Tools
Official Riot patch notes

RANKED REWARDS AND MORE!

NEW RANKED SEASON

Developer's notes
Time to climb to the heights of Cyber City.
When Cyber City goes live in your region, or after you download the latest mobile patch, you can start climbing.
Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Your Hyper rating will be reset to 500
Note that there's still a 24h period of delay between mobile and PC going live
During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set

USER INTERFACE

TEAM PLANNER UPGRADES

Developer's notes
During our last two patches, we shipped a couple upgrades to Team Planner that we're rehashing here for visibility.
Team Codes: You can now Paste Team Codes into Team Planner while in game
Undo Button: You can now click the undo button in the Team Planner to take back any changes you just made

DOUBLE UP GRADUATES FROM WORKSHOP

CORE GAMEPLAY AND CHANGES

Developer's notes
We released an article about Double Up during its PBE debut, but we've changed the mode a ton since then, so refer to this as the most up-to-date source of truth for the mode. And thanks for providing feedback—we hope you see it reflected here and are as excited as ever to queue with your best Tactician friends (BTFs).
You can now join and make a lobby with up to seven other players
Share a Tactician Health pool with your Partner. Elimination prevention is back (it was absent for some of PBE), meaning the first time you'd be eliminated, instead drop to 1 HP. Any player damage afterward will end you and your partner's run, so good luck!
The Rune of Allegiance is now a rune of the past—it's gone. In its place is the Teamwork Cannon!
Use the new Teamwork Cannon to send items and units to your duo. Items can be traded for like-strength items (Core and Components only). Trading items has no cooldown.
Send units with the Teamwork Cannon! Units can be traded with a cooldown dependent on the star of the unit. Four-round cooldown for one-stars. Six-round cooldown for two-, three-, and four-stars. There are no unit cost restrictions of sending units—unlike the old Rune of Allegiance.
Gifts sent by the Gift Armory are now free. Options have been reduced to two or three. Spatulas can no longer be found in the Gift Armory (they were on PBE) and Gift power has been lowered since PBE.
Gift Armories offered to both teammates during a stage will now always be the same Size (could be offered the same or different choices) to make lobby matchups less lopsided
Item drops from PvE rounds have been reduced by two item components. This is due to the ease in making optimal items with the Teamwork Cannon.
After you've won your fight, you can reinforce your duo after a brief delay. Delay timing remains unchanged at 11 seconds from combat start (it's been like this for multiple sets now).
The following Augments are now disabled for Double Up: Future Sight, Tomb Raider, Cluttered Mind, Pandora's Bench, Clear Mind, NO SCOUT NO PIVOT, Over Encumbered, Slammin', BRB

SYSTEMS

SET MECHANIC: HACKS

Developer's notes
Benevolent Hackers have infiltrated TFT's core systems to your benefit! Here's a quick TL;DR on the rules, but to get more information about Hacks, make sure to check out our article on the mechanic.
Hacks will alter each game in a variety of ways, affecting how core systems such as Augments, the Shop, or Items function. These Hacks will always be beneficial and will impact all players at the same power level, just in slightly different ways.
You'll see two to five Hacks each game.

PVE ROUNDS

Developer's notes
PvE (non-player combat) rounds have been taken over by Mechas! So long, Krug, hello, Robo-dude.
PvE enemies have been replaced by Mechas

CLASS EMBLEM UPGRADES

Developer's notes
It's rarely something we use or talk about extensively, but champion traits can be broken down into Origins, typically the cooler, shinier set-exclusive traits, and Classes, the less flashy, but important style of combat a champion uses. While Origins and their Emblems often drastically change the way a user performs, Class Emblems rarely do the same (Bruiser Emblem Dr. Mundo being the notable exception from the last set). We're changing this to give each Class Emblem a unique hook that'll encourage you to find the best wielder for the class rather than just slam it on a designated trait-bot like they're a wild Bidoof (we can reference Pokémon, right?). Rapidfire Renekton, Bruiser Zac, Strategist Viego, there are sure to be many powerful combos here!
요새 상징
Bastion Emblem: Gain 10% of Amor and Magic Resistance as Ability Power
난동꾼 상징
Bruiser Emblem: Deal an additional 1% magic damage per 240 Health
다이나모 상징
Dynamo Emblem: On cast, gain 1% Damage Amp per 15 mana spent
처형자 상징
Executioner Emblem: Critical Strikes ignore 20% Armor and Magic Resistance
사격수 상징
Marksman Emblem: Dealing physical damage removes 1 Armor
속사포 상징
Rapidfire Emblem: Gain +2 range
학살자 상징
Slayer Emblem: All incoming healing is increased by 25%
책략가 상징
Strategist Emblem: Gain 50% of the other Strategist bonus
기술광 상징
Techie Emblem: Gain 15% more Ability Power from all sources
선봉대 상징
Vanguard Emblem: Gain 150 health whenever you are shielded

OPENING ENCOUNTERS AND HACKED OPENING ENCOUNTERS

Developer's notes
We've Cyber City-fied our Opening Encounters with popular denizens of Cyber City. We've also got a few hacked Opening Encounters that are sure to spice up games!
10.0% Annie: Annie changes all Augments to Gold tier this game.
5.0% Zac: Zac's virus turns all the Augments Prismatic.
5.0% Aurora: Aurora swaps the last Augment to Prismatic this game.
6.0% Aurora: Aurora swaps the first Augment to Prismatic this game.
10.0% Vi: Vi tosses you two component anvils.
4.0% Zed: Zed gives you an Artifact Anvil.
7.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot.
2.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot, but crabs on Stage 5+ are SUPER DEADLY.
4.0% Urgot: Urgot scrounges up some loot from a highly varied pool each stage.
4.0% Garen: Garen summons a trainer golem with 3 Emblems attached.
4.0% Twisted Fate: Twisted Fate grants you gold every stage.
HACKED 2.5% Augment: There will be an extra Augment round in stage 2!
HACKED 3.0% Augment: There will be an extra Augment round at the end of stage 3!
HACKED 2.5% Augment: There will be an extra Augment round at the end of stage 4!
HACKED 2.0% Augment: There will be an extra Augment round at the start of stage 5!
HACKED 7.0% Aurelion Sol: The Stage 4 NPC round is replaced with a rerollable Treasure Armory!
HACKED 6.0% Azir: The Augment rounds have been moved earlier this game.
HACKED 5.0% Hacked Egg: Pick an egg with 1 of 3 hatching times at the start of Stage 4!
HACKED 4.0% Mecha Soldier: Lucky shops tailored to your traits can appear!
HACKED 4.0% Sentinel: Pick a Sentinel unit with 1 of 3 combat roles at the end of stage 4!
HACKED 2.0% Mecha Minion: Two-star units can appear in your shop!

LARGE CHANGES

3RD PARTY FRIENDS

Developer's notes
There's so much content coming with Cyber City that we can't possibly cover it with these patch notes. Good thing we have plenty of friends who're more than willing to lend a helping hand with things like comp guides, pretty cheat sheets, and more!
TFTAcademy
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OPGG
Tacter
Tactics.tools
TFTactics

AUGMENT CYCLING: REMOVED

Developer's notes
With a new roster and hacks mixing things up, we're showing the door to some of our Augments that are either roster dependent, interfere too much with hacks, or just need to be vaulted for better or worse. Who knows, maybe you'll see one of these Augments in a different way sooner than you think?
The following Augments have missed the train to Cyber City:
분노 조절 문제
Anger Issues
At What Cost
Beggars Can Be Choosers
Built Different
Ghosts of Friends Past
Powered Shields
Power Up
Reroll Transfer
Superstars I
Superstars II
Unleash the Beast
What Doesn't Kill You

RETURNING AUGMENTS

Developer's notes
Welcoming back some old friends. I'm most excited about finding the new Fine Vintage comp!
Some retired fan favorite Augments (not listed here) will be offered as Black Market Augments if an Augment slot is Hacked
자리 비움
AFK
초월
Ascension
커다란 친구 I
Big Friend I
Big Friend II
계산된 패배
Calculated Loss
최후의 초월
Final Ascension
아이템 숙성
Fine Vintage
회복의 구 I
Healing Orbs I
Healing Orbs II
수완가
Hustler
최후의 저항
Last Stand
준비 I
Preparation I
Preparation II
사이버네틱 신체 II
Cybernetic Bulk II
Cybernetic Bulk III
사이버네틱 이식술 II
Cybernetic Implants II
Cybernetic Implants III
사이버네틱 통신 II
Cybernetic Uplink II
Cybernetic Uplink III

AUGMENTS ADJUSTED: SILVER

Developer's notes
With the potential for four Augments we're nerfing most of our Augments due to the multiplicative power they can provide.
가지 뻗기
Branching Out: No longer grants a Reforger
Branching Out: No longer offered on 3-2
Branching Out+: Added a 3-2 version of Branching Out that grants a Reforger
훈련 봇 변환
Dummify Health Absorbed: 100% ⇒ 80%
아이템 수집가 I
Item Collector I: No longer grants Health
유리 대포 I
Glass Cannon I Damage Amp: 20% ⇒ 18%
회복의 구 I
Healing Orbs I Healing: 225 ⇒ 200
정렬
Lineup Resistances Per Unit: 2.5 ⇒ 2
모두를 위한 하나 I
One For All I Damage Amp: 1.5% ⇒ 1%
Overencumbered Bench Slots: 1 ⇒ 2
Overencumbered Item Components: 3 ⇒ 2
준비 I
Preparation I Stats per Stack: 3% AD and AP ⇒ 2% AD and AP
Health Per Stack: 25 ⇒ 20
스승 I
Mentorship I Health: 120 ⇒ 100, Attack Speed: 12% ⇒ 10%
대격변 생성기
Recombobulator no longer available on 4-2
지원 채굴
Support Mining Dummy Deaths: 7 ⇒ 8
Support Mining+ Dummy Deaths: 5 ⇒ 7
Superstars I Base Damage Amp: 5% ⇒ 4%
부스러기
Table Scraps Rounds: 3 ⇒ 2

AUGMENTS ADJUSTED: GOLD

초월
Ascension Damage Amp: 60% ⇒ 50%
크라운가드
Crownguarded Effect Increase: 100% ⇒ 85%
새로운 시대
Epoch XP Per Stage: 6 ⇒ 4
영감적인 비문
Inspiring Epitaph no longer available on 2-1
Inspiring Epitaph Attack Speed: 10% ⇒ 8%
투자 전략 I
Investment Strategy I Health Per Interest: 8 ⇒ 7
유리 대포 I
Glass Cannon II Damage Amp: 25% ⇒ 20%
골렘화
Golemify Health Gain: 90% of champions' health ⇒ 70% of champions' health
Golemify Health per Stage: 500 ⇒ 1000
회복의 구 I
Healing Orbs II Healing: 450 ⇒ 400
영웅 꾸러미
Heroic Grab Bag Gold: 9 ⇒ 7
Heroic Grab Bag is only available on 2-1
Heroic Grab Bag+ is now available on 3-2: 9 gold
Heroic Grab Bag++ is now available on 4-2: 13 gold
수완가
Hustler grants 2 gold initially
작은 친구들
Little Buddies Attack Speed: 7% ⇒ 6%
Little Buddies Health: 65 ⇒ 55
철퇴의 의지
Mace's Will Attack Speed: 8% ⇒ 6%
Magic Roll Quadruple component cashout comes with 1 remover
마나순환 I
Manaflow II Mana Per Attack: 4 ⇒ 3
스승 I
Mentorship II Health: 220 ⇒ 200, Attack Speed: 18% ⇒ 16%
단일 조합 사수
No Scout No Pivot Health Per Round: 20 ⇒ 12
모두를 위한 하나 I
One For All II Damage Amp: 2% ⇒ 1.5%
과다치유
Overheal Bonus Damage: 150% ⇒ 130%
준비 I
Preparation II Stats per Stack: 4% AD and AP ⇒ 3% AD and AP
상점 오류
Shop Glitch Duration: 30s (12 rolls) ⇒ 28s (11 rolls)
창의 의지
Spear's Will Attack Damage: 10% ⇒ 8%
별이 빛나는 밤
Starry Night Level 3 Odds: 18% ⇒ 15%, Level 4 Odds: 20% ⇒15%, Level 5 Odds: 22% ⇒ 18%, Level 7 Odds: 30% ⇒ 35%, Level 8 Odds: 50% ⇒ 60%, Level 9 Odds: 80% ⇒ 90%
Superstars II Bonus Per 3 Star: 4% ⇒ 3%
가시 박힌 갑옷
Thorn-Plated Armor Heal Percent: 50% of damage dealt ⇒ 35% of damage dealt
Thorn-Plated Armor Bonus Damage by stage: 5/30/70/100% ⇒ 1/30/100/180%
포탑 방어
Tower Defense AS: 0.4 ⇒ 0.5
Tower Defense AP Scaling: 60/90/130 ⇒ 40/60/90
삼인방 I
Trifecta I Attack Speed: 23% ⇒ 20%
Trifecta I Health: 250 ⇒ 220
출정
Warpath Grants a two-star 2-cost
Warpath Damage Threshold: 60 ⇒ 80

AUGMENTS ADJUSTED: PRISMATIC

Developer's notes
Just a bit less shiny.
Blazing Soul Ability Power: 45 ⇒ 35
친구 만들기!
Build a Bud! Gold: 10 ⇒ 8
예상된 예상 밖의 결과
Expected Unexpectedness: Rewards slightly altered to be more unexpected
최후의 초월
Final Ascension Initial Damage Amp: 20% ⇒ 15%
Final Ascension Final Damage Amp: 50% ⇒ 45%
유연함
Flexible Health Per Emblem: 40 ⇒ 20
요지부동
Immovable Object Effectiveness: +50% ⇒ +33%
투자 전략 I
Investment Strategy II Health per Interest: 9 ⇒ 8
Investment Strategy II Initial Gold: 5 ⇒ 3
간이 대장간
Living Forge Round Delay: 9 ⇒ 10
최대치
Max Cap Gold Granted: 60 ⇒ 40
준비 운동 I
Pumping Up III Initial Attack Speed: 16% ⇒ 12%
넘치는 대검
Sword Overflow Attack Speed: 3% ⇒ 2%
전략가의 주방
Tactician's Kitchen Turn Delay: 3 ⇒ 6
삼인방 I
Trifecta II Health: 330 ⇒ 300, Attack Speed: 33% ⇒ 25%, Teamwide Attack Speed: 9% ⇒ 5%
출세가도
Upward Mobility Reroll Per Level-Up: 3 ⇒ 2
공허의 무리
Void Swarm Attack Speed & Omnivamp: 40% ⇒ 30%

TRAIT EMBLEM AUGMENTS

All Crests (Gold Trait Augments that give Emblems) are Stage 2-1 only
Crests only grant the Emblem and no champions
All Crowns (Prismatic Trait Augments that give Emblems, items, and champions) are Stage 2-1 only
Circlets have been added
Circlets are Prismatic Augments that grant an Emblem+Champion
They are alternate versions of Crowns that ONLY appear on 3-2 and 4-2. On 3-2, they appear when the player has the trait active. On 4-2, they will need +2 of the previous breakpoint in order for it to appear.

ITEMS

마법공학 총검
Hextech Gunblade Ally Healing: 25% ⇒ 20%
Hextech Gunblade Omnivamp: 15% ⇒ 18%
굳건한 심장
Steadfast Heart HP: 200 ⇒ 250
Steadfast Heart Base Durability: 8% ⇒ 10%
Steadfast Heart Empowered Durability: 15% ⇒ 18%
루난의 허리케인
Runaan's Hurricane Base AD: 25% ⇒ 20%
Runaan's Hurricane Bolt AD Damage: 60% >> 50%
(Radiant) More More-ellonomicon Burn Duration: 30s ⇒ 8s
(Radiant) Sunlight Cape Burn Duration: 30s ⇒ 8s

BUG FIXES

Once a dummy, always a dummy: Training Dummies granted by the consumable can no longer be swapped onto the bench, or recombobulated
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