Leona newWhile surviving, your strongest Leona grants your strongest Diana 3/4/5/10 Ability Power each second.
Malzahar Ability Damage: 27/40/65 AP ⇒ 29/43/68 AP
Sejuani Shield amount: 475/525/625 AP ⇒ 525/575/675 AP
Zoe Ability Damage: 300/450/700 AP ⇒ 330/500/770 AP
UNITS: TIER 4
Braum Mana: 60/120 ⇒ 60/105
Diana Shield Duration: 2s with no Mana Lock ⇒ Shield and Mana Lock end when Diana’s dashes end
Diana Shield Amount: 80/120/200 AP ⇒ 100/175/300 AP
Diana Target Damage: 165/250/500 AP ⇒ 125/190/600 AP
Diana Secondary Damage: 150/225/1350 AP ⇒ 140/210/1350 AP
Fizz fixed a bug where Fizz targeting was inconsistent among backliners.
Fizz Splash Damage: 110/165/450 AP ⇒ 75/115/450 AP
Fizz Empowered Attack Damage: 80/120/600 AP ⇒ 50/75/600 AP
Fizz Spell AS: 50% ⇒ 100%
Garen Heal: 300/350/1200 AP ⇒ 250/300/1200 AP
Kai’sa (1-star) AD Kai’sa Spell Damage: 42/63/150 AD ⇒ 39/63/150 AD
Kai’sa (1-star) Kai’sa Spell Damage: 265/400/1600 AP ⇒ 250/400/1600 AP
Taric [Adjusted] At 35% health: Gain 90% Durability for 2 seconds ⇒ Heal for 300/700/2500 Health over 2 seconds
UNITS: TIER 5
Aatrox Spell cast Animation no longer scales with Attack Speed.
Aatrox Spell Damage: 85/170/2400 AD ⇒ 95/200/2400 AD
Annie Mana: 0/170 ⇒ 0/160
Annie Post-Cast Mana Reduction: 150 ⇒ 140 (Annie is still 20 Mana)
Aurelion Sol Mana: 20/90 ⇒ 25/75
Aurelion Sol Spell Damage: 450/800 AP ⇒ 480/800
Aurelion Sol Shockwave Damage: 50/75/1000 AP ⇒ 100/150/1000 AP
Aurelion Sol Meteor Damage: 1000/1500 ⇒ 500/750
Aurelion Sol Stardust Rework: No longer gains 1 Stardust for each time an enemy is damaged by an ability. 1 Stardust is now gained for every 250 Ability damage dealt to enemies this combat
Aurelion Sol Star Forger Bonus Stardust: 20/60% ⇒ 20/33%
Golden Egg Cashout with “Anima Visage” is replaced with “The Indomitable”.
Hard Commit Gold Per Stage: 2 ⇒ 7
Hefty Rolls Health Per Roll: 8 ⇒ 9
Hustler No longer grants 2 XP per round.
Hustler Gold Per Round: 2 ⇒ 3
Hustler Initial Gold: 1 ⇒ 6
Know Your Enemy Damage Amp: 10/18% ⇒ 8/15%
Pair of Fours Removed
Precision and Grace No longer dashes at the start of combat.
Precision and Grace New tooltip: At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Preparation I AD/AP: 2 ⇒ 3
Preparation II AD/AP: 3 ⇒ 4
Slice of Life Unit Cost Given Per Stage:3/3/3/4/4/4/5 ⇒ 2/2/3/3/4/4/5
Spreading Roots+ Gold: 4 ⇒ 2
Sweet Treats Health Per Item: 25 ⇒ 20
The Trait Tree Gold: 7 ⇒ 2
The Trait Tree+ Gold: 12 ⇒ 4
Wild Growth Bonus AD/AP: 25% ⇒ 35%
The World Runes Temporarily removed
Worth the Wait No longer has a 2 turn delay before granting more copies.
BUG FIXES
Darius should no longer be Mana Locked for longer than intended in some rare circumstances.
Band of Thieves I and Band of Thieves II are now mutually exclusive.
Galio no longer interacts unintentionally with other systems
One Twos Three no longer grants an additional 1-cost champion.
Those are for cooking, not eating: Tahm Kench can no longer spit out Spatulas and Frying Pans.
Bilgewater Items no longer interact unintentionally with other systems
Units no longer lose the Durability from Big Friend I if they separate from their ally with 1750+ Health during combat.
Void Mutations no longer persist from higher tiers when dropping to lower tiers.
Armories now last indefinitely in Tutorial Mode
Sentinels of Light Augment Disabled
Fixed some cases where Ixtal 7 wouldn't work before or after PvE rounds.