Tools

Ability

Crescendo Sequence
Sona fires 2 beams that cycle between 3 phases:
1: Deal
190/285/470Attack damage
magic damage to the nearest enemies
2: Heal the lowest Health allies for
200/250/325Attack damage
Health
3: Deal
120/180/300Attack damage
magic damage to the nearest enemies and Stun them for 1.5 seconds
Stun: cannot move, attack, or cast Abilities

Items

Best
Blue Buff
Zephyr
Chalice of Power
Other
Thief's Gloves
Spear of Shojin

Stats

Attack Damage
40/60/90
Attack Speed
0.70
Armor
25
Magic Resist
25
Health
650/1170/2106
Range
4
DPS
28/42/63
Mana
0 / 40

Traits

Underground 0Underground

Kayle
Duelist 0
Ezreal
Parallel 0Quickdraw 0
Vi
Brawler 0Aegis 0
Samira
Sureshot 0Ace 0
The Underground must sneak through the sewers after each player combat and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
(3) 2 locks per win, 3 per loss
(4) 2 locks per win, 4 per loss
(5) 3 locks per win, 5 per loss
(6) 4 locks per win, 7 per loss

Spellslinger 0Spellslinger

Lux
Star Guardian 0
Annie
Ox Force 0Gadgeteen 0
LeBlanc
A.D.M.I.N. 0Hacker 0
Neeko
Star Guardian 0
Twisted Fate
InfiniTeam 0Duelist 0
Janna
Forecaster 0
Every 5 seconds, Spellslinger's next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
Spellslingers gain:
(2) +25 Ability Power
(4) +50 Ability Power
(6) +80 Ability Power
(8) +120 Ability Power, and orbs deal 100% Ability Power

Heart 0Heart

Lulu
Gadgeteen 0
Pantheon
InfiniTeam 0
Lee Sin
Supers 0Brawler 0
Viego
Ox Force 0Renegade 0
Syndra
Star Guardian 0
When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.
(2) +4 Ability Power
(4) +7 Ability Power
(6) +10 Ability Power

Hero Augments

Sona

Undercurrent

Gain a Sona. Combat start: Your strongest Sona grants her 3 nearest allies 50 Mana.
Sona

Power Grid

Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.