Dash to a nearby hex, then gain 300/600/10000 Shield and grant the same Shield to 2 nearby allies. 50% of the damage blocked by the Shields is stored as unstable energy. After dashing, deal 180/450/2700() magic damage to 3 nearbyenemies. Every 3rd cast, unleash the unstable energy + 1390/3475/99999() as magic damage split between the 5 nearestenemies.
The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive. Afterwards, Mel permanently gains 10% Damage Amp.0