You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
2-1
3-2
4-2
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
2-1
3-2
4-2
Big Friend I
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
2-1
3-2
4-2
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
Branching Out+
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
2-1
3-2
4-2
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
2-1
3-2
4-2
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
2-1
3-2
4-2
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Cosmic Hemomancy
Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Dark Resurrection
The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed
2-1
3-2
4-2
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Dragonmancer Conference
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
2-1
3-2
4-2
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
2-1
3-2
4-2
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
2-1
3-2
4-2
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2
Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
2-1
3-2
4-2
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2
Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 4 gold.
2-1
3-2
4-2
Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
2-1
3-2
4-2
Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2
Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
2-1
3-2
4-2
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
2-1
3-2
4-2
Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2
Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
2-1
3-2
4-2
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: 0 Gold
2-1
3-2
4-2
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
2-1
3-2
4-2
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
2-1
3-2
4-2
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2
Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
2-1
3-2
4-2
Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
2-1
3-2
4-2
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
Relic of the Past
Gain a special Darkflight Zeke's Herald from the past.
2-1
3-2
4-2
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.Does not include the round this augment is selected.
2-1
3-2
4-2
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
2-1
3-2
4-2
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
2-1
3-2
4-2
Shimmerscale Crest
Gain a Shimmerscale Emblem and a Jax.
2-1
3-2
4-2
Silver Destiny
Gain a random Silver Augment and 3 gold.
2-1
3-2
4-2
Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2
Silver Destiny++
Gain a random Silver Augment and 7 gold.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Slice of Life
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2
Soul Eater
Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.
2-1
3-2
4-2
Soul Siphon
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
2-1
3-2
4-2
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Stand United I
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2
Survivor
After 3 players are eliminated, gain 92 gold.
2-1
3-2
4-2
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2
Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
2-1
3-2
4-2
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2
Gold
A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
2-1
3-2
4-2
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
2-1
3-2
4-2
Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.Foes vanquished: 0
2-1
3-2
4-2
Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.
2-1
3-2
4-2
Another One!+
The next completed item you make grants another copy of it. Gain 1 component.
2-1
3-2
4-2
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
2-1
3-2
4-2
Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
2-1
3-2
4-2
Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
2-1
3-2
4-2
Base Camp
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.
2-1
3-2
4-2
Beast's Den
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
2-1
3-2
4-2
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
2-1
3-2
4-2
Big Friend II
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
2-1
3-2
4-2
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Blood Rage
Your units gain 12-30% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
2-1
3-2
4-2
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Bruiser Crest
Gain a Bruiser Emblem and a Jax.
2-1
3-2
4-2
Built Different
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
2-1
3-2
4-2
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Cannoneer Crest
Gain a Cannoneer Emblem and an Aphelios.
2-1
3-2
4-2
Care Package
Now and at the start of the next 2 stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
2-1
3-2
4-2
Cavalier Crest
Gain a Cavalier Emblem and a Sejuani.
2-1
3-2
4-2
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
2-1
3-2
4-2
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
2-1
3-2
4-2
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.
2-1
3-2
4-2
Darkflight Crest
Gain a Darkflight Emblem and a Rell.
2-1
3-2
4-2
Deadlier Blades
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
2-1
3-2
4-2
Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 1% Ability Power per 3 takedowns the wearer gets.
2-1
3-2
4-2
Devastating Charge
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
2-1
3-2
4-2
Double Trouble
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
Dragon Imperialist
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
2-1
3-2
4-2
Dragonmancer Crest
Gain a Dragonmancer Emblem and a Kai'Sa.
2-1
3-2
4-2
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Essence Theft
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.
2-1
3-2
4-2
Eternal Protection
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.
2-1
3-2
4-2
Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.
2-1
3-2
4-2
Evoker Crest
Gain an Evoker Emblem and a Zyra.
2-1
3-2
4-2
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
2-1
3-2
4-2
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
2-1
3-2
4-2
Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
2-1
3-2
4-2
Eye of the Storm
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.
2-1
3-2
4-2
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
2-1
3-2
4-2
Gear Upgrades
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.
2-1
3-2
4-2
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
2-1
3-2
4-2
Gold Destiny
Gain a random Gold Augment and 4 gold.
2-1
3-2
4-2
Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2
Guardian Crest
Gain a Guardian Emblem and a Zac.
2-1
3-2
4-2
Guild Crest
Gain a Guild Emblem and a Twitch.
2-1
3-2
4-2
Hallucinate
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
2-1
3-2
4-2
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
2-1
3-2
4-2
Hefty Rolls
Your team gains 7 Health and size for each time you've rolled this game.Rolls: 0 Health:0
2-1
3-2
4-2
Hero-In-Training
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
2-1
3-2
4-2
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Presence
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
2-1
3-2
4-2
High Tide
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.
2-1
3-2
4-2
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
2-1
3-2
4-2
Hot Shot
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
2-1
3-2
4-2
Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
2-1
3-2
4-2
Investment Strategy I
Your champions gain 8 permanent max Health per interest you earn.
2-1
3-2
4-2
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
2-1
3-2
4-2
Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
2-1
3-2
4-2
Know Your Enemy
Your team deals 10% more damage.Deal 18% more damage instead if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Lagoon Crest
Gain a Lagoon Emblem and a Zac.
2-1
3-2
4-2
Last Second Save
The first time each ally falls below 35% Health, they restore 22% maximum Health.
2-1
3-2
4-2
Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
2-1
3-2
4-2
Little Buddies
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
2-1
3-2
4-2
Loot Master
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Mage Crest
Gain a Mage Emblem and a Vladimir.
2-1
3-2
4-2
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Mirage Crest
Gain a Mirage Emblem and a Nunu.
2-1
3-2
4-2
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power.
2-1
3-2
4-2
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2
Oasis
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
2-1
3-2
4-2
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2
Pair of Fours
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
2-1
3-2
4-2
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Pay to Win
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.
2-1
3-2
4-2
Penitence
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
2-1
3-2
4-2
Personal Training
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.
2-1
3-2
4-2
Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
2-1
3-2
4-2
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2
Plot Armor
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
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Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
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Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
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Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
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4-2
Protectors of the Cosmos
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
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Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
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Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
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Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
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Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
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Raining Gold
Gain 8 gold now and 1 gold every round.
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Raining Gold+
Gain 18 gold now and 1 gold every round.
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Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Ricochet
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
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Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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4-2
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
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Scalescorn Crest
Gain a Scalescorn Emblem and a Braum.
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Scalescorn Rebel
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.
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Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
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Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
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Scorch
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.
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Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
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Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
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Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
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Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
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Spoils of War II
Enemies have a 30% chance to drop loot when killed.
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Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
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Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
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Swiftshot Crest
Gain a Swiftshot Emblem and a Twitch.
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Tantrum
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.
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Tempest Crest
Gain a Tempest Emblem and a Qiyana.
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Terrify
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
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Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 260-320 magic damage based on stage.
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Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
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Tiamat
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
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Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.
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Titanic Strength
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.
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Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
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Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
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Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
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Treasure Hunt
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
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Trifecta I
Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
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Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
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Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
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Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
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Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
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Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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Warrior Crest
Gain a Warrior Emblem and a Yone.
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Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
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Worth the Wait
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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Prismatic
Age of Dragons
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
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An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
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Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
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At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
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Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
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Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
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Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
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Bronze For Life II
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.
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Bruiser Crown
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
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Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.
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Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
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Call to Chaos
Gain a powerful and random reward.
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Cannoneer Crown
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
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Caretaker's Chosen
As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 8: Choose 1 of 5 Radiant items
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Cavalier Crown
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
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Cavalier Unity
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
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Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
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Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
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Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.
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Darkflight Crown
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
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Dragonmancer Crown
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
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Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
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Exiles III
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
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Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
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Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
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Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
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Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.
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Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
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Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
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Guild Crown
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
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Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
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Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
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Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
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Hold The Line
Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row.
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Idas Touch
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.
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Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
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Lagoon Crown
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
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Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
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Living Forge
Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect.
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Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
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Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
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Mage Crown
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
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Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
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Mess Hall
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
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Mirage Crown
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
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Nine Lives
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
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One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
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Part-Time Assassin
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
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Prismatic Destiny
Gain a random Prismatic Augment and 5 gold.
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Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
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Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
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Pumping Up III
Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
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Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.
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Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!
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Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
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Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
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Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
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Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
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Spoils of War III
Enemies have a 45% chance to drop loot when killed.
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Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
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Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
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4-2
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
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Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
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4-2
Tempest Crown
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
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4-2
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
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Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
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Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
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Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
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Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.
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Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
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Trifecta II
Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
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Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.Useful for Magic Carries!
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Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
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4-2
Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
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Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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4-2
Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
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4-2
Warrior Crown
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
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4-2
Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
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Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.