Transform into a spider, replace this Ability with Petrifying Venom, then cast it. Petrifying Venom: Stun the target for 1.5 seconds and deal 132/194/288 () magic damage to them. Heal for 190/220/250 ().
Deal 80/120/180 () magic damage to adjacent enemies and gain 75/90/110 () Armor and Magic Resist for 6 seconds. During this time, attacks deal 16/33/63() bonus magic damage.
Transform into hammer form and gain 25 () Armor and Magic Resist. Replace this Ability with Hammer Slam and immediately cast it. Hammer Slam: Leap to the target, dealing 288/431/709() physical damage.
Sneeze fire at the target, dealing 232/348/532 () physical damage. 50% of overkill damage is dealt to the closest 2 targets.Dragon Upgrade: Deal 306/460/699 () physical damage instead. Overkill hits 4 targets.
Fire a piercing shard of ice that Sunders for 5 seconds and deals 110/165/259 () physical damage, reduced by 20% for each enemy hit. Sunder: Reduce Armor
Passive: Permanently gain 1% Attack Speed and movement speed for each champion killed. Attacks heal for 20/25/30 () Health and deal 32/47/71 () bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.
Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 190/290/435 () magic damage to the target and 95/145/215 () to all nearby enemies.
Fire an orb at the current target dealing 230/345/520() magic damage. Launch 3 firefoxes at enemies near the target, each dealing 15/25/35() true damage. Gain an additional foxfire this combat.
Dash to the farthest enemy within 3 hexes, dealing 154/231/347() physical damage to them. The next 3 attacks launch kunai at the target, dealing 113/169/256() damage.
Reduce incoming damage by 25/30/40 () for 4 seconds. Fire two magic bolts that converge on the furthest enemy within 3 hexes, Stunning them for 1.25/1.25/1.5 seconds. Each bolt deals 50/75/115 () magic damage to enemies it passes through.Mage casts will target a different enemy.
Deal 110/165/245() magic damage to the target and gain 260/285/310() Shield for 3 seconds. For the rest of combat, attacks deal 30/45/70() bonus stacking magic damage.
Launches a honey wad through the current target, dealing 159/239/358 () physical damage to enemies hit. Adjacent allies and allies hit by the trail are set abuzz, gaining 20/25/30% () Attack Speed for 4 seconds.
Passive: Shields grant 60% Attack Speed for 4 seconds.Active: Dash up to 2 hexes away, then deal 198/297/470() physical damage to enemies in a line through the target. Gain 100/140/180() Shield for 4 seconds.
For 3 seconds, gain 35%() Durability and create a cone of flame that deals 220/330/495() magic damage over the duration and Wounds enemies for 5 seconds. Wound: Reduce healing received by 33%
Transform into dragon form and gain an aura that deals 67/103/158 () magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds.Dragon Upgrade: Double the size of the aura. It deals 30% more damage.
Conjure a rift on the target that deals 250/375/565() magic damage and 20%Shreds for 6seconds. This ability upgrades the more it is cast. 15 Casts: Enemies adjacent to the target are Shredded and take 125/185/280() magic damage.30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 35% damage.Shred: Reduce Magic Resist
Fire a cannonball at the target, dealing 238/357/536() physical damage to the first enemy hit. That enemy is knocked back 2 hexes and Stunned if they are within 2 hexes of Tristana.
Place a bomb on the target, dealing 180/270/405 () magic damage and Stunning them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing 180/270/405 () magic damage to the target and 150/225/340 () magic damage to adjacent enemies.
Launch a magic missile at the target that bounces 4 times between enemies dealing 105/160/245() magic damage to enemies hit. They also take 10% more damage for 3 seconds.
Fire a blast in a wide line through the current target, dealing 204/305/464() physical damage to enemies hit, reduced by 25% for each enemy is passes through. The first enemy hit takes an additional 150/225/335() magic damage.If an enemy is adjacent, blink to safety before firing.
Passive: On takedown of the current target, empower the next attack to deal 146/219/344 () physical damage. If the next target is out of range, charge to them.Active: For the next 6 seconds, attacks also cleave adjacent enemies for 72/107/167() physical damage.
Paint a lightning bolt on the target. A moment later the bolt strikes, dealing 150/225/350 () magic damage to the target and 60/90/140 () magic damage to adjacent enemies. Every 3rd cast, paint 2 extra bolts on the lowest percent Health enemies.
Blink to the largest group of enemies within 2 hexes and spin, dealing 165/245/395() magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 272/404/652() magic damage instead. If Katarina kills an enemy, she blinks to reposition again.Wound: Reduce healing received by 33%
Gain 350/400/450() Shield that decays over 3 seconds and slam the target, dealing 180/270/430() magic damage in a 2-hex line. Gain 10% Damage Amp for the rest of combat.
Transform into a Crab for 2 seconds. Over the duration, regain 212 () health and release scuttleblasts at 3 nearby allies and 3 nearby enemies. Allies hit are healed for 75/100/125 (); enemies hit take 100/150/240 () magic damage and are Stunned for 1.25 seconds.
Gain 35/40/50% () Durability for 4 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal 120/180/300 () magic damage. Subsequent ruptures on the same enemy are 50% effective.
Transform, gaining 300/375/450() max Health. While transformed, deal 20/30/50() magic damage to enemies within 2 hexes every second.If already transformed, gain 180/230/280() additional max Health and increase the damage by 10/15/25().
Gain 380/410/450 () Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal 80/120/200 () magic damage to enemies within 2 hexes.
Combat Start: Gain 45 Armor and Magic Resist. Lose 1 of each every second.Active: Spin, gaining 380/480/580 () Shield for 4 seconds and dealing a total of 121/188/305 () physical damage to each adjacent enemy.
Leap backward and briefly gain 70% Durability. Then, sweep through the most enemies possible within 2 hexes, dealing 120/180/608() physical damage to each one, plus 280/420/1481() split between all enemies hit.
Dash to a safe position and snip 2 times in a cone. The first and last snip each deal 90/135/430 () magic damage, while snips inbetween deal 40/60/180 ().Increase the number of snips this combat by 1.
Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.Active: Deal 30/47/170 () physical damage to each enemy for each of their embedded spears. If there is a safe position nearby, leap to it.
Attach a temporal rift to the target and the closest unaffected enemy that deals 190/285/1600 () magic damage over 6/6/4 seconds. Reset the duration of all other rifts on the enemy.
Fire a bubble that deals 240/360/1800() magic damage at the largest group of enemies within range. Every 3rd cast, summon The Leviathan instead, which Stuns and deals 200/300/1200() magic damage to enemies in a line.
Steal 350/500/5000 Health split between the nearest 3/4/10 enemies. Each cast after heals 250/300/900 () Health and deals 165/297/535 () physical damage to the target instead.
Passive: Every 4 attacks and when changing targets, leap at the target and deal 135/203/608 () physical damage to the target and adjacent enemies. Active: For the next 5 seconds, gain 90/100/300% Attack Speed, 15% () Omnivamp, and crowd control immunity.
Gain 349/520/1612 () Shield for 3 seconds and shoot 8 feathers in a wide cone, dealing 150/225/1200 () magic damage to enemies they hit. Then land, granting allies within 2 hexes a 100/130/1000 () Shield for 4 seconds.
Dive underground and surface next to the closest enemy. Send out a shockwave towards the farthest enemy within 4 hexes. Enemies within 2 hexes or hit by the shockwave take 155/249/1178() magic damage and are Stunned for 1.75/2/8 seconds.
Gain 55/60/90% () Durability for 4 seconds and attract nearby enemy projectiles. At the end, release a nova that deals 150/225/1600 () magic damage in a 2/2/3 hex range.
Fire a supernova at a cluster of enemies within 5 () hexes that deals 310/465/1370() physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, dealing 155/233/1370() physical damage to all other enemies within three hexes.
Leap to the largest group of enemies, dealing 65/98/731 () physical damage to enemies in a 2-hex radius and Stun them for 1.25 seconds. Then, enter a frenzy, gaining 75/75/666% () Attack Speed, 15/15/100% Omnivamp, and causing attacks to deal 26/39/293 () bonus physical damage to the target and adjacent enemies.If already frenzied, empower the next attack to chomp, dealing 163/244/2925 () physical damage.
Passive: On target death, hookshot to the lowest percent health enemy within 3 hexes and deal 153/230/1530 () physical damage. After a hookshot or Ability cast, the next attack deals 195/292/2530 () true damage. Active: Knock back and Stun enemies adjacent to the target for 1/1/7 seconds, dealing 153/230/1530 () physical damage. Create a containment zone around the target for 4/4/7 seconds. Gain 30% Durability and 225% Attack Damage while in the zone.
Dash within 2 hexes to hit the most enemies possible and heal for 200/250/3000 (). Excess healing becomes a 3 second Shield. Then, deal 380/570/9001 () magic damage to adjacent enemies and 170/255/9000 () magic damage to enemies 2 hexes away. Every 2/2/1 casts create a snowfall that Chills all enemies and heals all allies for 150/200/1500 () over 3 seconds. Excess healing also becomes a 3 second Shield.Chill: Reduce Attack Speed by20%
Throw 2/2/8 completed items to allies with open slots. If an ally has no room for items, they instead gain a stacking 12% Damage Amp for the rest of combat. Then, throw 3/3/8 knick-knacks at enemies that each deal 333/555/1000 () magic damage.Occasionally, also finds something special in the backpack.
Gain 400/525/2500 () shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 150/225/2000 () magic damage each. Bats deal true damage to enemies below 25% Health.
Launch a ball at the current target that explodes for 190/285/2000 () magic damage, and colors the area for 5/5/15 seconds, dealing 500/750/3000 () magic damage over the duration. If the ball lands in an area that is already colored, it will bounce to a new location within 2-hexes before exploding.
Passive: Fly around and attack the nearest enemy.Active: Gain 50/50/500% Attack Speed for the next 4/4/30 attacks. These attacks launch fireballs that deal173/268/2486() physical damage.Dragon Upgrade: Next 6/6/99 attacks instead. Fireballs deal 225/348/3232 () physical damage.