Set 11 Info
Umbral 0

Umbral

The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 20% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 45% Health execute

Units

Darius

Duelist 0
Duelist
Darius

Decimate

Deal 200/300/450 (Ability power) magic damage to adjacent enemies. For the next 4 seconds, attacks deal 90/135/200 (Ability power) bonus magic damage.

Yorick

Behemoth 0
Behemoth
Yorick

Dark Despoil

Sap power from the 2 nearest enemies, gaining 300/360/420 max Health and dealing 160/240/375 (Ability power) magic damage to them over 3 seconds.

Alune

Invoker 0
Invoker
Alune

Lunar Barrage

Rain meteors through the row with the most total enemy Health. Meteors deal 380/570/900 (Ability power) magic damage split between all enemies hit. Deal 160/240/380 (Ability power) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds.
Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds.
Shred: Reduce Magic Resist

Yone

Reaper 0
Reaper
Yone

Fate Sealed

Dash in spirit form to the farthest enemy within 3 Hexes for 3 seconds, dealing 107/161/256 (Attack damage) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain 250/300/350 (Ability power) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position.
Each cast this combat increases his dash range by 1 Hex.
Wound: Reduce healing received by 33%

Sylas

Bruiser 0
Bruiser
Sylas

Unchain The Demon

Dash around the target and slam, dealing 200/300/1000 (Ability power) magic damage and healing for 120/140/500 (Ability power) Health. Then, swipe twice, dealing 90/135/450 (Ability power) magic damage to nearby enemies.

Sett

Fated 0
Fated
Warden 0
Warden
Sett

Light and Shadow

Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll
Active: Slam the current target forward, Stunning them and dealing 176/263/13164 (Attack damage) physical damage. Deal 108/162/2176 (Attack damage) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 12% Omnivamp.
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