Set 10 Info

Craftable

Deathblade
Deathblade
+55%
Attack Damage
B.F. Sword
+
B.F. Sword
Deal 8% bonus damage.
Giant Slayer
Giant Slayer
+30%
Attack Damage
+10%
Attack Speed
+20
Ability Power
B.F. Sword
+
Recurve Bow
Deal 25% more damage to enemies with more than 1600 maximum Health.
Hextech Gunblade
Hextech Gunblade
+10%
Attack Damage
+10
Ability Power
B.F. Sword
+
Needlessly Large Rod
Gain 22% Omnivamp, which also heals the lowest percent Health ally.
Omnivamp: heal for some of damage dealt
Spear of Shojin
Spear of Shojin
+25%
Attack Damage
+25
Ability Power
+15
Mana
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Edge of Night
Edge of Night
+10%
Attack Damage
+20
Armor
B.F. Sword
+
Chain Vest
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
Bloodthirster
Bloodthirster
+20%
Attack Damage
+20
Magic Resist
B.F. Sword
+
Negatron Cloak
Gain 20% Omnivamp.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Sterak's Gage
Sterak's Gage
+15%
Attack Damage
+200
Health
B.F. Sword
+
Giant's Belt
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Infinity Edge
Infinity Edge
+35%
Attack Damage
+35%
Critical Strike Chance
B.F. Sword
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Red Buff
+45%
Attack Speed
Recurve Bow
+
Recurve Bow
Deal 8% bonus damage.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Guinsoo's Rageblade
Guinsoo's Rageblade
+15%
Attack Speed
+10
Ability Power
Recurve Bow
+
Needlessly Large Rod
Attacks grant 5% stacking Attack Speed.
Statikk Shiv
Statikk Shiv
+20%
Attack Speed
+15
Ability Power
+15
Mana
Recurve Bow
+
Tear of the Goddess
Every 3rd attack deals 30 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
Titan's Resolve
Titan's Resolve
+10%
Attack Speed
+20
Armor
Recurve Bow
+
Chain Vest
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
Runaan's Hurricane
+20%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Recurve Bow
+
Negatron Cloak
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage Attack damage as physical damage.
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+30
Ability Power
+150
Health
Recurve Bow
+
Giant's Belt
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Last Whisper
Last Whisper
+15%
Attack Damage
+25%
Attack Speed
+20%
Critical Strike Chance
Recurve Bow
+
Sparring Gloves
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Rabadon's Deathcap
Rabadon's Deathcap
+60
Ability Power
Needlessly Large Rod
+
Needlessly Large Rod
Deal 8% bonus damage.
Archangel's Staff
Archangel's Staff
+20
Ability Power
+15
Mana
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 25 Ability Power every 5 seconds in combat.
Crownguard
Crownguard
+20
Ability Power
+20
Armor
+100
Health
Needlessly Large Rod
+
Chain Vest
Combat start: Gain a 30% max Health Shield for 8 seconds.
When the shield expires, gain 35 Ability Power.
Ionic Spark
Ionic Spark
+15
Ability Power
+25
Magic Resist
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.
Shred: Reduce Magic Resist
Morellonomicon
Morellonomicon
+25
Ability Power
+150
Health
Needlessly Large Rod
+
Giant's Belt
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Jeweled Gauntlet
+30
Ability Power
+35%
Critical Strike Chance
Needlessly Large Rod
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Blue Buff
+20
Ability Power
+20
Mana
Tear of the Goddess
+
Tear of the Goddess
Max mana reduced by 10.
When the holder gets a takedown, they deal 15% more damage for 8 seconds.
[Unique - only 1 per champion]
Protector's Vow
Protector's Vow
+30
Mana
+20
Armor
Tear of the Goddess
+
Chain Vest
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Adaptive Helm
Adaptive Helm
+15
Ability Power
+15
Mana
+20
Magic Resist
Tear of the Goddess
+
Negatron Cloak
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Redemption
Redemption
+15
Mana
+150
Health
Tear of the Goddess
+
Giant's Belt
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Hand Of Justice
Hand Of Justice
+15
Mana
+20%
Critical Strike Chance
Tear of the Goddess
+
Sparring Gloves
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
Each round, randomly double 1 of these effects.
Omnivamp: heal for some of damage dealt
Bramble Vest
Bramble Vest
+55
Armor
Chain Vest
+
Chain Vest
Gain 5% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gargoyle Stoneplate
Gargoyle Stoneplate
+30
Armor
+30
Magic Resist
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Sunfire Cape
+20
Armor
+250
Health
Chain Vest
+
Giant's Belt
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Steadfast Heart
+20
Armor
+250
Health
+20%
Critical Strike Chance
Chain Vest
+
Sparring Gloves
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Dragon's Claw
Dragon's Claw
+55
Magic Resist
Negatron Cloak
+
Negatron Cloak
Gain 5% max health.
Every 2 seconds, heal 5% max Health.
Evenshroud
Evenshroud
+20
Magic Resist
+150
Health
Negatron Cloak
+
Giant's Belt
30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat.
Sunder: Reduce Armor
Quicksilver
Quicksilver
+30%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Negatron Cloak
+
Sparring Gloves
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Warmog's Armor
Warmog's Armor
+600
Health
Giant's Belt
+
Giant's Belt
Gain 8% max health.
Guardbreaker
Guardbreaker
+20%
Attack Speed
+10
Ability Power
+150
Health
+20%
Critical Strike Chance
Giant's Belt
+
Sparring Gloves
After damaging a Shield, deal 25% more damage for 3 seconds.
Thief's Gloves
Thief's Gloves
+150
Health
+20%
Critical Strike Chance
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]

Emblems

True Damage Emblem
True Damage Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder joins the True Damage band.
Bling Bonus:10%</trueDamage> bonus true damage
[Unique - only 1 per champion]
8-bit Emblem
8-bit Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder joins the 8-bit band.
[Unique - only 1 per champion]
K/DA Emblem
K/DA Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder joins the K/DA band.
[Unique - only 1 per champion]
Emo Emblem
Emo Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder joins the Emo band.
[Unique - only 1 per champion]
Pentakill Emblem
Pentakill Emblem
+20
Armor
Chain Vest
+
Spatula
The holder joins the Pentakill band.
[Unique - only 1 per champion]
Jazz Emblem
Jazz Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder joins the Jazz band.
[Unique - only 1 per champion]
Heartsteel Emblem
Heartsteel Emblem
+150
Health
Giant's Belt
+
Spatula
The holder joins the Heartsteel band.
[Unique - only 1 per champion]
Punk Emblem
Punk Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder joins the Punk band.
[Unique - only 1 per champion]
Sentinel Emblem
Sentinel Emblem
+150
Health
The holder gains the Sentinel trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Superfan Emblem
Superfan Emblem
+150
Health
The holder gains the Superfan trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Spellweaver Emblem
Spellweaver Emblem
+150
Health
The holder gains the Spellweaver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Rapidfire Emblem
Rapidfire Emblem
+150
Health
The holder gains the Rapidfire trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Mosher Emblem
Mosher Emblem
+150
Health
The holder gains the Mosher trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Guardian Emblem
Guardian Emblem
+150
Health
The holder gains the Guardian trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Hyperpop Emblem
Hyperpop Emblem
+150
Health
The holder joins the Hyperpop band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Executioner Emblem
Executioner Emblem
+150
Health
The holder gains the Executioner trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Edgelord Emblem
Edgelord Emblem
+150
Health
The holder gains the Edgelord trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Disco Emblem
Disco Emblem
+150
Health
The holder joins the Disco band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Country Emblem
Country Emblem
+150
Health
The holder joins the Country band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Dazzler Emblem
Dazzler Emblem
+150
Health
The holder gains the Dazzler trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Crowd Diver Emblem
Crowd Diver Emblem
+150
Health
The holder gains the Crowd Diver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Bruiser Emblem
Bruiser Emblem
+150
Health
The holder gains the Bruiser trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Big Shot Emblem
Big Shot Emblem
+150
Health
The holder gains the Big Shot trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

Radiant

Luminous Deathblade
Luminous Deathblade
+105%
Attack Damage
Deal 12% bonus damage.
Demonslayer
Demonslayer
+50%
Attack Damage
+10%
Attack Speed
+40
Ability Power
Deal 60% more damage to enemies with more than 1600 maximum Health.
Hextech Lifeblade
Hextech Lifeblade
+10%
Attack Damage
+40
Ability Power
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Spear of Hirana
Spear of Hirana
+45%
Attack Damage
+45
Ability Power
+15
Mana
Attacks grant 10 bonus Mana.
Brink of Dawn
Brink of Dawn
+30%
Attack Damage
+30
Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
Blessed Bloodthirster
Blessed Bloodthirster
+40%
Attack Damage
+20
Magic Resist
Gain 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Sterak's Megashield
Sterak's Megashield
+30%
Attack Damage
+400
Health
Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.
Zenith Edge
Zenith Edge
+65%
Attack Damage
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Crest of Cinders
Crest of Cinders
+70%
Attack Speed
Deal 10% bonus damage.
Attacks and Abilities 3% Burn and 50% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Guinsoo's Reckoning
Guinsoo's Reckoning
+20%
Attack Speed
+10
Ability Power
Attacks grant 10% stacking Attack Speed.
Statikk's Favor
Statikk's Favor
+20%
Attack Speed
+50
Ability Power
+15
Mana
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Titan's Vow
Titan's Vow
+30%
Attack Speed
+35
Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Runaan's Tempest
Runaan's Tempest
+35%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
The Baron's Gift
The Baron's Gift
+20%
Attack Speed
+55
Ability Power
+200
Health
After casting an Ability, gain 80% Attack Speed for 8 seconds.
Eternal Whisper
Eternal Whisper
+45%
Attack Damage
+25%
Attack Speed
+55%
Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Rabadon's Ascended Deathcap
Rabadon's Ascended Deathcap
+110
Ability Power
Deal 12% bonus damage.
Urf-Angel's Staff
Urf-Angel's Staff
+50
Ability Power
+15
Mana
Combat start: Gain 35 Ability Power every 4 seconds in combat.
Royal Crownshield
Royal Crownshield
+50
Ability Power
+40
Armor
+250
Health
Combat start: Gain a 40% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Covalent Spark
Covalent Spark
+15
Ability Power
+50
Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Also, regenerate 1.5% maximum Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
More More-ellonomicon
More More-ellonomicon
+50
Ability Power
+150
Health
Attacks and Abilities deal 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Glamorous Gauntlet
Glamorous Gauntlet
+55
Ability Power
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Blessing
Blue Blessing
+60
Ability Power
+20
Mana
Max mana reduced by 10.
When the holder gets a takedown, they deal 25% more damage for 12 seconds.
[Unique - only 1 per champion]
Bulwark's Oath
Bulwark's Oath
+30
Mana
+40
Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Jak'sho the Protean
Jak'sho the Protean
+15
Ability Power
+15
Mana
+30
Magic Resist
Combat start: The holder gains two effects, regardless of starting position.
Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.
Absolution
Absolution
+15
Mana
+200
Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Fist of Fairness
Fist of Fairness
+15
Mana
+20%
Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Omnivamp: heal for some of damage dealt
Rosethorn Vest
Rosethorn Vest
+120
Armor
Gain 8% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Dvarapala Stoneplate
Dvarapala Stoneplate
+30
Armor
+30
Magic Resist
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Also, regenerate 2% maximum Health each second.
Sunlight Cape
Sunlight Cape
+20
Armor
+300
Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Legacy of the Colossus
Legacy of the Colossus
+40
Armor
+500
Health
+20%
Critical Strike Chance
Take 9% less damage. While above 40% Health, take 18% less damage, instead.
Dragon's Will
Dragon's Will
+115
Magic Resist
Gain 8% max health.
Every 2 seconds, heal 10% max Health.
Equinox
Equinox
+30
Magic Resist
+500
Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Quickestsilver
Quickestsilver
+50%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Warmog's Pride
Warmog's Pride
+1000
Health
Gain 12% max health.
Regenerate 1% maximum Health per second.
Willbreaker
Willbreaker
+40%
Attack Speed
+30
Ability Power
+150
Health
+20%
Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.
Rascal's Gloves
Rascal's Gloves
+150
Health
+20%
Critical Strike Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]

Artifacts

Anima Visage
Anima Visage
+25
Magic Resist
+450
Health
Heal 2.5% max Health every second.
Death's Defiance
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Eternal Winter
Eternal Winter
+20
Armor
+200
Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+250
Health
Tons of EVERYTHING!
Manazane
Manazane
+15%
Attack Damage
+15%
Attack Speed
+10
Ability Power
+15
Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
Gold Collector
Gold Collector
+20%
Attack Damage
+30%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Zhonya's Paradox
Zhonya's Paradox
+45
Ability Power
+30
Armor
+30
Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Hullcrusher
Hullcrusher
+30%
Attack Speed
+35
Armor
+35
Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
Trickster's Glass
Trickster's Glass
+10%
Attack Speed
+10
Armor
+10
Magic Resist
+15%
Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Sniper's Focus
Sniper's Focus
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain Range 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Deathfire Grasp
Deathfire Grasp
+45
Ability Power
+15
Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]
Goldmancer's Staff
Goldmancer's Staff
+30
Ability Power
+15
Mana
Grant Ability power 1 Ability Power per Gold gold in your bank (up to Gold 30 gold) and a 40% chance to drop Gold 2 gold on enemy kill.
Mogul's Mail
Mogul's Mail
+200
Health
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 2 gold.
[Unique - only 1 per champion]
Blacksmith's Gloves
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
Diamond Hands
Diamond Hands
+25
Ability Power
+400
Health
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant Gold 1 gold.
Gambler's Blade
Gambler's Blade
+40%
Attack Speed
+10
Ability Power
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 4% chance to drop Gold 1 gold.

Support

Aegis of the Legion
Aegis of the Legion
+250
Health
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
​​[Support item]
Banshee's Veil
Banshee's Veil
+250
Health
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Support item] [Unique - only 1 per champion]
Virtue of the Martyr
Virtue of the Martyr
+250
Health
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.
​​[Support item]
Chalice of Power
Chalice of Power
+250
Health
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
​​[Support item]
Locket of the Iron Solari
Locket of the Iron Solari
+250
Health
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
​​[Support item]
Needlessly Big Gem
Needlessly Big Gem
+250
Health
If the holder is alive after 15 seconds of combat, gain Gold 1 gold per 2 living allies and grant living allies 30% bonus damage.
​​[Support item]
Obsidian Cleaver
Obsidian Cleaver
+250
Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power.
​​[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Randuin's Omen
Randuin's Omen
+250
Health
Combat start: Grant Armor 30 Armor and Magic resist 30 Magic Resistance to the holder and adjacent allies.
​​[Support item]
Shroud of Stillness
Shroud of Stillness
+250
Health
Combat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
​​[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Zeke's Herald
Zeke's Herald
+250
Health
Combat start: Grant Attack speed 30% Attack Speed to the holder and allies within 2 hexes in the same row.
​​[Support item]
Zephyr
Zephyr
+250
Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 8% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Zz'Rot Portal
Zz'Rot Portal
+250
Health
Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.
​​[Support item]