Ahri's AuraAP: 20%Mana per Second: 4The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Ekko's PatienceAD: 25AP: 25Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Evelynn's InstinctAS: 40%Omnivamp: 15%When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
Kayle's ExaltationAD: 25%AP: 25%AS: 15%After 18 seconds of combat, this and all completed items on the holder become Radiant.
After 18 seconds of combat, this and all completed items on the holder become Radiant.
Soraka's MiracleDurability: 10%The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.If the holder survives player combat, gain 1 player Health for each Miracle this combat.
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.
If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Thresh's LanternHP: 400Armor: 25Magic Resist: 25After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
Varus's ObsessionDamage Amp: 15%Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Yasuo's BladeworkAD: 30%AS: 10%Every 3.5 seconds, your next attack is a double attack.
Every 3.5 seconds, your next attack is a double attack.