Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Jan 14 7AM
Live
PBE
Atakhan
Atakhan
Passive: Gain 20% Omnivamp and grant Noxians 0/3/3% Damage Amp. Every 2 attacks, swipe twice, dealing a total of 150/225/340 (Ability power) magic damage to enemies in a 1 hex radius and grant Noxians 0/3/3% stacking Damage Amp until the end of combat.
Active: Split 900 (Ability power) magic damage between enemies within 3 hexes over 2.5 seconds.

Omnivamp: 20%
[20/20/20]
Mana
50 / 110
Passive: Gain 30% Omnivamp and grant Noxians 0/3/3% Damage Amp. Every 2 attacks, swipe twice, dealing a total of 150/225/340 (Ability power) magic damage to enemies in a 1 hex radius and grant Noxians 0/3/3% stacking Damage Amp until the end of combat.
Active: Split 900 (Ability power) magic damage between enemies within 3 hexes over 2.5 seconds.

Omnivamp: 30%
[30/30/30]
Mana
40 / 85
Anivia
Anivia
Attack Speed
0.70
Attack Speed
0.75
Blitzcrank
Blitzcrank
Mana
60 / 120
Mana
60 / 105
Briar
Briar
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and 300% (Ability power) decaying Attack Speed.

Attack Speed: 300% (Ability power)
[300/300/300]
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and 300/300/350% (Ability power) decaying Attack Speed.

Attack Speed: 300% (Ability power)
[300/300/350]
Jhin
Jhin
For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 140/212/314 (Attack damageAbility power) physical damage. The 4th shot deals 144% more damage.

Damage: 212 = 190 (Attack damage) + 22 (Ability power)
[125/190/280]
Attack Damage
48/72/108
For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 150/222/334 (Attack damageAbility power) physical damage. The 4th shot deals 144% more damage.

Damage: 222 = 200 (Attack damage) + 22 (Ability power)
[135/200/300]
Attack Damage
44/66/99
Qiyana
Qiyana
Dash to a nearby hex and swing forward, dealing 180/270/405 (Attack damageAbility power) physical damage to enemies in a 2-hex line.

Damage: 270 = 240 (Attack damage) + 30 (Ability power)
[160/240/360]
Dash to a nearby hex and swing forward, dealing 180/270/445 (Attack damageAbility power) physical damage to enemies in a 2-hex line.

Damage: 270 = 240 (Attack damage) + 30 (Ability power)
[160/240/400]
Ashe
Ashe
Fire an arrow at target that deals 140/210/325 (Attack damageAbility power) physical damage to them and 46/69/107 (Attack damageAbility power) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.

Damage: Ability power
[15/25/35]
Damage: 210 = 185 (Attack damage) + 25 (Ability power)
[125/185/290]
Circle Damage: 69 = 33% of 210
Fire an arrow at target that deals 155/225/340 (Attack damageAbility power) physical damage to them and 51/74/112 (Attack damageAbility power) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.

Damage: Ability power
[20/30/40]
Damage: 225 = 195 (Attack damage) + 30 (Ability power)
[135/195/300]
Circle Damage: 74 = 33% of 225
Bard
Bard
Launch 6 Meeps at nearby enemies that deal 115/155/220 (Ability power) magic damage. Add an additional Meep for each 3-star unit on your board

Damage: 155 (Ability power)
[115/155/220]
Launch 6 Meeps at nearby enemies that deal 120/170/240 (Ability power) magic damage. Add an additional Meep for each 3-star unit on your board

Damage: 170 (Ability power)
[120/170/240]
Ekko
Ekko
Armor
50
Magic Resist
50
Armor
45
Magic Resist
45
Graves
Graves
Attack Damage
55/83/124
Health
750/1350/2430
Attack Damage
50/75/113
Health
700/1260/2268
Orianna
Orianna
Mana
20 / 60
Mana
20 / 50
Teemo
Teemo
Shoot the closest unpoisoned enemy, dealing 130/200/300 (Ability power) magic damage and poisoning them for 8 seconds. Poisoned enemies take 35/55/85 (Ability power) magic damage each second.

Damage: 200 (Ability power)
[130/200/300]
Damage Per Second: 55 (Ability power)
[35/55/85]
Shoot the closest unpoisoned enemy, dealing 130/200/330 (Ability power) magic damage and poisoning them for 8 seconds. Poisoned enemies take 35/55/100 (Ability power) magic damage each second.

Damage: 200 (Ability power)
[130/200/330]
Damage Per Second: 55 (Ability power)
[35/55/100]
Tryndamere
Tryndamere
Become enraged for 5 seconds. While enraged, gain 25% (Ability power) Durability and attacks are replaced with a strike that deals 120/180/270 (Attack damage) physical damage. Ignore 30% of Armor against Chilled enemies.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.

Durability: 25% (Ability power)
[25/25/25]
Damage: 180 (Attack damage)
[120/180/270]
Become enraged for 5 seconds. While enraged, gain 15% (Ability power) Durability and attacks are replaced with a strike that deals 110/160/235 (Attack damage) physical damage. Ignore 30% of Armor against Chilled enemies.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.

Durability: 15% (Ability power)
[15/15/15]
Damage: 160 (Attack damage)
[110/160/235]
Twisted Fate
Twisted Fate
Passive: Attacks deal 40/60/90 (Ability power) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 (Ability power) magic damage, reduced by 50% for each enemy they pass through.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Attack Bonus Damage: 60 (Ability power)
[40/60/90]
Passive: Attacks deal 50/75/115 (Ability power) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 (Ability power) magic damage, reduced by 50% for each enemy they pass through.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Attack Bonus Damage: 75 (Ability power)
[50/75/115]
Darius
Darius
Restore 270/382/572 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40 (Attack damage) physical damage each second for 4 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Heal: 382 = 10% Health + 220 (Ability power)
[180/220/280]
Mana
15 / 75
Restore 315/463/717 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40 (Attack damage) physical damage each second for 4 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Heal: 463 = 15% Health + 220 (Ability power)
[180/220/280]
Mana
20 / 65
Draven
Draven
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold.
Active: Spin an empowered axe that replaces his basic attack and deals 150/225/375 (Attack damageAbility power) physical damage and returns to Draven after hitting an enemy.

Damage: 225 = 210 (Attack damage) + 15 (Ability power)
[140/210/350]
Attack Damage
45/68/101
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold.
Active: Spin an empowered axe that replaces his basic attack and deals 130/185/315 (Attack damageAbility power) physical damage and returns to Draven after hitting an enemy.

Damage: 185 = 170 (Attack damage) + 15 (Ability power)
[120/170/290]
Attack Damage
53/80/119
Jinx
Jinx
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 46/69/119 (Attack damage) physical damage.

Damage: 69 = 63 (Attack damage) + 6 (Ability power)
[42/63/110]
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 69/106/164 (Attack damage) physical damage.

Damage: 106 = 100 (Attack damage) + 6 (Ability power)
[65/100/155]
Kobuko & Yuumi
Kobuko & Yuumi
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (Ability power) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring 176/277/446 (HealthAbility power) Health over 3 seconds.

Self Heal: 277 = 8% Health + 140 (Ability power)
[100/140/200]
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (Ability power) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring 294/445/669 (HealthAbility power) Health over 3 seconds.

Self Heal: 445 = 12% Health + 240 (Ability power)
[180/240/300]
LeBlanc
LeBlanc
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 270/405/630 (Ability power) magic damage and is Stunned for 1 second, while other units hit take 150/225/350 (Ability power) magic damage.

Damage: 405 (Ability power)
[270/405/630]
Secondary Damage: 225 (Ability power)
[150/225/350]
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 300/450/700 (Ability power) magic damage and is Stunned for 1 second, while other units hit take 180/270/450 (Ability power) magic damage.

Damage: 450 (Ability power)
[300/450/700]
Secondary Damage: 270 (Ability power)
[180/270/450]
Leona
Leona
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power).
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds.
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power). Your strong Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds.

Diana Ability Power:
[3/4/5]
Malzahar
Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 27/40/65 (Ability power) magic damage.

Damage: 40 (Ability power)
[27/40/65]
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 29/43/68 (Ability power) magic damage.

Damage: 43 (Ability power)
[29/43/68]
Sejuani
Sejuani
Gain 475/525/625 (Ability power) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 (Ability power) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

Shield: 525 (Ability power)
[475/525/625]
Gain 525/575/675 (Ability power) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 (Ability power) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

Shield: 575 (Ability power)
[525/575/675]
Zoe
Zoe
Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 300/450/700 (Ability power) magic damage and 30% Chilling them for 2 seconds.

Damage: 450 (Ability power)
[300/450/700]
Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 330/500/770 (Ability power) magic damage and 30% Chilling them for 2 seconds.

Damage: 500 (Ability power)
[330/500/770]
Ambessa
Ambessa
Swipe and dash around target, dealing 50/75/350 (Attack damageAbility power) physical damage to enemies in the path. Then slam chains on target, dealing 138/206/963 (Attack damageAbility power) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.

Slam Damage: 206 = 275% of 75
Swipe and dash around target, dealing 50/75/350 (Attack damageAbility power) physical damage to enemies in the path. Then slam chains on target, dealing 158/236/1103 (Attack damageAbility power) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.

Slam Damage: 236 = 315% of 75
Bel'Veth
Bel'Veth
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.
Active: Deal 150/225/900 (Attack damage) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain 33/33/133% (Ability power) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Passive: On takedown, gain 100/100/200% Attack Speed that decays over 3 seconds.
Active: Deal 150/225/900 (Attack damage) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain 33/33/133% (Ability power) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Braum
Braum
Mana
60 / 120
Mana
60 / 105
Diana
Diana
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain 200/250/300 (Ability power) Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 165/250/500 (Ability power) magic damage. Then, dash to all Moonlit enemies, dealing 150/225/1350 (Ability power) magic damage to them.

Shield: 250 (Ability power)
[200/250/300]
Damage: 250 (Ability power)
[165/250/500]
Secondary Damage: 225 (Ability power)
[150/225/1350]
Attack Damage
45/68/101
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain 100/175/300 (Ability power) Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 125/190/600 (Ability power) magic damage. Then, dash to all Moonlit enemies, dealing 140/210/1350 (Ability power) magic damage to them.

Shield: 175 (Ability power)
[100/175/300]
Damage: 190 (Ability power)
[125/190/600]
Secondary Damage: 210 (Ability power)
[140/210/1350]
Attack Damage
35/53/79
Fizz
Fizz
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 110/165/450 (Ability power) magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 80/120/600 (Ability power) bonus magic damage on hit.

Damage: 165 (Ability power)
[110/165/450]
Bonus Damage on Hit: 120 (Ability power)
[80/120/600]
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 75/115/450 (Ability power) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal 50/75/600 (Ability power) bonus magic damage on hit.

Damage: 115 (Ability power)
[75/115/450]
Bonus Damage on Hit: 75 (Ability power)
[50/75/600]
Garen
Garen
Spin for 3 seconds, gaining 50/50/80% Durability and healing for 420/566/1589 (HealthAbility power) over the duration. Each second, deal 100/150/1700 (Attack damage) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Heal: 566 = 10% Health + 350 (Ability power)
[300/350/1200]
Spin for 3 seconds, gaining 50/50/80% Durability and healing for 370/516/1589 (HealthAbility power) over the duration. Each second, deal 100/150/1700 (Attack damage) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Heal: 516 = 10% Health + 300 (Ability power)
[250/300/1200]
Kai'Sa
Kai'Sa
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/155 (Attack damageAbility power) physical damage.

Damage: 66 = 57 (Attack damage) + 9 (Ability power)
[38/57/135]
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 45/72/170 (Attack damageAbility power) physical damage.

Damage: 72 = 63 (Attack damage) + 9 (Ability power)
[39/63/150]
Kalista
Kalista
Summon 20 (Souls) spears split among the 3 nearest enemies. After a brief delay, they each impale their target, dealing 35/53/465 (Attack damageAbility power) physical damage and reducing Armor by 1.
Attack Speed
0.80
Mana
20 / 70
Summon 20 (Souls) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing 35/53/465 (Attack damageAbility power) physical damage and reducing Armor by 1.
Attack Speed
0.85
Mana
20 / 65
Miss Fortune
Miss Fortune
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 145/225/3070 (Attack damageAbility power) physical damage and the rest deal 94/146/3070 (Attack damageAbility power) physical damage. Every 3rd cast, increase the number of waves by 1.

Damage: 225 = 200 (Attack damage) + 25 (Ability power)
[130/200/3000]
Secondary Wave Damage: 146 = 65% of 225
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 160/245/3070 (Attack damageAbility power) physical damage and the rest deal 104/159/3070 (Attack damageAbility power) physical damage. Every 3rd cast, increase the number of waves by 1.

Damage: 245 = 220 (Attack damage) + 25 (Ability power)
[145/220/3000]
Secondary Wave Damage: 159 = 65% of 245
Seraphine
Seraphine
Gain 3 notes. For each one active, deal 25/40/200 (Ability power) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (Ability power) Health. Enemies hit take 270/405/2200 (Ability power) magic damage, reduced by 30% for each enemy it's passed through.

Note Damage: 40 (Ability power)
[25/40/200]
Heal: 90 (Ability power)
[60/90/400]
Gain 3 notes. For each one active, deal 35/55/300 (Ability power) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 40/80/400 (Ability power) Health. Enemies hit take 270/405/2200 (Ability power) magic damage, reduced by 30% for each enemy it's passed through.

Note Damage: 55 (Ability power)
[35/55/300]
Heal: 80 (Ability power)
[40/80/400]
Singed
Singed
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 8/18/160 (Ability power) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 12/65/500 (Ability power) Health each second, and gain 20 Armor and Magic Resistance.

Heal per Second: 65 (Ability power)
[12/65/500]
Mana per Second: 0 = 10 x (Attack speed)
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 8/18/160 (Ability power) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 15/80/500 (Ability power) Health each second, and gain 20 Armor and Magic Resistance.

Heal per Second: 80 (Ability power)
[15/80/500]
Mana per Second: 0 = 5 x (Attack speed)
Skarner
Skarner
Passive: All allies gain 10/20/100 Armor.
Active: Gain 750/950/3000 (Ability power) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (Armor) physical damage and Stunning them for 2/2.25/8 seconds.

Impale Duration:
[2/2.25/8]
Passive: All allies gain 10/20/100 Armor.
Active: Gain 750/950/3000 (Ability power) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (Armor) physical damage and Stunning them for 1.5/1.75/8 seconds.

Impale Duration:
[1.5/1.75/8]
Taric
Taric
Passive: All allies gain 10/20/100 Magic Resist. Once per combat after dropping below 35% max Health, gain 90% Durability for 2 seconds.
Active: Gain 600/700/2500 (Ability power) Shield and grant the 2 lowest Health allies 125/150/1000 (Ability power) Shield for 4 seconds. The next 2/2/10 attacks deal 200/300/3000 (Ability power) bonus magic damage.
Passive: All allies gain 10/20/100 Magic Resist. Once per combat after dropping below 35% max Health, restore 300/700/2500 health over 2 seconds.
Active: Gain 600/700/2500 (Ability power) Shield and grant the 2 lowest Health allies 125/150/1000 (Ability power) Shield for 4 seconds. The next 2/2/10 attacks deal 200/300/3000 (Ability power) bonus magic damage.

Passive Heal:
[300/700/2500]
Veigar
Veigar
Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 66/99/199 (Ability power) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

Damage: 99 (Ability power)
[66/99/199]
Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 58/90/199 (Ability power) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

Damage: 90 (Ability power)
[58/90/199]
Yunara
Yunara
For the next 4 seconds, gain 75/75/300% (Ability power) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 85/130/450 (Attack damage) physical damage in a line, reduced by 70/70/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Damage: 130 (Attack damage)
[85/130/450]
For the next 4 seconds, gain 75/75/300% (Ability power) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 80/120/425 (Attack damage) physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Damage: 120 (Attack damage)
[80/120/425]
Aatrox
Aatrox
On cast, cycle through one of the following abilities:
Slash in a line, dealing 100/195/2500 (Attack damageAbility power) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing 120/234/3000 (Attack damageAbility power) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing 160/312/4000 (Attack damageAbility power) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Slash Damage: 195 = 170 (Attack damage) + 25 (Ability power)
[85/170/2400]
Swipe Damage: 234 = 120% of 195
Slam Damage: 312 = 160% of 195
On cast, cycle through one of the following abilities:
Slash in a line, dealing 110/225/2500 (Attack damageAbility power) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing 132/270/3000 (Attack damageAbility power) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing 176/360/4000 (Attack damageAbility power) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Slash Damage: 225 = 200 (Attack damage) + 25 (Ability power)
[95/200/2400]
Swipe Damage: 270 = 120% of 225
Slam Damage: 360 = 160% of 225
Annie
Annie
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 (Ability power) magic damage to each of them over 45 seconds.
Annie's max Mana is reduced by 150 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000 (Ability power) magic damage.
Mana
0 / 170
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 (Ability power) magic damage to each of them over 45 seconds.
Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000 (Ability power) magic damage.
Mana
0 / 160
Aurelion Sol
Aurelion Sol
Passive: After dealing ability damage to an enemy, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 350/615/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
15: Create a shockwave that deals 50/75/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 33% bonus true damage.
700: Also call down a meteor storm that deals 1000/1500/9999 (Ability power) magic damage split between living enemies.
1988: Summon a black hole at the epicenter, instantly killing enemies within.

Damage: 615 (Ability power)
[350/615/5000]
Shockwave Damage: 75 (Ability power)
[50/75/1000]
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 450/800/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
25: Create a shockwave that deals 100/150/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
120: Shockwave increases to a 4 hex radius.
180: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
350: The star crash deals 33% bonus true damage.
600: Also call down a meteor storm that deals 1000/1500/9999 (Ability power) magic damage split between living enemies.
1337: Summon a black hole at the epicenter, instantly killing enemies within.

Damage: 800 (Ability power)
[450/800/5000]
Shockwave Damage: 150 (Ability power)
[100/150/1000]
Baron Nashor
Baron Nashor
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing 280/420/20500 (Attack damageAbility power) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 140/210/10250 (Attack damageAbility power) physical damage.

Acid Damage: 210 = 50% of 420
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing 280/420/20500 (Attack damageAbility power) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 112/189/10250 (Attack damageAbility power) physical damage.

Acid Damage: 189 = 45% of 420
[40/45/50]
Galio
Galio
Passive: Every 3rd attack deals 247/371/5850 (Magic resist) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 (Ability power) Shield for 4 seconds. Then crash down, dealing 260/439/3250 (Magic resist) bonus magic damage to all enemies with 2 hexes.

Crash Damage: 439 (Magic resist)
[400/675/5000]
Passive: Every 3rd attack deals 247/371/5850 (Magic resist) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 (Ability power) Shield for 4 seconds. Then crash down, dealing 325/488/3900 (Magic resistArmor) bonus magic damage to all enemies with 2 hexes.

Crash Armor Scaling: Armor
[150/225/1000]
Crash Damage: 488 = 525% (Magic resist) + 225% (Armor)
[350/525/5000]
Kindred
Kindred
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 (Attack damage) physical damage.
When the zone ends, heal all allies for 8% (Ability power) of damage dealt while it was up and dash away.
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that shields allies within for 350/750/10000 (Ability power) health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 (Attack damage) physical damage.
When the zone ends, heal all allies for 8% (Ability power) of damage dealt while it was up and dash away.

Zone Shield Amount: 750
[350/750/10000]
Lucian & Senna
Lucian & Senna
Fire 12/12/42 (Attack speed) shots towards target. Each shot explodes on the first enemy hit, dealing 83/132/900 (Attack damageAbility power) physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.
Fire 12/12/42 (Attack speed) shots towards target. Each shot explodes on the first enemy hit, dealing 83/132/900 (Attack damageAbility power) physical damage to all nearby enemies.
Shyvana
Shyvana
Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing 100/150/3000 (Attack damage) physical damage in a 3 hex circle.
Flame Breath: Breath fire in a cone for 3.5 seconds, dealing 185/280/13579 (Attack damageAbility power) physical damage each second to enemies hit.

Flame Breath Damage: 280 = 250 (Attack damage) + 30 (Ability power)
[165/250/12345]
Mana
0 / 40
Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing 100/150/3000 (Attack damage) physical damage in a 3 hex circle.
Flame Breath: Breath fire in a cone for 3 seconds, dealing 205/305/13579 (Attack damageAbility power) physical damage each second to enemies hit.

Flame Breath Damage: 305 = 275 (Attack damage) + 30 (Ability power)
[185/275/12345]
Mana
0 / 30
Sylas
Sylas
Armor
70
Magic Resist
70
Armor
80
Magic Resist
80
T-Hex
T-Hex
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 580/904/67573 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 145/255/2150 (Attack damageAbility power) physical damage, reduced by 18% per enemy hit up to 55%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 44/77/645 (Attack damageAbility power) physical damage.

Shield: 904 = 20% Health + 400
[300/400/66666]
Laser Damage: 255 = 240 (Attack damage) + 15 (Ability power)
[135/240/2000]
Missile Damage: 77 = 30% of 255
Attack Damage
75/113/169
Armor
70
Magic Resist
70
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 440/652/67120 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 155/265/2150 (Attack damageAbility power) physical damage, reduced by 25% per enemy hit up to 75%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 39/66/538 (Attack damageAbility power) physical damage.

Shield: 652 = 10% Health + 400
[300/400/66666]
Laser Damage: 265 = 250 (Attack damage) + 15 (Ability power)
[145/250/2000]
Missile Damage: 66 = 25% of 265
Attack Damage
85/128/191
Armor
80
Magic Resist
80
Ziggs
Ziggs
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 30/50/500 (Attack damageAbility power) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (Ability power) and 550/875/7000 (Ability power) magic damage to enemies hit based on their distance from the epicenter.

Bouncing Bomb Damage: 50 = 100% Base AD + 50 (Ability power)
[30/50/500]
Attack Speed
0.85
Mana
0 / 160
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 40/65/500 (Attack damageAbility power) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (Ability power) and 550/875/7000 (Ability power) magic damage to enemies hit based on their distance from the epicenter.

Bouncing Bomb Damage: 65 = 100% Base AD + 65 (Ability power)
[40/65/500]
Attack Speed
0.90
Mana
0 / 140
Bilgewater 0
Bilgewater
Each player combat, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 15 Serpents
(5) 35 Serpents, improved loot
(7) 65 Serpents, superior loot
(10) 150 Serpents, 2x stats, FIRE CANNONS!
Current Bonus Stats:
0% Attack damageAbility power, 0% Attack speed, 0% Health
Current Serpents: 0 Serpents
Each player combat, gain Silver Serpents (Serpents), plus 1 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 15 Serpents
(5) 35 Serpents, improved loot
(7) 65 Serpents, superior loot
(10) 150 Serpents, 2x stats, FIRE CANNONS!
Current Bonus Stats:
0% Attack damageAbility power, 0% Attack speed, 0% Health
Current Serpents: 0 Serpents
Chosen Wolves 0
Chosen Wolves
When Kindred casts, Ambessa always gains their protection against death and gains 30% Attack Damage while protected.
When Ambessa casts, Wolf strikes all enemies hit, dealing 25% damage.
When Kindred casts, Ambessa always gains their protection against death and gains 40% Attack Damage while protected.
When Ambessa casts, Wolf strikes all enemies hit, dealing 30% damage.
Darkin 0
Darkin
(1) Darkin gain 15% Omnivamp.
(2) AND you heal for 25% of the player damage you deal.
(3) AND whenever Darkin restore 600 Health, they deal 100 magic damage to the 2 closest enemies.
(1) Darkin gain 15% Omnivamp.
(2) AND you heal for 25% of the player damage you deal.
(3) AND whenever Darkin restore 600 Health, they deal 333 magic damage to the 2 closest enemies.
Dragonborn 0
Dragonborn
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 8% less damage from enemy Abilities.
Dragonguards 0
Dragonguards
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 185% of his Armor and Magic Resist as magic damage in a 2-hex radius.
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/120/155/200% of his Armor and Magic Resist as magic damage in a 2-hex radius.
HexMech 0
HexMech
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
Tank: +15/25/40% Omnivamp
Fighter: +15/25/40% Attack Damage
Marksman: +10/18/30% Damage Amp
Caster: +3/6/12 Mana Regen
Assassin: +30/60/100% Crit Chance
On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
Tank: +15/25/40% Omnivamp
Fighter: +15/25/40% Attack Damage
Marksman: +10/18/30% Damage Amp
Caster: +2/4/5 Mana Regen
Assassin: +30/60/100% Crit Chance
On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
Juggernaut 0
Juggernaut
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
(2) 18% or 25% Damage Reduction
(4) 20% or 30% Damage Reduction
(6) 25% or 33% Damage Reduction
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
(2) 18% or 25% Damage Reduction
(4) 20% or 30% Damage Reduction
(6) 26% or 36% Damage Reduction
Poison Pals 0
Poison Pals
Every 3 seconds, Teemo fires a dart at Singed's current target, dealing 50% damage.
When an enemy poisoned by Teemo dies, Singed gains Move Speed and 40% Ability Power.
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons and Teemo's damage grants Singed ramping Ability Power. Gain a Teemo after each player combat.
Shadow Isles 0
Shadow Isles
Whenever ANY champion dies in a player combat, gain Souls (Souls). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
(2) 1x Souls, 18% Attack damageAbility power
(3) 1.3x Souls, 20% Attack damageAbility power
(4) 1.6x Souls, 22% Attack damageAbility power
(5) 1.9x Souls, 25% Attack damageAbility power
Souls Collected: 0 Souls
Whenever ANY champion dies in a player combat, gain Souls (Souls). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
(2) 1x Souls, 18% Attack damageAbility power
(3) 1.3x Souls, 20% Attack damageAbility power
(4) 1.6x Souls, 25% Attack damageAbility power
(5) 1.9x Souls, 33% Attack damageAbility power
Souls Collected: 0 Souls
Soulbound 0
Soulbound
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Your strongest Soulbound pair grants bonuses to your team while they survive. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.
Star Forger 0
Star Forger
Aurelion Sol gains 20/60/100% increased Stardust for each other unique Targonian fielded in combat.
Current Bonus: 0%
Aurelion Sol gains 20/33/100% increased Stardust for each other unique Targonian fielded in combat.
Current Bonus: 0%
Zaun 0
Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
Edge of Night
Edge of Night
At 60% Health, briefly become untargetable and shed negative effects.
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Kraken's Fury
Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+15
Ability Power
+150
Health
+20%
Critical Strike Chance
+10%
Attack Speed
+20
Ability Power
+150
Health
+20%
Critical Strike Chance
Radiant Kraken's Fury
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+20%
Attack Speed
+30
Ability Power
+300
Health
+40%
Critical Strike Chance
+20%
Attack Speed
+40
Ability Power
+300
Health
+40%
Critical Strike Chance
Noxus Emblem
Noxus Emblem
+10%
Attack Damage
+25%
Attack Damage
+25
Ability Power
Void Emblem
Void Emblem
+10%
Attack Speed
+10%
Attack Damage
+20%
Attack Speed
+10
Ability Power
Ionia Emblem
Ionia Emblem
+10
Ability Power
+25%
Attack Damage
+25
Ability Power
Bilgewater Emblem
Bilgewater Emblem
+1%
Mana Regen
+10%
Attack Damage
+10
Ability Power
+2%
Mana Regen
Demacia Emblem
Demacia Emblem
+20
Armor
+25
Armor
+25
Magic Resist
+3%
Mana Regen
Yordle Emblem
Yordle Emblem
+20
Magic Resist
+20%
Attack Damage
+20
Ability Power
+30
Armor
+30
Magic Resist
Freljord Emblem
Freljord Emblem
+150
Health
+400
Health
Zaun Emblem
Zaun Emblem
+20%
Critical Strike Chance
+350
Health
+20%
Critical Strike Chance
Slayer Emblem
Slayer Emblem
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield.
+10%
Attack Damage
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
+20%
Attack Damage
Quickstriker Emblem
Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
+10%
Attack Speed
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 15% maximum Health.
+25%
Attack Speed
Arcanist Emblem
Arcanist Emblem
The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana.
+10
Ability Power
The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.
+25
Ability Power
Invoker Emblem
Invoker Emblem
+1%
Mana Regen
+3%
Mana Regen
Defender Emblem
Defender Emblem
+20
Armor
+30
Armor
+30
Magic Resist
Juggernaut Emblem
Juggernaut Emblem
+20
Magic Resist
+30
Armor
+30
Magic Resist
Bruiser Emblem
Bruiser Emblem
+150
Health
+250
Health
Vanquisher Emblem
Vanquisher Emblem
The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes.
+20%
Critical Strike Chance
The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes.
+15%
Attack Damage
+15
Ability Power
+20%
Critical Strike Chance
Disruptor Emblem
Disruptor Emblem
+150
Health
+20%
Attack Speed
+150
Health
Ixtal Emblem
Ixtal Emblem
+150
Health
+250
Health
Gunslinger Emblem
Gunslinger Emblem
+150
Health
+20%
Attack Damage
+150
Health
Longshot Emblem
Longshot Emblem
+150
Health
+20%
Attack Speed
+150
Health
Warden Emblem
Warden Emblem
+150
Health
+250
Health
Sniper's Focus
Sniper's Focus
+20%
Attack Damage
+20%
Attack Speed
+20
Ability Power
+25%
Attack Damage
+20%
Attack Speed
+25
Ability Power
Gambler's Blade
Gambler's Blade
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 5% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 6% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
The Indomitable
The Indomitable
The holder's Move Speed is drastically reduced.
Gain 12% max Health, stun immunity, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.
Gain 15% max Health, stun immunity, and pull the current target into melee range.
Flickerblades
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Dawncore
Dawncore
+10%
Attack Damage
+10
Ability Power
+15%
Attack Damage
+15
Ability Power
The Darkin Scythe
The Darkin Scythe
+25%
Attack Damage
+25
Ability Power
+25%
Attack Damage
+250
Health
Royal Husk
Royal Husk
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit's max Health.
Recommended users: Cho'Gath and Rift Herald
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 30% of this unit's max Health.
Recommended users: Cho'Gath and Rift Herald
Spitter Spines
Spitter Spines
After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 111 physical damage.
Recommended users: Rek'Sai, Malzahar, and Kai'sa
After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 100 physical damage.
Recommended users: Rek'Sai, Malzahar, and Kai'sa
Dead Man's Dagger
Dead Man's Dagger
Attacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power.
Recommended holder: Graves
Attacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power.
Recommended holder: Graves
Captain's Brew
Captain's Brew
Attacks and Abilities Burn and Chill enemies for 3 seconds.
Recommended holder: Twisted Fate
+15%
Attack Damage
+15
Ability Power
+100
Health
Attacks and Abilities Burn and Chill enemies for 2 seconds.
Recommended holder: Twisted Fate
+10%
Attack Damage
+10
Ability Power
+100
Health
Continuum Cogs
Continuum Cogs
All allies gain 2 Mana Regen and 12 Ability Power.
All allies gain 2 Mana Regen and 15 Ability Power.
Electrical Overload
Electrical Overload
Deal 100 + 10% max Health as true damage to all enemies.
Deal 50 + 10% max Health as true damage to all enemies.
Acceleration Gate
Acceleration Gate
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
After casting, Piltover units restore 40% of their max Mana over 2 seconds.
Magnetron Coil
Magnetron Coil
Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Piltover units gain 16% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Armor Nullifier
Armor Nullifier
Piltover units deal 25% more damage, increased to 35% against Tanks.
Piltover units deal 25% more damage, increased to 45% against Tanks.
Upgrade!
Upgrade!
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health.
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 25% Attack Speed and 300 max Health.
Aura Farming
Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
Bandle Bounty I
Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
Bandle Bounty II
Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
Bringer of Ruin
Bringer of Ruin
Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: 0)
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: 0)
Component Heist
Component Heist
After 5 player combats, gain 1 of every item component.
0 0
After 4 player combats, gain 1 of every item component.
0 0
Crash Test Dummies
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
Darkwill's Invasion
Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Your team gains 8% Damage Amp, increased to 12% if the Noxus trait is active.
Demacia Forever
Demacia Forever
Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Exiles II
Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Going Long
Going Long
You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP.
Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Growth Mindset
Growth Mindset
Gain 36 XP. Buying XP costs 3 gold instead of 4.
Gain 54 XP.
Hard Commit
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
Hefty Rolls
Hefty Rolls
Your team gains 8 Health and size for each time you've rolled this game.
Rolls: 0 Health: 0
Your team gains 9 Health and size for each time you've rolled this game.
Rolls: 0 Health: 0
Hustler
Hustler
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.
Interest is extra gold you gain per 10g saved.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.
Interest is extra gold you gain per 10g saved.
Know Your Enemy
Know Your Enemy
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Poison Pals
Poison Pals
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.
Precision and Grace
Precision and Grace
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Preparation I
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Preparation II
Preparation II
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Silco's Revenge
Silco's Revenge
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Soul Awakening
Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spreading Roots+
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 4 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Sweet Treats
Sweet Treats
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.
Health Gained: 0
Magic N' Mayhem Tactician's Crown, 2024
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained: 0
Magic N' Mayhem Tactician's Crown, 2024
The Trait Tree
The Trait Tree
Gain 3 random Emblems and 7 gold.
Gain 3 random Emblems and 2 gold.
The Trait Tree+
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 12 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Wild Growth
Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Worth the Wait
Worth the Wait
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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