Chaotic Evolution - Silver: Starring up a champion grants one of the following: Health, Durability, AP, AD, or AS. Bonuses stack.
Efficient Shopper - Silver: For the next 3 carousels, gain a second copy of the champion selected.
Exclusive Customization - Silver: Gain 5 gold and a Lucky Item consumable. Drag the anvil and release on a champion to open up an armory of 4 recommended items of this champion.
Lit Fuse - Silver: After 6 seconds, units in your back 2 rows split 60 mana.
Silver Destiny - Silver: Gain a random Silver Augment and 2 gold.
Silver Destiny+ - Silver: Gain a random Silver Augment and 4 gold.
Silver Destiny++ - Silver: Gain a random Silver Augment and 8 gold.
Slice of Life - Silver: Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 2 5-cost champions.
Treasure Hunt - Silver: Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Aim For The Top! (2-1) - Gold: You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 2 wins, gain a component.
Another One! - Gold: The next completed items you craft will grant you an additional copy. Gain a component and 3 gold.
Another One!+ - Gold: The next completed items you craft will grant you an additional copy.
Aura Farming (2-1) - Gold: Gain a random 2-star 5-cost Champion with 2 items. It cannot be sold or fielded until Stage 4-5.
Backup Dancers - Gold: Start of Combat: Champions in the 3 rightmost bench slots grant your unit 6% Attack Speed + 3% Attack Speed per unit. These Champions cannot be sold or moved during combat.
Blood Rage - Gold: Your allies gain bonus Damage Amp, increasing as they lose Health.
Care Package - Gold: Now and twice a stage, get a care package with health, gold, or loot.
Piercing Sight - Gold: Enemies take 5% damage as bonus true damage, increased by 1% up to 25% every time they take damage.
Cry Me A River - Gold: Gain a Tear of the Goddess. Your team gains +2 Mana Regen.
Deadlier Blades - Gold: Gain a Deathblade. Deathblades gain gain 5 AD after every 3 takedowns their wielders get.
Deadlier Caps - Gold: Gain a Rabadon's Deathcap. Deathcaps gain 2 AP after every 3 takedowns their wielders get.
Evil Beyond Measure - Gold: Damage your champions deal converts to True Damage at 5% per Star Level.
Golden Destiny (2-1) - Gold: Gain a random Gold Augment and 4 gold.
Golden Destiny+ (3-2) - Gold: Gain a random Gold Augment and 8 gold.
Hard Bargain - Gold: You cannot pick anything from Carousels. Instead, gain the usual leftovers and an additional 4 player health and 6 gold.
Heavy Is the Crown - Gold: Gain a Crown of Demacia, which provides significant bonuses to the wearer, but if they die, your team loses the round.
Hefty Rolls - Gold: Your champions gain 7 Health and size for each time you reroll your shop this game.
Howling Gale - Gold: For every 550 mana your team spends, summon a whirlwind that knocks up enemies.
Last Second Save - Gold: When your units drop below 40% Health they heal for 30% maximum Health.
Plot Armor - Gold: Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 50.
Pocket Recombobulator - Gold: Gain a consumable that transforms a 1 or 2 cost unit into another one of a higher cost. They keep their star level. Also gain a Reforger.
Psychic Forge - Gold: Completed Items left on benched champs change to one of their recommended items. Gain a random completed item.
Solo Leveling - Gold: For this stage your team Size is 1. The champion you field has massively increased stats and their kill grant XP. Afterwards, gain 2 item components.
Story of Seven (2-1) - Gold: Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
Tesla Coil - Gold: Each of your allies with 3 items equipped emits arcs of lightning every X seconds, dealing Y-Z damage, scaling with stage (240-365)
Time Skip (2-1) - Gold: Disable your shop for 3 turns. Then gain 28 XP.
Water Lotus - Gold: Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 10% of your mana over 4 seconds.
A Hero Arrives! (3-2+) - Prismatic: After 10 seconds, the left-most unit on your bench enters combat, stunning enemies in two hexes for 1.5 seconds. They gain 50% max Health.
Hold the Line - Prismatic: Each combat, for every champion in the front row, champions in the back row gain 7% AD and 8 AP.
Isekai - Prismatic: Get a 2-Star Special Champion from another Universe. This champion has a special trait for this game.
Mess Hall - Prismatic: After 12 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 120% Attack Damage as magic damage.
Nine Lives - Prismatic: You have 9 HP. Losses only deal 1 HP. Gain loot on each loss.
Prismatic Destiny - Prismatic: Gain a random Prismatic Augment and 5 gold.
Protagonist - Prismatic: Gain a random 1-cost Champion augment, a 2-star copy of the champion and 1 component. Gain another copy after every player combat.
Quiet Quitting II - Prismatic: For next 5 PvP rounds, you cannot buy or sell units. Afterward, you gain 12 gold and 1 completed item anvil.
Trickster's Treat - Prismatic: Get a Trickster's Glass. Your Trickster's Glass summons an additional clone every 9 seconds, but each additional clone is weaker than before.
Unlimited Power - Prismatic: "Gain a Morellonomicon, a Rabadon's Deathcap, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!"
Water Lotus II - Prismatic: Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 20% of your mana over 4 seconds.