Dark Star (6) Mini Dark Hole HP: 30% of Dark Star HP ⇒ 25% of Dark Star HP
N.O.V.A (5) NOVA Bonuses:Aatrox Damage: 50% of spell damage ⇒ 65% of spell damageAkali Bonus Bleed Per Shuriken: 10% ⇒ 12%Akali Bleed Damage: 10/14/18 AD ⇒ 12/18/24 ADKindred Damage Amp: 5% ⇒ 10%Kindred Mark Timer: 5s ⇒ 4.5s
Aatrox Damage: 50% of spell damage ⇒ 65% of spell damage
Akali Bonus Bleed Per Shuriken: 10% ⇒ 12%
Akali Bleed Damage: 10/14/18 AD ⇒ 12/18/24 AD
Kindred Damage Amp: 5% ⇒ 10%
Kindred Mark Timer: 5s ⇒ 4.5s
Meeple Emblem Bonus: 1 Mana Regen Per Meep ⇒ 50 Health + 4% Damage Amp Per Meep
Psionic (2) Drone Uplink Damage Amp: 15%
Psionic (2) Malware Matrix:Damage Amp: 10%Attack Speed: 15%Omnivamp: 10%Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.Magic Champion:Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
Damage Amp: 10%
Attack Speed: 15%
Omnivamp: 10%
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion:Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
Every 5 seconds, gain: Magic Champions: 1 Mana Regen, Attack Champions: 15% Attack Speed
Psionic (2) Target-Lock Optics:AD: 10%AP: 10%AS: 20%When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage, Magic Champions: 7% Ability Power
AD: 10%
AP: 10%
AS: 20%
When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage, Magic Champions: 7% Ability Power
Every 5 seconds, gain: Magic Champions: 1 Mana Regen, Attack Champions: 15% Attack Speed
Psionic (4) Radiant Target-Lock Optics:AD: 20%AP: 20%AS: 30%When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage, Magic Champions: 7% Ability Power
AD: 20%
AP: 20%
AS: 30%
When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage, Magic Champions: 7% Ability Power
Sniper Baseline Damage Amp: 18/24/28% ⇒ 18/25/35%
Space Groove 7 Space Groove Bonus: 10% ⇒ 15%
Stargazer Fountain Stargazer Healing: 2.5% ⇒ 3%
Stargazer Fountain (5) Bonus AD/AP Per 2s: 7% ⇒ 9%
Arbiter Inputs are now grouped into three categories; One input from each category will always be offeredConsistent:Every 4 Seconds:For each Arbiter Star Level:Conditional:When an Arbiter Attacks 3 timesWhen an Arbiter spends 50 ManaEconomy Based:For each interest you would gainIf you rerolled last turn
Consistent:Every 4 Seconds:For each Arbiter Star Level:
Every 4 Seconds:
For each Arbiter Star Level:
Conditional:When an Arbiter Attacks 3 timesWhen an Arbiter spends 50 Mana
When an Arbiter Attacks 3 times
When an Arbiter spends 50 Mana
Economy Based:For each interest you would gainIf you rerolled last turn
For each interest you would gain
If you rerolled last turn
Arbiter Outputs are now grouped into three categories; One output from each category will always be offeredOffense:Gain Ability PowerGain Attack SpeedDefense:Gain permanent max HPGain a % Health ShieldGain Armor and Magic ResistEconomy:% Chance to gain gold% Chance to gain a LeonaWhen gaining Gold/Leona, if a player’s chance exceeds 100%, they will use any excess chance for a second roll at the rewards, with a maximum of 2 triggers. Ex: If a player ends combat with a 150% chance to gain a Leona, they will gain 1 Leona and then have a 50% chance at gaining a second Leona.
Offense:Gain Ability PowerGain Attack Speed
Gain Ability Power
Gain Attack Speed
Defense:Gain permanent max HPGain a % Health ShieldGain Armor and Magic Resist
Gain permanent max HP
Gain a % Health Shield
Gain Armor and Magic Resist
Economy:% Chance to gain gold% Chance to gain a LeonaWhen gaining Gold/Leona, if a player’s chance exceeds 100%, they will use any excess chance for a second roll at the rewards, with a maximum of 2 triggers. Ex: If a player ends combat with a 150% chance to gain a Leona, they will gain 1 Leona and then have a 50% chance at gaining a second Leona.
% Chance to gain gold
% Chance to gain a Leona
When gaining Gold/Leona, if a player’s chance exceeds 100%, they will use any excess chance for a second roll at the rewards, with a maximum of 2 triggers. Ex: If a player ends combat with a 150% chance to gain a Leona, they will gain 1 Leona and then have a 50% chance at gaining a second Leona.
New Combinations:Attack 3 Times + Gain 12/18 ResistsAttack 3 Times + Gain 3/5% Gold Chance (max 2/3)Attack 3 Times + Gain 10/18% Leona Chance
Attack 3 Times + Gain 12/18 Resists
Attack 3 Times + Gain 3/5% Gold Chance (max 2/3)
Attack 3 Times + Gain 10/18% Leona Chance
Adjusted Combinations:Every 3 Attacks:Gain Ability Power: 5/8 ⇒ 6/9Gain Attack Speed: 3/5% ⇒ 4/6%Every 4 Seconds: Gain Attack Speed: 11/17% ⇒ 14/20%For each Interest you would gain:Gain Resists: 12/18 ⇒ 14/22Shield Duration: 4s ⇒ 8sIf you rerolled last combat:Gain Ability Power: 30/45 ⇒ 25/40Gain Attack Speed: 30/45% ⇒ 35/55%Leona Chance: 50/100% ⇒ 70/125%Gold Chance: 22% ⇒ 30%Shield Duration: 4s ⇒ 8sFor Each Arbiter Star Level:Gain Attack Speed: 7/8% ⇒ 8/9%Shield Duration: 4s ⇒ 8s
Gwen Single Target Damage AP: 145/220/380/650 ⇒ 145/220/410/700
Jax Flat Damage Reduction: 15/20/25 AP ⇒ 20/25/30 (no AP scaling)
Zoe Spell Damage: 68/102/153% AP ⇒ 73/110/180 AP
UNITS: TIER 3
Aurora Split Damage AP: 370/555/890 AP ⇒ 400/600/960 AP
Lulu Mountain Spell Stun Duration: 0.5s ⇒ 0.25s
Miss Fortune (Replicator) Spell Damage: 250/375/600 AD ⇒ 275/415/660 AD
Ornn Base Health: 850 ⇒ 950
Rhaast Redeemer Attack Speed: 2/2.5/3% ⇒ 2/2/2%
Rhaast Redeemer Bonus Resists: 2/2.5/3 ⇒ 2/2/2
Viktor Spell Damage: 185/275/475 AP ⇒ 190/290/500 AP
UNITS: TIER 4
Corki Missile Damage: 30/44% AD ⇒ 28/42% AD
Corki Meeple Rocket Damage: 120/180% AD ⇒ 110/165% AD
Morgana Range: 2 ⇒ 1
Morgana Shield HP Scalar: 10% ⇒ 15%
Nami Mana: 25/70 ⇒ 20/65
Xayah Base AD: 50 ⇒ 52
Xayah Spell Main Target Damage: 10/15% AD ⇒ 25/40% AD
UNITS: TIER 5
Fiora Spell True Damage: 40/60 AD ⇒ 37/56 AD
Graves Base AS: 0.7 ⇒ 0.75
Graves Laser Ballistics Falloff Per Target: 40% ⇒ 60%
Shen Mana: 10/70 ⇒ 20/70
Shen Spell Damage: 20/30 AP ⇒ 25/40 AP
Zed Clone Health %: 33/40% ⇒ 33/45%
Zed Mana: 50/100 ⇒ 40/100
AUGMENTS
Shieldmaiden (Leona) Mana: 10/40 ⇒ 20/50
Self-Destruct (Gragas) Spell Damage AP: 280/420/630 AP ⇒ 250/375/600 AP
Reach for the Stars (Jax) Spell Damage: 170/250/450 AP ⇒ 160/240/420 AP
One Two Three Num 1-costs: 1 ⇒ 2
Booster Pack Total Value: 10g ⇒ 12g
Charge Transfer I Damage Amp: 5% ⇒ 7%
Charge Transfer II Damage Amp: 8% ⇒ 10%
Climb the Ladder I Stats: 3 ⇒ 3.5
Climb the Ladder II Stats: 5 ⇒ 6
Exalted Adventure Rewards increased ~15%
Hard Commit Gold Per Stage: 4 ⇒ 3
Heroic Grab Bag Gold: 4 ⇒ 5
Heart of Steel Health Per Growth: 12 ⇒ 16
Heart of the Swarm Also grants 2 Tiny Duplicators
Heart of the Swarm Apex Primordian AS: 0.6 ⇒ 0.9
Heart of the Swarm Apex Primordian Mana: 30/100 ⇒ 30/90
Hold the Line Bonus AD: 9% ⇒ 8%, Bonus AP: 10% ⇒ 9%
Group Hug I Resists: 7 ⇒ 6
Group Hug II Resists: 10 ⇒ 9
Kahunahuna Bonus True Damage: 125% AD ⇒ 100% AD
Luxury Subscription Gold Per Trigger: 5 ⇒ 7
Mace’s Will No longer offered on 2-1
Sweet Treats Health Per Item: 20 ⇒ 16
Sunfire Board No longer offered on 2-1
Timestream Health Per Reroll: 2 ⇒ 7
RADIANT ITEMS
Radiant Adaptive Helm Non-Tank AD/AP: 25 ⇒ 40
Radiant Adaptive Helm Mana Regen: 6 ⇒ 7
Radiant Dragon’s Claw Percent Max Health: 22% ⇒ 28%
Radiant Gargoyle’s Stoneplate Resists Per Enemy: 25 ⇒ 20
Radiant Guinsoo’s Rageblade Attack Speed Per Second: 14% ⇒ 16%
Radiant Nashor’s Tooth On-Crit Mana On Attack: 8 ⇒ 6
ARTIFACTS
Blighting Jewel MR Reduction: 4 ⇒ 6
Ekko’s Patience Damage Amp: 40% ⇒ 45%
Luden’s Tempest AD/AP: 55% ⇒ 60%
Yasuo’s Bladework Attack Speed: 10% ⇒ 20%
EMBLEMS
Arbiter Emblem Attack Speed: 20% ⇒ 30%
Rogue Emblem Omnivamp: 40% ⇒ 25%
CHONCC’S K.O. COLISEUM
CHANGES
Star Guardian Prismatic Breakpoint 10 ⇒ 11
Soul Fighter Prismatic Breakpoint 10 ⇒ 11
Fixed a bug where if a Mighty Mech is killed at the beginning of combat by a 3-star 5-cost champion while the "And I’ll Form the Head!" Augment causes units to become invulnerable.
Fixed a bug where reputation tracked by the "Crowd Favorite" augment does not progress when fielding the amount of Soul Fighters required for the prismatic Trait.
Fixed a bug related to the "And I'll Form the Head" augment, where the Mighty Mech dying during transformation caused units to become invulnerable.
BUG FIXES
He’s just sleeping: Fixed a bug where Nunu and Willump could rarely revive himself during combat
Fixed a tooltip bug where Morgana was listed as a 5-cost in Pengu’s Blessing
Fixed some instances where Master Yi’s dash would target the incorrect enemies
Timebreaker’s Tooltip in Tocker’s Trials corrected
Dark Star 6’s mini Black Holes no longer benefit from Exiles and Two Tanky
Luden’s Tempest tooltip corrected
Loot Singularity properly disabled in Tocker’s Trials
Soraka’s Miracle functions properly when a champion is equipped with more than one
Soraka’s Miracle’s champion heal will now wait until the current heal ends before triggering again
Fixed a bug where Samira’s Passive could trigger more than intended against targets immune to Crowd Control
Fixed some instances where the Double Up cannon would disappear after Realm of the Gods Rounds
Level up and Upward Mobility are now mutually exclusive with Wise Spending
It’s hard to count while concussed: Fixed a bug where Boxing Lessons’s HP would update incorrectly