
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Augmented Power
Your next augment is one tier higher.

Band of Thieves I
Gain 1 Thief's Gloves.

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.

Branching Out
Gain a random Emblem.

Branching Out+
Gain a random Emblem and a Reforger.

Called Shot
Set your win streak to 4. Gain 4 gold.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Chaotic Evolution
Starring up a champion grants them one of the following: 120 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 12% Attack Speed. Bonuses stack.

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Crossfire
Enemies damaged by at least 3 allies become vulnerable, taking 30% bonus true damage.

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.

Iron Assets
Gain a component anvil and 4 gold.

Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

Item Grab Bag I
Gain 1 random completed item.

Keepers I
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil.

Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.

Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Missed Connections
Gain a copy of each 1-cost champion.

Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Perfect Form
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.

Pocket Recombobulator
Get 1 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 1 Reforgers.

Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Rolling For Days I
Gain 11 free Shop rerolls.

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Shadow Homunculus
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.

Silver Destiny
Gain a random Silver Augment and 4 gold.

Silver Destiny+
Gain a random Silver Augment and 8 gold.

Silver Destiny++
Gain a random Silver Augment and 10 gold.

Silver Spoon
Gain 10 XP.

Slice of Life
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 2 5-cost champions.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Stand United I
Your units gain 1.50% Attack Damage and 1.50 Ability Power for each non-unique Trait active across your team.

Survivor
After 3 players are eliminated, gain 92 gold.

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

Tectonic Titan
Gain a Malphite. Your strongest Malphite becomes a Fighter. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

Underdogs
Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.

A Magic Roll
Roll 3 dice. Gain rewards based on their total.

A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Adaptive Style
On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 20 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.

Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 2 wins, gain a component.

All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Another One!
The next completed item you make grants an additional copy of it. Gain 3 gold now.

Another One!+
The next completed item you make grants another copy of it. Gain 1 component.

Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.

Backup Dancers
Combat start: Every 3 seconds, champions in your 3 3 rightmost bench slots grant your team 3.5% Attack Speed per slot.

Bastion Crest
Gain a Bastion Emblem.

Battle Academia Crest
Gain a Battle Academia Emblem.

Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blood Rage
Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Bronze For Life I
Your team gains 3.50% Damage Amp for each Bronze-tier trait.

Burning Bright
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.

Care Package
Now and at the start of each stage, receive a care package with loot and 3 gold.

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.

Class President
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.

Crossfire II
Enemies damaged by at least 3 allies become vulnerable, taking 40% bonus true damage.

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.

Cry Me A River
Gain a Tear of the Goddess. Your army gains 1 Mana Regen.

Crystal Gambit Crest
Gain a Crystal Gambit Emblem.

Cybernetic Bulk II
Your champions holding an item gain 300 health.

Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.

Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 20 less damage for 4 seconds. Gain a Lux and a Lucian.

Deadlier Blades
Gain a Deathblade. Deathblades gain 4% Attack Damage per 3 takedowns the wearer gets.

Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 2 Ability Power per 3 takedowns the wearer gets.

Deepening Shadows
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 5% Attack Damage and 5 Ability Power. Gain a Jhin and Zac.

Destroyer Crest
Gain a Destroyer Emblem.

Diamond Hands
Gain 30% more Gems from Crystal Gambit, but lose 20% of your total Gems when you win player combats. You can only cashout one more time on round 4-7.

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Drop Blossom
Gain a Neeko. Your strongest Neeko's Ability heals more, deals more damage, and increases its radius with every cast.

Duelist Crest
Gain a Duelist Emblem.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Edgelord Crest
Gain an Edgelord Emblem.

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Escape Velocity
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.

Ethereal Blades
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

Evil Beyond Measure
Your champions deal 5% of their damage as True Damage for each Star level.

Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.

Gain The Edge
Edgelords now gain up 300% of their Attack Speed bonus the lower health their target is, capping against enemies below 10% health. Gain a Shen and Xayah.

Game Plan
Strategists mark 4 hexes. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

Give 'em the Chair!
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

Gold Destiny
Gain a random Gold Augment and 6 gold.

Gold Destiny+
Gain a random Gold Augment and 12 gold.

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golden Guillotine
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

Grand Slam
At combat start, all Luchadors leap into battle. Luchador leaps deal 300% of their base Attack Damage. Gain a Gnar.

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.

Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer, but if they die, your army loses the round.

Heavyweight Crest
Gain a Heavyweight Emblem.

Hefty Rolls
Your team gains 7 Health and size for each time you've rolled this game.

Hero 101
The first time you win 4 player combats, all Battle Academia champions gain 200 Health and 15% reduced max Mana. Gain a Garen and Ezreal.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.

Howling Gale
For every 600 Mana your team spends, summon a whirlwind that knocks up enemies.

Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

I'll Be The Arms
The Mighty Mech gains 60% Attack Speed. Gain a Senna and Gangplank. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.

I'll Be The Legs
The Mighty Mech gains 25 Armor and Magic Resist and 300 Health. Gain 3 Mighty Mech champions. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.

Investment Strategy I
Your champions gain 7 permanent max Health per interest you earn.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.

Juggernaut Crest
Gain a Juggernaut Emblem.

Keepers II
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

Knuckledusters
Gain a Vi. Your strongest Vi becomes an Attack Fighter. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Last Second Save
The first time each ally falls below 35% Health, they restore 25% maximum Health.

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.

Learn From The Best
Whenever you star-up a champion they permanently gain 50% of your unique owned Mentor champion's Mentor bonus. Gain a Yasuo.

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Luchador Crest
Gain a Luchador Emblem.

Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.

NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.

New Contenders
Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell.

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.40% Attack Speed. Gain a random 4-cost.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.

Plot Armor
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.

Portable Forge
Choose 1 of 4 Artifacts.

Power Upload
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover.

Power of Friendship
Star Guardians who start combat adjacent to at least one other Star Guardian gain 2 Mana Regeneration, 15 Armor, and 15 Magic Resist.

Precise Shot
Every 3 seconds, all Sniper champions fire a shot that deals 175% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.

Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.

Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Prodigy Crest
Gain a Prodigy Emblem.

Protector Crest
Gain a Protector Emblem.

Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Quiet Quitting
For the next 3 player combats, you cannot buy or sell units. After, gain 16 gold and a Completed Item Anvil.

Raid Boss
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold
Gain 18 gold now and 1 gold every round.

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Ring The Bell
After 15 seconds, your Heavyweight champions gain 30% max Health and 30% Damage Amp. Gain a Kobuko and a Zac.

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Schoolyard Justice
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Sorcerer Crest
Gain an Sorcerer Emblem.

Soul Fighter Crest
Gain a Soul Fighter Emblem.

Space Camp
Whenever you star-up a Crew champion, gain a random bonus 1-3 cost Crew champion. Gain a Malphite and Sivir.

Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Star Guardian Crest
Gain a Star Guardian Emblem.

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Supreme Cells Crest
Gain a Supreme Cells Emblem.

Teacher's Council
Mentor bonuses are increased by 100%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lighting every 5 seconds, dealing 250-375 magic damage based on stage.

The God's Eye Opens
Every 4 seconds the God's Eye grants a random Soul Fighter 250 shield and 15% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.

The Strongest Survive
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 6% of their maximum health. Gain a Kai'Sa and Kennen.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.

Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.

Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 175%. Gain a Syndra and Rell.

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Tournament Favorites
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.

Tournament Titans
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 40 Health. Gain a Dr Mundo and Gnar.

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.

Transfer Students
At the start of every stage and after every carousel round, gain 3 random 1-3 cost Battle Academia champions. Gain an Ezreal.

Treasure Hunt
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Unceasing
Whenever an ally Juggernaut dies, all other Juggernauts heal 10% of their max Health and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.

Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Worth the Wait
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Wraith Crest
Gain a Wraith Emblem.

A Hero Arrives!
After 6 seconds, the left-most champion on your bench enters combat with 60% bonus Health, stunning enemies within 3-hexes for 2 seconds.

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

And I'll Be The Head
The Mighty Mech gains 800 Health, 35% Damage Amp, and 25% Durability. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.

At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.

Bastion Circlet
Gain a Bastion Emblem, a Giant's Belt, and a Leona.

Bastion Crown
Gain a Bastion Emblem, an Evenshroud, and a Xin Zhao.

Battle Academia Circlet
Gain a Battle Academia Emblem and a Garen.

Battle Academia Crown
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.

Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Bronze For Life II
Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.

Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Call to Chaos
Gain a powerful and random reward.

Caretaker's Chosen
As you level, gain more powerful items. Level 4: Component anvil, Level 6: Completed item anvil, Level 7: Choose 1 of 5 Radiant items.

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.

Crystal Gambit Circlet
Gain a Crystal Gambit Emblem and a Janna.

Crystal Gambit Crown
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Cybernetic Bulk III
Your champions holding an item gain 500 Health.

Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.

Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.

Duelist Circlet
Gain a Duelist Emblem, an Ashe, and a BF Sword.

Duelist Crown
Gain a Duelist Emblem, a Guinsoo's Rageblade, and a Kayle.

Edgelord Circlet
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Edgelord Crown
Gain an Edgelord Emblem, a Bloodthirster, and a Shen.

Executioner Circlet
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.

Executioner Crown
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.

Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.

Heavyweight Circlet
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.

Heavyweight Crown
Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.

Hold The Line
Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. Gain a Hand of Justice.

Juggernaut Circlet
Gain a Juggernaut Emblem, a Sett, and a Giant's Belt.

Juggernaut Crown
Get a Juggernaut Emblem, a Strerak's Gage, and an Aatrox.

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Living Forge
Gain an Artifact anvil now and after every 10 player combats.

Luchador Circlet
Gain a Luchador Emblem and a Dr Mundo.

Luchador Crown
Gain a Luchador Emblem, a Titan's Resolve, and a Dr Mundo.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.

Mess Hall
After 12 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.

Nine Lives
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Prismatic Destiny
Gain a random Prismatic Augment and 8 gold.

Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prodigy Circlet
Gain a Prodigy Emblem, a Yuumi, and a Needlessly Large Rod.

Prodigy Crown
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.

Protagonist
Gain a random 1-cost Champion Augment, a 2-star copy of its champion, and a completed item Anvil. Gain a copy of the champion at the start of every turn.

Protector Circlet
Gain a Protector Emblem, a K'Sante, and a Giant's Belt.

Protector Crown
Gain a Protector Emblem, a Protector's Vow, and a Kennen.

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Sniper Circlet
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.

Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Jhin.

Sorcerer Circlet
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.

Sorcerer Crown
Gain a Sorcerer Emblem, a Blue Buff, and a Lux.

Soul Fighter Circlet
Gain a Soul Fighter Emblem and a Kalista.

Soul Fighter Crown
Gain a Soul Fighter Emblem, a Nashor's Tooth, and a Kalista.

Spoils of War III
Enemies have a 45% chance to drop loot when killed.

Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Star Guardian Circlet
Gain a Star Guardian Emblem and a Rell.

Star Guardian Crown
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Supreme Cells Circlet
Gain a Supreme Cells Emblem and a Kai'sa.

Supreme Cells Crown
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.

Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Trickster's Treat
Get a Trickster's Glass. Your Trickster's Glass summons clones every 9 seconds, but each additional clone has 40% Max Health and 120% Max Mana.

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Unlimited Power
Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover.

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.

Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Wraith Circlet
Gain a Wraith Emblem and a Zac.

Wraith Crown
Gain a Wraith Emblem, a Red Buff, and a Zac.