Fixed a bug that could cause dead dashing champions to be considered as valid combat targets. This could cause extra Player Damage and incorrect ability targeting.
Fixed a bug where Xayah’s 4-star Ability damage was incorrect.
Weight The Worth can no longer grant bugged copies of Adaptors
The unit granted by Late Bloomer can no longer combine with other units on your board after combat
Polymorph no longer runs on ghost armies
The Solar tooltip now highlights correctly at 7 3-stars.
Fixed Mogul's Mail missing a space in its name
Fixed Ashe's celebration animation not playing properly
Fixed Blossom upgraded Pocket Change giving you the extra 1g when it appeared in your shop rather than when you purchased it
Fixed Morgana's withering zone being oddly rotated if Morgana was knocked up mid-cast
Fixed rare cases where Ezreal's big cast wouldn't prioritize the largest group
Fixed an issue where Artifactinate would give you a Spatula if it broke apart an Emblem that was built out of Frying Pan
3-star Gnar throwing CC immune targets off the board no longer occasionally permanently destroys them
Strongest targeting now tie-breaks more consistently
Updated ‘unstoppable’ to no longer be capitalized on various tooltips
Carousel tether VFX is no longer oddly hard to see
Bramble Vest’s max health increase is now properly additive with other max health increases rather than multiplicative
Ezreal’s tooltip now properly refers to the ability as “Forest’s Flurry”
Fixed a bug where loot orbs sometimes would not land where they were intended to (most notably with Missed Connections)
Scuttle Crab now shows the range extension laser with increased range
The Indomitable no longer fails to trigger for the rest of combat if the target dies while the hook is in flight
Warmog’s Armor now properly has its apostrophe
Stealthy Wisp now properly says it affects your 3 strongest Assassins or Fighters
Kha’Zix will no longer target an enemy that has no open adjacent hexes for him to jump to
Logic improved around acquiring 2/3-star champions when the player has a full bench
Various bugs regarding Ghost Armies and missing stats, items, traits have been fixed
Fixed an issue where auto-deploying Elderwood champions could cause the summons to fail to appear
Fixed various bugs with Thief’s Gloves and edge cases
Legion of Threes will no longer appear in Emblem Ensemble
Blossom Polymorph Wisps no longer prioritized fielded champions over benched champions
Heart of Steel can now stack even if the item is equipped mid combat
URF and Trait Tree are now properly mutually exclusive
Ashe’s Ability trail VFX no longer goes missing on occasion
Opponent’s Empowered Hexes now correctly render more consistently
Fixed an issue where a champion could be barred from being sold when it occupied the previous slot of a recently starred up champion on the bench
Fixed an issue where Sivir would occasionally go missing on ghost army boards
Units with Thief’s Gloves can no longer obtain 5 items in rare situations
Buying a unit at the same time as Leblanc prints a different unit while you have a full bench will no longer create an invisible copy of the purchased unit
Arachnophobia: Ranged Champions no longer prioritize targeting Elise more than other magic tanks at the start of the combat round
Fixed a rare case where Recurve Bow obtained from loot orbs during PvE could not be equipped onto a champion
Fixed an issue where combat would fail to resolve if a three-star Draven casts before a three-star Ivern. Congrats to the reporter who found this bug.
The health bar of the BFF and the Rider no longer appear simultaneously after being transported to a different board
Fixed an issue where Adaptors failed to gain the bonus from the Augment Double Trouble
Eclipse trait no longer becomes a white box on the end of game trait tracker
Karma no longer fails to be highlighted when hovered by the mouse pointer during planning phase
Selling a unit no longer leaves unit drop VFX when sold during a match