Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: May 20 6AM
Live
PBE
Aatrox
Aatrox
Heal 300/375/575 (Ability power), then deal 161/242/362 (Attack damageArmor) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181 (Attack damageArmor) physical damage.

Heal: 375 (Ability power)
[300/375/575]
N.O.V.A. Damage: 121 = 50% of 242 (Attack damageArmor)
Heal 325/400/650 (Ability power), then deal 161/242/362 (Attack damageArmor) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235 (Attack damageArmor) physical damage.

Heal: 400 (Ability power)
[325/400/650]
N.O.V.A. Damage: 157 = 65% of 242 (Attack damageArmor)
Twisted Fate
Twisted Fate
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405 (Ability power) and 360/540/810 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 270 (Ability power)
[180/270/405]
Max Damage: 540 (Ability power)
[360/540/810]
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430 (Ability power) and 380/570/860 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 285 (Ability power)
[190/285/430]
Max Damage: 570 (Ability power)
[380/570/860]
Akali
Akali
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93 (Attack damage) physical damage to the first enemy hit, reduced to 16/25/37 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 10%.

N.O.V.A. Damage: 14 (Attack damage)
[10/14/18]
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93 (Attack damage) physical damage to the first enemy hit, reduced to 16/25/37 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 12%.

N.O.V.A. Damage: 18 (Attack damage)
[12/18/24]
Bel'Veth
Bel'Veth
Unleash a flurry of 12 (Attack speed) slashes at the current target over 2 seconds, dealing 21/32/48 (Attack damageAbility power) physical damage each.

Damage: 32 = 27 (Attack damage) + 5 (Ability power)
[18/27/41]
Unleash a flurry of 12 (Attack speed) slashes at the current target over 2 seconds, dealing 2021/35/52 (Attack damageAbility power) physical damage each.

Damage: 35 = 30 (Attack damage) + 5 (Ability power)
[2018/30/45]
Gnar
Gnar
Attack Speed
0.70
Attack Speed
0.75
Gwen
Gwen
Passive: Attacks deal magic damage. Gwen is in {{TFT17_SpaceGroove_TheGroove}} while targeting an enemy below 40% Health.
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/380 (Ability power) magic damage to the target and 75/110/190 (Ability power) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

Damage: 220 (Ability power)
[145/220/380]
Armor
45
Magic Resist
45
Passive: Attacks deal magic damage. Gwen is in {{TFT17_SpaceGroove_TheGroove}} while targeting an enemy below 40% Health.
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/410 (Ability power) magic damage to the target and 75/110/190 (Ability power) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

Damage: 220 (Ability power)
[145/220/410]
Armor
50
Magic Resist
50
Jax
Jax
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25 (Ability power) and gaining 400/450/500 (Ability power) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153 (ArmorMagic resist) magic damage and Stunning them for 1/1.25/1.5 second(s).

Flat Damage Reduction: 20 (Ability power)
[15/20/25]
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30 and gaining 400/450/500 (Ability power) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153 (ArmorMagic resist) magic damage and Stunning them for 1/1.25/1.5 second(s).

Flat Damage Reduction: 25
[20/25/30]
Zoe
Zoe
Fire a paddle star at the current target, dealing 68/102/153 (Ability power) magic damage to the first target hit and 34/51/77 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.

Damage: 102 (Ability power)
[68/102/153]
Fire a paddle star at the current target, dealing 73/110/180 (Ability power) magic damage to the first target hit and 34/51/77 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.

Damage: 110 (Ability power)
[73/110/180]
Aurora
Aurora
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (Ability power) magic damage to each, plus 370/555/890 (Ability power) magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

Split Damage: 555 Ability power
[370/555/890]
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (Ability power) magic damage to each, plus 400/600/960 (Ability power) magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

Split Damage: 600 Ability power
[400/600/960]
Ornn
Ornn
Health
850/1530/2754
Health
950/1710/3078
Corki
Corki
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 35/51/304 (Attack damageAbility power) physical damage with a 20% Lucky chance of firing a mega missile that deals 123/179/1064 (Attack damage) instead.
Meep Bonus: Every 64 (Potential) seconds, launch an Explosive Meep at the target, dealing 120/180/900 (Attack damage) physical damage in a one hex radius on impact.
Lucky: Check twice and take the better outcome.

Missile Damage: 51 = 44 Attack damage + 7 Ability power
[30/44/280]
Mega Damage: 179 = 350% of 51
Meep Damage: 180 (Attack damage)
[120/180/900]
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (Attack damageAbility power) physical damage with a 20% Lucky chance of firing a mega missile that deals 116/172/1064 (Attack damage) instead.
Meep Bonus: Every 64 (Potential) seconds, launch an Explosive Meep at the target, dealing 110/165/900 (Attack damage) physical damage in a one hex radius on impact.
Lucky: Check twice and take the better outcome.

Missile Damage: 49 = 42 Attack damage + 7 Ability power
[28/42/280]
Mega Damage: 172 = 350% of 49
Meep Damage: 165 (Attack damage)
[110/165/900]
Kindred
Kindred
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (Attack damageAbility power) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (Attack damage) physical damage.
N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (Attack damageAbility power) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (Attack damage) physical damage.
N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
Morgana
Morgana
Transform for 3 seconds, gaining 655/859/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 100/150/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 859 = 625 (Ability power) + 10% Health
[525/625/2500]
Range
2
Transform for 3 seconds, gaining 720/976/4606 (Ability powerHealth) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (Ability power) magic damage to the closest 3 enemies and restore 100/150/3000 (Ability power) health to the closest 2 injured allies.

Health Gain: 976 = 625 (Ability power) + 15% Health
[525/625/2500]
Range
1
Nami
Nami
Mana
25 / 70
Mana
20 / 65
Xayah
Xayah
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (Attack damage) physical damage each. Xayah's current target takes 10/15/200 (Attack damage) additional physical damage per feather.

Primary Target Damage: Attack damage
[10/15/200]
Attack Damage
50/75/113
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (Attack damage) physical damage each. Xayah's current target takes 25/40/200 (Attack damage) additional physical damage per feather.

Primary Target Damage: Attack damage
[25/40/200]
Attack Damage
52/78/117
Fiora
Fiora
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40/60/777 (Attack damage) bonus true damage and heal for 15% of the damage dealt.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (Ability power) over 5 seconds.

Vital Damage: 60 (Attack damage)
[40/60/777]
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 37/56/777 (Attack damage) bonus true damage and heal for 15% of the damage dealt.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (Ability power) over 5 seconds.

Vital Damage: 56 (Attack damage)
[37/56/777]
Graves
Graves
Attack Speed
0.70
Attack Speed
0.75
Shen
Shen
Passive: On cast, attacks gain 33/53/819 (HealthAbility power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 53 = 1% Health + 30 Ability power
[20/30/777]
Mana
10 / 70
Passive: On cast, attacks gain 38/63/819 (HealthAbility power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 63 = 1% Health + 40 Ability power
[25/40/777]
Mana
20 / 70
Zed
Zed
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Bonus Health
[33/40/40]
Mana
50 / 100
Create a clone behind the target with 33/45/45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Bonus Health
[33/45/45]
Mana
40 / 100
Challenger 0
Challenger
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 15% Attack speed
(3) 22% Attack speed
(4) 40% Attack speed
(5) 55% Attack speed
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 15% Attack speed
(3) 28% Attack speed
(4) 42% Attack speed
(5) 55% Attack speed
Dark Star 0
Dark Star
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 45% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 45% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Redeemer 0
Redeemer
(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
(1) For each non-unique trait you have active, your team gains 2% Attack Speed, and 2 Armor and Magic Resist.
Sniper 0
Sniper
Snipers gain Damage Amp, increased against targets farther away.
(2) 18% Damage Amplification; +2% Damage Amplification per hex
(3) 24% Damage Amplification; +3% Damage Amplification per hex
(4) 28% Damage Amplification; +4% Damage Amplification per hex
Snipers gain Damage Amp, increased against targets farther away.
(2) 18% Damage Amplification; +2% Damage Amplification per hex
(3) 25% Damage Amplification; +3% Damage Amplification per hex
(4) 35% Damage Amplification; +4% Damage Amplification per hex
Space Groove 0
Space Groove
(1) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in The Groove for 3 seconds.
(5) Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10) Get your Groove on!
(1) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in The Groove for 3 seconds.
(5) Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10) Get your Groove on!
Stargazer - Fountain 0
Stargazer - Fountain
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4% Attack damage Ability power
(5) 7% Attack damage Ability power
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4% Attack damage Ability power
(5) 9% Attack damage Ability power
More hexes reveal at each player level
Stargazer - Huntress 0
Stargazer - Huntress
Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
(3) 12% Attack speed, 3 marks
(5) 35% Attack speed, 5 marks
(7) 55% Attack speed, 7 marks
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 12% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
(3) 15% Attack speed, 3 marks
(5) 45% Attack speed, 5 marks
(7) 70% Attack speed, 9 marks
More hexes reveal at each player level
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.
Gain 16% stacking Attack Speed every second.
Radiant Nashor's Tooth
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Radiant Adaptive Helm
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
+40
Magic Resist
+6%
Mana Regen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 40% Attack Damage and Ability Power.
+40
Magic Resist
+7%
Mana Regen
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Dragon's Claw
Radiant Dragon's Claw
Gain 22% max health.
Every 2 seconds, heal 5% max Health.
Gain 28% max health.
Every 2 seconds, heal 5% max Health.
Meeple Emblem
Meeple Emblem
The holder gains the Meeple trait and 1 additional Mana Regen per Potential.
The holder gains the Meeple trait and 4% Damage Amp and 50 Health per Potential.
Arbiter Emblem
Arbiter Emblem
+20%
Attack Speed
+20
Armor
+20
Magic Resist
+30%
Attack Speed
+20
Armor
+20
Magic Resist
Rogue Emblem
Rogue Emblem
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
Blighting Jewel
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Luden's Tempest
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
+55%
Attack Damage
+55
Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
+60%
Attack Damage
+60
Ability Power
Ekko's Patience
Ekko's Patience
Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Yasuo's Bladework
Yasuo's Bladework
+30%
Attack Damage
+10%
Attack Speed
+30%
Attack Damage
+20%
Attack Speed
Drone Uplink
Drone Uplink
+25
Ability Power
+15%
Damage Amp
Malware Matrix
Malware Matrix
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)
Recommended users: Master Yi and Pyke.
+15%
Attack Damage
+15%
Attack Speed
+10%
Omnivamp
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
+15%
Attack Speed
+10%
Damage Amp
+10%
Omnivamp
Sympathetic Implant
Sympathetic Implant
Every 5 seconds, gain 1 additional Mana Regen.
Recommended users: Sona and Viktor.
+20
Ability Power
+2%
Mana Regen
Every 5 seconds, gain:
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
Recommended users: Sona and Viktor.
+15%
Attack Speed
+10%
Damage Amp
+2%
Mana Regen
Target-Lock Optics
Target-Lock Optics
The holder's first attack on each enemy deals 150 (Attack damage) additional damage.
Recommended users: Pyke and Master Yi
+15%
Attack Damage
+35%
Attack Speed
When the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
Recommended users: Pyke and Master Yi
+10%
Attack Damage
+20%
Attack Speed
+10
Ability Power
Drone Uplink
Drone Uplink
+30
Ability Power
+20%
Damage Amp
Malware Matrix
Malware Matrix
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (Attack damage) physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
+15%
Attack Damage
+15%
Attack Speed
+10%
Omnivamp
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (Attack damage) physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
+15%
Attack Speed
+10%
Damage Amp
+10%
Omnivamp
Sympathetic Implant
Sympathetic Implant
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
+20
Ability Power
+4%
Mana Regen
Every 5 seconds, gain:
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
+20%
Attack Speed
+10%
Damage Amp
+3%
Mana Regen
Target-Lock Optics
Target-Lock Optics
The holder's first attack on each enemy deals 150 (Attack damage) additional damage.
At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
+25%
Attack Damage
+35%
Attack Speed
When the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
+20%
Attack Damage
+30%
Attack Speed
+20
Ability Power
Booster Pack
Booster Pack
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Charge Transfer I
Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II
Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Climb The Ladder II
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 6% Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Corrosion
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Group Hug I
Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Group Hug II
Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Heart of Steel
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Heart of the Swarm
Heart of the Swarm
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
Unique 3-Star Champions Fielded: 0 / 6
Levels: 0 / 9
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.
Unique 3-Star Champions Fielded: 0 / 6
Levels: 0 / 9
Hold the Line
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Kahunahuna
Kahunahuna
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.
Luxury Subscription
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.
At the start of the next 2 stages, gain the package again.
Sweet Treats
Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained: 0
Magic N' Mayhem Tactician's Crown, 2024
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Health Gained: 0
Magic N' Mayhem Tactician's Crown, 2024
Timestream
Timestream
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
(Health: 0, Attack Speed: 0%)
Timebreakers gain 6 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
(Health: 0, Attack Speed: 0%)
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