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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Apr 2 12PM
Live
PBE
Illaoi
Illaoi
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (Ability power) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (ArmorMagic resist) magic damage to all enemies within 2 hexes.

Damage: 108 = 90% Armor + 90% Magic resist
[60/90/700]
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (Ability power) Health from the nearest 4/4/10 enemies. Then slam down, dealing 36/54/420 (ArmorMagic resist) magic damage to all enemies within 2 hexes.

Damage: 54 = 90% Armor + 90% Magic resist
[60/90/700]
Warwick
Warwick
Passive: While Bloodfrenzied, move faster, gain 20/25/110% (Ability power) Omnivamp, 40% Attack Speed, and deal 418/894/6657 (Attack damageAttack speed) physical damage each second to target. After killing 5 enemies, become Unstoppable and Bloodfrenzied for the rest of combat.
Active: Become Bloodfrenzied for 4 seconds.
Experiment Bonus: On kill, Stun enemies adjacent to the dead target for 1.5 second.

Damage: 894 = 300 + 400% Attack damage x 100% Attack speed
[240/400/2500]
Passive: While Bloodfrenzied, move faster, gain 20/25/110% (Ability power) Omnivamp, 40% Attack Speed, and deal 180/300/1088 (Attack damageAttack speed) physical damage each second to target. After killing 5 enemies, become Unstoppable and Bloodfrenzied for the rest of combat.
Active: Become Bloodfrenzied for 4 seconds.
Experiment Bonus: On kill, Stun enemies adjacent to the dead target for 1.5 second.

Damage: 300 = 300 + 400% Attack damage x 100% Attack speed
[240/400/2500]
Hextech Gunblade
Hextech Gunblade
Heal the lowest percent Health ally for 25% of damage dealt.
Heal the lowest percent Health ally for 20% of damage dealt.
Runaan's Hurricane
Runaan's Hurricane
Attacks fire a bolt at a nearby enemy, dealing 60% Attack Damage Attack damage as physical damage.
+25%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage Attack damage as physical damage.
+20%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Steadfast Heart
Steadfast Heart
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
+20
Armor
+200
Health
+20%
Critical Strike Chance
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
+20
Armor
+250
Health
+20%
Critical Strike Chance
Runaan's Tempest
Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
+50%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
+40%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
More More-ellonomicon
More More-ellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Sunlight Cape
Sunlight Cape
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Equinox
Equinox
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Prowler's Claw
Prowler's Claw
+40%
Attack Damage
+200
Health
+50%
Critical Strike Chance
+30%
Attack Damage
+200
Health
+50%
Critical Strike Chance
Gambler's Blade
Gambler's Blade
Grant Attack speed 3% bonus Attack Speed per Gold gold in your bank (up to Gold 15 gold).
Each attack has a 10% chance to drop Gold 1 gold.
Grant Attack speed 2% bonus Attack Speed per Gold gold in your bank (up to Gold 15 gold).
Each attack has a 10% chance to drop Gold 1 gold.
Anger Issues
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power.
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Bad Luck Protection
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
Blazing Soul II
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Branching Out
Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Gain a random Emblem.
Build a Bud!
Build a Bud!
Gain a random 3-star 1-cost champion and 10 gold.
Gain a random 3-star 1-cost champion. Gain 8 gold.
Category Five
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.
Cooking Pot
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Crown Guarded
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer.
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Diversified Portfolio
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+
Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Epoch
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Flexible
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Glass Cannon II
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 25% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 70% of their combined Health and 60% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Good For Something I
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Hall of Mirrors
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 7 gold.
This item allows you to copy a 3-cost or less champion.
Immovable Object
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 50%.
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.
Inspiring Epitaph
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
Investment Strategy I
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
Your champions gain 7 permanent max health per interest you earn.
Investment Strategy II
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Iron Assets
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Gain a component anvil and 4 gold.
Item Collector I
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold now.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Lineup
Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Manaflow II
Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
Your units that start combat in the back row gain 3 additional Mana per attack.
Max Cap
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
Mentorship I
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 120 Health.
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
Mentorship II
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.5% Attack Damage, and 1.5% Ability Power.
One For All I
One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One For All II
One For All II
Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Over Encumbered
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
For the next stage, you only get 2 bench slots. After, get 2 item components.
Overheal
Overheal
Every third attack deals an additional 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Every third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pandora's Bench
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Placebo
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
Your team gains 1% Attack Speed. Gain 15 gold.
Pumping Up III
Pumping Up III
Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Scapegoat
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
Shop Glitch
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.
Subscription Service
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Superstars II
Superstars II
Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.
Your team deals 7% more damage, increased by 3% for every 3-star champion on your team. Gain 4 rerolls.
Support Mining
Support Mining
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
Support Mining+
Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a random Support Item and remove the Training Dummy.
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Sword Overflow
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed.
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Table Scraps
Table Scraps
After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 3 player combats, gain a Tactician's Cape.
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 35% of the damage dealt.
Tiniest Titan+
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Trifecta I
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed.
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 33% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Void Swarm
Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.
Wandering Trainer I
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Wandering Trainer II
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Warpath
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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