Set 7.5 Info

Craftable

Adaptive Helm
Adaptive Helm
+20
Magic Resist
+2%
ManaRegen
Tear of the Goddess
+
Negatron Cloak
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks and Fighters: Gain 35 Armor and Magic Resistance.
Other Roles: Gain 15% Attack Damage and Ability Power.
Archangel's Staff
Archangel's Staff
+30
Ability Power
+1%
ManaRegen
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Bloodthirster
Bloodthirster
+20%
Attack Damage
+20
Ability Power
+20
Magic Resist
+20%
Omnivamp
B.F. Sword
+
Negatron Cloak
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Blue Buff
Blue Buff
+15%
Attack Damage
+15
Ability Power
+5%
ManaRegen
Tear of the Goddess
+
Tear of the Goddess
Gain 10% additional Attack Damage and Ability Power from all sources.
Bramble Vest
Bramble Vest
+65
Armor
Chain Vest
+
Chain Vest
Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Crownguard
Crownguard
+20
Ability Power
+20
Armor
+100
Health
Needlessly Large Rod
+
Chain Vest
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
Deathblade
Deathblade
+55%
Attack Damage
+10%
Damage Amp
B.F. Sword
+
B.F. Sword
Perfect peace and calm for the holder - and all who face it.
tft10_headliner_default
Dragon's Claw
Dragon's Claw
+75
Magic Resist
Negatron Cloak
+
Negatron Cloak
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
Edge of Night
Edge of Night
+10%
Attack Damage
+15%
Attack Speed
+10
Ability Power
+20
Armor
B.F. Sword
+
Chain Vest
At 60% Health, briefly become untargetable and shed negative effects.
Evenshroud
Evenshroud
+20
Magic Resist
+150
Health
Negatron Cloak
+
Giant's Belt
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Gargoyle Stoneplate
Gargoyle Stoneplate
+25
Armor
+25
Magic Resist
+100
Health
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Giant Slayer
Giant Slayer
+20%
Attack Damage
+15%
Attack Speed
+20
Ability Power
+15%
Damage Amp
B.F. Sword
+
Recurve Bow
Gain 15% additional Damage Amp against Tanks.
Guinsoo's Rageblade
Guinsoo's Rageblade
+10%
Attack Speed
+10
Ability Power
Recurve Bow
+
Needlessly Large Rod
Gain 6% stacking Attack Speed every second.
Hand Of Justice
Hand Of Justice
+20%
Critical Strike Chance
+1%
ManaRegen
Tear of the Goddess
+
Sparring Gloves
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Hextech Gunblade
Hextech Gunblade
+20%
Attack Damage
+20
Ability Power
+15%
Omnivamp
+1%
ManaRegen
B.F. Sword
+
Needlessly Large Rod
Heal the lowest percent Health ally for 20% of damage dealt.
Infinity Edge
Infinity Edge
+35%
Attack Damage
+35%
Critical Strike Chance
B.F. Sword
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ionic Spark
Ionic Spark
+15
Ability Power
+35
Magic Resist
+250
Health
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.
Shred: Reduce Magic Resist
Jeweled Gauntlet
Jeweled Gauntlet
+35
Ability Power
+35%
Critical Strike Chance
Needlessly Large Rod
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Kraken's Fury
Kraken's Fury
+10%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Recurve Bow
+
Negatron Cloak
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
Last Whisper
Last Whisper
+15%
Attack Damage
+20%
Attack Speed
+20%
Critical Strike Chance
Recurve Bow
+
Sparring Gloves
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Morellonomicon
Morellonomicon
+20
Ability Power
+150
Health
+1%
ManaRegen
Needlessly Large Rod
+
Giant's Belt
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+15
Ability Power
+150
Health
+20%
Critical Strike Chance
Recurve Bow
+
Giant's Belt
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Protector's Vow
Protector's Vow
+25
Armor
+25
Magic Resist
+1%
ManaRegen
Tear of the Goddess
+
Chain Vest
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Quicksilver
Quicksilver
+15%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Negatron Cloak
+
Sparring Gloves
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Rabadon's Deathcap
Rabadon's Deathcap
+50
Ability Power
+15%
Damage Amp
Needlessly Large Rod
+
Needlessly Large Rod
This humble hat can help you make, or unmake, the world itself.
tft10_headliner_default
Red Buff
Red Buff
+45%
Attack Speed
+6%
Damage Amp
Recurve Bow
+
Recurve Bow
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Spear of Shojin
Spear of Shojin
+15%
Attack Damage
+10
Ability Power
+1%
ManaRegen
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Spirit Visage
Spirit Visage
+300
Health
+10%
DR
+2%
ManaRegen
Tear of the Goddess
+
Giant's Belt
Regenerate 2.5% of missing Health each second.
Steadfast Heart
Steadfast Heart
+20
Armor
+250
Health
+20%
Critical Strike Chance
Chain Vest
+
Sparring Gloves
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Sterak's Gage
Sterak's Gage
+40%
Attack Damage
+300
Health
B.F. Sword
+
Giant's Belt
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
Striker's Flail
Striker's Flail
+10%
Attack Speed
+150
Health
+20%
Critical Strike Chance
+10%
Damage Amp
Giant's Belt
+
Sparring Gloves
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Sunfire Cape
Sunfire Cape
+20
Armor
+150
Health
Chain Vest
+
Giant's Belt
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Tactician's Cape
Tactician's Cape
Frying Pan
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
Tactician's Crown
Tactician's Crown
Spatula
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
Tactician's Shield
Tactician's Shield
Frying Pan
+
Frying Pan
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
Thief's Gloves
Thief's Gloves
+150
Health
+20%
Critical Strike Chance
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Titan's Resolve
Titan's Resolve
+10%
Attack Speed
+20
Armor
Recurve Bow
+
Chain Vest
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Void Staff
Void Staff
+15%
Attack Speed
+35
Ability Power
+1%
ManaRegen
Recurve Bow
+
Tear of the Goddess
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Warmog's Armor
Warmog's Armor
+600
Health
Giant's Belt
+
Giant's Belt
Gain 12% max health.

Emblems

Assassin Emblem
Assassin Emblem
+150
Health
The holder gains the Assassin trait.
Astral Emblem
Astral Emblem
+150
Health
The holder gains the Astral trait.
Bruiser Emblem
Bruiser Emblem
+150
Health
Frying Pan
+
Giant's Belt
The holder gains the Bruiser trait.
Cannoneer Emblem
Cannoneer Emblem
+150
Health
B.F. Sword
+
Frying Pan
The holder gains the Cannoneer trait.
Cavalier Emblem
Cavalier Emblem
+20
Armor
Frying Pan
+
Chain Vest
The holder gains the Cavalier trait.
Darkflight Emblem
Darkflight Emblem
+150
Health
Chain Vest
+
Spatula
The holder gains the Darkflight trait.
Dragonmancer Emblem
Dragonmancer Emblem
+10
Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Dragonmancer trait.
Evoker Emblem
Evoker Emblem
+150
Health
The holder gains the Evoker trait.
Guardian Emblem
Guardian Emblem
+150
Health
Frying Pan
+
Sparring Gloves
The holder gains the Guardian trait.
Guild Emblem
Guild Emblem
+150
Health
Needlessly Large Rod
+
Spatula
The holder gains the Guild trait.
<TFTDebonairVIP>Guild Bonus: 3% Omnivamp</TFTDebonairVIP>
Jade Emblem
Jade Emblem
+150
Health
Tear of the Goddess
+
Spatula
The holder gains the Jade trait.
Lagoon Emblem
Lagoon Emblem
+10%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Lagoon trait.
Mage Emblem
Mage Emblem
+15
Mana
Frying Pan
+
Tear of the Goddess
The holder gains the Mage trait.
Mirage Emblem
Mirage Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Mirage trait.
Mystic Emblem
Mystic Emblem
+150
Health
The holder gains the Mystic trait.
Ragewing Emblem
Ragewing Emblem
+10%
Attack Speed
The holder gains the Ragewing trait.
Shimmerscale Emblem
Shimmerscale Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Shimmerscale trait.
Swiftshot Emblem
Swiftshot Emblem
+10%
Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Swiftshot trait.
Tempest Emblem
Tempest Emblem
+150
Health
Recurve Bow
+
Spatula
The holder gains the Tempest trait.
Warrior Emblem
Warrior Emblem
+150
Health
Frying Pan
+
Negatron Cloak
The holder gains the Warrior trait.
Whispers Emblem
Whispers Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Whispers trait.

Radiant

Radiant Adaptive Helm
Radiant Adaptive Helm
+40
Magic Resist
+4%
ManaRegen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 60% Attack Damage and Ability Power.
Radiant Archangel's Staff
Radiant Archangel's Staff
+55
Ability Power
+2%
ManaRegen
Combat start: Gain 35% Ability Power every 4 seconds in combat.
Radiant Bloodthirster
Radiant Bloodthirster
+45%
Attack Damage
+45
Ability Power
+20
Magic Resist
+40%
Omnivamp
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Radiant Blue Buff
+30%
Attack Damage
+30
Ability Power
+10%
ManaRegen
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Radiant Bramble Vest
+100
Armor
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant Crownguard
Radiant Crownguard
+40
Ability Power
+40
Armor
+200
Health
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
Radiant Deathblade
+105%
Attack Damage
+20%
Damage Amp
It glows in the presence of enemies. Or friends. Or anything alive, really.
tft10_headliner_default
Radiant Dragon's Claw
Radiant Dragon's Claw
+115
Magic Resist
Gain 15% max health.
Every 2 seconds, heal 10% max Health.
Radiant Edge of Night
Radiant Edge of Night
+30%
Attack Damage
+30%
Attack Speed
+30
Ability Power
+20
Armor
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
Radiant Evenshroud
+30
Magic Resist
+500
Health
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
+50
Armor
+50
Magic Resist
+250
Health
Heal 1.5% max Health each second.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Radiant Giant Slayer
+50%
Attack Damage
+20%
Attack Speed
+50
Ability Power
+20%
Damage Amp
Gain 25% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
+25%
Attack Speed
+30
Ability Power
Gain 12% stacking Attack Speed every second.
Radiant Hand of Justice
Radiant Hand of Justice
+40%
Critical Strike Chance
+2%
ManaRegen
Gain 2 effects:
35% Attack Damage and 35% Ability Power.
20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Radiant Hextech Gunblade
+40%
Attack Damage
+40
Ability Power
+30%
Omnivamp
+1%
ManaRegen
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Radiant Infinity Edge
+65%
Attack Damage
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
Radiant Ionic Spark
+30
Ability Power
+70
Magic Resist
+500
Health
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..
Also, heal 1.5% max Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
+70
Ability Power
+75%
Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Radiant Kraken's Fury
+20%
Attack Damage
+25%
Attack Speed
+20
Magic Resist
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
Radiant Last Whisper
Radiant Last Whisper
+45%
Attack Damage
+25%
Attack Speed
+55%
Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant Morellonomicon
Radiant Morellonomicon
+50
Ability Power
+150
Health
+3%
ManaRegen
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+10%
Attack Speed
+30
Ability Power
+200
Health
+35%
Critical Strike Chance
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Radiant Protector's Vow
+50
Armor
+50
Magic Resist
+2%
ManaRegen
Combat Start: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Radiant Quicksilver
Radiant Quicksilver
+40%
Attack Speed
+30
Magic Resist
+40%
Critical Strike Chance
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
+80
Ability Power
+50%
Damage Amp
It's witnessed - and unleashed - miracles and calamities both.
tft10_headliner_default
Radiant Red Buff
Radiant Red Buff
+65%
Attack Speed
+10%
Damage Amp
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Radiant Spear of Shojin
+30%
Attack Damage
+25
Ability Power
+2%
ManaRegen
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Radiant Spirit Visage
+600
Health
+18%
DR
+2%
ManaRegen
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
Radiant Steadfast Heart
+40
Armor
+500
Health
+20%
Critical Strike Chance
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Radiant Sterak's Gage
Radiant Sterak's Gage
+80%
Attack Damage
+600
Health
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Radiant Striker's Flail
+25%
Attack Speed
+150
Health
+35%
Critical Strike Chance
+20%
Damage Amp
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Radiant Sunfire Cape
+40
Armor
+300
Health
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Radiant Thief's Gloves
+150
Health
+20%
Critical Strike Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Radiant Titan's Resolve
Radiant Titan's Resolve
+30%
Attack Speed
+35
Armor
Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Radiant Void Staff
+60%
Attack Speed
+60
Ability Power
+3%
ManaRegen
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's Armor
Radiant Warmog's Armor
+1000
Health
Gain 20% max health.
Heal 1.5% max Health per second.

Artifacts

Blacksmith's Gloves
Blacksmith's Gloves
+200
Health
+30%
Critical Strike Chance
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Blighting Jewel
Blighting Jewel
+50
Ability Power
+2%
ManaRegen
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead.
Dawncore
Dawncore
+15%
Attack Damage
+15
Ability Power
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Death's Defiance
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
+25%
Omnivamp
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Deathfire Grasp
Deathfire Grasp
+30
Ability Power
+25%
Damage Amp
+2%
ManaRegen
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Fishbones
Fishbones
+50%
Attack Damage
+50%
Attack Speed
The holder's attacks target random enemies.
Flickerblades
Flickerblades
+15%
Attack Speed
+10
Ability Power
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power.
Gold Collector
Gold Collector
+25%
Attack Damage
+30%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Horizon Focus
Horizon Focus
+20
Armor
+20
Magic Resist
+250
Health
+2%
ManaRegen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Hullcrusher
+35
Armor
+35
Magic Resist
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power.
Infinity Force
Infinity Force
+30%
Attack Damage
+30%
Attack Speed
+30
Ability Power
+30
Armor
+30
Magic Resist
+300
Health
Tons of EVERYTHING!
Innervating Locket
Innervating Locket
+150
Health
+2%
ManaRegen
The holder gains 1% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
Lich Bane
+30%
Attack Speed
+30
Ability Power
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.
Damage increases based on Stage.
Lightshield Crest
Lightshield Crest
+55
Armor
+55
Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Manazane
Manazane
+15%
Attack Damage
+15%
Attack Speed
+10
Ability Power
+1%
ManaRegen
After casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]
Mittens
Mittens
+75%
Attack Speed
+25%
DR
+25%
DR
Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill: reduce Attack Speed
Prowler's Claw
Prowler's Claw
+30%
Attack Damage
+200
Health
+50%
Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon
Rapid Firecannon
+75%
Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Seeker's Armguard
+40
Ability Power
+30
Armor
+30
Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn
Silvermere Dawn
+140%
Attack Damage
+80
Armor
+80
Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Sniper's Focus
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain Range 2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass
Spectral Cutlass
+40%
Attack Damage
+40
Armor
+40
Magic Resist
+20%
Critical Strike Chance
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Statikk Shiv
Statikk Shiv
+40%
Attack Speed
+40
Ability Power
Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
Talisman Of Ascension
+20%
Attack Damage
+20
Ability Power
+600
Health
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The Indomitable
+25
Armor
+25
Magic Resist
+400
Health
The holder's Move Speed is drastically reduced.
Gain 10% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Titanic Hydra
+20%
Attack Damage
+20%
Attack Speed
+300
Health
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Trickster's Glass
Trickster's Glass
+10%
Attack Speed
+10
Armor
+10
Magic Resist
+15%
Critical Strike Chance
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Unending Despair
Unending Despair
+40
Armor
+350
Health
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
Wit's End
+30%
Attack Speed
+30
Armor
+30
Magic Resist
+300
Health
Attacks deal 42/60/75/90/100 bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Zhonya's Paradox
+40
Ability Power
+30
Armor
+30
Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
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