Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
2-1
3-2
4-2
Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
2-1
3-2
4-2
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
2-1
3-2
4-2
Branching Out
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
2-1
3-2
4-2
Called Shot
Set your win streak to +4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
2-1
3-2
4-2
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
2-1
3-2
4-2
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 1000 Health per stage.
2-1
3-2
4-2
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
2-1
3-2
4-2
Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
2-1
3-2
4-2
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp.
2-1
3-2
4-2
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
2-1
3-2
4-2
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 4 gold.The anvil offers 4 choices.
2-1
3-2
4-2
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
2-1
3-2
4-2
Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 1 gold now.
2-1
3-2
4-2
Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
2-1
3-2
4-2
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
2-1
3-2
4-2
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
2-1
3-2
4-2
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
2-1
3-2
4-2
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
2-1
3-2
4-2
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2
Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
2-1
3-2
4-2
Power Up
Your next augment is one tier higher.
2-1
3-2
4-2
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.Does not include the round this augment is selected.
2-1
3-2
4-2
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
2-1
3-2
4-2
Support Mining
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2
Support Mining+
Gain a Training Dummy. When it dies 4 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2
Survivor
After 3 players are eliminated, gain 88 gold.
2-1
3-2
4-2
Table Scraps
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2
Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2
Gold
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
2-1
3-2
4-2
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
2-1
3-2
4-2
Assassin Crest
Gain an Assassin Emblem and a Pyke.
2-1
3-2
4-2
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
2-1
3-2
4-2
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
2-1
3-2
4-2
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Brawler Crest
Gain a Brawler Emblem and a Vi.
2-1
3-2
4-2
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Built Different
Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage).
2-1
3-2
4-2
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
2-1
3-2
4-2
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
2-1
3-2
4-2
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
2-1
3-2
4-2
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer.
2-1
3-2
4-2
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
2-1
3-2
4-2
Cult's Offerings
For every Gold above 40 that you have during planning, Galio permanently gains 5 health, up to 600. Gain a Twisted Fate and Pyke. (Health Gained: 0)
2-1
3-2
4-2
Cultist Crest
Gain a Cultist Emblem and a Pyke.
2-1
3-2
4-2
Divine Crest
Gain a Divine Emblem and a Jax.
2-1
3-2
4-2
Divine Zeal
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
2-1
3-2
4-2
Dragonsoul Crest
Gain a Dragonsoul Emblem and a Braum.
2-1
3-2
4-2
Duelist Crest
Gain a Duelist Emblem and a Jax.
2-1
3-2
4-2
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Elderwood Crest
Gain an Elderwood Emblem and a Rakan.
2-1
3-2
4-2
Enlightened Crest
Gain an Enlightened Emblem and a Janna.
2-1
3-2
4-2
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
2-1
3-2
4-2
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Executioner's Cut
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
2-1
3-2
4-2
Fortune Crest
Gain a Fortune Emblem and an Annie.
2-1
3-2
4-2
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
2-1
3-2
4-2
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2
Golemify
Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage.
2-1
3-2
4-2
Growing Roots
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
2-1
3-2
4-2
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
2-1
3-2
4-2
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
2-1
3-2
4-2
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
2-1
3-2
4-2
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
2-1
3-2
4-2
Keeper Crest
Gain a Keeper Emblem and a Jarvan IV.
2-1
3-2
4-2
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Mage Crest
Gain a Mage Emblem and a Lulu.
2-1
3-2
4-2
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Manaflow II
Your units that start combat in the back row gain 4 additional Mana per attack.
2-1
3-2
4-2
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
2-1
3-2
4-2
Money Sprout
When Fortune is active, gain a helpful Money Sprout that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
2-1
3-2
4-2
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 35% Attack Damage and 35 Ability Power.
2-1
3-2
4-2
Motherdragon Breath
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
2-1
3-2
4-2
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
2-1
3-2
4-2
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
2-1
3-2
4-2
One For All II
Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
2-1
3-2
4-2
Overheal
Every third attack deals an additional 125% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
2-1
3-2
4-2
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Raining Gold
Gain 8 gold now and 1 gold every round.
2-1
3-2
4-2
Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Ricochet Shot
Sharpshooters bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
2-1
3-2
4-2
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
2-1
3-2
4-2
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
2-1
3-2
4-2
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2
Slayer Crest
Gain a Slayer Emblem and a Zed.
2-1
3-2
4-2
Slayer's Resolve
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
2-1
3-2
4-2
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
2-1
3-2
4-2
Spirit Crest
Gain a Spirit Emblem and a Teemo.
2-1
3-2
4-2
Spirit Link
Your team restores 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.Current Chances: 0%Chances increase with player level.
2-1
3-2
4-2
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.Current Chances: 0%Chances increase with player level.
2-1
3-2
4-2
Superstars II
Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.
2-1
3-2
4-2
Support Cache
Choose 1 of 4 Support items.
2-1
3-2
4-2
Syphoner Crest
Gain a Syphoner Emblem and a Vladimir.
2-1
3-2
4-2
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
2-1
3-2
4-2
The Exiled One
Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner.(Kills: 0)
2-1
3-2
4-2
The Fabled One
Gain a 2-star Wukong, your strongest Wukong is Fabled. When Fabled activated and 3-Starred, Wukong restores his past glory.
2-1
3-2
4-2
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
2-1
3-2
4-2
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
2-1
3-2
4-2
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
2-1
3-2
4-2
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 4 two-cost unit.
2-1
3-2
4-2
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
2-1
3-2
4-2
Tyrannical Warlord
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
2-1
3-2
4-2
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
2-1
3-2
4-2
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2
Vanguard Crest
Gain a Vanguard Emblem and a Nautilus.
2-1
3-2
4-2
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
2-1
3-2
4-2
Warlord Crest
Gain a Warlord Emblem and a Vi.
2-1
3-2
4-2
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
2-1
3-2
4-2
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Prismatic
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 3 stages.
2-1
3-2
4-2
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 50 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power.
2-1
3-2
4-2
Assassin Crown
Gain a Assassin Emblem, an Edge of Night, and a Pyke.
2-1
3-2
4-2
At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
2-1
3-2
4-2
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +90 bonus Health.
2-1
3-2
4-2
Birthday Present
Gain a 2-star champion and 2 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.Useful for Attack Carries!
2-1
3-2
4-2
Brawler Crown
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
2-1
3-2
4-2
Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait.
2-1
3-2
4-2
Build a Bud!
Gain a random 3-star 1-cost champion and 10 gold.
2-1
3-2
4-2
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
2-1
3-2
4-2
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
2-1
3-2
4-2
Calculated Enhancement
Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
2-1
3-2
4-2
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Caretaker's Chosen
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 7: choose 1 of 5 Radiant items
2-1
3-2
4-2
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
2-1
3-2
4-2
Cultist Crown
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
2-1
3-2
4-2
Divine Crown
Gain a Divine Emblem, a Quicksilver Sash and a Jax.
2-1
3-2
4-2
Dragonsoul Crown
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
2-1
3-2
4-2
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
2-1
3-2
4-2
Duelist Crown
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
2-1
3-2
4-2
Elderwood Crown
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
2-1
3-2
4-2
Enlightened Crown
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
2-1
3-2
4-2
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Final Polish
Gain a Support Anvil and a completed item anvil.
2-1
3-2
4-2
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
2-1
3-2
4-2
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
2-1
3-2
4-2
Fortune Crown
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
2-1
3-2
4-2
Ghost of Friends Past
Whenever an allied champion dies, your current team and all future allies permanently gain 6 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role.Health: 0Attack Damage: 0% Ability Power: 0
2-1
3-2
4-2
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Greater Moonlight
Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
2-1
3-2
4-2
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
2-1
3-2
4-2
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
2-1
3-2
4-2
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
2-1
3-2
4-2
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
2-1
3-2
4-2
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
2-1
3-2
4-2
Keeper Crown
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
2-1
3-2
4-2
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2
Living Forge
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
2-1
3-2
4-2
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
2-1
3-2
4-2
Mage Crown
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
2-1
3-2
4-2
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
2-1
3-2
4-2
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
2-1
3-2
4-2
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
2-1
3-2
4-2
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
2-1
3-2
4-2
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.
2-1
3-2
4-2
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
2-1
3-2
4-2
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
2-1
3-2
4-2
Slayer Crown
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
2-1
3-2
4-2
Spirit Crown
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
2-1
3-2
4-2
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
2-1
3-2
4-2
Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
2-1
3-2
4-2
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed.
2-1
3-2
4-2
Syphoner Crown
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
2-1
3-2
4-2
Tactician's Kitchen
Gain a random Emblem. After 3 player combats, gain a Tactician's Cape.
2-1
3-2
4-2
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 15 gold now.
2-1
3-2
4-2
Tomb Raider II
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed.
2-1
3-2
4-2
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
2-1
3-2
4-2
Vanguard Crown
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
2-1
3-2
4-2
Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
2-1
3-2
4-2
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +4% Attack Speed.
2-1
3-2
4-2
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
2-1
3-2
4-2
Warlord Crown
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
2-1
3-2
4-2
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.