The Academy sponsors 3 items each game.Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive. Afterwards, Mel permanently gains 10% Damage Amp.0
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 200 and 20%
Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.Nami: Allies' attacks grant 2 bonus Mana.Tristana: Allies gain 6% Attack Speed per star level.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 20% , 20%
(6) 4 units; 30% , 33%
(8) 5 units; 40% , 50%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
When casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.5 seconds.Mods:-Rocket: Launch 8 rockets that deal 100 physical damage each-Shield: Gain 500 Shield for 4 seconds-Coin: Gain 3 gold-Triple: Enhance her rolled ability!
Viktor has a fixed Attack Speed of 0.55 attacks per second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power. Instead of Mana, Viktor gains 1 Chaos Energy every attack and casts when he has 8.
Rebels gain 12% max Health.After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
(3) 20%
(5) 40% , 12%
(7) 45% , 15% , and Stun all enemies for 2 seconds
(10) The smoke signal triggers at Combat Start and every 12 seconds.
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 35 Shield
(6) All components, and full items become lucky! 50 Shield
Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.