You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.Attacks: 0
2-1
3-2
4-2
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
2-1
3-2
4-2
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
2-1
3-2
4-2
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability.
2-1
3-2
4-2
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
Branching Out+
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
2-1
3-2
4-2
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.Damage dealt: 0
2-1
3-2
4-2
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
2-1
3-2
4-2
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.The anvil offers 4 choices.
2-1
3-2
4-2
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.Damage dealt: 0
2-1
3-2
4-2
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.Critical strikes: 0
2-1
3-2
4-2
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
2-1
3-2
4-2
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
2-1
3-2
4-2
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.Damage taken: 0
2-1
3-2
4-2
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.Mana spent: 0
2-1
3-2
4-2
Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
2-1
3-2
4-2
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
2-1
3-2
4-2
Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2
Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
2-1
3-2
4-2
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
2-1
3-2
4-2
Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: 0 Gold
2-1
3-2
4-2
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2
One Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
2-1
3-2
4-2
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
2-1
3-2
4-2
Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.Does not include the round this augment is selected.
2-1
3-2
4-2
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2
Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2
Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2
Silver Destiny++
Gain a random Silver Augment and 7 gold.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.Current Bonus: 0% 0%
2-1
3-2
4-2
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Twin Guardians
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
2-1
3-2
4-2
Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
2-1
3-2
4-2
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2
Gold
3 Threes
Gain 3 random 2-star 3-cost champions and 3 gold.
2-1
3-2
4-2
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
2-1
3-2
4-2
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.Foes vanquished: 0
2-1
3-2
4-2
Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.
2-1
3-2
4-2
Another One!+
The next completed item you make grants another copy of it. Gain 1 component.
2-1
3-2
4-2
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
After 12 seconds of combat, gain 45% Damage Amp.
2-1
3-2
4-2
Assassin Crest
Gain an Assassin Emblem and a Pyke.
2-1
3-2
4-2
Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
2-1
3-2
4-2
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
2-1
3-2
4-2
Big Friend II
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
2-1
3-2
4-2
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2
Blood Rage
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
2-1
3-2
4-2
Brawler Crest
Gain a Brawler Emblem and a Vi.
2-1
3-2
4-2
Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
2-1
3-2
4-2
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
2-1
3-2
4-2
Crown's Will
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
2-1
3-2
4-2
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
2-1
3-2
4-2
Cult's Offerings
For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: 0)
2-1
3-2
4-2
Cultist Crest
Gain a Cultist Emblem and a Pyke.
2-1
3-2
4-2
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.
2-1
3-2
4-2
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Dedication
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
2-1
3-2
4-2
Divine Crest
Gain a Divine Emblem and a Jax.
2-1
3-2
4-2
Divine Zeal
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
2-1
3-2
4-2
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
Dragonsoul Crest
Gain a Dragonsoul Emblem and a Braum.
2-1
3-2
4-2
Duelist Crest
Gain a Duelist Emblem and a Jax.
2-1
3-2
4-2
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Elderwood Crest
Gain an Elderwood Emblem and a Rakan.
2-1
3-2
4-2
Enlightened Crest
Gain an Enlightened Emblem and a Janna.
2-1
3-2
4-2
Epoch
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
2-1
3-2
4-2
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.
2-1
3-2
4-2
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Executioner's Cut
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
2-1
3-2
4-2
Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
2-1
3-2
4-2
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
2-1
3-2
4-2
Fortune Crest
Gain a Fortune Emblem and an Annie.
2-1
3-2
4-2
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
2-1
3-2
4-2
Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
2-1
3-2
4-2
Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2
Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2
Growing Roots
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
2-1
3-2
4-2
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2
Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.
2-1
3-2
4-2
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2
Hefty Rolls
Your team gains 9 Health and size for each time you've rolled this game.Rolls: 0 Health: 0
2-1
3-2
4-2
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2
Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
2-1
3-2
4-2
Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 5 gold now.
2-1
3-2
4-2
Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
2-1
3-2
4-2
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2
Infinity Protection
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.Monsters Attack Championship, 2023
2-1
3-2
4-2
Investment Strategy I
Your champions gain 8 permanent max Health per interest you earn.
2-1
3-2
4-2
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
2-1
3-2
4-2
Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
2-1
3-2
4-2
Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
2-1
3-2
4-2
Keeper Crest
Gain a Keeper Emblem and a Jarvan IV.
2-1
3-2
4-2
Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
2-1
3-2
4-2
Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
2-1
3-2
4-2
Little Buddies
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Mage Crest
Gain a Mage Emblem and a Lulu.
2-1
3-2
4-2
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.0
2-1
3-2
4-2
Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 () magic damage.
2-1
3-2
4-2
Money Dummy
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
2-1
3-2
4-2
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power.
2-1
3-2
4-2
Mother Dragon Breath
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
2-1
3-2
4-2
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2
Overheal
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2
Pair of Fours
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
2-1
3-2
4-2
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
2-1
3-2
4-2
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves. 00
2-1
3-2
4-2
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Preparation II
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
2-1
3-2
4-2
Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
2-1
3-2
4-2
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
2-1
3-2
4-2
Raining Gold
Gain 7 gold now and 1 gold every round.
2-1
3-2
4-2
Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Ricochet Shot
Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
2-1
3-2
4-2
Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.Gold earned: 0
2-1
3-2
4-2
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
2-1
3-2
4-2
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Slayer Crest
Gain a Slayer Emblem and a Zed.
2-1
3-2
4-2
Slayer's Resolve
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
2-1
3-2
4-2
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.
2-1
3-2
4-2
Spear's Will
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
2-1
3-2
4-2
Spirit Crest
Gain a Spirit Emblem and a Teemo.
2-1
3-2
4-2
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
2-1
3-2
4-2
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
2-1
3-2
4-2
Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
2-1
3-2
4-2
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
Syphoner Crest
Gain a Syphoner Emblem and a Vladimir.
2-1
3-2
4-2
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
2-1
3-2
4-2
The Fabled One
Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.
2-1
3-2
4-2
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
2-1
3-2
4-2
Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.
2-1
3-2
4-2
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2
Trifecta I
Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 2 2-cost champions.
2-1
3-2
4-2
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
2-1
3-2
4-2
Tyrannical Warlord
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
2-1
3-2
4-2
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
2-1
3-2
4-2
Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2
Vanguard Crest
Gain a Vanguard Emblem and a Nautilus.
2-1
3-2
4-2
Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
2-1
3-2
4-2
Warlord Crest
Gain a Warlord Emblem and a Vi.
2-1
3-2
4-2
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Prismatic
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2
Assassin Crown
Gain a Assassin Emblem, an Edge of Night and a Pyke.
2-1
3-2
4-2
At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
2-1
3-2
4-2
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-1
3-2
4-2
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Brawler Crown
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
2-1
3-2
4-2
Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-1
3-2
4-2
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Caretaker's Chosen
As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 8: Choose 1 of 5 Radiant items
2-1
3-2
4-2
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2
Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.0
2-1
3-2
4-2
Component Heist
After 4 player combats, gain 1 of every item component.0 0
2-1
3-2
4-2
Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.
2-1
3-2
4-2
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2
Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
2-1
3-2
4-2
Cultist Crown
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
2-1
3-2
4-2
Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.
2-1
3-2
4-2
Divine Crown
Gain a Divine Emblem, a Quicksilver and a Jax.
2-1
3-2
4-2
Dragonsoul Crown
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
2-1
3-2
4-2
Duelist Crown
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
2-1
3-2
4-2
Elderwood Crown
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
2-1
3-2
4-2
Enlightened Crown
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
2-1
3-2
4-2
Exiles III
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
2-1
3-2
4-2
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
2-1
3-2
4-2
Fortune Crown
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
2-1
3-2
4-2
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Growth Mindset
Gain 50 XP.
2-1
3-2
4-2
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
2-1
3-2
4-2
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
2-1
3-2
4-2
Jeweled Lotus II
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
2-1
3-2
4-2
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
2-1
3-2
4-2
Keeper Crown
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
2-1
3-2
4-2
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2
Living Forge
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-1
3-2
4-2
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Mage Crown
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
2-1
3-2
4-2
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
2-1
3-2
4-2
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
2-1
3-2
4-2
Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
2-1
3-2
4-2
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2
Pumping Up III
Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2
Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.
2-1
3-2
4-2
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
2-1
3-2
4-2
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2
Slayer Crown
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
2-1
3-2
4-2
Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-1
3-2
4-2
Spirit Crown
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
2-1
3-2
4-2
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
2-1
3-2
4-2
Syphoner Crown
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
2-1
3-2
4-2
Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
The Trait Tree
Gain 3 random Emblems and 2 gold.
2-1
3-2
4-2
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2
Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
2-1
3-2
4-2
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2
Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Trifecta II
Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2
Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.Useful for Magic Carries!
2-1
3-2
4-2
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2
Vanguard Crown
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
2-1
3-2
4-2
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
2-1
3-2
4-2
Warlord Crown
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
2-1
3-2
4-2
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: 0)Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2
Win Out
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 0/3).Mana spent: 0/2200