
Aatrox

Garen
Permanent Health: 13 = 4 + 3
per 
[2/4/6]
Permanent Health: 16 = 4 + 4
per 
[2/4/6]

Kayle
Passive: Attacks deal 33/50/75 (
) bonus magic damage. Gain additional power based on your Tactician level.Level 6: Every 3rd attack launches a wave that deals 55/85/125 (
) magic damage and 20% shreds enemies for 3 seconds.Level 9: Every attack launches a wave. Waves travel farther.Shred: Reduce Magic Resist
Wave Damage: 85 (
) [55/85/125]
Passive: Attacks deal 33/50/75 (
) bonus magic damage. Gain additional power based on your Tactician level.Level 6: Every 3rd attack launches a wave that deals 50/75/110 (
) magic damage and 20% Shreds enemies for 3 seconds.Level 9: Every attack launches a wave. Waves travel farther.Shred: Reduce Magic Resist
Wave Damage: 75 (
) [50/75/110]

Lucian
Fire 4 shots towards the target. Each deals 85/130/200 (
) magic damage to the first enemy hit. For each miss, restore 10 mana.
Damage: 130 (
) [85/130/200]
Fire 4 shots towards the target. Each deals 85/130/225 (
) magic damage to the first enemy hit. For each miss, restore 8/8/15 mana.
Damage: 130 (
) [85/130/225]

Dr. Mundo
Heal: 380 (
) [325/380/450]
Heal: 350 (
) [300/350/420]

Gangplank

Jhin

Kai'Sa

Katarina
Damage: 210 (
) [140/210/325]
Damage: 200 (
) [130/200/300]

Kobuko
Gain 325/375/450 (
) Shield for 3 seconds. The next attack deals 244/384/622 (
) bonus physical damage and Stuns for 1.75 seconds. Gain 325/375/450 (
) Shield for 3 seconds. The next attack deals 244/384/622 (
) bonus physical damage and Stuns for 1.5 seconds. 
Lux
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 (
) magic damage split between them plus 90/135/210 (
) magic damage to each. Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 (
) magic damage split between them plus 90/135/210 (
) magic damage to each.Shred: Reduce Magic Resist 
Rakan

Darius
Heal 90/130/170 (
), then deal 200/300/480 (
) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Heal 90/130/170 (
), then deal 215/325/520 (
) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.

Kog'Maw
Passive: Gain 1
per Monster Trainer level. Attacks deal 33/50/80 (
) bonus magic damage.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 12% Attack Speed for the rest of combat.Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.Shred: Reduce Magic ResistSunder: Reduce Armor
Passive: Gain 1
per Monster Trainer level. Attacks deal 36/55/87 (
) bonus magic damage.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 15% Attack Speed for the rest of combat.Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.Shred: Reduce Magic ResistSunder: Reduce Armor

Rammus
Shield Amount
[425/550/625]
Shield Amount
[450/550/675]

Senna

Ziggs
Passive Damage: 93 = 30
+ 63 (
) [42/63/100]
Passive Damage: 105 = 30
+ 75 (
) [50/75/120]

Ashe
The next 8 attacks fire bonus arrows dealing 112/168/800 (

) total physical damage split between the target and up to two random enemies within 2 hexes.
The next 8 attacks fire bonus arrows dealing 120/184/880 (

) total physical damage split between the target and up to two random enemies within 2 hexes.

Volibear
Passive: Every 4th attack deals 90/135/500 (
) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 150% damage.Active: For 5 seconds gain 99/99/300% Attack Speed, 10/10/25% (
) Omnivamp, and crowd control immunity.
Slam Damage: 135 (
) [90/135/500]
Passive: Every 4th attack deals 110/165/650 (
) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 120% damage.Active: For 5 seconds gain 99/99/300% Attack Speed, 10/10/25% (
) Omnivamp, and crowd control immunity.
Slam Damage: 165 (
) [110/165/650]

Braum
Damage: 825 (
) [550/825/9001]
Damage: 865 (
) [575/865/9001]

Gwen
Cone Damage: 45 (
) [30/45/400]
Split Damage: 450 (
) [320/450/9999]
Cone Damage: 15 (
) [10/15/400]
Cone Split Damage: 60 (
) [40/60/1000]
Thread Split Damage: 450 (
) [320/450/9999]

Seraphine

Battle Academia
Battle Academia champions upgrade their abilities and gain Potential
. Potential improves their abilities. Prismatic: Earn 1 point for every Completed item used in combat. Graduate at 175 points. (0/175).True Potential Unlocked: +10 
(3) 3 
(5) 5 
(7) 7 
Battle Academia champions upgrade their abilities and gain Potential
. Potential improves their abilities. Prismatic: Earn 1 point for every Completed item a champions uses in combat. Graduate at 175 points. (0/175).True Potential Unlocked: +10 
(3) 3 
(5) 5 
(7) 7 

Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down.While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.Gem Power gains increase at stages 3 and 4.(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500
and 35% 
. Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.Gem Power gains increase at stages 3 and 4.(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500
and 30% 
. 
Edgelord

Heavyweight
Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health. Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health. 
Monster Trainer
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in.
Choose which monster Lulu summons to replace her in combat! It earns XP after each combat and bonus XP for each takedown it participates in.

Prodigy

Sorcerer

The Champ
The Champ's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans.
The Champ's victories against players grant Poro-fans equal to his star level. On loss, Poro-fans prevent 1 Tactician damage each, then lose all of your Poro-fans.

The Crew
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.Every 3-star Crew champion grants an additional bonus.(1x
): +1 XP per paid reroll, and Crew unit odds never drop with player level.(2x
): +1 free reroll / round.(3x
): Deal 280 damage to fire a rocket dealing 105.(4x
): Fire rockets 2.5% more often per player level.(5x
): Fire the Planet Cracker. Crew champions gain 5% Health and Attack Speed for each Crew member fielded.Every 3-star Crew champion grants an additional bonus.(1x
): +1 XP per paid reroll, and Crew unit odds never drop with player level.(2x
): +1 free reroll / round.(3x
): Deal 280 damage to fire a rocket dealing 80.(4x
): Fire rockets 2.5% more often per player level.(5x
): Fire the Planet Cracker. 
Edge of Night
Lifeline: At 60% Health, briefly become untargetable and shed negative effects. At 60% Health, briefly become untargetable and shed negative effects. 
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target�s max Health as true damage every secondWound: Reduces healing received Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received 
Protector's Vow
Start of Combat: Gain 20 Mana.Lifeline: At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. Start of Combat: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. 
Striker's Flail
+20%
Critical Strike Chance
+20%
Critical Strike Chance

Radiant Edge of Night
Lifeline: At 60% Health, briefly become untargetable and shed negative effects. At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. 
Radiant Protector's Vow
Start of Combat: Gain 20 Mana.Lifeline: At 40% Health, gain 20 Mana and a Shield equal to 45% max Health. Start of Combat: Gain 20 Mana.At 40% Health, gain 20 Mana and a Shield equal to 45% max Health. 
Radiant Striker's Flail
+35%
Critical Strike Chance
+35%
Critical Strike Chance

Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3.5% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Bastion Crown
Gain a Bastion Emblem, an Evenshroud, and a Xin Zhao.
Gain a Bastion Emblem, an Crownguard, and a Swain.

Battle Academia Circlet
Gain a Battle Academia Emblem and a Garen.
Gain a Battle Academia Emblem and a Rakan.

Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Deadlier Blades
Gain a Deathblade. Deathblades gain 1% Attack Damage per 5 takedowns the wearer gets.
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.

Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 4 takedowns the wearer gets.
Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets.

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duelist Crown
Gain a Duelist Emblem, a Guinsoo's Rageblade, and a Kayle.
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Edgelord Crown
Gain an Edgelord Emblem, a Bloodthirster, and a Shen.
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Gold Destiny
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 4 gold.

Gold Destiny+
Gain a random Gold Augment and 12 gold.
Gain a random Gold Augment and 6 gold.

Grand Slam
When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Gnar.
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.

Juggernaut Circlet
Gain a Juggernaut Emblem, a Sett, and a Giant's Belt.
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.

Juggernaut Crown
Get a Juggernaut Emblem, a Strerak's Gage, and an Aatrox.
Get a Juggernaut Emblem, an Anima Visage, and a Dr. Mundo.

Knuckledusters
Gain a Vi. Your strongest Vi becomes an Attack Fighter. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Last Second Save
The first time each ally falls below 35% Health, they restore 30% maximum Health.
The first time each ally falls below 35% Health, they restore 22% maximum Health.

Learn From The Best
Whenever you star-up a champion they permanently gain 50% of your unique owned Mentor champion's Mentor bonus. Gain a Yasuo.
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.

Luchador Crown
Gain a Luchador Emblem, a Titan's Resolve, and a Dr Mundo.
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.

Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

Power of Friendship
Star Guardians who start combat adjacent to at least one other Star Guardian gain 2 Mana Regeneration, 15 Armor, and 15 Magic Resist.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.

Prismatic Destiny
Gain a random Prismatic Augment and 8 gold.
Gain a random Prismatic Augment and 5 gold.

Prodigy Circlet
Gain a Prodigy Emblem, a Yuumi, and a Needlessly Large Rod.
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.

Protagonist
Gain a random 1-cost Champion Augment and a component item Anvil. Gain a copy of the champion at the start of every turn.
Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn.

Protector Circlet
Gain a Protector Emblem, a K'Sante, and a Giant's Belt.
Gain a Protector Emblem, a Neeko, and a Giant's Belt.

Protector Crown
Gain a Protector Emblem, a Protector's Vow, and a Kennen.
Gain a Protector Emblem, a Protector's Vow, and a Neeko.

Silver Destiny
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 3 gold.

Silver Destiny+
Gain a random Silver Augment and 8 gold.
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 10 gold.
Gain a random Silver Augment and 7 gold.

Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Jhin.
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.

Sorcerer Crown
Gain a Sorcerer Emblem, a Blue Buff, and a Lux.
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.

Soul Fighter Crown
Gain a Soul Fighter Emblem, a Nashor's Tooth, and a Kalista.
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.

Space Camp
Whenever you star-up a Crew champion, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.
Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.

Starfall
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability heals more, deals more damage, and increases its radius with every cast.
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

Strategist Circlet
Gain a Strategist Emblem, a Ryze, and a Tear of the Goddess.
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.

Supreme Cells Circlet
Gain a Supreme Cells Emblem and a Kai'sa.
Gain a Supreme Cells Emblem and an Akali.

Wraith Circlet
Gain a Wraith Emblem and a Zac.
Gain a Wraith Emblem and a K'Sante.

Wraith Crown
Gain a Wraith Emblem, a Sunfire Cape, and a Zac.
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
Fire 35% more projectiles with abilities.
Fire 30% more projectiles with abilities.
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.5% of each. On death, lose 50% of your hats. (Current Hats: 0)
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: 0)
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold.
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: 0)
Create a perfect copy of this champion with the same items equipped that deals 25% damage.
Create a perfect copy of this champion with the same items equipped that deals 25% damage and has 75% health.
(1) At low Health, gain 8% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
(2) 12%
; Dummies gain 1250 
(1) At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
(2) 6%
; Dummies gain 1250 
Gain 15% Omnivamp and immunity to crowd control for the first 15 seconds of combat.
Gain 15% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.