Passive: After 4 casts, gain 40% Attack Speed and casts deal 80/120/180() magic damage to another nearbyenemy.Active: Deal 210/315/475() magic damage to the currenttarget. Headliner Effect: +20
Deal 160/240/360() physical damage to the current target and adjacent enemies, then Wound them for 5()seconds.Wound: Reduce healing received by33% Headliner Effect: +20%
Deal 200/300/450() magic damage to the current target. Gain 150% Attack Speed that decays over 4 seconds. While active, attacks restore 25/30/35 Health. Headliner Effect: +100 +20
Passive Minigun: Attacks grant 4%() Attack Speed.Passive Rocket Launcher: Attacks deal 25/38/56() bonus physicaldamage.Active: Swap between Minigun and Rocket Launcher. Headliner Effect: Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% () bonus damage.
Discharge 2 Jolts over 2 seconds. Each Jolt deals 145/215/325() magic damage to a random enemy within range and Stuns them for0.75seconds.Bling Bonus: Discharge at 2nd target for 50%50% damage and Stun duration. Headliner Effect: +75 Jolts heal 2% Maximum Health
Enter a defensive stance and gain 40/40/45%() Durability for 2.5 seconds. Afterwards, deal 400/600/1125() physical damage to the currenttarget. Headliner Effect: +225
Deal 180/270/400() magic damage to adjacent enemies. Heal Lillia for 180/220/260() and her nearest ally for90/110/130(). Headliner Effect: +100 Confetti Bloom heals 12% more.
Deal 182/272/408() physical damage to the current target, or 248/371/557() if they have more current Health than Vi. Stun them for 1.5/1.75/2 seconds and reduce their Armor by 15/18/20() for the rest ofcombat. Headliner Effect: +200 +15%
Deal 399/598/897() physical damage and Stun the current target for 1.5/1.5/2 seconds. Deal 40/60/90() physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for1second. Headliner Effect: +25%
Play a 4-note tune at random using 3 possible notes:Doot - Deal 200/300/450() magic damage to the current target.Chime - Heal the lowest Health ally for 120/150/180() Health.Tip - Drop 1 gold and play another note. (3 Gold in Hyper Roll) Headliner Effect: The finale of Bard's first cast each combat spreads an additional Doot for every 8 times he's cast this game. Doots deal 85/125/190 () magic damage.
Leap over the current target and transform into Mega Gnar for the rest of combat, gaining 500/550/600() Health and 70% Attack Damage. Subsequent casts deal 184/276/415() physical damage to the currenttarget. Headliner Effect: At combat start, transform into Mega Gnar.
Heal 500/625/750 Health over 2 seconds. Then, deal 240/360/555() magic damage to adjacent enemies and Chill them for3seconds.Chill: Reduce Attack Speed by30% Headliner Effect: Gragas takes 10% less damage and deals 18% more damage.
Leap at the highest Health enemy within 1() hexes and deal 240/360/560() magic damage to them. Then, deal 140/210/315() magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest ofcombat. Headliner Effect: +200 +20
Dash up to 2 hexes and fire a missile at the current target. It deals 200/299/461 () physical damage to the first enemy hit. Headliner Effect: +25% +2 and dash farther.
Throw a blade at the current target that bounces 3 times, dealing 150/225/340() magic damage and applying Wound for 6 seconds.Wound: Reduce healing received by 33% Headliner Effect: +150 and the final blade bounce deals 25% more magic damage.
Passive: Attacks deal 35/52/75() bonus magic damage in waves at the current target and behind them.Active: Deal 240/360/540() magic damage to enemies around thetarget. Shred enemies hit for 4 seconds.Shred: Reduce Magic Resist by20% Headliner Effect: +20%
Gain 45/45/50%() Durability for 3 seconds. Afterwards, deal 110/165/248() physical damage to the 3 enemies who dealt the most damage to Pantheon during theduration. Headliner Effect: +250 +20 +20
Fire a blast of sound at the current target's location. It pulses 3 times, each dealing 110/165/255() magic damage to enemies within1hex.Bling Bonus: -1515 max Mana Headliner Effect: +5 and each pulse grows larger.
Send a high note to the largest clump of units that hits all units within 1 hex. Enemies take 140/210/315() magic damage. Allies heal for80/120/160() Health. Headliner Effect: Every other cast, send another High Note that deals 40% damage and heals 40%
Throw a bottle at the current target, which deals 113/169/253() physical damage to enemies within 1 hex. It explodes into 4 shards; each dealing 35/50/80() magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 moreshard. Headliner Effect: +15% +20%
Passive: When attacked, gain 4 Armor (stacks up to 25 times).Active: Deal 163/216/300() magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for1.5seconds. Headliner Effect: +150 When attacked, also gains Magic Resist.
Deal 60/90/145()magic damage to enemies within 2 hexes and Stun them for 1 seconds. Gain a 400/450/550()Health shield for 4seconds.Bling Bonus: While the shield is up, heal 100100 everysecond. Headliner Effect: +200 +20
Fire a bolt toward the current target. It deals 250/375/600() magic damage to the first enemy it passes through and 150/225/360() magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal 150/225/360() magic damageinstead. Headliner Effect: +25
Fire a beam at the farthest enemy, dealing 260/390/575() magic damage to all enemies ithits. Headliner Effect: +15% and this ability can critically strike.
Deal 162/243/377() physical damage to the current target and 99/149/223() physical damage to the closest enemy behind them. If either die, gain 40%() Attack Speed for4seconds. Headliner Effect: +20%
Gain a 500/575/650() Shield and deal 200/300/480() magic damage to adjacent enemies over 3 seconds. Afterwards, deal 200/300/480() magic damage to nearby enemies.When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and MagicResist. Headliner Effect: +100 +5 When this ability kills, permanently gain 1% permanent Ability Power.
Cosplay the highest Health ally and gain a 250/300/350() Shield + 8% of the ally's Health for 4 seconds. When it breaks, deal 90/110/140% of its initial value as magic damage to adjacentenemies. Headliner Effect: +200 Neeko grants 60 Mana to the ally she copies.
For the next 6 seconds, gain a 250/345/478() Shield and attacks deal 51/77/115() bonus physical damage to her target and enemies within 1 hex of thetarget. Headliner Effect: +200 +10% +10 +10
Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants 20%()Attack Speed.Active: Deal 180/270/419() physical damage to the current target, then another 66/99/149() physical damage per Style stack. Afterwards, resetStyle. Headliner Effect: +5% +10%
Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal 250/375/600() magic damage to the current target and 120/180/290() magic damage to enemies in a cone aroundthem. Headliner Effect: +150 At 50% Health, gain 50 max Health permanently.
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal 111/169/263() physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 secondShield. If Urgot only hits one target, deal 50% bonus damage. Headliner Effect: +15% +10% Omnivamp
Send a shadow to the current target that Stuns enemies within 1 hex for 0.75 seconds. Then, it deals 255/380/610() magic damage to enemies within1hex. Headliner Effect: +25
Gain stacking Move Speed and 8%()Omnivamp for the rest of combat. Slash twice, dealing 137/205/314() physical damage to enemies in a cone eachtime.Omnivamp: Heal for percentage of damage dealt Headliner Effect: +150 +15%
Blow a kiss at the current target. It deals 275/410/820() magic damage and briefly Stuns them. If the target has been kissed before, deal 480/720/1440() magic damageinstead. Headliner Effect: +15
Throw a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for 114/171/513() physical damage and dealing 80/120/400() physical damage to enemies dashed through. Headliner Effect: +100 +10%
Deal 203/305/914() physical damage three times split between the three closest enemies within three hexes. For each enemy that survives all three waves, refund 12/12/20() Mana.Bling Bonus: Heal for 20%20% of the damage dealt with Three PointStrike. Headliner Effect: +100 +10%
Passive: Deal 100/150/1000 () magic damage to a nearby enemy every 2 seconds.Active: Gain a 650/750/2000 () Shield. For 5 seconds, Blitzcrank's Passive deals damage every second and deals an additional 1% of the target's max Health as magicdamage. Headliner Effect: +200 and the Passive always deals the max Health magic damage.
Fire shots at the 4 furthest enemies. Shots deal 252/378/1181() physical damage to the first enemy theyhit. Headliner Effect: +5% and fire another shot that deals 60% damage.
Blink away from the current target and deal 245/368/1103() physical damage to them. Every 3rd cast, deal 305/457/1370() physical damage to all enemies inaline. Headliner Effect: +15%
Passive: Gain Ability Power based on Critical Strike Chance. (Current: 0%())Active: Deal 170/255/575() magic damage to the 4/4/6 lowest Health enemies, always critically striking if possible. Gain 40% Ability Power for the rest of combat. Headliner Effect: +15
Passive: Gain Attack Damage based on bonus Health. (Current: @TFTUnitProperty.unit:TFT10_Poppy_HealthBonus@%())Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals 156/234/709() physical damage and heals 50/90/324() Health. If this kills an enemy, slam an additionaltime. Headliner Effect: +200 +15%
Stun the largest group of nearby enemies for 1.75/2/8 seconds and deal 150/225/1200() magic damage to each. Thresh heals for 250/300/600 + 50% of the total damagedealt. Headliner Effect: +250 Reduce max Mana by 25.
Throw 21() cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal 45/70/225() magicdamage. Headliner Effect: Throws 3 extra cards.
Slam on a nearby hex. Deal 169/253/759() physical damage to enemies within two hexes and mark them for 5() seconds. Marked enemies take 10% increased damage from allsources.Viego's attacks on marked enemies deal 131/197/591() physical damageinstead. Headliner Effect: +150 +10%
Bounce 3 times on nearby enemies. Each bounce deals 120/180/1200() magic damage, Stuns for 1 second, and heals Zac for120/160/800() Health. Headliner Effect: +300 +20
Mark the current target and spawn an untargetable Shadow with 133/200/599() Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15%() health, deal an additional 252/378/1134() physicaldamage. Headliner Effect: +100 +5%
Passive: Every 3 seconds, Illaoi's tentacles deal 120/120/1000() magic damage to nearby enemies.Active: Gain 90/135/400 Armor and Magic Resist for 3.5 seconds. Revive or fully heal the lowest Health tentacle. Leap at the nearest enemy and deal 100/150/4000() magic damage in a large circle 3/3/7 times as tentacles slam inunison. Headliner Effect: +10 +5 +5 and tentacles slam every 2 seconds.
Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals 61/94/843() physicaldamage. Every 4th volley deals 200%damage.Active: Put 1/1/4 Grand Finale Rifle into one of your empty benchslots. Headliner Effect: +5% Combat Start: Put 1 Grand Finale Rifle onto an empty bench slot.
Dash, then deal 400/600/4000() magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately castsagain.Chill: Reduce Attack Speed by 20% Headliner Effect: +10 Shadow Assassin rewards an extra 2 gold. Rhaast rewards an extra 1 Tactician Health.
Fire 14() shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing 54/84/1563() physical damage to all nearby enemies and reducing their Armor by 3/5/20 for the rest ofcombat.If Arpeggio ends early, gain Mana based on the number of unused shots. Headliner Effect: +5% and Arpeggio fires 3 more shots.
Copy 1/1/3 of the current target's items and throw them to an ally. Deal 353/529/1688() physical damage and knock them back. If the target had no items, deal 212/317/8438() additional true damage and knock them back to the edge of the board instead.Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanentcomponent(s).[Radiant items, Artifacts, and Emblems cannot be copied] Headliner Effect: +5% When Qiyana copies an item, she permanently gains 2% Attack Damage.
Passive: Attacks instead send a beat to an ally, healing them for 6/9/100% of their maximum Health.Active: Send a beat to all allies and grant them a 350/550/3333() Shield for2.5/2.5/30seconds. Headliner Effect: +5% Gains 2% Attack Speed every time she attacks.
Summon 9/10/25 headbanging ghouls that pile towards the center of the board. Each deals 132/198/1980() physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.Every other cast also summons a BIG ghoul with 900/1750/9001() Health that deals 220/330/3960() physical damage each attack.Sunder: Reduce Armor by20% Headliner Effect: +50 Summons 2 extra ghouls. The BIG ghoul is BIGGER and deals 10% extra damage.
Throw a bomb at the current target that deals 360/540/4000() magic damage. It splits into 5 smaller bombs that Shred their target for 4 seconds and deal 90/135/500() magic damage. Each cast increases the number of smaller bombs by1. Shred: Reduce Magic Resist by 30% Headliner Effect: +5 Reduce max Mana by 15.