Set 11 Info
Mythic 0

Mythic

Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
(3) +8% Health, 10% Ability powerAttack damage
(5) +18% Health, 20% Ability powerAttack damage
(7) +25% Health, 32% Ability powerAttack damage
(10) Instantly become Epic. The bonus is increased by 250% instead.

Units

Cho'Gath

Behemoth 0
Behemoth
Cho'Gath

Eruption

Gain 280/350/420 (Ability power) Shield for 4 seconds and breathe a cone of fire, dealing 200/300/450 (Ability power) magic damage, Burning, and Wounding enemies hit for 9 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Kog'Maw

Sniper 0
Sniper
Invoker 0
Invoker
Kog'Maw

Raining Artillery

Deal 160/225/315 (Ability power) magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.

Neeko

Heavenly 0
Heavenly
Arcanist 0
Arcanist
Neeko

Hop Blossom

Hop into the air, reducing damage taken by 30/30/35% and Healing 275/300/350 (Ability power) Health over 2 seconds. After, slam down and deal 200/300/475 (Ability power) magic damage to adjacent enemies.

Bard

Trickshot 0
Trickshot
Bard

Meep Meep!

For the next 6 seconds, attacks instead throw 2 Meeps, each dealing 33/49/79 (Attack damage) physical damage and 24/36/60 (Ability power) magic damage.

Tahm Kench

Bruiser 0
Bruiser
Tahm Kench

Tongue Lash

Gain 170/306/551 (Health) Shield for 3 seconds and deal 300/450/700 (Ability power) magic damage to the current target. If Tahm Kench has more Health than them, deal 480/720/1120 (Ability power) magic damage instead. Otherwise, gain 200/250/300 (Ability power) more Shield.

Lillia

Invoker 0
Invoker
Lillia

Eep!

Hurl an orb towards the current target, dealing 240/360/900 (Ability power) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/400 (Ability power) magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360/540/1600 (Ability power) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.

Nautilus

Warden 0
Warden
Nautilus

Depth Charge

Send 3 shockwaves towards the most enemies in a line, dealing 150/225/1000 (Ability power) magic damage and Stunning all enemies hit for 1.75/2/8 seconds.

Hwei

Artist 0
Artist
Hwei

A Brush with Fate

Create an expanding paint pool around the most units that heals allies within for 40/60/1000 (Ability power) Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for 80/120/1000 (Ability power) Health and dealing 180/270/2000 (Ability power) magic damage to enemies.
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