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Official Riot patch notes

RANKED REWARDS AND MORE!

NEW RANKED SEASON UPDATES

Developer's notes
The Ranked Ladder is open and ready for all. With it, an increase in Challenger and Grandmaster slots for some regions.
When Space Gods goes live in your region, or after you download the latest mobile patch, you can start climbing
Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked
You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Note that there's still a 24h period of delay between mobile and PC going live
During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set
Grandmaster and Challenger slot increase:Brazil: Grandmaster: 100 > 150, Challenger: 50 > 75Latin America: Grandmaster: 60 > 80, Challenger: 30 > 40Vietnam: Grandmaster: 900 > 1200, Challenger: 450 > 600EUW: Grandmaster: 400 > 600, Challenger: 200 > 300Singapore: Grandmaster: 100 > 200, Challenger: 50 > 100Japan: Grandmaster: 100 > 150, Challenger: 50 > 75Taiwan: Grandmaster: 100 > 150, Challenger: 50 > 75Turkey: Grandmaster: 100 > 150, Challenger: 50 > 75Korea: Grandmaster: 600 > 850, Challenger: 300 > 400
Brazil: Grandmaster: 100 > 150, Challenger: 50 > 75
Latin America: Grandmaster: 60 > 80, Challenger: 30 > 40
Vietnam: Grandmaster: 900 > 1200, Challenger: 450 > 600
EUW: Grandmaster: 400 > 600, Challenger: 200 > 300
Singapore: Grandmaster: 100 > 200, Challenger: 50 > 100
Japan: Grandmaster: 100 > 150, Challenger: 50 > 75
Taiwan: Grandmaster: 100 > 150, Challenger: 50 > 75
Turkey: Grandmaster: 100 > 150, Challenger: 50 > 75
Korea: Grandmaster: 600 > 850, Challenger: 300 > 400

SYSTEMS

SET MECHANIC: THE REALM OF THE GODS

Developer's notes
We will cover the core mechanics of The Realm of the Gods here. For a detailed deep dive into who the Gods are and what they offer, check out our Space Gods Overview.
Replacing the Carousel, The Realm of the Gods offers you two gods to choose an offering from, then a less powerful, generic one from Pengu. All God offerings will come with a component.
If you’re lower in the standing, HP wise, Pengu will offer you higher cost units and you will receive component anvils instead of random components during PvE.
On 4-7, the god you have aligned with will offer you a Boon in the form of an armory. That god will continue to periodically drop off loot for the remainder of the game.

SHOP ODDS:

Level 7: 16/30/43/10/1% ⇒ 19/30/40/10/1%

LOOT SYSTEM

Developer's notes
We’re adjusting the loots offered at 3-7 to adjust for the additional loots offered by the God Blessing round.
The number of components dropped on Stage 3-7 has been reduced by 1.
Stage 4-7 has been replaced by a special God Blessing round that will grant 1-3 components.

TARGETING AND MOVEMENT

Developer's notes
Tired of your Carry chasing down Singed? We’ve improved targeting to ensure your damage dealers are staying on track. Also, there’s no Singed this set.
When a champion’s current target leaves their Attack Range, they will search for another target within range before moving up to 1-hex to follow the initial target.

SURRENDERING

Developer's notes
In the past, when your opponent surrendered, it would delete their board, causing the fight to be over instantly which had significant impact for players looking to lose streak, and affected final standings in lobbies. Starting in Space Gods, even when a player surrenders, their fight will continue to play out instead of instantly ending. Their placement will also be below other players regardless of the combat outcome.
When players surrender during Planning or Combat, combat will continue normally rather than instantly ending.
Players who surrender will be set to -99 player health, placing below other players regardless of combat outcome.

KEYWORDS

Developer's notes
We’re tweaking some keywords used in TFT to make it clearer what the intended effect is.
Attack Speed slows have been renamed from “Chill” to “Slow”
Enemy damage reduction has been renamed from “Dazzle” to “Weaken”
“Spells can critically strike” has been replaced with the keyword “Precision”
Precision: Ability damage can critically strike. Additional Precision grants 10% Damage Amp (this can stack with multiple sources of Precision)

ON-HIT EFFECTIVENESS

Champions that have reduced attack effectiveness also have their on-hit effects reduced by the same amount (Wit’s End, Titanic Hydra, etc). Example: Xayah’s ricochets that deal 60% damage, also apply on-hits at 60% effectiveness.

FOUR-STAR UNITS

Four-star Ability Damage Scaling: 1.33x of 3-star value ⇒ 1.7x of 3-star value

ENCOUNTERS

Developer's notes
We know that some players have been missing Encounters in Space Gods on PBE and the variance they bring to each game beyond the Gods themselves. While you won't encounter any Encounters during the first patch of the new set, they'll be returning in our next patch.
Encounters are coming in patch 17.2

LARGE CHANGES

3RD PARTY FRIENDS

Developer's notes
There’s always so much to cover with a new set! Good thing we have plenty of friends who’re more than willing to lend a helping hand with things like comp guides, pretty cheat sheets, and more!
TFTAcademy
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OPGG
Tacter
Tactics.tools
TFTactics
TRACKER.GG

AUGMENT CYCLING: REMOVED

Developer's notes
The following Augments have been sucked into a black hole and are outta here.
3 Threes
Air Axiom
Earth Axiom
Fire Axiom
Water Axiom
Wood Axiom
Big Friend
Binary Airdrop
Called Shot
Chaotic Evolution
Cooking Pot
Component Buffet
Coronation
Crown’s Will
Delayed Start
Destiny Augments
Silver Destiny
Gold Destiny
Prismatic Destiny
Double Trouble
Exiles
Eye for an Eye
Hefty Rolls
Indecision
Last Second Save
Mess Hall
9 vies
Nine Lives
Pair of Fours
Placebo
Precision and Grace
Preparation
Radiant Relics
Raining Gold
Spear’s Will
Spirit Link
Spoils of War
Stars are Born
Starter Kit
Thorn-Plated Armor
Two Trick

RETURNING AUGMENTS

Developer's notes
The following Augments have completed their orbit around the sun and are ready to shine again in Space Gods.
AFK
AFK
Pas le choix
At What Cost
Champion en kit
Build a Bud
Celestial Blessing
Climb the Ladder
Accélérateur mécanique
Clockwork Accelerator
Maîtrise de l'artisanat
Crafted Crafting
Implants cybernétiques
Cybernetic Implants (reworked)
Liaison cybernétique
Cybernetic Uplink (reworked)
Electrocute
Exalted Adventure
Nouvelle recrue
New Recruit
Ascension partielle
Partial Ascension
Second souffle
Second Wind
Abonnement
Subscription Service
Plateau solaire
Sunfire Board
P'tits titans
Tiny Titans
Tanks jumeaux
Two Tanky
U.R.F.
U.R.F.
Vampiric Vitality
Dépense réfléchie
Wise Spending

AUGMENTS ADJUSTED: SILVER

Developer's notes
Vampiric Vitality is getting a silver tier addition!
Mannequinification
Dummify HP% Gain: 80% ⇒ 60%, HP per stage 1500 ⇒ 1250
Électrocharge I
Electrocharge I Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
Canon de verre I
Glass Cannon I Damage Amp: 17% ⇒ 16%
Le prix du sang
Lunch Money Damage Required: 7 ⇒ 8
One Twos Three: Renamed One Two Three, Number of 2-Costs: 2 ⇒ 1
Question de taille
Size Matters Health Requirement: 3800 ⇒ 3600
Ascension partielle
Partial Ascension Delay: 15 ⇒ 12 seconds, Damage Amp: 30% ⇒ 25%
Vampiric Vitality Now has a Silver tier in addition to its previous Gold tier: You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

AUGMENTS ADJUSTED: GOLD

Developer's notes
We’re reworking the two Cybernetic augments, adding in UX improvements to Little Buddies, and removing the component from Slammin (+).
Formation de Garde du corps
Bodyguard Training Resist Per Player Level: 3 ⇒ 2
Mannequins de choc
Crash Test Dummies Stun Duration: 1.25 seconds ⇒ 1 second
Implants cybernétiques
Cybernetic Implants (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword
Liaison cybernétique
Cybernetic Uplink (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess
Leçons de combat
Early Learnings Initial AD/AP: 8% ⇒ 4%
Canon de verre I
Glass Cannon II Damage Amp: 30% ⇒ 25%
Golemify AD% Gain: 50% ⇒ 33%
Électrocharge I
Electrocharge II Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
Protection infinie
Infinity Protection Initial Gold: 4 ⇒ 3, HP Percent Shield: 15% ⇒ 12%
Légion des trois
Legion of Threes Health: 200 ⇒ 150
Level Up Initial XP gained: 8 ⇒ 10
Choristes
Little Buddies Now has a stat tracker in its tooltip showing current Health and AS from the augment
Monétisation malveillante
Malicious Monetization Initial Gold: 7 ⇒ 4
Chapardage
Pilfer Gold Required: 25 ⇒ 21
Tout doit disparaître
Slammin’ No longer grants a component, Now grants 3 gold for Slammin and 8 gold for Slammin+
Honneur du Maître de guerre
Warlord’s Honor AD/AP per stack: 6% ⇒ 5%

AUGMENTS ADJUSTED: PRISMATIC

Developer's notes
Exclusive Customization is getting a Prismatic version and we’re making some adjustments to rewards for Expected Unexpectedness and Nine Lives, to name a few.
Trésors enfouis
Buried Treasures Total Components: 6 ⇒ 5
Tentative de comeback
Comeback Story Health Per Missing Player HP: 5 ⇒ 4
Composants de guerre
Component Heist Round Delay: 5 ⇒ 6
Coup de chance
Exclusive Customization Now has a Prismatic tier available on 4-2: Grants 2 Lucky Item Chests, a Magnetic Remover, and 10 gold
Lancer de dés
Expected Unexpectedness Stage 3: 2 Lesser Dupes + 10g ⇒ 2 Lesser Dupes + 5g / 1 Completed Item Anvil + 8 Gold ⇒ 1 Completed Item Anvil + 3 gold
Expected Unexpectedness Stage 4: 1 Lucky Item Chest + 10 gold ⇒ 1 Lucky Item Chest + 5 gold
Expérience à tout prix
Going Long Initial Gold: 8 ⇒ 13
Shimmer Scale Essence Turn Delay for Gamblers Blade: 5 ⇒ 6
Éveil de l'âme
Soul Awakening AD/AP per Sec: 2% ⇒ 1.5%
Abondance de glaives
Sword Overflow AS per Sword: 5% ⇒ 4%
Mini-Tacticien
Tiniest Titan Initial Gold: 15 ⇒ 10
Partage emblématique
We Stick Together Bugfix: Now gives Attack Speed to champions with the Stargazer trait. Attack Speed: 25% ⇒ 30%
Sauter une classe
Win Out Rerolls: 2 ⇒ 8

ITEMS

Developer's notes
For as long as the Space Gods have existed (forever), TFT’s meta has largely been about itemizing one super-duper-unkillable tank, one perfectly itemized damage carry, and another decently itemized damage carry. With Space Gods, we’re changing this. By reducing the power of our go-to tank items, we’re reducing their multiplicative value that helped to create the super-tank scenario. In turn, we expect players to adapt their boards to no longer default to a solo-front line super tank in favor of a few more less-super but still tanky tanks.
Casque adaptatif
Adaptive Helm Tank/Fighter Bonus Resists: 45 ⇒ 30
Armure roncière
Bramble Vest Bonus Health: 9% ⇒ 6%, Armor: 65 ⇒ 50
Griffe de dragon
Dragon’s Claw Bonus Health: 9% ⇒ 6%, Magic Resist: 75 ⇒ 60
Lithoplastron de gargouille
Gargoyle Stoneplate Base Resists: 30 ⇒ 25
Linceul de la congruence
Evenshroud Temporary Resists: 25 ⇒ 15
Dent de Nashor
Nashor’s Tooth Ability Power: 18 ⇒ 15
Coiffe de Rabadon
Rabadon’s Deathcap Ability Power: 50 ⇒ 55
Visage spirituel
Spirit Visage Durability: 10% ⇒ 8%, Healing: 2.5% ⇒ 2%
Gage de Sterak
Sterak’s Gage Shield Amount: 50% max HP ⇒ 40% max HP, Attack Damage: 40% ⇒ 45%
Cœur intrépide
Steadfast Heart Durability: 10-18% ⇒ 5-15%

RADIANT ITEMS

Casque adaptatif de la lumière
Radiant Adaptive Helm Tank/Fighter Bonus Resists: 100 ⇒ 80
Armure roncière de la lumière
Radiant Bramble Vest Percent Health: 18% ⇒ 12%, Armor: 130 ⇒ 100
Griffe de dragon de la lumière
Radiant Dragon’s Claw Magic Resist: 150 ⇒ 120
Lithoplastron de gargouille de la lumière
Radiant Gargoyle Stoneplate Base Resists: 60 ⇒ 50
Dent de Nashor de la lumière
Radiant Nashor’s Tooth Ability Power: 35 ⇒ 30
Coiffe de Rabadon de la lumière
Radiant Rabadon’s Deathcap Ability Power: 100 ⇒ 110
Visage spirituel de la lumière
Radiant Spirit Visage Durability: 20% ⇒ 15%, Healing: 5% ⇒ 4%
Gage de Sterak de la lumière
Radiant Sterak’s Gage Shield Amount: 100% ⇒ 80%, Attack Damage: 80% ⇒ 90%
Cœur intrépide de la lumière
Radiant Steadfast Heart Durability: 20-36% ⇒ 10-30%

NEW ARTIFACTS

Developer's notes
We’re introducing an Artifact for every god, representing their offerings and personality.
Aura d'Ahri
Ahri's AuraAP: 20%Mana per Second: 4The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
AP: 20%
Mana per Second: 4
The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Patience d'Ekko
Ekko's PatienceAD: 25AP: 25Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
AD: 25
AP: 25
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Instinct d'Evelynn
Evelynn's InstinctAS: 40%Omnivamp: 15%When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
AS: 40%
Omnivamp: 15%
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
Exaltation de Kayle
Kayle's ExaltationAD: 25%AP: 25%AS: 15%After 18 seconds of combat, this and all completed items on the holder become Radiant.
AD: 25%
AP: 25%
AS: 15%
After 18 seconds of combat, this and all completed items on the holder become Radiant.
Miracle de Soraka
Soraka's MiracleDurability: 10%The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Durability: 10%
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.
If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Lanterne de Thresh
Thresh's LanternHP: 400Armor: 25Magic Resist: 25After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
HP: 400
Armor: 25
Magic Resist: 25
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
Obsession de Varus
Varus's ObsessionDamage Amp: 15%Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Damage Amp: 15%
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Maîtrise de l'épée de Yasuo
Yasuo's BladeworkAD: 30%AS: 10%Every 3.5 seconds, your next attack is a double attack.
AD: 30%
AS: 10%
Every 3.5 seconds, your next attack is a double attack.

ADJUSTED ARTIFACTS

Égide de l'aube
Aegis of Dawn Base HP: 300 ⇒ 400, Armor Steal: 5 ⇒ 3
Égide du crépuscule
Aegis of Dusk Base HP: 300 ⇒ 400, MR Steal: 5 ⇒ 3
Joyau putréfiant
Blighting Jewel Magic Resist Reduction: 2 ⇒ 4
Jus chapi-chapo
Cappa Juice Base AS: 20% ⇒ 25%
Pacte éternel
Eternal Pact Ally Shield: 150% of AP ⇒ 200% of AP, Wearer bonus on tank cast: 6 ⇒ 15 mana
Tremblelames
Flickerblades Attack Speed: 12% ⇒ 20%, AD/AP Gain: Every 5 attacks ⇒ Every 3 attacks
Lame du parieur
Gambler’s Blade Base AS: 45% ⇒ 55%
Hachette infernale
Hellfire Hatchet Bonus Damage HP Ratio: 2% ⇒ 3%
Fléau de liche
Lich Bane Proc Damage: 240/320/450/525/600 ⇒ 250/350/500/600/700
Tempête de Luden
Luden’s Tempest AD/AP: 50% ⇒ 55%
Mailles du magnat
Mogul’s Mail HP Per Stack: 5 ⇒ 8
Griffes du rôdeur
Prowler’s Claw Base HP: 200 ⇒ 300
Poignard de Statikk
Statikk Shiv Ability Power Ratio: 40% ⇒ 50%
Hydre titanesque
Titanic Hydra Proc HP Ratio: 3% ⇒ 4%
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