Set 7.5 Info

Silver

AFK

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2

Augmented Power

Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2

Beggars Can Be Choosers

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
2-1
3-2
4-2

Best Friends I

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
2-1
3-2
4-2

Big Friend I

Big Friend I
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
2-1
3-2
4-2

Branching Out

Branching Out
Gain a random Emblem.
2-1
3-2
4-2

Branching Out+

Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Called Shot

Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
2-1
3-2
4-2

Chaotic Evolution

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
2-1
3-2
4-2

Climb The Ladder I

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
2-1
3-2
4-2

Corrosion

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2

Cosmic Hemomancy

Cosmic Hemomancy
Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.
2-1
3-2
4-2

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2

Dark Resurrection

Dark Resurrection
The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed
2-1
3-2
4-2

Delayed Start

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2

Diversified Portfolio

Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Diversified Portfolio+

Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2

Dragonmancer Conference

Dragonmancer Conference
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
2-1
3-2
4-2

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
2-1
3-2
4-2

Efficient Shopper

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
2-1
3-2
4-2

Exiles I

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2

Eye For An Eye

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2

Eye For An Eye+

Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
2-1
3-2
4-2

Find Your Center

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2

Firesale

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2

Glass Cannon I

Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
2-1
3-2
4-2

Good For Something I

Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2

Healing Orbs I

Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
2-1
3-2
4-2

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
2-1
3-2
4-2

Item Collector I

Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
2-1
3-2
4-2

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2

Keepers I

Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
2-1
3-2
4-2

Kingslayer

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
2-1
3-2
4-2

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lineup

Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2

Lit Fuse

Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
2-1
3-2
4-2

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
2-1
3-2
4-2

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2

Ones Twos Three

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2

Over Encumbered

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
2-1
3-2
4-2

Pandora's Bench

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
2-1
3-2
4-2

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2

Placebo

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2

Placebo+

Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
2-1
3-2
4-2

Pocket Recombobulator

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
2-1
3-2
4-2

Preparation I

Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2

Pumping Up I

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2

Relic of the Past

Relic of the Past
Gain a special Darkflight Zeke's Herald from the past.
2-1
3-2
4-2

Reroll Transfer

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Does not include the round this augment is selected.
2-1
3-2
4-2

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2

Rigged Shop+

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
2-1
3-2
4-2

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2

Rolling For Days I

Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2

Second Wind I

Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
2-1
3-2
4-2

Shimmerscale Crest

Shimmerscale Crest
Gain a Shimmerscale Emblem and a Jax.
2-1
3-2
4-2

Silver Destiny

Silver Destiny
Gain a random Silver Augment and 3 gold.
2-1
3-2
4-2

Silver Destiny+

Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2

Silver Destiny++

Silver Destiny++
Gain a random Silver Augment and 7 gold.
2-1
3-2
4-2

Silver Spoon

Silver Spoon
Gain 10 XP.
2-1
3-2
4-2

Slice of Life

Slice of Life
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2

Soul Eater

Soul Eater
Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.
2-1
3-2
4-2

Soul Siphon

Soul Siphon
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
2-1
3-2
4-2

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2

Stand United I

Stand United I
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2

Survivor

Survivor
After 3 players are eliminated, gain 92 gold.
2-1
3-2
4-2

Table Scraps

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2

Titanic Titan

Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2

Underdogs

Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
2-1
3-2
4-2

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2

Gold

A Golden Quest

A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
2-1
3-2
4-2

A Magic Roll

A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2

A Story of Seven

A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.
Gain a 2-star 1-cost champion to start your journey.
2-1
3-2
4-2

Aim For The Top!

Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
Foes vanquished: 0
2-1
3-2
4-2

Another One!

Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.
2-1
3-2
4-2

Another One!+

Another One!+
The next completed item you make grants another copy of it. Gain 1 component.
2-1
3-2
4-2

Ascension

Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
2-1
3-2
4-2

Aura Farming

Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
2-1
3-2
4-2

Backup Dancers

Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
2-1
3-2
4-2

Base Camp

Base Camp
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.
2-1
3-2
4-2

Beast's Den

Beast's Den
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
2-1
3-2
4-2

Best Friends II

Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
2-1
3-2
4-2

Big Friend II

Big Friend II
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
2-1
3-2
4-2

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Blazing Soul I

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Blood Rage

Blood Rage
Your units gain 12-30% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
2-1
3-2
4-2

Bronze For Life I

Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2

Bruiser Crest

Bruiser Crest
Gain a Bruiser Emblem and a Jax.
2-1
3-2
4-2

Built Different

Built Different
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
2-1
3-2
4-2

Calculated Loss

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2

Cannoneer Crest

Cannoneer Crest
Gain a Cannoneer Emblem and an Aphelios.
2-1
3-2
4-2

Care Package

Care Package
Now and at the start of the next 2 stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
2-1
3-2
4-2

Cavalier Crest

Cavalier Crest
Gain a Cavalier Emblem and a Sejuani.
2-1
3-2
4-2

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Climb The Ladder II

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2

Cloning Facility

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
2-1
3-2
4-2

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Cooking Pot

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2

Crown's Will

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
2-1
3-2
4-2

Cry Me A River

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
2-1
3-2
4-2

Cybernetic Uplink II

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.
2-1
3-2
4-2

Darkflight Crest

Darkflight Crest
Gain a Darkflight Emblem and a Rell.
2-1
3-2
4-2

Deadlier Blades

Deadlier Blades
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
2-1
3-2
4-2

Deadlier Caps

Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 1% Ability Power per 3 takedowns the wearer gets.
2-1
3-2
4-2

Devastating Charge

Devastating Charge
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
2-1
3-2
4-2

Double Trouble

Double Trouble
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2

Dragon Imperialist

Dragon Imperialist
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
2-1
3-2
4-2

Dragonmancer Crest

Dragonmancer Crest
Gain a Dragonmancer Emblem and a Kai'Sa.
2-1
3-2
4-2

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2

Epoch

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2

Essence Theft

Essence Theft
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.
2-1
3-2
4-2

Eternal Protection

Eternal Protection
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.
2-1
3-2
4-2

Evil Beyond Measure

Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.
2-1
3-2
4-2

Evoker Crest

Evoker Crest
Gain an Evoker Emblem and a Zyra.
2-1
3-2
4-2

Exclusive Customization

Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2

Exiles II

Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
2-1
3-2
4-2

Explosive Growth

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
2-1
3-2
4-2

Explosive Growth+

Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
2-1
3-2
4-2

Eye of the Storm

Eye of the Storm
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.
2-1
3-2
4-2

Forward Thinking

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2

Fully Adapted

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
2-1
3-2
4-2

Gear Upgrades

Gear Upgrades
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.
2-1
3-2
4-2

Glass Cannon II

Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
2-1
3-2
4-2

Gold Destiny

Gold Destiny
Gain a random Gold Augment and 4 gold.
2-1
3-2
4-2

Gold Destiny+

Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2

Gold For Dummies

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2

Golemify

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2

Guardian Crest

Guardian Crest
Gain a Guardian Emblem and a Zac.
2-1
3-2
4-2

Guild Crest

Guild Crest
Gain a Guild Emblem and a Twitch.
2-1
3-2
4-2

Hallucinate

Hallucinate
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
2-1
3-2
4-2

Hard Bargain

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2

Healing Orbs II

Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
2-1
3-2
4-2

Hefty Rolls

Hefty Rolls
Your team gains 7 Health and size for each time you've rolled this game.
Rolls: 0 Health:0
2-1
3-2
4-2

Hero-In-Training

Hero-In-Training
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
2-1
3-2
4-2

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag+

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag++

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Presence

Heroic Presence
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
2-1
3-2
4-2

High Tide

High Tide
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.
2-1
3-2
4-2

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
2-1
3-2
4-2

Hot Shot

Hot Shot
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
2-1
3-2
4-2

Howling Gale

Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
2-1
3-2
4-2

Investment Strategy I

Investment Strategy I
Your champions gain 8 permanent max Health per interest you earn.
2-1
3-2
4-2

Item Collector II

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
2-1
3-2
4-2

Keepers II

Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
2-1
3-2
4-2

Know Your Enemy

Know Your Enemy
Your team deals 10% more damage.
Deal 18% more damage instead if you and your opponent have any of the same traits active.
2-1
3-2
4-2

Lagoon Crest

Lagoon Crest
Gain a Lagoon Emblem and a Zac.
2-1
3-2
4-2

Last Second Save

Last Second Save
The first time each ally falls below 35% Health, they restore 22% maximum Health.
2-1
3-2
4-2

Last Stand

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
2-1
3-2
4-2

Little Buddies

Little Buddies
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
2-1
3-2
4-2

Loot Master

Loot Master
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.
2-1
3-2
4-2

Mace's Will

Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2

Mage Crest

Mage Crest
Gain a Mage Emblem and a Vladimir.
2-1
3-2
4-2

Malicious Monetization

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2

Mirage Crest

Mirage Crest
Gain a Mirage Emblem and a Nunu.
2-1
3-2
4-2

Moonlight

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power.
2-1
3-2
4-2

Noble Sacrifice

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2

Oasis

Oasis
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
2-1
3-2
4-2

Overheal

Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2

Pair of Fours

Pair of Fours
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
2-1
3-2
4-2

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2

Pay to Win

Pay to Win
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.
2-1
3-2
4-2

Penitence

Penitence
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
2-1
3-2
4-2

Personal Training

Personal Training
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.
2-1
3-2
4-2

Piercing Sight

Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
2-1
3-2
4-2

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2

Plot Armor

Plot Armor
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
2-1
3-2
4-2

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Preparation II

Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2

Press the Attack

Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
2-1
3-2
4-2

Prizefighter

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2

Protectors of the Cosmos

Protectors of the Cosmos
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
2-1
3-2
4-2

Psychic Forge

Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
2-1
3-2
4-2

Pumping Up II

Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2

Pyromaniac

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2

Quiet Quitting

Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
2-1
3-2
4-2

Raining Gold

Raining Gold
Gain 8 gold now and 1 gold every round.
2-1
3-2
4-2

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2

Ricochet

Ricochet
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Sated Spellweaver

Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
2-1
3-2
4-2

Scalescorn Crest

Scalescorn Crest
Gain a Scalescorn Emblem and a Braum.
2-1
3-2
4-2

Scalescorn Rebel

Scalescorn Rebel
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.
2-1
3-2
4-2

Scapegoat

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2

Scavenger

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
2-1
3-2
4-2

Scorch

Scorch
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.
2-1
3-2
4-2

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
2-1
3-2
4-2

Slammin'

Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Solo Leveling

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2

Spear's Will

Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
2-1
3-2
4-2

Spirit Link

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2

Stars are Born

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
2-1
3-2
4-2

Sunfire Board

Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
2-1
3-2
4-2

Swiftshot Crest

Swiftshot Crest
Gain a Swiftshot Emblem and a Twitch.
2-1
3-2
4-2

Tantrum

Tantrum
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.
2-1
3-2
4-2

Tempest Crest

Tempest Crest
Gain a Tempest Emblem and a Qiyana.
2-1
3-2
4-2

Terrify

Terrify
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
2-1
3-2
4-2

Tesla Coil

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 260-320 magic damage based on stage.
2-1
3-2
4-2

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
2-1
3-2
4-2

Tiamat

Tiamat
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
2-1
3-2
4-2

Time Skip

Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.
2-1
3-2
4-2

Titanic Strength

Titanic Strength
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.
2-1
3-2
4-2

Tomb Raider I

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2

Tons of Stats!

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2

Tower Defense

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2

Treasure Hunt

Treasure Hunt
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
2-1
3-2
4-2

Trifecta I

Trifecta I
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2

Two Much Value

Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
2-1
3-2
4-2

Two Trick

Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
2-1
3-2
4-2

Vampiric Vitality

Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2

Wandering Trainer I

Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
2-1
3-2
4-2

Warpath

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2

Warrior Crest

Warrior Crest
Gain a Warrior Emblem and a Yone.
2-1
3-2
4-2

Water Lotus I

Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
2-1
3-2
4-2

Worth the Wait

Worth the Wait
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Prismatic

Age of Dragons

Age of Dragons
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
2-1
3-2
4-2

An Exalted Adventure

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2

Assassin Crown

Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
2-1
3-2
4-2

At What Cost

At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
2-1
3-2
4-2

Belt Overflow

Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
2-1
3-2
4-2

Binary Airdrop

Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
2-1
3-2
4-2

Birthday Present

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2

Blazing Soul II

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2

Bronze For Life II

Bronze For Life II
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.
2-1
3-2
4-2

Bruiser Crown

Bruiser Crown
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
2-1
3-2
4-2

Build a Bud!

Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.
2-1
3-2
4-2

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
2-1
3-2
4-2

Call to Chaos

Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2

Cannoneer Crown

Cannoneer Crown
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
2-1
3-2
4-2

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
2-1
3-2
4-2

Cavalier Crown

Cavalier Crown
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
2-1
3-2
4-2

Cavalier Unity

Cavalier Unity
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
2-1
3-2
4-2

Coronation

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2

Cruel Pact

Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
2-1
3-2
4-2

Cybernetic Uplink III

Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.
2-1
3-2
4-2

Darkflight Crown

Darkflight Crown
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
2-1
3-2
4-2

Dragonmancer Crown

Dragonmancer Crown
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
2-1
3-2
4-2

Evoker Crown

Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
2-1
3-2
4-2

Exiles III

Exiles III
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
2-1
3-2
4-2

Expected Unexpectedness

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2

Final Ascension

Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
2-1
3-2
4-2

Flexible

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
2-1
3-2
4-2

Giant and Mighty

Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.
2-1
3-2
4-2

Going Long

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Guardian Crown

Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
2-1
3-2
4-2

Guild Crown

Guild Crown
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
2-1
3-2
4-2

Hard Commit

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
2-1
3-2
4-2

Heavy Is The Crown

Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
2-1
3-2
4-2

Hedge Fund

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Hold The Line

Hold The Line
Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row.
2-1
3-2
4-2

Idas Touch

Idas Touch
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.
2-1
3-2
4-2

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Invested++

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Investment Strategy II

Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
2-1
3-2
4-2

Lagoon Crown

Lagoon Crown
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
2-1
3-2
4-2

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2

Living Forge

Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2

Mage Crown

Mage Crown
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
2-1
3-2
4-2

Max Cap

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
2-1
3-2
4-2

Mess Hall

Mess Hall
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
2-1
3-2
4-2

Mirage Crown

Mirage Crown
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
2-1
3-2
4-2

Nine Lives

Nine Lives
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2

One Buff, Two Buff

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2

Part-Time Assassin

Part-Time Assassin
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
2-1
3-2
4-2

Prismatic Destiny

Prismatic Destiny
Gain a random Prismatic Augment and 5 gold.
2-1
3-2
4-2

Prismatic Pipeline

Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
2-1
3-2
4-2

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
2-1
3-2
4-2

Pumping Up III

Pumping Up III
Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2

Quality Over Quantity

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
2-1
3-2
4-2

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Scalescorn Crown

Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
2-1
3-2
4-2

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2

Spoils of War III

Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2

Sponging

Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
2-1
3-2
4-2

Swiftshot Crown

Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
2-1
3-2
4-2

Sword Overflow

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
2-1
3-2
4-2

Tactician's Kitchen

Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
2-1
3-2
4-2

Tempest Crown

Tempest Crown
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
2-1
3-2
4-2

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2

Think Fast

Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
2-1
3-2
4-2

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2

Tiny, but Deadly

Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.
2-1
3-2
4-2

Tomb Raider II

Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
2-1
3-2
4-2

Trifecta II

Trifecta II
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2

Unlimited Power

Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.
Useful for Magic Carries!
2-1
3-2
4-2

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2

Verdant Veil

Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
2-1
3-2
4-2

Wand Overflow

Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2

Wandering Trainer II

Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
2-1
3-2
4-2

Warrior Crown

Warrior Crown
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
2-1
3-2
4-2

Water Lotus II

Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
2-1
3-2
4-2

Worth the Wait II

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Black Market

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