
Briar
Passive: For every 1% missing Health, gain 2/2/2.5% (
) Attack SpeedActive: Deal 130/195/320 (
) physical damage to the target, increased by 50% if they're a tank.
Damage: 195 (
) [130/195/320]
Bonus Tank Damage = 50% of 195 (
) Passive: For every 1% missing Health, gain 2/2/2.5% (
) Attack SpeedActive: Deal 120/180/285 (
) physical damage to the target, increased by 50% if they're a tank.
Damage: 180 (
) [120/180/285]
Bonus Tank Damage = 50% of 180 (
) 
Leona

Teemo
Passive: Attacks deal 30/45/100 (
) bonus magic damage and an additional 70/105/190 (
) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.Active: Gain 150% Attack Speed for 3 attacks.
Poison Damage: 105 (
) [70/105/190]
Passive: Attacks deal 30/45/100 (
) bonus magic damage and an additional 65/95/170 (
) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.Active: Gain 150% Attack Speed for 3 attacks.
Poison Damage: 95 (
) [65/95/170]

Twisted Fate
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430 (
) and 380/570/860 (
) magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold.Lucky: Check twice and take the better outcome.
Min Damage: 285 (
) [190/285/430]
Max Damage: 570 (
) [380/570/860]
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405 (
) and 360/540/810 (
) magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold.Lucky: Check twice and take the better outcome.
Min Damage: 270 (
) [180/270/405]
Max Damage: 540 (
) [360/540/810]

Akali
Secondary Damage: 22 = 40% of 56 (
)
Secondary Damage: 25 = 40% of 62 (
) 
Bel'Veth

Gnar
Meep Damage: 16 = 23% of 68
x 40% Bonus 
Meep Damage: 17 = 23% of 75
x 40% Bonus 

Jax

Jinx

Mordekaiser
Gain 300/375/500 (
) Shield. Each second for the next 4 seconds, gain 75/90/105 (
) more Shield and deal 45/70/100 (
) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value. Gain 300/375/500 (
) Shield. Each second for the next 64 seconds, gain 75/90/105 (
) more Shield and deal 45/70/100 (
) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value. 
Zoe
Fire a paddle star at the current target, dealing 68/102/153 (
) magic damage to the first target hit and 34/51/77 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times. Fire a paddle star at the current target, dealing 68/102/153 (
) magic damage to the first target hit and 34/51/77 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times. 
Diana
Shield: 290 (
) [250/290/375]
Orb Damage: 75 (
) [50/75/120]
Shield: 325 (
) [275/325/475]
Orb Damage: 90 (
) [60/90/145]

Fizz
Dash Damage: 165 (
) [110/165/265]
Dash Damage: 180 (
) [120/180/290]

Kai'Sa
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (
) physical damage each.
Damage: 53 = 48 (
) + 5 (
) [32/48/77]
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (
) physical damage each.
Damage: 50 = 45 (
) + 5 (
) [30/45/72]

Ornn
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.Active: Gain 100/150/500 (
) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (
) magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Shield: 150 (
) [100/150/500]
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.Active: Gain 125/200/500 (
) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (
) magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Shield: 200 (
) [125/200/500]

Samira
Damage: 540 (
) [360/540/860]
Damage: 560 (
) [375/560/900]

Viktor
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (
) magic damage to enemies within, reduced by 60% per hex from the epicenter. Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 185/275/475 (
) magic damage to enemies within, reduced by 60% per hex from the epicenter. 
Aurelion Sol
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2000 (
) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Damage: 280 (
) [185/280/2000]
Channel a deathbeam in a line towards the current target for 43 seconds. It deals 320/480/2000 (
) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Damage: 480 (
) [320/480/2000]

Karma

LeBlanc
Passive: Attacks deal 62/93/250 (
) magic damage instead.Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (
) magic damage.
Bolt Damage: 105 (
) [70/105/750]
Passive: Attacks deal 62/93/250 (
) magic damage instead.Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (
) magic damage.
Bolt Damage: 120 (
) [80/120/750]

Master Yi

Nami

Nunu & Willump

Xayah
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
) physical damage each. Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
) physical damage each. Xayah's current target takes 10/15/200 (
) additional physical damage per feather.
Primary Target Damage: 
[10/15/200]

Bard
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (
) magic damage to the target, plus 135/205/1500 (
) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.Meep bonus: On combat start, grant the nearest 0 (
) Meeple allies an additional Meep. Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals 220/330/3000 (
) magic damage to the target, plus 135/205/1500 (
) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.Meep bonus: On combat start, grant the nearest 0 (
) Meeple allies an additional Meep. 
Morgana
Passive: Heal for 20% of Ability damage.Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (
) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (
) magic damage per second to each one. At the end of the transfomation, deal 240/360/4000 (
) magic damage to all tethered enemies.
Shield: 300 (
) [250/300/4000]
Damage Per Second: 75 (
) [50/75/1500]
Delayed Damage: 360 (
) [240/360/4000]

Shen
Bonus Damage: 75 (
) [45/75/777]
Shield: 574 = 15%
+ 250 
[200/250/3456]

Sona
Damage: 420 (
) [280/420/999]
Slam Damage: 1050 (
) [680/1050/9999]
Damage: 450 (
) [300/450/999]
Slam Damage: 1100 (
) [720/1100/9999]

Zed
Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Anima
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.(3) Start Researching!
(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.(3) Start Researching!
(6) After each player combat, gain loot!
<ShowIf.TFT17_AnimaSquad_IsDoubleUp>Gain 85% Tech from losing if your partner wins a combat in Double Up.</ShowIf.TFT17_AnimaSquad_IsDoubleUp> 
Dark Lady
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.

Dark Star
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45% 
. (6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar>0%</ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>8%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.
(4) AND they gain 45% 
. (6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.

Marauder

Stargazer - Fountain
Stargazers chart a different constellation every game. This game: The Fountain.Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.(3) 1
, 18% ability damage heal (5) 5
, 25% ability damage heal More hexes reveal at each player level Stargazers chart a different constellation every game. This game: The Fountain.Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.(3) 4%

(5) 7%

More hexes reveal at each player level 
Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

Space Groove Emblem
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds.
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds.Can only occur once every 4 seconds. 
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 4 rounds.

Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items! Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items! 
Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items! Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items! 
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Golden Gamble+
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.0 Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.0 
Golden Gamble++
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.0 Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.0 
Heart of the Swarm
All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.Unique 3-Star Units Fielded: 0 / 6Levels: 0 / 10 All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.Unique 3-Star Champions Fielded: 0 / 6Levels: 0 / 9 
Jeweled Lotus I
Your team gains 20% Critical Strike Chance and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Your team gains 10% Critical Strike Chance and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. 
Kahunahuna
Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.

Kayle's Boon
For each unique ccompleted item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

May the Fours Be With You
Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.

Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.0 Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.0Unique traits belong to 1 champion and are shown in orange. 
New Recruit
Gain +1 max team size and 3 four-cost champions.
Gain +1 max team size and 1 four-cost champions.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. 00 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. 0

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. 
Soraka's Boon
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.

Varus's Boon
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.