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Official Riot patch notes

LORE & LEGENDS DEV DROP TEASER AND DEV DROP

Developer's notes
Missed the Dortmog reveal? Relive it now—heck, put it on a loop while you queue for your first game—some say that's lucky.
Lore & Legends Dev Drop Teaser
Lore & Legends Dev Drop
Lore & Legends Gameplay Overview !

RANKED REWARDS AND MORE!

NEW RANKED SEASON

Developer's notes
Whether you're climbing the ranked ladder or just trying to fill out your Lorefinder, there's an option for you!
When Lore & Legends goes live in your region, or after you download the latest mobile patch, you can start climbing.
Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Note that there's still a 24h period of delay between mobile and PC going live
During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set

TFT MOBILE NOTIFICATION REWARDS

Developer's notes
For our players on TFT Mobile, never miss an update and get rewarded for opting in to notifications. If you're not opted in, you'll get one reminder on your first login of a new set release. After that point, you can choose to opt in or out of notifications at any time. You'll be granted the following rewards for each Set you opt in:
First Set: 50 Treasure Tokens
Second Set: 250 Treasure Tokens
Third Set: 50 Treasure Tokens
Fourth Set: 250 Treasure Tokens
Fifth Set: Emote

SYSTEMS

SET MECHANIC: UNLOCKABLES

Developer's notes
For more information (and examples) on the new Unlockable Champions mechanic, check out our gameplay overview article. As for here, we're just going to cover the core rules.
40 additional champions enter the Convergence as Unlockables that you can add to your draft pool, giving them a chance to appear in your shop. These champions will have a little lock icon in the top right of their portrait in Team Planner that unlocks once you gain access to them.
Once Unlocked, the unit will appear in the furthest right slot of your shop on your next roll
Unlocked units have the same amount of copies as other units of their tier. Note that units above 5 gold still count as Legendary (gold shop border) units and have the same unit pool sizes (9 for Legendary units).
If multiple players Unlock the same Unlockable units they will be taking copies from the same shared Unlocked pool.
If you Unlock a unit and do not have a copy of it on your board/bench, you will see it less often. If you continue to not purchase this unit and not have it on your board or bench, it will appear less and less down to a minimum of 20% of the normal appearance rate for that unit. This is to keep your shop focused on the units you want to field. If at a later point in the game you purchase this previously ignored unit from the shop, they return to the pool as normal.
If you sell an Unlockable unit, it returns to that unit's pool as normal.
For 4- and 5-cost Unlockables, if a small number of players have them Unlocked, the odds of them appearing after you have 3 copies become much worse based on the total copies in the pool. So if one player has a champ unlocked, buying 9 copies is much harder than a standard champion. This is to ensure three-starring them is roughly equivalent to three-starring a regular unit that can be contested. Note, once four players have that unit unlocked, their weight (frequency) returns to normal as they can be adequately contested.
As a reminder, Unlocks do not carry over from game to game.
Finally a clarifying statement about Bilgewater shops. They behave like normal shops. Once a Bilge shop is activated and has a Bilgewater unit in it, that unit is temporarily removed from the pool as if it were bought or in a standard shop offerings. Once the shop refreshes, it returns.

PLAYER DAMAGE

Developer's notes
Players take damage based upon each stage, and one more for each unit remaining on the battlefield. We're adjusting the flat damage to make Stage 3 more meaningful, rewarding tempo play and strong flexible boards. With Lore & Legends we expect fast 8/9 strategies to be much more consistent (this is due to more powerful late game units with Unlockables and XP/Level odds changes). So, to make sure Stage 3 still has impact (and tempo play/reroll is viable), we're slightly increasing the player damage. Our damage reduction for Stage 4, along with XP changes, should make the mid-game feel a bit longer and reliable to play for.
Player Damage (Flat) Stage 3 Base Damage: 5 ⇒ 6
Player Damage (Flat) Stage 4 Base Damage: 8 ⇒ 7

EXPERIENCE TO LEVEL

Developer's notes
Getting to Level 8 will be a bit harder, but hitting your desired 4-costs will be much more consistent and rewarding. Going from 8 to Level 9 and 10, will be a bit easier, rewarding you for building a strong Level 8 board.
XP To 8: 48 ⇒ 60
XP to 9: 76 ⇒ 68
XP to 10: 84 ⇒ 68

SHOP ODDS

Developer's notes
Making it to Level 8 and 9 will now feel much more comfortable to roll for your desired 4- or 5-costs—just remember to have a bit of gold when you do get there.
Level 8: 17/24/32/24/3% ⇒ 15/20/32/30/3%
Level 9: 12/18/25/33/12% ⇒ 10/17/25/33/15%

CAROUSEL

Developer's notes
With Prismatic Traits now mostly (Ionia and Yordle have Augments) reliant on hitting Level 10 with two Emblems, we want to make sure that it is viable to pursue them, so we're increasing the odds of seeing Spatulas and Pans on Carousels
Stage 2 & 4 Carousel Odds of seeing 1x Spat/Pan: 11% ⇒ 15%
Stage 2 & 4 Carousel Odds of seeing 3x Spat/Pan: 1% ⇒ 3%
Stage 3 Carousel Odds of seeing 1x Spat/Pan: 12% ⇒ 15%

ROLES

Developer's notes
Last set we removed Assassin from our Roles Revamped rework. We're adding it back with a rework for our extended roster.
Assassins take 15% less damage from all enemies except the current target

CHAMPION MOVEMENT

Developer's notes
Do not think, just do. Champions now enter the flow state faster than you can say Mihaly Csikszentmihalyi.
Champions will now begin moving to new hexes slightly faster. This should resolve occasional issues with champions stuttering when pathing multiple hexes to start attacking their next target, especially at higher movement speeds.

OPENING ENCOUNTERS

Developer's notes
New set, new Opening Encounters. Overall, Opening Encounters should have a lower impact than previous sets.
The big swap here is from Wandering Trainer to Ryze's Emblem Ensemble, which instead of giving you a Golem with three Emblems, simply gives you three random Emblems. Overall, Wandering Trainer is one of our most popular Opening Encounters, and it has been so since its early Portal versions. But the amount of impactful RNG here, along with our move back to two-Emblem Prismatics, would allow for hitting Prismatic Traits too early if we kept Wandering Trainer around. Swapping to Emblems means you will still have to hit Level 10 to activate any of our super powerful Prismatic trait breakpoints, while also maintaining the excitement of an Opening Encounter that asks you to adapt your comp so dramatically!
Golden Gala 6.2% Twisted Fate deals out all gold tier Augments this game.
Prismatic Party 4.1% Seraphine turns all Augments to prismatic tier this game.
Prismatic Finale 4.1% Zilean ages the last Augment to be prismatic this game.
Prismatic Opener 4.1% Galio's entrance turns the first Augment to prismatic this game.
3-Cost Start 7.2% Start with a random 3-cost champion this game.
2-Cost Start 4.1% Start with a random 2-cost champion this game.
Upgraded Start 6.2% Ekko upgrades your starting champion to 2-star.
Component Anvils 6.2% Poppy grants you two component anvils.
Scuttle Puddle 6.2% Rift Herald fills the game with crabs carrying bonus loot.
Loot Subscription 5.2% Zoe gives you highly varied loot at the start of each stage!
Emblem Ensemble 4.1% Ryze grants you 3 random Emblems to begin your journey.
Gold Subscription 5.2% Tahm Kench grants you gold at the start of every stage.
Augment Round Swap 6.2% LeBlanc manipulates Augments to be offered earlier this game.
No Encounter 5.2% It's a calm day in Runeterra. No Opening Encounter this game.
Howling Abyss 7.2% Gain 5 random 1-costs to fight on the Howling Abyss.
Silver Scrapes 7.2% The final two players gain 70 gold for an epic final fight.
Reckoner Arena 6.2% Draven rewards gladiators with gold whenever an opponent falls.
Scouting Party 5.2% Teemo's scouting party has found +1 Augment reroll for all Augments!

LARGE CHANGES

3RD PARTY FRIENDS

Developer's notes
There's always so much to cover with a new set! Good thing we have plenty of friends who're more than willing to lend a helping hand with things like comp guides, pretty cheat sheets, and more!
TFTAcademy
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OPGG
Tacter
Tactics.tools
TFTactics
TRACKER.GG

AUGMENT CYCLING: REMOVED

Developer's notes
The following Augments are lost to time in the Grand Library:
All That Shimmers
Another One and Another One+
At What Cost
Backup Dancers
Blazing Soul
Amigão I
Big Friend II (Big Friend I still exists as “Big Friend”)
Blood Rage
Caretaker's Chosen
Climb the Ladder I/II
Cloning Facility
Stemmaguarda
Crownguarded
Cybernetic Uplink I/II
Diversified Portfolio I/II
Evil Beyond Measure
Final Ascension
Gold For Dummies
Golden Quest
Greater Moonlight
Howling Gale
Investment Strategy I/II
Item Collector
Fúria do Cráquem
Kraken's Fury
Max Cap
Moonlight
Piercing Sight
Pocket Recombobulator
Psychic Forge
Tá Chovendo Ouro
Raining Gold+ (Raining Gold still exists)
Reroll Transfer
Scapegoat
Destino Prateado
Silver Destiny++
Scoreboard Scrapper
Tesla Coil
Tomb Raider I/II
Vampiric Vitality
Water Lotus I/II
Young and Wild and Free

RETURNING AUGMENTS

Developer's notes
Bringing back some fan favorites, from Kent's favorite Celestial Blessing (which now has a new powerful shield for its Prismatic version) to Prism's preferred and elegant NO SCOUT NO PIVOT. We've also made some adjustments to returning Augments, such as Cruel Pact to keep in line with our XP changes, Binary Airdrop to allow for the full team Binary value dream, and NO SCOUT NO PIVOT to allow you to slot in a 4- or 5-cost later on in the game and gain the benefit for them!
The following Augments have been uncovered alongside Ixtali artifacts and Shuriman ruins:
Bando de Ladrões II
Band of Thieves II now has a + and ++ version that are only available on specific rounds
Bando de Ladrões
Band of Thieves now grants another TG after a delay
Bando de Ladrões II
Band of Thieves II (2-1): After 8 player combats (stage 3-5)
Band of Thieves II+ (3-2): After 6 player combats (stage 4-3)
Band of Thieves II++ (4-2): After 3 player combats (stage 4-6)
All Band of Thieves II versions are exclusive from each other
Lançamento Binário
Binary Airdrop no longer has a unit limit
Binary Airdrop temporary item is now completely random instead of tailored to the champion's role
Binary Airdrop now also grants 2 item components immediately
Bênção Celestial I
Celestial Blessing I/II/III Omnivamp: 10/15/25% ⇒ 12/18/25%
Celestial Blessing I/II/III Shield: 200/300/400 ⇒ 200/400/1000
Clockwork Accelerator is no longer available on 2-1
Bonecos de Impacto
Crash Test Dummies
Coroa do Amaldiçoado
Cursed Crown now also grants your team 4% Durability
Lótus Adornada I
Jeweled Lotus I is no longer available on 2-1
Jeweled Lotus I Crit Chance: 15% ⇒ 20%
Lótus Adornada II
Jeweled Lotus II is no longer available on 2-1
Jeweled Lotus II now additionally grants 10% Crit Damage
Armadura Improvisada I
Makeshift Armor I/II
NÃO PIVOTO
NO SCOUT NO PIVOT: Instead of the bonus stats being attached to individual champions, the bonus stats are now a teamwide aura that increases each combat. Bonus stats now apply teamwide instead of to champions only, meaning Training Dummies and summons will be buffed
NO SCOUT NO PIVOT HP Per Round: 14 flat HP ⇒ 1% HP
Rolo Compressor
On a Roll
Titã Titânico
Titanic Titan

AUGMENTS ADJUSTED: SILVER

Developer's notes
New set, new (and larger) roster, and more Augments adjusted to match! Of note is our buff to Kingslayer which will be much more consistent, and a much sharper Glass Cannon.
Melhores Amigos I
Best Friends I is no longer offered on 2-1
Best Friends I AS & Armor: 12 ⇒ 10
Evolução Caótica
Chaotic Evolution HP: 100 ⇒ 80
Chaotic Evolution AD/AP/AS: 10% ⇒ 8%
Transformação em Boneco
Dummify HP Per Stage: 1000 ⇒ 1200
Olho por Olho
Eye for an Eye+ Deaths Required: 16 ⇒ 18
Canhão de Vidro I
Glass Cannon I Starting Health: 90% ⇒ 75%
Glass Cannon I Damage Amp: 13% ⇒ 17%
Recursos de Ferro
Iron Assets Gold: 4 ⇒ 3
Keepers I Shield Strength: 145 ⇒ 130
Kingslayer now grants 1 gold per player combat regardless of combat outcome
Lategame Specialist Gold: 33 ⇒ 36
Forja Latente
Latent Forge Turns to wait: 8 ⇒ 10
Placebo
Placebo+ Gold: 15 ⇒ 14
Preparação I
Preparation I is no longer offered on 3-2
Reroll Transfer Gold: 3 ⇒ 1
Troca Sem Fim I
Rolling for Days I Rerolls: 11 ⇒ 10
Ventos Revigorantes
Second Wind I is no longer appears on 2-1
Destino Prateado
Silver Destiny Gold: 3 ⇒ 2
Sobrevivente
Survivor now grants 3 gold immediately
Survivor Gold: 92 ⇒ 100

AUGMENTS ADJUSTED: GOLD

Developer's notes
Know Your Enemy now lets you Know Your Enemy.
Farmando Aura
Aura Farming Unlock Round: 4-3 ⇒ 4-5
Melhores Amigos I
Best Friends II is no longer offered on 2-1
Best Friends II Armor: 20 ⇒ 18
Amigão I
Big Friend II Damage Reduction: 10% ⇒ 13%
Bronze é Vida I
Bronze For Life I Damage Amp Per Trait: 3% ⇒ 2.5%
Chora, me liga
Cry Me a River Delay Timer: 15 ⇒ 10 sec
Era
Epoch Rerolls each Stage: 2 ⇒ 3
Personalização Exclusiva
Exclusive Customization Gold: 5 ⇒ 10
Crescimento Explosivo
Explosive Growth now grants XP the turn you take it
Explosive Growth Additional Rounds: 4 ⇒ 3
Explosive Growth XP Granted: 8 ⇒ 7 (total: 32 over 4 turns ⇒ 28 over 3 turns)
Explosive Growth+ now grants XP the turn you take it
Explosive Growth+ Additional Rounds: 4 ⇒ 3
Explosive Growth+ XP Granted: 11 ⇒ 10 (total: 44 over 4 turns ⇒ 40 over 3 turns)
Canhão de Vidro I
Glass Cannon II Starting Health: 90% ⇒ 75%
Glass Cannon II Damage Amp: 20% ⇒ 30%
Destino Dourado
Gold Destiny Gold: 4 ⇒ 3
Barganha Acirrada
Hard Bargain HP: 4 ⇒ 6
Hard Bargain Gold: 9 ⇒ 10
Orbes Curativos I
Healing Orbs II Heal: 400 ⇒ 440
Healing Orbs II no longer appears on 2-1
Atualização Pesada
Hefty Rolls HP per roll: 7 ⇒ 8
Saco de Brindes Heroico
Heroic Grab Bag++ Gold: 13 ⇒ 10
Alta Voltagem
High Voltage Percent Increase: 15% ⇒ 20%
Vigarista
Hustler Gold granted Immediately: 3 ⇒ 5
Hustler now grants 2 XP a turn
Keepers II Shield Value: 230 ⇒ 210
Conheça o Inimigo
Know Your Enemy now allows you to see the exact player you're fighting next
Salvamento Preciso
Last Second Save no longer available on 2-1
Last Second Save Heal: 22% ⇒ 20%
Luvas da Sorte
Lucky Gloves+ now additionally grants another Sparring Gloves after 2 player combats
Refeitório
Mess Hall Tier: Prismatic ⇒ Gold
Mess Hall now deals flat magic damage, scaling with AD and AP
Mess Hall now fires 2 projectiles instead of 1
Quiet Quitting Gold: 16 ⇒ 24
Reserva de Pandora
Pandora's Bench Tier: Silver ⇒ Gold
Pandora's Bench no longer appears on 4-2
Pandora's Bench now additionally grants a Lesser Champion Duplicator
Pandora's Bench Gold: 5 ⇒ 4
Furto
Pilfer now has an additional effect. The first time you gain 30 gold worth of champions through Pilfer, gain a Thief's Gloves.
Pilfer: If the first champion killed is one you haven't unlocked, you will gain the gold value of the champion
Plot Armor
Plot Armor Initial Armor/MR: 10 ⇒ 8
Preparação I
Preparation II is no longer offered on 3-2
Preparation II HP per stack: 45 ⇒ 50
Time Skip XP: 28 ⇒ 32

AUGMENTS ADJUSTED: PRISMATIC

Developer's notes
No one needs 5 belts, and they especially don't need 5 Rods. What they need is one Rod, one Rod that ends with a “ger”... Rodger.
At What Cost XP: 4 ⇒ 12
Promoção de Cintos
Belt Overflow Belts: 5 ⇒ 4
Belt Overflow Belts Bonus HP: 60 ⇒ 75
Bronze é Vida II
Bronze For Life II Damage Amp Per Trait: 3% ⇒ 2.5%
Bronze For Life II Durability Per Trait: 1.5% ⇒ 2%
Tesouros Enterrados
Buried Treasures is now only available on 2-1
Chamado ao Caos
Call to Chaos New Rewards: 6 unique components, Spatula + Frying Pan + 2 Component Anvils, Radiant Lucky Item Chest + 15g + 1 Remover, 2 Completed Item Anvils + 1 Golden Egg
Call to Chaos Removed Rewards: 3x Sniper's Focus, 3x Hullcrusher, 5 Random Emblems, 3* 3-cost and 20 gold
Call to Chaos RNGolem Bonus Stats: Bonus AD: 0% ⇒ 30%, Bonus Resists: 25 ⇒ 40
Call to Chaos Ranged Golem: AS: 50% bonus ⇒ 20% base (0.75 AS)
Call to Chaos Ranged Golem Artifact: Sniper's Focus ⇒ Rapid Firecannon
Call to Chaos Ranged Golem Gains 3 Range by default
Call to Chaos Melee Carry Golem: AS: 50% bonus ⇒ 20% base (0.75 AS)
Call to Chaos Melee Carry Golem Completed Item: Quicksilver ⇒ Bloodthirster
Call to Chaos Melee Carry Golem Artifact: Death's Defiance ⇒ Mittens
Call to Chaos Melee Carry Golem Radiant: Sterak's ⇒ Titan's Resolve
Call to Chaos Tank Golem Artifact: Innervating Locket ⇒ The Indomitable
Lâminas Fatais
Deadlier Blades Tier: Gold ⇒ Prismatic
Deadlier Blades 1% AD per 5 takedowns ⇒ 2% AD per 3 takedowns
Capuzes Mais Mortais
Deadlier Caps Tier: Gold ⇒ Prismatic
Deadlier Caps 1% AD per 4 takedowns ⇒ 2% AP per 3 takedowns
Gigante e Poderoso
Giant and Mighty size scaling adjusted
Giant and Mighty no longer offered on 2-1
Giant and Mighty Flat Health: 300 ⇒ 200
Giant and Mighty HP%: 4% ⇒ 10%
Longo Prazo
Going Long Gold: 15 ⇒ 12
Going Long XP per Turn: 4 ⇒ 5
Mantenha a Posição
Hold the Line is now additionally available on 3-2
Hold the Line buff now updates during the Planning Phase as players move their units around. Visual effects have been added to show that units are being buffed
Hold the Line Buff Targeting: Back row ⇒ Back 2 rows
Hold the Line now includes summoned units like Training Dummies both for the front row unit count and for receiving the buff
Invested now calculates free rerolls based on the player's gold before they gain gold for the round.
Destino Prismático
Prismatic Destiny Gold: 5 ⇒ 4
Prismatic Destiny+ is now available on 3-2, granting 10 gold
Quality Over Quantity Bonus HP: 4% ⇒ 7%
Maratona de Compras
Shopping Spree now has a new icon
Promoção de Espadas
Sword Overflow Swords: 5 ⇒ 4
Sword Overflow AS per Sword: 2% ⇒ 3%
Minititã
Tiniest Titan Gold Per Round: 1 ⇒ 2
Tiny but Deadly no longer offered on 2-1
Promoção de Varinhas
Wand Overflow Rods: 5 ⇒ 4
Wand Overflow AS per Rod: 5% ⇒ 7%

ITEMS

Developer's notes
With new sets being such a huge moment, we're taking some time to make sure our core items don't become too legendary or unclickable to the point of lore.
Elmo Adaptativo
Adaptive Helm Mana Regen: 2 ⇒ 3
Adaptive Helm Tanks & Fighters Armor/MR: 35 ⇒ 45
Sedenta por Sangue
Bloodthirster AD/AP: 20% ⇒ 15%
Colete Espinhoso
Bramble Vest HP %: 7% ⇒ 9%
Bramble Vest Auto Reduction: 8% ⇒ 5%
Proteção Imutável
Evenshroud HP: 150 ⇒ 250
Limiar da Noite
Edge of Night proc no longer cleanses damage over time effects
Mata-Gigantes
Giant Slayer AD/AP: 20 ⇒ 15
Fúria do Cráquem
Kraken's Fury Bonus AS: 40% ⇒ 30%
Kraken's Fury AD Per Attack: 4% ⇒ 3.5%
Lança de Shojin
Spear of Shojin AP: 10% ⇒ 15%
Sinal de Sterak
Sterak's Gage Shield Duration: 5s ⇒ 4s
Armadura de Warmog
Warmog's Armor HP: 600 ⇒ 500
Warmog's Armor Max HP: 12% ⇒ 15%

RADIANT ITEMS

Developer's notes
All Radiant items are now EXACTLY two times their base model in stats. Any exceptions are light and only because the core effect cannot be duplicated (e.g. Edge of Night, Last Whisper, Infinity Edge).
Elmo Adaptativo
Adaptive Helm Mana Regen: 4 ⇒ 6
Adaptive Helm Marksman & Caster AD/AP: 60% ⇒ 30%
Cajado do Arcanjo
Archangel's Staff Base AP: 55% ⇒ 60%
Archangel's Staff Proc: 35 AP every 4 sec ⇒ 40 AP every 5 sec
Sedenta por Sangue
Bloodthirster AD/AP: 45% ⇒ 30%, MR: 20 ⇒ 40
Bloodthirster Shield: 40% ⇒ 50%
Colete Espinhoso
Bramble Vest Armor: 100 ⇒ 130, Max HP: 15% ⇒ 18%
Bramble Vest Auto Reduced Damage: 25% ⇒ 10%
Bramble Vest Damage Proc: 175 ⇒ 200
Lâmina Mortal
Deathblade AD: 105% ⇒ 110%
Garra do Dragão
Dragon's Claw MR: 115 ⇒ 150, Max HP: 15% ⇒ 18%, Health Regen: 10% ⇒ 5%
Limiar da Noite
Edge of Night Armor: 20 ⇒ 40
Proc no longer cleanses damage over time effects
Proteção Imutável
Evenshroud Base MR: 30 ⇒ 40
Evenshroud Bonus Armor/MR: 70 ⇒ 50
Placa Gargolítica
Gargoyle Stoneplate HP: 250 ⇒ 200, Armor/MR for each target: 15 ⇒ 20
Gargoyle Stoneplate Removed HP Regeneration
Mata-Gigantes
Giant Slayer AD/AP: 50% ⇒ 30%, AS: 20% ⇒ 30%, Damage Amp: 20% ⇒ 30%, Bonus Amp vs Tanks: 25% ⇒ 30%
Lâmina da Fúria de Guinsoo
Guinsoo's Rageblade AP: 30% ⇒ 20%, Base AS: 25% ⇒ 20%, Stacking AS: 13% ⇒ 14%
Mão da Justiça
Hand of Justice AD/AP: 35% ⇒ 30%, Omnivamp: 20% ⇒ 24%
Pistola Laminar Hextec
Hextech Gunblade Mana Regen: 1 ⇒ 2
Gume do Infinito
Infinity Edge, AD: 65% ⇒ 75%
Centelha Iônica
Ionic Spark Shock Range: 3 ⇒ 2, Shock Damage: 200% ⇒ 300%
Removed HP Regeneration
Manopla Adornada
Jeweled Gauntlet AP: 70% ⇒ 75%
Fúria do Cráquem
Kraken's Fury MR: 20 ⇒ 40, AS: 25% ⇒ 20%, Stacking AD: 7% ⇒ 8%, Bonus AS: 80% ⇒ 60%
Último Sussurro
Last Whisper AS: 25% ⇒ 40%, Crit: 55% ⇒ 40%
Morellonomicon
Morellonomicon HP: 150 ⇒ 300, AP: 50% ⇒ 40%, Mana Gen: 3 ⇒ 2, Burn Duration: 8 ⇒ 10 sec
Dente de Na'Shor
Nashor's Tooth AS: 10% ⇒ 20%, HP: 200 ⇒ 300, Crit: 35% ⇒ 40%
Juramento do Protetor
Protector's Vow Mana Start Bonus: 20 ⇒ 40, Mana on Proc: 20 ⇒ 30, HP Shield: 45% ⇒ 40%
Mercúrio
Quicksilver MR: 30 ⇒ 40,AS: 40% ⇒ 30%
Capuz da Morte de Rabadon
Rabadon's Deathcap AP: 80 ⇒ 100, Damage Amp: 50% ⇒ 30%
Efeito Vermelho
Red Buff AS: 65% ⇒ 90%, Damage Amp: 10% ⇒ 6%
Lança de Shojin
Spear of Shojin AP: 25% ⇒ 30%
Semblante Espiritual
Spirit Visage Damage Reduction: 18% ⇒ 20%, Mana Gen: 2 ⇒ 4
Coração Inabalável
Steadfast Heart Crit: 20% ⇒ 40%, Base Durability: 16% ⇒ 20%, Health Cutoff: 40% ⇒ 50%, Buffed Durability: 30% ⇒ 36%
Mangual do Guerreiro
Striker's Flail HP: 150 ⇒ 300, AS: 25% ⇒ 20%, Crit: 35% ⇒ 40%, Damage Amp Per Stack: 8% ⇒ 10%, Buff Duration: 8 ⇒ 5 sec
Capa de Fogo Solar
Sunfire Cape Max HP: 12% ⇒ 16%, Proc Timer: 1.5 ⇒ 2 sec, Hex Range: 3 ⇒ 2, Buff Timer: 8 ⇒ 10 sec
Determinação Titânica
Titan's Resolve Armor: 35 ⇒ 40, AS: 30% ⇒ 20%, AP/AD per stack: 3% ⇒ 4%
Cajado do Vazio
Void Staff AP: 60% ⇒ 75%, AS: 60% ⇒ 30%, Mana Gen: 3 ⇒ 2
Armadura de Warmog
Warmog's Armor Bonus HP: 20% ⇒ 30%
Warmog's Armor Removed Health Generation

NEW ARTIFACTS

Developer's notes
As we alluded to in our set Learnings article, we're swapping out quite a lot of Artifacts this time around. Some of these will even contribute to the new Darkin trait, while others bring fun fantasies inspired by past mechanics, or fill holes left by Artifacts rotating out.
O Arco Darkin
The Darkin Bow
O Cajado Darkin
The Darkin Staff
A Égide Darkin
The Darkin Aegis
A Foice Darkin
The Darkin Scythe
Manopla do Vazio
Void Gauntlet
Suco de Chapéu
Cappa Juice
Pacto Eterno
Eternal Pact
Machadinha Infernal
Hellfire Hatchet
Shadow Puppet
Égide da Alvorada
Aegis of Dawn
Égide do Crepúsculo
Aegis of Dusk

REMOVED ARTIFACTS

Innervating Locket
Unending Despair
Deathfire Grasp
Manazane
Spectral Cutlass
Tricksters Glass

ADJUSTED ARTIFACTS

Developer's notes
We're also rebalancing Artifacts with the goal of making them less sharp than before, while still being more specific than core items. Overall, Artifacts should be more powerful than our core items, especially on their preferred users, but less powerful than our Radiant Items. We know that this may take some time to get right, especially with 100 champions available to cook up powerful combos with, but we've made a considerable effort to this end with the sweeping Artifact balance changes below.
Joia da Ruína
Blighting Jewel AP: 50 ⇒ 60
Blighting Jewel Flat MR Shred: 4 ⇒ 2
Blighting Jewel Mana Granted at 0 MR: 3 ⇒ 2
Blighting Jewel Ability damage can only trigger its effect on an enemy once every 0.5 seconds.
Auronúcleo
Dawncore AD & AP: 15% ⇒ 10%
Desafio da Morte
Death's Defiance AD: 10% ⇒ 25%, AS: 25% >> 15%, Armor: 30 >> 40
Coletor de Ouro
Gold Collector AD: 25% ⇒ 40%, Crit Chance 30% >> 20%
Paradoxo de Zhonya
Zhonya's Paradox AP: 40% ⇒ 25%, Armor/MR: 30 ⇒ 25
Esmagacascos
Hullcrusher Armor/MR: 35 ⇒ 50, HP Bonus: 600 ⇒ 400, AD/AP Bonus: 20% ⇒ 10%
Adagas Oscilantes
Flickerblades AS: 15% >> 12%, AS per attack: 6% ⇒ 5%
Flickerblades AD Per 5 autos: 3% ⇒ 2%, AP Per 5 autos: 4% ⇒ 2%
Lâmina do Apostador
Gambler's Blade AS: 35% ⇒ 45%, AP: 10% ⇒ Removed
Luden's Echo Bolts Fired on kill: 3 ⇒ 2
Carapaça do Manda-Chuva
Mogul's Mail HP: 100 ⇒ 300
Mogul's Mail HP per stack: 10 ⇒ 5
Mogul's Mail Gold delay: 10 ⇒ 12 seconds
Luvinhas
Mittens Attack Speed: 75% ⇒ 65%
Mittens 25% Durability ⇒ 15% Damage Amp
Mittens Passive Chill immunity ⇒ Chill & Burn/Wound immunity
Rapid Fire Cannon AS: 75% ⇒ 65%
Rapid Fire Cannon now has 5% Damage Amp
Prowlers Claw AD: 30% ⇒ 35%, Crit Chance: 50% ⇒ 45%, Critical Strike Bonus: 60% ⇒ 50%
Limite da Razão
Wit's End HP: 300 ⇒ 400, AS: 30% ⇒ 25%, Armor/MR 30 ⇒ 20
Wit's End Proc Damage: 42/60/75/90/100 ⇒ 30/45/65/85/100
Wit's End Magic Vamp: 35% ⇒ 30%
Concentração de Elite
Sniper's Focus Bonus Range removed
Sniper's Focus AD: 15% ⇒ 20%, AP: 15% ⇒ 20%, AS: 15% ⇒ 20%
Sniper's Focus [REWORK] Gain 40% Damage Amp against targets 4 or more hexes away.
Perdição de Lich
Lich Bane AP: 30% ⇒ 55%, AS: 30% ⇒ 10%
Armaguarda da Caçadora
Seeker's Armguard AP: 40% ⇒ 25%, Armor/MR: 30 ⇒ 10
Seeker's Armguard Added 20% Omnivamp
Seeker's Armguard Passive changed to “On takedown gain 20 Armor, MR, and Ability Power”
Seeker's Armguard on-kill effect Removed
Faca de Statikk
Statikk Shiv AP: 40% ⇒ 15%, AS: 40% ⇒ 50%
Statikk Shiv Base Damage: 40 >> 30
Talismã da Ascensão
Talisman of Ascension Health: 600 ⇒ 450
Indomável
The Indomitable HP: 400 ⇒ 500, Armor/MR: 25 ⇒ 20, Max Health: 10% ⇒ 12%
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