Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist. This champion gains 55% more Attack Damage from all sources.
Gain Attack Damage equal to 30% of Armor. Gain 50 Armor. Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health.
This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage over 5 seconds.
Gain 12% Damage Amp, increased to 36% against units with a lower star level.
Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.
Gain an emblem that matches a non-unique trait from this champion.
Gain 6 stars that orbit this champion. Each star deals 75 magic damage and the orbit expands to hit the champion's current target.
Gain 5% Damage Amp for every 10 player health you have lost this game.
No longer gain Mana but instead cast their Ability every 4 seconds.
Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
This champion gains 66% more Armor and Magic Resist from all sources.
On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp.
This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds.
Gain 2 completed items that fit this champion's role.
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).
For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds.
Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).
Gain 4.5% Damage Amp for each activated non-unique trait you have.
Gain 1000 Health and grow greatly in size.
This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds)
Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.
Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Gain 15% Attack Damage and 15 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 3% and 3 . This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.
Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed
Gain Armor and Magic Resist equal to 50% of Ability Power.
This champion gains 40% more Ability Power from all sources.
Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
Gain 3 minis that deal 30% () Attack Damage every 3 attacks. Their attacks reduce Armor by 5. Transform into an item that gives 75% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.
When an ally dies, gain 70% of their current Mana.
Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.
Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.
Combat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds.
Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.
On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.
Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Every 2 seconds, deal 130% () magic damage in a 1-hex radius and heal this champion for 100% of damage dealt. Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.
Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.
This champion's attacks and Ability executes enemy champions at 15% health or lower.
Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Attacks deal an additional 40% Attack Damage to the target and adjacent enemies.
Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
After 3 rounds, star up a 3-star 1-cost champion to 4 stars!
On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 120 and 1.5% in exchange for 3 player health. Summon 2 untargetable wolves with 50% of this champion's Attack Damage and 0.9 Attack Speed.