Set 13 Info

Silver

Backup

Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.

Beggars Can Be Choosers

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Blade Dance

Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

Blistering Strikes

Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Branching Out

Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.

Bulky Buddies I

Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.

Called Shot

Called Shot
Set your win streak to +4. Gain 4 gold.

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0

Climb The Ladder I

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Combat Medic

Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.

Corrosion

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.

Delayed Start

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

Diversified Portfolio

Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 1 gold.
Gold Bonus: 0

Diversified Portfolio+

Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 4 gold.
Gold Bonus: 0

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 85% of their combined health.

Eye For An Eye

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Deaths Remaining: 0

Eye For An Eye+

Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Deaths Remaining: 0

Find Your Center

Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

Fine Vintage

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Firesale

Firesale
Each round, steal a random champion from the shop. Gain 1 gold.

Glass Cannon I

Glass Cannon I
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.

Good For Something I

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.

Health is Wealth I

Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Total Healing: 0

Help Is On The Way

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

I Hope This Works

I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.

Item Collector I

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.

Kingslayer

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Lineup

Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.

Lone Hero

Lone Hero
Your last surviving unit gains 120% Attack Speed and 30% Durability

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Mad Chemist

Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.

Manaflow I

Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.

Mentorship I

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.

One For All I

One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Over Encumbered

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.

Pandora's Bench

Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Placebo

Placebo
Gain 8 gold. Your team gains 1% Attack Speed.

Placebo+

Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.

Power Up

Power Up
Your next augment is one tier higher.

Pumping Up I

Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

Reroll Transfer

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop

Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.

Rigged Shop+

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Rolling For Days I

Rolling For Days I
Gain 11 free Shop rerolls.

Silver Spoon

Silver Spoon
Gain 10 XP.

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Superstars I

Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Bonus: 0%

Support Mining

Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.

Support Mining+

Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.

Survivor

Survivor
After 3 players are eliminated, gain 60 gold.

Table Scraps

Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

Titanic Titan

Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.

Trolling

Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Gold

A Golden Find

A Golden Find
Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.

A Magic Roll

A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Reward: 0

Academic Research

Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.

Academy Crest

Academy Crest
Gain an Academy Emblem and a Leona.

Adrenaline Burst

Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.

Aerial Warfare

Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.

All That Shimmers

All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

All That Shimmers+

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

Ambusher Crest

Ambusher Crest
Gain an Ambusher Emblem and a Camille.

Another Anomaly

Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.

Arcane Retribution

Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.

Artillerist Crest

Artillerist Crest
Gain an Artillerist Emblem and a Tristana.

Automata Crest

Automata Crest
Gain an Automata Emblem and a Nocturne.

BRB

BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

Bad Luck Protection

Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.

Battle Scars

Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.

Black Rose Crest

Black Rose Crest
Gain a Black Rose Emblem.

Blazing Soul I

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Bronze For Life I

Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: 0%

Bruiser Crest

Bruiser Crest
Gain a Bruiser Emblem and a Sett.

Brutal Revenge

Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.

Built Different

Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

Bulky Buddies II

Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.

Category Five

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

Chem-Baron Crest

Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder II

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.

Cloning Facility

Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Conqueror Crest

Conqueror Crest
Gain a Conqueror Emblem and a Rell.

Contested

Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

Cooking Pot

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

Crimson Pact

Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

Crown's Will

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

Domination

Domination
Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.

Dominator Crest

Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.

Dragon's Spirit

Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Enforcer Crest

Enforcer Crest
Gain an Enforcer Emblem and a Loris.

Epoch

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Family Crest

Family Crest
Gain a Family Emblem and a Violet.

Firelight Crest

Firelight Crest
Gain a Firelight Emblem and a Zeri.

Forbidden Magic

Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions. (Stacks: 0)

Forward Thinking

Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Incoming Gold: 0

Fractured Crystals

Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.

Glass Cannon II

Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.

Gloves Off

Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.

Gold For Dummies

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemify

Golemify
Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage.

Health is Wealth II

Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
Total Healing: 0

Heavily Smash

Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Investment Strategy I

Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.

Item Collector II

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

Law Enforcement

Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Loot Explosion

Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

Mace's Will

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Malicious Monetization

Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

Manaflow II

Manaflow II
Your units that start combat in the back row gain 5 additional Mana per attack.

Mentorship II

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

Moonlight

Moonlight
Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.

Noble Sacrifice

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Noxian Guillotine

Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

One For All II

One For All II
Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

Overheal

Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Paint the Town Blue

Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

Pair of Fours

Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing Lotus I

Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.

Pit Fighter Crest

Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.

Powered Shields

Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.

Prizefighter

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Pumping Up II

Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.

Pyromaniac

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Quickstriker Crest

Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.

Raining Gold

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.

Rebel Crest

Rebel Crest
Gain a Rebel Emblem and an Akali.

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Rocket Collection

Rocket Collection
Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: 0)

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Sated Spellweaver

Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

Scapegoat

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scavenger

Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Scrap Crest

Scrap Crest
Gain a Scrap Emblem and a Ziggs.

Sentinel Crest

Sentinel Crest
Gain a Sentinel Emblem and a Rell.

Shield Bash

Shield Bash
Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.

Shop Glitch

Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.

Slammin'

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Sniper Crest

Sniper Crest
Gain a Sniper Emblem and a Zeri.

Sniper's Nest

Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

Sorcerer Crest

Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.

Spear's Will

Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

Spirit Link

Spirit Link
Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Starry Night

Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Chances increase with player level.

Starry Night+

Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.

Superstars II

Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Bonus: 0%

Support Cache

Support Cache
Choose 1 of 4 Support items.

Teaming Up II

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.

The Mutation Survives

The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

Tomb Raider I

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.

Top of the Scrap Heap

Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
Converted: 0/6

Tower Defense

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.

Training Arc

Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.

Trait Tracker

Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.

Trait: Martial Law

Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.

Trait: Menaces

Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
Gain a 2-star Powder and a Silco.

Trait: Reunion

Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
Gain a Vi and Ekko.

Trait: Sisters

Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.
Gain a Vi and Jinx.

Trait: Unlikely Duo

Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier.
Gain a Jinx and Sevika.

Trifecta I

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.

Two Much Value

Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Two Trick

Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

Unleash The Beast

Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

Vampiric Vitality

Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

Visionary Crest

Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.

Voidcaller

Voidcaller
For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 550-700 Health based on Stage.

Wandering Trainer I

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

War for the Undercity

War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

Warpath

Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
(Current: 0)

Watcher Crest

Watcher Crest
Gain a Watcher Emblem and a Vander.

Welcome to the Playground

Welcome to the Playground
If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

What Doesn't Kill You

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

Why Not Both?

Why Not Both?
While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

Worth the Wait

Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Prismatic

Academy Crown

Academy Crown
Gain an Academy Emblem and a random sponsored item.

Ambusher Crown

Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.

An Exalted Adventure

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Champions: 0 0 0

Anger Issues

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

Artifactory

Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.

Artillerist Crown

Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.

At What Cost

At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Automata Crown

Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.

Belt Overflow

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.

Birthday Present

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Black Rose Crown

Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.

Blazing Soul II

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.

Blinding Speed

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!

Bronze For Life II

Bronze For Life II
Your team gains 4% Damage Amp and 1.5% Durability for each Bronze-tier trait.
Damage Amp Bonus: 0%
Durability Bonus: 0%

Bruiser Crown

Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.

Build a Bud!

Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.

Bulky Buddies III

Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Calculated Enhancement

Calculated Enhancement
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.

Call to Chaos

Call to Chaos
Gain a powerful and random reward.

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items

Chem-Baron Crown

Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.

Conqueror Crown

Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.

Coronation

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.

Dark Alley Dealings

Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

Dominator Crown

Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.

Dual Purpose

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

Enforcer Crown

Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.

Expected Unexpectedness

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Family Crown

Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.

Final Polish

Final Polish
Gain a Support Anvil and a completed item anvil.

Firelight Crown

Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.

Flexible

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.

Flurry of Blows

Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.

Ghost of Friends Past

Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 12 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role.
Health: 0
Attack Damage: 0%
Ability Power 0

Going Long

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.

Greater Moonlight

Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.

Hall of Mirrors

Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.

Hard Commit

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

Hedge Fund

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

I'm the Carry Now

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Immovable Object

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy II

Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Living Forge

Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Max Cap

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.

One Buff, Two Buff

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Phreaky Friday +

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Piercing Lotus II

Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

Pit Fighter Crown

Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.

Prismatic Pipeline

Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Pumping Up III

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

Quality Over Quantity

Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.

Quickstriker Crown

Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.

Rebel Crown

Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.

Scrap Crown

Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.

Sentinel Crown

Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.

Sniper Crown

Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

Sorcerer Crown

Sorcerer Crown
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

Spoils of War III

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Sponging

Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Subscription Service

Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sword Overflow

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.

Tactician's Kitchen

Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.

Tomb Raider II

Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.

Trait: Geniuses

Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage.
Gain a Heimerdinger and Ekko.

Trait: What Could Have Been

Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies.
Gain a 2-star Vander, a Silco, and a Spear of Shojin.

Trifecta II

Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.

Visionary Crown

Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.

Void Swarm

Void Swarm
Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.

Void Swarm

Void Swarm
Gain a Zz'Rot Portal and another after every 4 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 25% Omnivamp.

Wand Overflow

Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.

Wandering Trainer II

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

Watcher Crown

Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.

Worth the Wait II

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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