Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Jul 26 3PM
Live
PBE
Rhaast
Rhaast
Knock the target into the air for 1.75 seconds. Over the duration, heal 230/260/310 (Ability powerHealth) Health and deal 315/473/709 (Attack damage) physical damage to the target.

Heal: 260 = 250% Ability power + 10% max Health
[220/250/300]
Knock the target into the air for 1.75 seconds. Over the duration, heal 290/376/527 (Ability powerHealth) Health and deal 315/473/709 (Attack damage) physical damage to the target.

Heal: 376 = 250% Ability power + 10% max Health
[220/250/300]
Skarner
Skarner
Gain 325/375/450 (Ability power) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 1 (Range) hexes, dealing 125/188/303 (Armor) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
Gain 325/375/450 (Ability power) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 (Range) hexes, dealing 125/188/303 (Armor) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
Braum
Braum
Gain 460/553/725 (Ability powerHealth) Shield for 4 seconds. When it breaks, deal 100/150/240 (Ability power) magic damage to the 3 closest enemies and Chill them for 3 seconds.
Kingpin bonus: Gain 30 Armor and Magic Resist. Every 42 seconds, Braum's next attack deals 135/228/375 (ArmorMagic resistHealth) bonus magic damage.

Boss Damage: 228 = 150% Armor Magic resist + 10% max Health
Gain 460/553/725 (Ability powerHealth) Shield for 4 seconds. When it breaks, deal 100/150/240 (Ability power) magic damage to the 3 closest enemies and Chill them for 3 seconds.
Kingpin bonus: Gain 30 Armor and Magic Resist. Every 42 seconds, Braum's next attack deals 185/303/475 (ArmorMagic resistHealth) bonus magic damage.

Boss Damage: 303 = 150% Armor Magic resist + 10% max Health
Jarvan IV
Jarvan IV
Strike the most enemies in a semi-circle, gaining 300/350/400 (Ability power) Shield for 4 seconds plus 30/50/80 (Ability power) per enemy hit. Deal 280 (Attack damage) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

Damage: 280 (Attack damage)
[280/280/280]
Strike the most enemies in a semi-circle, gaining 300/350/400 (Ability power) Shield for 4 seconds plus 30/50/80 (Ability power) per enemy hit. Deal 168/252/378 (Attack damage) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

Damage: 252 (Attack damage)
[280/280/280]
Brand
Brand
Throw a paint bomb at the largest group of enemies within 1 (Range) hexes, dealing 260/390/1500 (Ability power) magic damage to enemies within 1 hex and 100/150/600 (Ability power) magic damage to the nearest 4 enemies.
Throw a paint bomb at the largest group of enemies within 5 (Range) hexes, dealing 260/390/1500 (Ability power) magic damage to enemies within 1 hex and 100/150/600 (Ability power) magic damage to the nearest 4 enemies.
Leona
Leona
Gain 55/60/90% (Ability power) Durability for 4 seconds. Deal 100/150/2000 (Ability power) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 0 (Magic resist) bonus magic damage from allies' attacks for 4/4/10 seconds.

Bonus Magic Damage: 0 (Magic resist)
[14/21/150]
Gain 55/60/90% (Ability power) Durability for 4 seconds. Deal 100/150/2000 (Ability power) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.4/13/90 (Magic resist) bonus magic damage from allies' attacks for 4/4/10 seconds.

Bonus Magic Damage: 13 (Magic resist)
[14/21/150]
Urgot
Urgot
For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 1 (Range) hexes. Attacks also fire 3 rockets, each dealing 74/111/1585 (Attack damage) total physical damage.
Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.

Damage Attack damage
[100/100/1000]
For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 5 (Range) hexes. Attacks also fire 3 rockets, each dealing 74/111/1585 (Attack damage) total physical damage.
Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.

Damage: Attack damage
[100/100/1000]
Tear of the Goddess
Tear of the Goddess
Mana +15 Mana
+15
Mana
Mana Regen +1 Mana Regen
Deathblade
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.
tft10_headliner_default
Giant Slayer
Giant Slayer
Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
+25%
Attack Damage
+10%
Attack Speed
+25
Ability Power
+5%
Damage Amp
Gain 15% additional Damage Amp against Tanks.
+20%
Attack Damage
+15%
Attack Speed
+20
Ability Power
+10%
Damage Amp
Spear of Shojin
Spear of Shojin
+15%
Attack Damage
+15
Ability Power
+15
Mana
+18%
Attack Damage
+10
Ability Power
Edge of Night
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
+10%
Attack Damage
+20
Armor
Lifeline: At 60% Health, briefly become untargetable and shed negative effects.
+10%
Attack Damage
+20%
Attack Speed
+10
Ability Power
+20
Armor
Red Buff
Red Buff
+35%
Attack Speed
+6%
Damage Amp
+40%
Attack Speed
+6%
Damage Amp
Void Staff
Void Staff
+15%
Attack Speed
+35
Ability Power
+15
Mana
+15%
Attack Speed
+35
Ability Power
Titan's Resolve
Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.
Kraken's Fury
Kraken's Fury
+15%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
+20%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Nashor's Tooth
Nashor's Tooth
After casting an Ability, gain 60% Attack Speed for 5 seconds.
+10%
Attack Speed
+10
Ability Power
+150
Health
After casting an Ability, gain 30% Attack Speed for 5 seconds.
+10%
Attack Speed
+25
Ability Power
+150
Health
Last Whisper
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Rabadon's Deathcap
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.
tft10_headliner_default
Archangel's Staff
Archangel's Staff
+20
Ability Power
+15
Mana
+20
Ability Power
Morellonomicon
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+10%
Attack Speed
+25
Ability Power
+150
Health
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
+20
Ability Power
+150
Health
Blue Buff
Blue Buff
Gain 10 Mana after casting.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]
+15%
Attack Damage
+15
Ability Power
+30
Mana
A golem's essence, overflowing with arcane potential.
+15%
Attack Damage
+15
Ability Power
Protector's Vow
Protector's Vow
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
+30
Mana
+20
Armor
Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
+25
Armor
+25
Magic Resist
Adaptive Helm
Adaptive Helm
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
+10
Ability Power
+15
Mana
+20
Magic Resist
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks and Fighters: Gain 35 Armor and Magic Resistance.
Other Roles: Gain 15 Attack Damage and Ability Power.
+20
Magic Resist
Spirit Visage
Spirit Visage
+15
Mana
+300
Health
+10%
DR
+300
Health
+10%
DR
Hand Of Justice
Hand Of Justice
+15
Mana
+20%
Critical Strike Chance
+20%
Critical Strike Chance
Sunfire Cape
Sunfire Cape
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Luminous Deathblade
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
tft10_headliner_default
Demonslayer
Radiant Giant Slayer
Gain 30% additional Damage Amp against enemies with more than 1750 max Health.
+50%
Attack Damage
+10%
Attack Speed
+50
Ability Power
+20%
Damage Amp
Gain 25% additional Damage Amp against Tanks.
+50%
Attack Damage
+20%
Attack Speed
+50
Ability Power
+20%
Damage Amp
Spear of Hirana
Radiant Spear of Shojin
+35%
Attack Damage
+35
Ability Power
+20
Mana
+35%
Attack Damage
+30
Ability Power
Brink of Dawn
Radiant Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
+30%
Attack Damage
+30
Armor
Lifeline: At 60% Health, briefly become untargetable and shed negative effects.
+25%
Attack Damage
+40%
Attack Speed
+30
Ability Power
+20
Armor
Icathia's Revenge
Radiant Void Staff
+60%
Attack Speed
+60
Ability Power
+30
Mana
+60%
Attack Speed
+60
Ability Power
Titan's Vow
Radiant Titan's Resolve
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.
The Baron's Gift
Radiant Nashor's Tooth
After casting an Ability, gain 120% Attack Speed for 8 seconds.
+20%
Attack Speed
+30
Ability Power
+200
Health
After casting an Ability, gain 60% Attack Speed for 8 seconds.
+20%
Attack Speed
+60
Ability Power
+200
Health
Eternal Whisper
Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Rabadon's Ascended Deathcap
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
tft10_headliner_default
Urf-Angel's Staff
Radiant Archangel's Staff
+60
Ability Power
+15
Mana
+60
Ability Power
More More-ellonomicon
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+25%
Attack Speed
+50
Ability Power
+150
Health
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+50
Ability Power
+150
Health
Blue Blessing
Radiant Blue Buff
Gain 10 Mana after casting.
When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
+60%
Attack Damage
+60
Ability Power
+30
Mana
A blessing from the golem spirits, granting overflowing arcane energy.
+60%
Attack Damage
+60
Ability Power
Bulwark's Oath
Radiant Protector's Vow
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
+30
Mana
+40
Armor
Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
+50
Armor
+50
Magic Resist
Jak'sho the Protean
Radiant Adaptive Helm
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
+25
Ability Power
+15
Mana
+30
Magic Resist
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 60 Armor and Magic Resistance.
Marksman/Caster: Gain 30 Attack Damage and Ability Power.
+40
Magic Resist
More-Spirited Visage
Radiant Spirit Visage
+15
Mana
+600
Health
+18%
DR
+600
Health
+18%
DR
Fist of Fairness
Radiant Hand of Justice
+15
Mana
+40%
Critical Strike Chance
+40%
Critical Strike Chance
Dvarapala Stoneplate
Radiant Gargoyle Stoneplate
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Also, heal 1.5% max Health each second.
Heal 1.5% max Health each second.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Sunlight Cape
Radiant Sunfire Cape
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+250
Health
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Armor
+25
Magic Resist
+250
Health
Manazane
Manazane
+10%
Attack Damage
+10%
Attack Speed
+10
Ability Power
+5
Mana
+15%
Attack Damage
+15%
Attack Speed
+10
Ability Power
Deathfire Grasp
Deathfire Grasp
+30
Ability Power
+15
Mana
+25%
Damage Amp
+30
Ability Power
+25%
Damage Amp
Blighting Jewel
Blighting Jewel
+40
Ability Power
+15
Mana
+40
Ability Power
Horizon Focus
Horizon Focus
+15
Mana
+20
Armor
+20
Magic Resist
+250
Health
+20
Armor
+20
Magic Resist
+250
Health
Innervating Locket
Innervating Locket
+15
Mana
+150
Health
+150
Health
Silvermere Dawn
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
+120%
Attack Damage
+50
Armor
+50
Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. Convert 1% of damage taken into mana.
The holder's Attack Speed is locked at 0.5.
+110%
Attack Damage
+50
Armor
+50
Magic Resist
Flickerblade
Flickerblade
Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4% Attack Damage and 5% Ability Power.
Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.
All That Shimmers
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Big Friend I
Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Your units that start combat next to an ally with over 1750 Health gain 7% Durability.
Big Friend II
Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Your units that start combat next to an ally with over 1750 Health gain 10% Durability.
Bronze For Life I
Bronze For Life I
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
Your team gains 3% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Bronze For Life II
Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Capacitor
Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
When Techies cast, grant the lowest Health Techie a Shield equal to 0% of the Mana spent. Gain a Veigar and a Zyra.
Delayed Start
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Max Cap
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Pair of Fours
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
Quality Over Quantity
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Table Scraps
Table Scraps
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Trifecta I
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Two Trick
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Worth the Wait
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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