Talisman of Ascension Damage increase: 150% ⇒ 120%
Talisman of Ascension Time to proc: 18 sec ⇒ 22 sec
BUG FIXES
Ghostly now properly does damage for non-Ghostly champions.
Cursed Blade is temporarily disabled. Note: This was the case with 14.9, but was not reported, as the Artifact was pulled out at the last second due to a bug.
SYSTEMS
PLAYER DAMAGE
Stage Player Damage: 0/2/5/7/9/11/17/150 ⇒ 0/2/5/8/10/12/17/150
LEVELING COSTS
Level 8 to 9: 72g ⇒ 80g
Level 9 to 10: 84g ⇒ 80g
SHOP ROLL ODDS
Level 8: 18/25/32/22/3 ⇒ 18/27/32/20/3
Level 9: 10/20/25/35/10 ⇒ 15/20/25/30/10
ENCOUNTERS
Ahri - Player Health: 15 ⇒ 10
Kayn - 5-4 Death Game appears more often
Ornn - Choose an Artifact appears more often
Cho’gath - Slots for Items appears less often
Diana - Salvage Bin appears less often
Irelia - Free Move Carousel appears less often
Neeko - Lesser Dupe Carousel appears less often
Teemo - Spatula Carousel appears less often
Wukong - Radiant Carousel appears less often
Wukong - Radiant Carousel can also no longer be Stage 2 Carousel
Khazix - Lower Cost XP for 3 Turns has been removed
Cho’gath - Duplicators has been removed
Neeko - Duplicator Carousel has been removed
Syndra - 2* 4 Cost Carousel has been removed
ARTIFACT ANVILS
Artifact Item Anvils are now pick 1 of 4 (were pick 1 of 3)
Portable Forge changed to pick 1 of 4 Artifacts and is available at all Stages
Removed the Augments Portable Forge+ and Portable Forge++ as they are no longer necessary
LARGE CHANGES
TRAITS
Arcanist Arcanist AP: 20/50/85/125 ⇒ 20/50/90/135
Arcanist Team AP: 20/20/40/125 ⇒ 20/20/50/135
Dryad Health per stack: 3/7/11 ⇒ 3/7/10
Dryad AP: 15/30/65 ⇒ 15/30/55
Duelist Attack Speed per stack: 5/9/13/18% ⇒ 5/10/14/18%
Fated Sett Omnivamp bonus: 12% ⇒ 15%
BUGFIX Fated Sett Omnivamp bonus no longer applies before resistances come into effect and only applies to damage from attacks and abilities.
Fortune 7 piece flat bonus 25 ⇒ 12
Fortune 7 piece average orb value 16 ⇒ 8
Fortune adjusted several cashout options.
Heavenly no longer scales with unit star levels.
Heavenly now gives 70% more stats to Heavenly units.
Built Different HP: 220/300/380/480 ⇒ 220/280/340/400
Built Different AS: 40/45/50/55% ⇒ 35/40/45/50%
Call to Adventure Stats Per 2 Takedowns: 12 HP & 2 AP ⇒ 18 HP & 3 AP
Dragon’s Spirit Healing per component: 8000 ⇒ 7000
Dynamic Duo 15g ⇒ 20g
Learning to Spell base AP: 10 ⇒ 18
Mind Over Matter continues to be disabled until we can ship a fix next patch
Pandora’s Items II now gives 2 random components instead of a random completed item.
Raining Gold base Gold: 9 ⇒ 8
Slammin+ base XP Gain: 12 ⇒ 10
Accomplice 4g ⇒ 2g
Build a Bud 6g ⇒ 8g
Call to Chaos Gold: 66 ⇒ 58
Call to Chaos XP: 70 ⇒ 64
Call to Chaos Three Star 3 Cost + 10g ⇒ Three Star 3 Cost + 20g
Going Long 8g ⇒ 10g
Infernal Contract has been disabled 8*(
Trash to Treasure has been disabled
Portable Forge changed to pick 1 of 4 Artifacts and is available at all Stages.
Removed Portable Forge+ and Portable Forge++
ARTIFACTS
newTalisman of Ascension: Health: 400, Attack Damage: 20%, Ability Power: 20. After 18 seconds gain 100% max Health and 150% increased damage for the rest of combat.
newCorrupt Vampiric Scepter: Attack Speed: 50%. Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their ability or gain mana.
newFishbones: Attack Damage: 30%, Attack Speed: 30%. Doubles the holder’s attack range and causes each of their attacks to target a random enemy.
newSuspicious Trench Coat: Health: 250, Attack Speed: 25%. Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max health. [Unique - only 1 per champion]
newHorizon Focus: Health: 250, Mana: 15, Armor and Magic Resist: 20. Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
newMittens: Attack Speed: 60%. Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.
newUnending Despair: Health: 400, Armor: 40. Whenever a Shield on the holder breaks, 100% of that Shield’s initial value is dealt to the nearest enemy as magic damage.
newRapid Firecannon: Attack Speed: 50%. Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
newInnervating Locket: Health: 150, Mana: 15. The holder gains 2% of their total Mana whenever they’re hit by an attack. Each cast restores 20% of the holder’s max Health over 3 seconds.
newLuden’s Tempest: Attack Damage: 30%, Ability Power: 30. 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
newSilvermere Dawn: Attack Damage: 165%, Armor and Magic Resist: 50. Grants immunity to stuns and the holder’s attacks stun the target for 0.8 seconds. The holder’s attack speed is locked at 0.5.
newProwler’s Claw: Attack Damage: 25%, Critical Strike Chance: 25%. After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
newCursed Blade: Attack Speed: 15%, Magic Resist: 20. Attacks reduce the target’s max Health by 3%. 13 attacks on the same target reduces their star level by 1.
newSpectral Cutlass: Attack Damage: 40%, Critical Strike Chance: 20%. Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.
newBlighting Jewel: Ability Power: 40. Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, this grants the holder 5 Mana instead.
newWit’s End: Attack Speed: 30%, Magic Resist: 30/ Attacks deal 42-100 (scales with stage) bonus magic damage. Heals the holder for 35% of all magic damage dealt.
newForbidden Idol: Health: 200, Armor and Magic Resist: 25. Shields have 50% of their value converted to max Health instead.
newLich Bane: Ability Power: 30, Mana: 15. The holder’s first attack after each ability cast deals 180-380 (scales with stage) bonus magic damage.
newLightshield Crest: Armor and Magic Resist: 50, Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies.
newSeeker’s Armguard: Ability Power: 25, Armor and Magic Resist: 25. Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
Blacksmith’s Gloves now grants 300 HP & 30% Crit baseline
Goldmancer’s Staff has been removed
Mogul’s Mail has been removed
SUPPORT ITEMS
newEternal Flame: Health: 250. While the holder is alive, all enemies are 33% Wounded, and all allies deal 7% more damage. This effect refreshes every 5 seconds.
newKnight’s Vow: Health: 50. Combat Start: Grant 200 Health and 12% Omnivamp to the holder and allies within 1 hex in the same row.
newMoonstone Renewer: Health: 250. Every 4 seconds, shield the 2 lower percent health allies for 100-400 health (based on Stage) for 4 seconds.
newSpite: Health: 250. When this unit dies, all enemies within 2-hexes have their Attack Damage and Ability Power reduced by 40%. Allies in the explosion gain 30% Attack Damage and Ability power instead.
newUnstable Treasure Chest: Health: 250. When the holder dies, the 3 closest allies gain a temporary completed item.
Virtue of the Martyr base Heal: 6.5% max health ⇒ 7% max health
Virtue of the Martyr empowered Heal: 13% max health ⇒ 14% max health
Virtue of the Martyr after dying, instead of getting empowered heals for 10s, you’ll always get 2 empowered heals
SMALL CHANGES
UNITS
Lillia Ability small orb damage: 120/180/400% AP ⇒ 120/180/600% AP
Ornn three-star items forged: 8 ⇒ 6
Ornn three-star now forges Radiant items… Shiny!
Sylas Ability damage: 200/300/1000% AP ⇒ 200/300/1200% AP
Sylas Ability swipe damage: 90/135/450% AP ⇒ 90/135/550% AP
Sylas Ability heal: 120/140/500% AP ⇒ 120/140/600% AP
AUGMENTS
Behemoth Crest: Gain a Thresh ⇒ Gain a Shen and Thresh
Dragonlord Crest: Gain a Diana ⇒ Gain a Janna and Diana
Grim Harvest: Gain a Kindred ⇒ Gain a Kha’Zix and Kindred
Sage Crest: Gain a Diana ⇒ Gain a Zyra and Diana
Storyweaver Crest: Now also gives a Garen.
Warden Crest: Gain an Amumu ⇒ Gain a Jax and Amumu
Behemoth Crown: Gain a Warmog’s Armor and Yorick ⇒ Gain a Sunfire Cape, Yorick, and Thresh
Sage Crown: Gain a Diana ⇒ Gain a Zyra and Diana
MODES
DOUBLE UP
Minimum time for reinforcements to begin: 7 seconds ⇒ 12 seconds.
Player damage taken is now rounded up to the nearest whole number.
Sett’s Fated omnivamp bonus now applies after resistances.
Sett’s Fated omnivamp bonus now only applies to attacks and abilities.
Irelia no longer triggers on-hit effects with every blade in her chain. She now only triggers on-hit effects on hits where she triggers on-attack effects.
Mythic, Fated, and Inkshadow emblems will no longer be offered without the trait active on 3-2 or 4-2.
The Fortune cashout that gives +1 to all traits now shows up properly in the trait tracker.
Teem-No!: The Teemo carousel encounter can no longer give a unit two spatulas.
To prevent a glitch involving item duplication, Items can no longer be removed from a unit with a Masterwork Upgrade armory open.
He doesn’t sea well: Nautilus no longer sometimes casts his ability backward.
Azir can no longer spawn a permanent soldier if he casts as combat ends.
Ornn items are no longer made permanent after combat ends in a tie.
The Augment prop now faces the correct direction.
Kayn’t get to them: Kayn’s ability no longer fizzles against cornered units.
Virtue of the Martyr’s empowered heal functions properly.
Crownguarded Augment no longer provides double the intended bonus.