Singed
Gain 50/50/60% () Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.
Durability: 50% () [50/50/60]
Gain 50/50/55% () Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.
Durability: 50% () [50/50/55]
Violet
Camille
Kick the target, dealing 145/218/363 () Adaptive Damage. Heal for 33% of the damage dealt.Adaptive Damage: Uses the damage type the target resists less
Damage: 218 = 230% + 45% [230/230/260]
Kick the target, dealing 150/224/374 () Adaptive Damage. Heal for 33% of the damage dealt.Adaptive Damage: Uses the damage type the target resists less
Damage: 224 = 230% + 45% [230/230/260]
Nocturne
For 6 seconds, attacks also cause adjacent enemies to bleed for 93/142/245 () physical damage over 1 second.
Damage: 142 = 120% + 25% [120/120/140]
For 6 seconds, attacks also cause adjacent enemies to bleed for 91/138/238 () physical damage over 1 second.
Damage: 138 = 120% + 25% [120/120/140]
Zeri
Passive: Every 3rd attack is replaced with a spark that deals 100/150/223 () physical damage to target and 50/75/111 () physical damage to 2 nearby enemies.
Damage: 150 = 200% + 15% [200/200/200]
Secondary Damage: 75 = 50% of 150
Passive: Every 3rd attack is replaced with a spark that deals 106/159/236 () physical damage to target and 53/80/118 () physical damage to 2 nearby enemies.
Damage: 159 = 200% + 15% [200/200/200]
Secondary Damage: 80 = 50% of 159
Gangplank
Gangplank
Damage: 293 = 275% + 45% [275/275/290]
Adjacent Enemy Damage: 59 = 20% of 293
Damage: 313 = 275% + 45% [275/275/290]
Adjacent Enemy Damage: 63 = 20% of 313
Loris
Ekko
Silco
Malzahar
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 () magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.Infection deals 14/21/400 () magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.Shred: Reduce Magic Resist
Infection Damage: 21 () [14/21/400]
Summon a gate in a 5-hex line across target. Enemies hit take 80/120/1000 () magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.Infection deals 15/22/400 () magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.Shred: Reduce Magic Resist
Infection Damage: 22 () [15/22/400]
Viktor
Passive: Attacks are replaced with a Death Ray that deals 70/175/2000 () magic damage and 35/90/1000 true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 120/300/9999 () plus 8/20/100% of their max Health as magic damage.Sunder: Reduce Armor, Shred: Reduce Magic Resist
Death Ray Damage: 175 () [70/175/2000]
Laser True Damage
[35/90/1000]
Magic Damage: 300 () [120/300/9999]
Passive: Attacks are replaced with a Death Ray that deals 50/180/2000 () magic damage and 25/90/1000 true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 100/300/9999 () plus 8/20/100% of their max Health as magic damage.Sunder: Reduce Armor, Shred: Reduce Magic Resist
Death Ray Damage: 180 () [50/180/2000]
Laser True Damage
[25/90/1000]
Magic Damage: 300 () [100/300/9999]
Artillerist
Conqueror
Sniper
Snipers deal more damage to targets farther away.(2) 7% damage per hex
(4) 16% damage per hex
(6) 35% damage per hex and +5 Attack Range
Snipers deal more damage to targets farther away.(2) 7% damage per hex
(4) 18% damage per hex
(6) 36% damage per hex and +5 Attack Range
Sorcerer
Crest of Cinders
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Trickster's Glass
Summon a clone with 70% max Health and +10% max Mana. You cannot equip items to the clone.The clone benefits from active traits[Unique - only 1 per champion] Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.The clone benefits from active traits[Unique - only 1 per champion] Destabilized Chemtank
At 50% Health, gain a 20% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.Recommended users: Renni and Singed At 50% Health, gain a 25% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.Recommended users: Renni and Singed Destabilized Chemtank II
At 50% Health, gain a 35% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.Recommended users: Renni and Singed At 50% Health, gain a 50% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield.Recommended users: Renni and Singed Perfected Destabilized Chemtank
At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 10% max Health Shield.Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 10% max Health magic damage.Recommended users: Renni and Singed At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 20% max Health Shield.Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 15% max Health magic damage.Recommended users: Renni and Singed Perfected Flesh Ripper
+60%
Critical Strike Chance
+60%
Critical Strike Chance
Perfected Piltoven Hexarmor
Gain 10 Armor and Magic Resist when taking damage, stacking up to 15 times.Perfected Bonus: At max stacks, deal 50% as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)Recommended users: Renni and Singed Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times.Perfected Bonus: At max stacks, deal 50% as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 2 seconds)Recommended users: Renni and Singed Perfected Shimmer Bloom
Increase healing and shielding by 60%. Every 6 seconds, gain 600 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.Perfected Bonus: Shielding or healing allies grants them 30 Ability Power and 30% Attack Speed. (Cooldown: 1s)Recommended users: Renni and Renata Glasc Increase healing and shielding by 50%. Every 6 seconds, gain 400 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies.Perfected Bonus: Shielding or healing allies grants them 25 Ability Power and 25% Attack Speed. (Cooldown: 1s)Recommended users: Renni and Renata Glasc Perfected Unleashed Toxins
Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.Perfected Bonus: Casts also launch a wave of toxins that deals 450 magic damage and Stuns enemies hit for 1.5 seconds.Recommended users: Silco and Renata Glasc Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage.Perfected Bonus: Casts also launch a wave of toxins that deals 200 magic damage and Stuns enemies hit for 1 seconds.Recommended users: Silco and Renata Glasc Perfected Virulent Virus
After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.Perfected Bonus: Infected enemies deal 25% less damage. When they die, they join your side with 1600 Health that decays over 8 seconds.Recommended users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra 45% damage over 3 seconds as true damage.Perfected Bonus: Infected enemies deal 20% less damage. When they die, they join your side with 1200 Health that decays over 8 seconds.Recommended users: Silco and Renata Glasc Gain 15% Omnivamp. Increase this to 40% Omnivamp while below 50% health.
Gain 5% Attack Speed and at combat start, an additional 2.5% Attack Speed for each component held by your team.
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage over 5 seconds.
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 5 seconds.
Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
Combat start: Consume the nearest ally Champion and gain 60% of their Health and Attack Damage.
This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 120 and 1.5% in exchange for 3 player health. This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 200 and 3% in exchange for 3 player health. An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator now and at the start of every stage.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 3 stages.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage).
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 70% base Health and 20% increased Mana cost.
Family Crest
Gain a Family Emblem and a Violet.
Gain a Family Emblem.
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Gain a Family Emblem and a Redemption.
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.