Altruist Crest: Gain an Altruist Emblem and a Riven.
Arcanist Crest: Gain an Arcanist Emblem and a Lux.
Behemoth Crest: Gain a Behemoth Emblem and a Shen.
Boiling Point (Porcelain): Porcelain units' basic attacks restore 5 mana on hit. While boiling, basic attacks also Burn and Wound. Gain a Lux.
Bruiser Crest: Gain a Bruiser Emblem and an Aatrox
Built Different: Your units with no Traits active gain 250-500 HP and 40-60% Attack Speed (based on current stage)
Call to Adventure (Storyweaver): Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir.
Dragon’s Spirit: Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component. (Max 4 components)
Dragonlord Crest: Gain a Dragonlord Emblem and a Janna
Drop Blossom!: Gain a Neeko. Your strongest Neeko’s spell heals 25% more and slams for 30% increased damage. Each cast increases the spell radius by 1
Dryad Crest: Gain a Dryad Emblem and a Gnar
Duelist Crest: Gain a Duelist Emblem and a Qiyana
Dynamic Duo: Gain a random 5 cost champion and another random champion that shares a trait with them. Gain 10 gold.
Extended Duel (Duelist): Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Enter the Dragon (Dragonlord): After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
Epoch: Now and at the start of each stage, gain 6 XP and 3 free Rerolls that round only.
Epoch+: Now and at the start of each stage, gain 8 XP and 3 free Rerolls that round only.
Ethereal Blades: Gain a Shen. He gains +3 range and his spell deals 100% increased damage.
Fated Crest: Gain a Fated Emblem and a Kindred
Fortune Crest: Gain a Fortune Emblem and a Teemo
Ghostly Crest: Gain a Ghostly Emblem and a Shen
Grim Harvest (Reaper): Reapers gain 8% Critical strike chance and 4% omnivamp. They gain this bonus again whenever they get a takedown.
Haunted House: Enemies that die while Haunted by Ghostly pass 1 additional Haunt to a nearby enemy.
Heavenly Crest: Gain a Heavenly Emblem and a Neeko
Divine Rolls (Heavenly): At the start of every stage, including this one, gain 4 rerolls + 1 for each of your Heavenly units.
Inkshadow Crest: Gain an Inkshadow Emblem and a Senna.
Invoker Crest: Gain an Invoker Emblem and a Janna
It's Going to be Epic (Mythic): Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold.
Long Shot (Sniper): Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have fired a total distance of 1,200 hexes, get a Sniper's Focus.
Lucky Paws: Gain a 2-star Kobuko. Your strongest Kobuko’s spell does 300% damage, if Kobuko kills an enemy, they drop 1 gold.
Lucky Ricochet (Trickshot): Trickshots bounce 1 additional time for 50% of original damage. Gain a Sivir and a Teemo.
Mana Shield (Invoker): Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
Midnight Siphon: Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
Mind over Matter (Arcanist): Get a Training Dummy and an Ahri. Your Training Dummies have bonus Health equal to 250% of your Arcanists’ combined Ability Power.
Mulched (Dryad): Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek’Sai and a Gnar.
Mythic Crest: Gain a Mythic Emblem and a Neeko
Porcelain Crest: Gain a Porcelain Emblem and a Lux
Prizefighter: Gain an item component. This happens again every 3 player combats you win.
Raid Boss (Behemoth): Your strongest Behemoth gains 20% max Health. Whenever other Behemoths die, they transfer 20% of their Armor and Magic Resist to it for the rest of combat. Gain a Cho'Gath and a Malphite.
Raining Gold: Gain 9 gold now, and an extra gold each round.
Raining Gold+: Gain 18 gold now, and an extra gold each round.
Reaper Crest: Gain a Reaper Emblem and a Kindred
ReinFOURcement: The next 4-cost champ you buy is instantly upgraded to 2-star. Gain 4 Gold.
Reverberating Bulk (Bruiser): Bruisers heal 2% of their max Health every second. Gain a Kobuko and a Rek'Sai.
Sage Crest: Gain a Sage Emblem and a Zyra
Scoreboard Scrapper: Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Slammin’: Gain a random component. After each player combat, if there are no items on your bench, gain 2 XP. (Consumables excluded)
Slammin’+: Gain a random component and 12 XP now. After each player combat, if there are no items on your bench, gain 2 XP. (Consumables excluded)
Sniper Crest: Gain a Sniper Emblem and a Senna
Spirit Guardians (Wardens): Wardens start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Gain a Garen and a Jax.
Stand United: Your champions gain 2.5% AD and AP per trait active across your team.
Storied Champion: Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage."
Storyweaver Crest: Gain a Storyweaver Emblem and a Riven
The Road Less Traveled (Sage): Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.
Too Much Candy: Your refreshes cost 0. Every 6 times you refresh your shop, refreshes cost 1 more. At the start of each stage, your refresh cost is set back to 0.
Umbral Crest: Gain an Umbral Emblem and a Yorick
Venerable Piggy Bank (Exalted): Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold! Gain 2 Exalted Champions.
Wandering Trainer II: Gain a Target Dummy with 2 permanently attached random emblems.
Wrath of the Moon (Umbral): Umbral champions deal 4% more damage every second they attack the same enemy. Resets when they swap targets. Gain a Darius and a Yorick.
Warden Crest: Gain a Warden Emblem and a Gnar