Tools
Official Riot patch notes

AO SHIN’S ASCENT

Developer's notes
It’s time to take on the Mountain to save your Little Legend friends by strengthening your team, strategizing around your powerful Guide, and utilizing rewards from your Journey Track. Ao Shin’s Ascent goes live on September 24th at 10 AM Pacific Time, shortly after the release of this patch! It’ll stick around until patch 15.7 on October 21st. Here’s what you can do to prepare:
Watch the Trailer
Read about the Overview article here

LARGE CHANGES

TRAITS

Developer's notes
Crystal Gambit has yet to crystallize into the meta when played as a high-risk loss-streak trait. We’re making higher cashouts easier to reach and more worth the HP sacrifice, while balancing out the rewards and power. Because the (3) piece brings more power to transition into Crystal Gambit (5) and then (7), we’re lowering the power of Crystal Gambit (7) which is already in a strong spot.
Trading a bit of the rocket-powered Crew trait damage for some bomb-fused selfish Ziggs carry power to make sure Ziggs can be a viable and destructive 3-cost carry.
We’ll miss being able to grow alongside Lulu’s Monsters, but having them ready for battle the moment you click on them makes these cuties a lot easier to flex into your comp, whether as a late-game carry or a mid-game carry item holder. To train them is no longer our cause, but to be the very best, well, we’ll just have to see.
Crystal Gambit Stage Multiplier Stage 3-4: 1.25/1.65x ⇒ 1.4/2x
Crystal Gambit 210 Rewards: 1 Artifact Anvil ⇒ 1 Random Artifact
Crystal Gambit 250 Rewards: 1 Random Radiant Item ⇒ 1x Lucky Item Chest + 12g
Crystal Gambit Higher Reward Breakpoints Reduced
Crystal Gambit (5) Kill Thresholds: 4/8/12/16/22 ⇒ 4/6/9/12/16
Crystal Gambit (7) 500 HP and 20% Amp ⇒ 300 HP and 15% Amp
The Crew Base Rocket Damage: 80 ⇒ 75
Edgelord Attack Damage: 15/35/55% ⇒ 15/40/60% AD
Monster Trainer Level Up system removed. Monsters no longer gain 1% max health per level.
Monster Trainer cashout removed from Crystal Gambit rewards.

1-COST UNITS

Developer's notes
Kennen is our worst performing tank. Buffs to his heal should allow him to reign supreme, or at least become a valuable supportive tank for Sorcerer comps, while a small nerf to his damage keeps him within the power budget of a 1-cost.
Kennen Heal: 180/210/240 AP ⇒ 210/250/300 AP
Kennen Spell Damage: 130/195/300 AP ⇒ 100/150/225 AP

2-COST UNITS

Developer's notes
With Stretchy Arms out of the picture (See Removed Power Ups) we’re able to give Gangplank a rather large buff without fear of his stretchy pirate ways taking over for far too many episodes of K.O. Coliseum. As a reminder, a base Attack Speed buff here may look small, but it will have him casting far more often and scaling even better with his Duelist trait or any sources of Attack Speed you throw his way.
Katarina’s been out of the picture in Battle Academia comps, allowing class presidents Caitlyn and Jayce to shine. But with them in line, it’s time for Kat to cut back into the meta—just maybe not as deep as last time.
Gangplank Attack Speed: 0.75 ⇒ 0.8
Katarina Ability Damage: 130/200/300 AP ⇒ 140/210/325 AP

3-COST UNITS

Developer's notes
We’ve been trying to get Ahri into a good spot to be played as a reroll carry, but she’s often been overshadowed by her traits and other carries in them. We’re focusing on selfish damage buffs here to make sure she can take down units even when she’s not benefiting from the extra damage she gets when they’re low health. As a reminder, this buff will be even bigger when she does take advantage of that up to 50% bonus for hitting a low health target. As for her overkill damage pop, we’re letting even more of that excess damage spill over so that she wastes less damage when she does overkill a target, making her more consistent as a three item reroll carry.
As mentioned in the traits section, we’re doing away with the leveling component of Lulu’s Monsters. This will make them easier to flex into at any stage of the game, as their base form will be much stronger. That being said, these lil guys are now intended to be balanced at a 3-cost power level, but since they’re so flexible, expect them to be a bit weaker than carries with optimized traits and the same star-level and item usage.
Our only champion nerf for the patch is Viego, whose 15.4 rise came more as a result of optimized builds/Power Ups, nerfs to the power ceiling, and our champion role adjustment which left him with far more beneficial Attack Speed stats.
Finally, Ziggs. We’ve been buffing Ziggs a few times this set in the hopes of letting him have his day as a successful carry. Due to the nature of his econ-linked trait, the Crew, he’ll always lag a bit behind other 3-costs. Still, by moving some of the trait’s power into him, we hope players will feel better about itemizing him and picking up a few mid-game teamfights before they can slot in some late-game super carries.
Ahri Spell Damage: 430/650/1175% AP ⇒ 460/690/1275% AP
Ahri Overkill Damage: 40/60/95 + 55% of Overkill ⇒ 10/15/25 + 75% of Overkill
Jayce Spell Damage: 160/240/365% AD ⇒ 180/270/425% AD
Kog’Maw Range: 4 ⇒ 5
Kog’Maw AS: 0.75 ⇒ 0.8
Kog’Maw On-Hit Damage: 36/55/87 AP ⇒ 50/75/120 AP
Kog’Maw leveling mechanic removed
Kog’Maw no longer gains Ability Power per level.
Kog’Maw no longer gains 15% more Attack Speed.
Neeko Mana: 20/80 ⇒ 20/70
Neeko Damage Reduction: 35/35/40% ⇒ 40%
Rammus Health: 900 ⇒ 1000
Rammus Mana: 40/110 ⇒ 40/100
Rammus Shield: 450/550/675 ⇒ 475/575/675
Rammus Stun Duration: 1s ⇒ 1/1.25/1.5s
Rammus HP on Taunt: 10/15/20 ⇒ 15/25/35
Rammus spell damage applies on landing as well as when shield breaks.
Rammus Spell Damage: 60/90/150% Resists ⇒ 40/60/100% Resists
Rammus leveling mechanic removed
Rammus no longer gains resists per level.
Rammus Stun no longer increases per level. Baseline Stun duration increased.
Smolder Mana: 0/60 ⇒ 0/50
Smolder Spell Damage: 225/340/540 AD ⇒ 265/400/635 AD
Smolder leveling mechanic removed.
Smolder no longer gains Attack Damage per Level.
Smolder innately gains 30% Armor Reduction.
Smolder spell no longer reduces Max Mana.
Swain Subsequent Heal: 260/290/325 AP ⇒ 300/340/380 AP
Swain Initial Heal: 320/360/400 AP ⇒ 300/340/380 AP
Viego Attack Speed: 0.9 ⇒ 0.85
Ziggs Attack Speed: 0.75 ⇒ 0.8

4-COST UNITS

Developer's notes
Akali can be a source of frustration when she’s able to be the primary carry in assassin/stall comps. We want her to find success in assassinating weaker one-star, offensively itemized backline carries, but she shouldn’t be the single source of power for a team without complete trait and item/Augment (read Radiant Items) dedication. After some deliberate testing we believe we’ve found a healthier niche for her to dash into that should punish fragile backliners with lazy positioning. While she should be able to kill a carry, she isn’t going to be frequently chain casting and becoming invulnerable nonstop as she once did in the past as her 15.2 Mana and Attack Speed nerfs have taken care of that. Of course a Dawncore could change this…
With her ability’s Attack Speed scaling, Ashe was far too dependent on perfect itemization and Duelist 6. We’re adjusting her ability to deal more damage, making less optimal itemization less of a dealbreaker and allowing more players to flex into her later on in the game.
With her claws trimmed, Yuumi’s been feline kinda ruff—which is quite an issue cause cats don’t ruff, they purr. Regardless, we’ve got a small rework for Yuumi’s ability to have her ripping through more pages early in fights, while ramping a bit slower. Overall, our number adjustments to her will make her much stronger than in 15.4, while also being less reliant on a powerful stall comp to ramp up. By making her less narrow and dependent on specific builds and comps we hope to open up Yuumi as an AP flex carry.
Akali Single Target Damage: 80/120 AP ⇒ 95/145 AP
Akali Dash Damage: 70/105 AP ⇒ 80/120 AP
Ashe Spell Damage: 14/21/100 ⇒ 17/26/125
Ashe’s number of arrows per attack no longer scales with Attack Speed.
Samira’s dash now tiebreaks based on units closest to her current location. More likely to dash towards her current target.
Volibear Spell Attack Speed: 99/99/300% ⇒ 125/125/500%
Yuumi AS: 0.75 ⇒ 0.8
Yuumi Base Page Damage: 24/36/150 ⇒ 25/38/150
Yuumi Starting Pages: 15 ⇒ 20
Yuumi Pages per cast: 5 ⇒ 4
Yuumi Pages per True Damage Page: 5 ⇒ 4
Yuumi True Damage Percent: 30% ⇒ 20%

5-COST UNITS

Developer's notes
As a big boom caster, it’s Seraphine’s job to wipe a significant portion of the board, but the only thing she’s been wiping are the tears that well up when I bot four listening to sad-girl pop music. With this buff, we want to see a two-star itemized Seraphine succeed in booming a board with the correct setup. She should find success on some creative stat-heavy boards such as 6 Heavyweight Seraphine or 6 Bastion.
Braum AoE Damage: 275/415 AD ⇒ 310/465
Seraphine Friendship Resist Bonus: 15% ⇒ 20%
Seraphine Friendship Health Bonus: 3.5% ⇒ 4%

REMOVED AUGMENTS

Developer's notes
After a few patches of data there are just some Augments that are never clicked, so we’re doing away with them to make sure the three you see are as appealing as can be. As a note, Tiniest Titan+ still exists as the Stage 3-2 linked Augment, when the HP is more consistently helping, and if it’s not, I guess you’re just going to win anyways, so congrats on that. Proud of you.
We're still experiencing bugs with I'll Be The Head/Arms/Legs, which has been frustrating for players pursuing Prismatic Mighty Mech. We're continuing to work towards resolving these issues for a future patch and delivering a working Prismatic Mighty Mech breakpoint, but for now, we're disabling these Augments.
バスティオンのクレスト
Bastion Crest
バスティオンのクラウン
Bastion Crown
ヘビーウェイトのクレスト
Heavyweight Crest
ヘビーウェイトのクラウン
Heavyweight Crown
ジャガーノートのクレスト
Juggernaut Crest
ジャガーノートのクラウン
Juggernaut Crown
ストラテジストのクレスト
Strategist Crest
Strategist Crown
エッジを効かせて
Gain The Edge
新たな優勝候補
New Contenders
もっと小さな巨人
Tiniest Titan
選択の自由
Beggars Can Be Choosers
I’ll Be the Head/Arms/Legs Augments have been Disabled

AUGMENTS

Developer's notes
You don’t have to fit into a perfect cookie-cutter shape to find success and joy. And we hope Zac takes that to his blobby heart (do blobs have hearts?) as we nerf his Perfect Form Champion Augment which has become even more powerful as we’ve buffed his go-to comp in other ways.
Speaking of overperforming Champion Augments, Mundo may need to pull up a chair for us to break the news to him. The increase in range buff we gave him last patch ended up being rather effective, so we’re taking away some of the extra damage the Champion Augment provides. But don’t worry, the doctor can be found in other comps too as we’ve re-enabled Grand Slam after fixing a bug with it.
Another One Gold: 1 ⇒ 5
オーラ育成中
Aura Farming Round: 4-6 ⇒ 4-3
生涯ブロンズ I
Bronze For Life I Damage Amp: 2.5% ⇒ 3%
生涯ブロンズ II
Bronze For Life II Damage Amp: 2.5% ⇒ 3%
Bronze For Life II Durability: 1% ⇒ 1.5%
庇護者の選択
Caretaker’s Chosen Radiant Item: Level 7 ⇒ Level 8
仕送り
Care Package Grants rewards when selected and at the start of the next 2 stages.
脱出速度
Escape Velocity Velocity Per Level-Up: 6 ⇒ 10
想定内の意外性
Expected Unexpectedness Item Rewards reduced
Give ‘em the Chair (Dr. Mundo) Spell Damage: 140/210/330% AD + 30% HP ⇒ 120/180/280% AD + 25% HP
グランドスラム
Grand Slam re-enabled after bugfix
Investment Strategy Health Per Interest: 7 ⇒ 8
九死に一生
Nine Lives 2 Life Reward: Gold removed from rewards
Nine Lives 1 Life Reward: Masterwork Upgrade ⇒ Lucky Item Chest + 12g + Remover, Artifact Anvil + Remover ⇒ 3 Component Anvils + Remover
完全体
Perfect Form (Zac) Mana: 30/60 ⇒ 0/60
Perfect Form (Zac) Empowered Spell Damage: 130/195/295 AP + 12% HP ⇒ 100/150/225 AP + 10% HP
携帯型混乱回復装置
Pocket Recombobulator Banned on 3-2
予防的防護
Preemptive Protection Shield Amount: 14% Max HP ⇒ 18% Max Health
レイドボス
Raid Boss Raid Boss Health: 20% ⇒ 25%
俺だけレベルアップ
Solo Leveling Health: 750 ⇒ 600
Solo Leveling Durability: 30% ⇒ 25%
スターターキット
Starter Kit Gold: 4 ⇒ 8
テスラコイル
Tesla Coil Damage Per Stage (2-6): 265/290/315/340/365 ⇒ 260/270/280/300/320
Tesla Coil Tooltip correctly matches actual damage dealt.
ソーンプレートアーマー
Thorn-Plated Armor No longer heals based on damage dealt.
Thorn-Plated Armor Increased Damage: 1/20/100/180% ⇒ 20/40/125/210%
Wandering Trainer Gold: 6 ⇒ 8

ITEMS AND RADIANT ITEMS

Developer's notes
Making Quicksilver quicker.
クイックシルバー
Quicksilver Base Attack Speed: 10% ⇒ 15%
巨人の誓い
Titan’s Resolve no longer grants 15 Armor and Magic Resist at max stacks.
Titan’s Resolve New: Grants 10% Damage Amp at max stacks.
変幻自在のジャック=ショー
Radiant Adaptive Helm Carry AD/AP: 45 ⇒ 60
Radiant Adaptive Helm Tank Resists: 75 ⇒ 90
デーモンスレイヤー
Radiant Giant Slayer Base Damage Amp: 25% ⇒ 20%
クイッケストシルバー
Radiant Quicksilver Base Attack Speed: 25% ⇒ 40%
巨人の誓約
Radiant Titan’s Resolve no longer grants 40 Armor and Magic Resist at max stacks.
Radiant Titan’s Resolve New: Grants 20% Damage Amp at max stacks.

ARTIFACTS

Developer's notes
We’re continuing to realign Artifacts between Radiants and Completed items in terms of power and are buffing many of the ones that have failed to hit that mark.
We’ve opted to disable Suspicious Trenchcoat. The Artifact was only strong in niche situations that highlighted the strength of other items, and not the champion wielding them. We want Artifacts to be champion focused, by emphasizing their fantasy as a terrifying damage-over-time monster like Malzahar with Blighting Jewel, or as an AP threat that likes to dive deep like Katarina with her go-to, Zhonya’s Paradox. Unfortunately, Trenchcoat wasn’t meeting this goal, and instead was oftentimes a trap for players who weren’t able to optimize the right powerful items alongside it.
シルバーミアの夜明け
Silvermere Dawn Attack Damage: 120% ⇒ 140%
Silvermere Dawn Resists: 60 ⇒ 80
超越のタリスマン
Talisman of Ascension Health: 300 ⇒ 500
Suspicious Trenchcoat Disabled
モーグル メイル
Mogul’s Mail Gold Interval: 8s ⇒ 10s

REMOVED POWER UPS

Developer's notes
We’re removing some Power Ups that we’ve had to balance champions around entirely so that we can focus on keeping the champions viable in many ways rather than one rigid build path. An example of this for this patch is us removing Fusion Dance so we wouldn’t have to nerf Darius because his Fusion Dance combo was overpowered while his base form is fine.
Past that we’re also removing boring/unexciting Power Ups (Cyclone Rush) and some that overlapped too much with others (tank healing Power Ups). With these gone we can have more room for interesting and dynamic ones to take the stage.
Cyclone Rush
Essence Share
Fusion Dance
Pure Heart
Selfish
Stretchy Arms
Rare Treat

POWER UPS

System: Adjusted the appearance rate of secondary power ups (more niche options) to appear less often.
Classy Increased Effectiveness: 40% ⇒ 45%
Classy Only appears when the trait is Silver-tier or higher.
Desperado Num Attacks: 12 ⇒ 8
Desperado Damage: 140% AD ⇒ 100% AD
Drift Duo No longer has a Stage restriction
Drift Duo Level Restriction: 7 ⇒ 9
Hungry Hero Base AD: 8% ⇒ 10%
Hungry Hero Health Per: 100 ⇒ 150
Hungry Hero no longer offered on Stage 3
Reworked Ice Bender’s tooltip and functionality
Ice Bender Damage Amp: 25% ⇒ 20% Ice Bender Chill Duration: 4s ⇒ 1s Ice Bender no longer applies all 25% of bonus damage immediately on cast. Ice Bender Chills on the first instance of spell damage. Ice Bender now amplifies all Ability damage by 20%. Will apply 10% of the total damage as an initial burst. Each instance of Ability damage applies Chill for 1 second. Final Boss Only offered after Stage 4 Golden Edge No longer offered on Stage 3 Golden Edge No longer works on PvE rounds. Golden Gloves Weight: 10 ⇒ 15 Golden Gloves AD Per Interest: 1.5% ⇒ 2% Heart of Gold No longer offered on Stage 3 Hero’s Arc Weight: 10 ⇒ 5 Max Speed Base Attack Speed: 10% ⇒ 15% Max Vitality Combat Start effect no longer stacks on PvE rounds Mechablade Percent AS: 4% of max HP ⇒ 5% of max HP Mechablade Stage 2 only Mech Pilot Stat Share: 80% ⇒ 70% Mech Pilot no longer has a stage restriction Mech Pilot: If you already have Mech Pilot the 2-piece is guaranteed on your second Power Up. Mech Pilot Bugfix: Executioners now properly applies spell crit when combining into the Mighty Mech at the 2-piece. Midas Touch no longer offered on Stage 3 Ordinary no longer offered on Stage 3 Ordinary Weight: 2 ⇒ 5 Ramping Rage Attack Speed Per Attack: 3% ⇒ 3.5% Shine Brighter Bonus Damage: 10% ⇒ 20% Singularity Health Per Kill: 10 ⇒ 15 Singularity no longer works on PvE rounds. Spirit Sword Bonus Magic Damage: 40% ⇒ 30% Starry Knight Health Per 1-cost: 6% ⇒ 7% Storm Bender Damage Percent: 25% ⇒ 22% Veteran Re-enabled. Bugfix to properly function after starring up units on the bench. Weights no longer offered on Stage 3
Ice Bender Damage Amp: 25% ⇒ 20%
Ice Bender Chill Duration: 4s ⇒ 1s
Ice Bender no longer applies all 25% of bonus damage immediately on cast.
Ice Bender Chills on the first instance of spell damage.
Ice Bender now amplifies all Ability damage by 20%. Will apply 10% of the total damage as an initial burst.
Each instance of Ability damage applies Chill for 1 second.
Final Boss Only offered after Stage 4
Golden Edge No longer offered on Stage 3
Golden Edge No longer works on PvE rounds.
Golden Gloves Weight: 10 ⇒ 15
Golden Gloves AD Per Interest: 1.5% ⇒ 2%
Heart of Gold No longer offered on Stage 3
Hero’s Arc Weight: 10 ⇒ 5
Max Speed Base Attack Speed: 10% ⇒ 15%
Max Vitality Combat Start effect no longer stacks on PvE rounds
Mechablade Percent AS: 4% of max HP ⇒ 5% of max HP
Mechablade Stage 2 only
Mech Pilot Stat Share: 80% ⇒ 70%
Mech Pilot no longer has a stage restriction
Mech Pilot: If you already have Mech Pilot the 2-piece is guaranteed on your second Power Up.
Mech Pilot Bugfix: Executioners now properly applies spell crit when combining into the Mighty Mech at the 2-piece.
Midas Touch no longer offered on Stage 3
Ordinary no longer offered on Stage 3
Ordinary Weight: 2 ⇒ 5
Ramping Rage Attack Speed Per Attack: 3% ⇒ 3.5%
Shine Brighter Bonus Damage: 10% ⇒ 20%
Singularity Health Per Kill: 10 ⇒ 15
Singularity no longer works on PvE rounds.
Spirit Sword Bonus Magic Damage: 40% ⇒ 30%
Starry Knight Health Per 1-cost: 6% ⇒ 7%
Storm Bender Damage Percent: 25% ⇒ 22%
Veteran Re-enabled. Bugfix to properly function after starring up units on the bench.
Weights no longer offered on Stage 3

POWER UPS CHANGES PER CHAMP

Developer's notes
This is the big one. We’re cutting out Power Up options that almost never made sense to pick. You’ll still see some choices that are stronger than others depending on the champion and situation, but with this update our goal is to eliminate the completely dead options that never felt worth taking.
Aatrox Removed:
Colossal Hungry Hero Ezreal Removed: Ordinary Ezreal Changed to Secondary: Fairy Tail Final Form
Colossal
Hungry Hero
Ezreal Removed:
Ordinary
Ordinary
Ezreal Changed to Secondary:
Fairy Tail
Final Form
Garen Changed to Secondary:
Living Wall Singularity
Living Wall
Singularity
Kalista Moved to Primary:
Storm Bender Mage Power Font Precision Veteran
Storm Bender
Mage
Power Font
Precision
Veteran
Kalista Changed to Secondary:
Bludgeoner
Final Form
Kalista Removed:
Kahunahuna Attack Expert
Kahunahuna
Attack Expert
Kayle Moved to Primary:
Shadow Jutsu
Shadow Jutsu
Kayle Removed:
Storm Bender Magic Expert Keen Eye
Storm Bender
Magic Expert
Keen Eye
Kennen Moved To Primary:
Supreme Surge
Supreme Surge
Kennen Moved To Secondary:
Atomic Final Form
Atomic
Final Form
Kennen Removed:
Over 9000 Singularity Supremacy
Over 9000
Singularity
Supremacy
Lucian Moved to Primary:
Classy Storm Bender Power Font Shadow Jutsu
Classy
Storm Bender
Power Font
Shadow Jutsu
Lucian Moved to Secondary:
Keen Eye
Keen Eye
Lucian Removed:
Caretaker Demolitionist Fairy Tale Robo Ranger
Caretaker
Demolitionist
Fairy Tale
Robo Ranger
Malphite Moved to Secondary:
Final Form
Malphite Removed:
Living Wall
Living Wall
Rell Moved to Primary:
Stand Alone
Stand Alone
Rell Changed to Secondary:
Living Wall Spiky Shell Unstoppable
Living Wall
Spiky Shell
Unstoppable
Sivir Removed:
Killer Instinct Power Font
Killer Instinct
Power Font
Zac Added to Secondary:
Unstoppable
Unstoppable
Zac Changed to Secondary:
Final Form Spiky Shell
Final Form
Spiky Shell
Zac Champion Augment Added to Primary:
Classy Dark Amulet Unflinching
Classy
Dark Amulet
Unflinching
Zac Added to Secondary:
Keen Eye
Keen Eye
Dr. Mundo Removed:
Hungry Hero
Hungry Hero
Gangplank Added to Primary:
Gather Force Mage On the Edge
Gather Force
Mage
On the Edge
Gangplank Moved to Secondary:
Robo Ranger
Robo Ranger
Gangplank Removed:
Attack Expert Golden Edge Desperado
Attack Expert
Golden Edge
Desperado
Janna Added to Primary:
Mage Over 9000 Ramping Rage
Mage
Over 9000
Ramping Rage
Janna Added to Secondary:
Veteran
Veteran
Janna Removed:
Bullet Hell Fairy Tail Demolitionist Super Genius
Bullet Hell
Fairy Tail
Demolitionist
Super Genius
Jhin Moved to Primary:
Storm Bender Spirit Sword
Storm Bender
Spirit Sword
Jhin Moved to Secondary:
Bludgeoner
Bludgeoner
Kai’Sa Moved to Primary:
Storm Bender Precision
Storm Bender
Precision
Kai’Sa Moved to Secondary:
Bludgeoner
Bludgeoner
Kai’Sa Removed:
Hungry Hero Doublestrike Kahunahuna Demolitionist Golden Edge Desperado
Hungry Hero
Doublestrike
Kahunahuna
Demolitionist
Golden Edge
Desperado
Katarina Moved to Primary:
Crimson Veil
Crimson Veil
Katarina Removed:
Fairy Tail Magic Expert Colossal Tiny Terror
Fairy Tail
Magic Expert
Colossal
Tiny Terror
Lux Moved to Primary:
Storm Bender Shadow Clone Lux Moved to Secondary: Keen Eye Lux Removed: Demolitionist Caretaker Vi Removed: Singularity 100 Push Ups Demolitionist Vi Changed to Secondary: Spiky Shell Xin Zhao Removed Xin Zhao Added to Secondary: Unstoppable Xin Zhao Changed to Secondary: Singularity Ahri Added to Primary: Shadow Clone Ahri Added to Secondary: Keen Eye Ahri Removed: Fairy Tail Caretaker Caitlyn Removed: Max Speed Ordinary Caitlyn Changed to Secondary: Bludgeoner Darius Removed: Blink Attack Hemorrhage Darius Added to Primary: Crimson Veil Darius Added to Secondary: On the Edge Kog’Maw Moved to Primary: Storm Bender Kog’Maw Removed: Critical Threat Spirit Sword Keen Eye Malzahar Moved to Secondary: Hat Trick Caretaker Malzahar Removed: Killer Instinct Shadow Clone Keen Eye Neeko Moved to Primary: Stand Alone Neeko Moved to Secondary: Spiky Shell Neeko Champion Augment Removed: Atomic Regenerative Body Change Neeko Champion Augment Added to Primary: Critical Threat Unflinching Neeko Champion Augment Added to Secondary: Keen Eye Neeko Champion Augment Moved to Primary: Crimson Veil Senna Added to Primary: Ramping Rage Precision Senna Moved to Secondary: Bludgeoner Senna Removed: Attack Expert Smolder Moved to Secondary: Bludgeoner Smolder Removed: Desperado Swain Removed: Soul Chipper Udyr Removed: Hungry Hero 100 Push Ups Viego Removed: Bladenado Surge 66 Golden Edge Ziggs Moved to Secondary: Keen Eye Ziggs Removed: Demolitionist Akali Moved to Primary: Crimson Veil Akali Moved to Secondary: Sky Piercer Akali Removed: Magic Expert Trickster Ashe Moved to Secondary: Bludgeoner Ashe Removed: Critical Threat Over 9000 Spirit Sword Precision Jinx Removed: Desperado Hemorrhage Precision K’Sante Added to Primary: Adaptive Skin K’Sante Moved to Secondary: Atomic Spiky Shell K’Sante Removed: Ordinary Weights Warming Up Karma Moved to Primary: Critical Threat Storm Bender Karma Moved to Secondary: Keen Eye Karma Removed: Super Genius Caretaker Poppy Moved to Primary: Stand Alone Poppy Moved to Secondary: Spiky Shell Poppy Removed: Strong Spark Ryze Moved to Secondary: Keen Eye Ryze Removed: Critical Threat Super Genius Magic Expert Samira Moved to Primary: On the Edge Samira Moved to Secondary: Bludgeoner Samira Removed: Killer Instinct Ordinary Sett Moved to Primary: Stand Alone Sett Removed: Strong Spark Best Defense Sett Changed to Secondary: Spiky Shell Yuumi Moved to Secondary: Keen Eye Yuumi Removed: Classy Fairy Tail Power Font Caretaker Braum Added to Primary: Crimson Veil Braum Added to Secondary: Bludgeoner Critical Threat Braum Removed: Efficient Colossal Attack Expert Serious Slam Stand Alone Living Wall Strong Spark Weights Ekko Removed: Over 9000 Gwen Added to Primary: Ramping Rage Gwen Moved to Secondary: Keen Eye Sky Piercer Solar Breath Gwen Removed: Colossal Tiny Terror Lee Sin Added to Primary: Gather Force Warming Up Lee Sin Added to Secondary: Sky Piercer Lee Sin Removed: Bladenado Attack Expert Blink Attack Golden Edge Serious Slam Seraphine Moved to Secondary: Keen Eye Ramping Rage Twisted Fate Removed: Demolitionist Varus Removed: Hyperactive Precision Yone Removed: Tank-Zilla Desperado Zyra Added to Secondary: Keen Eye Zyra Removed: Efficient Hyperactive
Storm Bender
Shadow Clone
Lux Moved to Secondary:
Keen Eye
Keen Eye
Lux Removed:
Demolitionist Caretaker
Demolitionist
Caretaker
Vi Removed:
Singularity 100 Push Ups Demolitionist
Singularity
100 Push Ups
Demolitionist
Vi Changed to Secondary:
Spiky Shell
Spiky Shell
Xin Zhao Removed
Xin Zhao Added to Secondary:
Unstoppable
Unstoppable
Xin Zhao Changed to Secondary:
Singularity
Singularity
Ahri Added to Primary:
Shadow Clone
Shadow Clone
Ahri Added to Secondary:
Keen Eye
Keen Eye
Ahri Removed:
Fairy Tail Caretaker
Fairy Tail
Caretaker
Caitlyn Removed:
Max Speed Ordinary
Max Speed
Ordinary
Caitlyn Changed to Secondary:
Bludgeoner
Bludgeoner
Darius Removed:
Blink Attack Hemorrhage
Blink Attack
Hemorrhage
Darius Added to Primary:
Crimson Veil
Crimson Veil
Darius Added to Secondary:
On the Edge Kog’Maw Moved to Primary: Storm Bender Kog’Maw Removed: Critical Threat Spirit Sword Keen Eye Malzahar Moved to Secondary: Hat Trick Caretaker Malzahar Removed: Killer Instinct Shadow Clone Keen Eye Neeko Moved to Primary: Stand Alone Neeko Moved to Secondary: Spiky Shell Neeko Champion Augment Removed: Atomic Regenerative Body Change Neeko Champion Augment Added to Primary: Critical Threat Unflinching Neeko Champion Augment Added to Secondary: Keen Eye Neeko Champion Augment Moved to Primary: Crimson Veil Senna Added to Primary: Ramping Rage Precision Senna Moved to Secondary: Bludgeoner Senna Removed: Attack Expert Smolder Moved to Secondary: Bludgeoner Smolder Removed: Desperado Swain Removed: Soul Chipper Udyr Removed: Hungry Hero 100 Push Ups Viego Removed: Bladenado Surge 66 Golden Edge Ziggs Moved to Secondary: Keen Eye Ziggs Removed: Demolitionist Akali Moved to Primary: Crimson Veil Akali Moved to Secondary: Sky Piercer Akali Removed: Magic Expert Trickster Ashe Moved to Secondary: Bludgeoner Ashe Removed: Critical Threat Over 9000 Spirit Sword Precision Jinx Removed: Desperado Hemorrhage Precision K’Sante Added to Primary: Adaptive Skin K’Sante Moved to Secondary: Atomic Spiky Shell K’Sante Removed: Ordinary Weights Warming Up Karma Moved to Primary: Critical Threat Storm Bender Karma Moved to Secondary: Keen Eye Karma Removed: Super Genius Caretaker Poppy Moved to Primary: Stand Alone Poppy Moved to Secondary: Spiky Shell Poppy Removed: Strong Spark Ryze Moved to Secondary: Keen Eye Ryze Removed: Critical Threat Super Genius Magic Expert Samira Moved to Primary: On the Edge Samira Moved to Secondary: Bludgeoner Samira Removed: Killer Instinct Ordinary Sett Moved to Primary: Stand Alone Sett Removed: Strong Spark Best Defense Sett Changed to Secondary: Spiky Shell Yuumi Moved to Secondary: Keen Eye Yuumi Removed: Classy Fairy Tail Power Font Caretaker Braum Added to Primary: Crimson Veil Braum Added to Secondary: Bludgeoner Critical Threat Braum Removed: Efficient Colossal Attack Expert Serious Slam Stand Alone Living Wall Strong Spark Weights Ekko Removed: Over 9000 Gwen Added to Primary: Ramping Rage Gwen Moved to Secondary: Keen Eye Sky Piercer Solar Breath Gwen Removed: Colossal Tiny Terror Lee Sin Added to Primary: Gather Force Warming Up Lee Sin Added to Secondary: Sky Piercer Lee Sin Removed: Bladenado Attack Expert Blink Attack Golden Edge Serious Slam Seraphine Moved to Secondary: Keen Eye Ramping Rage Twisted Fate Removed: Demolitionist Varus Removed: Hyperactive Precision Yone Removed: Tank-Zilla Desperado Zyra Added to Secondary: Keen Eye Zyra Removed: Efficient Hyperactive
On the Edge
Kog’Maw Moved to Primary:
Storm Bender
Storm Bender
Kog’Maw Removed:
Critical Threat Spirit Sword Keen Eye
Critical Threat
Spirit Sword
Keen Eye
Malzahar Moved to Secondary:
Hat Trick Caretaker
Hat Trick
Caretaker
Malzahar Removed:
Killer Instinct Shadow Clone Keen Eye
Killer Instinct
Shadow Clone
Keen Eye
Neeko Moved to Primary:
Stand Alone
Stand Alone
Neeko Moved to Secondary:
Spiky Shell
Spiky Shell
Neeko Champion Augment Removed:
Atomic Regenerative Body Change
Atomic
Regenerative
Body Change
Neeko Champion Augment Added to Primary:
Critical Threat Unflinching
Critical Threat
Unflinching
Neeko Champion Augment Added to Secondary:
Keen Eye
Keen Eye
Neeko Champion Augment Moved to Primary:
Crimson Veil
Crimson Veil
Senna Added to Primary:
Ramping Rage Precision
Ramping Rage
Precision
Senna Moved to Secondary:
Bludgeoner
Bludgeoner
Senna Removed:
Attack Expert
Attack Expert
Smolder Moved to Secondary:
Bludgeoner
Bludgeoner
Smolder Removed:
Desperado
Desperado
Swain Removed:
Soul Chipper
Soul Chipper
Udyr Removed:
Hungry Hero 100 Push Ups
Hungry Hero
100 Push Ups
Viego Removed:
Bladenado Surge 66 Golden Edge
Bladenado
Surge 66
Golden Edge
Ziggs Moved to Secondary:
Keen Eye
Keen Eye
Ziggs Removed:
Demolitionist
Demolitionist
Akali Moved to Primary:
Crimson Veil
Crimson Veil
Akali Moved to Secondary:
Sky Piercer
Sky Piercer
Akali Removed:
Magic Expert Trickster
Magic Expert
Trickster
Ashe Moved to Secondary:
Bludgeoner
Bludgeoner
Ashe Removed:
Critical Threat Over 9000 Spirit Sword Precision
Critical Threat
Over 9000
Spirit Sword
Precision
Jinx Removed:
Desperado Hemorrhage Precision
Desperado
Hemorrhage
Precision
K’Sante Added to Primary:
Adaptive Skin
Adaptive Skin
K’Sante Moved to Secondary:
Atomic Spiky Shell
Atomic
Spiky Shell
K’Sante Removed:
Ordinary Weights Warming Up
Ordinary
Weights
Warming Up
Karma Moved to Primary:
Critical Threat Storm Bender
Critical Threat
Storm Bender
Karma Moved to Secondary:
Keen Eye
Keen Eye
Karma Removed:
Super Genius Caretaker
Super Genius
Caretaker
Poppy Moved to Primary:
Stand Alone
Stand Alone
Poppy Moved to Secondary:
Spiky Shell
Spiky Shell
Poppy Removed:
Strong Spark
Strong Spark
Ryze Moved to Secondary:
Keen Eye
Keen Eye
Ryze Removed:
Critical Threat Super Genius Magic Expert
Critical Threat
Super Genius
Magic Expert
Samira Moved to Primary:
On the Edge
On the Edge
Samira Moved to Secondary:
Bludgeoner
Bludgeoner
Samira Removed:
Killer Instinct Ordinary
Killer Instinct
Ordinary
Sett Moved to Primary:
Stand Alone
Stand Alone
Sett Removed:
Strong Spark Best Defense
Strong Spark
Best Defense
Sett Changed to Secondary:
Spiky Shell
Spiky Shell
Yuumi Moved to Secondary:
Keen Eye
Keen Eye
Yuumi Removed:
Classy Fairy Tail Power Font Caretaker
Classy
Fairy Tail
Power Font
Caretaker
Braum Added to Primary:
Crimson Veil
Crimson Veil
Braum Added to Secondary:
Bludgeoner Critical Threat
Bludgeoner
Critical Threat
Braum Removed:
Efficient Colossal Attack Expert Serious Slam Stand Alone Living Wall Strong Spark Weights
Efficient
Colossal
Attack Expert
Serious Slam
Stand Alone
Living Wall
Strong Spark
Weights
Ekko Removed:
Over 9000
Over 9000
Gwen Added to Primary:
Ramping Rage
Ramping Rage
Gwen Moved to Secondary:
Keen Eye Sky Piercer Solar Breath
Keen Eye
Sky Piercer
Solar Breath
Gwen Removed:
Colossal Tiny Terror
Colossal
Tiny Terror
Lee Sin Added to Primary:
Gather Force Warming Up
Gather Force
Warming Up
Lee Sin Added to Secondary:
Sky Piercer
Sky Piercer
Lee Sin Removed:
Bladenado Attack Expert Blink Attack Golden Edge Serious Slam
Bladenado
Attack Expert
Blink Attack
Golden Edge
Serious Slam
Seraphine Moved to Secondary:
Keen Eye Ramping Rage
Keen Eye
Ramping Rage
Twisted Fate Removed:
Demolitionist
Demolitionist
Varus Removed:
Hyperactive Precision
Hyperactive
Precision
Yone Removed:
Tank-Zilla Desperado
Tank-Zilla
Desperado
Zyra Added to Secondary:
Keen Eye
Keen Eye
Zyra Removed:
Efficient Hyperactive
Efficient
Hyperactive

BUG FIXES

What is that sound? Rammus will no longer permanently play a SFX when he dies with his shield active.
The Mighty Mech can critically strike when given the Executioner trait.
Items can no longer rarely be deleted when selling units immediately after equipping them.
Ice Bender functions on ghost armies.
驚きのショー
Dazzling Display’s tooltip corrected to state it reduces percent damage of enemies.
グランドスラム
Grand Slam properly makes Luchadors jump at the start of combat.
Tiny, But Deadly properly re-enabled.
Giant, and Mighty properly re-enabled.
ダブルトラブル
Double Trouble now grants the 2-star unit if a champion is 3-starred while on the bench.
パンプアップ I
Pumping Up I now displays the correct starting value in the Augment card.
Drift Duo properly applies +1 Mech when Senna is the one with the Power Up.
Drift Duo no longer provides it’s bonus if you remove Senna or Lucian after they’re both thre starred.
Ahri no longer loses her cast if her target becomes untargetable during her initial cast time. She’ll now redirect to a new target immediately.
超能力合成
Psychic Forge and Quality Over Quantity are mutually exclusive.
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