BETA

Origins

Astral

Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb.
Your team gains bonus Ability Power.
(3) 5 Ability Power
(6) 30 Ability Power; orb value increases
(9) 70 Ability Power; orbs may contain components

Bard

(1) Allies that survive player combat have a 2% chance to create a Doot. Bard always creates a Doot when dancing.
Each Doot you collect increases your Shop odds for higher-tier champions by 1%.

Guild

Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!
Sejuani: +100 Health
Twitch: +10% Attack Speed
Ryze: +10 Ability Power
Talon: +10 Attack Damage
Bard: +2 Mana per attack
Emblem: +3% Omnivamp
(1) 100% Guild bonus
(2) 120% Guild bonus
(3) 140% Guild bonus
(4) 160% Guild bonus
(5) 180% Guild bonus
(6) 200% Guild bonus

Jade

Summon movable Jade Statues that grow in power.
Each combat, allies who start combat adjacent to a statue gain maximum Health healing every 2 seconds and bonus Attack Speed. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies.
(3) 1 statue, +2% healing, +20% Attack Speed
(6) 2 statues, +5% healing, +40% Attack Speed
(9) 3 statues, +8% healing, +60% Attack Speed
(12) 4 statues, +25% healing, +100% Attack Speed

Mirage

Mirage champions gain a different Trait bonus from game to game.

Ragewing

Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: +25% Attack Speed but can't gain Rage.
Gain bonus stats when enraged:
(3) +50% Attack Speed and +30% Omnivamp (healing for a percentage of damage dealt)
(6) +125% Attack Speed and +50% Omnivamp
(9) +225% Attack Speed and +70% Omnivamp

Revel

After dealing damage with an Ability, launch a firecracker that deals magic damage to a random enemy.
(2) 150 magic damage
(3) 175 magic damage
(4) 225 magic damage
(5) 275 magic damage

Scalescorn

If you don't have a Dragon on your team, Scalescorn champions deal bonus magic damage. They also take 20% reduced damage from enemies with more than 2200 Health.
(2) 20% magic damage
(4) 50% magic damage
(6) 80% magic damage

Shimmerscale

Grant exclusive random Shimmerscale items.
(3) 1 unique item
(5) 2 unique items
(7) 4 unique items
(9) 5 unique items, which includes Crown of Champions
You can remove Shimmerscale items by benching the holder.

Tempest

After 8 seconds, lightning strikes the battlefield. Enemies are stunned for 1 second and take a percent of their maximum Health as true damage. Then, Tempest champions gain Attack Speed.
(2) 10% damage, 25% Attack Speed
(4) 20% damage, 50% Attack Speed
(6) 30% damage, 80% Attack Speed
(8) 45% damage, 150% Attack Speed

Trainer

Every round, each Trainer feeds 1 Snax per star level to Nomsy, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
(2) Summon Nomsy!
(3) Nomsy's Ability deals 100% more damage

Whispers

Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds.
When they damage a shrunken enemy, Whispers gain stacking bonuses:
(2) +1 Attack Damage and Ability Power
(4) +2 Attack Damage and Ability Power
(6) +4 Attack Damage and Ability Power
(8) +6 Attack Damage and Ability Power

Classes

Assassin

Innate: Leap to the enemy backline when combat starts.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) +15% Crit Chance and +15% Crit Damage
(4) +30% Crit Chance and +30% Crit Damage
(6) +45% Crit Chance and +50% Crit Damage

Bruiser

Your team gains bonus maximum Health. Bruisers gain double this bonus.
(2) 200 Health
(4) 325 Health
(6) 450 Health
(8) 700 Health

Cannoneer

Every 5th attack fires a cannon shot that explodes for physical damage around the target.
(2) 150% Attack Damage
(3) 200% Attack Damage
(4) 250% Attack Damage
(5) 300% Attack Damage

Cavalier

Innate: Charge quickly towards their target whenever they move.
Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain 200% the amount for 4 seconds.
(2) 40 Armor, 40 Magic Resist
(3) 60 Armor, 60 Magic Resist
(4) 80 Armor, 80 Magic Resist
(5) 100 Armor, 100 Magic Resist

Dragon

Innate: Require 2 team slots.
(1) Dragons provide +3 to the marked trait, and gain 700 bonus Health. This is only active with exactly 1 Dragon champion.

Dragonmancer

Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 10% per star level of your Dragonmancers.
(3) +450 Health, +20% Ability Power
(6) +1350 Health, +60% Ability Power
(9) +2250 Health, +100% Ability Power

Evoker

Evokers gain Mana whenever an ally or enemy casts an Ability.
(2) 3 Mana
(4) 6 Mana
(6) 10 Mana

Guardian

Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their maximum Health. Shields stack!
(2) 30% of max health shield
(4) 45% of max health shield
(6) 65% of max health shield

Legend

(3) Each combat: An adjacent ally champion sacrifices their life to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.

Mage

Mages cast twice and have modified total Ability Power.
(3) 75% Ability Power
(5) 100% Ability Power
(7) 125% Ability Power
(9) 150% Ability Power

Mystic

Your team gains Magic Resist.
(2) 50 Magic Resist
(3) 100 Magic Resist
(4) 175 Magic Resist
(5) 300 Magic Resist

Shapeshifter

Transforming grants bonus maximum Health.
(2) 45% bonus Health
(4) 90% bonus Health
(6) 135% bonus Health

Spell Thief

(1) Zoe nabs a new Ability after each cast and at the start of every round.

Starcaller

(1) The first Starcaller to cast their Ability during player combat heals you for (2/3/75), depending on their star level. Excess healing disintegrates an enemy champion.

Swiftshot

Innate: gain 2 hex Attack Range.
Swiftshots gain Attack Speed for each hex between themselves and their target.
(2) 10% Attack Speed
(4) 20% Attack Speed
(6) 40% Attack Speed

Warrior

Warrior attacks have a 33% chance to increase the damage of their next attack.
(2) +120% damage
(4) +200% damage
(6) +350% damage