Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities. Prismatic: Earn 1 point for every Completed item used in combat. Graduate at 175 points. (0/175).True Potential Unlocked: +10
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down.While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.Gem Power gains increase at stages 3 and 4.
(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500 and 35%
Luchadors gain bonus Attack Damage. At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.Rosemother plants benefit from Zyra's Ability Power and Attack Speed. When Zyra casts, her plant restores 35% Health and gains 35% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.Prismatic: Defeat 10 players in combat.MAXIMUM SOUL POWER.
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!Prismatic: Spend 20000 manaTHE STARS AWAKEN.Rell: Gain shieldsSyndra: Gain Ability PowerXayah: Magic damage on attackAhri: On cast, gain ManaNeeko: Increase heals & shieldsPoppy: Heal at low HealthJinx: Gain Attack SpeedSeraphine: Gain every statEmblem: Increase other bonuses
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.Every 3-star Crew champion grants an additional bonus.(1x ): +1 XP per paid reroll, and Crew unit odds never drop with player level.(2x ): +1 free reroll / round.(3x ): Deal 280 damage to fire a rocket dealing 105.(4x ): Fire rockets 2.5% more often per player level.(5x ): Fire the Planet Cracker.
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
Sorcerers gain bonus Ability Power.When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.