% of 420
Acid Damage: 189 = 45% of 420
[40/45/50]
Crash Damage: 439 (
) [400/675/5000]
Crash Armor Scaling: 
[150/225/1000]
Crash Damage: 488 = 525% (
) + 225% (
) [350/525/5000]

Kindred
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 (
) physical damage. When the zone ends, heal all allies for 8% (
) of damage dealt while it was up and dash away.
Zone Shield Amount: 750
[350/750/10000]

Lucian & Senna
Fire 12/12/42 (
) shots towards target. Each shot explodes on the first enemy hit, dealing 83/132/900 (
) physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount. Fire 12/12/42 (
) shots towards target. Each shot explodes on the first enemy hit, dealing 83/132/900 (
) physical damage to all nearby enemies. 
Shyvana
Flame Breath Damage: 280 = 250 (
) + 30 (
) [165/250/12345]
Flame Breath Damage: 305 = 275 (
) + 30 (
) [185/275/12345]
Shield: 904 = 20%
+ 400 [300/400/66666]
Laser Damage: 255 = 240 (
) + 15 (
) [135/240/2000]
Missile Damage: 77 = 30% of 255
Shield: 652 = 10%
+ 400 [300/400/66666]
Laser Damage: 265 = 250 (
) + 15 (
) [145/250/2000]
Missile Damage: 66 = 25% of 265
Bouncing Bomb Damage: 50 = 100%
+ 50 (
) [30/50/500]
Bouncing Bomb Damage: 65 = 100%
+ 65 (
) [40/65/500]

Bilgewater

Chosen Wolves
When Kindred casts, Ambessa always gains their protection against death and gains 30% Attack Damage while protected.When Ambessa casts, Wolf strikes all enemies hit, dealing 25% damage. When Kindred casts, Ambessa always gains their protection against death and gains 40% Attack Damage while protected.When Ambessa casts, Wolf strikes all enemies hit, dealing 30% damage. 
Darkin
(1) Darkin gain 15% Omnivamp.
(2) AND you heal for 25% of the player damage you deal.
(3) AND whenever Darkin restore 600 Health, they deal 100 magic damage to the 2 closest enemies.
(1) Darkin gain 15% Omnivamp.
(2) AND you heal for 25% of the player damage you deal.
(3) AND whenever Darkin restore 600 Health, they deal 333 magic damage to the 2 closest enemies.

Dragonborn
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 8% less damage from enemy Abilities.

Dragonguards
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 185% of his Armor and Magic Resist as magic damage in a 2-hex radius.
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/120/155/200% of his Armor and Magic Resist as magic damage in a 2-hex radius.

HexMech
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.Tank: +15/25/40% OmnivampFighter: +15/25/40% Attack DamageMarksman: +10/18/30% Damage AmpCaster: +3/6/12 Mana RegenAssassin: +30/60/100% Crit ChanceOn death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds. Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.Tank: +15/25/40% OmnivampFighter: +15/25/40% Attack DamageMarksman: +10/18/30% Damage AmpCaster: +2/4/5 Mana RegenAssassin: +30/60/100% Crit ChanceOn death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds. 
Juggernaut

Poison Pals
Every 3 seconds, Teemo fires a dart at Singed's current target, dealing 50% damage.When an enemy poisoned by Teemo dies, Singed gains Move Speed and 40% Ability Power. Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons and Teemo's damage grants Singed ramping Ability Power. Gain a Teemo after each player combat.

Shadow Isles
Whenever ANY champion dies in a player combat, gain Souls (
). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.Shadow Isles champions gain Attack Damage and Ability Power.Souls Collected: 0 
Whenever ANY champion dies in a player combat, gain Souls (
). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.Shadow Isles champions gain Attack Damage and Ability Power.Souls Collected: 0 

Soulbound
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp. Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.Your strongest Soulbound pair grants bonuses to your team while they survive. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp. 
Star Forger
Aurelion Sol gains 20/60/100% increased Stardust for each other unique Targonian fielded in combat.Current Bonus: 0% Aurelion Sol gains 20/33/100% increased Stardust for each other unique Targonian fielded in combat.Current Bonus: 0% 
Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again.(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again.(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.

Edge of Night
At 60% Health, briefly become untargetable and shed negative effects.
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.

Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

Nashor's Tooth
+20%
Critical Strike Chance
+20%
Critical Strike Chance

Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Radiant Nashor's Tooth
+40%
Critical Strike Chance
+40%
Critical Strike Chance

Noxus Emblem

Void Emblem

Ionia Emblem

Bilgewater Emblem

Demacia Emblem

Yordle Emblem

Freljord Emblem

Zaun Emblem
+20%
Critical Strike Chance
+20%
Critical Strike Chance

Slayer Emblem
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield. The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield. 
Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health. The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 15% maximum Health. 
Arcanist Emblem
The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana. The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana. 
Invoker Emblem

Defender Emblem

Juggernaut Emblem

Bruiser Emblem

Vanquisher Emblem
The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes.+20%
Critical Strike Chance
The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes.+20%
Critical Strike Chance

Disruptor Emblem

Ixtal Emblem

Gunslinger Emblem

Longshot Emblem

Warden Emblem

Sniper's Focus

Gambler's Blade

The Indomitable
The holder's Move Speed is drastically reduced.Gain 12% max Health, stun immunity, and pull the current target into melee range. The holder's Move Speed is drastically reduced.Gain 15% max Health, stun immunity, and pull the current target into melee range. 
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.

Dawncore

The Darkin Scythe

Royal Husk
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit's max Health.Recommended users: Cho'Gath and Rift Herald Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 30% of this unit's max Health.Recommended users: Cho'Gath and Rift Herald 
Spitter Spines
After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 111 physical damage.Recommended users: Rek'Sai, Malzahar, and Kai'sa After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 100 physical damage.Recommended users: Rek'Sai, Malzahar, and Kai'sa 
Dead Man's Dagger
Attacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power.Recommended holder: Graves Attacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power.Recommended holder: Graves 
Captain's Brew
Attacks and Abilities Burn and Chill enemies for 3 seconds.Recommended holder: Twisted Fate Attacks and Abilities Burn and Chill enemies for 2 seconds.Recommended holder: Twisted Fate 
Continuum Cogs
All allies gain 2 Mana Regen and 12 Ability Power.
All allies gain 2 Mana Regen and 15 Ability Power.

Electrical Overload
Deal 100 + 10% max Health as true damage to all enemies.
Deal 50 + 10% max Health as true damage to all enemies.

Acceleration Gate
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
After casting, Piltover units restore 40% of their max Mana over 2 seconds.

Magnetron Coil
Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Piltover units gain 16% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.

Armor Nullifier
Piltover units deal 25% more damage, increased to 35% against Tanks.
Piltover units deal 25% more damage, increased to 45% against Tanks.

Upgrade!
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health.
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 25% Attack Speed and 300 max Health.

Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.

Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.

Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.

Bringer of Ruin
Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: 0) Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: 0) 
Component Heist
After 5 player combats, gain 1 of every item component.0 0 After 4 player combats, gain 1 of every item component.0 0 
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.

Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Your team gains 8% Damage Amp, increased to 12% if the Noxus trait is active.

Demacia Forever
Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Going Long
You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP.Interest is extra gold you gain per 10g saved. You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved. 
Growth Mindset
Gain 36 XP. Buying XP costs 3 gold instead of 4.
Gain 54 XP.

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.

Hefty Rolls
Your team gains 8 Health and size for each time you've rolled this game.Rolls: 0 Health: 0 Your team gains 9 Health and size for each time you've rolled this game.Rolls: 0 Health: 0 
Hustler
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.Interest is extra gold you gain per 10g saved. You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.Interest is extra gold you gain per 10g saved. 
Know Your Enemy
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Poison Pals
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.

Precision and Grace
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Silco's Revenge
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.

Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Spreading Roots+
Gain 2 random Emblems, a Reforger, and 4 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.

Sweet Treats
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.Health Gained: 0Magic N' Mayhem Tactician's Crown, 2024 Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.Health Gained: 0Magic N' Mayhem Tactician's Crown, 2024 
The Trait Tree
Gain 3 random Emblems and 7 gold.
Gain 3 random Emblems and 2 gold.

The Trait Tree+
Gain 3 random Emblems, a Reforger, and 12 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.

Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Worth the Wait
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.