Dash within 2 hexes to hit the most enemies possible and heal for 200/250/3000 (). Excess healing becomes a 3 second Shield. Then, deal 380/570/9001 () magic damage to adjacent enemies and 170/255/9000 () magic damage to enemies 2 hexes away. Every 2/2/1 casts create a snowfall that Chills all enemies and heals all allies for 150/200/1500 () over 3 seconds. Excess healing also becomes a 3 second Shield.Chill: Reduce Attack Speed by20%
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.