At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
(3) 10 , 5% , Choose a weapon
(5) 30 , 12% , Choose a weapon
(7) 45 , 20% , Choose a weapon
(10) 75 , 25% , Choose an ultimate weapon
Weapons scale with Anima Squad star level and stage.
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time on round3-3, 3-7, 4-3, 4-7, or 5-5.After trading Intel, Cypher champions gain Attack Damage and Ability Power.
After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).Every time you get a Trait Mod, the next one requires 1 additional round.Rounds remaining: 0Champions can only have one Trait Mod.
Golden Ox gain Damage Amp and have a chance to drop gold on kill.If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.(Golden Ox must have fought last round)
Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X!
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses.
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4.
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.