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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Jun 18 6AM
Live
PBE
Bia & Bayin
Bia & Bayin
Passive: Attacks deal 50/80/140 (Ability power) bonus magic damage.
Active: Gain 125/300/300 (Ability power) Shield for 4 seconds and grant allies 20% Ability Power for the rest of combat.

Shield: 300 (Ability power)
[125/300/300]
Passive: Attacks deal 50/80/140 (Ability power) bonus magic damage.
Active: Gain 100/275/460 (Ability power) Shield for 4 seconds and grant allies 15% Ability Power for the rest of combat.

Shield: 275 (Ability power)
[100/275/460]
Caitlyn
Caitlyn
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 210/315/585 (Attack damageAbility power) physical damage.
N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 84/126/234 (Attack damageAbility power) physical damage.
Lucky: Check twice and take the better outcome.

N.O.V.A. Damage: 126 = 40% of 315 (Attack damageAbility power)
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 210/315/585 (Attack damageAbility power) physical damage.
N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 105/158/293 (Attack damageAbility power) physical damage.
Lucky: Check twice and take the better outcome.

N.O.V.A. Damage: 158 = 50% of 315 (Attack damageAbility power)
Ezreal
Ezreal
Active: Fire a blast at the current target that deals 174/261/397 (Attack damageAbility power) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 (Attack damage) physical damage to the current target on cast.

Damage: 261 = 240 (Attack damage) + 21 (Ability power)
[160/240/365]
Active: Fire a blast at the current target that deals 184/276/412 (Attack damageAbility power) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 (Attack damage) physical damage to the current target on cast.

Damage: 276 = 255 (Attack damage) + 21 (Ability power)
[170/255/380]
Twisted Fate
Twisted Fate
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430 (Ability power) and 380/570/860 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 285 (Ability power)
[190/285/430]
Max Damage: 570 (Ability power)
[380/570/860]
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205/305/460 (Ability power) and 410/610/920 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 305 (Ability power)
[205/305/460]
Max Damage: 610 (Ability power)
[410/610/920]
Akali
Akali
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43/65/97 (Attack damage) physical damage to the first enemy hit, reduced to 17/26/39 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 12%.

N.O.V.A. Damage: 18 (Attack damage)
[12/18/24]
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43/65/97 (Attack damage) physical damage to the first enemy hit, reduced to 17/26/39 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 15/22/28 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 12%.

N.O.V.A. Damage: 22 (Attack damage)
[15/22/28]
Gnar
Gnar
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605 (Attack damageAbility power) physical damage, reduced by 75% per hit.
Meep Bonus: 1 (Potential) Meeps attack alongside Gnar, dealing 12/17/26 (Attack damageAttack speed) physical damage per second.

Meep Damage: 17 = 23% of 75 Base AD x 40% Bonus Attack speed
Attack Damage
50/75/113
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605 (Attack damageAbility power) physical damage, reduced by 75% per hit.
Meep Bonus: 1 (Potential) Meeps attack alongside Gnar, dealing 11/17/25 (Attack damageAttack speed) physical damage per second.

Meep Damage: 17 = 23% of 72 Base AD x 40% Bonus Attack speed
Attack Damage
48/72/108
Mordekaiser
Mordekaiser
Gain 350/425/550 (Ability power) Shield. Each second for the next 64 seconds, gain 75/90/105 (Ability power) more Shield and deal 45/70/100 (Ability power) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

Initial Shield: 425 (Ability power)
[350/425/550]
Channel Shield: 90 (Ability power)
[75/90/105]
Gain 350/450/625 (Ability power) Shield. Each second for the next 64 seconds, gain 75/100/115 (Ability power) more Shield and deal 45/70/100 (Ability power) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

Initial Shield: 450 (Ability power)
[350/450/625]
Channel Shield: 100 (Ability power)
[75/100/115]
Samira
Samira
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (Attack damageAbility power) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (Attack damage) physical damage and knocking up for 1.25 seconds.
Mana
0 / 60
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (Attack damageAbility power) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (Attack damage) physical damage and knocking up for 1 seconds.
Mana
0 / 65
Viktor
Viktor
Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 190/290/500 (Ability power) magic damage to enemies within, reduced by 60% per hex from the epicenter.

Damage: 290 (Ability power)
[190/290/500]
Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 200/300/530 (Ability power) magic damage to enemies within, reduced by 60% per hex from the epicenter.

Damage: 300 (Ability power)
[200/300/530]
Karma
Karma
Gather the force of a black hole, dealing 570/855/5000 (Ability power) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (Ability power) magic damage.

Damage: 855 (Ability power)
[570/855/5000]
Gather the force of a black hole, dealing 630/945/5000 (Ability power) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (Ability power) magic damage.

Damage: 945 (Ability power)
[630/945/5000]
Kindred
Kindred
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (Attack damageAbility power) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (Attack damage) physical damage.
N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (Attack damageAbility power) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (Attack damage) physical damage.
N.O.V.A. Strike: Gain 15% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
LeBlanc
LeBlanc
Passive: Attacks deal 62/93/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 85/130/750 (Ability power) magic damage.

Attack Damage: 93 (Ability power)
[62/93/250]
Passive: Attacks deal 66/99/250 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 85/130/750 (Ability power) magic damage.

Attack Damage: 99 (Ability power)
[66/99/250]
Morgana
Morgana
Transform for 3 seconds, gaining 720/976/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 100/150/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 976 = 625 (Ability power) + 15% Health
[525/625/2500]
Heal: 150 (Ability power)
[100/150/3000]
Transform for 3 seconds, gaining 795/1051/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 125/185/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 1051 = 700 (Ability power) + 15% Health
[600/700/2500]
Heal: 185 (Ability power)
[125/185/3000]
Shen
Shen
Passive: On cast, attacks gain 38/63/819 (HealthAbility power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Passive: On cast, attacks gain 38/63/819 (HealthAbility power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.
Space Groove 0
Space Groove
(1) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in The Groove for 4 seconds.
(5) Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10) Get your Groove on!
(1) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in The Groove for 4 seconds.
(5) Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10) Get your Groove on!
Stargazer - Serpent 0
Stargazer - Serpent
Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
(3) 5% Damage Reduction, 18% poison damage
(5) 10% Damage Reduction, 35% poison damage
(7) 15% Damage Reduction, 50% poison damage
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
(3) 5% Damage Reduction, 25% poison damage
(5) 10% Damage Reduction, 45% poison damage
(7) 15% Damage Reduction, 60% poison damage
More hexes reveal at each player level
Band of Thieves II
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II+
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Best Friends I
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Best Friends II
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Birthday Reunion
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Gain 3 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Blood Offering
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.
Bodyguard Training
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
Build a Bud
Build a Bud
Gain a random 3-star 1-cost champion. Gain 8 gold.
Gain a random 3-star 1-cost champion. Gain 10 gold.
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Early Learnings
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
0
TFT Vegas Open, 2023
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
0
TFT Vegas Open, 2023
Forged in Strength
Forged in Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
Forward Thinking
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Going Long
Going Long
You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Golden Gamble
Golden Gamble
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
Golden Gamble+
Golden Gamble+
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Late Game Specialist
Late Game Specialist
When you reach Level 9, gain 30 gold.
When you reach Level 9, gain 27 gold.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. 0
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. 0
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
Retribution
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Timestream
Timestream
Timebreakers gain 7 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
(Health: 0, Attack Speed: 0%)
Your team gains 100 Health. Timebreakers gain 7 Health and 0.3% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
(Health: 0, Attack Speed: 0%)
Treasure Hunt
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 18 gold on Shop rerolls. These chests persist until opened.
Two Tanky
Two Tanky
When you field exactly 2 copies of a champion, they both gain 500 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 400 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Urf's Gambit
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.
Wise Spending
Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.
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