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Nov 5
Patch 15.8
Oct 22
Patch 15.7
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Patch 15.6
Sep 24
Patch 15.5
Sep 10
Patch 15.4
Aug 27
Patch 15.3
Aug 13
Patch 15.2
Jul 30
Patch 15.1
Official Riot patch notes
LARGE CHANGES
TRAITS
Developer's notes
We’re nerfing Crystal Gambit on Stage4+, where it is being used a bit too easily as a source of econ and resources.
Crystal Gambit Stage 4 Multiplier: 1.85x ⇒ 1.75x
Crystal Gambit (5) Kills Needed: 4/6/9/12/16 ⇒ 5/8/12/14/16
2-COST UNITS
Developer's notes
Kai’Sa saw a lot of play in Lagoon verticals, but that’s over in our Revival queue. She’s been missing for a while in the Coliseum, so we’re calling her back from her relaxing spa day with Sohm to become the Supreme Cell she was always meant to be with a small (but impactful) AD scaling buff on her ability.
And while our worst-performing 2-cost carry gets a small nudge up, our best-performing 2-cost carry is getting a nudge down. Katarina’s potential has been seen, and we’ve declared it too high!
Kai’Sa Ability Damage: 32/48/75 AD ⇒ 34/51/80 AD
Katarina Bonus Cast Damage: 13% per Potential ⇒ 12% per Potential
3-COST UNITS
Developer's notes
Even with a sizable buff last patch, Rammus has been left on the table with neither you, nor your Rival taking him.
Rammus Shield: 525/625/725 AP ⇒ 550/675/800 AP
4-COST UNITS
Developer's notes
Jarvan IV’s seen plenty of play on boards, but rarely gets an item. Much of this is due to his stun utility outweighing his tanking utility, so with Mech in check, we’re giving him a better HP scalar on his ability to make all defensive items a bit more worth for our drill prince.
Jarvan IV Shield HP Scaling: 12% max HP ⇒ 15% max HP
5-COST UNITS
Developer's notes
Lee Sin’s Juggernaut stance is a single damage nuke. We’re not going to lower his damage into unclickability, as 5-costs are allowed to be really strong, but we are going to get him to abide by important nuclear arms agreements for the safety of boards around the world.
Lee Sin Juggernaut Single Target Damage: 800/1200 AD ⇒ 750/1125 AD
AUGMENTS
Developer's notes
We’re removing a Call to Chaos option that doesn’t quite meet the Prismatic power output with our recent nerf to Sniper’s Focus.
We’re also buffing our more basic, but underperforming flexible combat Augments that are safer to click without committing you to any direction.
Lastly, we’re nerfing Raid Boss, which pushes a normally strong (yet balanced) comp into the top tier. We want to keep Bastion comps viable, so we’re lowering the power of the Augment that pushes it too far.
Call To Chaos Ranged Carry Golem removed
Healing Orbs I Healing: 200 ⇒ 220
Healing Orbs I no longer appears on 2-1
Healing Orbs II Healing: 400 ⇒ 440
Healing Orbs II no longer appears on 2-1
Raid Boss Health: 25% ⇒ 20%
RADIANT ITEMS
Radiant Kraken’s Fury AS: 25% ⇒ 20%
Radiant Kraken’s Fury AD Per Attack: 8% ⇒ 7%
POWER UPS
Star Student: Battle Academia Required to Appear: 5 ⇒ 7
Star Sailor: Star Guardians Required to Appear: 4 ⇒ 5
Tentacle Smash Cadence: 9s ⇒ 8s
REVIVAL: UNCHARTED REALMS
TRAITS
Developer's notes
For a game-winning Prismatic, Jade is a bit too hittable. You’ll now need one more Emblem before blissfully taking the W.
Jade Trait breakpoints 3/5/7/10 ⇒ 3/5/7/11
Swiftshot Attack Speed per hex 10/15/25/40 ⇒ 10/20/30/45%
UNITS
Developer's notes
Our 3-cost carries have been carrying a bit too hard for a set supposedly in the lands of the Dragons. We’ve got smaller nerfs to the lot of them, while we’re focused on making sure our Dragons can take flight, especially when you’re able to three star them.
Diana Damage Per Orb 85/105/115 ⇒ 75/95/105
Lee Sin Damage 215/325/425 ⇒ 215/320/415
Nunu Damage 425/640/1020 ⇒ 450/675/1080
Olaf Attack Speed 35/45/55 ⇒ 30/40/50%
Volibear Damage 75/115/210 ⇒ 80/120/220
Daeja Passive Damage 30/45/155 ⇒ 35/50/165
Daeja Blast Damage 260/390/1350 ⇒ 265/400/1700
Idas Damage Reduction 30/50/300 ⇒ 30/50/400
Idas Heal 450/600/3000 ⇒ 450/600/4000
Idas Shield 150/250/1200 ⇒ 150/250/1600
Graves Damage per bullet 35/60/200 ⇒ 30/55/190
Sohm Mark Damage 200/300/900 ⇒ 200/300/1200
Sohm Area Damage 335/505/1510 ⇒ 335/505/1800
Sy'fen Charge Damage 145/220/650 ⇒ 145/220/850
Sy'fen Bite Damage 350/525/1575 ⇒ 350/525/1800
AUGMENTS
Soul Eater Stacks on ability kill 1 ⇒ 3
Soul Eater Base AD 60 ⇒ 50
Soul Eater Now gains 50% Base Bonus Attack Speed
Idas Touch Damage 375/575/1200 ⇒ 375/575/1500
Relic from the Past Darkflight Zeke's Herald HP 150 >> 250
BUG FIXES
Tank-zilla champions are less likely to rarely jump off screen.
Titan’s Resolve and Radiant Titan’s Resolve will grant the proper amount of Damage Amp when stacked.
Dr. Mundo’s champion Augment ability can no longer travel to other boards when missing.
Rocket Grab no longer interferes with enemy targeting at the start of combat.
Uncharted Realms: Added Bard dancing back to spell tooltip so that the Bard trait tooltip makes more sense
Uncharted Realms: Lux 4* now deals damage as expected