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Set 16 Info
Set 16 Update
Units
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Set 16 Info
Void
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
(2) 1 Mutation, 8%
(4) 2 Mutations, 18%
(6) 3 Mutations, 33%
(9) Mutations become supercharged, increasing their power by 100%. 40%
Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
Units
Kog'Maw
Arcanist
Longshot
Caustic Spittle
Deal
140/200/300
(
)
magic damage to target and reduce their Armor and Magic Resist by
8/10/15
. Adjacent enemies are dealt
50%
of the damage and
effect.
Cho'Gath
Juggernaut
Rupture
Restore
200/225/400
(
)
Health and rupture a 2
hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take
88/152/248
(
)
magic
damage.
Rek'Sai
Vanquisher
Burrow
Dash to the furthest enemy within 3 hexes and deal
160/240/360
(
)
physical damage to them. The next 3 attacks hit adjacent enemies and deal
110/165/260
(
)
physical
damage.
Malzahar
Disruptor
Void Swarm
Summon 2 Voidlings that each attack a nearby enemy 10 times. Each attack deals
30/45/80
(
)
magic
damage.
Bel'Veth
Slayer
Endless Banquet
Passive:
On takedown, gain
100/100/200%
stacking Attack Speed that decays over 3 seconds.
Active:
Deal
150/225/900
(
)
physical damage in a 2
hex radius and transform for the rest of
combat.
While transformed, gain
33/33/133% (
)
Attack Speed,
33%
max Health, and increased Move Speed. Attacks deal
15/25/100
bonus true damage, increased by
3/5/30
for each time the same enemy is
hit.
Kai'Sa
Assimilator
Longshot
Icathian Rain
Dash away from all enemies, then fire
15/15/25
missiles split across the 4 nearest enemies. Each missile deals
44/66/155
(
)
physical
damage.
Rift Herald
Bruiser
Warp Armor
Gain
350/450/2000
max Health and grow larger. Slam in a 2
Hex circle on the target, dealing
172/280/2467
(
)
magic damage to enemies hit. For 4 seconds, gain
30/30/80%
(
)
Durability +
1%
for each enemy targeting this
unit.
Baron Nashor
Riftscourge
Wrath of the Void
Passive:
Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on
arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5
seconds.
Active:
Slam and erect spikes in a 2 hex circle, dealing
280/420/20500
(
)
physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal
140/210/10250
(
)
physical
damage.