
Poppy Hero
Gain a Poppy. Poppy becomes a ranged Marksman and her attacks Meeps at her target.

Aatrox Hero
Aatrox's spell is now a low-mana three-hit combo that heals him for a portion of the damage dealt. When his NOVA move happens, he gains maximum health and size.

Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target ability that gets stronger with each kill.

Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy.

The Tower
Gain a massive Training Dummy that zaps nearby enemies

Group Hug I
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

Expedition
At the start of planning phase, lose the right-most champion on your bench. After losing 33 gold of units this way, gain a powerful reward.

Forge a Friend
The next 1-cost champion you purchase is 3-star.

Size Matters
Gain a Giant's Belt. After a champion begins combat with more than 3800 max Health, gain another.

Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.

Cognitive Tax
Gain 8 gold and 1 XP.

Cognitive Tax+
Gain 12 gold and 3 XP.

Kick Start
Gain a random 2-star 2-cost champion and 1 gold.

Anima Commander
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.

Sniper's Nest
Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.

May the Fours Be With You
Your 4 cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.

Invader Zed
Gain a Bloodthirster. On Stage 4-1, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.

Reach For the Stars
Jax gains stacking attack speed with every attack. On cast, jump to a nearby enemy, dealing damage and adding stacking on-hit damage for the rest of combat.

Meep Space 9
Meepsie gains a weaker version of Brock's spell and heavy attack damage.

Star Conqueror
Mordekaiser becomes an auto-attack based AP carry, whose channel is a burst of attack speed for as long as he has mana to spend. At combat start and on kill, he gains a non-mana-locking shield.

Self Destruct
Gain a Gragas. Gragas now self detonates, sacrificing 20% of max Health to deal XXX (AP) plus the sacrificed Health as magic damage in a four hex radius, reduced by 20% per hex from the epicenter.

Contract Killer
Gain a Pyke. Your strongest Pyke gains a resetting ability and generates gold on takedown.

Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 5% of their max Health.

Misfits
Your team gains 75 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.

Booster Pack
Gain 11 gold worth of random champions. (At least one 3-Cost guaranteed!)

Booster Pack+
Gain 18 gold worth of random champions. (At least one 4-Cost guaranteed!)

Booster Pack++
Gain 30 gold worth of random champions. (At least one 5-Cost guaranteed!)

Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy.

Group Hug II
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

Frontline Foundation
Gain a 2-star 1-cost Tank champion and an emblem for their last-listed trait.

Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 10 free Shop rerolls.

Cognitive Overload
Gain 7 Gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Backline Blueprint
Gain a 3-cost non-Tank champion and an emblem for their last-listed trait.

Money Hungry
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Five-Pointed Star
At the start of each stage, the first champion you buy from a specific tier is 2-star. Gain a 2-star 1-cost champion and 2 gold now. Stage 2: 2-cost Stage 3: 3-cost Stage 4: 4-cost Stage 5: 5-cost

Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

Golden Gamble
Flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain a random Radiant item and a Reforger.

Baron's Lair
Gain a Tank item. After 8 seconds of combat, your team gains 5% Attack Damage and Ability Power every second for the rest of combat.