Tools

Ability

Mecha SLAM!
Sett gains a
325/425/1500Attack damage
Health shield and becomes immune to crowd control for 2.5 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals
126/203/608Attack damage
physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to
252/405/1215Attack damage
, depending on how long Sett was charged up.

Stats

Attack Damage
90/135/203
Attack Speed
0.65
Armor
60
Magic Resist
60
Health
900/1620/2916
Range
1
DPS
59/88/132
Mana
75 / 150

Traits

Mecha:PRIME

Use the Mecha selector item to choose a PRIME.
Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Base Health.
(3) The PRIME gains 60 Ability Power and 60% Attack Damage
(5) All Mechas gain 45 Ability Power and 45% Attack Damage; the PRIME gains double this amount

Defender

Innate: Taunt nearby enemies after the start of combat.
Your team gains bonus Armor, and Defenders gain more.
(2) +30 Armor, +60 for Defenders
(4) +80 Armor, +160 for Defenders
(6) +200 Armor, +400 for Defenders
Taunt: enemies that are able and in range must attack the taunter

Hero Augments

Regenerative Shields

Gain Sett and a Locket of the Iron Solari. After your team's shields break, Sett recharges them at 40.0% strength for 3 seconds.

Punch Protocol

Gain a Sett. He has 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the arena.