Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Nov 23 7AM
Live
PBE
Deathblade
Deathblade
+50%
Attack Damage
+8%
Damage Amp
+55%
Attack Damage
+8%
Damage Amp
Giant Slayer
Giant Slayer
Gain 25% Damage Amp against enemies with more than 1750 max Health.
Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
Hextech Gunblade
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.
+15%
Attack Damage
+15
Ability Power
+20%
Omnivamp
Heal the lowest percent Health ally for 25% of damage dealt.
+20%
Attack Damage
+20
Ability Power
+15%
Omnivamp
Blue Buff
Blue Buff
Max mana reduced by 10.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]
+15%
Attack Damage
+15
Ability Power
+20
Mana
Gain 10 Mana after casting.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]
+15%
Attack Damage
+15
Ability Power
+30
Mana
Hand Of Justice
Hand Of Justice
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp
Each round, randomly double 1 of these effects.
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Sunfire Cape
Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+20
Armor
+250
Health
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
+20
Armor
+150
Health
Quicksilver
Quicksilver
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Guardbreaker
Guardbreaker
After damaging a Shield, gain 25% Damage Amp for 3 seconds.
After damaging a Shield, gain 15% additional Damage Amp for 3 seconds.
Thief's Gloves
Thief's Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
Each round: Equip 2 random items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Demonslayer
Demonslayer
Gain 50% Damage Amp against enemies with more than 1750 max Health.
Gain 30% additional Damage Amp against enemies with more than 1750 max Health.
Hextech Lifeblade
Hextech Lifeblade
Heal the lowest percent Health ally for 35% of damage dealt.
Heal the lowest percent Health ally for 40% of damage dealt.
Statikk's Favor
Statikk's Favor
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Blue Blessing
Blue Blessing
Max mana reduced by 10.
When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
+50%
Attack Damage
+50
Ability Power
+20
Mana
Gain 10 Mana after casting.
When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
+50%
Attack Damage
+50
Ability Power
+30
Mana
Fist of Fairness
Fist of Fairness
Gain 2 effects:<li>50% Attack Damage and 50 Ability Power.<li>30% Omnivamp
Gain 2 effects:
35% Attack Damage and 35 Ability Power.
20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Sunlight Cape
Sunlight Cape
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
+40
Armor
+450
Health
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
+40
Armor
+300
Health
Quickestsilver
Quickestsilver
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Willbreaker
Willbreaker
After damaging a Shield, gain 50% Damage Amp for 3 seconds.
After damaging a Shield, gain 30% additional Damage Amp for 3 seconds.
Rascal's Gloves
Rascal's Gloves
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Accomplice's Gloves
Accomplice's Gloves
Each round: Equip 2 random Support items.
[Consumes 3 item slots.]
Each round: Equip 2 random Support items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Shroud of Stillness
Shroud of Stillness
Combat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
​​[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
tft_BindOnEquip_description
Zephyr
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 2% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 2% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
tft_BindOnEquip_description
Spite
Spite
Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power.
When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
​​[Support item]
Combat start: The holder and all adjacent allies gain 15% Attack Damage and 20 Ability Power.
When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
​​[Support item]
Blacksmith's Gloves
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Gold Collector
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Hullcrusher
Hullcrusher
Combat start: If there are no adjacent allies, gain 600 Health, 25 Attack Damage, and 25 Ability Power.
+30%
Attack Speed
+35
Armor
+35
Magic Resist
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
+35
Armor
+35
Magic Resist
Deathfire Grasp
Deathfire Grasp
+30
Ability Power
+30
Mana
+30
Ability Power
+15
Mana
Mogul's Mail
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 9 seconds.
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 8 seconds.
[Unique - only 1 per champion]
Blighting Jewel
Blighting Jewel
+40
Ability Power
+40
Ability Power
+15
Mana
Lich Bane
Lich Bane
+20%
Attack Speed
+30
Ability Power
+30%
Attack Speed
+30
Ability Power
Lightshield Crest
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist.
On death grants this shield to all allies.
+70
Armor
+70
Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
+55
Armor
+55
Magic Resist
Unending Despair
Unending Despair
Whenever a Shield on the holder breaks, 160% of that Shield's initial value is dealt to the nearest enemy as magic damage.
+40
Armor
+400
Health
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
+40
Armor
+350
Health
Mogul's Mail
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 3 gold and continue gaining Gold 1 gold every 9 seconds.
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 3 gold and continue gaining Gold 1 gold every 8 seconds.
[Unique - only 1 per champion]
All That Shimmers
All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
All That Shimmers+
All That Shimmers+
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
Double Down
Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
After each player combat, gain gold equal to your win or loss streak (max 4 gold).
Hard Commit
Hard Commit
Gain a random emblem. Now and and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Hedge Fund
Hedge Fund
Gain 22 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Prizefighter
Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Royal Guard
Royal Guard
Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other surviving Faerie. Gain a Lillia and a Tristana.
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Tiniest Titan
Tiniest Titan
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Tiniest Titan+
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
Trait Tracker
Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
Vertically Inclined
Vertically Inclined
Your team gains 9% Damage Amp.
Gain 18% Damage Amp instead if you have less active non-unique traits than your opponent.
Your team gains 9% Damage Amp.
Gain 18% Damage Amp instead if you have fewer active non-unique traits than your opponent.
Worth the Wait
Worth the Wait
Gain a random two-star 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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