Passive: Gain 30%more max Health from all sources. Active: Flex, healing 88/138/217()Health, then deal 195/332/567()physical damage to the currenttarget.
Deal 200/300/455()magic damage to the current target and 75/115/170()magic damage to the 2()nearest enemies. Heal 100/125/210Health + 20/25/40per enemyhit.
Throw a buckler at the farthest enemy within 4hexes, dealing 124/186/279()magic damage to them (Cyberboss: and 50/74/112()magic damage to enemies within 1hex). Gain 425/500/600()Shield.
Passive: Gain 1.5%Attack Damage for each kill this game. Active: Deal 191/287/430()physical damage to the currenttarget. Kingpin bonus: Teleport behind the lowest Health enemy within 3hexes and deal 28/41/62 ()bonus physical damage.
Send a large vine towards the current target, Stunning them for 1second and dealing 260/390/600()magicdamage. Send a smaller vine at the nearest target that deals 130/195/300()magicdamage.
Heal 238/288/362()Health, then deal 130/195/293()physical damage and 20%Sunder enemies within 1hex for 6seconds.Kingpin bonus: Increase Ability range to 2hexes. Damage reduced by 10%per hex away. Heal 65/77/99()Health for each enemyhit.
Passive: Attacks fire 5projectiles in a cone that deal 18/26/39()physical damage each. Graves casts every 2attacks.Active: Dash next to the target and quickly fire 2empowered shells that deal 26/39/67()physical damage perprojectile.
Heal 350/400/500()Health. Deal 150/225/350()magic damage the current target and 60/90/140()to enemies within 1-hex. Reduce their Magic Resist by 15for the rest ofcombat.
Fire a bouncing grenade that hits four enemies, dealing 77/115/172()physical damage and 20%Sundering them for 4.4()seconds. The fourth bounce returns to the initial target and deals 195/293/440()physical damage.
Passive: Gain 15%()Omnivamp.Active: Deal 138/207/310()physical damage to the current target. Then, summon 3packmates that deal 34/51/82()physical damage and 1()Alphas that deal 86/129/205()physical damage to the current target.
First cast: Every second for the rest of combat, heal 13/21/33()Health and deal 25/40/63()magic damage to adjacentenemies.Gain 200/250/300 ()max Health and 10%DamageAmp.
Gain 325/375/450()Shield for 3seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 1()hexes, dealing 115/173/265()magic damage to the centermost enemy, and 50%of the damage to enemies adjacent tothem.
Passive: Gain 2Ability Power eachAttack.Active: Throw a card at the current target and next nearest target, dealing 150/225/340()magicdamage.Kingpin bonus: Throw a random special card at the current target that deals 260/390/610()magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50%of its damage as true damage. Rarely, throw a Yellow card that grantsgold.
Deal 320/420/560()magic damage to the current target (Cyberboss: and 125/170/240()magic damage to adjacentenemies).If Veigar is the same star level as the target, deal 25%true damage. If Veigar is a higher star level, deal 40%truedamage.
Gain 460/553/725()Shield for 4seconds. When it breaks, deal 100/150/240()magic damage to the 3closest enemies and Chill them for 3seconds.Kingpin bonus: Gain 30Armor and Magic Resist. Every 42seconds, Braum's next attack deals 135/203/325()bonus magicdamage.
Fire 4lasers at the current target and 4more split between the nearest 2enemies, each dealing 54/81/125()magic damage and reducing Magic Resist by 5for the rest ofcombat.
For 3seconds, tether to the closest 3enemies, dealing 190/285/445()magic damage per second split between them. Tethers apply 20%Shred and heal Fiddlesticks for 15%of the damagedealt.
Gain 55/55/60%() Durability for 3seconds. Afterwards, heal 425/500/600() Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 () magic damage and Stuns for 1.5seconds.
Strike the most enemies in a semi-circle, gaining 270/300/350()Shield for 4seconds plus 30/50/80() per enemy hit. Deal 200()physical damage to enemies hit and reduce their Armor by 15/18/20for the rest ofcombat.
Fire 5rockets at random enemies within 2hexes of the current target. Each rocket deals 92/141/226()physical damage. Each cast fires an additionalrocket.
Gain 475/525/700()Shield for 4seconds. Slam the current target, dealing 200/300/500()magic damage in a 2-hex line and Stun all enemies hit for 1.25seconds.
Heal 160/180/210()Health and leap to the lowest Health enemy in 2hexes, dealing 151/227/340()physical damage. Then, strike 2times, each dealing 113/170/255()physicaldamage.Each cast increases leap range by 1 hex.
Passive: Attacks deal 34/51/77()physical damage to enemies adjacent to thetarget.Active: Fire a beam two hexes beyond the current target, dealing 258/387/619()physical damage to enemieshit.
Fire a chain that deals 200/300/480()magic damage and Stuns for 1seconds. The chain links to the 3closest enemies, dealing 100/150/240()magic damage toeach.
Passive: Gain 0 () Mana every second.Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 95/145/220 () magic damage to the current target and 55/85/125() to the other, marking both of them. If they're already marked, deal 175% damage.
Throw a fireball at the current target that deals 210/315/1200()magic damage and 2()mini-fireballs split between the target and 2 nearby enemies that deal 30/45/240()magic damageeach.Every 4casts, instead, summon Tibbers()next to the current target, dealing 270/405/1215()magic damage to enemies within 1hex.
Fire a moon blast at the largest group of enemies that deals 159/238/951()physical damage to enemies within 2hexes. Equip 4Chakram, plus 1more for each enemy hit by the blast, that last for 6attacks and deal 4.41/6.615/71()bonus physical damageeach.
Throw a paint bomb at the largest group of enemies within 1()hexes, dealing 260/390/1500()magic damage to enemies within 1hex and 100/150/600()magic damage to the nearest4enemies.
Fire a disorienting sound blast in a cone, dealing 130/204/1597()magic damage. Gain 260/380/986()max Health, get bigger, and increase the size of future soundblasts.
Gain 55/60/90%()Durability for 4seconds. Deal 100/150/2000()magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2seconds. Enemies damaged by this ability take 0()bonus magic damage from allies' attacks for 4/4/10seconds.
Fire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 33/50/269 () physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.Kingpin bonus: Fire 4 more waves.
Gain 380/480/1824()Shield for 4seconds and create an expanding zone that pops three times, each dealing 80/120/1800()magic damage to enemies hit. The third pop Chills enemies for3seconds.
Passive: Gain 30%more Armor and Magic Resist from allsources.Active: Throw an EMP at the current target that explodes after 2seconds. It deals 120/180/1800()magic damage to enemies within 3hexes and Stunthem for 1.75/2/8seconds.
Passive: Gain 15%Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.Active: Send a shadow to the target, dealing 100/150/600() magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1100() magic damage to the target and 100/150/600() to enemies within 1 hex.
Impale 6feathers into the current target that each deal 110/165/740()physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 21/32/135()physical damage.
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800()magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788()physical damage to adjacent enemies, while shadows deal 135/203/788() physical damage to adjacentenemies.
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks()as if it were Zeri, but deals 40/40/200%damage.Echoes last 5/5/10()seconds, and disappear when Zeridies.
Throw a bomb that hits the most enemies in a +shape(Cyberboss: whole row and column) within Attack Range, dealing 250/375/1500()magic damageto enemies within 1hex of the center (Cyberboss: and 130/200/900()magic damage to enemies furtheraway). If only one unit is hit, deal 100% more.
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50/100/1000%()Attack Speed. If the swapped champion dies, return to theboard.Teleport to hit the most enemies in a line, dealing 50/125/3333()to each one, plus 575/1000/9999()split between all enemieshit.Aurora cannot swap places with another Aurora.
Gain 700/1000/21337()Shield for 1.5/1.5/10seconds. Deal 520/780/5400()physical damage to the current target and send a wave that deals 208/312/2700()physical damage to enemies hit. If the wave hits 2or fewer enemies, gain 30Mana.
Passive: Attacks deal 90/135/314()bonus magic damage. At 35/35/90%Health, gain 630/1134/11664()Shield decaying over 4seconds, 100%Attack Speed, 20/20/100%Omnivamp, and 100Mana. Active: Briefly gain 33/33/99%Durability, then pick up a nearby enemy, knocking up all enemies within 1hex(Cyberboss: 2hexes) for 1.5seconds. Then, slam down, dealing 200/300/13370() magic damage to the target and 9/15/200%()of the target's max Health as magic damage to all enemieshit.
Deal 228/337/4955()physical damage to enemies within 2hexes and Burn, and Wound them for 5seconds. Gain 400/550/30000maxHealth.First Cast: Enter frenzy mode where attacks strike twice, dealing 116/173/1485()total physical damage and can dash to newtargets.Second Cast: Frenzy mode now strikes thrice, dealing 178/267/2970()total physical damage. Cannot castagain.{{TFT_Keyword_Wound}}
Dash towards the target and fire a volley of 20()bullets over 2seconds split between enemies within three hexes. Each bullet reduces armor by3 and deals 54/81/2025()physical damage, reduced by 20%per hex distance from Samira (Total Damage:1080/1620/40500()).When the volley ends, dash back to safety while dealing 300/450/6750()physical damage to the currenttarget.For the duration of the Ability, Samira is Unstoppable and has 12/12/100%()Omnivamp.
For 5/5/60seconds, gain 125/125/500%Attack Speed and lock-on to the lowest percent Health enemy within 1()hexes. Attacks also fire 3rockets, each dealing 68/102/1516()total physicaldamage.Each cast, the first time a locked-on enemy falls beneath 15/15/95%Health, execute them, reel them in, and grind them intoparts.
Passive: When units die, absorb their soul and heal 88/158/3564()Health.Active: Jump to the largest clump of enemies within 2hexes, dealing 220/330/20000()magic damage to adjacent enemies and 100/150/20000()magic damage to other enemies within 2hexes. 20%Shred all enemies hit for 4seconds.Shred: Reduce Magic Resist
Passive: At 10%Health, split into two copies with 50/50/100%Health.Active: Bounce 3times on nearby enemies. Each bounce deals 187/305/2458()magic damage, Stuns for 1second, and heals Zac 80/100/2000()Health.