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Set 14 Info
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Patch 14.1
Official Riot patch notes
K.O. COLISEUM CORNER
Developer's notes
Get ready! Fight! K.O. Coliseum releases with our next patch (15.1) on July 30th. Catch up on the latest on the new set below!
K.O. Coliseum Dev Drop
K.O. Coliseum Gameplay Overview
Roles Revamped and Item Changes
ROTATING SHOP CADENCE ADJUSTMENTS
Developer's notes
We're experimenting with different rotation cadences for the Rotating Shop. That means your shop offerings might look different from your friends', but don't worry—you won't miss out on anything you're looking for in the shop because of this test.
Players with faster shop rotations will see fewer items per refresh, but more total content throughout the patch. Everything included in the standard 14-day (one patch) rotation will still appear within that same 14-day window—just spread across more frequent updates.
And if you're looking for another shot at this rotation's offerings, good news: we're planning to bring them all back early on during K.O. Coliseum.
Some players will have a shop rotate every 7 days
Some players will have a shop rotate every 2 days (fast)
All other players will see the normal 14 day rotation
CHONCC'S TREASURE RETURNS
Developer's notes
Choncc's Treasure makes a return for the final patch of Cyber City (this patch), so what are you waiting for? Go three-star that 5-cost! We've got a new rare Opening Encounter and a few changes since the mode was last active with Into the Arcane, so give ‘em a read.
newOpening Encounter: All players receive a Garen on stage 1-2.
Opening champion now has a 100% chance to be unique
Item Removers no longer drop by default from PvE rounds. You've got a Golden (reusable) Item Remover to help with that.
Delayed Start and Restart Mission Augment are now disabled
SYSTEMS
HACKS
Developer's notes
More time to speed run TFT with Cruel Pact, spam cast with Blue Battery III, or miss all your rolls with a re-enabled Think Fast!
Black Market Augments have a much higher chance of appearing on 2-1
LARGE CHANGES
TRAITS
Developer's notes
Whether you're getting scrappy with your Nitro units or your Intel stockpile, we're sending our big number stacking traits into a buyer's market. Thanks to the new Cypher Emblem and Augments, Cypher (6) is now on the table. Found often at the tippy-top or bottom of Lobbies, this trait enjoys short walks on the beach, three-star 5-costs, and long walks on the beach. Invest in Cypher now!
newCypher (6) added
Cypher (6) 2.5x Intel Multiplier
Cypher (6) 90 Attack Damage and Ability Power
Nitro Health per Scrap: 12 ⇒ 14
1-COST CHAMPIONS
Developer's notes
Kindred's never had their moment to carry items into the mid game, let alone the late game. We're giving them a sizable three and four-star buff for those Deathblade fueled bursts.
Kindred AD Ratio: 520/520/540/560% ⇒ 520/520/575/630%
2-COST CHAMPIONS
Developer's notes
Whether your go-to comp is named after the other 2-cost, or you've just been holding items for Neeko, it's time to make those item slots less open.
Darius Healing: 200/220/240 ⇒ 200/220/260
Ekko Heal: 300/375/475 ⇒ 330/415/525
3-COST CHAMPIONS
Developer's notes
Could this (and the Ekko buff) be the return of reroll Street Demon?
Jinx Rocket AD Ratio: 140/140/150% ⇒ 140/140/165%
5-COST CHAMPIONS
Developer's notes
We're giving more damage to Aurora to make carry-builds feel impactful, while lowering the Attack Speed of her unbenched unit.
Making Kobuko's second phase a boss fight worthy of a retro-gaming soundtrack.
With another AP buff, maybe this Lizard Wizard can become the King Gizzard.
This Zac change will certainly be impactful…in my rolldowns.
Aurora Swapped unit AS: 50/100/1000% ⇒ 40/80/1000%
Aurora Split Damage: 525/800/9999 ⇒ 560/840/9999
Kobuko Phase 2 Enrage AS: 125% ⇒ 140%
Kobuko Phase 2 Enrage On-Hit Bonus: 33% ⇒ 35%
Renekton Ability Base Damage: 260/400/1000 ⇒ 310/465/1000
Zac Blob appearance rate doubled
Zac AP per Blob: 2 ⇒ 1
Zac HP% per Blob: 3% ⇒ 1.5%
ITEMS
Cypher Emblem added
AUGMENTS
Developer's notes
The biggus Chuggus Buggus is among us.
Can't wait to deCypher those end-game screens with the cashouts from the new Cypher Emblem (and its Augments).
With our Tactician's Crown now resting on the head of someone (SPOILERS GEEZ), we're bringing back Think Fast, and Augment we had to disable temporarily for our most competitive patch due to competitive integrity and because it's very very very good on our pro's, especially with lower ping.
Chug Bug (Gragas) Empowered Damage: 465/700/1050 ⇒ 500/750/1200
Chug Bug (Gragas) Heal: 300/375/450 ⇒ 315/395/475
Cypher Crest (2-1 Only) Added: Grants a Cypher Emblem.
Cypher Crown (2-1 Only) Added: Grants a Cypher Emblem, a Giant Slayer, and a Leblanc.
Think Fast (Black Market Augment) has been Re-enabled
K.O. COLISEUM SPOILER CHANGES
CHAMPIONS
Developer's notes
The following champions have changes that reference their role in the next set. Wanna find out more? Then check out our latest Dev Drop!
I for one, am very excited for AD Bruiser Braum builds.
Seraphine HP, AD, AS, Armor, and MR all increased by 1
Zyra now grants all allies 1% AS on cast
Twisted Fate Gold proc chance slightly lowered
Twisted Fate Gold Generated: 1 ⇒ 2
Braum AD: 60 ⇒ 70
Braum AS: 0.6 ⇒ 0.65
Varus is now a Sniper
Sniper (trait): Gain 1% Damage Amp per hex distance from the target.
REVIVAL: REMIX RUMBLE
SYSTEMS: OPENING ENCOUNTERS
Developer's notes
Increasing the frequency for our Revival-specific Opening Encounters for easier access to powerful and multi-traited Headliners!
Odds for Multi-Talented increased by 500%
Odds for Showtime increased by 300%
TRAITS
Developer's notes
8-Bit's High Score Grand Prize gets a-bit more chasable, but just as grand.
We may be nerfing the Dreadsteed but I'll continue riding for the feeling till the Apocalypse comes! That's an alt-country reference for the knowers and the drovers.
Pentakill needs more pentachill, to take this Death Metal into the more controlled Drone Metal sub-genre.
8-Bit Grand Prize High Score: 345,678 ⇒ 321,321
Country (7) Dreadsteed AD Ratio: 210% ⇒ 200%
Edgelord (7) Attack Speed: 90% ⇒ 105%
Pentakill (7) Bonus Damage: 50% ⇒ 45%
CHAMPIONS
Developer's notes
Part of making sure every champion gets their moment in our final patch is buffing them, so we've got a list of just that: all buffs.
Corki AD Ratio: 320% ⇒ 350%
Nami Damage: 350/520/830 ⇒ 420/630/1000
Gragas Damage: 240/360/720 ⇒ 600/900/1800
Gragas Heal: 500/625/920 ⇒ 900/1150/1700
Gragas Heal Duration: 2s ⇒ 5s
Jax Slam Damage: 240/360/560 ⇒ 255/385/595
Jax Spin Damage: 140/210/315 ⇒ 150/225/350
Seraphine Damage: 140/210/315 ⇒ 160/240/375
Seraphine Heal: 80/120/160 ⇒ 100/150/200
Garen Max Health Gain: 215/245/275 ⇒ 250/300/350
Riven Shield AD Ratio: 250% ⇒ 275%
Riven Damage AD Ratio: 90% ⇒ 99%
Ekko Shield: 400/450/550 ⇒ 400/450/625
Ekko Damage: 60/90/145 ⇒ 70/105/170
Urgot AD Ratio: 160/160/165% ⇒ 165/170/175%
Poppy AD Ratio: 260/260/525% ⇒ 300/300/620%
Poppy Heal: 5/5/10% max Health ⇒ 7/7/15% max Health
Zac Heal: 135/175/800 ⇒ 150/225/800
Zed Shadow AD: 185/185/370% ⇒ 205/210/420%
Zed Damage AD Ratio: 350/350/700% ⇒ 400/405/800%
Qiyana AD Ratio: 520/520/1000% ⇒ 520/590/1000%
BUG FIXES
The Tower Defense dummy now has the correct Attack Damage on its first combat