Place a bomb on the target, dealing 220/330/495 () magic damage and Stunning them for 1 seconds. When the stun ends or the target dies, the bomb explodes, dealing 220/330/495 () magic damage to the target and 160/240/360 () magic damage to adjacent enemies.
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
Chronos gain 15 Ability Power. Combat start: begin a 0 second countdown, which speeds up by 0 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
(2) Your team heals 0% ; Chronos gain 20
(4) AND freeze time for 3 seconds, Chronos keep fighting and gain 55
(6) Freeze time for 4 seconds, your team heals 100% ; Chronos keep fighting and gain 70 and 35%