Tools

Origins

A.D.M.I.N. 0

A.D.M.I.N.

Blitzcrank
Camille
LeBlanc
Warwick
A.D.M.I.N. programs a custom configuration per player each game.
(2) [Initialize ADMIN cause and effect]
(4) [Add another effect to the program]. Boost all tiers by 25%
(6) Boost previous tiers by 100%
Anima Squad 0

Anima Squad

Nasus
Sylas
Jinx
Riven
Vayne
Miss Fortune
Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 5 permanent Health to each Anima Squad member.
They also gain:
(3) 10% Attack Damage and 10 Ability Power
(5) 35% Attack Damage and 35 Ability Power
(7) 60% Attack Damage and 60 Ability Power
Corrupted 0

Corrupted

Fiddlesticks
(1) Combat start: Lie dormant while absorbing the souls of allies that die. Gain 40 Ability Power for each soul.
Once per combat at 70% Health (or when your team has died), come alive and fight.
Gadgeteen 0

Gadgeteen

Lulu
Poppy
Annie
Gnar
Nunu & Willump
Each round, Gadgeteens create random modified weapons with powerful effects that fall apart after one round. Gadgeteens also gain Damage and Damage Reduction for each item equipped to them.
(3) Create 1 item, 4% per item.
(5) Create 2 items, 9% per item.
InfiniTeam 0

InfiniTeam

Lucian
Pantheon
Sivir
Shen
Twisted Fate
Ultimate Ezreal
The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themself with different items. They get 1 for each Augment you own.
The copies have reduced Health and damage.
(3) 1 portal opens, 50% damage and 50% HP
(5) 2 portals open, 55% damage and 55% HP
(7) 2 portals open, 85% damage and 85% HP
LaserCorps 0

LaserCorps

Ashe
Renekton
Yasuo
Warwick
Mordekaiser
When a LaserCorp agent attacks or is hit by an attack, their drone deals magic damage to the agent's target (0.40 second cooldown). Drones are reassigned to another champion with a drone when the agent dies.
Mecha:PRIME 0

Mecha:PRIME

Wukong
Draven
Jax
Garen
Leona
Use the Mecha selector item to choose a PRIME.
Combat start: The PRIME combines with the 2 nearest Mecha, absorbing 90% of their Base Health.
(3) The PRIME gains 60 Ability Power and 60% Attack Damage
(5) All Mechas gain 55 Ability Power and 55% Attack Damage; the PRIME gains double this amount
Ox Force 0

Ox Force

Annie
Fiora
Alistar
Viego
Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead shield themselves for 50% of their maximum health for 1.50 seconds.
(2) 5 Armor and Magic Resist,
(4) 35 Armor and Magic Resist,
(6) 75 Armor and Magic Resist,
Parallel 0

Parallel

Ezreal
Ultimate Ezreal
(2) Ezreal learns from his older, more handsome self and joins him in future adventures.
Ezreal's Ability becomes a blast that hits all enemies in a line.
Ultimate Ezreal's Ability summons two additional temporal duplicates.
Riftwalker 0

Riftwalker

Pyke
Vex
Jhin
(3) Riftwalkers open a gap between dimensions and summon their ally Zac, who grows in power based on the total star level of Riftwalkers.
Zac gains the last-listed Trait of the closest Riftwalker.
Star Guardian 0

Star Guardian

Lux
Rell
Kai'Sa
Nilah
Ekko
Neeko
Syndra
Star Guardians gain more Mana in combat.
(2) 35% Mana
(4) 70% Mana
(6) 120% Mana
(8) 175% Mana
Supers 0

Supers

Gangplank
Lee Sin
Malphite
(3) Combat start: Strike a pose that grants your team 18% bonus damage, which increases by 3% for every 3-star champion on your team.
Threat 0

Threat

Morgana
Rammus
Aatrox
Aurelion Sol
Bel'Veth
Fiddlesticks
Urgot
Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.
Underground 0

Underground

Kayle
Ezreal
Vi
Sona
Samira
The Underground must sneak through the sewers after each player combat and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
(3) 2 locks per win, 3 per loss
(4) 2 locks per win, 4 per loss
(5) 3 locks per win, 5 per loss
(6) 4 locks per win, 7 per loss

Classes

Ace 0

Ace

Draven
Miss Fortune
Samira
Mordekaiser
This Trait is active only when you have exactly 1 or 4 unique Aces.
(1) Aces execute enemies they damage under 15% Health
(4) Aces execute enemies they damage under 30% Health
Aegis 0

Aegis

Vi
Alistar
Ekko
Leona
Your team gains bonus Magic Resist, and Aegis units gain more.
(2) +20 Magic Resist, +40 for Aegis
(3) +40 Magic Resist, +80 for Aegis
(4) +60 Magic Resist, +120 for Aegis
(5) +90 Magic Resist, +180 for Aegis
Brawler 0

Brawler

Blitzcrank
Renekton
Lee Sin
Vi
Jax
Riven
Warwick
Brawlers gain additional maximum Health.
(2) +20% maximum Health
(4) +45% maximum Health
(6) +70% maximum Health
(8) +100% maximum Health
Defender 0

Defender

Poppy
Wukong
Rell
Riven
Shen
Garen
Your team gains bonus Armor, and Defenders gain more.
(2) +25 Armor, +50 for Defenders
(4) +70 Armor, +140 for Defenders
(6) +180 Armor, +360 for Defenders
Duelist 0

Duelist

Gangplank
Kayle
Fiora
Yasuo
Nilah
Vayne
Twisted Fate
Innate: Increased movement speed.
Duelists' attacks grant bonus Attack Speed, up to 12 stacks.
(2) +5% Attack Speed per stack
(4) +8% Attack Speed per stack
(6) +10% Attack Speed per stack; Duelists take 10% less damage
(8) +16% Attack Speed per stack; Duelists take 20% less damage
Forecaster 0

Forecaster

Janna
Depending on the weather, The Forecaster grants a different bonus to adjacent allies. The weather changes every game.
Hacker 0

Hacker

Pyke
LeBlanc
Shen
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first ??? seconds of combat.
(3) +10% Omnivamp for Hackers
(4) +20% Omnivamp for Hackers, +15% for the rider
(5) +40% Omnivamp for Hackers, +30% for the rider
Omnivamp: heal for some of damage dealt
Heart 0

Heart

Lulu
Pantheon
Lee Sin
Sona
Viego
Syndra
When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.
(2) +4 Ability Power
(4) +7 Ability Power
(6) +11 Ability Power
Mascot 0

Mascot

Nasus
Malphite
Alistar
Vex
Nunu & Willump
Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.
When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1% for each cheering Mascot.
(2) 1.50% healing
(4) 3% healing
(6) 6% healing
Prankster 0

Prankster

Jinx
Gnar
Ekko
(2) Once per combat at 50% Health, Pranksters spawn a target dummy, move to a safe location, and restore 150 Health.
(3) And, Prankster dummies stun the enemy that killed them for 1.50 seconds.
(4) The Health restore is increased to 350 Health and the stun duration becomes 2 seconds.
Quickdraw 0

Quickdraw

Lucian
Ezreal
Kai'Sa
Miss Fortune
After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:
(2) 70% total damage.
(3) 140% total damage.
(4) 220% total damage.
Renegade 0

Renegade

Lucian
Sylas
Camille
Jhin
Viego
Leona
Renegade units deal bonus damage, and the last one standing deals more.
(3) 25% bonus damage, extra 20% for last alive
(5) 40% bonus damage, extra 30% for last alive
(7) 70% bonus damage, extra 40% for last alive
Spellslinger 0

Spellslinger

Lux
Annie
LeBlanc
Sona
Neeko
Twisted Fate
Janna
Every 5 seconds, Spellslinger's next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
Spellslingers gain:
(2) +25 Ability Power
(4) +45 Ability Power
(6) +70 Ability Power
(8) +110 Ability Power, and orbs deal 100% Ability Power
Sureshot 0

Sureshot

Ashe
Sivir
Samira
Ultimate Ezreal
Combat start: Sureshots gain bonus Attack Damage now, and every 4 seconds.
(2) +7% Attack Damage
(3) +12% Attack Damage
(4) +18% Attack Damage
(5) +25% Attack Damage