Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 30 Armor and Magic Resistance.Other Roles: Gain 10% Attack Damage and Ability Power. Combat start: Gain 20% Ability Power every 5 seconds in combat.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 6% max Health.Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds Combat start: Gain a 25% max Health Shield for 8 seconds.When the shield expires, gain 25% Ability Power. Perfect peace and calm for the holder - and all who face it.{ItemTags.Deathblade.DeadlierBladeStacks}
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 15% additional Damage Amp against Tanks.
Gain 7% stacking Attack Speed every second.
Gain 2 effects:• 15% Attack Damage and 15% Ability Power.• 12% Omnivamp.While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. Heal the lowest percent Health ally for 20% of damage dealt.Ally Healing: <tftattribute attributeID="TFTCalculationAttributes.HealthCalc1" precision="0"/> Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.Shred: Reduce Magic Resist Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received. Attacks grant 2 bonus Mana, increased to 2 + 2 if they critically strike.
Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second. This humble hat can help you make, or unmake, the world itself.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received. Attacks grant 5 bonus Mana.
Regenerate 2% of missing Health each second.
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.{Augment.Variant.HeartofSteel.Tooltip}
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Gain 8% max Health.Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received. Your team gains +1 maximum team size.10% chance to drop 1 gold after 10 seconds of combat....and a bit of Luck. Your team gains +1 maximum team size.10% chance to drop 1 gold when you win combat....the Heart of a hero... Your team gains +1 maximum team size.10% chance to drop 1 gold when the holder dies.Imbued with a Philosopher's wisdom... Each round: Equip 2 random items[Consumes 3 item slots.] Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 10% Damage Amp and become Unstoppable. Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist Gain an additional <colorradiant>30%</colorradiant> Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain <colorradiant>80</colorradiant> Armor and Magic Resistance.Other Roles: Gain <colorradiant>40%</colorradiant> Attack Damage and Ability Power. Combat start: Gain <colorradiant>40</colorradiant><colorradiant>%</colorradiant> Ability Power every 5 seconds in combat.
Once per combat at 40% Health, gain a <colorradiant>50%</colorradiant> max Health Shield that lasts up to 5 seconds.
Gain <colorradiant>20%</colorradiant> additional Attack Damage and Ability Power from all sources.

Radiant Bramble Vest
100 
Gain <colorradiant>12%</colorradiant> max Health.Take <colorradiant>10%</colorradiant> reduced damage from attacks. When struck by any attack, deal <colorradiant>200</colorradiant> magic damage to all adjacent enemies.Cooldown: 2 seconds Combat start: Gain a <colorradiant>50</colorradiant><colorradiant>%</colorradiant> max Health Shield for 8 seconds.When the shield expires, gain <colorradiant>50</colorradiant><colorradiant>% Ability Power</colorradiant>. It glows in the presence of enemies. Or friends. Or anything alive, really.{ItemTags.Deathblade.DeadlierBladeStacks}

Radiant Dragon's Claw
120 
Gain <colorradiant>28%</colorradiant> max Health.Every 2 seconds, heal <colorradiant>5%</colorradiant> max Health. At 60% Health, briefly become untargetable, shed negative effects, and <colorradiant>heal all missing health</colorradiant>.
30% Sunder enemies within 3 hexes. Gain <colorradiant>50</colorradiant> <colorradiant>Armor and Magic Resist</colorradiant> for the first <colorradiant>20</colorradiant> <colorradiant>seconds</colorradiant> of combat.Sunder: Reduce Armor 
Radiant Gargoyle Stoneplate
Gain <colorradiant>20</colorradiant> Armor and <colorradiant>20</colorradiant> Magic Resist for each enemy targeting the holder.
Gain <colorradiant>30%</colorradiant> additional Damage Amp against Tanks.
Gain <colorradiant>16</colorradiant><colorradiant>%</colorradiant> stacking Attack Speed every second.
Gain 2 effects:• <colorradiant>35%</colorradiant> Attack Damage and <colorradiant>35%</colorradiant> Ability Power.• <colorradiant>24%</colorradiant> Omnivamp.While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. Heal the lowest percent Health ally for <colorradiant>40%</colorradiant> of damage dealt.Ally Healing: <tftattribute attributeID="TFTCalculationAttributes.HealthCalc1" precision="0"/> Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to <colorradiant>300%</colorradiant> of the Mana spent.Shred: Reduce Magic Resist Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. Attacks grant <colorradiant>7</colorradiant><colorradiant>%</colorradiant> stacking Attack Damage, up to 15 attacks. After 15 attacks, gain <colorradiant>30%</colorradiant> Attack Speed.
Attacks and Ability damage 30% Sunders the target for the <colorradiant>rest of combat.</colorradiant> This effect does not stack.Sunder: Reduce Armor Use on a champion to open an armory of items especially suited for them.These items are based on the champion's recommended items. Attacks and Abilities deal <colorradiant>2</colorradiant><colorradiant>%</colorradiant> Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received. Attacks grant <colorradiant>4</colorradiant> bonus Mana, increased to <colorradiant>4 + 2</colorradiant> if they critically strike.
Combat Start: Gain <colorradiant>40</colorradiant> Mana.At 40% Health, gain <colorradiant>30</colorradiant> <colorradiant>Mana</colorradiant> and a Shield equal to <colorradiant>50%</colorradiant> <colorradiant>max Health</colorradiant> Combat Start: Unstoppable for <colorradiant>45</colorradiant> seconds. Gain <colorradiant>6%</colorradiant> stacking Attack Speed every second. It's witnessed - and unleashed - miracles and calamities both.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Attacks and Abilities <colorradiant>2</colorradiant><colorradiant>%</colorradiant> Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received. Attacks grant <colorradiant>10</colorradiant> <colorradiant>bonus Mana</colorradiant>.
Regenerate <colorradiant>4</colorradiant><colorradiant>%</colorradiant> of missing Health each second.
Gain <colorradiant>10</colorradiant>% Durability. While above 50% Health, instead gain <colorradiant>30</colorradiant>% Durability.{Augment.Variant.HeartofSteel.Tooltip}
At 60% Health, gain a Shield equal to <colorradiant>80%</colorradiant> of the wearer's maximum Health that rapidly decays over <colorradiant>6</colorradiant> seconds.
Critical Strikes grant <colorradiant>10%</colorradiant> Damage Amp for 5 seconds, stacking up to 4 times.
Gain <colorradiant>16%</colorradiant> max Health.Every 2 seconds, deal <colorradiant>2</colorradiant><colorradiant>%</colorradiant> Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received. Each round: Equip 2 random <colorradiant>Radiant</colorradiant> items[Consumes 3 item slots.] Gain <colorradiant>4%</colorradiant> Attack Damage and <colorradiant>4%</colorradiant> Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain <colorradiant>20</colorradiant>% Damage Amp and Unstoppable. Attacks and Ability damage 30% Shred the target for the <colorradiant>rest of combat.</colorradiant> This effect does not stack.Shred: Reduce Magic Resist 
Radiant Warmog's Armor
1200 
Gain <colorradiant>36%</colorradiant> max Health.
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 20% of the holder's Armor.If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.Healing increases based on Stage. Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 18% of the holder's Magic Resist as magic damage.If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.Damage increases based on Stage. Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.Ability damage can only trigger on each enemy once every 0.5 seconds. Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.
<tftcurvetable row="DamageToDefer"/>% of the damage the holder receives is instead dealt over <tftcurvetable row="DamageOverTimeDuration"/> seconds as non-lethal damage.Unique - only 1 per champion Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. The holder's attacks target random enemies. Gain +2 Attack Range.
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Shields have 40% of their value converted to max Health instead.

Gambler's Blade
55% 
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).Each attack has a 6% chance to drop 1 gold.Gold generated this game: <tftattribute attributeId="TFTItemAttributes.Stack" icon="Icon.Coin"/>Unique - only 1 per champion Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.Gold collected: <tftattribute attributeId="TFTItemAttributes.Stack" icon="Icon.Coin"/>Unique - only 1 per champion Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
The holder’s first attack after each Ability cast deals 250/350/500/600/700/700 bonus magic damage.Damage increases based on Stage. Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.On death grants this shield to all allies. 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
After casting the first time in combat, gain 110 Mana over 5 seconds.
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.Slow: Reduces Attack Speed.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received. 
Mogul'sMail
300 
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.Gold generated this game: <tftattribute attributeId="TFTItemAttributes.Stack2"/>Unique - only 1 per champion Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.The holder’s Attack Speed is locked at 0.5. Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.
The holder's Move Speed is drastically reduced.Gain 15% max Health, Unstoppable, and pull the current target into melee range. Attacks deal 2% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.Unique - only 1 per champion Attacks deal 30/55/75/95/115 bonus magic damage.Heals the holder for 25% of all magic damage dealt.Damage increases based on Stage. Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.Unique - only 1 per champion