Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Jul 21 1PM
Live
PBE
Briar
Briar
Attack Damage
35/53/79
Attack Damage
40/60/90
Twisted Fate
Twisted Fate
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205/305/460 (Ability power) and 410/610/920 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Max Damage: 610 (Ability power)
[410/610/920]
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205/305/460 (Ability power) and 450/675/1015 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Max Damage: 675 (Ability power)
[450/675/1015]
Akali
Akali
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43/65/97 (Attack damage) physical damage to the first enemy hit, reduced to 17/26/39 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 15/22/28 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 12%.

N.O.V.A. Damage: 22 (Attack damage)
[15/22/28]
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43/65/97 (Attack damage) physical damage to the first enemy hit, reduced to 17/26/39 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 14/18/25 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 12%.

N.O.V.A. Damage: 18 (Attack damage)
[14/18/25]
Diana
Diana
Passive: Attacks deal 52/78/135 (Ability power) bonus magic damage.
Active: Gain 275/325/515 (Ability power) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (Ability power) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Shield: 325 (Ability power)
[275/325/515]
Mana
0 / 50
Passive: Attacks deal 52/78/135 (Ability power) bonus magic damage.
Active: Gain 230/280/450 (Ability power) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (Ability power) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Shield: 280 (Ability power)
[230/280/450]
Mana
0 / 40
Samira
Samira
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (Attack damageAbility power) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (Attack damage) physical damage and knocking up for 1 seconds.

Passive Damage: 95 = 80 (Attack damage) + 15 (Ability power)
[55/80/130]
Passive: Whenever an enemy is knocked up, shoot them, dealing 55/83/140 (Attack damageAbility power) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (Attack damage) physical damage and knocking up for 0.75 seconds.

Passive Damage: 83 = 68 (Attack damage) + 15 (Ability power)
[45/68/115]
Morgana
Morgana
Transform for 3 seconds, gaining 795/1051/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 125/185/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 1051 = 700 (Ability power) + 15% Health
[600/700/2500]
Mana
30 / 80
Transform for 3 seconds, gaining 745/1001/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 125/185/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 1001 = 650 (Ability power) + 15% Health
[550/650/2500]
Mana
45 / 95
Riven
Riven
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300 (Ability power) magic75/115/300 (Attack damage) physical damage.
Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 90/135/1000 (Ability power) magic90/135/1000 (Attack damage) physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000 (Ability power) magic160/240/2000 (Attack damage) physical damage to enemies in a line.

Damage: 135 (Ability power) or 135 (Attack damage)
[90/135/1000]
Wave Damage: 240 (Ability power) or 240 (Attack damage)
[160/240/2000]
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300 (Ability power) magic75/115/300 (Attack damage) physical damage.
Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 100/150/1000 (Ability power) magic100/150/1000 (Attack damage) physical damage. Every third cast, leap into the air and launch a wave of energy that deals 180/270/2000 (Ability power) magic180/270/2000 (Attack damage) physical damage to enemies in a line.

Damage: 150 (Ability power) or 150 (Attack damage)
[100/150/1000]
Wave Damage: 270 (Ability power) or 270 (Attack damage)
[180/270/2000]
Zed
Zed
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Bonus Health
[33/40/40]
Create a clone behind the target with 25/35/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Bonus Health
[25/35/40]
Conduit 0
Conduit
Innate: Conduits gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Conduits.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 5 Mana Regen
(4) 2 Mana Regen | 7 Mana Regen
(5) 3 Mana Regen | 9 Mana Regen
Innate: Conduits gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Conduits.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 5 Mana Regen
(4) 2 Mana Regen | 7 Mana Regen
(5) 2 Mana Regen | 9 Mana Regen
Biomatter Preserver
Biomatter Preserver
Gain 0% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 22% increased healing from all sources.
Recommended user: Gragas.
+550
Health
Gain 0% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 30% increased healing from all sources.
Recommended user: Gragas.
+650
Health
Drone Uplink
Drone Uplink
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Recommended users: Sona and Viktor.
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 30% of damage.
Recommended users: Sona and Viktor.
Malware Matrix
Malware Matrix
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (Attack damage) physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (Attack damage) physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 1 seconds.
Target-Lock Optics
Target-Lock Optics
When the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
+20%
Attack Damage
+30%
Attack Speed
+20
Ability Power
When the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
At (4): If the holder is Psionic, they heal 30% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
+30%
Attack Damage
+30%
Attack Speed
+30
Ability Power
The Annihilator
The Annihilator
+20%
Attack Damage
+30
Ability Power
+5%
Mana Regen
+20%
Attack Damage
+25
Ability Power
+4%
Mana Regen
Iceblast Armor
Iceblast Armor
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.
Recommended Roles: Attack or Magic Tank
The first time you fall below 70% and 35% health, gain a 20% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 1.5 seconds.
Recommended Roles: Attack or Magic Tank
Lioness's Lament
Lioness's Lament
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit.
Recommended Roles: Attack or Magic Tank
+30
Armor
+30
Magic Resist
+200
Health
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 3 Armor and Magic Resist from all enemies hit.
Recommended Roles: Attack or Magic Tank
+25
Armor
+25
Magic Resist
+200
Health
Cosmic Restart
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.
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