Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:Tanks and Fighters: Gain 30 Armor and Magic Resistance.Other Roles: Gain 10% Attack Damage and Ability Power. Combat start: Gain 20% Ability Power every 5 seconds in combat.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 6% max health.Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds Combat Start: Gain a 25% max Health Shield for 8 seconds.When the Shield expires, gain 25% Ability Power. Perfect peace and calm for the holder - and all who face it.tft10_headliner_default Gain 6% max health.Every 2 seconds, heal 2.5% max Health. At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 15% additional Damage Amp against Tanks.
Gain 7% stacking Attack Speed every second.

Hand Of Justice
+20%
Critical Strike Chance

+

Gain 2 effects:15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. Heal the lowest percent Health ally for 20% of damage dealt. 
Infinity Edge
+35%
Critical Strike Chance

+

Gain Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spentShred: Reduce Magic Resist 
Jeweled Gauntlet
+35%
Critical Strike Chance

+

Gain Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

Last Whisper
+20%
Critical Strike Chance

+

Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received 
Nashor's Tooth
+20%
Critical Strike Chance

+

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. 
Quicksilver
+20%
Critical Strike Chance

+

Combat Start: Gain immunity to crowd control for 18 seconds.Gain 3% stacking Attack Speed every second. This humble hat can help you make, or unmake, the world itself.tft10_headliner_default Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Attacks grant 5 bonus Mana.
Regenerate 2% of missing Health each second.

Steadfast Heart
+20%
Critical Strike Chance

+

Gain 5% Durability. While above 50% Health, instead gain 15% Durability.tft10_headliner_default At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

Striker's Flail
+20%
Critical Strike Chance

+

Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Your team gains +1 max team size.10% chance to drop 1 gold after 10 seconds of combat."...and a bit of Luck." Your team gains +1 max team size.10% chance to drop 1 gold when you win combat."...the Heart of a hero..." Your team gains +1 max team size.10% chance to drop 1 gold when the holder dies."Imbued with a Philosopher's wisdom..." 
Thief's Gloves
+20%
Critical Strike Chance

+

Each round: Equip 2 random items.[Consumes 3 item slots.]tft_BindOnEquip_description Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist The holder gains the Anima trait.
The holder gains the Arbiter trait.
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
The holder gains the Dark Star trait.
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
The holder gains the Meeple trait and 1 additional Mana Regen per
. 
N.O.V.A. Emblem
+20%
Critical Strike Chance

+

The holder gains the N.O.V.A. trait.<ShowIf.TFT17_DRX_CapstoneActive><scaleLevel enabled=TFT17_DRX_isSelected alternate=TFTGuildInactive>N.O.V.A. Strike: Gain 45% Attack Speed and 40 Armor and Magic Resist. Other allies gain 10% Attack Speed and 20 Armor and Magic Resist.</scaleLevel></ShowIf.TFT17_DRX_CapstoneActive> The holder gains the Primordian trait.
The holder gains the Psionic trait.

Rogue Emblem
+20%
Critical Strike Chance

+

The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.
The holder gains the Sniper trait and +1 Attack Range.
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.
The holder gains the Stargazer trait.
The holder gains the Timebreaker trait.
The holder gains the Vanguard trait. Gain 3% Ability Power whenever an ally gains a shield.
The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role.- Tanks: 20 Armor and Magic Resist- Fighters/Assassins: 18% Omnivamp- Other Roles: 15% Attack Speed Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tank/Fighter: Gain 80 Armor and Magic Resistance.Marksman/Caster: Gain 25% Attack Damage and Ability Power. 
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 12% max health.Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.Cooldown: 2 seconds Combat Start: Gain a 50% max Health Shield for 8 seconds.When the Shield expires, gain 50% Ability Power. It glows in the presence of enemies. Or friends. Or anything alive, really.tft10_headliner_default Gain 22% max health.Every 2 seconds, heal 5% max Health. At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.Sunder: Reduce Armor 
Radiant Gargoyle Stoneplate
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Gain 30% additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.

Radiant Hand of Justice
+40%
Critical Strike Chance
Gain 2 effects:30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. Heal the lowest percent Health ally for 40% of damage dealt. 
Radiant Infinity Edge
+75%
Critical Strike Chance
Gain Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.[Direct damage item]Shred: Reduce Magic Resist 
Radiant Jeweled Gauntlet
+75%
Critical Strike Chance
Gain Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Radiant Last Whisper
+40%
Critical Strike Chance
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received 
Radiant Nashor's Tooth
+40%
Critical Strike Chance
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Combat Start: Gain 40 Mana.At 40% Health, gain 30 Mana and a Shield equal to 40% max Health. 
Radiant Quicksilver
+40%
Critical Strike Chance
Combat Start: Gain immunity to crowd control for 45 seconds.Gain 6% stacking Attack Speed every second. 
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.tft10_headliner_default Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received Attacks grant 10 bonus Mana.
Regenerate 4% of missing Health each second.

Radiant Steadfast Heart
+40%
Critical Strike Chance
Gain 10% durability. While above 50% Health, instead gain 30% Durability.tft10_headliner_default At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Striker's Flail
+40%
Critical Strike Chance
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Gain 16% max Health.Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received 
Radiant Thief's Gloves
+20%
Critical Strike Chance
Each round: Equip 2 random Radiant items.[Consumes 3 item slots.]tft_BindOnEquip_description Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 20% Damage Amp and gain immunity to crowd control. Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.Shred: Reduce Magic Resist Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15% of the holder's Armor.If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.Healing increases based on Stage. Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.Damage increases based on Stage. The holder is orbited by 3 foxfires. Each one deals 55 (
) magic damage and the orbit expands to hit the holder's current target.For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat. 
Blacksmith's Gloves
+30%
Critical Strike Chance
Each round: Equip 2 random Ornn Artifacts.[Consumes 3 item slots.]tft_BindOnEquip_description Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead.Ability damage can only trigger on each enemy once every 0.5 seconds. The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.[Unique - only 1 per champion] Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health.Kills grant the holder 50% Attack Speed decaying over 3 seconds. The holder's attacks target random enemies.
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

Gold Collector
+20%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.[Unique - only 1 per champion] Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
After 18 seconds of combat, this and all completed items on the holder become Radiant.
The holder's first attack after each Ability cast deals 250 / 350 / 500 / 600 / 700 bonus magic damage.Damage increases based on Stage. Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.On death grants this shield to all allies. 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.Slow: Reduce Attack SpeedBurn: Deal 1% of the target's max Health as true damage every secondWound: Reduce healing received by 33% Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times.At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.[Unique - only 1 per champion] 
Prowler's Claw
+45%
Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.The holder's Attack Speed is locked at 0.5. Gain 40% Damage Amp against targets 4 or more hexes away.
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.If the holder survives player combat, gain 1 player Health for each Miracle this combat. Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The holder's Move Speed is drastically reduced.Gain 15% max Health, stun immunity, and pull the current target into melee range. After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them.Traits of champions flung onto the board do not become active Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power.The Soulmate heals for 20% of damage the holder deals. Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.[Unique - only 1 per champion] Attacks deal 30/45/65/85/100 bonus magic damage.Heals the holder for 30% of all magic damage dealt.Damage increases based on Stage. Every 3.5 seconds, your next attack is a double attack.
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.[Unique - only 1 per champion] Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter.Recommended Roles: Attack or Magic Caster 
Battle Bunny Crossbow
+35%
Critical Strike Chance
Gain Precision.Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80%
physical damage.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.Max 3 stacks per Ability cast.Recommended Roles: Attack Marksman or Fighter Gain 0% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.At (4): If the holder is Psionic, they gain 22% increased healing from all sources.Recommended user: Gragas. Gain 0% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.Recommended user: Gragas. Combat start: Gain a 20% max Health shield.

Bunny Prime Ballista
+50%
Critical Strike Chance
Gain Precision.Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100%
physical damage.On takedown, fire a burst of 12 arrows from the target.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.Max 3 stacks per Ability cast.Recommended Roles: Attack Marksman or Fighter Gain 3 orbiting razors. Razors deal 0 magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies.Damage increases based on Stage.Recommended Roles: Attack or Magic Fighter The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health.The radius increases by 1 each nova.Recommended Roles: Attack or Magic Tank A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.Recommended users: Sona and Viktor. A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.Recommended users: Sona and Viktor. Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50%
physical damage.Recommended Role: Attack Marksman For every 15 mana spent, fire a projectile at a nearby enemy dealing 0 + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals 0 magic damage to enemies each second.Damage increases based on Stage.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing receivedRecommended Roles: Magic Caster Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing 0 magic damage.<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits.</TFTGuildActive>Damage increases based on Stage. The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.Recommended Roles: Attack or Magic Tank Every 5 seconds, this item loses 5 Ability Power and gains 1 Mana Regen.
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit.Recommended Roles: Attack or Magic Tank Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 8 Armor and Magic Resist from all enemies hit.Recommended Roles: Attack or Magic Tank Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (
) physical damage to nearby enemies.Recommended users: Master Yi and Pyke. Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)Recommended users: Master Yi and Pyke. 
Omniweapon
+75%
Critical Strike Chance
The pinnacle of Anima technology.
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.Recommended Roles: Attack Marksman Gain 25% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds.Recommended Roles: Attack or Magic Tank Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30%
physical damage.<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.</TFTGuildActive> Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.</TFTGuildActive> For every 20 mana spent, fire a projectile at a nearby enemy, dealing 0 + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.Damage increases based on Stage.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing receivedRecommended Role: Magic Caster Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds.Recommended Roles: Attack or Magic Tank Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Every 5 seconds, gain 1 additional Mana Regen.Recommended users: Sona and Viktor. Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.Recommended users: Sona and Viktor. The holder's first attack on each enemy deals 150 (
) additional damage.Recommended users: Pyke and Master Yi The holder's first attack on each enemy deals 150 (
) additional damage.At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies.Recommended users: Pyke and Master Yi Every 5 seconds, summon a tentacle that slams down on the target, dealing 0 physical damage and healing the holder for 12% max health.<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. </TFTGuildActive>Damage increases based on Stage. Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.Recommended Roles: Attack or Magic Caster Gain 6 orbiting razors. Razors deal 0 true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies.Damage increases based on Stage.Recommended Roles: Attack or Magic Fighter Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.Recommended Role: Attack Marksman Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50%
physical damage.Recommended Role: Attack Marksman