BETA

Augments

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Assassin Heart

Your team counts as having 1 additional Assassin. Gain a Kayn.

Astral Crest

Gain an Astral Emblem and a Nami.

Astral Heart

Your team counts as having 1 additional Astral. Gain a Nami.

Axiom Arc I

Your units gain 20 Mana on kill.

Band of Thieves I

Gain 1 Thief's Gloves.

Best Friends I

Units isolated in pairs gain 15.0% Attack Speed and 15 Armor at the start of combat.

Big Friend I

Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.

Bruiser Heart

Your team counts as having 1 additional Bruiser. Gain a Shen.

Built Different I

Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed (based on current Stage).

Cannoneer Heart

Your team counts as having 1 additional Cannoneer. Gain a Tristana.

Cavalier Heart

Your team counts as having 1 additional Cavalier. Gain a Lillia.

Celestial Blessing I

Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.

Cybernetic Implants I

Your champions holding an item gain 125 Health and 10 Attack Damage.

Cybernetic Shell I

Your champions holding an item gain 125 Health and 20 Armor.

Cybernetic Uplink I

Your champions holding an item gain 125 Health and restore 2 Mana per second.

Double Trouble I

If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragonmancer Heart

Your team counts as having 1 additional Dragonmancer. Gain an Ashe.

Electrocharge I

When your units receive critical strikes, they deal 60-105 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Evoker Heart

Your team counts as having 1 additional Evoker. Gain a Lulu.

Exiles I

Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.

Featherweights I

Your Tier 1 and 2 champions gain 25% Attack Speed and Move Speed.

First Aid Kit I

All healing and shielding on your units is increased by 25.0%.

Guardian Heart

Your team counts as having 1 additional Guardian. Gain a Thresh.

Guild Heart

Your team counts as having 1 additional Guild. Gain a Twitch.

Item Grab Bag I

Gain 1 random completed item.

Jade Crest

Gain a Jade Emblem and an Ashe.

Lategame Specialist

When you reach Level 9, gain 40 gold.

Luden's Echo I

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 60-120 (based on current Stage) magic damage.

Mage Heart

Your team counts as having 1 additional Mage. Gain a Nami.

Makeshift Armor I

Your units without items equipped gain 30 Armor and Magic Resist.

Meditation I

Your units without items equipped restore 4 Mana per second.

Mirage Heart

Your team counts as having 1 additional Mirage. Gain a Yone.

Mystic Heart

Your team counts as having 1 additional Mystic. Gain a Nami.

Pandora's Items

Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Preparation I

Champions on your bench permanently gain 6 Attack Damage and Ability Power every round, up to 24.

Ragewing Heart

Your team counts as having 1 additional Ragewing. Gain a Shen.

Recombobulator

Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.

Revel Heart

Your team counts as having 1 additional Revel. Gain a Jinx.

Scalescorn Heart

Your team counts as having 1 additional Scalescorn. Gain a Braum.

Second Wind I

After 10 seconds of combat, your units heal 40% of their missing Health.

Shapeshifter Heart

Your team counts as having 1 additional Shapeshifter. Gain a Gnar.

Shimmerscale Crest

Gain a Shimmerscale Emblem and a Kayn.

Stand United I

Your units gain 2 Attack Damage and Ability Power per Trait active across your army.

Swiftshot Heart

Your team counts has having 1 additional Swiftshot. Gain a Twitch.

Tempest Heart

Your team counts as having 1 additional Tempest. Gain a Qiyana.

Thrill of the Hunt I

Your units heal 400 Health on kill.

Tiny Titans

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

Tri Force I

Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.

Warrior Heart

Your team counts as having 1 additional Warrior. Gain a Yone.

Weakspot

Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 5 seconds.

Whispers Heart

Your team counts as having 1 additional Whispers. Gain a Thresh.

Ancient Archives I

Gain 1 Tome of Traits.

Ascension

After 15 seconds of combat, your units deal 50% more damage.

Assassin Crest

Gain an Assassin Emblem and a Kayn.

Axiom Arc II

Your units gain 30 Mana on kill.

Beast's Den

Units that start combat next to 2+ Shapeshifters gain 35.0% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Best Friends II

Units isolated in pairs gain 25.0% Attack Speed and 25 Armor at the start of combat.

Better Together

Aura items that buff your team have their effects increased by 33.0%. Gain a Locket of the Iron Solari.

Big Friend II

Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat.

Blue Battery

After casting their Ability, your units restore 20 Mana.

Bruiser Crest

Gain a Bruiser Emblem and a Shen.

Built Different II

Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed (based on current Stage).

Calculated Loss

After losing your combat, gain 2 gold and a free Shop refresh.

Cannoneer Crest

Gain a Cannoneer Emblem and a Jinx.

Cavalier Crest

Gain a Cavalier Emblem and a Sejuani.

Celestial Blessing II

Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.

Clear Mind

If you have no champions on your bench at the end of a round, gain 3 experience points.

Cluttered Mind

If your bench is full at the end of a round, gain 3 experience points.

Combat Training I

Your champions permanently gain 1 Attack Damage every time they kill an enemy. Champions start with 5 bonus Attack Damage.

Component Grab Bag

Gain 3 random item components.

Cutthroat

Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved enemies. Gain a Qiyana.

Cybernetic Implants II

Your champions holding an item gain 200 Health and 20 Attack Damage.

Cybernetic Shell II

Your champions holding an item gain 200 Health and 30 Armor.

Cybernetic Uplink II

Your champions holding an item gain 200 Health and restore 3 Mana per second.

Devastating Charge

Cavalier's first attack after charging deals 75 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.

Double Trouble II

If you have exactly 2 copies of a champion on your board, they both gain 40 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragon Alliance

The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 25 Armor and Magic Resist. Gain a Tier 4 Dragon.

Dragon Horde

The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.

Dragonmancer Crest

Gain a Dragonmancer Emblem and an Ashe.

Electrocharge II

When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Essence Theft

Evoker's attacks steal 5 Mana from their target. Gain a Lulu.

Eternal Protection

When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain an Ashe.

Evoker Crest

Gain an Evoker Emblem and a Lulu.

Exiles II

Your units that start combat with no adjacent allies gain a 35% maximum Health shield for 10 seconds.

Eye of the Storm

The unit in the center of the board gains 40 Ability Power, increased to 120 after Tempest's lightning strikes. Gain a Qiyana.

Featherweights II

Your Tier 1 and 2 champions gain 35% Attack Speed and Move Speed.

First Aid Kit II

All healing and shielding on your units is increased by 35.0%.

Future Sight I

Know who you will fight next. Gain a Zephyr.

Gadget Expert

Direct damage items deal 40.0% more damage as true damage. Gain a Statikk Shiv.

Gear Upgrades

Guild champions holding an item gain 35 Armor and an additional 200% of their base Guild Bonus. Gain a Twitch.

Guardian Crest

Gain a Guardian Emblem and a Braum.

Guild Crest

Gain a Guild Emblem and a Twitch.

Hallucinate

Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.

Heroic Presence

Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 6% of the shielded unit's max Health (up to once per second). Gain a Thresh.

Hot Shot

Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.

Hustler

If you have less than 20 gold at the end of a round, gain 2 gold.

Inspire

When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 4 seconds. Gain an Ashe.

Intercosmic Gifts

Astral Orbs have a 50% chance to spawn a small bonus orb that contains loot. Gain a Nami.

Jade Heart

Your team counts as having 1 additional Jade. Gain a Gnar.

Jeweled Lotus

Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.

Last Stand

The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.

Loot Master

Gain a random component every 4 player combats when you have at least Guild (2) active. Gain a Twitch.

Loot Master

Gain a random component every 2 player combats when you have at least Guild (2) active. Gain a Twitch.

Luden's Echo II

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 85-160 (based on current Stage) magic damage.

Mage Conference

After combat with a player, a random Mage portals onto your bench. Gain a Lillia.

Mage Crest

Gain a Mage Emblem and a Vladimir.

Makeshift Armor II

Your units without items equipped gain 45 Armor and Magic Resist.

Meditation II

Your units without items equipped restore 6 Mana per second.

Metabolic Accelerator

Your Tactician moves faster and heals 2 Health after a PvP round.

Mirage Crest

Gain a Mirage Emblem and a Nunu.

Mystic Crest

Gain a Mystic Emblem and a Lulu.

Nomads

Scalescorns gain 8% damage each time they start combat in a new hex, stacking up to 4 times. Gain a Lillia.

Pandora's Bench

Gain 5 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Party Favors

Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 75 total firecrackers are launched. Gain a Jinx.

Party Favors

Gain 2 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 40 total firecrackers are launched. Gain a Jinx.

Party Time!

After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx.

Penitence

Enemies are disarmed for 3 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Personal Training

At the end of combat, champions that started combat adjacent to Bruisers permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.

Personal Training

At the end of combat, champions that started combat adjacent to Bruisers permanently gain 60 Health, increased by 40 if they survived. Gain a Shen.

Phony Frontline

Gain 2 Target Dummies.

Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Preparation II

Champions on your bench permanently gain 8 Attack Damage and Ability Power every round, up to 32.

Press the Attack

Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 5% of the target's maximum Health. Gain a Twitch.

Ragewing Crest

Gain a Ragewing Emblem and a Kayn.

Reckless Spending

If you purchase both a Shop Refresh and XP during the Planning Phase, Shimmerscale champions gain 50% damage for the next combat. Gain a Kayn.

Revel Crest

Gain a Revel Emblem and a Jinx.

Revel Unity

The Revel trait grants its bonuses to all of your champions. This does not increase your number of Revel units. Gain a Jinx.

Rich Get Richer

Gain 10 gold. Your maximum interest is increased to 7.

Rich Get Richer+

Gain 15 gold. Your maximum interest is increased to 7.

Ricochet

Cannoneer's cannon shots bounce once, dealing 50% less damage. Gain a Tristana.

Salvage Bin

Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Scalescorn Crest

Gain a Scalescorn Emblem and a Braum.

Scorch

Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn.

Second Wind II

After 10 seconds of combat, your units heal 60% of their missing Health.

Shimmerscale Heart

Your team counts as having 1 additional Shimmerscale. Gain a Kayn.

Stand United II

Your units gain 3 Attack Damage and Ability Power per Trait active across your army.

Sunfire Board

At the start of combat, burn all enemies for 10% of their maximum Health over 15 seconds and reduce healing received by 50%.

Swiftshot Crest

Gain an Swiftshot Emblem and an Ashe.

Tantrum

After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Kayn.

Tempest Crest

Gain a Tempest Emblem and a Qiyana.

Three's Company

Gain 3 random Tier 3 champions.

Thrill of the Hunt II

Your units heal 700 Health on kill.

Tiamat

Warrior's enhanced attacks deal 40.0% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Titanic Strength

Bruisers gain 1.50% of their Health as Attack Damage. Gain a Shen.

Trade Sector

Gain a free Shop refresh each round.

Trade Sector+

Gain a free Shop refresh every round. Gain 5 gold now.

Tri Force II

Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.

True Twos

Gain a random 2-star Tier 1 champion and a random 2-star Tier 2 champion.

Twilight Umbrage

Non-Whispers units that start combat next to Whispers are stealthed for 7 seconds. Gain a Thresh.

Urf's Grab Bag I

Gain 1 Spatula and 1 random item component(s).

Warrior Crest

Gain a Warrior Emblem and a Shen.

Whispers Crest

Gain a Whispers Emblem and a Thresh.

Ancient Archive II

Gain 2 Tome of Traits.

Assassin Crown

Gain an Assassin Emblem, an Infinity Edge, and a Diana.

Astral Soul

Your team counts as having 1 additional Astral. Gain a Redemption and an Illaoi.

Band of Thieves II

Gain 2 Thief's Gloves.

Best Friends III

Units isolated in pairs gain 35.0% Attack Speed and 35 Armor at the start of combat.

Binary Airdrop

Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain a random item component.

Bruiser Crown

Gain a Bruiser Emblem, a Redemption, and a Sylas.

Built Different III

Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed (based on current Stage).

Cannoneer Crown

Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.

Cavalier Crown

Gain a Cavalier Emblem, a Sunfire Cape, and a Nunu.

Cavalier Unity

The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Lillia.

Celestial Blessing III

Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.

Cruel Pact

Buying XP costs 4 Health instead of gold.

Cursed Crown

Gain +2 maximum team size, but take 100% increased player damage.

Cybernetic Implants III

Your champions holding an item gain 300 Health and 30 Attack Damage.

Cybernetic Shell III

Your champions holding an item gain 300 Health and 40 Armor.

Cybernetic Uplink III

Your champions holding an item gain 300 Health and restore 4 Mana per second.

Double Trouble III

If you have exactly 2 copies of a champion on your board, they both gain 50 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragonmancer Crown

Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Electrocharge III

When your units receive critical strikes, they deal 115-220 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Evoker Crown

Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.

Exiles III

Your units that start combat with no adjacent allies gain a 50% maximum Health shield for 10 seconds.

Featherweights III

Your Tier 1 and 2 champions gain 55% Attack Speed and Move Speed.

First Aid Kit III

All healing and shielding on your units is increased by 50.0%.

Future Sight II

Know who you will fight next. Gain a Radiant Zephyr.

Guardian Crown

Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.

Guild Crown

Gain a Guild Emblem, a Giant Slayer, and a Ryze.

High End Shopping

Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.

High Roller

Gain 3 Loaded Dice and 8 gold.

Item Grab Bag II

Gain 2 random completed items and 2 Reforgers.

Jade Soul

Your team counts as having 1 additional Jade. Gain a Titan's Resolve and a Gnar.

Level Up!

When you buy experience points, gain an additional 3. You can now reach level 10.

Living Forge

Gain a random Ornn artifact now and after every 10 player combats.

Living Forge

Gain a random Ornn artifact now and after every 4 player combats.

Luden's Echo III

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 120-240 (based on current Stage) magic damage.

Mage Crown

Gain a Mage Emblem, a Spear of Shojin, and a Sylas.

Makeshift Armor III

Your units without items equipped gain 60 Armor and Magic Resist.

March of Progress

Gain 4 bonus experience points per round. You can no longer use gold to level up.

Meditation III

Your units without items equipped restore 8 Mana per second.

Mirage Crown

Gain a Mirage Emblem, a Hand of Justice, and a Nunu.

Mystic Soul

Your team counts as having 1 additional Mystic. Gain a Chalice of Power and a Lulu.

New Recruit

Gain +1 maximum team size.

Preparation III

Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.

Radiant Relics

Open an Armory and choose 1 of 5 unique Radiant items.

Ragewing Crown

Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.

Revel Crown

Gain a Revel Emblem, a Statikk Shiv, and a Jinx.

Scalescorn Crown

Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.

Shapeshifter Soul

Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.

Shimmerscale Soul

Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Kayn.

Stand United III

Your units gain 4 Attack Damage and Ability Power per Trait active across your army.

Swiftshot Crown

Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Tempest Crown

Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

The Golden Egg

Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.

Think Fast

Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.

Thrill of the Hunt III

Your units heal 900 Health on kill.

Tri Force III

Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.

Urf's Grab Bag II

Gain 1 Spatula and 3 random item component(s).

Urf's Grab Bag II+

Gain 1 Spatula and 3 random item component(s).

Verdant Veil

Your units are immune to crowd control effects for the first 15 seconds of combat.

Warrior Crown

Gain a Warrior Emblem, a Giant Slayer, and a Yone.

Whispers Crown

Gain a Whispers Emblem, a Titan's Resolve, and a Sylas.

Windfall

Gain 20 gold.

Windfall+

Gain 30 gold.

Windfall++

Gain 40 gold.

Wise Spending

When you refresh your Shop, gain 2 experience point(s).