Set 12 Info
Diana
5gold
Diana
Frost 0
Frost
Bastion 0
Bastion

Ability

Snowfall
Dash within 2 hexes to hit the most enemies possible and heal for 200/250/3000 (Ability power). Excess healing becomes a 3 second Shield. Then, deal 380/570/9001 (Ability power) magic damage to adjacent enemies and 170/255/9000 (Ability power) magic damage to enemies 2 hexes away.
Every 2/2/1 casts create a snowfall that Chills all enemies and heals all allies for 150/200/1500 (Ability power) over 3 seconds. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by 20%

Adjacent Unit Damage: 570 (Ability power)
[380/570/9001]
Outer Unit Damage: 255 (Ability power)
[170/255/9000]
Self Heal: 250 (Ability power)
[200/250/3000]
Snow Heal: 200 (Ability power)
[150/200/1500]
Magic Fighter Items
Increase Ability Power, healing, and resistances.
TFT_Item_BloodthirsterTFT_Item_MadredsBloodrazorTFT_Item_JeweledGauntletTFT_Item_TitansResolveTFT_Item_UnstableConcoctionTFT_Item_IonicSparkTFT_Item_RabadonsDeathcapTFT_Item_Crownguard

Stats

Attack Damage
60/90/135
Attack Speed
0.85
Armor
60
Magic Resist
60
Health
1200/2160/3888
Range
1
DPS
51/77/115
Mana
40 / 120

Traits

Frost 0Frost

Twitch
Hunter 0
Warwick
Vanguard 0
Zilean
Chrono 0Preserver 0
Hwei
Blaster 0
Swain
Shapeshifter 0
Olaf
Hunter 0
Frost champions gain Ability power Ability Power and Attack damage Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
(3) 15 Ability powerAttack damage, 1 soldier
(5) 30 Ability powerAttack damage, 2 soldiers
(7) 45 Ability powerAttack damage, 3 soldiers, soldiers explode on death
(9) 75 Ability powerAttack damage, 4 soldiers, explosion power doubles
Soldiers have 200 Health per stage.

Bastion 0Bastion

Lillia
Faerie 0
Poppy
Witchcraft 0
Nunu
Honeymancy 0
Hecarim
Arcana 0Multistriker 0
Shen
Pyro 0
Taric
Portal 0
Your team gains ArmorMagic resist 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
(2) 15 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 65 ArmorMagic resist
(8) 110 ArmorMagic resist and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
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