Launch a smoke grenade at the current target. It explodes on impact, dealing 151/227/345 () physical damage to adjacent enemies, leaving behind a smoke cloud that Chills for 3/3.5/4 seconds.Chill: Reduce Attack Speed by 30%
Enter a defensive stance and gain 350/400/450 () Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 () magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.Ionia Bonus: +25 Armor and Magic Resist
Passive: Gains new Passive effects as your Tactician levels up.Level 1: Attacks deal 30/45/70 () bonus magic damage.Level 6: Every 3rd attack launches a wave that deals 30/40/60 () magic damage and 20% Shreds enemies for 3 seconds.Level 9: Every attack launches a wave and they travel farther.Shred: Reduce Magic Resist
Kick a ball at the current target that deals 190/285/425 () magic damage and Stuns for 1.5 seconds. The ball bounces to the closest enemy behind the target, dealing @ModifiedDamageAOE@ () magic damage on impact and 85/125/190 () magic damage to adjacent enemies.
Passive: Gain 15% ()Omnivamp. Active: Deal 87/140/223 () physical damage. Darkin Dagger: After casting, summon packmates that attack the first enemy hit for a total of 114/176/270 ().Omnivamp: Heal for percentage of damage dealt
Grab an enemy from either side and slam them together, knocking them up. Deals 180/270/420 () magic damage and Stuns them for 1.25/1.5/2 seconds. If only one enemy is grabbed, the damage and Stun duration are increased by 50%.Ionia Bonus: +200 max Health
Heal the lowest health ally for 170/190/220 (). If the ally is below 50% Health, heal them for an additional 56/63/73 (). Over the next 5 seconds, 5 stars hit the enemy closest to them. Each deals 115/165/260 () magic damage.
Transform and gain 325/375/550 () max Health. While transformed, deal 25/40/60 () magic damage to enemies within 2 hexes every second.If already transformed, gain an additional 225/260/385 () max Health and deal 100/160/300 () magic damage to enemies within.
Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 110/160/240 () magic damage to the first enemy hit.Active: Deal 180/270/410 () magic damage to the current target and knock them up, Stunning them for 2 seconds.
Grant 30/40/50% () Attack Speed to Jayce and 15% () to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals 179/268/431 () physical damage to enemies near the blast.
Throw three daggers that land next to enemies within 2 () hexes. Then, teleport to each and deal 145/220/350 () magic damage to adjacent enemies and Wound them for 6 seconds.Wound: Reduce healing received by 33%
Passive: Gain 30% bonus Armor and Magic Resistance from all sources.Active: Deal 150/225/360 () magic damage to enemies within two hexes. Knock them up and pull them together, Stunning them for 1.5/1.5/2 seconds.
Deal 174/261/405 () physical damage to the current target and mark them. If they are below 66% max Health, deal true damage instead. If the target is marked, deal 81/131/203 () bonus true damage.If this kills the target, rip through them 1 hex and heal for 160/288/518 ().
Launch Valor through the row or column with the most enemies, marking them to take 10% () increased damage for 4 seconds. Then rain down arrows, dealing 330/500/763 () physical damage split between all marked enemies.
Fire a moon blast at the largest group of enemies that deals 144/216/1013 () physical damage to enemies within 2 hexes. For 7 seconds, equip 3 Chakram, plus 1 more for each enemy hit by the blast. Attacks deal 3.6/5.4/20 () bonus physical damage for each Chakram equipped. Aphelios heals for 75% () of damage dealt by Chakrams.
Passive: Every third attack, a Sand Soldier deals 95/140/500 () magic damage to their target.Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 67/98/350 () magic damage instead.
Become untargetable and strike the current target 4 times. Each strike deals 150/150/250 () physical damage and 60/90/270 () true damage. Heal for 20% of the total damage dealt.If the target dies, change targets to the nearest enemy.
Passive: Attacks deal 100/150/375 () bonus magic damage, increased to 250/375/900 () while God of Death is active.Active: Gain 400/720/1296 () Shield and 1 range for 5 seconds. Killing enemies in this state steals 6/6/15% of their Health, Attack Damage, Ability Power, Armor, and Magic Resistance until combat ends.
Steal 5/5/15% maximum Health, 8% Attack Damage, 4/4/20 Armor, and 4/4/20 Magic Resist from the nearest 4/5/7 enemies for 8 () seconds.While empowered, every third attack deals 228/342/945 () physical damage.
Passive: Attacks strike in a cone, dealing 65/65/100% () physical damage to up to 2 additional enemies. Every 3rd attack strikes in a line for 170/175/375 () physical damage and grants 20/20/40% stacking Attack Speed.Active: Gain 250/375/700 () Shield for 3 seconds and dash to a safe location.
Passive: Whenever an ally attacks a Chilled enemy, they deal 17/30/356 () bonus true damage.Active: Gain 600/700/2000 () Shield for 4 seconds. Deal 160/240/1200 () magic damage to nearby enemies and Chill them for 4 seconds.Chill: Reduce Attack Speed by 30%
Gain 350/450/2000 () Shield and grant 225/275/1500 () Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240/360/2500 () magic damage to adjacent enemies.Ionia Bonus: +8% Damage Reduction
Throw a vial the closest surrounded enemy, covering nearby hexes in chemicals for 6/6/10 seconds. Deal 80/120/425 () magic damage per second to chemical-affected enemies, and heal affected allies for 20/30/120 () per second. When possible, target unaffected groups.
Summon 7/7/12 feathers that converge on and pierce the current target, dealing 67/103/177 () physical damage. Each feather removes 6 Armor from the first target they hit until the end of combat.Ionia Bonus: Attacks restore an additional 5 Mana
Transform for 12/12/30 seconds, converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal 220/330/4500 () physical damage in an area.Darkin Blade: Gain 350 Health and 15% ()Omnivamp. If another unit holds this weapon for at least 4 seconds, Aatrox will revive upon their death. Omnivamp: Heal for percentage of damage dealt
Steal essence from enemies around the current target, dealing 90/135/1000 () magic damage and 20% Mana Reaving them. Every 3/3/1 casts, unleash a wave that deals 230/350/1888 () magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.Ionia Bonus: +3 Mana per secondMana Reave: Increase max Mana until the next cast
Cutlass Passive: Gain 50 Armor and Magic Resist. Attacks ignite the target, dealing 240/360/4500 () true damage over 3 seconds.
Pistol Passive: Gain 3 range. Attacks grant 3 bonus mana.
Active: Summon the Dreadway to sail across the board, crashing into the first enemy hit and dealing 450/675/9001 () magic damage in a 3-hex radius. Allies the Dreadway passes through or hits with the crash are empowered by citrus, gaining 35/50/300% Attack Speed and immunity to crowd control for 3 seconds.
Heal for 100/180/324 (), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 () magic damage and Stun them for 2/2.5/10 seconds. Deal 250/400/1000 () magic damage to enemies the target collides with and Stun them for 1/1.25/5 seconds.If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.
Passive: Upon death, reanimate with 100% Health, decaying at 20/13/0% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains 150/150/1000% () Attack Speed.Active: Charge towards the most enemies within 4 () hexes. Deal 158/247/788 () physical damage to any enemies along the way and knock them up, Stunning them for 1.25/1.5/15 seconds.
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 25/70/200 () bonus Mana and are...slightly smaller?If there are no units left on your bench, Ryze summons a random high tier unit instead.
Create a portal to Bilgewater, summoning a giant treasure chest to fall on the largest cluster of enemies that deals 350/525/7777 () magic damage. The size of this chest is increased by 1% for every 2 gold you have.Each enemy hit has a chance to knock gold or other treasures out of the chest, and that chance doubles if the chest kills the enemy.
Create a portal to Demacia that protects allies for 2/2/5 seconds. Allies within the zone gain 600/900/9999 () Shield. If an ally leaves the safety of the portal, they are healed for 250/375/9999 ().When the portal expires, enemies within are dealt 300/450/999 () magic damage.
Create a portal to the Freljord under a random group of enemies for 2 seconds. The freezing winds deal 300/450/3500 () magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent Chill.If enemies are already affected by Permafrost, they are instead Stunned for the duration.Chill: Reduce Attack Speed by 30%
Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 5/7/20 closest units. Allies gain 30/40/300% Attack Speed for 6 seconds and are healed for 400/500/3000 () over the duration. Enemies dance, dealing 175/275/1500 () magic damage and Stunning them for 2/2.5/20 seconds.
Create a portal to Ixtal, coating the ground around the current target in a thicket of vines. After a brief delay, deal 370/570/3000 () magic damage to enemies within and Stun enemies at the epicenter for 2/2/10 seconds with a knockup.Allies within are wrapped in Barkskin, granting 100 () Armor and 100 () Magic Resistance for 4 () seconds.
Create a portal to Noxus that spews out a torrent of weapons and armor, granting 3/4/10 completed items to random allies with open slots, and throwing 4/5/12 axes towards random enemies that deal 150/225/2000 () magic damage each.If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat.
Create a portal to Piltover that launches an enforcer grenade towards the largest clump of enemies, dealing 275/425/3000 () magic damage to enemies within two hexes and creating a containment area for 3/4/8 seconds. Enemies are unable to leave the area, and 15/30/500% of the damage dealt to them is also dealt to all other enemies within.
Mark the 1/1/10 ally's soul(s) with the lowest current health to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with 40/80/3% () of their maximum Health.If all living allies are already marked, Ryze instead resurrects a deceased ally. Ryze cannot resurrect himself.
Create a portal to Shurima, summoning a roaming sand tornado that deals 175/275/2500 () magic damage to enemies hit and knocks them up, Stunning them for 1/1.25/3 second(s).The tornado has a chance to unearth buried treasures and gold as it travels.
Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 18/30/100% () of the initial target's maximum Health as magic damage. Enemies in the epicenter are briefly knocked up.If the target is the only enemy remaining, they never descend.
Create 5/8/25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 125/230/2006 () magic damage and Wounds, 20% Shreds, and 20% Sunders for 6 seconds. The more gold you have, the more powerful the portals become.25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.Wound: Reduce healing received by 50%Shred: Reduce Magic ResistSunder: Reduce Armor