Set 4.5 Info

Silver

Backup

Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
2-1
3-2
4-2

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2

Beggars Can Be Choosers

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
2-1
3-2
4-2

Blistering Strikes

Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
2-1
3-2
4-2

Branching Out

Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Bulky Buddies I

Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
2-1
3-2
4-2

Called Shot

Called Shot
Set your win streak to +4. Gain 4 gold.
2-1
3-2
4-2

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
2-1
3-2
4-2

Climb The Ladder I

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
2-1
3-2
4-2

Corrosion

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2

Delayed Start

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2

Diversified Portfolio

Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Diversified Portfolio+

Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 1000 Health per stage.
2-1
3-2
4-2

Eye For An Eye

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
2-1
3-2
4-2

Eye For An Eye+

Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
2-1
3-2
4-2

Find Your Center

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2

Fine Vintage

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
2-1
3-2
4-2

Glass Cannon I

Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp.
2-1
3-2
4-2

Good For Something I

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
2-1
3-2
4-2

Health is Wealth I

Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
2-1
3-2
4-2

Item Collector I

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
2-1
3-2
4-2

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2

Kingslayer

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 1 gold now.
2-1
3-2
4-2

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lineup

Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
2-1
3-2
4-2

Manaflow I

Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
2-1
3-2
4-2

Mentorship I

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
2-1
3-2
4-2

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2

One For All I

One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
2-1
3-2
4-2

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2

Ones Twos Three

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2

Over Encumbered

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
2-1
3-2
4-2

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2

Placebo

Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2

Placebo+

Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2

Power Up

Power Up
Your next augment is one tier higher.
2-1
3-2
4-2

Pumping Up I

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2

Reroll Transfer

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.
2-1
3-2
4-2

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2

Rolling For Days I

Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2

Silver Spoon

Silver Spoon
Gain 10 XP.
2-1
3-2
4-2

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2

Superstars I

Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
2-1
3-2
4-2

Support Mining

Support Mining
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2

Support Mining+

Support Mining+
Gain a Training Dummy. When it dies 4 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2

Survivor

Survivor
After 3 players are eliminated, gain 88 gold.
2-1
3-2
4-2

Table Scraps

Table Scraps
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2

Titanic Titan

Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2

Gold

A Magic Roll

A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2

All That Shimmers

All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
2-1
3-2
4-2

All That Shimmers+

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
2-1
3-2
4-2

Assassin Crest

Assassin Crest
Gain an Assassin Emblem and a Pyke.
2-1
3-2
4-2

BRB

BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
2-1
3-2
4-2

Bad Luck Protection

Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
2-1
3-2
4-2

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Blazing Soul I

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Brawler Crest

Brawler Crest
Gain a Brawler Emblem and a Vi.
2-1
3-2
4-2

Bronze For Life I

Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2

Built Different

Built Different
Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage).
2-1
3-2
4-2

Bulky Buddies II

Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
2-1
3-2
4-2

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
2-1
3-2
4-2

Category Five

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
2-1
3-2
4-2

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Climb The Ladder II

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2

Cloning Facility

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
2-1
3-2
4-2

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Cooking Pot

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer.
2-1
3-2
4-2

Crown's Will

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
2-1
3-2
4-2

Cult's Offerings

Cult's Offerings
For every Gold above 40 that you have during planning, Galio permanently gains 5 health, up to 600. Gain a Twisted Fate and Pyke.
(Health Gained: 0)
2-1
3-2
4-2

Cultist Crest

Cultist Crest
Gain a Cultist Emblem and a Pyke.
2-1
3-2
4-2

Divine Crest

Divine Crest
Gain a Divine Emblem and a Jax.
2-1
3-2
4-2

Divine Zeal

Divine Zeal
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
2-1
3-2
4-2

Dragonsoul Crest

Dragonsoul Crest
Gain a Dragonsoul Emblem and a Braum.
2-1
3-2
4-2

Duelist Crest

Duelist Crest
Gain a Duelist Emblem and a Jax.
2-1
3-2
4-2

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2

Elderwood Crest

Elderwood Crest
Gain an Elderwood Emblem and a Rakan.
2-1
3-2
4-2

Enlightened Crest

Enlightened Crest
Gain an Enlightened Emblem and a Janna.
2-1
3-2
4-2

Epoch

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
2-1
3-2
4-2

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2

Executioner's Cut

Executioner's Cut
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
2-1
3-2
4-2

Fortune Crest

Fortune Crest
Gain a Fortune Emblem and an Annie.
2-1
3-2
4-2

Forward Thinking

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2

Glass Cannon II

Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
2-1
3-2
4-2

Gold For Dummies

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2

Golemify

Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage.
2-1
3-2
4-2

Growing Roots

Growing Roots
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
2-1
3-2
4-2

Health is Wealth II

Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
2-1
3-2
4-2

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
2-1
3-2
4-2

Investment Strategy I

Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
2-1
3-2
4-2

Item Collector II

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
2-1
3-2
4-2

Keeper Crest

Keeper Crest
Gain a Keeper Emblem and a Jarvan IV.
2-1
3-2
4-2

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
2-1
3-2
4-2

Mace's Will

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2

Mage Crest

Mage Crest
Gain a Mage Emblem and a Lulu.
2-1
3-2
4-2

Malicious Monetization

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2

Manaflow II

Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
2-1
3-2
4-2

Mentorship II

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
2-1
3-2
4-2

Money Sprout

Money Sprout
When Fortune is active, gain a helpful Money Sprout that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
2-1
3-2
4-2

Moonlight

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 35% Attack Damage and 35 Ability Power.
2-1
3-2
4-2

Motherdragon Breath

Motherdragon Breath
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
2-1
3-2
4-2

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
2-1
3-2
4-2

Noble Sacrifice

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
2-1
3-2
4-2

One For All II

One For All II
Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
2-1
3-2
4-2

Overheal

Overheal
Every third attack deals an additional 125% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2

Pair of Fours

Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2

Piercing Lotus I

Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Powered Shields

Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
2-1
3-2
4-2

Prizefighter

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2

Pumping Up II

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2

Pyromaniac

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2

Raining Gold

Raining Gold
Gain 8 gold now and 1 gold every round.
2-1
3-2
4-2

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2

Ricochet Shot

Ricochet Shot
Sharpshooters bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Sated Spellweaver

Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2

Scapegoat

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2

Scavenger

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
2-1
3-2
4-2

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
2-1
3-2
4-2

Shop Glitch

Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
2-1
3-2
4-2

Slammin'

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2

Slayer Crest

Slayer Crest
Gain a Slayer Emblem and a Zed.
2-1
3-2
4-2

Slayer's Resolve

Slayer's Resolve
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
2-1
3-2
4-2

Spear's Will

Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
2-1
3-2
4-2

Spirit Crest

Spirit Crest
Gain a Spirit Emblem and a Teemo.
2-1
3-2
4-2

Spirit Link

Spirit Link
Your team restores 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2

Starry Night

Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Current Chances: 0%
Chances increase with player level.
2-1
3-2
4-2

Starry Night+

Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Current Chances: 0%
Chances increase with player level.
2-1
3-2
4-2

Superstars II

Superstars II
Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.
2-1
3-2
4-2

Support Cache

Support Cache
Choose 1 of 4 Support items.
2-1
3-2
4-2

Syphoner Crest

Syphoner Crest
Gain a Syphoner Emblem and a Vladimir.
2-1
3-2
4-2

Teaming Up II

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
2-1
3-2
4-2

The Exiled One

The Exiled One
Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner.
(Kills: 0)
2-1
3-2
4-2

The Fabled One

The Fabled One
Gain a 2-star Wukong, your strongest Wukong is Fabled. When Fabled activated and 3-Starred, Wukong restores his past glory.
2-1
3-2
4-2

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
2-1
3-2
4-2

Tomb Raider I

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2

Tower Defense

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2

Trait Tracker

Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
2-1
3-2
4-2

Trifecta I

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
2-1
3-2
4-2

Two Much Value

Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 4 two-cost unit.
2-1
3-2
4-2

Two Trick

Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
2-1
3-2
4-2

Tyrannical Warlord

Tyrannical Warlord
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
2-1
3-2
4-2

Unleash The Beast

Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
2-1
3-2
4-2

Vampiric Vitality

Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2

Vanguard Crest

Vanguard Crest
Gain a Vanguard Emblem and a Nautilus.
2-1
3-2
4-2

Wandering Trainer I

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
2-1
3-2
4-2

Warlord Crest

Warlord Crest
Gain a Warlord Emblem and a Vi.
2-1
3-2
4-2

Warpath

Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2

What Doesn't Kill You

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
2-1
3-2
4-2

Worth the Wait

Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Prismatic

An Exalted Adventure

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 3 stages.
2-1
3-2
4-2

Anger Issues

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 50 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power.
2-1
3-2
4-2

Assassin Crown

Assassin Crown
Gain a Assassin Emblem, an Edge of Night, and a Pyke.
2-1
3-2
4-2

At What Cost

At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
2-1
3-2
4-2

Belt Overflow

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +90 bonus Health.
2-1
3-2
4-2

Birthday Present

Birthday Present
Gain a 2-star champion and 2 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2

Blazing Soul II

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Blinding Speed

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
2-1
3-2
4-2

Brawler Crown

Brawler Crown
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
2-1
3-2
4-2

Bronze For Life II

Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
2-1
3-2
4-2

Build a Bud!

Build a Bud!
Gain a random 3-star 1-cost champion and 10 gold.
2-1
3-2
4-2

Bulky Buddies III

Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
2-1
3-2
4-2

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
2-1
3-2
4-2

Calculated Enhancement

Calculated Enhancement
Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
2-1
3-2
4-2

Call to Chaos

Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
2-1
3-2
4-2

Coronation

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
2-1
3-2
4-2

Cultist Crown

Cultist Crown
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
2-1
3-2
4-2

Divine Crown

Divine Crown
Gain a Divine Emblem, a Quicksilver Sash and a Jax.
2-1
3-2
4-2

Dragonsoul Crown

Dragonsoul Crown
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
2-1
3-2
4-2

Dual Purpose

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
2-1
3-2
4-2

Duelist Crown

Duelist Crown
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
2-1
3-2
4-2

Elderwood Crown

Elderwood Crown
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
2-1
3-2
4-2

Enlightened Crown

Enlightened Crown
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
2-1
3-2
4-2

Expected Unexpectedness

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2

Final Polish

Final Polish
Gain a Support Anvil and a completed item anvil.
2-1
3-2
4-2

Flexible

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
2-1
3-2
4-2

Flurry of Blows

Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
2-1
3-2
4-2

Fortune Crown

Fortune Crown
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
2-1
3-2
4-2

Ghost of Friends Past

Ghost of Friends Past
Whenever an allied champion dies, your current team and all future allies permanently gain 6 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role.
Health: 0
Attack Damage: 0%
Ability Power: 0
2-1
3-2
4-2

Going Long

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Greater Moonlight

Greater Moonlight
Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
2-1
3-2
4-2

Hall of Mirrors

Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
2-1
3-2
4-2

Hard Commit

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
2-1
3-2
4-2

Hedge Fund

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

I'm the Carry Now

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
2-1
3-2
4-2

Immovable Object

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
2-1
3-2
4-2

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Invested++

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Investment Strategy II

Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
2-1
3-2
4-2

Keeper Crown

Keeper Crown
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
2-1
3-2
4-2

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2

Living Forge

Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
2-1
3-2
4-2

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
2-1
3-2
4-2

Mage Crown

Mage Crown
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
2-1
3-2
4-2

Max Cap

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
2-1
3-2
4-2

One Buff, Two Buff

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2

Phreaky Friday +

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2

Piercing Lotus II

Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2

Prismatic Pipeline

Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
2-1
3-2
4-2

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
2-1
3-2
4-2

Pumping Up III

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2

Quality Over Quantity

Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
2-1
3-2
4-2

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
3-2
4-2

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
2-1
3-2
4-2

Slayer Crown

Slayer Crown
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
2-1
3-2
4-2

Spirit Crown

Spirit Crown
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
2-1
3-2
4-2

Spoils of War III

Spoils of War III
Enemies have a 40% chance to drop loot when killed.
2-1
3-2
4-2

Sponging

Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
2-1
3-2
4-2

Sword Overflow

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed.
2-1
3-2
4-2

Syphoner Crown

Syphoner Crown
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
2-1
3-2
4-2

Tactician's Kitchen

Tactician's Kitchen
Gain a random Emblem. After 3 player combats, gain a Tactician's Cape.
2-1
3-2
4-2

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
2-1
3-2
4-2

Tomb Raider II

Tomb Raider II
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
2-1
3-2
4-2

Trifecta II

Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed.
2-1
3-2
4-2

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
2-1
3-2
4-2

Vanguard Crown

Vanguard Crown
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
2-1
3-2
4-2

Void Swarm

Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
2-1
3-2
4-2

Wand Overflow

Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +4% Attack Speed.
2-1
3-2
4-2

Wandering Trainer II

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
2-1
3-2
4-2

Warlord Crown

Warlord Crown
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
2-1
3-2
4-2

Worth the Wait II

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
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