Set 14 Info

Silver

AFK

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2

Adaptive Strikes

Adaptive Strikes
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
2-1
3-2
4-2

Backup

Backup
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
2-1
3-2
4-2

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2

Big Friend I

Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
2-1
3-2
4-2

Blistering Strikes

Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
2-1
3-2
4-2

Branching Out

Branching Out
Gain a random Emblem.
2-1
3-2
4-2

Branching Out+

Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Bulky Buddies I

Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
2-1
3-2
4-2

Button Mash

Button Mash
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
2-1
3-2
4-2

Called Shot

Called Shot
Set your win streak to +4. Gain 4 gold.
2-1
3-2
4-2

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
2-1
3-2
4-2

Cease and Desist

Cease and Desist
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
2-1
3-2
4-2

Climb The Ladder I

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
2-1
3-2
4-2

Corrosion

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2

Delayed Start

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2

Diversified Portfolio

Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Diversified Portfolio+

Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
2-1
3-2
4-2

Eye For An Eye

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
2-1
3-2
4-2

Eye For An Eye+

Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 3).
2-1
3-2
4-2

Find Your Center

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2

Fine Vintage

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
2-1
3-2
4-2

Firesale

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2

Glass Cannon I

Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
2-1
3-2
4-2

Good For Something I

Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2

Healing Orbs I

Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
2-1
3-2
4-2

Health is Wealth I

Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
2-1
3-2
4-2

Item Collector I

Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
2-1
3-2
4-2

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2

Kingslayer

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
2-1
3-2
4-2

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lineup

Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
2-1
3-2
4-2

Manaflow I

Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
2-1
3-2
4-2

Mentorship I

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
2-1
3-2
4-2

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2

One For All I

One For All I
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
2-1
3-2
4-2

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2

Ones Twos Three

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2

Over Encumbered

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
2-1
3-2
4-2

Pandora's Bench

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
2-1
3-2
4-2

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2

Placebo

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2

Placebo+

Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
2-1
3-2
4-2

Preparation I

Preparation I
Champions on your bench permanently gain 20 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2

Pumping Up I

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2

Rigged Shop+

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
2-1
3-2
4-2

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2

Rolling For Days I

Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2

Silver Spoon

Silver Spoon
Gain 10 XP.
2-1
3-2
4-2

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2

Stand United I

Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2

Support Mining

Support Mining
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2

Support Mining+

Support Mining+
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2

Survivor

Survivor
After 3 players are eliminated, gain 92 gold.
2-1
3-2
4-2

Table Scraps

Table Scraps
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2

Titanic Titan

Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2

Wolf Unchained

Wolf Unchained
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
2-1
3-2
4-2

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2

Gold

10,000 IQ

10,000 IQ
Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If you're correct, gain 2 gold and a random completed item. Gain a LeBlanc and an Ekko.
0
2-1
3-2
4-2

A Magic Roll

A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2

All That Shimmers

All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
2-1
3-2
4-2

All That Shimmers+

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
2-1
3-2
4-2

Alter Ego

Alter Ego
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
2-1
3-2
4-2

Anima Squad Crest

Anima Squad Crest
Gain an Anima Squad Emblem.
2-1
3-2
4-2

Ascension

Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
2-1
3-2
4-2

BRB

BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
2-1
3-2
4-2

Bad Luck Protection

Bad Luck Protection
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
2-1
3-2
4-2

Bastion Crest

Bastion Crest
Gain an Bastion emblem.
2-1
3-2
4-2

Big Friend II

Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
2-1
3-2
4-2

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Blazing Soul I

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Board of Directors

Board of Directors
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 75% + 0% for each Stage. Gain a Rhaast and a Morgana.
2-1
3-2
4-2

BoomBot Crest

BoomBot Crest
Gain a BoomBot emblem.
2-1
3-2
4-2

Bronze For Life I

Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2

Bruiser Crest

Bruiser Crest
Gain a Bruiser emblem.
2-1
3-2
4-2

Bulky Buddies II

Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
2-1
3-2
4-2

Calculated Loss

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2

Capacitor

Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
2-1
3-2
4-2

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
2-1
3-2
4-2

Category Five

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.
2-1
3-2
4-2

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Climb The Ladder II

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
2-1
3-2
4-2

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2

Cloning Facility

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
2-1
3-2
4-2

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Cognitive Implant

Cognitive Implant
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
2-1
3-2
4-2

Cooking Pot

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2

Cower, Weaklings!

Cower, Weaklings!
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
2-1
3-2
4-2

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
2-1
3-2
4-2

Crown's Will

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
2-1
3-2
4-2

Cutpurse

Cutpurse
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
Gold Gained: 0
2-1
3-2
4-2

Cyberdeck

Cyberdeck
On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
2-1
3-2
4-2

Cybernetic Bulk II

Cybernetic Bulk II
Your champions holding an item gain 300 health.
2-1
3-2
4-2

Cybernetic Implants II

Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
2-1
3-2
4-2

Cybernetic Uplink II

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
2-1
3-2
4-2

Divine Ascension

Divine Ascension
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
2-1
3-2
4-2

Divinicorp Crest

Divinicorp Crest
Gain a Divinicorp emblem.
2-1
3-2
4-2

Dummy With A Gun

Dummy With A Gun
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
2-1
3-2
4-2

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2

Dynamo Crest

Dynamo Crest
Gain a Dynamo emblem.
2-1
3-2
4-2

Epoch

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2

Executioner Crest

Executioner Crest
Gain an Executioner emblem.
2-1
3-2
4-2

Exotech Crest

Exotech Crest
Gain an Exotech emblem.
2-1
3-2
4-2

Flatline

Flatline
Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.
2-1
3-2
4-2

Forward Thinking

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2

Freestyling

Freestyling
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.
2-1
3-2
4-2

Glass Cannon II

Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
2-1
3-2
4-2

Gold For Dummies

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2

Golden Fleece

Golden Fleece
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.
2-1
3-2
4-2

Golden Fleece+

Golden Fleece+
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
2-1
3-2
4-2

Golden Ox Crest

Golden Ox Crest
Gain a Golden Ox emblem.
2-1
3-2
4-2

Golemify

Golemify
Lose all champions on your board and bench. Gain a Golem with 70% of their combined Health and 60% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2

Healing Orbs II

Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
2-1
3-2
4-2

Health is Wealth II

Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag+

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag++

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
2-1
3-2
4-2

Hostile Takeover

Hostile Takeover
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.
2-1
3-2
4-2

Hunter Killer Missile

Hunter Killer Missile
Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
2-1
3-2
4-2

Hustler

Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
2-1
3-2
4-2

Investment Strategy I

Investment Strategy I
Your champions gain 7 permanent max health per interest you earn.
2-1
3-2
4-2

Item Collector II

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
2-1
3-2
4-2

Keep Your Friends Close

Keep Your Friends Close
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
2-1
3-2
4-2

Last Stand

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 200 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
2-1
3-2
4-2

Lethal Rerouting

Lethal Rerouting
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
2-1
3-2
4-2

Liquidate

Liquidate
When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.
2-1
3-2
4-2

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
2-1
3-2
4-2

Mace's Will

Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2

Malicious Monetization

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2

Manaflow II

Manaflow II
Your units that start combat in the back row gain 3 additional Mana per attack.
2-1
3-2
4-2

Marksman Crest

Marksman Crest
Gain a Marksman emblem.
2-1
3-2
4-2

Memory Bank

Memory Bank
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.
0
2-1
3-2
4-2

Mentorship II

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
2-1
3-2
4-2

Moonlight

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
2-1
3-2
4-2

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.5% Attack Damage, and 1.5% Ability Power.
2-1
3-2
4-2

New High Score

New High Score
Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 1.5% Attack Speed and bonus loot. Gain a Veigar and a Poppy.
0
2-1
3-2
4-2

Noble Sacrifice

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
2-1
3-2
4-2

One For All II

One For All II
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
2-1
3-2
4-2

Overclocked

Overclocked
Your A.M.P. champions with 3 items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.
2-1
3-2
4-2

Overheal

Overheal
Every third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2

Pair of Fours

Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2

Piercing Lotus I

Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2

Polished Chrome

Polished Chrome
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
2-1
3-2
4-2

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Power Leveling

Power Leveling
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
0
2-1
3-2
4-2

Preparation II

Preparation II
Champions on your bench permanently gain 35 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2

Prizefighter

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2

Pumping Up II

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2

Pyromaniac

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2

Raining Gold

Raining Gold
Gain 8 gold now and 1 gold every round.
2-1
3-2
4-2

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2

Rapidfire Crest

Rapidfire Crest
Gain a Rapidfire emblem.
2-1
3-2
4-2

Reactive Shell

Reactive Shell
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
2-1
3-2
4-2

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
2-1
3-2
4-2

Reinforcing Skeleture

Reinforcing Skeleture
Whenever a Bruiser dies, it permanently gains 40 Health.
Gain a Darius and Alistar.
2-1
3-2
4-2

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Sated Spellweaver

Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2

Scapegoat

Scapegoat
Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2

Scavenger

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
2-1
3-2
4-2

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
2-1
3-2
4-2

Shop Glitch

Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.
2-1
3-2
4-2

Slammin'

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2

Slayer Crest

Slayer Crest
Gain a Slayer emblem.
2-1
3-2
4-2

Spare Parts

Spare Parts
Get a Nitro Hex Turret that has 33% of your total Chrome. Gain a Shyvana.
2-1
3-2
4-2

Spear's Will

Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
2-1
3-2
4-2

Speed Kills

Speed Kills
Rapidfire champions start at 2 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
2-1
3-2
4-2

Spirit Link

Spirit Link
Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2

Starry Night

Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Current Chances: 0%
Chances increase with player level.
2-1
3-2
4-2

Starry Night+

Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Current Chances: 0%
Chances increase with player level.
2-1
3-2
4-2

Strategist Crest

Strategist Crest
Gain a Strategist Emblem.
2-1
3-2
4-2

Support Cache

Support Cache
Choose 1 of 4 Support items.
2-1
3-2
4-2

Support Spire

Support Spire
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
0
2-1
3-2
4-2

Syndicate Crest

Syndicate Crest
Gain a Syndicate emblem.
2-1
3-2
4-2

Tagging Spree

Tagging Spree
Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
2-1
3-2
4-2

Teaming Up II

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
2-1
3-2
4-2

Techie Crest

Techie Crest
Gain a Techie emblem.
2-1
3-2
4-2

The Chug Bug

The Chug Bug
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
2-1
3-2
4-2

The Chug Bug+

The Chug Bug+
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
2-1
3-2
4-2

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 35% of the damage dealt.
2-1
3-2
4-2

Tomb Raider I

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2

Tower Defense

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2

Trait Tracker

Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
2-1
3-2
4-2

Transference

Transference
When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
2-1
3-2
4-2

Transistor

Transistor
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 25% Attack Speed. Gain an Illaoi and Jax.
2-1
3-2
4-2

Trial Run

Trial Run
Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1.5% Health and 4% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
2-1
3-2
4-2

Trifecta I

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2

Two Much Value

Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
2-1
3-2
4-2

Two Trick

Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
2-1
3-2
4-2

Vampiric Vitality

Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2

Vanguard Crest

Vanguard Crest
Gain a Vanguard Emblem.
2-1
3-2
4-2

Wandering Trainer I

Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
2-1
3-2
4-2

Warpath

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2

Worth the Wait

Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Prismatic

An Exalted Adventure

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2

Anger Issues

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
2-1
3-2
4-2

Anima Squad Circlet

Anima Squad Circlet
Gain an Anima Squad Emblem and a Yuumi.
2-1
3-2
4-2

Anima Squad Crown

Anima Squad Crown
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
2-1
3-2
4-2

Bastion Circlet

Bastion Circlet
Gain a Bastion Emblem and a Galio.
2-1
3-2
4-2

Bastion Crown

Bastion Crown
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
2-1
3-2
4-2

Belt Overflow

Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
2-1
3-2
4-2

Birthday Present

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2

Blazing Soul II

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Blinding Speed

Blinding Speed
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
2-1
3-2
4-2

BoomBot Circlet

BoomBot Circlet
Gain a BoomBot Emblem and a Fiddlesticks.
2-1
3-2
4-2

BoomBot Crown

BoomBot Crown
Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.
2-1
3-2
4-2

Bronze For Life II

Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
2-1
3-2
4-2

Bruiser Circlet

Bruiser Circlet
Gain a Bruiser Emblem and a Gragas.
2-1
3-2
4-2

Bruiser Crown

Bruiser Crown
Gain a Bruiser Emblem, a Crownguard, and a Darius.
2-1
3-2
4-2

Build a Bud!

Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.
2-1
3-2
4-2

Bulky Buddies III

Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
2-1
3-2
4-2

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
2-1
3-2
4-2

Calculated Enhancement

Calculated Enhancement
Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
2-1
3-2
4-2

Call to Chaos

Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
2-1
3-2
4-2

Coronation

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
2-1
3-2
4-2

Cybernetic Bulk III

Cybernetic Bulk III
Your champions holding an item gain 500 Health.
2-1
3-2
4-2

Cybernetic Implants III

Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.
2-1
3-2
4-2

Cybernetic Uplink III

Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
2-1
3-2
4-2

Divinicorp Circlet

Divinicorp Circlet
Gain a Divinicorp Emblem and a Senna.
2-1
3-2
4-2

Divinicorp Crown

Divinicorp Crown
Gain a Divinicorp Emblem, a Redemption, and a Rhaast.
2-1
3-2
4-2

Dual Purpose

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
2-1
3-2
4-2

Dynamo Circlet

Dynamo Circlet
Gain a Dynamo Emblem and an Elise.
2-1
3-2
4-2

Dynamo Crown

Dynamo Crown
Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin.
2-1
3-2
4-2

Executioner Circlet

Executioner Circlet
Gain an Executioner Emblem and a Rengar.
2-1
3-2
4-2

Executioner Crown

Executioner Crown
Gain an Executioner Emblem, a Guardbreaker, and a Graves.
2-1
3-2
4-2

Exotech Circlet

Exotech Circlet
Gain an Exotech Emblem and a Mordekaiser.
2-1
3-2
4-2

Exotech Crown

Exotech Crown
Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
2-1
3-2
4-2

Expected Unexpectedness

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2

Final Ascension

Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.
2-1
3-2
4-2

Final Polish

Final Polish
Gain a Support Anvil and a completed item anvil.
2-1
3-2
4-2

Flexible

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
2-1
3-2
4-2

Flurry of Blows

Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
2-1
3-2
4-2

Going Long

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Golden Ox Circlet

Golden Ox Circlet
Gain a Golden Ox Emblem and a Jarvan.
2-1
3-2
4-2

Golden Ox Crown

Golden Ox Crown
Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
2-1
3-2
4-2

Greater Moonlight

Greater Moonlight
Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
2-1
3-2
4-2

Hall of Mirrors

Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
2-1
3-2
4-2

Hard Commit

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
2-1
3-2
4-2

Hedge Fund

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

I'm the Carry Now

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
2-1
3-2
4-2

Immovable Object

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.
2-1
3-2
4-2

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Invested++

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Investment Strategy II

Investment Strategy II
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
2-1
3-2
4-2

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2

Living Forge

Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
2-1
3-2
4-2

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
2-1
3-2
4-2

Marksman Circlet

Marksman Circlet
Gain a Marskman Emblem and a Jinx.
2-1
3-2
4-2

Marksman Crown

Marksman Crown
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
2-1
3-2
4-2

Max Cap

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
2-1
3-2
4-2

One Buff, Two Buff

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2

Phreaky Friday +

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2

Piercing Lotus II

Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2

Prismatic Pipeline

Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
2-1
3-2
4-2

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
2-1
3-2
4-2

Pumping Up III

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2

Quality Over Quantity

Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
2-1
3-2
4-2

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Rapidfire Circlet

Rapidfire Circlet
Gain a Rapidfire Emblem and a Draven.
2-1
3-2
4-2

Rapidfire Crown

Rapidfire Crown
Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
2-1
3-2
4-2

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
3-2
4-2

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
2-1
3-2
4-2

Slayer Circlet

Slayer Circlet
Gain a Slayer Emblem and a Jarvan.
2-1
3-2
4-2

Slayer Crown

Slayer Crown
Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
2-1
3-2
4-2

Spoils of War III

Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2

Sponging

Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
2-1
3-2
4-2

Strategist Circlet

Strategist Circlet
Gain a Strategist Emblem and a Yuumi.
2-1
3-2
4-2

Strategist Crown

Strategist Crown
Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
2-1
3-2
4-2

Street Demon Circlet

Street Demon Circlet
Gain a Street Demon Emblem and a Jinx.
2-1
3-2
4-2

Street Demon Crown

Street Demon Crown
Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
2-1
3-2
4-2

Subscription Service

Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
2-1
3-2
4-2

Sword Overflow

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
2-1
3-2
4-2

Syndicate Circlet

Syndicate Circlet
Gain a Syndicate Emblem and a Braum.
2-1
3-2
4-2

Syndicate Crown

Syndicate Crown
Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
2-1
3-2
4-2

Tactician's Kitchen

Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
2-1
3-2
4-2

Techie Circlet

Techie Circlet
Gain a Techie Emblem and a Mordekaiser.
2-1
3-2
4-2

Techie Crown

Techie Crown
Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
2-1
3-2
4-2

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2

Tomb Raider II

Tomb Raider II
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
2-1
3-2
4-2

Trifecta II

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2

Vanguard Circlet

Vanguard Circlet
Gain a Vanguard Emblem and a Braum.
2-1
3-2
4-2

Vanguard Crown

Vanguard Crown
Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.
2-1
3-2
4-2

Void Swarm

Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.
2-1
3-2
4-2

Void Swarm

Void Swarm
Gain a Zz'Rot Portal and another after every 6 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 25% Omnivamp.
2-1
3-2
4-2

Wand Overflow

Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2

Wandering Trainer II

Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
2-1
3-2
4-2

Worth the Wait II

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Black Market

Axiom Arc III

Axiom Arc III
Your units gain 15 Mana on kill. Gain a completed item Anvil.
2-1
3-2
4-2

Binary Airdrop

Binary Airdrop
Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.
2-1
3-2
4-2

Blue Battery III

Blue Battery III
Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 5 Mana.
2-1
3-2
4-2

Chemtech Overdrive

Chemtech Overdrive
Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death.
2-1
3-2
4-2

Cruel Pact

Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.
2-1
3-2
4-2

Cursed Crown

Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
2-1
3-2
4-2

Dominance

Dominance
For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
2-1
3-2
4-2

Double Trouble III

Double Trouble III
When you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2

Endless Hordes

Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 8 gold.
2-1
3-2
4-2

Endless Hordes +

Endless Hordes +
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 18 gold.
2-1
3-2
4-2

Final Reserves

Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 90. Excess gold is converted to XP.
2-1
3-2
4-2

Future Sight II

Future Sight II
You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
2-1
3-2
4-2

Gargantuan Resolve

Gargantuan Resolve
Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.
2-1
3-2
4-2

Gargantuan Resolve

Gargantuan Resolve
Gain a Titan's Resolve and another after 1 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 50%.
2-1
3-2
4-2

High End Shopping II

High End Shopping II
Champions appear in your Shop as if you were 1 level higher. Gain 6 gold.
2-1
3-2
4-2

Lifelong Learning

Lifelong Learning
Your units gain 1.5% health every round. If they survive combat, they gain an additional 2.5 Ability Power and 2.5% Attack Damage.
2-1
3-2
4-2

Luden's Echo III

Luden's Echo III
Every 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy.
2-1
3-2
4-2

Pirates

Pirates
Your units have a rare chance to drop treasure chests when they kill enemy champions.
2-1
3-2
4-2

Scoped Weapons II

Scoped Weapons II
Your units that start combat in the back 2 rows gain infinite Attack Range and 18% Attack Speed.
2-1
3-2
4-2

Share the Spotlight

Share the Spotlight
Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second.
2-1
3-2
4-2

Shock Treatment

Shock Treatment
Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 30-120% more damage (based on stage level).
2-1
3-2
4-2

Shock Treatment+

Shock Treatment+
Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
2-1
3-2
4-2

Think Fast

Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
2-1
3-2
4-2

Titanic Strength

Titanic Strength
Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.
2-1
3-2
4-2

Unstable Evolution

Unstable Evolution
Your champions randomly gain one of the following when they are starred up: 33 Health, 33% Attack Speed, 33% Attack Damage, or 33 Ability Power.
2-1
3-2
4-2

Wise Spending

Wise Spending
When you reroll your Shop, gain 2 XP. Gain 1 gold.
2-1
3-2
4-2

Woodland Charm

Woodland Charm
Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items.
2-1
3-2
4-2
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