Tools

Ability

Crescendo Sequence
Sona fires 2 beams that cycle between 3 phases:
1: Deal
150/225/395Attack damage
magic damage to the nearest enemies
2: Heal the lowest Health allies for
180/220/300Attack damage
Health
3: Deal
100/150/265Attack damage
magic damage to the nearest enemies and Stun them for 1.5 seconds
Stun: cannot move, attack, or cast Abilities

Stats

Attack Damage
40/60/90
Attack Speed
0.70
Armor
25
Magic Resist
25
Health
650/1170/2106
Range
4
DPS
28/42/63
Mana
0 / 40

Traits

Underground

The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
(3) Crack 2 vault lock after a player combat win, and 3 after a player combat loss
(5) Crack 3 vault lock after a player combat win, and 5 after a player combat loss
Current Heist Level: ???

Spellslinger

Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
Spellslingers gain:
(2) +25 Ability Power
(4) +60 Ability Power
(6) +100 Ability Power
(8) +150 Ability Power, and orbs deal 200% Ability Power

Heart

When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.
(2) +4 Ability Power
(4) +6 Ability Power
(6) +9 Ability Power

Hero Augments

Undercurrent

Gain a Sona. Combat start: Your strongest Sona grants her 2 nearest allies 50 Mana.

Power Grid

Gain a Sona. She gains 30 Ability Power and her Ability fires 1 additional beam.