Set 14 Info

Origins

Anima Squad 0

Anima Squad

At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
(3) 10 ArmorMagic resist, 5% Damage Amplification, Choose a weapon
(5) 30 ArmorMagic resist, 12% Damage Amplification, Choose a weapon
(7) 45 ArmorMagic resist, 20% Damage Amplification, Choose a weapon
(10) 75 ArmorMagic resist, 25% Damage Amplification, Choose an ultimate weapon
Weapons scale with Anima Squad star level and stage.
SeraphineSylasIllaoiVayneYuumiLeonaXayahAurora
BoomBot 0

BoomBot

BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.
(2) 150 magic damage
(4) 325 magic damage
(6) Fire two missiles, each dealing 225 magic damage
Kog'MawSkarnerFiddlesticksCho'GathUrgot
Cyberboss 0

Cyberboss

Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
(2) 25% Health, 20 Ability power
(3) 33% Health, 30 Ability power
(4) All Cyberbosses upgrade. Your strongest Cyberboss gains 40% Health and 40 Ability power.
PoppyVeigarZiggsKobuko
Cypher 0

Cypher

Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round
3-3, 3-7, 4-3, 4-7, or 5-5.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.
(3) 1x Intel, 30% Attack damageAbility power
(4) 1.5x Intel, 45% Attack damageAbility power
(5) 2x Intel, 55% Attack damageAbility power
ViLeBlancDravenGalioZed
Divinicorp 0

Divinicorp

Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.
Divinicorp champions gain double.
(1) 100% bonus.
(2) 110% bonus.
(3) 125% bonus.
(4) 140% bonus.
(5) 160% bonus.
(6) 180% bonus.
(7) 200% bonus.
Morgana - Ability power 9%
Rhaast - Armor Magic resist 6
Senna - Attack damage 8%
Gragas - Health 50
Vex - Critical strike change 7%
Renekton - Attack speed 5%
Emblem - Omnivamp 3
MorganaRhaastGragasSennaVexRenekton
Exotech 0

Exotech

Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
(3) 50 Health, 2% Attack speed, Exotech Item #1
(5) 150 Health, 5% Attack speed, Exotech Item #2
(7) 225 Health, 9% Attack speed, Exotech Item #3
(10) 500 Health, 40% Attack speed,
Enhance.
JaxJhinNaafiriMordekaiserVarusSejuaniZeri
God of the Net 0

God of the Net

After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).
Every time you get a Trait Mod, the next one requires 1 additional round.
Rounds remaining: 0
Champions can only have one Trait Mod.
Garen
Golden Ox 0

Golden Ox

Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
(2) 13% Damage Amplification, 20% gold
(4) 20% Damage Amplification, 50% gold
(6) 25% Damage Amplification, 75% loot, 7% chance loot is a component
AlistarGravesJarvan IVAnnieApheliosViego
Nitro 0

Nitro

Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power.
At 200 Chrome, it upgrades to T-43X!
(3) Summon R-080T!
(4) Fire a giant laser!
Chrome per star: 0/0/0/0
KindredNidaleeShyvanaElise
Overlord 0

Overlord

The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.
Renekton
Soul Killer 0

Soul Killer

Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.
Viego
Street Demon 0

Street Demon

Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.
Street Demons double all bonuses.
(3) +6% Health, 6 Ability power, 6% Attack damage
(5) +10% Health, 10 Ability power, 10% Attack damage
(7) +15% Health, 15 Ability power, 15% Attack damage
(10) +50% Health, 50 Ability power, 50% Attack damage
Paint the town!
Dr. MundoZyraEkkoJinxRengarBrandNeekoSamira
Syndicate 0

Syndicate

Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.
Syndicate champions gain Health and Damage Amp.
(3) 100 Health, 5% Damage Amplification, 1 Kingpin
(5) 400 Health, 15% Damage Amplification, 2 Kingpins
(7) 500 Health, 20% Damage Amplification, Upgrade Kingpin effect
ShacoDariusTwisted FateBraumMiss Fortune
Virus 0

Virus

The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4.
Zac

Classes

A.M.P. 0

A.M.P.

A.M.P. champions upgrade their abilities in unique ways with Amp (Ability Amp). They also gain Health.
(2) 1 Ability Amp, 100 Health
(3) 2 Ability Amp, 200 Health
(4) 3 Ability Amp, 350 Health
(5) 4 Ability Amp, 500 Health
NidaleeNaafiriYuumiAnnieSamira
Bastion 0

Bastion

Your team gains 10 Armor and Magic Resist. Bastions gain more.
For the first 10 seconds of combat, Bastions increase their bonus by 100%.
(2) 18 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 70 ArmorMagic resist Non-Bastions gain an additional 30 ArmorMagic resist.
JaxPoppyIllaoiShyvanaGalioSejuaniRenekton
Bruiser 0

Bruiser

Your team gains 100 Health. Bruisers gain more.
(2) 20% Health
(4) 45% Health
(6) 70% Health
AlistarDr. MundoDariusGragasMordekaiserCho'GathKobuko
Dynamo 0

Dynamo

Every 3 seconds, your team gains Mana. Dynamos gain 100% more.
(2) 5 Mana
(3) 7 Mana
(4) 10 Mana
MorganaJhinEliseMiss FortuneAurora
Executioner 0

Executioner

Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.
(2) 25% Critical strike change, 5% Critical strike damage
(3) 35% Critical strike change, 10% Critical strike damage
(4) 45% Critical strike change, 15% Critical strike damage
(5) 50% Critical strike change, 15% Critical strike damage; also gain 12% Durability
GravesRengarVarusVexUrgot
Marksman 0

Marksman

Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.
(2) 18% Attack damage
(4) 35% Attack damage. After 8 seconds, gain 20% Attack damage every 6 seconds.
KindredJhinJinxApheliosXayah
Rapidfire 0

Rapidfire

Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.
(2) 4% Attack speed per stack
(4) 10% Attack speed per stack
(6) 24% Attack speed per stack
KindredKog'MawTwisted FateDravenZeri
Slayer 0

Slayer

Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
(2) 15% Attack damage, 15% Omnivamp
(4) 40% Attack damage, 15% Omnivamp
(6) 70% Attack damage, 20% Omnivamp
Dr. MundoShacoVayneJarvan IVSennaZed
Strategist 0

Strategist

Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.
(2) 6% Damage Amplification, 4% Damage Reduction
(3) 9% Damage Amplification, 6% Damage Reduction
(4) 12% Damage Amplification, 8% Damage Reduction
(5) 15% Damage Amplification, 10% Damage Reduction
EkkoLeBlancYuumiNeekoZiggs
Techie 0

Techie

Techies gain Ability Power.
Enemies hit by their abilities deal 10% less damage for 3 seconds.
(2) 20 Ability power
(4) 50 Ability power
(6) 85 Ability power
(8) 125 Ability power Enemies hit deal 18% less damage.
SeraphineZyraShyvanaVeigarFiddlesticksMordekaiserBrandViego
Vanguard 0

Vanguard

Vanguards gain 10% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
(2) 16% max Health
(4) 32% max Health
(6) 40% max Health;
16% Damage Reduction while Shielded
SylasViRhaastSkarnerBraumJarvan IVLeona
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