At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
(3) 10 , 5% , Choose a weapon
(5) 25 , 10% , Choose a weapon
(7) 35 , 15% , Choose a weapon
(10) 75 , 25% , Choose an ultimate weapon
Weapons scale with Anima Squad star level and stage.
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time on round3-3, 3-7, 4-3, 4-7, or 5-5.After trading Intel, Cypher champions gain Attack Damage and Ability Power.
After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).Every time you get a Trait Mod, the next one requires 1 additional round.Rounds remaining: 0Champions can only have one Trait Mod.
Golden Ox gain Damage Amp and have a chance to drop gold on kill.If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.(Golden Ox must have fought last round)
(2) 12% , 20% gold
(4) 22% , 60% gold
(6) 25% , 100% loot, 7% chance loot is a component
Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 11 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X!
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses.
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4 (doubled in Hyper Roll).
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.