Set 13 Info

Silver

Backup

Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
2-1
3-2
4-2

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2

Beggars Can Be Choosers

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
2-1
3-2
4-2

Blade Dance

Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
2-1
3-2
4-2

Blistering Strikes

Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
2-1
3-2
4-2

Branching Out

Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Bulky Buddies I

Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
2-1
3-2
4-2

Called Shot

Called Shot
Set your win streak to +4. Gain 4 gold.
2-1
3-2
4-2

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
2-1
3-2
4-2

Climb The Ladder I

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2

Combat Medic

Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
2-1
3-2
4-2

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
2-1
3-2
4-2

Corrosion

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2

Delayed Start

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2

Diversified Portfolio

Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Diversified Portfolio+

Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 250 Health per stage.
2-1
3-2
4-2

Eye For An Eye

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
2-1
3-2
4-2

Eye For An Eye+

Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
2-1
3-2
4-2

Find Your Center

Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2

Fine Vintage

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
2-1
3-2
4-2

Firesale

Firesale
Each round, steal a random champion from the shop. Gain 1 gold.
2-1
3-2
4-2

Glass Cannon I

Glass Cannon I
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
2-1
3-2
4-2

Good For Something I

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
2-1
3-2
4-2

Health is Wealth I

Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2

Help Is On The Way

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
2-1
3-2
4-2

I Hope This Works

I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
2-1
3-2
4-2

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
2-1
3-2
4-2

Item Collector I

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
2-1
3-2
4-2

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2

Kingslayer

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
2-1
3-2
4-2

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lineup

Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2

Lone Hero

Lone Hero
Your last surviving unit gains 140% Attack Speed and 35% Durability
2-1
3-2
4-2

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
2-1
3-2
4-2

Mad Chemist

Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
2-1
3-2
4-2

Manaflow I

Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
2-1
3-2
4-2

Mentorship I

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
2-1
3-2
4-2

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2

One For All I

One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
2-1
3-2
4-2

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2

Ones Twos Three

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2

Over Encumbered

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
2-1
3-2
4-2

Pandora's Bench

Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
2-1
3-2
4-2

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2

Placebo

Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2

Placebo+

Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2

Power Up

Power Up
Your next augment is one tier higher.
2-1
3-2
4-2

Pumping Up I

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2

Reroll Transfer

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.
2-1
3-2
4-2

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2

Rigged Shop

Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.
2-1
3-2
4-2

Rigged Shop+

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
2-1
3-2
4-2

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2

Rolling For Days I

Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2

Silver Spoon

Silver Spoon
Gain 10 XP.
2-1
3-2
4-2

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2

Superstars I

Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
2-1
3-2
4-2

Support Mining

Support Mining
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2

Support Mining+

Support Mining+
Gain a Training Dummy. When it dies 4 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2

Survivor

Survivor
After 3 players are eliminated, gain 60 gold.
2-1
3-2
4-2

Table Scraps

Table Scraps
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2

Titanic Titan

Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2

Trolling

Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
2-1
3-2
4-2

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
2-1
3-2
4-2

Gold

A Golden Find

A Golden Find
Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.
2-1
3-2
4-2

A Magic Roll

A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2

Academic Research

Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
2-1
3-2
4-2

Academy Crest

Academy Crest
Gain an Academy Emblem and a Leona.
2-1
3-2
4-2

Adrenaline Burst

Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
2-1
3-2
4-2

Aerial Warfare

Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
2-1
3-2
4-2

All That Shimmers

All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
2-1
3-2
4-2

All That Shimmers+

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
2-1
3-2
4-2

Ambusher Crest

Ambusher Crest
Gain an Ambusher Emblem and a Camille.
2-1
3-2
4-2

Another Anomaly

Another Anomaly
After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.
2-1
3-2
4-2

Arcane Retribution

Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir and Lux.
2-1
3-2
4-2

Artillerist Crest

Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
2-1
3-2
4-2

Automata Crest

Automata Crest
Gain an Automata Emblem and a Nocturne.
2-1
3-2
4-2

BRB

BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
2-1
3-2
4-2

Bad Luck Protection

Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
2-1
3-2
4-2

Battle Scars

Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
2-1
3-2
4-2

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Black Rose Crest

Black Rose Crest
Gain a Black Rose Emblem.
2-1
3-2
4-2

Blazing Soul I

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Bronze For Life I

Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2

Bruiser Crest

Bruiser Crest
Gain a Bruiser Emblem and a Sett.
2-1
3-2
4-2

Brutal Revenge

Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
2-1
3-2
4-2

Built Different

Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
2-1
3-2
4-2

Bulky Buddies II

Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
2-1
3-2
4-2

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
2-1
3-2
4-2

Category Five

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
2-1
3-2
4-2

Chem-Baron Crest

Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
2-1
3-2
4-2

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Climb The Ladder II

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2

Cloning Facility

Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
2-1
3-2
4-2

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Conqueror Crest

Conqueror Crest
Gain a Conqueror Emblem and a Rell.
2-1
3-2
4-2

Contested

Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
2-1
3-2
4-2

Cooking Pot

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2

Crimson Pact

Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the nearest enemy.
2-1
3-2
4-2

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer.
2-1
3-2
4-2

Crown's Will

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
2-1
3-2
4-2

Domination

Domination
Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.
2-1
3-2
4-2

Dominator Crest

Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
2-1
3-2
4-2

Dragon's Spirit

Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
2-1
3-2
4-2

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2

Enforcer Crest

Enforcer Crest
Gain an Enforcer Emblem.
2-1
3-2
4-2

Epoch

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
2-1
3-2
4-2

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2

Experiment Crest

Experiment Crest
Gain an Experiment Emblem and an Urgot.
2-1
3-2
4-2

Family Crest

Family Crest
Gain a Family Emblem and a Violet.
2-1
3-2
4-2

Firelight Crest

Firelight Crest
Gain a Firelight Emblem and a Zeri.
2-1
3-2
4-2

Forbidden Magic

Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
2-1
3-2
4-2

Forward Thinking

Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2

Fractured Crystals

Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 70% of the original damage. Gain an Amumu and Nocturne.
2-1
3-2
4-2

Glass Cannon II

Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
2-1
3-2
4-2

Gloves Off

Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
2-1
3-2
4-2

Gold For Dummies

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2

Golemify

Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 150 Health per stage.
2-1
3-2
4-2

Health is Wealth II

Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2

Heavily Smash

Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
2-1
3-2
4-2

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
2-1
3-2
4-2

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
2-1
3-2
4-2

Investment Strategy I

Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
2-1
3-2
4-2

Item Collector II

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
2-1
3-2
4-2

Law Enforcement

Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
2-1
3-2
4-2

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
2-1
3-2
4-2

Loot Explosion

Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
2-1
3-2
4-2

Mace's Will

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2

Malicious Monetization

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2

Manaflow II

Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
2-1
3-2
4-2

Mentorship II

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
2-1
3-2
4-2

Moonlight

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 25% Attack Damage and 25 Ability Power.
2-1
3-2
4-2

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
2-1
3-2
4-2

Noble Sacrifice

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
2-1
3-2
4-2

Noxian Guillotine

Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
2-1
3-2
4-2

One For All II

One For All II
Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
2-1
3-2
4-2

Overheal

Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2

Paint the Town Blue

Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
2-1
3-2
4-2

Pair of Fours

Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2

Piercing Lotus I

Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2

Pit Fighter Crest

Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
2-1
3-2
4-2

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Powered Shields

Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
2-1
3-2
4-2

Prizefighter

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2

Pumping Up II

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2

Pyromaniac

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2

Quickstriker Crest

Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
2-1
3-2
4-2

Raining Gold

Raining Gold
Gain 8 gold now and 1 gold every round.
2-1
3-2
4-2

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2

Rebel Crest

Rebel Crest
Gain a Rebel Emblem and an Akali.
2-1
3-2
4-2

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
2-1
3-2
4-2

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2

Rocket Collection

Rocket Collection
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
2-1
3-2
4-2

Rocket Collection+

Rocket Collection+
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: 0)
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Sated Spellweaver

Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2

Scapegoat

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2

Scavenger

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
2-1
3-2
4-2

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
2-1
3-2
4-2

Scrap Crest

Scrap Crest
Gain a Scrap Emblem and a Ziggs.
2-1
3-2
4-2

Sentinel Crest

Sentinel Crest
Gain a Sentinel Emblem and a Rell.
2-1
3-2
4-2

Shield Bash

Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.
2-1
3-2
4-2

Shop Glitch

Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
2-1
3-2
4-2

Slammin'

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2

Sniper Crest

Sniper Crest
Gain a Sniper Emblem and a Zeri.
2-1
3-2
4-2

Sniper's Nest

Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
2-1
3-2
4-2

Sorcerer Crest

Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
2-1
3-2
4-2

Spear's Will

Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
2-1
3-2
4-2

Spirit Link

Spirit Link
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2

Starry Night

Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Current Chances: 0%
Chances increase with player level.
2-1
3-2
4-2

Starry Night+

Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Current Chances: 0%
Chances increase with player level.
2-1
3-2
4-2

Superstars II

Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
2-1
3-2
4-2

Support Cache

Support Cache
Choose 1 of 4 Support items.
2-1
3-2
4-2

Teaming Up II

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
2-1
3-2
4-2

The Mutation Survives

The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
2-1
3-2
4-2

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
2-1
3-2
4-2

Tomb Raider I

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2

Top of the Scrap Heap

Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
2-1
3-2
4-2

Tower Defense

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
2-1
3-2
4-2

Training Arc

Training Arc
Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
2-1
3-2
4-2

Trait Tracker

Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
2-1
3-2
4-2

Trait: Betrayal

Trait: Betrayal
Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie.
Gain a Maddie and Ambessa.
2-1
3-2
4-2

Trait: Martial Law

Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.
2-1
3-2
4-2

Trait: Menaces

Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
Gain a 2-star Powder and a Silco.
2-1
3-2
4-2

Trait: Reunion

Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
Gain a Vi and Ekko.
2-1
3-2
4-2

Trait: Sisters

Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.
Gain a Vi and Jinx.
2-1
3-2
4-2

Trait: Unlikely Duo

Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.
Gain a Jinx and Sevika.
2-1
3-2
4-2

Trifecta I

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
2-1
3-2
4-2

Two Much Value

Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
2-1
3-2
4-2

Two Trick

Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
2-1
3-2
4-2

Unleash The Beast

Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
2-1
3-2
4-2

Vampiric Vitality

Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2

Visionary Crest

Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
2-1
3-2
4-2

Voidcaller

Voidcaller
For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 400-600 Health based on Stage.
2-1
3-2
4-2

Wandering Trainer I

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
2-1
3-2
4-2

War for the Undercity

War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
2-1
3-2
4-2

Warpath

Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2

Watcher Crest

Watcher Crest
Gain a Watcher Emblem and a Vander.
2-1
3-2
4-2

Welcome to the Playground

Welcome to the Playground
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
2-1
3-2
4-2

What Doesn't Kill You

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
2-1
3-2
4-2

Why Not Both?

Why Not Both?
While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
2-1
3-2
4-2

Worth the Wait

Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Prismatic

A Change Of Fate

A Change Of Fate
Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade.
Tasks can be completed in any order.
2-1
3-2
4-2

Academy Crown

Academy Crown
Gain an Academy Emblem and a random sponsored item.
2-1
3-2
4-2

Ambusher Crown

Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
2-1
3-2
4-2

An Exalted Adventure

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator now and at the start of every stage.
2-1
3-2
4-2

Anger Issues

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
2-1
3-2
4-2

Artifactory

Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
2-1
3-2
4-2

Artillerist Crown

Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
2-1
3-2
4-2

At What Cost

At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
2-1
3-2
4-2

Automata Crown

Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
2-1
3-2
4-2

Belt Overflow

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
2-1
3-2
4-2

Birthday Present

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
2-1
3-2
4-2

Black Rose Crown

Black Rose Crown
Gain a Black Rose Emblem and a Spear of Shojin.
2-1
3-2
4-2

Blazing Soul II

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Blinding Speed

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
2-1
3-2
4-2

Bronze For Life II

Bronze For Life II
Your team gains 3.5% Damage Amp and 1.5% Durability for each Bronze-tier trait.
2-1
3-2
4-2

Bruiser Crown

Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.
2-1
3-2
4-2

Build a Bud!

Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
2-1
3-2
4-2

Bulky Buddies III

Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
2-1
3-2
4-2

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
2-1
3-2
4-2

Calculated Enhancement

Calculated Enhancement
Each combat, 4 random champions in your last two rows gain 35% Attack Damage and 40 Ability Power.
2-1
3-2
4-2

Call to Chaos

Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
2-1
3-2
4-2

Chem-Baron Crown

Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
2-1
3-2
4-2

Conqueror Crown

Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
2-1
3-2
4-2

Coronation

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
2-1
3-2
4-2

Dark Alley Dealings

Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
2-1
3-2
4-2

Dominator Crown

Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
2-1
3-2
4-2

Dual Purpose

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
2-1
3-2
4-2

Enforcer Crown

Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.
2-1
3-2
4-2

Expected Unexpectedness

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2

Experiment Crown

Experiment Crown
Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
2-1
3-2
4-2

Family Crown

Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
2-1
3-2
4-2

Final Polish

Final Polish
Gain a Support Anvil and a completed item anvil.
2-1
3-2
4-2

Firelight Crown

Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
2-1
3-2
4-2

Flexible

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
2-1
3-2
4-2

Flurry of Blows

Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
2-1
3-2
4-2

Ghost of Friends Past

Ghost of Friends Past
Whenever an allied champion dies, your current team and all future allies permanently gain 5 health, 0.8% Attack Damage, or 1 Ability Power, based on the dying champion's role.
Health: 0
Attack Damage: 0%
Ability Power: 0
2-1
3-2
4-2

Glorious Evolution

Glorious Evolution
Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.
(Current: 0)
2-1
3-2
4-2

Going Long

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Greater Moonlight

Greater Moonlight
Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
2-1
3-2
4-2

Hall of Mirrors

Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
2-1
3-2
4-2

Hard Commit

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
2-1
3-2
4-2

Hedge Fund

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

I'm the Carry Now

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
2-1
3-2
4-2

Immovable Object

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
2-1
3-2
4-2

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Invested++

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Investment Strategy II

Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
2-1
3-2
4-2

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2

Living Forge

Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
2-1
3-2
4-2

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
2-1
3-2
4-2

Max Cap

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
2-1
3-2
4-2

One Buff, Two Buff

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2

Phreaky Friday +

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2

Piercing Lotus II

Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2

Pit Fighter Crown

Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
2-1
3-2
4-2

Prismatic Pipeline

Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Prismatic orbs contain even more loot!
2-1
3-2
4-2

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
2-1
3-2
4-2

Pumping Up III

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2

Quality Over Quantity

Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 12% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
2-1
3-2
4-2

Quickstriker Crown

Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
2-1
3-2
4-2

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Rebel Crown

Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
2-1
3-2
4-2

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Scrap Crown

Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
2-1
3-2
4-2

Sentinel Crown

Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
2-1
3-2
4-2

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
3-2
4-2

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
2-1
3-2
4-2

Sniper Crown

Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
2-1
3-2
4-2

Sorcerer Crown

Sorcerer Crown
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
2-1
3-2
4-2

Spoils of War III

Spoils of War III
Enemies have a 40% chance to drop loot when killed.
2-1
3-2
4-2

Sponging

Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
2-1
3-2
4-2

Subscription Service

Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
2-1
3-2
4-2

Sword Overflow

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
2-1
3-2
4-2

Tactician's Kitchen

Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
2-1
3-2
4-2

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
2-1
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4-2

Tomb Raider II

Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
2-1
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4-2

Trait: Geniuses

Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage.
Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet.
2-1
3-2
4-2

Trait: What Could Have Been

Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies.
Gain a 2-star Vander, a Silco, and a Spear of Shojin.
2-1
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4-2

Trifecta II

Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed.
2-1
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4-2

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
2-1
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4-2

Visionary Crown

Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
2-1
3-2
4-2

Void Swarm

Void Swarm
Gain a Zz'Rot Portal and another after every 11 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
2-1
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4-2

Wand Overflow

Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.
2-1
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4-2

Wandering Trainer II

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
2-1
3-2
4-2

Watcher Crown

Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
2-1
3-2
4-2

What You Really Are

What You Really Are
Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.
(Current: 0)
2-1
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4-2

Worth the Wait II

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
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4-2
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