Deal 170/255/385 () magic damage to the current target and Wound them for 5 seconds. If they are already Wounded, deal 51/77/116 () bonus magic damage.Wound: Reduce healing received by 33%
Launch a smoke grenade at the current target. It explodes on impact, dealing 151/227/345 () physical damage to adjacent enemies, leaving behind a smoke cloud that Chills for 3/3.5/4 seconds.Chill: Reduce Attack Speed by 30%
Deal 220/330/500 () magic damage to the current target and link souls for 5 seconds. While linked, heal for 25/30/40% of all damage taken by the target.
Enter a defensive stance and gain 350/400/450 () Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 () magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.Ionia Bonus: +25 Armor and Magic Resist
Take aim at the current target and deal 462/693/1039 () physical damage to enemies in a line; each hit reduces damage by 40%.Ionia Bonus: +25% Attack Damage
Passive: Gains new Passive effects as your Tactician levels up.Level 1: Attacks deal 30/45/70 () bonus magic damage.Level 6: Every 3rd attack launches a wave that deals 30/40/60 () magic damage and 20% Shreds enemies for 3 seconds.Level 9: Every attack launches a wave and they travel farther.Shred: Reduce Magic Resist
Kick a ball at the current target that deals 190/285/425 () magic damage and Stuns for 1.5 seconds. The ball bounces to the closest enemy behind the target, dealing @ModifiedDamageAOE@ () magic damage on impact and 85/125/190 () magic damage to adjacent enemies.
Fire 8 arrows in a cone, each dealing 88/136/217 () physical damage to the first enemy hit and Chilling them for 2 () seconds.Chill: Reduce Attack Speed by 30%
Gain 250/300/400 () Shield for 4 seconds. Deal 135/200/300 () magic damage to enemies in a cone and Disarm them for 1.5/1.75/2 seconds.Disarm: Cannot move or attack, but CAN cast spells
Passive: Gain 15% ()Omnivamp. Active: Deal 87/140/223 () physical damage. Darkin Dagger: After casting, summon packmates that attack the first enemy hit for a total of 114/176/270 ().Omnivamp: Heal for percentage of damage dealt
Dash to strike enemies in a line and deal 180/270/424 () physical damage, Stunning and knocking up the first target hit for 1.5 seconds and all other targets for 0.5 seconds.
Grab an enemy from either side and slam them together, knocking them up. Deals 180/270/420 () magic damage and Stuns them for 1.25/1.5/2 seconds. If only one enemy is grabbed, the damage and Stun duration are increased by 50%.Ionia Bonus: +200 max Health
Heal the lowest health ally for 170/190/220 (). If the ally is below 50% Health, heal them for an additional 56/63/73 (). Over the next 5 seconds, 5 stars hit the enemy closest to them. Each deals 115/165/260 () magic damage.
Transform and gain 325/375/550 () max Health. While transformed, deal 25/40/60 () magic damage to enemies within 2 hexes every second.If already transformed, gain an additional 225/260/385 () max Health and deal 100/160/300 () magic damage to enemies within.
Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 110/160/240 () magic damage to the first enemy hit.Active: Deal 180/270/410 () magic damage to the current target and knock them up, Stunning them for 2 seconds.
Throw a hand of cards at the current target that deal 165/250/375 () magic damage. After 1.5 seconds the cards explode, dealing 210/315/490 () magic damage to nearby enemies.
Gain 350/400/450 () Shield for 4 seconds. Deal 150/225/338 () physical damage to enemies within 1 hex of the current target and 20% Sunder them for 4 seconds.Sunder: Reduce Armor
Grant 30/40/50% () Attack Speed to Jayce and 15% () to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals 179/268/431 () physical damage to enemies near the blast.
Fire a burst of energy that explodes upon impact, dealing 170/255/420 () magic damage to adjacent enemies. Every third cast launches 3 bursts.Ionia Bonus: +20 Ability Power
Throw three daggers that land next to enemies within 2 () hexes. Then, teleport to each and deal 145/220/350 () magic damage to adjacent enemies and Wound them for 6 seconds.Wound: Reduce healing received by 33%
Call down an X-shaped rain of bullets, destroying 35% of your target's shields and dealing 225/340/550 () magic damage. For 5 seconds, enemies hit have incoming shields reduced by 35%.
Passive: Gain 30% bonus Armor and Magic Resistance from all sources.Active: Deal 150/225/360 () magic damage to enemies within two hexes. Knock them up and pull them together, Stunning them for 1.5/1.5/2 seconds.
Leap towards the current target and gain 225/350/475 () Shield for 3 seconds. Slam down after a brief delay, dealing 270/410/650 () magic damage to enemies within two hexes.
Deal 174/261/405 () physical damage to the current target and mark them. If they are below 66% max Health, deal true damage instead. If the target is marked, deal 81/131/203 () bonus true damage.If this kills the target, rip through them 1 hex and heal for 160/288/518 ().
Send a wave of sound at the largest clump of enemies and deal 105/155/255 () magic damage to enemies hit. Allies hit by the wave gain 35/40/45% Attack Speed for 5 seconds.
Fire a plasma bolt towards the current target that deals 250/375/600 () magic damage to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy.
Launch Valor through the row or column with the most enemies, marking them to take 10% () increased damage for 4 seconds. Then rain down arrows, dealing 330/500/763 () physical damage split between all marked enemies.
Fire a moon blast at the largest group of enemies that deals 144/216/1013 () physical damage to enemies within 2 hexes. For 7 seconds, equip 3 Chakram, plus 1 more for each enemy hit by the blast. Attacks deal 3.6/5.4/20 () bonus physical damage for each Chakram equipped. Aphelios heals for 75% () of damage dealt by Chakrams.
Passive: Every third attack, a Sand Soldier deals 95/140/500 () magic damage to their target.Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 67/98/350 () magic damage instead.
Become untargetable and strike the current target 4 times. Each strike deals 150/150/250 () physical damage and 60/90/270 () true damage. Heal for 20% of the total damage dealt.If the target dies, change targets to the nearest enemy.
Passive: Attacks deal 100/150/375 () bonus magic damage, increased to 250/375/900 () while God of Death is active.Active: Gain 400/720/1296 () Shield and 1 range for 5 seconds. Killing enemies in this state steals 6/6/15% of their Health, Attack Damage, Ability Power, Armor, and Magic Resistance until combat ends.
Steal 5/5/15% maximum Health, 8% Attack Damage, 4/4/20 Armor, and 4/4/20 Magic Resist from the nearest 4/5/7 enemies for 8 () seconds.While empowered, every third attack deals 228/342/945 () physical damage.
Passive: Attacks strike in a cone, dealing 65/65/100% () physical damage to up to 2 additional enemies. Every 3rd attack strikes in a line for 170/175/375 () physical damage and grants 20/20/40% stacking Attack Speed.Active: Gain 250/375/700 () Shield for 3 seconds and dash to a safe location.
Passive: Whenever an ally attacks a Chilled enemy, they deal 17/30/356 () bonus true damage.Active: Gain 600/700/2000 () Shield for 4 seconds. Deal 160/240/1200 () magic damage to nearby enemies and Chill them for 4 seconds.Chill: Reduce Attack Speed by 30%
Gain 350/450/2000 () Shield and grant 225/275/1500 () Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240/360/2500 () magic damage to adjacent enemies.Ionia Bonus: +8% Damage Reduction
Throw a vial the closest surrounded enemy, covering nearby hexes in chemicals for 6/6/10 seconds. Deal 80/120/425 () magic damage per second to chemical-affected enemies, and heal affected allies for 20/30/120 () per second. When possible, target unaffected groups.
Summon 7/7/12 feathers that converge on and pierce the current target, dealing 67/103/177 () physical damage. Each feather removes 6 Armor from the first target they hit until the end of combat.Ionia Bonus: Attacks restore an additional 5 Mana
Transform for 12/12/30 seconds, converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal 220/330/4500 () physical damage in an area.Darkin Blade: Gain 350 Health and 15% ()Omnivamp. If another unit holds this weapon for at least 4 seconds, Aatrox will revive upon their death. Omnivamp: Heal for percentage of damage dealt
Steal essence from enemies around the current target, dealing 90/135/1000 () magic damage and 20% Mana Reaving them. Every 3/3/1 casts, unleash a wave that deals 230/350/1888 () magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.Ionia Bonus: +3 Mana per secondMana Reave: Increase max Mana until the next cast
Lash out at the lowest Health enemy in range 6/6/30 () times. Each lash deals 74/114/226 () physical damage and 2% of the target's max Health as true damage.
Cutlass Passive: Gain 50 Armor and Magic Resist. Attacks ignite the target, dealing 240/360/4500 () true damage over 3 seconds.
Pistol Passive: Gain 3 range. Attacks grant 3 bonus mana.
Active: Summon the Dreadway to sail across the board, crashing into the first enemy hit and dealing 450/675/9001 () magic damage in a 3-hex radius. Allies the Dreadway passes through or hits with the crash are empowered by citrus, gaining 35/50/300% Attack Speed and immunity to crowd control for 3 seconds.
Hurl a grenade towards the largest group of enemies, dealing 150/225/3141 () magic damage to enemies in a large area and Stunning them for 1.5/2/15 seconds.
Heal for 100/180/324 (), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 () magic damage and Stun them for 2/2.5/10 seconds. Deal 250/400/1000 () magic damage to enemies the target collides with and Stun them for 1/1.25/5 seconds.If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.
Passive: Upon death, reanimate with 100% Health, decaying at 20/13/0% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains 150/150/1000% () Attack Speed.Active: Charge towards the most enemies within 4 () hexes. Deal 158/247/788 () physical damage to any enemies along the way and knock them up, Stunning them for 1.25/1.5/15 seconds.
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 25/70/200 () bonus Mana and are...slightly smaller?If there are no units left on your bench, Ryze summons a random high tier unit instead.
Create a portal to Bilgewater, summoning a giant treasure chest to fall on the largest cluster of enemies that deals 350/525/7777 () magic damage. The size of this chest is increased by 1% for every 2 gold you have.Each enemy hit has a chance to knock gold or other treasures out of the chest, and that chance doubles if the chest kills the enemy.
Create a portal to Demacia that protects allies for 2/2/5 seconds. Allies within the zone gain 600/900/9999 () Shield. If an ally leaves the safety of the portal, they are healed for 250/375/9999 ().When the portal expires, enemies within are dealt 300/450/999 () magic damage.
Create a portal to the Freljord under a random group of enemies for 2 seconds. The freezing winds deal 300/450/3500 () magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent Chill.If enemies are already affected by Permafrost, they are instead Stunned for the duration.Chill: Reduce Attack Speed by 30%
Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 5/7/20 closest units. Allies gain 30/40/300% Attack Speed for 6 seconds and are healed for 400/500/3000 () over the duration. Enemies dance, dealing 175/275/1500 () magic damage and Stunning them for 2/2.5/20 seconds.
Create a portal to Ixtal, coating the ground around the current target in a thicket of vines. After a brief delay, deal 370/570/3000 () magic damage to enemies within and Stun enemies at the epicenter for 2/2/10 seconds with a knockup.Allies within are wrapped in Barkskin, granting 100 () Armor and 100 () Magic Resistance for 4 () seconds.
Create a portal to Noxus that spews out a torrent of weapons and armor, granting 3/4/10 completed items to random allies with open slots, and throwing 4/5/12 axes towards random enemies that deal 150/225/2000 () magic damage each.If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat.
Create a portal to Piltover that launches an enforcer grenade towards the largest clump of enemies, dealing 275/425/3000 () magic damage to enemies within two hexes and creating a containment area for 3/4/8 seconds. Enemies are unable to leave the area, and 15/30/500% of the damage dealt to them is also dealt to all other enemies within.
Mark the 1/1/10 ally's soul(s) with the lowest current health to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with 40/80/3% () of their maximum Health.If all living allies are already marked, Ryze instead resurrects a deceased ally. Ryze cannot resurrect himself.
Create a portal to Shurima, summoning a roaming sand tornado that deals 175/275/2500 () magic damage to enemies hit and knocks them up, Stunning them for 1/1.25/3 second(s).The tornado has a chance to unearth buried treasures and gold as it travels.
Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 18/30/100% () of the initial target's maximum Health as magic damage. Enemies in the epicenter are briefly knocked up.If the target is the only enemy remaining, they never descend.
Create 5/8/25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 125/230/2006 () magic damage and Wounds, 20% Shreds, and 20% Sunders for 6 seconds. The more gold you have, the more powerful the portals become.25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.Wound: Reduce healing received by 50%Shred: Reduce Magic ResistSunder: Reduce Armor