Set 14 Info
Bruiser 0

Bruiser

Your team gains 100 Health. Bruisers gain more.
(2) 20% Health
(4) 45% Health
(6) 70% Health

Units

Alistar

Golden Ox 0
Golden Ox
Alistar

Gilded Endurance

Passive: Reduce all incoming damage by 15/20/30 (Ability power).
Active: Deal 240/360/600 (Ability power) magic damage to the current target and Stun them for 2 seconds.

Dr. Mundo

Street Demon 0
Street Demon
Slayer 0
Slayer
Dr. Mundo

Flex On 'Em

Passive: Gain 30% more max Health from all sources.
Active: Flex, healing 108/174/280 (HealthAbility power) Health, then deal 263/443/752 (HealthAttack damage) physical damage to the current target.

Darius

Syndicate 0
Syndicate
Darius

Kneecapper

Heal 238/288/362 (Ability powerHealth) Health, then deal 130/195/293 (Attack damage) physical damage and 20% Sunder enemies within 1 hex for 6 seconds.
Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 10% per hex away. Heal 65/77/99 (Health) Health for each enemy hit.

Gragas

Divinicorp 0
Divinicorp
Gragas

Corporate Mixer

Heal 385/478/655 (HealthAbility power) Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (Ability power) magic damage to enemies within 1 hex.

Mordekaiser

Exotech 0
Exotech
Techie 0
Techie
Mordekaiser

Antivirus

Gain 475/525/700 (Ability power) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (Ability power) magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.

Cho'Gath

BoomBot 0
BoomBot
Cho'Gath

Sonic Scream

Fire a disorienting sound blast in a cone, dealing 130/204/1597 (Ability powerHealth) magic damage. Gain 290/496/2995 (Ability powerHealth) max Health, get bigger, and increase the size of future sound blasts.

Kobuko

Cyberboss 0
Cyberboss
Kobuko

Game Over!

Passive: Attacks deal 100/150/999 (Ability power) bonus magic damage, and (Cyberboss: 50% in a one hex radius). At 50/50/90% Health, trigger 'Phase 2', then enrage for the rest of the fight, gaining 125% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 33%.
Phase 2: Gain 900/1620/11664 (Health) Shield for 4/4/60 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 (Ability power) magic damage to the target and 150/225/1337 (Ability power) magic damage to all other enemies hit.
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