Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing
85/130/800
magic damage per second and healing for 20% of the damage dealt.
(1) Combat start: Lie dormant while absorbing the souls of allies that die. Gain 40 Ability Power for each soul.Once per combat at 70% Health (or when your team has died), come alive and fight.
Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.
Hero Augments
Absolute Corruption
Gain a Fiddlesticks. Combat start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Scarier-crow
Gain a Fiddlesticks. Fiddlesticks gains Corrupted Souls even if he is no longer dormant, and if he is still dormant after 8 seconds, he casts immediately.