Set 12 Info

Craftable

Rabadon's Deathcap
Rabadon's Deathcap
+50
Ability Power
+15%
Damage Amp
Needlessly Large Rod
+
Needlessly Large Rod
This humble hat can help you make, or unmake, the world itself.
Infinity Edge
Infinity Edge
+35%
Attack Damage
+35%
Critical Strike Chance
B.F. Sword
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Protector's Vow
Protector's Vow
+30
Mana
+20
Armor
Tear of the Goddess
+
Chain Vest
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Redemption
Redemption
+15
Mana
+150
Health
Tear of the Goddess
+
Giant's Belt
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Thief's Gloves
Thief's Gloves
+150
Health
+20%
Critical Strike Chance
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
Guinsoo's Rageblade
Guinsoo's Rageblade
+10%
Attack Speed
+10
Ability Power
Recurve Bow
+
Needlessly Large Rod
Attacks grant 5% stacking Attack Speed.
Ionic Spark
Ionic Spark
+15
Ability Power
+25
Magic Resist
+100
Health
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.
Shred: Reduce Magic Resist
Sterak's Gage
Sterak's Gage
+15%
Attack Damage
+150
Health
B.F. Sword
+
Giant's Belt
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Dragon's Claw
Dragon's Claw
+75
Magic Resist
Negatron Cloak
+
Negatron Cloak
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
Guardbreaker
Guardbreaker
+20%
Attack Speed
+10
Ability Power
+150
Health
+20%
Critical Strike Chance
Giant's Belt
+
Sparring Gloves
After damaging a Shield, gain 25% Damage Amp for 3 seconds.
Gargoyle Stoneplate
Gargoyle Stoneplate
+25
Armor
+25
Magic Resist
+100
Health
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Bramble Vest
Bramble Vest
+65
Armor
Chain Vest
+
Chain Vest
Gain 5% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Giant Slayer
Giant Slayer
+25%
Attack Damage
+10%
Attack Speed
+25
Ability Power
B.F. Sword
+
Recurve Bow
Gain 25% Damage Amp against enemies with more than 1750 max Health.
Sunfire Cape
Sunfire Cape
+20
Armor
+250
Health
Chain Vest
+
Giant's Belt
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Hand Of Justice
Hand Of Justice
+15
Mana
+20%
Critical Strike Chance
Tear of the Goddess
+
Sparring Gloves
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp
Each round, randomly double 1 of these effects.
Edge of Night
Edge of Night
+10%
Attack Damage
+20
Armor
B.F. Sword
+
Chain Vest
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
Titan's Resolve
Titan's Resolve
+10%
Attack Speed
+20
Armor
Recurve Bow
+
Chain Vest
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
Runaan's Hurricane
+25%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Recurve Bow
+
Negatron Cloak
Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage Attack damage as physical damage.
Bloodthirster
Bloodthirster
+15%
Attack Damage
+15
Ability Power
+20
Magic Resist
+20%
Omnivamp
B.F. Sword
+
Negatron Cloak
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Archangel's Staff
Archangel's Staff
+20
Ability Power
+15
Mana
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Spear of Shojin
Spear of Shojin
+15%
Attack Damage
+15
Ability Power
+15
Mana
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Evenshroud
Evenshroud
+20
Magic Resist
+150
Health
Negatron Cloak
+
Giant's Belt
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
Sunder: Reduce Armor
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+10
Ability Power
+150
Health
Recurve Bow
+
Giant's Belt
After casting an Ability, gain 60% Attack Speed for 5 seconds.
Morellonomicon
Morellonomicon
+10%
Attack Speed
+25
Ability Power
+150
Health
Needlessly Large Rod
+
Giant's Belt
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Red Buff
Red Buff
+35%
Attack Speed
+6%
Damage Amp
Recurve Bow
+
Recurve Bow
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Crownguard
Crownguard
+20
Ability Power
+20
Armor
+100
Health
Needlessly Large Rod
+
Chain Vest
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Adaptive Helm
Adaptive Helm
+10
Ability Power
+15
Mana
+20
Magic Resist
Tear of the Goddess
+
Negatron Cloak
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Blue Buff
Blue Buff
+15%
Attack Damage
+15
Ability Power
+20
Mana
Tear of the Goddess
+
Tear of the Goddess
Max mana reduced by 10.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]
Last Whisper
Last Whisper
+15%
Attack Damage
+20%
Attack Speed
+20%
Critical Strike Chance
Recurve Bow
+
Sparring Gloves
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Jeweled Gauntlet
Jeweled Gauntlet
+35
Ability Power
+35%
Critical Strike Chance
Needlessly Large Rod
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Steadfast Heart
Steadfast Heart
+20
Armor
+200
Health
+20%
Critical Strike Chance
Chain Vest
+
Sparring Gloves
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
Quicksilver
Quicksilver
+30%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Negatron Cloak
+
Sparring Gloves
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Deathblade
Deathblade
+50%
Attack Damage
+8%
Damage Amp
B.F. Sword
+
B.F. Sword
Perfect peace and calm for the holder - and all who face it.
Warmog's Armor
Warmog's Armor
+600
Health
Giant's Belt
+
Giant's Belt
Gain 12% max health.
Statikk Shiv
Statikk Shiv
+15%
Attack Speed
+15
Ability Power
+15
Mana
Recurve Bow
+
Tear of the Goddess
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
Hextech Gunblade
Hextech Gunblade
+15%
Attack Damage
+15
Ability Power
+20%
Omnivamp
B.F. Sword
+
Needlessly Large Rod
Heal the lowest percent Health ally for 20% of damage dealt.

Emblems

Sugarcraft Emblem
Sugarcraft Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Sugarcraft trait.
Honeymancy Emblem
Honeymancy Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Honeymancy trait.
Faerie Emblem
Faerie Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Faerie trait.
Frost Emblem
Frost Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the Frost trait.
Witchcraft Emblem
Witchcraft Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Witchcraft trait.
Eldritch Emblem
Eldritch Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Eldritch trait.
Pyro Emblem
Pyro Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Pyro trait.
Portal Emblem
Portal Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Portal trait.
Blaster Emblem
Blaster Emblem
+150
Health
The holder gains the Blaster trait.
Vanguard Emblem
Vanguard Emblem
+150
Health
The holder gains the Vanguard trait.
Scholar Emblem
Scholar Emblem
+15
Mana
Frying Pan
+
Tear of the Goddess
The holder gains the Scholar trait.
Chrono Emblem
Chrono Emblem
+150
Health
The holder gains the Chrono trait.
Preserver Emblem
Preserver Emblem
+20
Magic Resist
Frying Pan
+
Negatron Cloak
The holder gains the Preserver trait.
Arcana Emblem
Arcana Emblem
+150
Health
The holder gains the Arcana trait.
Mage Emblem
Mage Emblem
+10
Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Mage trait.
Bastion Emblem
Bastion Emblem
+20
Armor
Frying Pan
+
Chain Vest
The holder gains the Bastion trait.
Warrior Emblem
Warrior Emblem
+20%
Critical Strike Chance
Frying Pan
+
Sparring Gloves
The holder gains the Warrior trait.
Incantor Emblem
Incantor Emblem
+150
Health
The holder gains the Incantor trait.
Multistriker Emblem
Multistriker Emblem
+10%
Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Multistriker trait.
Shapeshifter Emblem
Shapeshifter Emblem
+150
Health
Frying Pan
+
Giant's Belt
The holder gains the Shapeshifter trait.
Hunter Emblem
Hunter Emblem
+10%
Attack Damage
B.F. Sword
+
Frying Pan
The holder gains the Hunter trait.

Radiant

Dragon's Will
Dragon's Will
+115
Magic Resist
Gain 15% max health.
Every 2 seconds, heal 10% max Health.
Willbreaker
Willbreaker
+30%
Attack Speed
+30
Ability Power
+150
Health
+20%
Critical Strike Chance
After damaging a Shield, gain 50% Damage Amp for 3 seconds.
Covalent Spark
Covalent Spark
+15
Ability Power
+40
Magic Resist
+200
Health
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..
Also, heal 1.5% max Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
Quickestsilver
Quickestsilver
+50%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Hextech Lifeblade
Hextech Lifeblade
+40%
Attack Damage
+40
Ability Power
+35%
Omnivamp
Heal the lowest percent Health ally for 35% of damage dealt.
Statikk's Favor
Statikk's Favor
+20%
Attack Speed
+50
Ability Power
+15
Mana
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Bulwark's Oath
Bulwark's Oath
+30
Mana
+40
Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Blue Blessing
Blue Blessing
+50%
Attack Damage
+50
Ability Power
+20
Mana
Max mana reduced by 10.
When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]
Urf-Angel's Staff
Urf-Angel's Staff
+50
Ability Power
+15
Mana
Combat start: Gain 40 Ability Power every 4 seconds in combat.
More More-ellonomicon
More More-ellonomicon
+25%
Attack Speed
+50
Ability Power
+150
Health
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Rosethorn Vest
Rosethorn Vest
+100
Armor
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Runaan's Tempest
Runaan's Tempest
+35%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
Guinsoo's Reckoning
Guinsoo's Reckoning
+20%
Attack Speed
+10
Ability Power
Attacks grant 10% stacking Attack Speed.
Fist of Fairness
Fist of Fairness
+15
Mana
+40%
Critical Strike Chance
Gain 2 effects:<li>50% Attack Damage and 50 Ability Power.<li>30% Omnivamp
Sunlight Cape
Sunlight Cape
+40
Armor
+450
Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Eternal Whisper
Eternal Whisper
+45%
Attack Damage
+25%
Attack Speed
+55%
Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Rascal's Gloves
Rascal's Gloves
+150
Health
+20%
Critical Strike Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
Warmog's Pride
Warmog's Pride
+1000
Health
Gain 20% max health.
Heal 1.5% max Health per second.
Sterak's Megashield
Sterak's Megashield
+30%
Attack Damage
+400
Health
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Absolution
Absolution
+15
Mana
+400
Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Brink of Dawn
Brink of Dawn
+30%
Attack Damage
+30
Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
Crest of Cinders
Crest of Cinders
+60%
Attack Speed
+10%
Damage Amp
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Legacy of the Colossus
Legacy of the Colossus
+40
Armor
+500
Health
+20%
Critical Strike Chance
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Titan's Vow
Titan's Vow
+30%
Attack Speed
+35
Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Demonslayer
Demonslayer
+50%
Attack Damage
+10%
Attack Speed
+50
Ability Power
Gain 50% Damage Amp against enemies with more than 1750 max Health.
Royal Crownshield
Royal Crownshield
+40
Ability Power
+40
Armor
+200
Health
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Blessed Bloodthirster
Blessed Bloodthirster
+40%
Attack Damage
+40
Ability Power
+20
Magic Resist
+40%
Omnivamp
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Rabadon's Ascended Deathcap
Rabadon's Ascended Deathcap
+70
Ability Power
+50%
Damage Amp
It's witnessed - and unleashed - miracles and calamities both.
Glamorous Gauntlet
Glamorous Gauntlet
+55
Ability Power
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Dvarapala Stoneplate
Dvarapala Stoneplate
+50
Armor
+50
Magic Resist
+250
Health
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Also, heal 1.5% max Health each second.
The Baron's Gift
The Baron's Gift
+20%
Attack Speed
+30
Ability Power
+200
Health
After casting an Ability, gain 120% Attack Speed for 8 seconds.
Spear of Hirana
Spear of Hirana
+35%
Attack Damage
+35
Ability Power
+20
Mana
Attacks grant 10 bonus Mana.
Equinox
Equinox
+30
Magic Resist
+500
Health
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Zenith Edge
Zenith Edge
+65%
Attack Damage
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Luminous Deathblade
Luminous Deathblade
+105%
Attack Damage
+12%
Damage Amp
It glows in the presence of enemies. Or friends. Or anything alive, really.
Jak'sho the Protean
Jak'sho the Protean
+25
Ability Power
+15
Mana
+30
Magic Resist
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.

Artifacts

Innervating Locket
Innervating Locket
+15
Mana
+150
Health
The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Hullcrusher
Hullcrusher
+30%
Attack Speed
+35
Armor
+35
Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
Manazane
Manazane
+15%
Attack Damage
+15%
Attack Speed
+10
Ability Power
+15
Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
Mogul's Mail
Mogul's Mail
+50
Health
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 9 seconds.
[Unique - only 1 per champion]
Gambler's Blade
Gambler's Blade
+40%
Attack Speed
+10
Ability Power
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 4% chance to drop Gold 1 gold.
Trickster's Glass
Trickster's Glass
+10%
Attack Speed
+10
Armor
+10
Magic Resist
+15%
Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Lich Bane
Lich Bane
+30
Ability Power
+15
Mana
The holder's first attack after each Ability cast deals 200 / 270 / 340 / 410 / 480 bonus magic damage.
Damage increases based on Stage.
Forbidden Idol
Forbidden Idol
+25
Armor
+25
Magic Resist
+200
Health
Shields have 50% of their value converted to max Health instead.
Fishbones
Fishbones
+40%
Attack Damage
+40%
Attack Speed
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Anima Visage
Anima Visage
+25
Magic Resist
+450
Health
Heal 2.5% max Health every second.
Unending Despair
Unending Despair
+40
Armor
+400
Health
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Eternal Winter
Eternal Winter
+20
Armor
+200
Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Zhonya's Paradox
Zhonya's Paradox
+45
Ability Power
+30
Armor
+30
Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Luden's Tempest
Luden's Tempest
+40%
Attack Damage
+40
Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Spectral Cutlass
Spectral Cutlass
+40%
Attack Damage
+20%
Critical Strike Chance
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Rapid Firecannon
Rapid Firecannon
+75%
Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Sniper's Focus
Sniper's Focus
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain Range 1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Lightshield Crest
Lightshield Crest
+50
Armor
+50
Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist.
On death grants this shield to all allies.
Death's Defiance
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
+25%
Omnivamp
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Blighting Jewel
Blighting Jewel
+40
Ability Power
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Talisman Of Ascension
Talisman Of Ascension
+20%
Attack Damage
+20
Ability Power
+300
Health
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+250
Health
Tons of EVERYTHING!
Suspicious Trench Coat
Suspicious Trench Coat
+25%
Attack Speed
+100
Health
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
Mittens
Mittens
+60%
Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill: reduce Attack Speed
Deathfire Grasp
Deathfire Grasp
+50
Ability Power
+15
Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.
[Unique - only 1 per champion]
Corrupt Vampiric Scepter
Corrupt Vampiric Scepter
+60%
Attack Speed
Attacks deal an additional 60% Attack Damage Attack damage as physical damage and heal the holder for the damage dealt.
The holder cannot cast their Ability or gain Mana.
Wit's End
Wit's End
+30%
Attack Speed
+30
Magic Resist
Attacks deal 42/60/75/90/100 bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.
Horizon Focus
Horizon Focus
+15
Mana
+20
Armor
+20
Magic Resist
+250
Health
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Prowler's Claw
Prowler's Claw
+50%
Attack Damage
+50%
Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Silvermere Dawn
Silvermere Dawn
+165%
Attack Damage
+50
Armor
+50
Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
Seeker's Armguard
Seeker's Armguard
+30
Ability Power
+30
Armor
+30
Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
Gold Collector
Gold Collector
+30%
Attack Damage
+30%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]

Support

Zz'Rot Portal
Zz'Rot Portal
+150
Health
Summon a large Voidspawn. Its strength increases with each Stage.
​​[Support item]
[Unique - only 1 per champion]
Shroud of Stillness
Shroud of Stillness
+150
Health
Combat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
​​[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Banshee's Veil
Banshee's Veil
+150
Health
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Support item] [Unique - only 1 per champion]
Zephyr
Zephyr
+150
Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 8% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Needlessly Big Gem
Needlessly Big Gem
+150
Health
Your team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 20%.
​​[Support item]
Zeke's Herald
Zeke's Herald
+150
Health
Combat start: Grant Attack speed 30% Attack Speed to the holder and allies within 2 hexes in the same row.
​​[Support item]
Obsidian Cleaver
Obsidian Cleaver
+150
Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power.
​​[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Virtue of the Martyr
Virtue of the Martyr
+150
Health
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.
​​[Support item]
Knight's Vow
Knight's Vow
+50
Health
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
​​[Support item]
Unstable Treasure Chest
Unstable Treasure Chest
+150
Health
When the holder dies, the 3 closest allies gain a temporary completed item.
​​[Support item]
The Eternal Flame
The Eternal Flame
+150
Health
+8%
Damage Amp
While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds.
​​[Support item]
Wound: Reduces healing received
Locket of the Iron Solari
Locket of the Iron Solari
+150
Health
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
​​[Support item]
Spite
Spite
+150
Health
Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power.
When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
​​[Support item]
Randuin's Omen
Randuin's Omen
+150
Health
Combat start: Grant Armor 30 Armor and Magic resist 30 Magic Resistance to the holder and adjacent allies.
​​[Support item]
Moonstone Renewer
Moonstone Renewer
+150
Health
Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.
​​[Support item]
Aegis of the Legion
Aegis of the Legion
+150
Health
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds.
​​[Support item]
Chalice of Power
Chalice of Power
+150
Health
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
​​[Support item]

Other

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