Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
2-1
3-2
4-2
Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
2-1
3-2
4-2
Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
2-1
3-2
4-2
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
2-1
3-2
4-2
Branching Out
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
2-1
3-2
4-2
Called Shot
Set your win streak to +4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
2-1
3-2
4-2
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2
Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
2-1
3-2
4-2
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
2-1
3-2
4-2
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 3 rerolls.
2-1
3-2
4-2
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health.
2-1
3-2
4-2
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
2-1
3-2
4-2
Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
2-1
3-2
4-2
Firesale
Each round, steal a random champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Glass Cannon I
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
2-1
3-2
4-2
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
2-1
3-2
4-2
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
2-1
3-2
4-2
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
2-1
3-2
4-2
I Hope This Works
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 60% damage to ALLIES.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 4 gold.The anvil offers 4 choices.
2-1
3-2
4-2
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
2-1
3-2
4-2
Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
2-1
3-2
4-2
Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2
Lone Hero
Your last surviving unit gains 140% Attack Speed and 30% Durability
2-1
3-2
4-2
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
2-1
3-2
4-2
Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
2-1
3-2
4-2
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
2-1
3-2
4-2
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
2-1
3-2
4-2
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
2-1
3-2
4-2
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
2-1
3-2
4-2
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
2-1
3-2
4-2
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2
Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2
Power Up
Your next augment is one tier higher.
2-1
3-2
4-2
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
2-1
3-2
4-2
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.Does not include the round this augment is selected.
2-1
3-2
4-2
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.
2-1
3-2
4-2
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
2-1
3-2
4-2
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
2-1
3-2
4-2
Support Mining
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
2-1
3-2
4-2
Support Mining+
Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
2-1
3-2
4-2
Survivor
After 3 players are eliminated, gain 60 gold.
2-1
3-2
4-2
Table Scraps
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2
Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
2-1
3-2
4-2
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
2-1
3-2
4-2
Gold
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.
2-1
3-2
4-2
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
2-1
3-2
4-2
Academy Crest
Gain an Academy Emblem and a Leona.
2-1
3-2
4-2
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
2-1
3-2
4-2
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
2-1
3-2
4-2
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
2-1
3-2
4-2
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
2-1
3-2
4-2
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.
2-1
3-2
4-2
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
2-1
3-2
4-2
Automata Crest
Gain an Automata Emblem and a Nocturne.
2-1
3-2
4-2
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
2-1
3-2
4-2
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
2-1
3-2
4-2
Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
2-1
3-2
4-2
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Black Rose Crest
Gain a Black Rose Emblem.
2-1
3-2
4-2
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Bruiser Crest
Gain a Bruiser Emblem and a Sett.
2-1
3-2
4-2
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
2-1
3-2
4-2
Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
2-1
3-2
4-2
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
2-1
3-2
4-2
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
2-1
3-2
4-2
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
2-1
3-2
4-2
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
2-1
3-2
4-2
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
2-1
3-2
4-2
Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
2-1
3-2
4-2
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 7% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.
2-1
3-2
4-2
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
2-1
3-2
4-2
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
2-1
3-2
4-2
Domination
Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.
2-1
3-2
4-2
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
2-1
3-2
4-2
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
2-1
3-2
4-2
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Enforcer Crest
Gain an Enforcer Emblem and a Loris.
2-1
3-2
4-2
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
2-1
3-2
4-2
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Family Crest
Gain a Family Emblem and a Violet.
2-1
3-2
4-2
Firelight Crest
Gain a Firelight Emblem and a Zeri.
2-1
3-2
4-2
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
2-1
3-2
4-2
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
2-1
3-2
4-2
Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
2-1
3-2
4-2
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 75% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
2-1
3-2
4-2
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage.
2-1
3-2
4-2
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.
2-1
3-2
4-2
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
2-1
3-2
4-2
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
2-1
3-2
4-2
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
2-1
3-2
4-2
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
2-1
3-2
4-2
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
2-1
3-2
4-2
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
2-1
3-2
4-2
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
2-1
3-2
4-2
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Malicious Monetization
Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
2-1
3-2
4-2
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
2-1
3-2
4-2
Moonlight
Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20 Ability Power.
2-1
3-2
4-2
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
2-1
3-2
4-2
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
2-1
3-2
4-2
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
2-1
3-2
4-2
One For All II
Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
2-1
3-2
4-2
Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2
Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
2-1
3-2
4-2
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
2-1
3-2
4-2
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
2-1
3-2
4-2
Raining Gold
Gain 8 gold now and 1 gold every round.
2-1
3-2
4-2
Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2
Rebel Crest
Gain a Rebel Emblem and an Akali.
2-1
3-2
4-2
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
2-1
3-2
4-2
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Rocket Collection
Artillerist rockets deal 15% increased damage. Every 75 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2
Scavenger
The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
2-1
3-2
4-2
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
2-1
3-2
4-2
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
2-1
3-2
4-2
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
2-1
3-2
4-2
Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.
2-1
3-2
4-2
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.
2-1
3-2
4-2
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2
Sniper Crest
Gain a Sniper Emblem and a Zeri.
2-1
3-2
4-2
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
2-1
3-2
4-2
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
2-1
3-2
4-2
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
2-1
3-2
4-2
Spirit Link
Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.Chances increase with player level.
2-1
3-2
4-2
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.Chances increase with player level.
2-1
3-2
4-2
Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
2-1
3-2
4-2
Support Cache
Choose 1 of 4 Support items.
2-1
3-2
4-2
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
2-1
3-2
4-2
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
2-1
3-2
4-2
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
2-1
3-2
4-2
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
2-1
3-2
4-2
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
2-1
3-2
4-2
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
2-1
3-2
4-2
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
2-1
3-2
4-2
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage.Gain a Caitlyn and Ambessa.
2-1
3-2
4-2
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.Gain a 2-star Powder and a Silco.
2-1
3-2
4-2
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.Gain a Vi and Ekko.
2-1
3-2
4-2
Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.Gain a Vi and Jinx.
2-1
3-2
4-2
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.Gain a Jinx and Sevika.
2-1
3-2
4-2
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
2-1
3-2
4-2
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
2-1
3-2
4-2
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
2-1
3-2
4-2
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
2-1
3-2
4-2
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
2-1
3-2
4-2
Voidcaller
For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.The Voidling has 400-600 Health based on Stage.
2-1
3-2
4-2
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
2-1
3-2
4-2
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
2-1
3-2
4-2
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Watcher Crest
Gain a Watcher Emblem and a Vander.
2-1
3-2
4-2
Welcome to the Playground
If at least 2 Family members are alive after 17 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
2-1
3-2
4-2
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
2-1
3-2
4-2
Why Not Both?
While you field 2 of the same Form Swapper in different forms, both gain 24 Ability Power, Armor, and Magic Resist, and 24% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
2-1
3-2
4-2
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Prismatic
Academy Crown
Gain an Academy Emblem and a random sponsored item.
2-1
3-2
4-2
Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
2-1
3-2
4-2
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
2-1
3-2
4-2
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
2-1
3-2
4-2
Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
2-1
3-2
4-2
Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
2-1
3-2
4-2
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
2-1
3-2
4-2
Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
2-1
3-2
4-2
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
2-1
3-2
4-2
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
2-1
3-2
4-2
Black Rose Crown
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
2-1
3-2
4-2
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.Useful for Attack Carries!
2-1
3-2
4-2
Bronze For Life II
Your team gains 3.5% Damage Amp and 1.5% Durability for each Bronze-tier trait.
2-1
3-2
4-2
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.
2-1
3-2
4-2
Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
2-1
3-2
4-2
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
2-1
3-2
4-2
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
2-1
3-2
4-2
Calculated Enhancement
Each combat, 4 random champions in your last row gain 35% Attack Damage and 40 Ability Power.
2-1
3-2
4-2
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Caretaker's Chosen
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 7: choose 1 of 5 Radiant items
2-1
3-2
4-2
Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
2-1
3-2
4-2
Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
2-1
3-2
4-2
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
2-1
3-2
4-2
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
2-1
3-2
4-2
Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
2-1
3-2
4-2
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
2-1
3-2
4-2
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
2-1
3-2
4-2
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
2-1
3-2
4-2
Final Polish
Gain a Support Anvil and a completed item anvil.
2-1
3-2
4-2
Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
2-1
3-2
4-2
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
2-1
3-2
4-2
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
2-1
3-2
4-2
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 12 health, 0.8% Attack Damage, or 0.8 Ability Power, based on the dying champion's role.Health: 0Attack Damage: 0% Ability Power 0
2-1
3-2
4-2
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
2-1
3-2
4-2
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
2-1
3-2
4-2
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
2-1
3-2
4-2
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
2-1
3-2
4-2
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
2-1
3-2
4-2
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
2-1
3-2
4-2
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2
Living Forge
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
2-1
3-2
4-2
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
2-1
3-2
4-2
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
2-1
3-2
4-2
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
2-1
3-2
4-2
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2
Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
2-1
3-2
4-2
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
2-1
3-2
4-2
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
2-1
3-2
4-2
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.
2-1
3-2
4-2
Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
2-1
3-2
4-2
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
2-1
3-2
4-2
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
2-1
3-2
4-2
Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
2-1
3-2
4-2
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
2-1
3-2
4-2
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
2-1
3-2
4-2
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
2-1
3-2
4-2
Sorcerer Crown
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
2-1
3-2
4-2
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
2-1
3-2
4-2
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
2-1
3-2
4-2
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
2-1
3-2
4-2
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
2-1
3-2
4-2
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
2-1
3-2
4-2
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 15 gold now.
2-1
3-2
4-2
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage. Gain a Heimerdinger and Ekko.
2-1
3-2
4-2
Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies.Gain a 2-star Vander, a Silco, and a Spear of Shojin.
2-1
3-2
4-2
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
2-1
3-2
4-2
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
2-1
3-2
4-2
Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
2-1
3-2
4-2
Void Swarm
Gain a Zz'Rot Portal and another after every 11 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
2-1
3-2
4-2
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.
2-1
3-2
4-2
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
2-1
3-2
4-2
Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
2-1
3-2
4-2
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.