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Official Riot patch notes

RANKED REWARDS AND MORE!

NEW RANKED SEASON UPDATES

Developer's notes
The Ranked Ladder is open and ready for all. With it, an increase in Challenger and Grandmaster slots for some regions.
When Space Gods goes live in your region, or after you download the latest mobile patch, you can start climbing
Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked
You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Note that there's still a 24h period of delay between mobile and PC going live
During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set
Grandmaster and Challenger slot increase:Brazil: Grandmaster: 100 > 150, Challenger: 50 > 75Latin America: Grandmaster: 60 > 80, Challenger: 30 > 40Vietnam: Grandmaster: 900 > 1200, Challenger: 450 > 600EUW: Grandmaster: 400 > 600, Challenger: 200 > 300Singapore: Grandmaster: 100 > 200, Challenger: 50 > 100Japan: Grandmaster: 100 > 150, Challenger: 50 > 75Taiwan: Grandmaster: 100 > 150, Challenger: 50 > 75Turkey: Grandmaster: 100 > 150, Challenger: 50 > 75Korea: Grandmaster: 600 > 850, Challenger: 300 > 400
Brazil: Grandmaster: 100 > 150, Challenger: 50 > 75
Latin America: Grandmaster: 60 > 80, Challenger: 30 > 40
Vietnam: Grandmaster: 900 > 1200, Challenger: 450 > 600
EUW: Grandmaster: 400 > 600, Challenger: 200 > 300
Singapore: Grandmaster: 100 > 200, Challenger: 50 > 100
Japan: Grandmaster: 100 > 150, Challenger: 50 > 75
Taiwan: Grandmaster: 100 > 150, Challenger: 50 > 75
Turkey: Grandmaster: 100 > 150, Challenger: 50 > 75
Korea: Grandmaster: 600 > 850, Challenger: 300 > 400

SYSTEMS

SET MECHANIC: THE REALM OF THE GODS

Developer's notes
We will cover the core mechanics of The Realm of the Gods here. For a detailed deep dive into who the Gods are and what they offer, check out our Space Gods Overview.
Replacing the Carousel, The Realm of the Gods offers you two gods to choose an offering from, then a less powerful, generic one from Pengu. All God offerings will come with a component.
If you’re lower in the standing, HP wise, Pengu will offer you higher cost units and you will receive component anvils instead of random components during PvE.
On 4-7, the god you have aligned with will offer you a Boon in the form of an armory. That god will continue to periodically drop off loot for the remainder of the game.

SHOP ODDS:

Level 7: 16/30/43/10/1% ⇒ 19/30/40/10/1%

LOOT SYSTEM

Developer's notes
We’re adjusting the loots offered at 3-7 to adjust for the additional loots offered by the God Blessing round.
The number of components dropped on Stage 3-7 has been reduced by 1.
Stage 4-7 has been replaced by a special God Blessing round that will grant 1-3 components.

TARGETING AND MOVEMENT

Developer's notes
Tired of your Carry chasing down Singed? We’ve improved targeting to ensure your damage dealers are staying on track. Also, there’s no Singed this set.
When a champion’s current target leaves their Attack Range, they will search for another target within range before moving up to 1-hex to follow the initial target.

SURRENDERING

Developer's notes
In the past, when your opponent surrendered, it would delete their board, causing the fight to be over instantly which had significant impact for players looking to lose streak, and affected final standings in lobbies. Starting in Space Gods, even when a player surrenders, their fight will continue to play out instead of instantly ending. Their placement will also be below other players regardless of the combat outcome.
When players surrender during Planning or Combat, combat will continue normally rather than instantly ending.
Players who surrender will be set to -99 player health, placing below other players regardless of combat outcome.

KEYWORDS

Developer's notes
We’re tweaking some keywords used in TFT to make it clearer what the intended effect is.
Attack Speed slows have been renamed from “Chill” to “Slow”
Enemy damage reduction has been renamed from “Dazzle” to “Weaken”
“Spells can critically strike” has been replaced with the keyword “Precision”
Precision: Ability damage can critically strike. Additional Precision grants 10% Damage Amp (this can stack with multiple sources of Precision)

ON-HIT EFFECTIVENESS

Champions that have reduced attack effectiveness also have their on-hit effects reduced by the same amount (Wit’s End, Titanic Hydra, etc). Example: Xayah’s ricochets that deal 60% damage, also apply on-hits at 60% effectiveness.

FOUR-STAR UNITS

Four-star Ability Damage Scaling: 1.33x of 3-star value ⇒ 1.7x of 3-star value

ENCOUNTERS

Developer's notes
We know that some players have been missing Encounters in Space Gods on PBE and the variance they bring to each game beyond the Gods themselves. While you won't encounter any Encounters during the first patch of the new set, they'll be returning in our next patch.
Encounters are coming in patch 17.2

LARGE CHANGES

3RD PARTY FRIENDS

Developer's notes
There’s always so much to cover with a new set! Good thing we have plenty of friends who’re more than willing to lend a helping hand with things like comp guides, pretty cheat sheets, and more!
TFTAcademy
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OPGG
Tacter
Tactics.tools
TFTactics
TRACKER.GG

AUGMENT CYCLING: REMOVED

Developer's notes
The following Augments have been sucked into a black hole and are outta here.
3 Threes
Air Axiom
Earth Axiom
Fire Axiom
Water Axiom
Wood Axiom
Big Friend
Binary Airdrop
Called Shot
Chaotic Evolution
Cooking Pot
Component Buffet
Coronation
Crown’s Will
Delayed Start
Destiny Augments
Silver Destiny
Gold Destiny
Prismatic Destiny
Double Trouble
Exiles
Eye for an Eye
Hefty Rolls
Indecision
Last Second Save
Mess Hall
9개의 목숨
Nine Lives
Pair of Fours
Placebo
Precision and Grace
Preparation
Radiant Relics
Raining Gold
Spear’s Will
Spirit Link
Spoils of War
Stars are Born
Starter Kit
Thorn-Plated Armor
Two Trick

RETURNING AUGMENTS

Developer's notes
The following Augments have completed their orbit around the sun and are ready to shine again in Space Gods.
자리 비움
AFK
응당한 대가
At What Cost
친구 만들기
Build a Bud
Celestial Blessing
Climb the Ladder
시계태엽 윤활유
Clockwork Accelerator
정교한 공예
Crafted Crafting
사이버네틱 이식술
Cybernetic Implants (reworked)
사이버네틱 통신
Cybernetic Uplink (reworked)
Electrocute
Exalted Adventure
신병
New Recruit
불완전한 초월
Partial Ascension
재생의 바람
Second Wind
구독 서비스
Subscription Service
태양불꽃판
Sunfire Board
꼬마 거인
Tiny Titans
쌍두마차
Two Tanky
U.R.F
U.R.F.
Vampiric Vitality
현명한 소비
Wise Spending

AUGMENTS ADJUSTED: SILVER

Developer's notes
Vampiric Vitality is getting a silver tier addition!
훈련 봇 변환
Dummify HP% Gain: 80% ⇒ 60%, HP per stage 1500 ⇒ 1250
고전압 I
Electrocharge I Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
유리 대포 I
Glass Cannon I Damage Amp: 17% ⇒ 16%
점심값
Lunch Money Damage Required: 7 ⇒ 8
One Twos Three: Renamed One Two Three, Number of 2-Costs: 2 ⇒ 1
크기의 중요성
Size Matters Health Requirement: 3800 ⇒ 3600
불완전한 초월
Partial Ascension Delay: 15 ⇒ 12 seconds, Damage Amp: 30% ⇒ 25%
Vampiric Vitality Now has a Silver tier in addition to its previous Gold tier: You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

AUGMENTS ADJUSTED: GOLD

Developer's notes
We’re reworking the two Cybernetic augments, adding in UX improvements to Little Buddies, and removing the component from Slammin (+).
경호대 훈련
Bodyguard Training Resist Per Player Level: 3 ⇒ 2
충돌 시험용 봇
Crash Test Dummies Stun Duration: 1.25 seconds ⇒ 1 second
사이버네틱 이식술
Cybernetic Implants (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword
사이버네틱 통신
Cybernetic Uplink (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess
조기 교육
Early Learnings Initial AD/AP: 8% ⇒ 4%
유리 대포 I
Glass Cannon II Damage Amp: 30% ⇒ 25%
Golemify AD% Gain: 50% ⇒ 33%
고전압 I
Electrocharge II Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
무한한 보호
Infinity Protection Initial Gold: 4 ⇒ 3, HP Percent Shield: 15% ⇒ 12%
3단계 군단
Legion of Threes Health: 200 ⇒ 150
Level Up Initial XP gained: 8 ⇒ 10
작은 친구들
Little Buddies Now has a stat tracker in its tooltip showing current Health and AS from the augment
악의적 수익 창출
Malicious Monetization Initial Gold: 7 ⇒ 4
슬쩍하기
Pilfer Gold Required: 25 ⇒ 21
재빠른 무장
Slammin’ No longer grants a component, Now grants 3 gold for Slammin and 8 gold for Slammin+
대장군의 명예
Warlord’s Honor AD/AP per stack: 6% ⇒ 5%

AUGMENTS ADJUSTED: PRISMATIC

Developer's notes
Exclusive Customization is getting a Prismatic version and we’re making some adjustments to rewards for Expected Unexpectedness and Nine Lives, to name a few.
파묻힌 보물
Buried Treasures Total Components: 6 ⇒ 5
역전의 서막
Comeback Story Health Per Missing Player HP: 5 ⇒ 4
조합 아이템 강탈
Component Heist Round Delay: 5 ⇒ 6
특별 맞춤 설정
Exclusive Customization Now has a Prismatic tier available on 4-2: Grants 2 Lucky Item Chests, a Magnetic Remover, and 10 gold
예상된 예상 밖의 결과
Expected Unexpectedness Stage 3: 2 Lesser Dupes + 10g ⇒ 2 Lesser Dupes + 5g / 1 Completed Item Anvil + 8 Gold ⇒ 1 Completed Item Anvil + 3 gold
Expected Unexpectedness Stage 4: 1 Lucky Item Chest + 10 gold ⇒ 1 Lucky Item Chest + 5 gold
장기 투자
Going Long Initial Gold: 8 ⇒ 13
Shimmer Scale Essence Turn Delay for Gamblers Blade: 5 ⇒ 6
영혼 각성
Soul Awakening AD/AP per Sec: 2% ⇒ 1.5%
넘치는 대검
Sword Overflow AS per Sword: 5% ⇒ 4%
꼬꼬마 거인
Tiniest Titan Initial Gold: 15 ⇒ 10
하나로 뭉치는 거지
We Stick Together Bugfix: Now gives Attack Speed to champions with the Stargazer trait. Attack Speed: 25% ⇒ 30%
성취
Win Out Rerolls: 2 ⇒ 8

ITEMS

Developer's notes
For as long as the Space Gods have existed (forever), TFT’s meta has largely been about itemizing one super-duper-unkillable tank, one perfectly itemized damage carry, and another decently itemized damage carry. With Space Gods, we’re changing this. By reducing the power of our go-to tank items, we’re reducing their multiplicative value that helped to create the super-tank scenario. In turn, we expect players to adapt their boards to no longer default to a solo-front line super tank in favor of a few more less-super but still tanky tanks.
적응형 투구
Adaptive Helm Tank/Fighter Bonus Resists: 45 ⇒ 30
덤불 조끼
Bramble Vest Bonus Health: 9% ⇒ 6%, Armor: 65 ⇒ 50
용의 발톱
Dragon’s Claw Bonus Health: 9% ⇒ 6%, Magic Resist: 75 ⇒ 60
가고일 돌갑옷
Gargoyle Stoneplate Base Resists: 30 ⇒ 25
저녁갑주
Evenshroud Temporary Resists: 25 ⇒ 15
내셔의 이빨
Nashor’s Tooth Ability Power: 18 ⇒ 15
라바돈의 죽음모자
Rabadon’s Deathcap Ability Power: 50 ⇒ 55
정령의 형상
Spirit Visage Durability: 10% ⇒ 8%, Healing: 2.5% ⇒ 2%
스테락의 도전
Sterak’s Gage Shield Amount: 50% max HP ⇒ 40% max HP, Attack Damage: 40% ⇒ 45%
굳건한 심장
Steadfast Heart Durability: 10-18% ⇒ 5-15%

RADIANT ITEMS

찬란한 적응형 투구
Radiant Adaptive Helm Tank/Fighter Bonus Resists: 100 ⇒ 80
찬란한 덤불 조끼
Radiant Bramble Vest Percent Health: 18% ⇒ 12%, Armor: 130 ⇒ 100
찬란한 용의 발톱
Radiant Dragon’s Claw Magic Resist: 150 ⇒ 120
찬란한 가고일 돌갑옷
Radiant Gargoyle Stoneplate Base Resists: 60 ⇒ 50
찬란한 내셔의 이빨
Radiant Nashor’s Tooth Ability Power: 35 ⇒ 30
찬란한 라바돈의 죽음모자
Radiant Rabadon’s Deathcap Ability Power: 100 ⇒ 110
찬란한 정령의 형상
Radiant Spirit Visage Durability: 20% ⇒ 15%, Healing: 5% ⇒ 4%
찬란한 스테락의 도전
Radiant Sterak’s Gage Shield Amount: 100% ⇒ 80%, Attack Damage: 80% ⇒ 90%
찬란한 굳건한 심장
Radiant Steadfast Heart Durability: 20-36% ⇒ 10-30%

NEW ARTIFACTS

Developer's notes
We’re introducing an Artifact for every god, representing their offerings and personality.
아리의 오라
Ahri's AuraAP: 20%Mana per Second: 4The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
AP: 20%
Mana per Second: 4
The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
에코의 인내
Ekko's PatienceAD: 25AP: 25Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
AD: 25
AP: 25
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
이블린의 본능
Evelynn's InstinctAS: 40%Omnivamp: 15%When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
AS: 40%
Omnivamp: 15%
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
케일의 승천
Kayle's ExaltationAD: 25%AP: 25%AS: 15%After 18 seconds of combat, this and all completed items on the holder become Radiant.
AD: 25%
AP: 25%
AS: 15%
After 18 seconds of combat, this and all completed items on the holder become Radiant.
소라카의 기적
Soraka's MiracleDurability: 10%The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Durability: 10%
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.
If the holder survives player combat, gain 1 player Health for each Miracle this combat.
쓰레쉬의 랜턴
Thresh's LanternHP: 400Armor: 25Magic Resist: 25After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
HP: 400
Armor: 25
Magic Resist: 25
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
바루스의 집착
Varus's ObsessionDamage Amp: 15%Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Damage Amp: 15%
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
야스오의 검술
Yasuo's BladeworkAD: 30%AS: 10%Every 3.5 seconds, your next attack is a double attack.
AD: 30%
AS: 10%
Every 3.5 seconds, your next attack is a double attack.

ADJUSTED ARTIFACTS

새벽의 방패
Aegis of Dawn Base HP: 300 ⇒ 400, Armor Steal: 5 ⇒ 3
황혼의 방패
Aegis of Dusk Base HP: 300 ⇒ 400, MR Steal: 5 ⇒ 3
역병의 보석
Blighting Jewel Magic Resist Reduction: 2 ⇒ 4
카파 주스
Cappa Juice Base AS: 20% ⇒ 25%
영원한 서약
Eternal Pact Ally Shield: 150% of AP ⇒ 200% of AP, Wearer bonus on tank cast: 6 ⇒ 15 mana
명멸검
Flickerblades Attack Speed: 12% ⇒ 20%, AD/AP Gain: Every 5 attacks ⇒ Every 3 attacks
도박꾼의 칼날
Gambler’s Blade Base AS: 45% ⇒ 55%
지옥불 손도끼
Hellfire Hatchet Bonus Damage HP Ratio: 2% ⇒ 3%
리치베인
Lich Bane Proc Damage: 240/320/450/525/600 ⇒ 250/350/500/600/700
루덴의 폭풍
Luden’s Tempest AD/AP: 50% ⇒ 55%
거물의 갑옷
Mogul’s Mail HP Per Stack: 5 ⇒ 8
자객의 발톱
Prowler’s Claw Base HP: 200 ⇒ 300
스태틱의 단검
Statikk Shiv Ability Power Ratio: 40% ⇒ 50%
거대한 히드라
Titanic Hydra Proc HP Ratio: 3% ⇒ 4%
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