Tools
Official Riot patch notes

SYSTEMS

PVE (NPC) DROPS

Developer's notes
Double swords while forcing Vertical Sorcs? Not on our watch.
Any NPC round after minions that drop two of the same component will also drop a Reforger.

AUGMENT TAILORING

Developer's notes
We’re making sure when you’re offered an Emblem Augment, it’s relevant to what you’re playing.
Augments that require a certain breakpoint of Traits to appear will require more units in that trait to appear on 4-2.

WANDERING TRAINER / AMBESSA OPENING ENCOUNTER

Developer's notes
Triple Class or triple Origin Emblems are tough to build around, so we’re giving our Wanderers a quality-of-life buff that’s sure to keep them cooking with the right ingredients.
When "Wandering Trainer" effects (e.g., Ambessa’s Trainer Golem Encounter or the Wandering Trainer Augments) grant three Emblems, one will always be an Origin, one will always be a Class, and one will be randomly an Origin or Class. If the effect grants less than three Emblems, they will remain random.

ANOMALIES ROLLING

Developer's notes
Your first 12 Anomaly options don’t repeat, but now you won’t see the same Anomaly multiple times close together while rolling past your first 12 options.
You can now never see the same Anomaly multiple times too close together (currently 12).

NEW ANOMALIES

Developer's notes
New year, new me, and new Anomalies. Try them out.
Brutal Claws: This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage over 3 seconds.
Cultivating Magic: Gain 30 AP. Gain 5 AP permanently for each 10,000 damage dealt.
Cybernetic Empowerment: Gain 8% Attack Speed and 2% Attack Speed for each component held by your team.
Hivemind: Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.
Infectious Anomaly: Gain 15% AD and 15 AP. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AD and 2 AP.
Power Up
Power Up: Gain 20% AD. Gain 5% AD permanently for each 10,000 damage dealt.
Titan of Teamwork: Gain 1% durability for each star level on your board. Three-star champions count as four-stars.
Vampiric Affinity: Gain 20% Omnivamp. Increase this to 40% while below 75% health.
Voracious Appetite: This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 150 Health and 3% Damage Amp in exchange for 3 player health.

LARGE CHANGES

TRAITS

Developer's notes
We’re removing the chase traits for Sorcerer and Visionary. Building deep vertical comps for these two traits requires fielding the same units over and over, with typically one flexible unit wearing the trait’s Emblem. While we’re happy with our more interesting and dynamic Origin traits being played this way, we want Class traits to be more of a flexible tool to splash in and out of without requiring deep 7+ engagement to be viable. Additionally, the rigidity of these vertical classes makes them prone to threshold balance situations where, much like Sorcerer was for this set, they’re either completely dead as a vertical or very strong.
Experiment Emblem clones are wreaking havoc to boards and LP alike. We’re bringing down their health to better suit their power.
Experiment 0
Experiment: Emblem Bonus Clone Health: 60% ⇒ 50%
Sorcerer 0
Sorcerer (8) removed.
Sorcerer AP: 20/55/105/140 ⇒ 20/55/90. Sorcerer (6) now has "Abilities lower target’s damage by 20% for 3 seconds" (The old 8 piece bonus, but 20% instead of 25%).
Vi
Visionary (8) removed.
Visionary (6) now has "Abilities heal ally for 18% damage" (The old Visionary (8) bonus, but 18% instead of 20%).

1-COST UNITS

Developer's notes
While Lone Hero Lux is a thing of the past, we’re correcting Lux’s ability to behave as self-shielding abilities should. Powder’s about getting that huge explosion off, albeit inconsistently (or devastatingly). Our Powder buff is aimed at improving the reliability of backline Powder without buffing frontline Powder through increasing her Attack Speed to get that cast off faster. To balance this faster cast (and attacks), we’re trimming some AD, cause no 11-year-old is about to join the major sports league (this is real don’t look it up) anytime soon.
Lux
Lux: Is now manalocked if she shields herself with her ability.
Morgana
Morgana: Spell Damage: 525/780/1300/1550 ⇒ 530/800/1500/1800
Powder
Powder: AS: 0.7 ⇒ 0.75, AD: 35 ⇒ 30

2-COST UNITS

Developer's notes
Urgot gets a lot from Health-stacking items, Augments, and traits, so we’re trimming some of that health’s effectiveness to keep our lovable garbage disposal on legs disposable himself. Vander’s been the solid, supportive, and reliable frontline for many comps, but even so, something feels inherently cynical about nerfing him—he’s just too lovable.
Urgot
Urgot: Armor/MR: 45 ⇒ 40
Vander
Vander: Spell Armor/MR Gained: 100/125/150 ⇒ 100/130/180

3-COST UNITS

Developer's notes
As the core tank for Warden reroll comps, Scar’s been scarred by his last nerf earlier in the set. We’re patching him up with a small one- and two-star buff to keep him flying high.
Scar
Scar: Ability Heal: 220/240/270 ⇒ 245/255/270

4-COST UNITS

Developer's notes
If Garen hates magic so much, why is his AP ratio this high⇒ While a decent 4-cost tank, Garen’s struggled to have much impact aside from his Health bar and the Health bars he increases. Twitch has quickly become one of the better 4-cost carries thanks to a buff last patch and a few shifts in the meta. Ten percent fewer sewer skewers for everybody should have this rat in a better place than having to say fewer sewer skewers ten times fast.
Garen
Garen: Ability AP Ratio: 200/220/1500 ⇒ 225/250/1500
Twitch
Twitch: Bonus AS During Spell: 85% ⇒ 75%

6-COST UNITS

Developer's notes
6-costs are meant to be incredibly powerful but not something that brings you so much utility that you have an unfair advantage. We’re removing Viktor’s Shred and Sunder (Armor and Magic Resist removal) but slightly increasing his Death Ray damage and cast damage to compensate. Finally, we’re lowering the percent HP scaling to make him less of an inherent tank killer without items.
Vi
Viktor Death Ray no longer Shreds and Sunders
Viktor Death Ray Magic Damage: 50/180/2000 >> 60/240/2400
Viktor Main Ability Damage: 100/300/9999 ⇒ 150/500/9999
Viktor Main Ability % HP Damage: 8/20/100% ⇒ 3/10/100%

AUGMENTS

Developer's notes
We’re setting several Augments to be offered at specific stages to ensure the best player experience when they are offered at the most relevant point in the game. Past that, we’re nerfing our best performers and buffing the lowest performers.
Firesale
Firesale: Champion Stolen: Any cost ⇒ 3-cost or lower
Glass Cannon I
Glass Cannon I: Removed from 2-1
Rigged Shop
Rigged Shop+: Rerolls Granted: 5 ⇒ 9
Spirit Link
Spirit Link I: Health Regen every 5 ⇒ 4s
Survivor
Survivor: Gold Granted: 70 ⇒ 88
Trolling
Trolling: AS Granted: 160% ⇒ 140%
Young Wild & Free: Removed from 3-2. Gold: 2 ⇒ 5
Forbidden Magic
Forbidden Magic: Takedowns per stack: 3 ⇒ 2, AD per stack: 1.5% ⇒ 2%
Forward Thinking
Forward Thinking: Gold reward drastically sped up, Turns Required: 6 ⇒ 5, Gold Granted: 80 ⇒ 70
Glass Cannon I
Glass Cannon II: Removed from 2-1
Gloves Off
Gloves Off (Vander): Splash Damage: 25% ⇒ 35%
Rocket Collection
Rocket Collection: Rockets Required: 75 ⇒ 65
Scavenger
Scavenger: Champions with no items now grant an item tailored to the unit receiving the item, rather than the dying champion’s recommended items.
Shop Glitch
Shop Glitch: Removed from 3-2
Trait Unlock: Reunion: Vi Earthquake Damage: 150% ⇒ 120%
Trait Unlock: Sisters: Correctly grants Vi Attack Damage and Jinx Attack Speed. Attack, Damage Buff: 40% ⇒ 60%
Trade Sector
Trade Sector: Gold: 1 ⇒ 4
Two Much Value
Two Much Value: Removed from 3-2
Welcome to the Playground
Welcome to the Playground: Time Required to live: 17 ⇒ 15 seconds
Birthday Present
Birthday Presents: Grants 2 gold on Level Up.
Blazing Soul I
Blazing Soul II: AP Granted: 35 ⇒ 45, AS Granted: 30% ⇒ 35%
Coronation
Coronation: Attack Damage: 30% ⇒ 25%, Attack Speed: 30% ⇒ 25%, Ability Power: 40 ⇒ 35
Pandora's Items
Pandora’s Items III: Removed from 4-2
Prismatic Pipeline
Prismatic Pipeline: Prismatic orbs no longer grant bonus loot.
Quality Over Quantity
Quality Over Quantity: Bonus HP: 12% ⇒ 7%
Shopping Spree
Shopping Spree: Rerolls: Level ⇒ Level+1
Sponging
Sponging: Max Units to get items: 5 ⇒ 6
Tactician's Kitchen
Tactician’s Kitchen: Tactician’s Shield granted after three player combats.
Tomb Raider I
Tomb Raider II: Grants 1 completed item Anvil on selection.

RADIANT ITEMS

Developer's notes
We’ve made a pass on our Radiant Items to polish up the ones that haven’t been glowing as brightly as we’d like.
Urf-Angel's Staff
Urf-Angel's Staff: Base AP: 50 ⇒ 60
Luminous Deathblade
Luminous Deathblade: Damage Amp: 12% ⇒ 20%
Zenith Edge
Zenith Edge: AD: 65% ⇒ 70%
Glamorous Gauntlet
Glamorous Gauntlet: AP: 55 ⇒ 70
Rabadon's Ascended Deathcap
Rabadon's Ascended Deathcap: AP: 70 ⇒ 80
Runaan's Tempest
Runaan's Tempest: AD: 35% ⇒ 50%

ANOMALIES

Developer's notes
Raising the power floor on our most underperforming Anomalies.
Arcana Overwhelming: MR Granted: 80 ⇒ 100
Defense Expert: Armor/MR Gained: 75% ⇒ 90%
Repulsor: Knockback Range: 2 ⇒ 3 hexes
Titanic Strikes: AD Damage: 40% ⇒ 50%
Touch of Frost: Debuff Duration: 4 ⇒ 8s
Wolf Familiars: Percent AD: 65% ⇒ 75%

SMALL CHANGES

AUGMENTS

Developer's notes
Small, like little Snek.
What You Really Are
What You Really Are: Double Up Damage Requirement: 35 ⇒ 20
Welcome to the Playground
Welcome to the Playground: Can no longer rarely give Family members with Emblems.

TRAITS

Family 0
Family: Getting a Family Emblem on Warwick, Jinx, and Vi with Violet, Vander, and Powder will cause something special to happen. Never turn your back on family.

CHAMPIONS

Leona
Leona: Ability Durability: 50/50/50% ⇒ 50/50/55%
Loris
Loris: Ability Shield: 600/700/800 ⇒ 600/700/900
Jayce
Jayce: Ranged three-star Damage: 1200% ⇒ 8000%, Melee three-star Damage: 3000% ⇒ 8000%

BUG FIXES

Deep Roots now specifies it pulls into Melee Range.
Hunger for Power now specifies the ally must be adjacent to get consumed.
Quicksilver
Quicksilver now correctly blocks stuns from Dramatic Entrance and Renni.
Wait, two Viktors: Viktor’s cast animation is no longer paused by stuns. Two opposing Viktors will cast at the same time now.
Caitlyn
Caitlyn’s headshots can no longer fizzle.
Jayce
Jayce’s Hextech crystals now correctly attach to units, so units can’t walk out of the explosion.
Quickstriker Crest
Quickstriker Crest and Quickstriker Crown are now mutually exclusive.
Morgana
Morgana’s Shield Reave effect no longer stacks on units afflicted with multiple stacks of her damage over time.
Executes no longer bypass Last Stand and Prismatic Flesh Ripper.
Prismatic Flesh Ripper’s revive now always procs before Last Stand if you have both.
K/DA Arena no longer changes all players’ music to the Anomaly round music.
Chibi Spirit Blossom Sett Finisher's VFX no longer spills over on another Tactician's finisher.
tactics.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.