Heal 126/152/194() and deal 125/190/280() physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's mising health.
Fire a blast at the current target, dealing 230/350/600 () magic damage and 115/175/300 () physical damage.Blink a short distance, then gain 25% Attack Speed for 5 seconds and 12() Attack Damage and Ability Power for the rest of combat.
Passive: Gain 8% () Attack Speed for each attack against the same target, up to 80% ().Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.
Hurl a spear at the farthest enemy, dealing 440/660/1035 () physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.
Passive: Attacks deal 33/50/75 () bonus magic damage. Gain additional power based on your Tactician level.Level 6: Every 3rd attack launches a wave that deals 55/85/125 () magic damage and 20% shreds enemies for 3 seconds.Level 9: Every attack launches a wave. Waves travel farther.Shred: Reduce Magic Resist
Passive: Every 7 seconds the next attack deals 114/190/332() bonus physical damage.Active: Gain 325/380/450() maximum health over 1.5 seconds and immediately trigger the passive.
Grant 80/100/135() shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing 440/660/1040() magic damage split between the 2 closest enemies.
Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 210/315/485() physical damage.
Passive: Kills grant 1% permanent Attack Damage.Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 41/63/94() physical damage.
Blink to the enemy with the lowest health within 2 hexes and deal 150/225/350 () magic damage to enemies in a 1-hex radius.Blink again, dealing 59/88/137() magic damage.
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700() magic damage split between them plus 90/135/210() magic damage to each.
Passive: Gain 2 for each component equipped to your team.Active: Heal 200/250/300 (), deal 150/225/350 () physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.Sunder: Reduce Armor
Heal 290/360/450(), deal 100/150/235() physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.
Deal 465/700/1125() magic damage to the current target, increased up to 50% based on the target's missing health.If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95() magic damage per target.
Fire a bullet at the farthest enemy, dealing 380/570/910() physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 95/145/240() physical damage.Bullets bounce +3 () times.
Heal 110/170/225 (), then deal 240/360/600 () physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Deal 180/270/415() physical damage to enemies in a 1-hex radius centered on the target.Shoot 3() sparks split between the 3 nearest enemies. Sparks deal 70/105/170() physical damage and reduce armor by 3.
Infect the closest 1 uninfected targets, dealing 520/780/1300() magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.If all enemies are infected, this effect can stack.
Over 1 second, deal 385/580/955() physical damage in a line through the current target. Enemies after the first take 85/128/210() instead.When no targets are left, regain mana based on the time remaining.
Gain 395/496/658() max Health, then deal 25/35/55() magic damage every second to enemies in a 2-hex radius.Subsequent casts heal 345/446/608() and increase the damage by 6/9/14().
Passive: Attacks are bouncing bombs that deal 62/93/145() magic damage to the first enemy hit.Active: Deal 200/300/465() magic damage in a 1-hex radius centered on the target.
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000() magic damage to its target and 60/90/1000() magic damage to other enemies hit.If only one enemy remains, dash 3 times instead
The next 8 attacks fire bonus arrows dealing 112/168/800 () total physical damage split between the target and up to two random enemies within 2 hexes.
Gain 532/688/2428() Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 () magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.
Passive: Attacks grant 6/6/30% () stacking Attack Speed, up to 60/60/300% (). Critical strikes instead grant 9/9/40% ().Active: Deal 200/300/900 () physical damage to the target and 520/750/3600 () physical damage split across a 2-hex radius centered on the target.
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0%Health each second and heal 300/540/972() on kill.Active: Gain 50/55/85%() Durability for 3 seconds, then deal 144/216/960() physical damage to the target.Active (ALL OUT): . Deal 350/525/3000() physical damage to the target.
Shield for 600/720/2000() for 4 seconds and deal 60/90/600() magic damage to enemies in a 2-hex radius.Fire sunbursts through enemies within 3-hexes. Each steals 4.5() Armor and Magic Resist and deals 30/48/300() magic damage.
Gain 500/575/1200() Shield for 4 seconds. When it breaks, deal 310/498/3782() physicaldamage to the target and 115/189/1491() physicaldamage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Deal 720/1080/6000 () magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/550 () over the same duration.
Passive: After casting, gain 1 Style and 5%%Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.Soul Shot: Deal 90/135/650() physical damage to the target and dash a short distance.Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 360/540/2425() to all enemies in a 2-hex radius. Reset your Style to 0.
Over a short duration, heal 392/573/1928() and deal 140/210/2000() physical damage to the target.Then, deal 164/259/893() physical damage in a cone. Enemies in the center line take 10/15/45 more physical damage, increased based on healing received this combat.
Passive: Every 4th attack deals 90/135/500 () physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 150% damage.Active: For 5 seconds gain 99/99/300% Attack Speed, 10/10/25% () Omnivamp, and crowd control immunity.
Launch 15 pages dealing 26/39/150 () magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages.Every 5 pages, launch a bonus page that deals 25/37/144 () true damage.
Stun the target and spin them around for 1.5 seconds, dealing 550/825/9001() physical damage to the target and 275/415/4501() to other enemies in a 2-hex radius. Then throw the target forward, dealing 100/150/2000() in a 1-hex area around the target. If the target drops below 18% () health, throw them off the board instead.
Passive: Attacks deal 30/45/400() magic damage in a cone. Every 3rd cast is Rip the Threads.Soul Stitch: Fire 3 needles through the board, dealing 45/70/1000() magic damage to enemies hit and leaving threads behind.Rip The Threads: Deal 320/480/9999() split between all enemies and 100/150/9001() bonus magic damage to each. Enemies near at least one thread take 10% more damage.
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (). Stats on Seraphine contribute more.Active: Fire a friendship bomb towards the largest group of enemies within 5 () hexes, dealing (Power of Friendship) magic damage in a 2-hex radius.
Passive: Attacks bounce between 3 enemies, dealing 30/45/999() bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.Active: Deal 120/180/1500 () physical damage to the 4/4/20 closest enemies, and detonate their marks for 24/36/500 () magic damage each.
Passive: Gain mana when units die. Enemies grant 5, allies 3.Active: Fire 3 () piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 90/135/866() physical damage, reduced by 35% per hit.
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 () bonus true damage and 90/135/999 () bonus magic damage.Active: Send an echo towards the two furthest enemies, dealing 150/225/9999 () physical damage and briefly Stunning enemies hit.
Summon 4/4/20 untargetable Thornspitters that deal 70/105/999 () per attack and attack 4 times. Non-plant allies gain 55/75/1014% () Attack Speed decaying over 4 seconds.