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Set 14 Info
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Apr 16
Patch 14.2
Apr 2
Patch 14.1
Official Riot patch notes
SYSTEMS
HACKS
Developer's notes
Cyber City is a resource-rich techno metropolis thanks to the benevolent hackers injecting the streets with econ from orbs and hacked Augments. Honestly, it's a bit much, so we're cutting down on the overall gold that you'll be getting from Hacks to make sure games don't feel too resource-inflated, a phenomenon that allows going fast level 9 into a capped out 4- and 5-cost board to be too common.
Gold Hack Bribes: 3/4/6 ⇒ 2/3/5
Prismatic Hack Bribes: 4/6/8 ⇒ 2/3/5
Hack Orb with "Lots of Orbs" Value: 10/16/25 ⇒ 6/12/18
Trait Category Hacks will no longer appear on the Wandering Trainers Encounter.
Hacked Orbs containing Health Pickups will now move to the player if left on the board for two rounds.
LARGE CHANGES
TRAITS
Developer's notes
We're rebalancing Exotech's items to be equal in power, indexing further in buffs than nerfs. This should make the trait more consistent and varied, allowing for more angles to use Varus or Naafiri as your carry with stronger Holobows and Hyperfangs!
Golden Ox has been looking more like Bronze Ox with how deep players have been running the trait. It's currently almost never worth going past (2), so we're giving the trait a significant buff at (4) and even bigger at (6).
We're adjusting Nitro to make tempo Nitro (just leaving your Nitro units at two-star to fast 8/9) worse, while buffing reroll Nitro. Reaching T-Hex and powering up your Robot should be easier if you're able to three-star your board, but the Robot will be worse if you aren't able to get enough scrap in the tank.
Boombots (6) Missile Damage: 225x2 ⇒ 275x2
Exotech Cybercoil Armor/MR: 50 ⇒ 55
Exotech Cybercoil Mark Duration: 5 ⇒ 8 sec
Exotech Cybercoil Heal Percent: 10% ⇒ 12%
Exotech Flux Capacitor Base AS: 25% ⇒ 20%
Exotech Holobow Base AS: 15% ⇒ 25%
Exotech Holobow Base AP: 20% ⇒ 25%
Exotech Holobow Crit gained after cast: 40% ⇒ 60%
Exotech Hyperfangs Stored Damage Percent: 25% ⇒ 30%
Exotech Hyperfangs Base AP: 20% ⇒ 30%
Pulse Stabilizer Base AD: 35% ⇒ 30%
Pulse Stabilizer Base Crit: 35% ⇒ 30%
Golden Ox Base Damage Amp: 13/20/25% ⇒ 12/24/30%
Golden OxGold Chance: 20/50/75% ⇒ 20/60/100%
Nitro HP Per Scrap: 14 ⇒ 11
Nitro Scrap Per Star Level: 2/3/4/7 ⇒ 2/3/6/12
Nitro Ability Heal: 150 ⇒ 130
Nitro Grenades Damage: 130/145/160/175 ⇒ 100/120/140/160
Nitro Laser Damage: 420/465/520/575 ⇒ 425/450/475/500
1-COST UNITS
Developer's notes
Helping our underperforming 1-costs be worth the gold, whether as an item-holder or a reroll carry!
Poppy Ability AP Damage: 60/90/135 ⇒ 100/150/225
Shaco Ability AD%: 275% ⇒ 300%
2-COST UNITS
Developer's notes
Hyperfangs buff and a Naafiri buff! Gone is the patch of the cat—the patch of the dog is now upon us!
We're adjusting Twisted Fate to bridge that gap between his standard form, which is folding too easily, and his Kingpin form, which has been clearing big blinds like they're nothing.
Naafiri AS: 0.8 ⇒ 0.85
Naafiri Primary Ability AD%: 265% ⇒ 275%
Naafiri Packmate AD%: 65/65/70% ⇒ 75%
Naafiri Alphas AD%: 165/165/175% ⇒ 175%
Twisted Fate Base Ability Damage: 150/225/340 ⇒ 200/300/450
Twisted Fate Hat Ability Damage: 260/390/610 ⇒ 250/375/565
3-COST UNITS
Developer's notes
While a valuable unit due to his traits, Jarvan IV hasn't been able to slay much more than his trait tooltip.
Knife-cat's been the clear winner of 3-cost reroll. It's time this kitty gets his claws trimmed.
Jarvan IV AD 50 ⇒ 60
Jarvan IV Base Ability Shield: 270/300/350 ⇒ 300/350/400
Jarvan IV Ability AD%: 200% ⇒ 350%
Gragas Mana: 30/90 ⇒ 20/80
Rengar Ability First Stab AD%: 240% ⇒ 225%
Rengar Ability Heal: 160/180/210 ⇒ 140/145/150
4-COST UNITS
Developer's notes
Now that giant health ball Tibbers is in check, we can heat up Annie's ability with some more damage!
Cho'Gath was previously reliant on the 70% bonus to HP he was getting for Bruiser (6) which was contributing even more as his ability (which grants HP and size) ramped up. This was quite fun in Bruiser (6) comps, but it made him unplayable in other comps. We're removing this interaction, so we can buff non-Bruiser vertical Cho'Gath in the hopes he sees more than one build option.
Annie Base Ability Damage: 210/315/1200 ⇒ 230/345/1200
Annie Mini Fireball Damage: 30/45/240 ⇒ 40/60/300
Cho'Gath Health Gain AP Scaling: 160/200/500% ⇒ 50/80/500%
Cho'Gath Health Gain HP Scaling: 15/15/20% ⇒ 22/22/77%
Cho'Gath percent HP increases no longer contribute towards base HP scaling for Cho'Gath's Ability
Miss Fortune Ability Waves: 8 ⇒ 9
Miss Fortune Syndicate Bonus Waves: 4 ⇒ 3
5-COST UNITS
Developer's notes
#5AD
Samira AD: 60 ⇒ 65
SILVER AUGMENTS
Developer's notes
Our Silver Champion Augments have released a bit on the weak side, but a buff here and a double Poppy buff there, and everything should be right with the world—err at least Cyber City's Champion Augments.
Adaptive Strikes (Jax) Base 3rd Strike Damage: 110/165/250 ⇒ 120/180/270
Damage Gained per stack: 50/75/115 ⇒ 60/90/135
Adaptive Strikes (Jax) Max Stacks: 5 ⇒ 7
Button Mash (Poppy) Base Damage: 180/270/405 ⇒ 200/300/450
Button Mash (Poppy) Cyberboss Splash Damage: 30% ⇒ 40%
Wolf Unchained (Sylas) Base Ability Damage: 280/420/630 ⇒ 300/450/675
Wolf Unchained (Sylas) Ability Damage HP%: 10% ⇒ 15%
Wolf Unchained (Sylas) Recast Effectiveness: 60% ⇒ 50%
GOLD AUGMENTS
Developer's notes
We ‘bout to get down with these Chug Bug buffs!
Cyberdeck Max Items Generated: 3 ⇒ 2
The Chug Bug (Gragas) Chance to Proc: 35/40/45% ⇒ 50%
The Chug Bug (Gragas) Passive Damage: 100/150/240 ⇒ 130/195/300
Transistor AS Gained: 25% ⇒ 50%
Trial Run Golem HP per star level: 1.5% ⇒ 1%
Trial Run Golem AD per star level: 4% ⇒ 2%
PRISMATIC AUGMENTS
Developer's notes
Our Prismatic circlets landed weaker than intended for a Prismatic Augment. We're giving some of them an item component in power, plus upgrading the champion they grant to make them worth the pick.
Chemtech Overdrive (Black Market) no longer appears on 2-1
Chemtech Overdrive (Black Market) HP: 250 ⇒ 450
Chemtech Overdrive (Black Market) Attack Speed: 30% ⇒ 35%
Cruel Pact (Black Market) Heal per turn: 3 ⇒ 4
Double Trouble (Black Market) Bonus Stats: 35 ⇒ 40
Double Trouble (Black Market) Bugfix: Starring up the unit to 3* while on the bench, properly grants the 2* copy of the unit.
Life Long Learning (Black Market) HP Gained each turn: 1.5% ⇒ 2%
Scoped Weapons (Black Market) AS Gained: 18% ⇒ 25%
Bastion Circlet Champion: Galio ⇒ Sejuani
Bastion Circlet also grants a Giant's Belt
Bruiser Circlet also grants a Giant's Belt
Dynamo Circlet Champion: Elise ⇒ Miss Fortune
Dynamo Circlet also grants a BF Sword
Dynamo Crown Champion: Jhin ⇒ Elise
Executioner Circlet Champion: Rengar ⇒ Vex
Executioner Circlet also grants a Sparring Gloves
Marksmen Circlet Champion: Jinx ⇒ Aphelios
Marksmen Circlet also grants a Recurve Bow
Rapidfire Circlet Champion: Draven ⇒ Zeri
Rapidfire Circlet also grants a BF Sword
Slayer Circlet Champion: Jarvan IV ⇒ Zed
Slayer Circlet also grants a Sparring Gloves
Strategist Circlet also grants a Giant's Belt
Techie Circlet Champion: Mordekaiser ⇒ Brand
Techie Circlet also grants a Tear of the Goddess
Vanguard Circlet Champion: Jarvan IV ⇒ Leona
Vanguard Circlet also grants a Giant's Belt
ITEMS
Trenchcoat Percent HP to Trigger: 66% ⇒ 60%
Trenchcoat Clone HP: 25% ⇒ 33%
Marksman Emblem Armor Shred per Damage: 1 ⇒ 2
SMALL CHANGES
TRAITS
Developer's notes
Small, like the size of this section.
Five Cypher Cashouts have been adjusted
Syndicate (7) Braum Defenses Gained: 100 ⇒ 80
Syndicate (7) Miss Fortune Piece Damage: 50% ⇒ 33%
Syndicate (7) Shaco Bonus Damage: 75% ⇒ 66%
CHAMPIONS
Three-star Zed now glides quickly to his next target when he's not in range of a target
MODES
DOUBLE UP
Developer's notes
As with standard, Double Up has landed with more resources than necessary, resulting in too many wins being determined through three-star 4-cost boards (or 5-costs). Much of this is due to the same inflation of Hacks affecting all of Cyber City, but some of it is the free Gift Armories, so we're reducing the amount of gold PvE rounds give to balance things out and keep Double Up feeling like a team game!
More options for Gift Armories were added.
Slightly reduced the amount of gold earned from PVE rounds
HYPER ROLL
Golden Ox Hyper Roll increase per proc: 0 ⇒ 2
Shaco (Hyper Roll) AD per kill: 1.5% ⇒ 2.5%
Zac (Hyper Roll) Blobs now grant double Health and AP in Hyper Roll
Cooking Pot (Hyper Roll) Health per Round: 40 ⇒ 70
Tactician's Kitchen (Hyper Roll) Tactician's Cape Delay: 6 ⇒ 4 combats
Reinforcing Skeleture (Hyper Roll) Health per Death: 40 ⇒ 70
BUG FIXES
Developer's notes
They aren't bugs, they're Hacks!!! Oh, wait, these ones were actually bugs…
Gargantuan Resolve works on Ghost Armies.
Thinking too fast: Prismatic Ticket no longer grants rerolls from Think Fast rerolls.
Unstable Evolution no longer triggers on summons.
Survivor, Tomb Raider I/II, Last Stand, and Final Reserves are all exclusive from each other.
Warpath counts player damage dealt to ghost armies.
Formless blobs: Zac blobs have the proper icon.
Zac copy gains the HP from the Street Demon hexes.
Samira no longer cancels the armor reduction from other Samiras.
Share The Spotlight VFX are no longer hidden on certain arenas.
Senna's splash damage from her auto attacks correctly triggers Titan's Resolve.
Truly divine: Divinicorp champions copied by Viego's Soulkiller no longer activate their trait bonus.
All traits now work correctly on Hall of Mirrors clones.
Lunch Money should grant gold at proper intervals.
Memory Bank is banned after Stage 3.
Can't slay this spire: Support Spire's stun no longer ignores CC Immunity.
EVIL: Malicious Monetization doesn't count PvE rounds as one of its gold-generating rounds.
Malicious Monetization will properly grant gold if an enemy is killed by an ally that was summoned during combat.
UnStAblE: Fixed a bug with Unstable Evolution only giving 33 HP instead of 333 HP.
Hyper Roll: Fixed missing round in Stage 8.
Veigar’s ability will now correctly gain damage from critically striking.